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Other => Off-Topic => The Werewolf Game => Topic started by: davy on April 11, 2013, 02:30:33 AM

Title: TWG LI: A Role Reunion
Post by: davy on April 11, 2013, 02:30:33 AM
TWG LI: A Role Reunion

Wolves:
1. Skuntank - Master Wolf Coroner
Every time a player dies, this player will be told the dead player's role. (TWG XXXIX: Perfect Apples)
2. Mr. Mutou - Negation Wolf Expeller
Sends a message to the host every Night Phase with a name of a player. That player's power will fail. Can send a message to the host during any phase, multiple times in the same phase if needed, with the name of a player and a role. If the player and role correlate, the player will die. If not, Mr. Mutou may not expel that role or player from the game. (TWG XXX: Disability Girls)
3. Andrew Jackson - Duelist wolf
If in a KitB he will always survive. In the result of a KitB with three or more players, he can choose a player that will be ignored in the dice roll (a free pass). Unlimited uses. If the Hero of Hope becomes a wolf, Andrew Jackson becomes a Human. (TWG XXXVII: Time for a History lesson)

Independents:
4. Messenger
Sends the name of one player every phase to the Host. At the end of that Phase, that player and the Messenger will both be aware of the player's role. (However, the player will not know who the Messenger is.) (TWG XIX: Mind Games)
5. Totem Guy - Tribune
Sends in a tribune 150 words or less.  If either the Happy Mask Salesman or Strange Man dies, he may take over for them, becoming orange as well if he takes over the HMS.  However, he will maintain his tribune abilities. (TWG L: Zombies!)
6. Happy Mask Salesman - Wolfsbane
Will be told what players have a Latern at the beginning of each night.  (TWG XLVIII: 72 Hours Remaining)
7. Strange Man - Wolfsbane
Can guess the names of all players with laterns during the night phase. If he's correct, those players and all players seer'd red (wolves except for skuntank and millers) will die and the laterns will be lost. (TWG IX: The Latern keeper)

Humans:
8. Traitor - Human counterpart of the Wolf.  Does not count toward the Wolf population.  Does count, however, to the Human population. (TWG XXII: Theatre)
9. Magnus - Morph
During the day he will select a username (by PM) and effectively "become" that player for the course of the following night. (Ex/ If Magnus selects a wolf, he may vote for wolfings). If this player attempts to morph into the Strange man, the morphing will result in becomming a normal human. If this player morphs into Mr. Mutou, he'll die at the end of the night phase. (TWG XL: Uprising Madness).
10. Hero of Hope – Tribune
Sends in a tribune 150 words or less. Has a 20% chance of becomming a wolf at the start of the game. (TWG XXXI: Just another SBURB session)
11. Maya Fey - Medium
Every Night phase, can PM the host two y/n questions to ask any dead player in the game.  At the end of the phase, the Medium recieves the answers to the questions.  The dead person doesn't have to be truthful in answering these questions. (TWG XVI: Objection)
12. Daisy
Will be told she's a human. Will receive a PM upon death notifying her of her role. May choose to reveal the role of one person after she dies. (TWG XLII: Waluigi Time)
13. Scientist - Herring
Will be told he's a human. (TWG XXVIII: Pokémon Black and White)
14. Raiden who hisses - Miller
In the Day Phase update, if Raiden is alive a hiss sound will be heard. Will be told he's a human. (TWG XXXVIII: Snakes on a Plane)
15. Brutal Human
Will be told he's a human. Will receive a PM upon death notifying him of his role. When lynched, chooses a Player that voted for him/her and kills him/her. (TWG XXIV: Sauce Is Pretty Coll)

Items:
Armor of Achilles - This item is sent to a random human (not the traitor) at the start of the game. This armor, when in the possession of a player, will protect him from being wolfed, but not lynched. If the player is lynched with the armor, then the armor is lost forever. The player can choose to send the armor to any other player by PM'ing the host and letting him know which player to send it to. (TWG VI: Rise of the Olympians)
4 Lanterns of the Night: These Lanterns are given to three random players, but not to Independents. Also, if the first three Laterns are given to wolves or the traitor, the final one will be given to a random human (except traitor) so that at the start of the game there's at least one Latern in human possesion. Holding a Lantern allows the player to know the names of the other players with Lanterns. Every Night phase, the players with lanterns will submit one vote each to the host in order to choose one person who is currently holding a lantern to be seer'd. The person with the most votes is then seer'd (in the event of a tie vote, a KitB occurs). The seering results will then be sent to the other three players with lanterns who were not seer'd. By PM'ing the host, laterns can be passed to a random other player, but never to an independent, during day only. The players with Lanterns will always know who has the other lanterns. Whether or not they allow anyone who doesn't hold a lantern to possess their knowledge is entirely up to them. If a player holding a latern dies, he'll keep the latern in his tomb (as in the strange man must still guess that person). (TWG IX: The Latern Keeper)

Wolves know eachother (Roleflip of Hero of Hope/Andrew Jackson is done before the wolves are told what players are there partners). Humans and Independents don't know eachother.

Win Conditions:

HMS and/or Latern Keeper≥Wolves+Humans: Independents win.
Wolves≥Independents+Humans (consisting of at least one human or the Messenger): Wolves win.
Wolves are dead and Independents≥Humans: Independents win.
Wolves and Independents are dead and there is at least one human alive: Humans Win.



1. Yugi
2. Blueflower999
3. TheZeldaPianist275
4. Bubbles7689
5. FSM-Reapr
6. Dude
7. gzgregory
8. spitllama
9. BlackDragonSlayer
10. shadowkirby
11. vermillionvermin
12. Waddle Bro
13. Kman96
14. Hunter of Souls
15. Wolf

Replacements:
The Boy Who Cried Wolf

All role PM's have been sent. It's now night 1. Night one ends April 12th on 4:30AM AKST/5:30AM PST/6:30AM MST/7:30AM CST/8:30AM EST/1:30PM GMT/2:30PM CET/3:30PM EET/11:30PM AEST(I'm not sure which Australian time zone you are in, yugi, could you tell me?)


It was early in the evening when a Strange Man walked through the woods to his cabin. With him he carried three lanterns. Tonight was the night of the NSM TWG Role Reunion, and since the reunion would take place in his cabin, he wanted to be the first who arrived there. When the Strange Man entered his cabin, he noticed that he wasn't the first who had arrived, since there was also an armor laying on the table, and the man was sure he didn't put it there himself. The armor had a description on it which said:

ARMOR OF ACHILLES
Worn by Concerto No. 20 in D minor during TWG VI: Rise of the Olympians. This would have protected him from being wolfed during that game, but since the wolves never tried wolfing him anyway, this actually didn't do anything.

The Strange Man decided not to investigate how the armor came in his cabin and put his lanterns next to the armor. Now he just had to wait for the other roles to arrive.

It took some time before Maya Fey arrived. The Ace Attorney character looked a bit around and noticed that aside from the Strange Man no one has arrived yet.

'It surprises me that I'm not the last one that has arrived here,' Maya Fey said, 'I still had to finish the case about the murder of Liggy, and I was even afraid that the party would have already ended, when I would be finished with the case.'

'Oh, you had a case today,' the Strange Man said, 'how did it go?'

'Well, it was the strangest case I've ever experienced,' Maya Fey said, 'A lot of people died during the case because the offenders killed them to prevent them bringing up evidence. Luckily Dude and I finally figured out that Universe-X, ETFROXX and gzgregory were the offenders, before they had the chance to kill us.'

Maya Fey had just finished her sentence when both roles heard someone proclaiming: 'NSM TWG Role Reunion! 11th of April in the Strange Man's Cabin,' and soon after saying this, the Messenger entered the cabin.

'Why are you still proclaiming that while you have already arrived at my cabin?' the Strange Man asked.

'Because I had nothing better to do,' the Messenger said, 'also, I had to make up for my original game, TWG XIX, where I never got to tell any of my team members my message, because Jub3r7 and I were completely fooled by Mashi, who claimed to be unknown, but was actually a wolf. So we decided to claim Messenger and tried to help the human team. However Mashi, knowing that we were an enemy, decided to wolf us.'

'Well, that is a good strategy, why didn't you use that strategy yourself?' another role, which had just entered, said.

'Because I'm not a traitor like you,' the Messenger said to the newcomer, 'also, although Jub and I did not manage to win our game, you didn't win yours either.'

'Hey now,' the traitor said, 'You know as well as I that TWG XXIV is known as the game with the worst luck for the wolf team, so if luck would have been on our side we would have won the game.'

'Don't try to fool me, traitor,' Maya Fey said, 'the traitor from TWG XXIV would gain seering powers after night 3, but you won't gain seering powers in a lifetime. You're the traitor from TWG XXII, who was lynched during day 2, and you've painted yourself orange to look as if you are the traitor from TWG XXIV.'

'How did you know that?' the traitor asked, shocked.

'Because I've read TWG XXII in case I ever had to do a case about the death of TWG on NSM due to inactivity,' Maya Fey responded.

'WELL, THE FACT THAT IT DIDN'T DIE SHORTLY AFTER TWG XXII IS ALL THANKS TO MY ORIGINAL GAME,' shouted the Brutal Human who had just entered the cabin in a rather noisy way, 'AND YOU, TRAITOR, NEVER TRY TO IMMITATE ANY CHARACTER FROM MY GAME EVER AGAIN!'

'A little bit more silent please,' the Strange Man said, 'I might be old, but I'm not yet deaf, and I'd rather not have you make me deaf.

'Plus you don't have to be so arrogant about your game,' Maya Fey said, 'Sure you won the game, but if shadowkirby hadn't guarded you, you would have been killed and you would have been unable to set up an alliance.'

'SUPERFIREKIRBY IS A STRONG TWG PLAYER ON NSM, SO THE CHANCE THAT HE WOULD BE GUARDED AND WOLFED WAS QUITE BIG' responded the Brutal Human.

'Actually, the chance that a random human is guarded and wolfed during the same night in an eleven-player game is 1/100,' the Scientist, who had just entered the cabin, said, 'and judging from shadowkirby's and vermilionvermin's PM's, their seer and wolf targets were quite random.'

'Wait, did you actually read all the PM's sent during TWG XXIV?,' the Strange Man asked surprised, 'do you have enough time for that?

'Well, Mashi was watching lost during TWG XXVIII, and I had to do something in the meantime, so I just checked all the messages he received during his earlier TWG's on NSM,' the Scientist said.

'I see you've done your math lessons well.' Mr. Mutou, who just entered the cabin, said, 'as opposed to you, Brutal Human, I think I'm going to expel you.'

'Hey now,' the Strange Man said, 'It's my party, and I decides who stays here, not you.'

'Plus, you've already expelled enough roles during TWG XXX,' Maya Fey said.

'True, and that was all thanks to davy, who was stupid enough to trust Kman96 and me, even though we claimed traitor,' Mr. Mutou responded.

The Brutal Human objected that davy wasn't that stupid, since he prevented the Hunter's death during TWG XXIV, and the Traitor was angry at Mutou for faking his role, albeit in another game, and they nearly started fighting when the Hero of Hope Entered.

'And here I was with high hopes that we would have a fun reunion,' the Hero said, 'I was even going to use my letters that I still had from TWG XXXI that Dude never used, to write you messages of hope.'

'Are you using letters to deliver your messages?' the Messenger said, 'why didn't I think of that. It's much easier than the word of mouth.'

'But if Dude never used those letters, what did he do during TWG XXXI?' the Strange Man asked.

'Well, he voted once, and he was wolfed during night 3,' the Hero said, 'it was quite an interesting game, actually. First, the reviver was lynched, preventing the humans of reviving any fallen humans, then during day 2, there was a KitB between a wolf and a human thanks to another human role whose vote counted for 2. The wolf ended up dying in the KitB, but it caused players to become suspicious of that other human. Then during day 3, there was another KitB between the human whose vote counted for two and another human, which caused the other human to be lynched. And finally, there was a KitB during day 4 between two other human roles, with one of them being the vigi. The vigi eventually died during the KitB, causing the wolves to win.'

'That's a hell lot of KitB's,' the Scientist said.

'I wish my game had that many KitB's,' Andrew Jackson, who had just entered the cabin (why do I feel like I'm repeating myself), said, 'I mean, if I can survive an attempt to kill me by Richard Lawrence, I could surely survive some KitB's and kill my opponents.'

'And what did happen during your game?' Mr. Mutou asked.

'It started with some confusion if the game was humans versus wolves or team versus team,' Jackson responded, 'And afterwards, nearly all wolves counterclaimed the same role, which could occur because they didn't know each other, and the wolf that didn't, which was davy, made the mistake of claiming to be a wolf and was therefore lynched.'

'See, I told you that davy was a fool,' Mutou said to the Brutal Human.

Another fight was about to start between Mutou and the Brutal Human, and the Hero of Hope was desperately trying to keep them from fighting when suddenly the Messenger said: 'Hey, do you guys also hear that hiss sound?'

Shortly afterwards Raiden Who Hisses entered the cabin.

'Hi guysssssssss,' he said, 'sssssorry that I'm sssssso late. I wassss ssssstill playing TWG ekssssss eksssss eksssss vee eye eye eye, and even though I wasssss never lynchchched, the wolvesssss won.'

'Okay, that's understandable,' the Strange Man said, 'but why are you hissing so much?'

'You would be hissssssing too if you had sssssssmelled that thing that issssss chasssssing me,' Raiden ressssponded responded.

The Strange Man opened his mouth to respond to Raiden asking what was chasing him, but then he, and with him everybody except for the scientist, turned pale due to a horrible smell that was coming from outside.

