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NinSheetMusic => Submission Center => Submissions => Topic started by: Zeta on August 04, 2024, 08:18:01 AM

Title: [N64] GoldenEye 007 - "Streets" by Fantastic Ike
Post by: Zeta on August 04, 2024, 08:18:01 AM
Submission Information:

Series: Other
Game: GoldenEye 007
Console: Nintendo 64
Title: Streets
Instrumentation Solo Piano
Arranger: Fantastic Ike (https://www.ninsheetmusic.org/forum/index.php?action=profile;u=3403)
Title: Re: [N64] GoldenEye 007 - "Streets" by Fantastic Ike
Post by: Fantastic Ike on August 04, 2024, 10:49:29 AM
Replacement initiative time! Had to get pretty creative with the bassline. Don't think this should be too difficult but GoldenEye sheets aren't really complex

Title: Re: [N64] GoldenEye 007 - "Streets" by Fantastic Ike
Post by: Whoppybones on January 25, 2025, 06:02:48 PM
This looks pretty good! Two questions:
1) In m89-96, do you want the lower voice to go up an octave? If not, it might look clearer to move that voice into the other staff.
2) Do you think it would be good to have the LH A notes in m74, 78, 82, 86 as a Bb instead? I can't tell which more accurately reflects the piece and it sounds good as is, I just figured I'd ask.

Great job!
Title: Re: [N64] GoldenEye 007 - "Streets" by Fantastic Ike
Post by: Fantastic Ike on January 26, 2025, 06:51:28 AM
QuoteThis looks pretty good!
Thanks!

Quote1) In m89-96, do you want the lower voice to go up an octave? If not, it might look clearer to move that voice into the other staff.
Been a while so I'm not exactly sure, but I'm pretty sure my idea was to have the RH hit the first note of each phrase (when the LH is striking) and then have the LH take care of the rest. So yeah the intention was to keep it up the octave so that it's all consistent. Am open to changing it though!

Quote2) Do you think it would be good to have the LH A notes in m74, 78, 82, 86 as a Bb instead? I can't tell which more accurately reflects the piece and it sounds good as is, I just figured I'd ask.
Again, up for changing it, but it sounds more like an orchestral hit than an actual note to stick on. I just kept the whole thing unison/octaves to not distract from the rest of the piece. I already had to take a lot of liberties with arranging this piece, so I figured what's one more lol

Appreciate the feedback!
Title: Re: [N64] GoldenEye 007 - "Streets" by Fantastic Ike
Post by: Whoppybones on January 29, 2025, 08:32:55 PM
Just noticed m82 should be a C in the RH, not a Bb

The octave up? section - Probably leave it as is. While the lower octave note is more hearable, you're right about what's playable (and tbh after messing with it I think it sounds better anyways)

The bass section - Leave as is as well. Potentially you could change the ones in the RH Bb measures for less dissonance, but idk a way to do that that sounds good. It also sounds fine as is, so...

Other than that, I think this sheet is passable (not that I have any authority, lol).
Title: Re: [N64] GoldenEye 007 - "Streets" by Fantastic Ike
Post by: Fantastic Ike on January 30, 2025, 06:14:10 AM
QuoteJust noticed m82 should be a C in the RH, not a Bb

I think you mean m86? But I did get what you're talking about.

QuoteOther than that, I think this sheet is passable (not that I have any authority, lol).

Passable, the best kind of sheet!

Updated, for what that's worth.