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Other => Off-Topic => The Werewolf Game => Topic started by: Mashi on June 02, 2014, 09:24:17 PM

Poll
Question: Should we ban Mashi from TWG forever???
Option 1: BlackDragonSlayer's TWG 68: Willy Wonka's Factor of Horror's votes: 1
Option 2: davy's TWG 68: Split Personalities votes: 6
Option 3: MaestroUGC's TWG 68: Fill in the Blank: Maestro's Magnificent Mystery votes: 4
Title: TWG 68: Host Sign Ascensions
Post by: Mashi on June 02, 2014, 09:24:17 PM
Putting this up early since Players feel the current game is starting to drag.
Title: Re: TWG 68: Host Sign Ascensions
Post by: fank009 on June 02, 2014, 09:28:15 PM
Reserved for write up...

Hopefully this will be Completed BEFORE Poll is up (how much of a mystery do you want?)

TWG 68: Fanks Dream land (12/15 players)

Story: So, Fank heads off to sleep, and goes to dreamland to have pleasant dreams, Fanks childhood hero's are fighting for the supremacy of the dream, While lurking in the shadows, Nightmares wait, ready to feed on the happiness and entice fear into young fank's heart

Roles:
"TBD".
Influences would be from the following series
Captain planet
Sailor moon
Scooby doo
TMNT
Pokemon
Avatar: Last airbender
(I have an idea of what the roles are, Im just going to be working on adding them in the meanwhile...)

While there are 6 groups, only 3 teams will be in play, Each team will consist of 5/4 members( depending on signups)

Each team, has a hidden power, which balances/compliments the setup for the team.

IN ADDITION, instead of this just being a free for all... There is one more role

Nightmares: Evil creatures, disguising themselves as a friendly character to jump out and destroy fanks dreams- They inherit one role at the start of the game and have the powers that are associated with that role.- Have one team kill

Each team, Will have an infiltrating nightmare.

Each team, (nightmares included) Know their partners (except with 12, nightmares wont know their partners)

Possible roles in the game: role Seers/ Affiliation seers/ Guardians/ Vigs/ Roleblockers/ (busdrivers- people who change direction of night targets) / There are some vote manipulation mechanics, wolfsbane(ish) powers and there are "attacks"


All characters - mystery inc, can peform some type of elemental attacks, All attacks will follow the pokemon type chart, and if an attack is super effective, the target is blocked

Teams win when kill the nightmares AND have parity/ Nightmares win when they have parity (In 12 teams win when their nightmare is dead and they have parity)

There will be 3 lots of PMS sent from me, one, containing your role, two, containing members of your team, three for the nightmares containing their teammates (in games of 15)
Title: Re: TWG 68: Host Sign Ascensions
Post by: BlackDragonSlayer on June 02, 2014, 09:55:38 PM
TWG: Willy Wonka's Factory of Horrors:

Charlie stood in the amazing glass elevator, watching the scenery around him. He could see his house, his school, and the entire town all around him! Just then, they were passing over a lake.

Mr. Wonka spoke: "Charlie, don't forget what happened to the man who suddenly got everything he always wanted."

Charlie responded: "What happened?"

A grin came across Mr. Wonka's face. "He suddenly died." His hand reached out towards Charlie, as his grin got even wider, and wider...

"Grandpa!" Charlie yelled. He leaped toward his grandfather, Joe; he tackled him, and the two smashed the glass, falling down and down to the lake. Charlie tried to grab his hand, but he couldn't, and the two flew apart. Then Charlie splashed into the lake, quickly trying to swim to shore. He saw his grandfather near the shore, in shallow water. He wasn't moving.

"Grandpa!"

"Charlie... Charlie..." he gasped, "you must... escape... he will come looking... for you!" Then he died.

Wonka's Minions; Wolves:
1. Willy Wonka: Charismatic wolf. In this game, players may not vote for themselves. May choose to sacrifice his charismatic ability (and instead, be seered green) for a phase.
2. Oompa Loompa Captain: May seer one person each night.
3. Corpse of Augustus Gloop: May visit a person each night and attempt to kill them, negating their power usage for the phase (cannot be used on Charlie; if used on the miller, they are seered green for the night). If used on a normal human, their vote for the Day Phase counts as 0. If used on the Charismatic, their vote counts as 1.