'Hello guys,' Skuntank said, 'I have already finished Sentry Duty, and won TWG XXXIX, so when I heard the Messenger, I decided to come here. That's okay with you guys, isn't it? Chaw-haw-haw!'

The Strange Man was going to object, but before he had the chance to the Scientist said: 'but of course Skuntank, we're more than happy if you join us here. It has been such a long time, hasn't it?'

'It sure has, Athena,' Skuntank responded to the Scientist, 'We have had such a good time in the dreamyard.'

'Oh my gosh, you're that scientist from Pokémon Black and White 2,' Andrew Jackson said, 'I love that game!'

'But that's anachronism,' Mutou protested, 'you died in 1845 and the first Pokémon game came out in 1996!'

'You died in 1845?' Magnus, who had just entered, said, 'that means you've lived for 78 years! I only lived for one natural day during TWG XL.'

'Oh, and how did that occur?' the Strange Man asked.

'Well, FSM and I fake claimed Hades,' Magnus explained, 'but no one believed us that we were fake claiming so we were lynched, and davy took advantage of that.'

'SEE DAVY ISN'T THAT BAD OF A PLAYER,' the Brutal human said.

To prevent another argument, the Hero of Hope suggested that they should wait for the next role and listen what he/she had to say.

Daisy, who was the next one to enter the cabin, unfortunately didn't know anything about davy, because he didn't play in her original game TWG XLII.

'But I can tell you how the game went,' she said, 'gzg and I were on the top of our game. We made quite a great suspicion list, and we managed to win the game.'

Then the Happy Mask Salesman entered. When he noticed Skuntank's stench he said: 'We've met with a terrible fate, haven't we?'

'Really?' Scientist Athena said, not noticing that the HMS was talking about Skuntank's stench, 'did your game went that bad?'

'That was not what I meant, but yeah, it could have gone better,' the HMS responded, 'I nearly had all the masks, but people became suspicious of me and Maestro, and then –'

Before the HMS finished his sentence, he noticed the lanterns laying on the table.

'Oh my gosh,' the HMS said, 'what a wonderful lanterns. This one was carried by askalice, this one by master gamer, this one by Concerto, and that final one wasn't used during TWG IX.'

'I thought you were a mask salesman,' the Strange Man said, 'but if you have all that knowledge, you should have told me that during TWG IX, because Jake and I were getting nowhere with the guesses.'

'Hey, can someone help me out here?' a voice said from outside the cabin.

The fourteen roles went outside and saw the Totem Guy trying to get his totem pole inside the cabin. However, it was too large, so it wouldn't fit through the door, unless someone would help him turn it horizontally.

'Oh my gosh, a totem pole!' the Messenger exclaimed, 'that's even cooler than letters!'

'Well, it would have been cool if it had been used in TWG L,' the Totem Guy said, 'but davy found me and Mashi out during day 2, before we had posted any totems.'

'Ah, I see you've all gathered here,' another voice said.

The fifteen roles turned their heads and saw davy, along with fifteen other NSM TWG players. These were Yugi, Blueflower, TZP, Bubbles, FSM, Dude, gzgregory, spit, BDS, shadowkirby, vermillionvermin, Waddle Bro, Kman, Hunter of Souls and wolf.

'What are you guys doing here,' all roles asked together, 'it's a role reunion, not a player reunion.'

'Well,' davy said, 'there's no TWG reunion without a game, and there's no game of TWG without players.' And with those words each role disappeared and had become one with a player.
Title: Re: TWG LI: A Role Reunion
Post by: Yugi on April 11, 2013, 02:30:57 AM
Bolding fail.
Title: Re: TWG LI: A Role Reunion
Post by: BlackDragonSlayer on April 11, 2013, 02:51:18 AM
Alrighty then!! Let's get this party started! :D

To begin: Would it be risky for any of the specials to claim, or do you think it might be helpful to get an alliance going early?
Additionally, we need to decide whether it would be better to go after the wolves or the independents first.

I love posting a 2:51 AM (PST)!! My brain feels so awake in an oddly sugar-rush-like-way
Title: Re: TWG LI: A Role Reunion
Post by: BlackDragonSlayer on April 11, 2013, 02:58:35 AM
A great idea just came into my head (if anybody has any objections, please state them now... or, rather, in the morning, when you're all awake :P):
The player who has the Armor of Achilles should wait until the Day phase to claim; that way, they're not lynched, and they can pass it to another player, who claims during the Day as well... this increases the chances that the wolves may unknowingly wolf that player (meaning that nothing happens, correct??).

If we have an alliance leader (then again, I'm not entirely sure whether or not it would be smart to claim?), this will work even better, since the wolves won't be able to claim that they (one of them, rather) have the armor, if the person who previously had the armor is wolfed after he gives the armor to somebody else.

Seems like it might work??
Title: Re: TWG LI: A Role Reunion
Post by: BlackDragonSlayer on April 11, 2013, 03:01:12 AM
Yeah... no alliance leader... Mr. Mutou gets in the way of that. :-\

And with that, I'm off to bed... I'll just read the role descriptions over again so I don't miss anything.
Title: Re: TWG LI: A Role Reunion
Post by: Yugi on April 11, 2013, 03:07:06 AM
Nice story.

Will player names be in it as well?
Title: Re: TWG LI: A Role Reunion
Post by: FSM-Reapr on April 11, 2013, 05:29:47 AM
I suggest that the player who has the Armor of Achilles should claim, but not tell us his role because of Mr. Mutou.
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 11, 2013, 05:36:54 AM
^I highly support this idea.
Title: Re: TWG LI: A Role Reunion
Post by: TheZeldaPianist275 on April 11, 2013, 05:56:19 AM
^And why is that? This could be just me being narrow-minded, but I see no way that could help.

On another note, here's a cheap strategy for finding independents. Whoever has a lantern passes it around during the day, till every player's touched it. The failed passes are independents.
Title: Re: TWG LI: A Role Reunion
Post by: FSM-Reapr on April 11, 2013, 06:01:03 AM
Quote from: TheZeldaPianist275 on April 11, 2013, 05:56:19 AM^And why is that? This could be just me being narrow-minded, but I see no way that could help.
Because only a human would receive the Armor, making him confirmed. Also the fact that he can't be wolfed or killed by Mr. Mutou gives us a powerful alliance leader.
Title: Re: TWG LI: A Role Reunion
Post by: Greg on April 11, 2013, 06:13:13 AM
I think we should be careful with that plan. After all, there's a Messenger, and there's a possibility that the wolves and independents might get together at some point, so that Mutou could expel that player with the Messenger's info.
Title: Re: TWG LI: A Role Reunion
Post by: Kman96 on April 11, 2013, 06:14:24 AM
So excited for this. I havent played in gammmmmmes!

IM BACK, BABY!
Title: Re: TWG LI: A Role Reunion
Post by: TheZeldaPianist275 on April 11, 2013, 06:19:03 AM
That doesn't confirm him. What if a new, inactive player like Wolf gets it and someone lies? Also, you cannot confirm the player who receives it's humanity.
Title: Re: TWG LI: A Role Reunion
Post by: FSM-Reapr on April 11, 2013, 06:37:57 AM
The Armor is sent to a random human. -___-
Title: Re: TWG LI: A Role Reunion
Post by: davy on April 11, 2013, 08:18:57 AM
I feel that I should clarify something about power activation.

If you want to activate a power (including wolfing) PM me, and only me (do not sent it to other players), state the power you want to activate, and bold the name of the player(s) that you are targeting, if any.

Also, I'm going to say this now, so that you won't forget it (I hope), send all messages related to this TWG to me
Title: Re: TWG LI: A Role Reunion
Post by: vermilionvermin on April 11, 2013, 09:19:28 AM
I have the armor.. Claims please. 
Title: Re: TWG LI: A Role Reunion
Post by: FSM-Reapr on April 11, 2013, 09:27:06 AM
Hang on, I recommend that everybody would wait until everyone has seen the thread to make sure there are no counterclaims.
Title: Re: TWG LI: A Role Reunion
Post by: Greg on April 11, 2013, 09:44:40 AM
Posting to say I don't have the armor.
Title: Re: TWG LI: A Role Reunion
Post by: FSM-Reapr on April 11, 2013, 09:46:01 AM
Quote from: gzgregory on April 11, 2013, 09:44:40 AMPosting to say I don't have the armor.
This is what everybody should do.
Title: Re: TWG LI: A Role Reunion
Post by: Kman96 on April 11, 2013, 10:25:39 AM
I do not have the armor, either.
Title: Re: TWG LI: A Role Reunion
Post by: Dude on April 11, 2013, 10:31:36 AM
Quote from: gzgregory on April 11, 2013, 09:44:40 AMPosting to say I don't have the armor.
Title: Re: TWG LI: A Role Reunion
Post by: BlackDragonSlayer on April 11, 2013, 12:15:36 PM
Quote from: TheZeldaPianist275 on April 11, 2013, 05:56:19 AM^And why is that? This could be just me being narrow-minded, but I see no way that could help.

On another note, here's a cheap strategy for finding independents. Whoever has a lantern passes it around during the day, till every player's touched it. The failed passes are independents.
Yeah; the wolves will obviously avoid that person.

Seems like a good idea... might work?

Quote from: FSM-Reapr on April 11, 2013, 06:01:03 AMBecause only a human would receive the Armor, making him confirmed. Also the fact that he can't be wolfed or killed by Mr. Mutou gives us a powerful alliance leader.
He should wait until the day; any chance for a failed wolfing is a good chance. We're not missing anything by waiting.

Quote from: vermilionvermin on April 11, 2013, 09:19:28 AMI have the armor.. Claims please.
...nevermined... I guess...

I do not have the armor.
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 11, 2013, 12:22:53 PM
The main reason why it's best to start an alliance is because there's a wolf coroner and if he wolfes someone like Magnus, the results would be devastating, because he'd just claim that role.
Title: Re: TWG LI: A Role Reunion
Post by: BlackDragonSlayer on April 11, 2013, 12:30:37 PM
Quote from: Waddle Bro on April 11, 2013, 12:22:53 PMThe main reason why it's best to start an alliance is because there's a wolf coroner and if he wolfes someone like Magnus, the results would be devastating, because he'd just claim that role.
I'm not saying that it's bad to start an alliance. It's just that it is (was, at least) possible to have a chance at avoiding a wolfing.
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 11, 2013, 12:33:11 PM
But when it comes to chances, starting the alliance Day 1 isn't a good idea.
Title: Re: TWG LI: A Role Reunion
Post by: BlackDragonSlayer on April 11, 2013, 12:35:41 PM
Quote from: Waddle Bro on April 11, 2013, 12:33:11 PMBut when it comes to chances, starting the alliance Day 1 isn't a good idea.
???
You're not giving any reasons why: Not claiming immediately will (rather, would have been) essentially be like a guarding, since we don't have any guardian in this game. Any chance is better than no chance.
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 11, 2013, 12:49:10 PM
-.- Can't you really calculate the chances yourself? I thought you were good in math! Well, let's see. The chance of a failed wolfing is 1/12. The chances of the wolves completetely owning the game by killing a human who knows it's role is 4/12 = 1/3, which is a huge risk to take considering that could cost us the game.

This was just some quick math I did. I actually can't believe you'd rather wanted the Armor guy claim during Day rather than the Night. Seems just a little bit wolfish action, if I do say so myself.
Title: Re: TWG LI: A Role Reunion
Post by: BlackDragonSlayer on April 11, 2013, 01:15:51 PM
Quote from: Waddle Bro on April 11, 2013, 12:49:10 PM-.- Can't you really calculate the chances yourself? I thought you were good in math! Well, let's see. The chance of a failed wolfing is 1/12. The chances of the wolves completetely owning the game by killing a human who knows it's role is 4/12 = 1/3, which is a huge risk to take considering that could cost us the game.

This was just some quick math I did. I actually can't believe you'd rather wanted the Armor guy claim during Day rather than the Night. Seems just a little bit wolfish action, if I do say so myself.
Hoping to avoid a wolfing = Wolf-like action
Flawless logic.

Also, your calculations are incorrect: there are only 8 humans, if I am not mistaken; you are also factoring in Independents, which would bring the proper calculation to 1/8... or not, especially since Vermilionvermin (remember who was wolfed first in 72 Hours Remaining? :P :P) has the armor (or is a wolf trying to completely trick us... but let's not assume so quickly).
Also, if the wolves wolf somebody with a role not easy to imitate (e.g. any of the normal humans, and, to a certain extent, Hero of Hope and Magnus, if I have read their role descriptions properly), which would place them in obvious suspicion.

If the wolf claims to imitate the Hero of Hope, they can't send in a tribune (a public message, correct??), which automatically exposes them, unless they have a great excuse for missing a tribune every single phase. :P
The same thing applies to Magnus: if the wolf can't keep up with the power (literally, fulfill the effects of what they claim to be), then they'll be exposed as a wolf. Theoretically, they could just claim to morph into Andrew Jackson (or Skuntank itself), but a simple KitB would quickly expose it.

Entire list of humans roles the wolf can not claim, at least from my deductions:
Magnus
Hero of Hope
Daisy
Raiden who hisses
Brutal Human

Leaving three roles that would allow for a good chance for the wolf to sneak in.


