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NinSheetMusic => Submission Center => Submission Archive => Topic started by: Zeta on June 16, 2019, 06:38:34 PM

Title: [NES] Mega Man 4 - "Title Screen" by LeviR.star
Post by: Zeta on June 16, 2019, 06:38:34 PM
Submission Information:

Series: Mega Man
Game: Mega Man 4
Console: Nintendo Entertainment System
Title: Title Screen
Instrumentation Solo Piano
Arranger: LeviR.star (https://www.ninsheetmusic.org/forum/index.php?action=profile;u=5007)

[attachment deleted by admin]
Title: Re: [NES] Mega Man 4 - "Title Screen" by LeviR.star
Post by: LeviR.star on June 16, 2019, 06:45:55 PM

Some things I thought I'd mention about this sheet:

- the custom NES reverb made transcribing m. 5 - 8 a little tricky, but I think what I got is accurate
- technically there is a scoop on beat 1.5 of m. 9, but I opted out of using a grace note(s) because of the glissando from beat 1
- adding onto grace notes for scoops ^^, for some reason I'm hearing a finalized pitch for the top of each scooped dyad as a D flat for all cases except m. 9's. Can anyone verify this?
- second layer from m. 15 - 18 is a little iffy. Tell me if that looks right or not
- there is a hidden third staff in order to make that last glissando possible for MIDI (because I like to overdo certain things :-\)
Title: Re: [NES] Mega Man 4 - "Title Screen" by LeviR.star
Post by: Libera on June 23, 2019, 11:50:02 AM
Quote from: LeviR.star on June 16, 2019, 06:45:55 PM- the custom NES reverb made transcribing m. 5 - 8 a little tricky, but I think what I got is accurate

It also made it difficult to check, but I think it's accurate too.

Quote from: LeviR.star on June 16, 2019, 06:45:55 PM- second layer from m. 15 - 18 is a little iffy. Tell me if that looks right or not

It's accurate for sure, but I'm it's kind of awkward to play.  Maybe you could bring the D on beat 3 in bar 15 up an octave so it doesn't cross over the staff?  That one is arguable either way, but I strongly think that the second layer in bar 17 (beat 3 and 4) would be better up the octave since it still sits under the melody that way and is way less awkward to play.

Quote from: LeviR.star on June 16, 2019, 06:45:55 PMadding onto grace notes for scoops ^^, for some reason I'm hearing a finalized pitch for the top of each scooped dyad as a D flat for all cases except m. 9's. Can anyone verify this?

This was messing with my head as well so I got out the old frequency analyser and I can confirm that you are not going insane.  For some reason or another the one in bar 9 stops at a higher frequency than the others and ends up closer to a Dn than a Db.

Other than those things, this looks great to me. 
Title: Re: [NES] Mega Man 4 - "Title Screen" by LeviR.star
Post by: LeviR.star on June 30, 2019, 11:19:47 AM
Quote from: Libera on June 23, 2019, 11:50:02 AMIt's accurate for sure, but I'm it's kind of awkward to play.  Maybe you could bring the D on beat 3 in bar 15 up an octave so it doesn't cross over the staff?  That one is arguable either way, but I strongly think that the second layer in bar 17 (beat 3 and 4) would be better up the octave since it still sits under the melody that way and is way less awkward to play.

Ok, what I did was move those second layer melodies up an octave so it didn't interfere with the LH as much. How does that look?
Title: Re: [NES] Mega Man 4 - "Title Screen" by LeviR.star
Post by: Libera on June 30, 2019, 11:32:37 AM
Quote from: LeviR.star on June 30, 2019, 11:19:47 AMOk, what I did was move those second layer melodies up an octave so it didn't interfere with the LH as much. How does that look?

It looks....

awesome.
Title: Re: [NES] Mega Man 4 - "Title Screen" by LeviR.star
Post by: Latios212 on June 30, 2019, 11:43:46 AM
Coolbeans, just a couple small things:

- I'd recommend spelling the G# in m. 6 as an Ab (neighboring accidental to the G)
- It seems odd that the grace notes are both in one layer where the voices are split elsewhere in the measure (m. 11/14/16), maybe split those out too? This would take a bit of manual adjusting but I think it'd look better
Title: Re: [NES] Mega Man 4 - "Title Screen" by LeviR.star
Post by: LeviR.star on June 30, 2019, 01:56:41 PM
Quote from: Latios212 on June 30, 2019, 11:43:46 AMCoolbeans, just a couple small things:

- I'd recommend spelling the G# in m. 6 as an Ab (neighboring accidental to the G)
- It seems odd that the grace notes are both in one layer where the voices are split elsewhere in the measure (m. 11/14/16), maybe split those out too? This would take a bit of manual adjusting but I think it'd look better

- good catch, fixed
- I thought about doing this during the writing of the first draft, but I couldn't get both layers to match up their grace notes' horizontal positions. This time around, however, I made my first use of the Note Mover tool, and now that's taken care of!

Thanks for the feedback, guys! One more thing to ask: for the lower melody moving from m. 17 to 18, I made the F at the end of it part of the first layer as opposed to the second, and flipped it. Does that work?
Title: Re: [NES] Mega Man 4 - "Title Screen" by LeviR.star
Post by: Latios212 on June 30, 2019, 02:10:42 PM
No problem :P Yep, I think that works fine!
Title: Re: [NES] Mega Man 4 - "Title Screen" by LeviR.star
Post by: Zeta on June 30, 2019, 02:10:46 PM
This submission has been accepted by Latios212 (https://www.ninsheetmusic.org/forum/index.php?action=profile;u=4344).

~Zeta, your friendly NSM-Bot