Townspeople; Humans:
4. Charlie Bucket: At the beginning of the game, his identity is revealed to the public; however, he may not be killed at all until his family has died. Knows who his family is. Because his capture is valuable to Wonka, he counts for victory conditions as two people.
5. Charlie's Family: Has a one-use vigi. If they are targeted by the Corpse of Augustus Gloop, the vigi will not go through (but they will still be able to use it later).
6. Interpol Agent: May seer one person each night.
7. Townsperson: Normal Human
8. Townsperson: Normal Human
9. Townsperson: Normal Human
10. Townsperson: Normal Human
11. Candyman: Charismatic. Doesn't know his identity.
12. Mr. Wilkinson: An Interpol spy who infiltrated Wonka's factory; because he was pretending to be loyal to him, not everybody trusts him.
Title: Re: TWG 68: Host Sign Ascensions
Post by: davy on June 03, 2014, 03:31:39 AM
TWG LXVII: Split Personalities

1. Seer
2. Vigi
3. Guardian
4. Reviver

5. Seer
6. Vigi
7. Guardian
8. Reviver

9. Seer
10. Vigi
11. Guardian
12. Reviver

13. Seer
14. Vigi
15. Guardian
16. Reviver

Players cannot target themselves with their abilities.

None of the players know who their partners are.

While there are sixteen roles in this game only eight players will sign up. All these players get a role and an anonymous account which also has a role. In other words: each player plays on two different accounts and plays two different roles.

Teams win by eliminating all members from all other teams or when all other teams can't win anymore.

Players win when eighter one or both of their accounts win.
Title: Re: TWG 68: Host Sign Ascensions
Post by: fank009 on June 03, 2014, 05:42:09 AM
Quote from: davy on June 03, 2014, 03:31:39 AMPlayers cannot target themselves with their abilities.
Best Idea Ever
Title: Re: TWG 68: Host Sign Ascensions
Post by: davy on June 03, 2014, 05:53:47 AM
Quote from: fank009 on June 03, 2014, 05:42:09 AMBest Idea Ever

Mainly used to prevent guardians from guarding self and for vigi's to self-destruct (which could be benificial this game).
Title: Re: TWG 68: Host Sign Ascensions
Post by: mikey on June 03, 2014, 07:33:59 AM
TWG LXVI:
Classic Mafia-Village of Masks

1. Mafia Leader
2. Mafia Grunt
3. Mafia Henchman

4. Doctor
5. Detective
6. Villager
7. Villager
8. Villager
9. Villager
10. Villager
11. Villager
12. Framed Villager

Mafia=wolves
Villager=humans
Framed Villager=miller
Doctor=Guardian
Detective=seer

At the beginning of every night 2 players chosen at random will swap colors.  They will be informed of the color swap, but not who they were swapped with or what color they have become.  Every night each Villager has the ability to do one bit of detective work, but dies at the end of the next day phase.

It's a Mafia because the flavor doesn't work nearly as well with wolves
Title: Re: TWG 68: Host Sign Ascensions
Post by: Bird on June 03, 2014, 09:46:38 AM
I'll probably be playing this round, so these games better be good!
Title: Re: TWG 68: Host Sign Ascensions
Post by: MaestroUGC on June 03, 2014, 10:15:10 PM
TWG Fill in the Blank: Maestro's Magnificent Mystery

12 roles.

Last team standing wins.
Title: Re: TWG 68: Host Sign Ascensions
Post by: fank009 on June 03, 2014, 10:48:40 PM
:/ So many good games, Should I even bother putting up mine :/
Title: Re: TWG 68: Host Sign Ascensions
Post by: The_Subjective_Thought on June 03, 2014, 10:58:05 PM
we need more games

do it fank
Title: Re: TWG 68: Host Sign Ascensions
Post by: davy on June 04, 2014, 12:25:14 AM
Quote from: MaestroUGC on June 03, 2014, 10:15:10 PMTWG Fill in the Blank: Maestro's Magnificent Mystery

12 roles.