However, since the armor-holder has already claimed, it doesn't matter... better get an alliance going...
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 11, 2013, 01:27:09 PM
I'm wayyy too tired to argue with you and make a post that's the size of a football field.
Title: Re: TWG LI: A Role Reunion
Post by: BlackDragonSlayer on April 11, 2013, 01:27:33 PM
Quote from: Waddle Bro on April 11, 2013, 01:27:09 PMI'm wayyy too tired to argue with you and make a post that's the size of a football field.
I appreciate, though, Waddle, that you've learned from Relax, I'm a Doctor. 0-:D
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 11, 2013, 01:40:49 PM
that arguing with you is the same as arguing with a brick
Title: Re: TWG LI: A Role Reunion
Post by: TheZeldaPianist275 on April 11, 2013, 01:49:23 PM
Quote from: BlackDragonSlayer on April 11, 2013, 01:27:33 PM0-:D

That made my day.

FSM, sorry I didn't explain myself better; I was trying to crank that out on the way to school.  Disregarding the validity of Verm's claim, let's say that someone extremely inactive like Wolf gets the armor Night 1.  I doubt he would say that he does, leaving it open for a wolf to claim that he has the armor.  Someone like Wolf would probably not counterclaim that, leaving a wolf open for a so-called "confirmed" humanity.  There's also the chance that Mutou guesses the correct identity, in which case we'd lose our armor.  Basically someone claiming for the armor does not make them confirmed.  Not to mention any random cletis can claim human to the holder of the armor, even if they're a wolf or independent.  I honestly think it better to keep quiet about the armor for now.  That, plus I'm not terribly inclined to believe Verm right off the bat.

Now, about the lanterns: if you didn't see my suggested plan, read back a couple pages.  Chances are also in favor of the wolves getting at least one lantern.  Wolvesies, THIS PLAN ELIMINATES INDEPENDENTS AND DOES NOT HARM YOU IN ANY WAY. Is everybody in favor of my plan to track independents and take them down?

Oh, and Kman, I'm really excited to play a game with you  :D
Title: Re: TWG LI: A Role Reunion
Post by: BlackDragonSlayer on April 11, 2013, 01:56:11 PM
Quote from: Waddle Bro on April 11, 2013, 01:40:49 PMthat arguing with you is the same as arguing with a brick
That too, but you can learn that from any game. :P


TZP's plan seems rather solid... then again, he could be the Totem Guy hoping to unite his team, or the Strange Man hoping to find who the lanterns go to. :P
Title: Re: TWG LI: A Role Reunion
Post by: Hunter of Souls on April 11, 2013, 02:05:01 PM
No Armor.
Title: Re: TWG LI: A Role Reunion
Post by: BlackDragonSlayer on April 11, 2013, 02:08:58 PM
Also, something dawned on me: if somebody "rather inactive" is a wolf, it wouldn't matter whether or not the armor-holder claims; that person (the semi-inactive wolf) could just claim (to the armor-holder) that they were unable to claim earlier, even if they were counterclaimed.

There's also a chance that Verm is the Strange Man or HMS (since they're already Wolfsbanes). So many possibilities!! :o
Title: Re: TWG LI: A Role Reunion
Post by: Bubbles on April 11, 2013, 02:38:54 PM
No armor heree
Title: Re: TWG LI: A Role Reunion
Post by: EFitTrainr on April 11, 2013, 02:45:00 PM
I don't have the armour either.
Title: Re: TWG LI: A Role Reunion
Post by: TheZeldaPianist275 on April 11, 2013, 03:05:02 PM
Way to bandwagon guys -__-  Verm, were you asking for role claims, or armor claims?

And I am deliberately not going to say whether I have the armor or not.  Verm has given us ABSOLUTELY no reason to trust him.  I didn't like this plan in the first place, so I'm going to throw a monkey wrench into it by neither confirming or denying my holding the armor.  This is not just going against FSM for the heck of it.  I do not want to give Verm too much power, and I could completely see him false-claiming with two of two outcomes: 1) an inactive having it, and Verm being able to get away safe with the bacon or 2) someone counter-claiming it and Verm convincing people that he has it simply because he is quite a good player.  This is a very bold stroke Verm would take, that could completely allow him to dominate the game.  As of right now, my lips are shut as to whether I have the armor.   :-X
Title: Re: TWG LI: A Role Reunion
Post by: TheZeldaPianist275 on April 11, 2013, 03:13:08 PM
And I just got around to reading the story.  That was pretty epic Davy  :D
Title: Re: TWG LI: A Role Reunion
Post by: Yugi on April 11, 2013, 03:22:45 PM
I am a no armour person  :(
Title: Re: TWG LI: A Role Reunion
Post by: Yugi on April 11, 2013, 03:24:24 PM
Plot twist, verm is Motou.
Title: Re: TWG LI: A Role Reunion
Post by: BlackDragonSlayer on April 11, 2013, 03:28:53 PM
Quote from: TheZeldaPianist275 on April 11, 2013, 03:13:08 PMAnd I just got around to reading the story.  That was pretty epic Davy  :D
QuoteThen the Happy Mask Salesman entered. When he noticed Skuntank's stench he said: 'We've met with a terrible fate, haven't we?'

'Really?' Scientist Athena said, not noticing that the HMS was talking about Skuntank's stench, 'did your game went that bad?'

'That was not what I meant, but yeah, it could have gone better,' the HMS responded, 'I nearly had all the masks, but people became suspicious of me and Maestro, and then –'
:3
'tis a great story; I think we should have more games with stories (hinthint :P).
Title: Re: TWG LI: A Role Reunion
Post by: vermilionvermin on April 11, 2013, 03:39:02 PM
Quote from: TheZeldaPianist275 on April 11, 2013, 03:05:02 PMWay to bandwagon guys -__-  Verm, were you asking for role claims, or armor claims?

Role claims.  And I still am.

Quote from: TheZeldaPianist275 on April 11, 2013, 03:05:02 PMI didn't like this plan in the first place, so I'm going to throw a monkey wrench into it by neither confirming or denying my holding the armor.

"I didn't like this plan so I'm going to actively try to undermine it"

Not sure if you're a wolf trying to sort out whether you want to counterclaim me or if you're just being stubborn.

Quote from: TheZeldaPianist275 on April 11, 2013, 03:05:02 PMI do not want to give Verm too much power, and I could completely see him false-claiming with two of two outcomes: 1) an inactive having it, and Verm being able to get away safe with the bacon or 2) someone counter-claiming it and Verm convincing people that he has it simply because he is quite a good player.  This is a very bold stroke Verm would take, that could completely allow him to dominate the game.  As of right now, my lips are shut as to whether I have the armor.   :-X

1) Relying on inactives is always a terrible strategy.  I claimed as soon as I saw my role PM.  It's expected of everyone to check the thread at least once Night 1.  Relying on maybe one person in fifteen not checking the thread is a silly strategy.

2)  The armor is transferrable, so if I didn't have it it'd become pretty obvious.  It's suicide for a player to lie about having the armor because it guarantees lynching the next day.  I want to direct the powers Night 1.  I need claims to do that.
Title: Re: TWG LI: A Role Reunion
Post by: BlackDragonSlayer on April 11, 2013, 03:51:12 PM
Although I had a bit of doubt at first (merely natural paranoia :P), I think Verm is trustworthy enough; there's no reason not to trust him, especially if we want to have a good chance against the wolves AND independents.
Title: Re: TWG LI: A Role Reunion
Post by: FSM-Reapr on April 11, 2013, 03:53:13 PM
Quote from: TheZeldaPianist275 on April 11, 2013, 01:49:23 PMThat made my day.

FSM, sorry I didn't explain myself better; I was trying to crank that out on the way to school.  Disregarding the validity of Verm's claim, let's say that someone extremely inactive like Wolf gets the armor Night 1.  I doubt he would say that he does, leaving it open for a wolf to claim that he has the armor.  Someone like Wolf would probably not counterclaim that, leaving a wolf open for a so-called "confirmed" humanity.  There's also the chance that Mutou guesses the correct identity, in which case we'd lose our armor.  Basically someone claiming for the armor does not make them confirmed.  Not to mention any random cletis can claim human to the holder of the armor, even if they're a wolf or independent.  I honestly think it better to keep quiet about the armor for now.  That, plus I'm not terribly inclined to believe Verm right off the bat.

Now, about the lanterns: if you didn't see my suggested plan, read back a couple pages.  Chances are also in favor of the wolves getting at least one lantern.  Wolvesies, THIS PLAN ELIMINATES INDEPENDENTS AND DOES NOT HARM YOU IN ANY WAY. Is everybody in favor of my plan to track independents and take them down?
To make sure someone like wolf would claim that they have the armor, is the reason why everybody are saying "i haz no armadillo". If he'd happen to have it, he'd say "I have it". I won't claim to Verm until I'm sure that he's not counterclaimed. Also I wouldn't worry about the Mutou. (you can also give the armor to someone else and still pretend you have it) I think it's best that we get the alliance going.

also I like the Lantern plan

ninja'd
Title: Re: TWG LI: A Role Reunion
Post by: vermilionvermin on April 11, 2013, 03:57:30 PM
People who have posted since I claimed:

Gzgregory
FSM
Kman
Dude
BDS
Waddle
TZP (Yes I'm counting you here)
Hunter
Bubbles
shadowkirby
Yugi

People who have not:
Spitllama
Blueflower
Wolf

NSM as a community is generally too paranoid, so it's a bad idea from the start for a wolf/special to claim the armor.  And having the armor is a thing that is 100% confirmable because I can pass it to someone else if need be.  Claiming to me allows me to begin sorting out the claims on Night 1 and not have people waste powers on confirmed specials.
Title: TWG LI: A Role Reunion
Post by: spitllama on April 11, 2013, 03:57:42 PM
I have not the armor of the heel
Title: Re: TWG LI: A Role Reunion
Post by: FSM-Reapr on April 11, 2013, 04:00:46 PM
Oh, I didn't realize that many people had posted already.

claim to verm
Title: Re: TWG LI: A Role Reunion
Post by: TheZeldaPianist275 on April 11, 2013, 04:35:50 PM
Quote from: vermilionvermin on April 11, 2013, 03:39:02 PM"I didn't like this plan so I'm going to actively try to undermine it"

Yes.   Yes I am, because I think it spells disaster.

Quote from: vermilionvermin on April 11, 2013, 03:57:30 PMand not have people waste powers on confirmed specials.

Reread the humans section.  Exactly what powers are you trying to keep people from wasting?

Verm, I am not claiming to you just yet.  I want to trust you, but I've seen you do this way too many times for you to be extremely trustworthy.  For now, my identity stays hidden.  And
Quote from: vermilionvermin on April 11, 2013, 03:57:30 PMparanoid

Yes.  I am.
Title: Re: TWG LI: A Role Reunion
Post by: Greg on April 11, 2013, 05:13:09 PM
Quote from: BlackDragonSlayer on April 11, 2013, 02:08:58 PMThere's also a chance that Verm is the Strange Man or HMS (since they're already Wolfsbanes). So many possibilities!! :o
Independents can't get armor.
Quote from: TheZeldaPianist275 on April 11, 2013, 03:05:02 PMWay to bandwagon guys -__-  Verm, were you asking for role claims, or armor claims?

And I am deliberately not going to say whether I have the armor or not.  Verm has given us ABSOLUTELY no reason to trust him.  I didn't like this plan in the first place, so I'm going to throw a monkey wrench into it by neither confirming or denying my holding the armor.  This is not just going against FSM for the heck of it.  I do not want to give Verm too much power, and I could completely see him false-claiming with two of two outcomes: 1) an inactive having it, and Verm being able to get away safe with the bacon or 2) someone counter-claiming it and Verm convincing people that he has it simply because he is quite a good player.  This is a very bold stroke Verm would take, that could completely allow him to dominate the game.  As of right now, my lips are shut as to whether I have the armor.   :-X

I have to strongly disagree with you. There's no reason to doubt Verm's claim, since anyone else with the armour (being human) would undoubtedly counterclaim. This basically means that you don't have the armour, since any human who did have it would certainly accuse Verm of lying.

Anyway, I'm sending in my claim.
Title: Re: TWG LI: A Role Reunion
Post by: Greg on April 11, 2013, 05:16:41 PM
Also the phase ends in 12 hours, we'd better hurry up with the claiming!
Title: Re: TWG LI: A Role Reunion
Post by: vermilionvermin on April 11, 2013, 05:26:18 PM
TZP, stop being stubborn.  Come to the chat if you want to talk about this, but it's incredibly stupid of me to claim this if I don't actually have it.
Title: Re: TWG LI: A Role Reunion
Post by: Kman96 on April 11, 2013, 05:46:03 PM
TZP, I noticed that you are getting increasingly paranoid, which is something that I'm starting to find a little suspicious...are you trying to cover up something? I don't know your playing style, but I can recall from past games that strong paranoia can cause rash actions and decisions....especially in wolves.

I'll be watching you, but try to calm down a little- you don't want to make this game too easy for anyone but the humans. A quick victory is the best of all. Anything could happen, and you need to have your wits about you.

Chill, broski.
Title: Re: TWG LI: A Role Reunion
Post by: BlackDragonSlayer on April 11, 2013, 05:56:58 PM
Quote from: gzgregory on April 11, 2013, 05:13:09 PMIndependents can't get armor.
1: That was earlier. Way earlier.
2: If he were the people I listed, he wouldn't need the armor.
Title: Re: TWG LI: A Role Reunion
Post by: Bubbles on April 11, 2013, 05:59:24 PM
Quote from: Kman96 on April 11, 2013, 05:46:03 PMTZP, I noticed that you are getting increasingly paranoid, which is something that I'm starting to find a little suspicious...are you trying to cover up something? I don't know your playing style, but I can recall from past games that strong paranoia can cause rash actions and decisions....especially in wolves.

I'll be watching you, but try to calm down a little- you don't want to make this game too easy for anyone but the humans. A quick victory is the best of all. Anything could happen, and you need to have your wits about you.

