(https://i.imgur.com/vIPQ8VO.jpg)
TWG CXVII: The Lantern Keeper Redux
On a dark and stormy October night, 10 friends found themselves in a small, lantern-lit village. The village was strangely dark; entering it seemed to drown out all the light from the moon, rendering it difficult to see anything clearly. The only things making anything visible at all? Three old, rusty lanterns hanging from poles lining the street.
Wolves
1. Master Wolf
2. Wolf
3. Wolf
Humans
4. Seer
5. Human
6. Human
7. Human
8. Human
9. Human
??
10. The Strange Man
A man who DOES NOT WANT to be seen. Every night phase he will privately guess the identities of the lanterns holders, and upon correctly guessing their identities, the lanterns are lost to the night, and their holders are killed, along with one normal wolf. He cannot be wolfed; if an attempt to do so is made, the public will not be informed.
Items
3 Lanterns of the Night: at the start of the game, 3 randomly chosen players will become Lantern Holders and receive a Lantern of the Night. Each night, the 3 lanterns holders will privately vote to seer one of the holders. That holder's color is then privately disclosed to the other two holders. A lantern may be passed to another player who does not hold a lantern once per NIGHT PHASE ONLY. The recipient of the lantern will be randomly selected from the pool of those who do not hold lanterns, and he will be informed both that he received a lantern and of the identities of the other holders at the start of the following night phase.
Misc.
-The Strange Man will never hold a lantern.
-If someone is killed while in possession of a lantern, it will be publicly announced that a lantern has been put out, and the Strange Man will only have to guess the holders of the remaining lanterns. However, if all three lantern holders are killed before the Strange Man guesses their identities, the Strange Man will die as well.
-The Strange Man's lantern guess applies to the players who held lanterns at the start of the night phase, not the players who received the lanterns at the end of it.
-No cardflips, instas are on. Classic rules, natch.
Victory Conditions
Wolves win when their numbers are at parity with humans & The Strange Man combined.
Humans win when the wolves are dead.
The Strange Man wins upon successfully guessing the lantern holders, but the game does not necessarily have to end at that point. Either of the other two teams may win with the Strange Man.
-----------------
The Players
1. SpecsFlyer17
2. A# Minor
3. davy
4. threalmathguy
5. BlackDragonSlayer
6. XiaoMigros
7. ThatHiddenCharacter
8. Robbie89
9. Oricorio
10. The Musical Poet
Remember...the Strange Man does not want to be seen. Proceed with caution.
In.
If I roll Strange Man, I WILL NOT WANT to be seen.
this game looks interesting
edit: NOOOOOO SPECS!!! YOU TOOK MY SPOT!!!!
in
in
In.
If I roll wolf and die via lantern guessing again, I will quit TWG forever probably scream or smth idk
in
In
TWG CXVII is receiving a pre-launch patch! After conferring with Davy and hearing his thoughts, the following change will be made to the rules: lanterns may be passed along at the end of a night phase as usual, but the specific recipient may not be chosen. Instead, the recipient will be randomly selected from the pool of wolf and human players who do not have a lantern at the end of that night. This means that the Strange Man will never receive a lantern now, and it also means that if you pass a lantern along you could conceivably receive a different lantern immediately after from a different player.
In other news, three slots left. The nature of this game makes it very difficult to run with fewer than 10 people without changing it significantly. If you are in contact with anyone you think would be interested in playing, please reach out to them! Thanks, all.
Just to clarify: The strange man wins by guessing each of the 3 lanterns at some point, no matter whos holding them, right?
Hopefully right thread this time! Sub
I don't have much time right now, so I'll pass. but I will try to join the next game
I would like to join as well. In
Quote from: Robbie89 on October 11, 2023, 11:25:14 PMI would like to join as well. In
Nice, glad to see you joined!
For context, Robbie is an irl friend of mine
so not a bot. yay
Welcome, Robbie, and thanks for recruiting, Davy!
Quote from: XiaoMigros on October 09, 2023, 12:17:36 PMJust to clarify: The strange man wins by guessing each of the 3 lanterns at some point, no matter whos holding them, right?
Sorry I missed this Xiao—yes, that is how he wins, but he must guess all remaining lantern holders on the same guess—can't pick them off one phase at a time.
Oricorio, since this game is taking a while to start up, is there a chance you will be able to play full-time and not just as a sub?
For subsequent host sign-ups, I think it'd be a good idea to put a cap of 8 players. Both this game and the last had difficulty filling. Unfortunate, but we gotta work with the cards we're dealt.
Think an advertisement for TWG can be thrown on Discord? I'm not in the Discord, but there may be people over there who don't know this exists.
Quote from: SpecsFlyer17 on October 12, 2023, 03:03:53 PMThink an advertisement for TWG can be thrown on Discord? I'm not in the Discord, but there may be people over there who don't know this exists.
Already did (and did for last game as well with the same results). Unfortunately no takers yet.
I suppose I can switch to in
Awesome to hear. One spot left!
What happens if someone tries to pass the strange man a lantern?
Quote from: XiaoMigros on October 15, 2023, 05:22:09 AMWhat happens if someone tries to pass the strange man a lantern?
Quote from: TheZeldaPianist275 on October 09, 2023, 10:59:40 AMTWG CXVII is receiving a pre-launch patch! After conferring with Davy and hearing his thoughts, the following change will be made to the rules: lanterns may be passed along at the end of a night phase as usual, but the specific recipient may not be chosen. Instead, the recipient will be randomly selected from the pool of wolf and human players who do not have a lantern at the end of that night. This means that the Strange Man will never receive a lantern now, and it also means that if you pass a lantern along you could conceivably receive a different lantern immediately after from a different player.
This change was made to prevent teams from using cheese strats that involve using lanterns and then dumping them onto specific players to have the Strange Man bump them off. To avoid this, the rules have been changed so that now if you want to pass on a lantern, RNG will decide who gets it, and the Strange Man will never be in that pool of possible players.
ah right I forgot. thanks!
ugh fine
I would rather eat a burger at In-N-Out.
And with that, the lobby is filled! The game will start at 8:00 pm Central later today (~12 hours from now), and that will be the time of phase rollover thereafter. Also, I am considering making Night 1 and Night 1 only 48 hours instead of 24, just because the game took a while to fill and I want to make sure players with night actions are not handicapped if they don't realize the game has started. Does anyone have any objections to that?
Get ready. The Strange Man does not want to be seen.
Quote from: TheZeldaPianist275 on October 19, 2023, 06:46:01 AMAlso, I am considering making Night 1 and Night 1 only 48 hours instead of 24, just because the game took a while to fill and I want to make sure players with night actions are not handicapped if they don't realize the game has started. Does anyone have any objections to that?
I support that, as that's the route I try to go with my games unless there's a significant reason not to (i.e. there are few/no night actions for whatever reason).