I assume you got your game approved by a TWC member then?
Title: Re: TWG 68: Host Sign Ascensions
Post by: Mashi on June 04, 2014, 08:15:15 AM
lets be real no one has had their game approved for like a year now
Title: Re: TWG 68: Host Sign Ascensions
Post by: MaestroUGC on June 04, 2014, 10:41:09 AM
I edited it a little bit since the win conditions are pretty significantly changed.
Title: Re: TWG 68: Host Sign Ascensions
Post by: fank009 on June 04, 2014, 05:03:17 PM
Starting to update my post, Will add more to it, (hopefully) but the basics are there.
Title: Re: TWG 68: Host Sign Ascensions
Post by: fank009 on June 04, 2014, 05:05:57 PM
Quote from: davy on June 03, 2014, 05:53:47 AMMainly used to prevent guardians from guarding self and for vigi's to self-destruct (which could be benificial this game).
hang on, so Im clarifying, If I had Green guardian and yellow guardian, I could cross the roles and guard each other?
Title: Re: TWG 68: Host Sign Ascensions
Post by: davy on June 05, 2014, 12:36:33 AM
Quote from: fank009 on June 04, 2014, 05:05:57 PMhang on, so Im clarifying, If I had Green guardian and yellow guardian, I could cross the roles and guard each other?

Yes you could.
Title: Re: TWG 68: Host Sign Ascensions
Post by: Mashi on June 05, 2014, 12:43:58 AM
Probably going to post up the poll tomorrow if no one else has any games to post.
Title: Re: TWG 68: Host Sign Ascensions
Post by: Mashi on June 05, 2014, 09:08:55 PM
Poll will be up today at 10PM EDT.
Title: Re: TWG 68: Host Sign Ascensions
Post by: MaestroUGC on June 06, 2014, 12:32:57 AM
Good job.
Title: Re: TWG 68: Host Sign Ascensions
Post by: Mashi on June 06, 2014, 06:24:24 PM
nvm i lied ill probably be late so delay it another hour

im not making this game last minute no way
Title: Re: TWG 68: Host Sign Ascensions
Post by: Mashi on June 06, 2014, 08:02:58 PM
TWG 68: Enter the Matrix
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F8tYDGQL.png&hash=04c3f94f3920865a9cf6dfe3ac2b6ae9456df001)

Before the game begins, one of the horizontal or vertical rows will be chosen (giving the possibility of 7 different games).  Those Roles will be the first Roles of the game.  The remaining Roles of the game will be an extra Wolf and 6 more Humans.


Wolf Shaman - Sends the Host a PM with the name of a Player during the Night Phase.  At the end of the Night Phase, the Wolf Shaman is informed of that Player's colour.
Brutal Wolf - If lynched, sends the Host a PM with the name of a Player.  That Player dies alongside the Brutal Wolf.
Wolf Painter - Sends the Host a PM with the name of a Player and a colour during the Night Phase.  If that Player is seered during that Night Phase, he/she will be seered as that colour.

Seer - Sends the Host a PM with the name of a Player during the Night Phase.  At the end of the Night Phase, the Seer is informed of that Player's colour.
Guardian - Sends the Host a PM with the name of a Player during the Night Phase.  If that Player is chosen to be wolfed or brutalted, that Player will survive.  Can guard self.
Coroner - Is automatically informed of a Player's colour at death during the end of the Phase by the Host.
Oracle - When killed, sends the Host a PM with the name of a Player.  That Player's Role will be revealed that same Phase.  Is told that he/she is a normal Human.
Brutal Miller - Doesn't know he/she is the Brutal Miller.  If lynched, a random Human Player will be killed along with him/her.  Is told that he/she is a normal Human.
Title: Re: TWG 68: Host Sign Ascensions
Post by: Mashi on June 06, 2014, 08:03:18 PM
TIME TO PUT THE POLL UP.
Title: Re: TWG 68: Host Sign Ascensions
Post by: Waddle Bro on June 06, 2014, 08:05:38 PM
But you just hosted  ?????????
Title: Re: TWG 68: Host Sign Ascensions
Post by: Mashi on June 06, 2014, 08:07:54 PM
we got rid of the rule yugi just forgot because hes not twc

also when are we pokemoning
Title: Re: TWG 68: Host Sign Ascensions
Post by: Mashi on June 06, 2014, 08:09:50 PM
Also, you can vote for as many games as you want.  It's a voting system we adopted on LLF and it's working quite well; so I figured we may as well have it here too.
Title: Re: TWG 68: Host Sign Ascensions
Post by: Waddle Bro on June 06, 2014, 08:17:34 PM
*only votes yes*

also we can pkmn right nao i was just playing mario kart 8
Title: Re: TWG 68: Host Sign Ascensions
Post by: Yugi on June 07, 2014, 12:04:17 AM
hi mashi
Title: Re: TWG 68: Host Sign Ascensions
Post by: BlackDragonSlayer on June 07, 2014, 12:33:06 AM
Quote from: PollWilly Wonka's Factor of Horror's
Why Mashi. Why.
Title: Re: TWG 68: Host Sign Ascensions
Post by: Mashi on June 07, 2014, 06:18:13 AM
all the more reason to vote yes
Title: Re: TWG 68: Host Sign Ascensions
Post by: Thiannon on June 07, 2014, 09:43:13 AM
Mashi why did you ruin your game by allowing self-guards???