Chill, broski.

kman is right because he needs to win so he likes twg again and plays next game
Title: Re: TWG LI: A Role Reunion
Post by: Greg on April 11, 2013, 06:06:48 PM
Quote from: BlackDragonSlayer on April 11, 2013, 05:56:58 PM1: That was earlier. Way earlier.
2: If he were the people I listed, he wouldn't need the armor.
I don't think that really matters. He can be confirmed by handing off the armor, and besides, he would have been counterclaimed by now. :P
Title: Re: TWG LI: A Role Reunion
Post by: BlackDragonSlayer on April 11, 2013, 06:07:56 PM
Quote from: gzgregory on April 11, 2013, 06:06:48 PMI don't think that really matters. He can be confirmed by handing off the armor, and besides, he would have been counterclaimed by now. :P
Quote from: BlackDragonSlayer on April 11, 2013, 05:56:58 PM1: That was earlier. Way earlier.
Since then, more people have said that they don't have the armor.
Title: Re: TWG LI: A Role Reunion
Post by: TheZeldaPianist275 on April 11, 2013, 06:08:12 PM
Ugh....all right....

I guess I should apologize.  This is my weakness, and at this point I'm even worse than BDS.  Everybody, I'm sorry for being so stubborn and paranoid.  Let's officially get this game going.

Verm, claim coming your way.
Title: Re: TWG LI: A Role Reunion
Post by: Greg on April 11, 2013, 06:09:56 PM
Quote from: BlackDragonSlayer on April 11, 2013, 06:07:56 PMSince then, more people have said that they don't have the armor.
Oh. Sorry for misunderstanding. >_>
Title: Re: TWG LI: A Role Reunion
Post by: Kman96 on April 11, 2013, 06:11:37 PM
Quote from: Bubbles7689 on April 11, 2013, 05:59:24 PMkman is right because he needs to win so he likes twg again and plays next game
The only reason I'm I'm this game is because it's a role reunion game.

Other than that, I don't know how that makes me "right." I wasn't trying to convince anyone of anything, just pointing out a suspicion of TZP and that he should chill.

Ninja'd: as far as I can see, there's no reason to doubt Verm's humanity, however dangerous it may be to view it that way. I dont exactly see why to guys are dwelling so much on the fact that he has the armor. If the wolves are smart, they'll get the message. *Not that hard*

Omfg ninja'd x3 more times.
Title: Re: TWG LI: A Role Reunion
Post by: Wolf on April 11, 2013, 11:28:30 PM
My computer was glitched for a while so I coudn't post. So....... Can I ask who died?
Title: Re: TWG LI: A Role Reunion
Post by: vermilionvermin on April 11, 2013, 11:32:41 PM
Nobody's died yet.  If you see this message, send me a PM telling me your role.  I have the armor of Achilles, an item which can only be given to humans.
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 12, 2013, 03:47:10 AM
I have the armor
Title: Re: TWG LI: A Role Reunion
Post by: Yugi on April 12, 2013, 03:51:13 AM
Quote from: Waddle Bro on April 12, 2013, 03:47:10 AMI have the armor
oh no (ftp://oh%20no)
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 12, 2013, 03:51:54 AM
ya its tru

claim 2 me plz
Title: Re: TWG LI: A Role Reunion
Post by: Yugi on April 12, 2013, 03:52:46 AM
i just claimed to motou oh no
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 12, 2013, 03:58:28 AM
no u didnt

im mutou
Title: Re: TWG LI: A Role Reunion
Post by: Yugi on April 12, 2013, 03:59:26 AM
Quote from: Waddle Bro on April 12, 2013, 03:58:28 AMno u didnt

im mutou
waddle

Also, I live in New South Wales, meaning that I measure time in AEST. Daylight savings just ended here.
Title: Re: TWG LI: A Role Reunion
Post by: davy on April 12, 2013, 05:30:49 AM
TWG LI: A Role Reunion

Wolves:
1. Skuntank - Master Wolf Coroner
Every time a player dies, this player will be told the dead player's role. (TWG XXXIX: Perfect Apples)
2. Mr. Mutou - Negation Wolf Expeller
Sends a message to the host every Night Phase with a name of a player. That player's power will fail. Can send a message to the host during any phase, multiple times in the same phase if needed, with the name of a player and a role. If the player and role correlate, the player will die. If not, Mr. Mutou may not expel that role or player from the game. (TWG XXX: Disability Girls)
3. Andrew Jackson - Duelist wolf
If in a KitB he will always survive. In the result of a KitB with three or more players, he can choose a player that will be ignored in the dice roll (a free pass). Unlimited uses. If the Hero of Hope becomes a wolf, Andrew Jackson becomes a Human. (TWG XXXVII: Time for a History lesson)

Independents:
4. Messenger
Sends the name of one player every phase to the Host. At the end of that Phase, that player and the Messenger will both be aware of the player's role. (However, the player will not know who the Messenger is.) (TWG XIX: Mind Games)
5. Totem Guy - Tribune
Sends in a tribune 150 words or less.  If either the Happy Mask Salesman or Strange Man dies, he may take over for them, becoming orange as well if he takes over the HMS.  However, he will maintain his tribune abilities. (TWG L: Zombies!)
6. Happy Mask Salesman - Wolfsbane
Will be told what players have a Latern at the beginning of each night.  (TWG XLVIII: 72 Hours Remaining)
7. Strange Man - Wolfsbane
Can guess the names of all players with laterns during the night phase. If he's correct, those players and all players seer'd red (wolves except for skuntank and millers) will die and the laterns will be lost. (TWG IX: The Latern keeper)

Humans:
8. Traitor - Human counterpart of the Wolf.  Does not count toward the Wolf population.  Does count, however, to the Human population. (TWG XXII: Theatre)
9. Magnus - Morph
During the day he will select a username (by PM) and effectively "become" that player for the course of the following night. (Ex/ If Magnus selects a wolf, he may vote for wolfings). If this player attempts to morph into the Strange man, the morphing will result in becomming a normal human. If this player morphs into Mr. Mutou, he'll die at the end of the night phase. (TWG XL: Uprising Madness).
10. Hero of Hope – Tribune
Sends in a tribune 150 words or less. Has a 20% chance of becomming a wolf at the start of the game. (TWG XXXI: Just another SBURB session)
11. Maya Fey - Medium
Every Night phase, can PM the host two y/n questions to ask any dead player in the game.  At the end of the phase, the Medium recieves the answers to the questions.  The dead person doesn't have to be truthful in answering these questions. (TWG XVI: Objection)
12. Daisy
Will be told she's a human. Will receive a PM upon death notifying her of her role. May choose to reveal the role of one person after she dies. (TWG XLII: Waluigi Time)
13. Scientist - Herring
Will be told he's a human. (TWG XXVIII: Pokémon Black and White)
14. Raiden who hisses - Miller
In the Day Phase update, if Raiden is alive a hiss sound will be heard. Will be told he's a human. (TWG XXXVIII: Snakes on a Plane)
15. Brutal Human
Will be told he's a human. Will receive a PM upon death notifying him of his role. When lynched, chooses a Player that voted for him/her and kills him/her. (TWG XXIV: Sauce Is Pretty Coll)

Items:
Armor of Achilles - This item is sent to a random human (not the traitor) at the start of the game. This armor, when in the possession of a player, will protect him from being wolfed, but not lynched. If the player is lynched with the armor, then the armor is lost forever. The player can choose to send the armor to any other player by PM'ing the host and letting him know which player to send it to. (TWG VI: Rise of the Olympians)
4 Lanterns of the Night: These Lanterns are given to three random players, but not to Independents. Also, if the first three Laterns are given to wolves or the traitor, the final one will be given to a random human (except traitor) so that at the start of the game there's at least one Latern in human possesion. Holding a Lantern allows the player to know the names of the other players with Lanterns. Every Night phase, the players with lanterns will submit one vote each to the host in order to choose one person who is currently holding a lantern to be seer'd. The person with the most votes is then seer'd (in the event of a tie vote, a KitB occurs). The seering results will then be sent to the other three players with lanterns who were not seer'd. By PM'ing the host, laterns can be passed to a random other player, but never to an independent, during day only. The players with Lanterns will always know who has the other lanterns. Whether or not they allow anyone who doesn't hold a lantern to possess their knowledge is entirely up to them. If a player holding a latern dies, he'll keep the latern in his tomb (as in the strange man must still guess that person). (TWG IX: The Latern Keeper)

Wolves know eachother (Roleflip of Hero of Hope/Andrew Jackson is done before the wolves are told what players are there partners). Humans and Independents don't know eachother.

Win Conditions:

HMS and/or Latern Keeper≥Wolves+Humans: Independents win.
Wolves≥Independents+Humans (consisting of at least one human or the Messenger): Wolves win.
Wolves are dead and Independents≥Humans: Independents win.
Wolves and Independents are dead and there is at least one human alive: Humans Win.



1. Yugi
2. Blueflower999
3. TheZeldaPianist275
4. Bubbles7689
5. FSM-Reapr
6. Dude
7. gzgregory
8. spitllama
9. BlackDragonSlayer
10. Shadowkirby
11. Vermillionvermin
12. Waddle Bro
13. Kman96
14. Hunter of Souls
15. Wolf

Replacements:
The Boy Who Cried Wolf

Night 1 is over. Yugi, FSM, BDS, Shadowkirby, vermillionvermin, and wolf all died. It's now day one. Day one ends April 14th on 4:30AM AKST/5:30AM PST/6:30AM MST/7:30AM CST/8:30AM EST/1:30PM GMT/2:30PM CET/3:30PM EET/11:30PM AEST.

Also, it's completely silent. Not even a hiss sound is heard.



And so the game began. BDS was the first one to point out a strategy, but opted out of it when he reminded himself that mr. Mutou might stop it. Yugi commented on my story (I broke the fourth wall for you). But the first one who really came with a strategy that would later be followed (I don't count this (http://www.ninsheetm.us/smf/index.php?topic=5202.msg200210#msg200210) post, because it was outside this game) was FSM.

TheZeldaPianist didn't agree with it, and so the first discussion of the game started.

Quote from: FSM-Reapr on April 11, 2013, 05:29:47 AMI suggest that the player who has the Armor of Achilles should claim, but not tell us his role because of Mr. Mutou.
Quote from: TheZeldaPianist275 on April 11, 2013, 05:56:19 AM^And why is that? This could be just me being narrow-minded, but I see no way that could help.
Quote from: FSM-Reapr on April 11, 2013, 06:01:03 AMBecause only a human would receive the Armor, making him confirmed. Also the fact that he can't be wolfed or killed by Mr. Mutou gives us a powerful alliance leader.
Quote from: TheZeldaPianist275 on April 11, 2013, 06:19:03 AMThat doesn't confirm him. What if a new, inactive player like Wolf gets it and someone lies? Also, you cannot confirm the player who receives it's humanity.
Quote from: FSM-Reapr on April 11, 2013, 06:37:57 AMThe Armor is sent to a random human. -___-

Then verm claimed to have the armor, which caused TheZeldaPianist to continue his discussion with verm.

Quote from: TheZeldaPianist275 on April 11, 2013, 03:05:02 PMWay to bandwagon guys -__-  Verm, were you asking for role claims, or armor claims?

And I am deliberately not going to say whether I have the armor or not.  Verm has given us ABSOLUTELY no reason to trust him.  I didn't like this plan in the first place, so I'm going to throw a monkey wrench into it by neither confirming or denying my holding the armor.  This is not just going against FSM for the heck of it.  I do not want to give Verm too much power, and I could completely see him false-claiming with two of two outcomes: 1) an inactive having it, and Verm being able to get away safe with the bacon or 2) someone counter-claiming it and Verm convincing people that he has it simply because he is quite a good player.  This is a very bold stroke Verm would take, that could completely allow him to dominate the game.  As of right now, my lips are shut as to whether I have the armor.   :-X
Quote from: vermilionvermin on April 11, 2013, 03:39:02 PMRole claims.  And I still am.

"I didn't like this plan so I'm going to actively try to undermine it"

Not sure if you're a wolf trying to sort out whether you want to counterclaim me or if you're just being stubborn.

1) Relying on inactives is always a terrible strategy.  I claimed as soon as I saw my role PM.  It's expected of everyone to check the thread at least once Night 1.  Relying on maybe one person in fifteen not checking the thread is a silly strategy.

2)  The armor is transferrable, so if I didn't have it it'd become pretty obvious.  It's suicide for a player to lie about having the armor because it guarantees lynching the next day.  I want to direct the powers Night 1.  I need claims to do that.
Quote from: TheZeldaPianist275 on April 11, 2013, 04:35:50 PMYes.   Yes I am, because I think it spells disaster.

Reread the humans section.  Exactly what powers are you trying to keep people from wasting?

Verm, I am not claiming to you just yet.  I want to trust you, but I've seen you do this way too many times for you to be extremely trustworthy.  For now, my identity stays hidden.  And

Yes.  I am.
Quote from: vermilionvermin on April 11, 2013, 05:26:18 PMTZP, stop being stubborn.  Come to the chat if you want to talk about this, but it's incredibly stupid of me to claim this if I don't actually have it.
Quote from: TheZeldaPianist275 on April 11, 2013, 06:08:12 PMUgh....all right....

I guess I should apologize.  This is my weakness, and at this point I'm even worse than BDS.  Everybody, I'm sorry for being so stubborn and paranoid.  Let's officially get this game going.

Verm, claim coming your way.

Oh, and in the meantime BlackDragonSlayer also had a discussion with Waddle.

Quote from: BlackDragonSlayer on April 11, 2013, 12:15:36 PMYeah; the wolves will obviously avoid that person.

