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NinSheetMusic => Submission Center => Submission Archive => Topic started by: Zeta on January 24, 2020, 12:02:46 AM

Title: [SNES] Shin Megami Tensei - "Terminal" by Rwars
Post by: Zeta on January 24, 2020, 12:02:46 AM
Submission Information:

Series: Other
Game: Shin Megami Tensei
Console: Super Nintendo Entertainment System
Title: Terminal
Instrumentation Solo Piano
Arranger: Rwars (https://www.ninsheetmusic.org/forum/index.php?action=profile;u=5243)

[attachment deleted by admin]
Title: Re: [SNES] Shin Megami Tensei - "Terminal" by Rwars
Post by: Rwars on January 24, 2020, 12:03:20 AM
Title: Re: [SNES] Shin Megami Tensei - "Terminal" by Rwars
Post by: Libera on January 31, 2020, 04:33:50 PM
You might want to listen to the melody pitches again, as they're currently completely wrong.

Also the inversion of the left hand chord should be the other way around.

And the left hand should probably drop an octave going into bar 3.

I don't mean to be harsh, but maybe you should be a little bit more careful when making sheets, because having this many mistakes on a sheet that is literally 4 bars long makes it seem like not much care is being shown in the process.
Title: Re: [SNES] Shin Megami Tensei - "Terminal" by Rwars
Post by: Rwars on February 01, 2020, 11:55:13 AM
Quote from: Libera on January 31, 2020, 04:33:50 PMYou might want to listen to the melody pitches again, as they're currently completely wrong.

Also the inversion of the left hand chord should be the other way around.

And the left hand should probably drop an octave going into bar 3.

I don't mean to be harsh, but maybe you should be a little bit more careful when making sheets, because having this many mistakes on a sheet that is literally 4 bars long makes it seem like not much care is being shown in the process.
I am SO sorry, turns out I ended up uploading an earlier version of this project where many things were still placeholders. I'm sorry if it looks like I don't care when my stuff doesn't turn out to be high quality, I'm not the best with hearing out tones, but I definitely do try and I care about this stuff. This new version should be much better. I'm not exactly sure what to do with the LH, and I'm not sure exactly what you mean by inversion, but this new LH is about what I hear. Anything I should change?

Edit: Made some additional changes and fixes. Tell me if you think the LH should be different.
Title: Re: [SNES] Shin Megami Tensei - "Terminal" by Rwars
Post by: mastersuperfan on February 01, 2020, 11:53:22 PM
I'm hearing an additional A in the LH in m1-2.

I might also consider cutting the BPM in half and changing the melody from quarter notes to eighth notes, as tempo=118 feels rather fast for the beat given the mood of the piece.
Title: Re: [SNES] Shin Megami Tensei - "Terminal" by Rwars
Post by: Rwars on February 02, 2020, 06:22:03 AM
Quote from: mastersuperfan on February 01, 2020, 11:53:22 PMI'm hearing an additional A in the LH in m1-2.

I might also consider cutting the BPM in half and changing the melody from quarter notes to eighth notes, as tempo=118 feels rather fast for the beat given the mood of the piece.
I do think you're right, cutting the tempo in half. I was wondering whether or not to put the A in m1~2, but if you think so then you're probably right. I also added in a sustain marking that I forgot to include in the previous revision.
Title: Re: [SNES] Shin Megami Tensei - "Terminal" by Rwars
Post by: Libera on February 02, 2020, 08:13:02 AM
Wrong files?
Title: Re: [SNES] Shin Megami Tensei - "Terminal" by Rwars
Post by: Rwars on February 02, 2020, 11:42:24 AM
Quote from: Libera on February 02, 2020, 08:13:02 AMWrong files?
Correct files uploaded, brb as I cry from uploading the wrong set on a submission again. This is a pretty good argument for completely rearranging my music folders.
Title: Re: [SNES] Shin Megami Tensei - "Terminal" by Rwars
Post by: mastersuperfan on February 04, 2020, 12:29:19 AM
This would probably look better with both measures in the same system.
Title: Re: [SNES] Shin Megami Tensei - "Terminal" by Rwars
Post by: Rwars on February 04, 2020, 09:36:00 AM
Hmm, but then even less space would be used.
Title: Re: [SNES] Shin Megami Tensei - "Terminal" by Rwars
Post by: Latios212 on February 04, 2020, 04:34:57 PM
Yes, but it just looks kind of silly with the notes spread out so much :P

One system is just fine.
Title: Re: [SNES] Shin Megami Tensei - "Terminal" by Rwars
Post by: Rwars on February 04, 2020, 05:12:59 PM
Hmm, I guess so. One measure per system is a bit much anyhow. Fixed.
Title: Re: [SNES] Shin Megami Tensei - "Terminal" by Rwars
Post by: Code_Name_Geek on February 08, 2020, 09:13:52 PM
Tiny suggestion, but it might be worth considering using D#'s instead of Eb's in the melody so you don't have to go back and forth between Eb and E natural. I could see it going either way because of the D natural in the bass so it's not necessarily wrong, just something to think about.
Title: Re: [SNES] Shin Megami Tensei - "Terminal" by Rwars
Post by: Rwars on February 09, 2020, 02:12:06 PM
I guess so. I felt that it could go either way with the D naturals and E naturals both appearing, but yeah, having them be represented by D# instead of Eb would save a bit of ink or something.
Title: Re: [SNES] Shin Megami Tensei - "Terminal" by Rwars
Post by: Libera on March 14, 2020, 01:49:58 PM
Looks good to me.
Title: Re: [SNES] Shin Megami Tensei - "Terminal" by Rwars
Post by: Latios212 on March 14, 2020, 02:15:16 PM
This sheet is missing dynamics.
Title: Re: [SNES] Shin Megami Tensei - "Terminal" by Rwars
Post by: Rwars on March 21, 2020, 08:47:17 PM
Oh! Whoops, fixed.
Title: Re: [SNES] Shin Megami Tensei - "Terminal" by Rwars
Post by: Zeta on March 22, 2020, 08:50:34 AM
This submission has been accepted by Latios212 (https://www.ninsheetmusic.org/forum/index.php?action=profile;u=4344).

~Zeta, your friendly NSM-Bot