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NinSheetMusic => Submission Center => Submission Archive => Topic started by: Zeta on August 01, 2024, 10:06:41 AM

Title: [SNES] Pac-Attack - "The High Life" by Nine Lives
Post by: Zeta on August 01, 2024, 10:06:41 AM
Submission Information:

Series: Other
Game: Pac-Attack
Console: Super Nintendo Entertainment System
Title: The High Life
Instrumentation Solo Piano
Arranger: Nine Lives (https://www.ninsheetmusic.org/forum/index.php?action=profile;u=5395)
Title: Re: [SNES] Pac-Attack - "The High Life" by Nine Lives
Post by: NineLives on August 01, 2024, 10:07:32 AM
Title: Re: [SNES] Pac-Attack - "The High Life" by Nine Lives
Post by: Radiak488417 on September 05, 2024, 05:19:36 PM
Cool piece! Only vaguely heard of this game before but the soundtrack is pretty nice.

-The tonic chord here is G major, so the keysig should be 1 sharp.

-m1 RH beats 2-4.5: There's a fair amount of other harmonic voices you don't have included here, I'm assuming for playability reasons (which I'd agree with if that's the case). You could maybe include the B on beat 2 though, since that doesn't add any awkward fast repeated notes like the ones on the 8ths would.

-m3 RH beat 3.5: missing a G on bottom; if you omitted it to avoid repeating the LH note then that's fine.

-m4 RH beat 3.5: missing a Bb on bottom.

-m5 RH beat 3.5: missing an A on bottom.

-m7 RH: Beat 2.5 is missing an E-G-B triad on bottom, beat 3 is missing an E-G dyad, and beat 3.5 is missing an E. Feel free to leave out some of these to make it more playable, on beat 2.5 especially.

-m10 RH beat 1: chord should be B-D-F#-A bottom to top.

-m14 RH beat 1: You could potentially include the downwards gliss here.

-m14 RH beat 4.666 & m15 RH beat 1 grace note: I think Fx would be preferable here (like in m11) since it's confusing to read a grace note on the same line as its parent note.
Title: Re: [SNES] Pac-Attack - "The High Life" by Nine Lives
Post by: NineLives on September 08, 2024, 06:50:09 PM
I edited most of the above with a few exceptions.
Quote from: Radiak488417 on September 05, 2024, 05:19:36 PM-m1 RH beats 2-4.5: There's a fair amount of other harmonic voices you don't have included here, I'm assuming for playability reasons (which I'd agree with if that's the case).

-m3 RH beat 3.5: missing a G on bottom; if you omitted it to avoid repeating the LH note then that's fine.

-m7 RH: Beat 2.5 is missing an E-G-B triad on bottom, beat 3 is missing an E-G dyad, and beat 3.5 is missing an E. Feel free to leave out some of these to make it more playable, on beat 2.5 especially.

-m14 RH beat 1: You could potentially include the downwards gliss here.
Title: Re: [SNES] Pac-Attack - "The High Life" by Nine Lives
Post by: Radiak488417 on September 08, 2024, 10:44:14 PM
Quote from: NineLives on September 08, 2024, 06:50:09 PMFor measure seven, aside from playability, I wanted it to have this build up to the first chord of the next measure, since I hear it have that impact in a not-so-crescendo sort of way.
That's fair. Would you consider adding just the G on beat 3? I think that would improve the playability without adding too many other voices, since it lets you distribute your wrist weight more evenly.
Title: Re: [SNES] Pac-Attack - "The High Life" by Nine Lives
Post by: NineLives on October 03, 2024, 12:24:46 PM
Done.
Title: Re: [SNES] Pac-Attack - "The High Life" by Nine Lives
Post by: cashwarrior1 on November 03, 2024, 10:57:00 AM
Some quick little things I noticed

m8,9 - b2.5 rh some of the ties intersect with the note stems and heads
m11 - rh the eighth note beaming here is inconsistent with the ones in m1 and m3. Probably could beam them all together here
Title: Re: [SNES] Pac-Attack - "The High Life" by Nine Lives
Post by: NineLives on December 24, 2024, 06:29:38 PM
Taken care of!
Title: Re: [SNES] Pac-Attack - "The High Life" by Nine Lives
Post by: Radiak488417 on February 23, 2025, 06:58:23 PM
With my newfound powers I will now approve based on implementation of my previous feedback.
Title: Re: [SNES] Pac-Attack - "The High Life" by Nine Lives
Post by: Bloop on March 25, 2025, 02:31:27 AM
Quote from: Radiak488417 on September 05, 2024, 05:19:36 PM-m14 RH beat 4.666 & m15 RH beat 1 grace note: I think Fx would be preferable here (like in m11) since it's confusing to read a grace note on the same line as its parent note.
I personally don't think having a G grace note to G# is that bad tbh, for me the Fx at the end of m14 feels a little bit weird too. Either way works for me though ^^

-m2: When there's more than 1 note in a grace note run, 16th notes are used traditionally instead of 8th notes.
-m5: Maybe you could add a courtesy natural at the Gn on top?
-m5 and 12: Maybe you could shift the R.H. 8th note at beat 4.5 a little bit to the right, so it aligns with the 3rd triplet 8th note in the L.H.
-m17: I hear a C# grace note before the R.H. D in beat 2.5 too
Title: Re: [SNES] Pac-Attack - "The High Life" by Nine Lives
Post by: NineLives on March 27, 2025, 11:32:10 AM
All of the above should be taken into account.
Title: Re: [SNES] Pac-Attack - "The High Life" by Nine Lives
Post by: Bloop on March 27, 2025, 01:43:39 PM
Awesome! I'll accept!
Title: Re: [SNES] Pac-Attack - "The High Life" by Nine Lives
Post by: Zeta on March 27, 2025, 01:43:48 PM
This submission has been accepted by Bloop (https://www.ninsheetmusic.org/forum/index.php?action=profile;u=1023).

~Zeta, your friendly NSM-Bot