Seems like a good idea... might work?
He should wait until the day; any chance for a failed wolfing is a good chance. We're not missing anything by waiting.
...nevermined... I guess...

I do not have the armor.
Quote from: Waddle Bro on April 11, 2013, 12:22:53 PMThe main reason why it's best to start an alliance is because there's a wolf coroner and if he wolfes someone like Magnus, the results would be devastating, because he'd just claim that role.
Quote from: BlackDragonSlayer on April 11, 2013, 12:30:37 PMI'm not saying that it's bad to start an alliance. It's just that it is (was, at least) possible to have a chance at avoiding a wolfing.
Quote from: Waddle Bro on April 11, 2013, 12:33:11 PMBut when it comes to chances, starting the alliance Day 1 isn't a good idea.
Quote from: BlackDragonSlayer on April 11, 2013, 12:35:41 PM???
You're not giving any reasons why: Not claiming immediately will (rather, would have been) essentially be like a guarding, since we don't have any guardian in this game. Any chance is better than no chance.
Quote from: Waddle Bro on April 11, 2013, 12:49:10 PM-.- Can't you really calculate the chances yourself? I thought you were good in math! Well, let's see. The chance of a failed wolfing is 1/12. The chances of the wolves completetely owning the game by killing a human who knows it's role is 4/12 = 1/3, which is a huge risk to take considering that could cost us the game.

This was just some quick math I did. I actually can't believe you'd rather wanted the Armor guy claim during Day rather than the Night. Seems just a little bit wolfish action, if I do say so myself.
Quote from: BlackDragonSlayer on April 11, 2013, 01:15:51 PMHoping to avoid a wolfing = Wolf-like action
Flawless logic.

Also, your calculations are incorrect: there are only 8 humans, if I am not mistaken; you are also factoring in Independents, which would bring the proper calculation to 1/8... or not, especially since Vermilionvermin (remember who was wolfed first in 72 Hours Remaining? :P :P) has the armor (or is a wolf trying to completely trick us... but let's not assume so quickly).
Also, if the wolves wolf somebody with a role not easy to imitate (e.g. any of the normal humans, and, to a certain extent, Hero of Hope and Magnus, if I have read their role descriptions properly), which would place them in obvious suspicion.

If the wolf claims to imitate the Hero of Hope, they can't send in a tribune (a public message, correct??), which automatically exposes them, unless they have a great excuse for missing a tribune every single phase. :P
The same thing applies to Magnus: if the wolf can't keep up with the power (literally, fulfill the effects of what they claim to be), then they'll be exposed as a wolf. Theoretically, they could just claim to morph into Andrew Jackson (or Skuntank itself), but a simple KitB would quickly expose it.

Entire list of humans roles the wolf can not claim, at least from my deductions:
Magnus
Hero of Hope
Daisy
Raiden who hisses
Brutal Human

Leaving three roles that would allow for a good chance for the wolf to sneak in.


However, since the armor-holder has already claimed, it doesn't matter... better get an alliance going...

And in the meantime of the meantime (I'm the host, so I'm allowed to say that), gzgregory told people to be careful of that plan, kman was exited, nearly everyone said they didn't have the armor, TheZeldaPianist and BlackDragonSlayer would have also broken the fourth wall if I wasn't so lazy, FSM told people to claim to verm, and gzgregory and kman disagreed with TheZeldaPianist.

Then wolf asked verm who died, and verm told him no one had died yet.

The night had almost ended, when some players heard some people screaming. They went to look what was up and noticed the corpses of six TWG players: Yugi, FSM, BDS, shadow, verm and wolf.
Title: Re: TWG LI: A Role Reunion
Post by: TheZeldaPianist275 on April 12, 2013, 05:40:08 AM
......well crap.
Title: Re: TWG LI: A Role Reunion
Post by: FSM-Reapr on April 12, 2013, 05:41:15 AM
What the fuck did just happen. Sorry, I think I wasn't clear enough. WHAT THE FUCK DID JUST HAPPEN.
Title: Re: TWG LI: A Role Reunion
Post by: TheZeldaPianist275 on April 12, 2013, 05:50:14 AM
Quote from: FSM-Reapr on April 12, 2013, 05:41:15 AMWhat the fuck did just happen. Sorry, I think I wasn't clear enough. WHAT THE FUCK DID JUST HAPPEN.

Exactly my thoughts, but I think I figured it out.  The Strange Man and the Happy Mask Salesman found each other and traded knowledge.  Boom.  Everybody with a lantern, two millers and two wolves are dead (at least one of the those roles probably had a lantern).  Lanterns are now gone, so forget my plan.
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 12, 2013, 05:53:12 AM
The Strange Man got reaaaaaaaally lucky, holy shit.

ninja'd
TZP, I can't think of how Strange Man would have gotten the HMS's information.
Title: Re: TWG LI: A Role Reunion
Post by: TheZeldaPianist275 on April 12, 2013, 05:58:45 AM
Me neither, but it's the only possible explanation. There's no way that many people could have died otherwise.

This means only one wolf is alive. Davy, exactly how do the independents win? Are they on a team, or truly independent? That wasn't clear.

Title: Re: TWG LI: A Role Reunion
Post by: davy on April 12, 2013, 06:07:59 AM
Quote from: TheZeldaPianist275 on April 12, 2013, 05:58:45 AMMe neither, but it's the only possible explanation. There's no way that many people could have died otherwise.

This means only one wolf is alive. Davy, exactly how do the independents win? Are they on a team, or truly independent? That wasn't clear.
Quote from: davy on April 12, 2013, 05:30:49 AMWin Conditions:

HMS and/or Latern Keeper≥Wolves+Humans: Independents win.
Wolves≥Independents+Humans (consisting of at least one human or the Messenger): Wolves win.
Wolves are dead and Independents≥Humans: Independents win.
Wolves and Independents are dead and there is at least one human alive: Humans Win.

And they are on a team, just like in TWG XIX and L (the original games of the messenger and the Totem guy).
Title: Re: TWG LI: A Role Reunion
Post by: TheZeldaPianist275 on April 12, 2013, 06:09:33 AM
Just reread the entire thread. I have absolutely no clue how the two got together. If anybody has any ideas, please state them.

Right now, we need to find our independents FAST. Every body, I know it's early in the game, but please make suspicion lists. I'm on my way to school, so I'll make mine in a few hours.
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 12, 2013, 06:30:16 AM
Even though Mutou is dead, I'm not sure would it be smart to start an alliance, since there's a good chance the Skuntank will screw us over.
Title: Re: TWG LI: A Role Reunion
Post by: Greg on April 12, 2013, 07:17:53 AM
What the hell.

I need to think about this.
Title: Re: TWG LI: A Role Reunion
Post by: Kman96 on April 12, 2013, 08:01:58 AM
Quote from: FSM-Reapr on April 12, 2013, 05:41:15 AMWhat the fuck did just happen. Sorry, I think I wasn't clear enough. WHAT THE FUCK DID JUST HAPPEN.
I think, as TZP stated, the HMS and Strange Man got together, and BOOM. That was a frightening thing to wake up to xD

Well lets look at it this way: Both Mutou and Andrew Jackson are dead, so that's two whole wolves dead on the first night. THAT HAS NEVER HAPPENED!!! xD as far as I can see, Skuntank is f*cked. Let's find this bitch. What could he have over us?

gg guys. I'm getting pumped.
Title: Re: TWG LI: A Role Reunion
Post by: Kman96 on April 12, 2013, 08:05:35 AM
Something else I noticed:

No wolfing? What's up with that? Did they forget, davy?
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 12, 2013, 08:43:00 AM
I think TZP is a considerable option for the HMS in my opinion. But I won't vote him, at least yet.

He tried suspiciously hard to avoid the humans making an alliance/waste precious time so Verm wouldn't have time to receive all the claims, which makes sense knowing that he would die this phase and any chance of humans making an alliance would be destroyed. Although his lantern plan was clever, in fact, some people would think he's not an independent at all after that. But really it's safe to make a plan like that knowing that the lantern holders are going to die. But I cannot be sure. He could just as easily be a paranoid human or the Skuntank. I can't think of how the HMS and Strange Man found each other in the first Night. I think it would have most likely happened in the chat. I don't have much evidence against him, mostly just his suspcious paranoia.

@Kman
I think the wolves tried to wolf someone with a lantern.
Title: Re: TWG LI: A Role Reunion
Post by: davy on April 12, 2013, 08:45:41 AM
Quote from: Kman96 on April 12, 2013, 08:05:35 AMSomething else I noticed:

No wolfing? What's up with that? Did they forget, davy?

I never said publicy that there was no wolfing (I may or may not have said it in a PM to someone).
I also never said publicy that there was a wolfing.
Title: Re: TWG LI: A Role Reunion
Post by: Kman96 on April 12, 2013, 08:48:55 AM
Quote from: davy on April 12, 2013, 08:45:41 AMI never said publicy that there was no wolfing (I may or may not have said it in a PM to someone).
I also never said publicy that there was a wolfing.
:O :o

...They missed a wolfing, it seems.
Title: Re: TWG LI: A Role Reunion
Post by: Dude on April 12, 2013, 09:02:24 AM
Holy shit what.

Why did so many people die?

And safety on Spit
Title: TWG LI: A Role Reunion
Post by: spitllama on April 12, 2013, 11:00:41 AM
I would be totally okay with lynching TZP because he is acting so strange this game. Totally turning against a good plan with no visible weaknesses...


Granted Verm died but that was not expected. I hope he sent stuff to someone at some point :l not that he could have known.
Title: Re: TWG LI: A Role Reunion
Post by: Kman96 on April 12, 2013, 11:52:34 AM
Now that I think of it, TZP was the only one of us (I think) against Verm's plan to claim, but now Verm is dead...

Either he's guilty, or being framed...I'm not sure if this is good or bad (I've never played a game with independents before...)
Title: Re: TWG LI: A Role Reunion
Post by: Kman96 on April 12, 2013, 11:53:06 AM
Oh, and safety on Hunter.
Title: Re: TWG LI: A Role Reunion
Post by: Greg on April 12, 2013, 12:28:24 PM
I think it makes sense to get rid of Skuntank first since then we'll have a majority and can get rid of the Independents through lynching, whereas leaving Skuntank around risks humans dying from wolfings and the Independents being able to take over. Besides, I think it's unlikely that they've gotten together, since I've seen no evidence of anyone looking particularly Independent-like and it's doubtful that someone risked messaging a vaguely Independent-looking player to form an alliance.

TZP is the best candidate for wolf right now, considering how he opposed Verm's plan and how vocal he was against independents.
Title: Re: TWG LI: A Role Reunion
Post by: TheZeldaPianist275 on April 12, 2013, 01:30:58 PM
Okay, kick and scream time.

If you reread previous games, you'll see exactly how paranoid I've been.  As a wolf, I would not have opposed the plan so publicly simply because I would have been paranoid.  I would have claimed an easy-to-fake role to Verm; there are plenty this game.  As an independent, I would have done the same thing for the same reason.  But I didn't.  I fought for as long as I could simply because I didn't want Verm to have too much power.

Whatever we do, let's not insta.  We need to talk candidates over; this game got really intense really fast. 
Title: Re: TWG LI: A Role Reunion
Post by: BlackDragonSlayer on April 12, 2013, 01:34:12 PM
Well, shucks; I'm dead. Just like that. :-\

And this was all that was left
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Finfamous%2Fimages%2F0%2F01%2FNewMaraisCrater.png&hash=cef370cf3576a675b32605facdb079e2fefa3e9d)
[close]
Title: Re: TWG LI: A Role Reunion
Post by: Bubbles on April 12, 2013, 02:07:06 PM
Holy shit. I reread that twice o_o

You guys seem pretty set on that it was the HMS the Strange Guy, but couldn't it have also been Mutoh? I don't really know how he could've found that many roles, but verm might have shared them with someone he thought he could trust

Actually, now that I think about it the HMS thing seems the most logical, considering the Raiden who Hisses is dead. This is still a possibility though
Title: Re: TWG LI: A Role Reunion
Post by: Bubbles on April 12, 2013, 02:09:17 PM
Ahh wait. It says "If he's correct, those players and all players seer'd red (wolves except for skuntank and millers) will die" Does that mean the 4 lantern holders along with Mutoh and Andrew Jackson? Which means the Raiden just happened to be killed also?
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 12, 2013, 02:15:19 PM
Quote from: TheZeldaPianist275 on April 12, 2013, 01:30:58 PMAs a wolf, I would not have opposed the plan so publicly simply because I would have been paranoid.  I would have claimed an easy-to-fake role to Verm; there are plenty this game.  As an independent, I would have done the same thing for the same reason.  But I didn't.  I fought for as long as I could simply because I didn't want Verm to have too much power.

Whatever we do, let's not insta.  We need to talk candidates over; this game got really intense really fast.
I don't buy defences that say "If I was a wolf, I would have done this instead of that"

Also just because you have been paranoid of stuff before, it definitely doesn't let you off the hook.

TZP, to be perfectly honest, the only thing that could save you now, is to make a convincing case against someone else. It's not hard to choose from only one lynching candidate. No offense!

ninja'd x2, I highly doubt that's the case. Verm wouldn't have been that stupid.
Title: Re: TWG LI: A Role Reunion
Post by: Kman96 on April 12, 2013, 02:26:21 PM
Davy there's something I'm curious about: the items. If Verm was supposedly holding the Achilles armor, and all those who were holding the lamps were also killed, will there be no more distribution of items? If so...what.

