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NinSheetMusic => Submission Center => Submission Archive => Topic started by: Zeta on April 25, 2020, 11:03:36 AM

Title: [NES] Final Fantasy - "Battle" by Yug Guy
Post by: Zeta on April 25, 2020, 11:03:36 AM
Submission Information:

Series: Final Fantasy
Game: Final Fantasy
Console: Nintendo Entertainment System
Title: Battle
Instrumentation Solo Piano
Arranger: Yug Guy (https://www.ninsheetmusic.org/forum/index.php?action=profile;u=4424)

[attachment deleted by admin]
Title: Re: [NES] Final Fantasy - "Battle" by Yug Guy
Post by: Yug_Guy on April 25, 2020, 11:04:18 AM
I apologize in advance to your ears:
Title: Re: [NES] Final Fantasy - "Battle" by Yug Guy
Post by: Static on April 25, 2020, 07:56:52 PM
Wow I thought you'd submitted all the classic battle themes by this point, but not the very original huh (and it wasn't even on the site either, sadly...) Thanks for doing this one!

OK, let's get right into it:

I know it sounds like I'm saying a lot, but really, nice work! It's pretty minor stuff.

Edit: One more thing, if you're gonna split beats 1-2 and 3-4, do that for the entire sheet (i.e. change the quarter notes in m25 and 27 to two tied 8ths)
Title: Re: [NES] Final Fantasy - "Battle" by Yug Guy
Post by: Yug_Guy on May 02, 2020, 06:30:25 PM
Quote from: Static on April 25, 2020, 07:56:52 PM
  • For simplicity, I would just use the top arpeggio in the intro, with the first 6-tuplet in the LH and the second in the RH (you don't need that weird triplet thing either). It's a lot more manageable to play at this tempo, even though it's not an exact transcription. (The other 16th runs are fine as is since they're mostly scalar instead of arpeggios)
Counterpoint: the arpeggio from my FFII Battle Theme 1 (https://www.ninsheetmusic.org/download/pdf/191) sheet was left in, and it's essentially the exact same thing.

Quote from: Static on April 25, 2020, 07:56:52 PM
  • Kinda going off of what I said above, you could really use some extra dynamic markings. Specifically, I would back down to mf after the arpeggio, then go back to f at m11. Maybe bring it down at m15, up to you. Then, crescendo in m23-24 to m25 (forte). That's what I would do but feel free to make alterations and experiment a bit.
Honestly, the dynamics in this song sound pretty static (hah!) to me.

Other suggestions have been implemented.
Title: Re: [NES] Final Fantasy - "Battle" by Yug Guy
Post by: LeviR.star on May 02, 2020, 07:07:06 PM
Quote from: Yug_Guy on May 02, 2020, 06:30:25 PMHonestly, the dynamics in this song sound pretty static (hah!) to me.

We know composers didn't always have the time/resources to make NES music so dynamically versatile; what I think Static is suggesting is that you spruce up the sheet this way to put it past the transcription phase. Doing this kind of thing for early 80's arcade music? Sometimes unnecessary -- but Uematsu's works are so full of life, it would be crime not to spend an extra minute or so doing this.
Title: Re: [NES] Final Fantasy - "Battle" by Yug Guy
Post by: Static on May 02, 2020, 08:47:40 PM
Quote from: Yug_Guy on May 02, 2020, 06:30:25 PMCounterpoint: the arpeggio from my FFII Battle Theme 1 (https://www.ninsheetmusic.org/download/pdf/191) sheet was left in, and it's essentially the exact same thing.
Fair enough.

Quote from: Yug_Guy on May 02, 2020, 06:30:25 PMstatic
nice

I kinda agree with Levi, but ultimately dynamics are up to you. With 8-bit pieces it sometimes feels like I'm using my imagination a lot more than if it was fully orchestrated, so those are the kinds of ideas I think of. I think it's fine to leave the decisions up to the performer for this piece.

Oh yeah I should do one of these too.
Title: Re: [NES] Final Fantasy - "Battle" by Yug Guy
Post by: Latios212 on May 06, 2020, 02:57:19 PM
Quote from: Static on May 02, 2020, 08:47:40 PMI kinda agree with Levi, but ultimately dynamics are up to you. With 8-bit pieces it sometimes feels like I'm using my imagination a lot more than if it was fully orchestrated, so those are the kinds of ideas I think of. I think it's fine to leave the decisions up to the performer for this piece.
Yeah, this sounds good to me too. There isn't a whole lot of explicit dynamic variation in the original, so it's fine leaving it up to the performer.

Sheet looks good!
Title: Re: [NES] Final Fantasy - "Battle" by Yug Guy
Post by: Zeta on May 06, 2020, 02:57:26 PM
This submission has been accepted by Latios212 (https://www.ninsheetmusic.org/forum/index.php?action=profile;u=4344).

~Zeta, your friendly NSM-Bot