There's no way the Seer-Guard-Coroner-Brutal Wolf setup is balanced. Really cool idea, though!
Title: Re: TWG 68: Host Sign Ascensions
Post by: Liggy on June 07, 2014, 10:33:21 AM
There's actually other problems with the game, such as the two normal wolf setups being exactly the same .  He should probably fix them!!!
Title: Re: TWG 68: Host Sign Ascensions
Post by: Mashi on June 07, 2014, 06:30:49 PM
fiver this was all a ploy to get you back.  it worked. B)

and also i still need to tweak it for balance haha

I figured I would add self-guards since no one knows what the set up is; so Specials won't just risk coming out if they don't know the Guardian's present in the setup.

And thanks for the compliment!!!  I stole it from another TWG site!!! ;)
Title: Re: TWG 68: Host Sign Ascensions
Post by: fank009 on June 07, 2014, 09:59:18 PM
shouldnt have voted for mashi's game, anyway,
Plus to whoever wanted fanks "free for all"
Title: Re: TWG 68: Host Sign Ascensions
Post by: Yugi on June 07, 2014, 10:03:42 PM
Considering Mashi's confusing game won, I guess I'm not going to play again :(
Title: Re: TWG 68: Host Sign Ascensions
Post by: Mashi on June 07, 2014, 10:38:25 PM
I still need to tweak it anyway.  Posting the game now was rather premature; so my mistake.  I'm going to put another poll for runoff voting for the three tied games instead.

For reference:
Spoiler
fank009's TWG 68: fank's Dream land
- 2 (6.1%)
BlackDragonSlayer's TWG 68: Willy Wonka's Factor of Horror's
- 5 (15.2%)
davy's TWG 68: Split Personalities
- 5 (15.2%)
NocturneOfShadow's TWG 68: Classic Mafia - Village of Masks
- 2 (6.1%)
MaestroUGC's TWG 68: Fill in the Blank: Maestro's Magnificent Mystery
- 5 (15.2%)
Mashi's TWG 68: Enter the Matrix
- 6 (18.2%)
Yes
- 8 (24.2%)
Total Members Voted: 12
Voting closed: June 07, 2014, 11:08:42 PM
[close]
Title: Re: TWG 68: Host Sign Ascensions
Post by: Mashi on June 07, 2014, 10:39:49 PM
Poll ends today (that is, June 8th) at 11PM EDT.
Title: Re: TWG 68: Host Sign Ascensions
Post by: BlackDragonSlayer on June 07, 2014, 10:40:27 PM
Quote from: Yugi on June 07, 2014, 10:03:42 PMConsidering Mashi's confusing game won, I guess I'm not going to play again :(
no yugi youre wrong clearly yes won
Title: Re: TWG 68: Host Sign Ascensions
Post by: Mashi on June 07, 2014, 10:45:08 PM
leaving nsm forever now au revoir
Title: Re: TWG 68: Host Sign Ascensions
Post by: Yugi on June 07, 2014, 11:01:36 PM
am I werewolf dictator now?????
Title: Re: TWG 68: Host Sign Ascensions
Post by: Mashi on June 07, 2014, 11:15:40 PM
youre twc jester
Title: Re: TWG 68: Host Sign Ascensions
Post by: Yugi on June 07, 2014, 11:44:18 PM
You might wanna note that I killed two of you last game!!! And I would have killed the third if it wern't BDS's dumb victory thing.
Title: Re: TWG 68: Host Sign Ascensions
Post by: Waddle Bro on June 08, 2014, 03:27:14 AM
"I"

clearly the jester
Title: Re: TWG 68: Host Sign Ascensions
Post by: Yugi on June 08, 2014, 04:16:15 AM
i would have killed you too if it weren't for you meddling kids
Title: Re: TWG 68: Host Sign Ascensions
Post by: Yugi on June 08, 2014, 10:39:32 PM
daby wins
Title: Re: TWG 68: Host Sign Ascensions
Post by: Mashi on June 08, 2014, 11:11:57 PM
davy, you may post Player Sign Ups now.