In other words, are the lamps and armor going to be given out again this night phase?
Title: Re: TWG LI: A Role Reunion
Post by: TheZeldaPianist275 on April 12, 2013, 02:59:19 PM
Wb, I gotcha.  I'm aware I'm the only player on the board who's done anything suspicious.  But me opposing a plan fervently that I didn't think would be good?  Idk, maybe I was right!  We just lost our armor and all our lanterns Night 1!  I don't think that qualifies as much ground for lynch.

An attack on someone else? Everyone's done pretty much the exact same thing this game.  Once again I'm tempted to think mostly inactives are guilty, except for the Strange Man and HMS.  They would have had to do a lot of research.

Safety on gzgregory for now.  Suspicion lists plz.
Title: Re: TWG LI: A Role Reunion
Post by: Yugi on April 12, 2013, 10:01:18 PM
Quote from: Kman96 on April 12, 2013, 08:01:58 AMTHAT HAS NEVER HAPPENED!!!
Actually, on a LLF game, two wolves died the first night.
Title: Re: TWG LI: A Role Reunion
Post by: davy on April 12, 2013, 11:47:30 PM
Quote from: Bubbles7689 on April 12, 2013, 02:09:17 PMAhh wait. It says "If he's correct, those players and all players seer'd red (wolves except for skuntank and millers) will die" Does that mean the 4 lantern holders along with Mutoh and Andrew Jackson? Which means the Raiden just happened to be killed also?

In a math formula it would say (wolves-skuntank)+millers. This is also quite logic because millers are not part of the wolves. The except for in the sentence is only for skuntank.

Quote from: Kman96 on April 12, 2013, 02:26:21 PMDavy there's something I'm curious about: the items. If Verm was supposedly holding the Achilles armor, and all those who were holding the lamps were also killed, will there be no more distribution of items? If so...what.

In other words, are the lamps and armor going to be given out again this night phase?

If an item is destroyed there will be no distribution of it anymore.
Title: Re: TWG LI: A Role Reunion
Post by: Kman96 on April 13, 2013, 12:06:33 AM
Quote from: Yugi on April 12, 2013, 10:01:18 PMActually, on a LLF game, two wolves died the first night.
I meant strictly NSM TWG.

Quote from: davy on April 12, 2013, 11:47:30 PMIf an item is destroyed there will be no distribution of it anymore.
How lovely. (sarcasm) i see a few things coming from this revelation: one, this leaves us with no means of seering, so really colors don't matter anymore, I would say. AnOther thing is that now the Strange man and HMS have no real purpose...at all. They're just plain independents I guess, because their power is invalid without lanterns...

Also, what no tribune either? Or is that only during the day phase? The role post doesn't specify. (sorry Davy, if I'm getting on your nerves, I'm just going through the role list over and over trying to fully grasp the concept of this game along with everything else in it)
Title: Re: TWG LI: A Role Reunion
Post by: davy on April 13, 2013, 12:44:28 AM
Quote from: Kman96 on April 13, 2013, 12:06:33 AMAlso, what no tribune either? Or is that only during the day phase? The role post doesn't specify. (sorry Davy, if I'm getting on your nerves, I'm just going through the role list over and over trying to fully grasp the concept of this game along with everything else in it)

Don't worry, your not getting on my nerves at all. It wasn't good explained indeed. Tribunes are sent in during night phase, and posted at the end of it. Since there was nothing posted, there were no tribune messages.
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 13, 2013, 12:56:24 AM
TZP because I have a feeling there's nothing to be accused against anyone else.
Title: Re: TWG LI: A Role Reunion
Post by: Hunter of Souls on April 13, 2013, 03:18:13 AM
Holy sheet...

Safety on BDS. Also reading the thread.

This is going to be so interesting guys.
Title: Re: TWG LI: A Role Reunion
Post by: Hunter of Souls on April 13, 2013, 03:42:37 AM
Whoops. Safety on Bubbles.
Title: Re: TWG LI: A Role Reunion
Post by: Greg on April 13, 2013, 04:31:38 AM
We should also keep in mind the fact that there may still be two wolves alive, if the Hero of Hope and Andrew Jackson did flip.
Title: Re: TWG LI: A Role Reunion
Post by: Kman96 on April 13, 2013, 07:50:53 AM
Quote from: gzgregory on April 13, 2013, 04:31:38 AMWe should also keep in mind the fact that there may still be two wolves alive, if the Hero of Hope and Andrew Jackson did flip.
Oh my goodness that's a very good point, I didn't even think about that...

Well what do we do? We have a little over a whole day left until the beginning of night phase, and TZP seems to be leading in votes/safeties.
Title: Re: TWG LI: A Role Reunion
Post by: TheZeldaPianist275 on April 13, 2013, 08:03:02 AM
Quote from: gzgregory on April 13, 2013, 04:31:38 AMWe should also keep in mind the fact that there may still be two wolves alive, if the Hero of Hope and Andrew Jackson did flip.

This is a good point.  But it's invalid.

Because I am the Hero of Hope.

I understand you have no reason to trust this.  And you won't, unless you hold off lynching me till this night phase.

If you do, I will message one or two of you a specific tribune.  That tribune will appear the next morning, because it will be the one I message Davy to post.

 
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 13, 2013, 09:00:36 AM
TZP cannot be the HoH. trust me.

I legitimately saw this coming a mile away.

I'm sorry, but I still have troubles believing you.

(I'm currently under the impression that the independents have found each other, idk how, but after doing some calculations, the odds of guessing 4 random people out of 14 is 1/1001.(ikr, I double-checked) I'm having insane trouble believing that's the case, meaning the independents have somehow merged.)

I think that you're the Totem Guy. The plan you mentioned can easily be pulled off as Totem Guy and this could easily be a your last effort to try to survive and start an alliance that you'd dominate. I see more evidence pointing that you're being the Totem Guy than the HoH.
Title: Re: TWG LI: A Role Reunion
Post by: davy on April 13, 2013, 09:36:57 AM
Blueflower, if you haven't posted by the end of the phase, I'm going to replace you with TBWCW.

Also, night 1 story finished.
Title: Re: TWG LI: A Role Reunion
Post by: Dude on April 13, 2013, 10:12:33 AM
Davy edited.

Worst host ever.
Title: Re: TWG LI: A Role Reunion
Post by: davy on April 13, 2013, 10:25:58 AM
Quote from: Dude on April 13, 2013, 10:12:33 AMDavy edited.

Worst host ever.

Oh no!

Game ended because the host is kicked.jk of course
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 13, 2013, 02:46:27 PM
Guyyyys I'd like to hear some of your opinions too

I'd hate to lynch someone just because he didn't do anything Day 2.
Title: Re: TWG LI: A Role Reunion
Post by: Greg on April 13, 2013, 04:58:34 PM
Claiming Hero of Hope doesn't help your case. It's easily counterclaimed by the Totem Guy, and even if you are actually the Hero of Hope there's a decent chance you're a wolf.

So yeah, keeping my vote on you.
Title: Re: TWG LI: A Role Reunion
Post by: Greg on April 13, 2013, 04:58:52 PM
By counterclaimed I meant fakeclaimed, whoops.
Title: Re: TWG LI: A Role Reunion
Post by: Bubbles on April 13, 2013, 09:37:52 PM
I dont think TZP is the HoH, but I really dont really see the point of false claiming it either. If you were going to false claim someone, wouldnt you do a role that is definitely human? But if he is actually the HoH, I dont see the point of claiming from that end for the same reasons XD Not to mention he claimed pretty late to be of much help

Looking at my jumbled up thoughts, I think I see what TZP was trying to do (or at least the only thing that makes enough sense to do :P) He responded to
Quote from: gzgregory on April 13, 2013, 04:31:38 AMWe should also keep in mind the fact that there may still be two wolves alive, if the Hero of Hope and Andrew Jackson did flip.
With
Quote from: TheZeldaPianist275 on April 13, 2013, 08:03:02 AMThis is a good point.  But it's invalid.

Because I am the Hero of Hope.
That looks like he was trying to lower worry of there being two wolves instead of one by saying he is a human HoH.

Not really sure why that would make a difference, but *throws into the mess and jumbles thoughts even more*
Title: Re: TWG LI: A Role Reunion
Post by: davy on April 14, 2013, 05:32:34 AM
TWG LI: A Role Reunion

Wolves:
1. Skuntank - Master Wolf Coroner
Every time a player dies, this player will be told the dead player's role. (TWG XXXIX: Perfect Apples)
2. Mr. Mutou - Negation Wolf Expeller
Sends a message to the host every Night Phase with a name of a player. That player's power will fail. Can send a message to the host during any phase, multiple times in the same phase if needed, with the name of a player and a role. If the player and role correlate, the player will die. If not, Mr. Mutou may not expel that role or player from the game. (TWG XXX: Disability Girls)
3. Andrew Jackson - Duelist wolf
If in a KitB he will always survive. In the result of a KitB with three or more players, he can choose a player that will be ignored in the dice roll (a free pass). Unlimited uses. If the Hero of Hope becomes a wolf, Andrew Jackson becomes a Human. (TWG XXXVII: Time for a History lesson)

Independents:
4. Messenger
Sends the name of one player every phase to the Host. At the end of that Phase, that player and the Messenger will both be aware of the player's role. (However, the player will not know who the Messenger is.) (TWG XIX: Mind Games)
5. Totem Guy - Tribune
Sends in a tribune 150 words or less.  If either the Happy Mask Salesman or Strange Man dies, he may take over for them, becoming orange as well if he takes over the HMS.  However, he will maintain his tribune abilities. (TWG L: Zombies!)
6. Happy Mask Salesman - Wolfsbane
Will be told what players have a Latern at the beginning of each night.  (TWG XLVIII: 72 Hours Remaining)
7. Strange Man - Wolfsbane
Can guess the names of all players with laterns during the night phase. If he's correct, those players and all players seer'd red (wolves except for skuntank and millers) will die and the laterns will be lost. (TWG IX: The Latern keeper)

Humans:
8. Traitor - Human counterpart of the Wolf.  Does not count toward the Wolf population.  Does count, however, to the Human population. (TWG XXII: Theatre)
9. Magnus - Morph
During the day he will select a username (by PM) and effectively "become" that player for the course of the following night. (Ex/ If Magnus selects a wolf, he may vote for wolfings). If this player attempts to morph into the Strange man, the morphing will result in becomming a normal human. If this player morphs into Mr. Mutou, he'll die at the end of the night phase. (TWG XL: Uprising Madness).
10. Hero of Hope – Tribune
Sends in a tribune 150 words or less. Has a 20% chance of becomming a wolf at the start of the game. (TWG XXXI: Just another SBURB session)
11. Maya Fey - Medium
Every Night phase, can PM the host two y/n questions to ask any dead player in the game.  At the end of the phase, the Medium recieves the answers to the questions.  The dead person doesn't have to be truthful in answering these questions. (TWG XVI: Objection)
12. Daisy
Will be told she's a human. Will receive a PM upon death notifying her of her role. May choose to reveal the role of one person after she dies. (TWG XLII: Waluigi Time)
13. Scientist - Herring
Will be told he's a human. (TWG XXVIII: Pokémon Black and White)
14. Raiden who hisses - Miller
In the Day Phase update, if Raiden is alive a hiss sound will be heard. Will be told he's a human. (TWG XXXVIII: Snakes on a Plane)
15. Brutal Human
Will be told he's a human. Will receive a PM upon death notifying him of his role. When lynched, chooses a Player that voted for him/her and kills him/her. (TWG XXIV: Sauce Is Pretty Coll)

Items:
Armor of Achilles - This item is sent to a random human (not the traitor) at the start of the game. This armor, when in the possession of a player, will protect him from being wolfed, but not lynched. If the player is lynched with the armor, then the armor is lost forever. The player can choose to send the armor to any other player by PM'ing the host and letting him know which player to send it to. (TWG VI: Rise of the Olympians)
4 Lanterns of the Night: These Lanterns are given to three random players, but not to Independents. Also, if the first three Laterns are given to wolves or the traitor, the final one will be given to a random human (except traitor) so that at the start of the game there's at least one Latern in human possesion. Holding a Lantern allows the player to know the names of the other players with Lanterns. Every Night phase, the players with lanterns will submit one vote each to the host in order to choose one person who is currently holding a lantern to be seer'd. The person with the most votes is then seer'd (in the event of a tie vote, a KitB occurs). The seering results will then be sent to the other three players with lanterns who were not seer'd. By PM'ing the host, laterns can be passed to a random other player, but never to an independent, during day only. The players with Lanterns will always know who has the other lanterns. Whether or not they allow anyone who doesn't hold a lantern to possess their knowledge is entirely up to them. If a player holding a latern dies, he'll keep the latern in his tomb (as in the strange man must still guess that person). (TWG IX: The Latern Keeper)

Wolves know eachother (Roleflip of Hero of Hope/Andrew Jackson is done before the wolves are told what players are there partners). Humans and Independents don't know eachother.

Win Conditions:

HMS and/or Latern Keeper≥Wolves+Humans: Independents win.
Wolves≥Independents+Humans (consisting of at least one human or the Messenger): Wolves win.
Wolves are dead and Independents≥Humans: Independents win.
Wolves and Independents are dead and there is at least one human alive: Humans Win.



1. Yugi
2. Blueflower999 The Boy Who Cried Wolf
3. TheZeldaPianist275
4. Bubbles7689
5. FSM-Reapr
6. Dude
7. gzgregory
8. spitllama
9. BlackDragonSlayer
10. Shadowkirby
11. Vermillionvermin
12. Waddle Bro
13. Kman96
14. Hunter of Souls
15. Wolf

Day 1 is over. TZP was lynched. Blueflower was kicked and replaced by The Boy Who Cried Wolf. It's now Night 1. Night 2 ends April 15th on 4:30AM AKST/5:30AM PST/6:30AM MST/7:30AM CST/8:30AM EST/1:30PM GMT/2:30PM CET/3:30PM EET/11:30PM AEST.

Waddle Bro is the Strange Man



What the fuck did just happen. Sorry, I think I wasn't clear enough. WHAT THE FUCK DID JUST HAPPEN.
-FSM-Reapr, last words.

And with those words, the first day phase started. Some people thought the deaths were caused by luck, other thought the HMS had contacted the Strange man. Spit and Gzg were the first one to place a vote on TZP, who was against the armor of achilles plan. TZP defended himself with:
Quote from: TheZeldaPianist275 on April 12, 2013, 01:30:58 PMOkay, kick and scream time.

If you reread previous games, you'll see exactly how paranoid I've been.  As a wolf, I would not have opposed the plan so publicly simply because I would have been paranoid.  I would have claimed an easy-to-fake role to Verm; there are plenty this game.  As an independent, I would have done the same thing for the same reason.  But I didn't.  I fought for as long as I could simply because I didn't want Verm to have too much power.

Whatever we do, let's not insta.  We need to talk candidates over; this game got really intense really fast.

Waddle Bro didn't thought the defence was good enough and placed a vote on him. Then Hunter of Souls made his first post of the phase:
Quote from: Hunter of Souls on April 13, 2013, 03:18:13 AMHoly sheet...

Safety on BDS. Also reading the thread.

This is going to be so interesting guys.
He probably thought BDS deserved a better death.

Back on topic, TZP decided to claim Hero of Hope.

Quote from: TheZeldaPianist275 on April 13, 2013, 08:03:02 AMThis is a good point.  But it's invalid.

Because I am the Hero of Hope.

I understand you have no reason to trust this.  And you won't, unless you hold off lynching me till this night phase.

If you do, I will message one or two of you a specific tribune.  That tribune will appear the next morning, because it will be the one I message Davy to post.

However, people didn't trust him, and he was lynched.

Then, a Ghost-like Daisy rose up from one of the players who died last phase saying: Waddle Bro is the Strange Man!
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 14, 2013, 05:39:32 AM
Aww, fuck off Daisy, I was playing so well! :(


If you're an Independent and you're not on the alliance yet, claim to me.
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 14, 2013, 05:59:25 AM
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fi50.tinypic.com%2Fmpykh.jpg&hash=25e7f0d4d45bc8bfd5499c2e408f798af7c4661d)
Title: Re: TWG LI: A Role Reunion
Post by: Greg on April 14, 2013, 06:17:07 AM
Every human should be fakeclaiming to Waddle.
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 14, 2013, 08:19:23 AM
Quote from: gzgregory on April 14, 2013, 06:17:07 AMEvery human should be fakeclaiming to Waddle.
jerk

Don't listen to him guys, he's the Skuntank!!! Lynch him!!!

also pro tip

everybody should claim HMS to me

it would help me a lot
Title: Re: TWG LI: A Role Reunion
Post by: Toby on April 14, 2013, 08:33:04 AM
Okay, let's get this show on the road!

We know that the Raiden who hisses, Daisy, Andrew Jackson and Mr Mutoa are dead for sure.

Soon we can get the Strange Man dead but in the mean time, as Gz said everyone claim to Waddle!


Also if I'm not mistaken a Tribune is a totem? If so the Tribune should say his name in his totem and we can get another alliance going!

The medium should obviously be talking to Verm about the claims.


And I'm really dissappointed you guys didn't fake claim night 1!!! :( If you guys faked a claim Night 1 and asked for no pm's or something until day then the chances were that Mr. Mutuo tried to kill you and the real role can come out and you could of revealed your plan!


Also are screenshot's allowed of pm's sent to players that aren't the host and pm's received from the host? If so players should screenshot their claims and replies!!
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 14, 2013, 08:38:11 AM
I now know how awesome it it feels that people know you're a bad guy and they can't do anything about it.


and TBWCW, screenshots are allowed.
Title: Re: TWG LI: A Role Reunion
Post by: Toby on April 14, 2013, 08:41:06 AM
Aaand, just realised I can't screenshot on a blackberry. :(

I get home on Wednesday so you can all see my smarty pants claim and Waddle's jerkass reply when I get home. ;)

Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 14, 2013, 09:00:50 AM
Also humans, I think your HoH is dead. 8)

Guys, no one who suggests that lanterns should be recycled so early in the phase could be an independent. I can't believe how you didn't see that.
Title: Re: TWG LI: A Role Reunion
Post by: blueflower999 on April 14, 2013, 10:25:47 AM
Someone doesn't read the "I'm Away" thread.
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 14, 2013, 12:25:58 PM
Quote from: The Boy Who Cried Wolf on April 14, 2013, 08:41:06 AMAaand, just realised I can't screenshot on a blackberry. :(
I remember you mentioning something about a hotel computer.
Title: Re: TWG LI: A Role Reunion
Post by: davy on April 14, 2013, 01:47:29 PM
Quote from: blueflower999 on April 14, 2013, 10:25:47 AMSomeone doesn't read the "I'm Away" thread.

Well, to be honest, I did read the thread, but I didn't realise what impact it had on the game (heck, I didn't even realise that the one who posted there and someone on my player list was the same person).

I'm very sorry for this, and I hope it won't happen in the future anymore.
Title: Re: TWG LI: A Role Reunion
Post by: Toby on April 14, 2013, 02:03:11 PM
Yeah, hotel does have a computer but I don't know where the screenshot button is on it, plus it's pretty dear!
Title: Re: TWG LI: A Role Reunion
Post by: davy on April 15, 2013, 05:55:42 AM
Sorry guys, I completely forgot about this (Luckily I'm just half an hour late).

TWG LI: A Role Reunion

Wolves:
1. Skuntank - Master Wolf Coroner
Every time a player dies, this player will be told the dead player's role. (TWG XXXIX: Perfect Apples)
2. Mr. Mutou - Negation Wolf Expeller
Sends a message to the host every Night Phase with a name of a player. That player's power will fail. Can send a message to the host during any phase, multiple times in the same phase if needed, with the name of a player and a role. If the player and role correlate, the player will die. If not, Mr. Mutou may not expel that role or player from the game. (TWG XXX: Disability Girls)
3. Andrew Jackson - Duelist wolf
If in a KitB he will always survive. In the result of a KitB with three or more players, he can choose a player that will be ignored in the dice roll (a free pass). Unlimited uses. If the Hero of Hope becomes a wolf, Andrew Jackson becomes a Human. (TWG XXXVII: Time for a History lesson)

Independents:
4. Messenger
Sends the name of one player every phase to the Host. At the end of that Phase, that player and the Messenger will both be aware of the player's role. (However, the player will not know who the Messenger is.) (TWG XIX: Mind Games)
5. Totem Guy - Tribune
Sends in a tribune 150 words or less.  If either the Happy Mask Salesman or Strange Man dies, he may take over for them, becoming orange as well if he takes over the HMS.  However, he will maintain his tribune abilities. (TWG L: Zombies!)
6. Happy Mask Salesman - Wolfsbane
Will be told what players have a Latern at the beginning of each night.  (TWG XLVIII: 72 Hours Remaining)
7. Strange Man - Wolfsbane
Can guess the names of all players with laterns during the night phase. If he's correct, those players and all players seer'd red (wolves except for skuntank and millers) will die and the laterns will be lost. (TWG IX: The Latern keeper)

Humans:
8. Traitor - Human counterpart of the Wolf.  Does not count toward the Wolf population.  Does count, however, to the Human population. (TWG XXII: Theatre)
9. Magnus - Morph
During the day he will select a username (by PM) and effectively "become" that player for the course of the following night. (Ex/ If Magnus selects a wolf, he may vote for wolfings). If this player attempts to morph into the Strange man, the morphing will result in becomming a normal human. If this player morphs into Mr. Mutou, he'll die at the end of the night phase. (TWG XL: Uprising Madness).
10. Hero of Hope – Tribune
Sends in a tribune 150 words or less. Has a 20% chance of becomming a wolf at the start of the game. (TWG XXXI: Just another SBURB session)
11. Maya Fey - Medium
Every Night phase, can PM the host two y/n questions to ask any dead player in the game.  At the end of the phase, the Medium recieves the answers to the questions.  The dead person doesn't have to be truthful in answering these questions. (TWG XVI: Objection)
12. Daisy
Will be told she's a human. Will receive a PM upon death notifying her of her role. May choose to reveal the role of one person after she dies. (TWG XLII: Waluigi Time)
13. Scientist - Herring
Will be told he's a human. (TWG XXVIII: Pokémon Black and White)
14. Raiden who hisses - Miller
In the Day Phase update, if Raiden is alive a hiss sound will be heard. Will be told he's a human. (TWG XXXVIII: Snakes on a Plane)
15. Brutal Human
Will be told he's a human. Will receive a PM upon death notifying him of his role. When lynched, chooses a Player that voted for him/her and kills him/her. (TWG XXIV: Sauce Is Pretty Coll)

Items:
Armor of Achilles - This item is sent to a random human (not the traitor) at the start of the game. This armor, when in the possession of a player, will protect him from being wolfed, but not lynched. If the player is lynched with the armor, then the armor is lost forever. The player can choose to send the armor to any other player by PM'ing the host and letting him know which player to send it to. (TWG VI: Rise of the Olympians)
4 Lanterns of the Night: These Lanterns are given to three random players, but not to Independents. Also, if the first three Laterns are given to wolves or the traitor, the final one will be given to a random human (except traitor) so that at the start of the game there's at least one Latern in human possesion. Holding a Lantern allows the player to know the names of the other players with Lanterns. Every Night phase, the players with lanterns will submit one vote each to the host in order to choose one person who is currently holding a lantern to be seer'd. The person with the most votes is then seer'd (in the event of a tie vote, a KitB occurs). The seering results will then be sent to the other three players with lanterns who were not seer'd. By PM'ing the host, laterns can be passed to a random other player, but never to an independent, during day only. The players with Lanterns will always know who has the other lanterns. Whether or not they allow anyone who doesn't hold a lantern to possess their knowledge is entirely up to them. If a player holding a latern dies, he'll keep the latern in his tomb (as in the strange man must still guess that person). (TWG IX: The Latern Keeper)

Wolves know eachother (Roleflip of Hero of Hope/Andrew Jackson is done before the wolves are told what players are there partners). Humans and Independents don't know eachother.

Win Conditions:

HMS and/or Latern Keeper≥Wolves+Humans: Independents win.
Wolves≥Independents+Humans (consisting of at least one human or the Messenger): Wolves win.
Wolves are dead and Independents≥Humans: Independents win.
Wolves and Independents are dead and there is at least one human alive: Humans Win.



1. Yugi
2. Blueflower999 The Boy Who Cried Wolf
3. TheZeldaPianist275
4. Bubbles7689
5. FSM-Reapr
6. Dude
7. gzgregory
8. spitllama
9. BlackDragonSlayer
10. Shadowkirby
11. Vermillionvermin
12. Waddle Bro
13. Kman96
14. Hunter of Souls
15. Wolf

Night 2 is over. No one died. It's now Day 2. Day 2 ends April 17th on 5:00AM AKST/6:00AM PST/7:00AM MST/8:00AM CST/9:00AM EST/2:00PM GMT/3:00PM CET/4:00PM EET/Midnight AEST.

Oh, and there is a tribune.

Quotealaddin totes deserves 4.5 stars in a review
Title: TWG LI: A Role Reunion
Post by: spitllama on April 15, 2013, 05:58:31 AM
Wat
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 15, 2013, 06:02:26 AM
well aladdin is fucking awesome


Also the Skuntank is trying to stay low profile, don't think he's dead.
Title: Re: TWG LI: A Role Reunion
Post by: davy on April 15, 2013, 06:03:35 AM
Quote from: spitllama on April 15, 2013, 05:58:31 AMWat
joule per second
Title: Re: TWG LI: A Role Reunion
Post by: Kman96 on April 15, 2013, 06:28:26 AM
Two nights and no wolfing? It's gonna be a sad day for Skuntank, when we find him. Until then, Waddle Bro. Might as well start off with the leader of the independents.
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 15, 2013, 06:44:07 AM
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fi50.tinypic.com%2F28mip9k.png&hash=0bd70f3c5c76298c1d1594f3d2605915e83d0f33)

Here's a claim I got from the real Messenger. Obviously I'll vote for Hunter this phase. Guys can you see the benefits. You can lynch me next phase, without worries because there will be no wolves left. But I find it as a much better option for both of us, the humans and Independents. I don't want the wolf to kill any Independents and I guess you don't want him to kill any humans.

I think the wolves are the higher priority. Remember that we can't kill anyone now!

Also to anyone who doubts me, Hunter is like my best friend. I'm not that bad of a friend to whip up something to use to backstab him.
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 15, 2013, 06:50:39 AM
Also his inactivity supports the fact that he's Skuntank.
Title: Re: TWG LI: A Role Reunion
Post by: Kman96 on April 15, 2013, 08:17:00 AM
Quote from: Waddle Bro on April 15, 2013, 06:44:07 AM(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fi50.tinypic.com%2F28mip9k.png&hash=0bd70f3c5c76298c1d1594f3d2605915e83d0f33)

Here's a claim I got from the real Messenger. Obviously I'll vote for Hunter this phase. Guys can you see the benefits. You can lynch me next phase, without worries because there will be no wolves left. But I find it as a much better option for both of us, the humans and Independents. I don't want the wolf to kill any Independents and I guess you don't want him to kill any humans.

I think the wolves are the higher priority. Remember that we can't kill anyone now!

Also to anyone who doubts me, Hunter is like my best friend. I'm not that bad of a friend to whip up something to use to backstab him.
I would like to believe this, but why do I have an inkling that you sent yourself that PM to frame an innocent? I'm all for lynching him now and saving you for later, but let's have a little more proof.

Who's your little friend who sent you the message? Let's see the full pm with the name of who sent it, otherwise I'm keeping my vote on you.

You're a confirmed independent, whereas Hunter is not a confirmed wolf.
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 15, 2013, 09:36:44 AM
Bro, do you think I'm fucking stupid?

I won't reveal my partner just so you could lynch a wolf.
Title: Re: TWG LI: A Role Reunion
Post by: Kman96 on April 15, 2013, 10:11:23 AM
Quote from: Waddle Bro on April 15, 2013, 09:36:44 AMBro, do you think I'm fucking stupid?

I won't reveal my partner just so you could lynch a wolf.
then I'm not going to risk lynching a possible human when you are a confirmed independent. If you we're to reveal who your inside man was, and that they're a genuine source and not made up by yourself, then I'd be inclined to vote Hunter. But I'm keeping my vote on you, otherwise.

You are wolfsbane, as is the HMS, whoever he might be, so you would be safe until at least next day phase. Think about it. You are also an enemy of the wolf. If Hunter really is the last wolf, and we get rid of him, the only thing you would lose is the identity of your partner in exchange. For Hunter's lynching, thus furthering you to victory.

Personally, I'm more worried about the large amount of independents running around. Whoever the Skuntank is obviously hasn't been doing their job very well, with two missed wolfings and a lot of catching up to do. I say we cut down the large amount of independents, then it'll be easier to fish out the inactive wolf.
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 15, 2013, 10:14:11 AM
I prefer

people knowing the wolf's identity > people knowing wolf's identity and one of my partners
Title: Re: TWG LI: A Role Reunion
Post by: Dude on April 15, 2013, 10:31:29 AM
I'll go with Kman's plan

Waddle
Title: Re: TWG LI: A Role Reunion
Post by: Hunter of Souls on April 15, 2013, 10:33:03 AM
I think I'm pretty safe now, so I think I should claim.

I'm Maya Fey

I'm actually waiting for somebody to counterclaim, that would be a good strategy for the Independent team if somebody of them claimed. That would just lead to somebody thinking: "Hey! Why won't we kill them both? We would get a dead Independent/Skuntank for sure!" That's also why Skuntank won't counterclaim me, he/she can't afford that.

I also don't have anything to hide: I took gzgregory's advice and claimed to Waddle. I claimed Messenger, as I thought that would be easier to believe for him. I also said I had used my power on wolf and TZP and asked him if I should use it on TBWCW. I got an easy answer from Waddle: "liar". I can't send these PMs in the thread, my computer is old as hell and I don't know how to send an image of the PMs on it.

Sadly, I didn't claim to Verm: I wasn't able to do that when FSM confirmed everybody should claim to Verm. I had a busy day and weren't able to go to the computer, hope you guys understand.

Also, quite funny Waddle, I got a phone message from you saying "Sorry bro, nothing personal!" And it's not personal. It's just a game. A game that I try to win for the humans.

At this point it's crucial that no human or Skuntank votes me even if I'm not trustworthy. Because if you would, the Independents could just lynch me with no effort and then humans and Skuntank couldn't win. 'Cmon, I know my maths. Every Independent is alive (I think) and when they get the majority, they can just lynch people until they get the wolf.

I don't want everybody to claim to me, just Magnus. I know he/she is still alive, I asked Verm. I'll explain my strategy to you later.

Waddle, you shouldn't have tried the Skuntank trick, that plan was based on the chance that there was two wolves alive. That's 20% chance. Plus you already said you think HoH is dead. I too think he's dead, but it would be great if he/she has been just inactive. If HoH is still alive, claim to me, we would get a bigger alliance.

To Skuntank: nice job not wolfing anyone, but if I find some confirmed Independents, kill them. Right now, it's also your goal to kill the Independents, they win if you kill us humans.

As much as I want to lynch Waddle right now, we don't need to rush. I want my alliance.
Title: Re: TWG LI: A Role Reunion
Post by: Kman96 on April 15, 2013, 10:37:44 AM
Now it's a party. Gj, Hunter.
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 15, 2013, 10:44:46 AM
darn
Title: Re: TWG LI: A Role Reunion
Post by: davy on April 15, 2013, 11:04:29 AM
Story updated.
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 15, 2013, 12:04:42 PM
Skuntank, you should wolf Hunter tomorrow. Confirmed humans are always a threat to your existence.
Title: Re: TWG LI: A Role Reunion
Post by: Greg on April 15, 2013, 12:26:46 PM
Not voting Waddle because alliance. Safety on Kman.

There's another thing to consider, though: WHO IS SKUNTANK? If it really isn't Hunter, the only other candidate I see is Dude due to his inactivity.
Title: Re: TWG LI: A Role Reunion
Post by: Toby on April 15, 2013, 01:12:48 PM
As much as I believe Waddle is most likely faking the Messenger thing, I'd say that Hunter is probably Skuntank. His inactiveness and way he refers to Skuntank in his posts seems pretty strange. Also remember that Skuntank is the coroner, so he knows what roles are dead!

It's too late to really start an alliance now with most of the roles dead, if you wanted an alliance Hunter, why didn't you claim when you know Mutuo was dead?

I'd also say that there are probably only 3 independants left since TZP seemed like a likely HMS the way he talked about the Lantern's.

Not sure who to vote for though so I'll wait for now.
Title: Re: TWG LI: A Role Reunion
Post by: spitllama on April 15, 2013, 01:40:05 PM
Quote from: gzgregory on April 15, 2013, 12:26:46 PMthe only other candidate I see is Dude due to his inactivity.

We could vote Bubbles using this same logic.

But regardless, I am much more concerned about independents, and the wolves should be too. I agree with a temporary alliance against them. So this:

Quote from: gzgregory on April 15, 2013, 12:26:46 PMNot voting Waddle because alliance

is wrong! Vote Waddle if you want to be cool!
Title: Re: TWG LI: A Role Reunion
Post by: TheZeldaPianist275 on April 15, 2013, 01:56:43 PM
-__- this is absurd.

@Davy: Where's the story?
Title: Re: TWG LI: A Role Reunion
Post by: Bubbles on April 15, 2013, 03:06:16 PM
Quote from: spitllama on April 15, 2013, 01:40:05 PMWe could vote Bubbles using this same logic.
-__________________________________________________________________________-

And are we insta'ing Waddle now or waiting for the alliance to form?
Title: Re: TWG LI: A Role Reunion
Post by: Hunter of Souls on April 15, 2013, 03:44:46 PM
No insta's, I'm trying to form a semi-alliance here.

TBWCW, I didn't yet have the information I gathered from Verm: Day 1 I didn't want to become a target with no information: it was better to wait until I actually had something. Night 2, I knew Waddle wouldn't be wolfed because Wolfsbane, and I didn't still have the info. I got hope when nobody died. More hope gave the lousy trap Waddle tried to set. And the fact that I got some cheesy info. I just thought that I shouldn't stay in the shadows anymore: I had some info that would help to form a semi-alliance and because of Waddle I couldn't stay silent, so I just thought: "Go for it. If they won't believe you, they can blame themselves for losing, not you. You at least tried." But yeah, having an alliance is a good thing, and having one is better than trying to survive blind a phase or two, don't you think?

Davy, does the effect of Daisy activate only in the end of the phase that the player dies or can it be activated later, for example, dies Night 1 but the role of the selected player comes to knowledge at the end of Day 1? 'Cause I really thought it would activate like brutal: at the end of the phase the player dies, or never if nobody is chosen.

Guys, trust me. This will work only if I get the claim (or claims, if HoH is still alive). If you guys think I'm Skuntank, then fine, I'm not going to argue back. It's fine with me if you guys think I'm the smelly, but we can deal with wolf-problems later, Waddle is a sure hit, but for the last time, don't insta him! Because I don't have the claim(s) yet. There is a plan, I just need my claim(s)!
Title: Re: TWG LI: A Role Reunion
Post by: davy on April 15, 2013, 10:51:03 PM
Quote from: TheZeldaPianist275 on April 15, 2013, 01:56:43 PM-__- this is absurd.

@Davy: Where's the story?

http://www.ninsheetm.us/smf/index.php?topic=5519.msg207795#msg207795 (http://www.ninsheetm.us/smf/index.php?topic=5519.msg207795#msg207795)
http://www.ninsheetm.us/smf/index.php?topic=5519.msg207918#msg207918 (http://www.ninsheetm.us/smf/index.php?topic=5519.msg207918#msg207918)
http://www.ninsheetm.us/smf/index.php?topic=5519.msg208172#msg208172 (http://www.ninsheetm.us/smf/index.php?topic=5519.msg208172#msg208172)

Quote from: Hunter of Souls on April 15, 2013, 03:44:46 PMDavy, does the effect of Daisy activate only in the end of the phase that the player dies or can it be activated later, for example, dies Night 1 but the role of the selected player comes to knowledge at the end of Day 1? 'Cause I really thought it would activate like brutal: at the end of the phase the player dies, or never if nobody is chosen.

The power cannot be activated at the end of the phase the player dies, because I need to sent that player a PM to notify him/her of his/her role. The power can be activated in any other phase (the brutal is a completely different story).
Title: Re: TWG LI: A Role Reunion
Post by: Toby on April 16, 2013, 04:58:53 AM
Well, so we don't insta Waddle, safety on Gz
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 16, 2013, 05:00:07 AM
Waddle

to be a total troll
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 16, 2013, 05:01:24 AM
meh

dying sucks

going back to Hunter
Title: Re: TWG LI: A Role Reunion
Post by: Toby on April 16, 2013, 05:09:07 AM
Oh and can everyone please screenshot the claims they sent to Waddle like I had asked before? And if you are going to use the 'I didn't save my pm' excuse then screenshot Waddles reply. If you didn't claim your possibly Skuntank. I want to find out independants!

Screenshot your message to Waddle.
Screenshot your reply from Waddle, go go go go!

I'll do mine tomorro when I get back home.
Title: Re: TWG LI: A Role Reunion
Post by: Kman96 on April 16, 2013, 01:33:09 PM
Quote from: The Boy Who Cried Wolf on April 16, 2013, 05:09:07 AMOh and can everyone please screenshot the claims they sent to Waddle like I had asked before? And if you are going to use the 'I didn't save my pm' excuse then screenshot Waddles reply. If you didn't claim your possibly Skuntank. I want to find out independants!

Screenshot your message to Waddle.
Screenshot your reply from Waddle, go go go go!

I'll do mine tomorro when I get back home.
First of all, this doesn't make any sense.

Why would we take pictures of what we claimed (if we claimed) to Waddle just so you can sift through who's an independent and who's not? Trying to build an alliance of independents? Hm? Besides, if you're looking for independents, look no further. Waddle's a confirmed one, and it almost looks as if you and him are beginning to form a little buddy-buddy relationship...If you're against Waddle like the rest of us, dont expect people just to hand over responses.

y'know, until you were switched in for blueflower, I had thought nothing of his inactivity, but the way you just sort of jumped into his shoes made me feel as if he'd already done some preparing...staying inactive might have been a good cover up for, say the HMS.

I'm watching you two.
O.O
Title: Re: TWG LI: A Role Reunion
Post by: Hunter of Souls on April 16, 2013, 01:57:45 PM
Quote from: The Boy Who Cried Wolf on April 16, 2013, 05:09:07 AMOh and can everyone please screenshot the claims they sent to Waddle like I had asked before? And if you are going to use the 'I didn't save my pm' excuse then screenshot Waddles reply. If you didn't claim your possibly Skuntank. I want to find out independants!

Screenshot your message to Waddle.
Screenshot your reply from Waddle, go go go go!

I'll do mine tomorro when I get back home.

My computer is old as hell. How am I supposed to do that? Should I send the stuff I sent/got to somebody that can do that?
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 16, 2013, 02:01:57 PM
Too lazy to screencap and upload to Tinypic.

Quote from: Hunter of Souls on April 14, 2013, 10:52:53 AMMessenger. Also, used my effect on Wolf Night 1, I thought that experienced players would find the alliance easier than he if he was an independent. But no, he was the Herring. Then I used my effect on TZP before he had the most votes. And we now who he was. Too bad for you, but hey, we have an alliance, don't we? But who should I use my effect on? TBWCW possibly, because the wolfing didn't happen Night 1. Blueflower has been inactive and was kicked because of that. TBWCW replaced him, so I think I have a target.
No problem bro. ;)
Title: Re: TWG LI: A Role Reunion
Post by: Hunter of Souls on April 16, 2013, 02:13:05 PM
Thanks, my dear enemy. Could you also send your answer to my claim?
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 16, 2013, 02:16:41 PM
no problem dear rival

Quote from: Waddle Bro on April 15, 2013, 07:07:16 AMliar
Title: Re: TWG LI: A Role Reunion
Post by: Toby on April 16, 2013, 03:07:42 PM
Quote from: Kman96 on April 16, 2013, 01:33:09 PMFirst of all, this doesn't make any sense.

Why would we take pictures of what we claimed (if we claimed) to Waddle just so you can sift through who's an independent and who's not? Trying to build an alliance of independents? Hm? Besides, if you're looking for independents, look no further. Waddle's a confirmed one, and it almost looks as if you and him are beginning to form a little buddy-buddy relationship...If you're against Waddle like the rest of us, dont expect people just to hand over responses.

y'know, until you were switched in for blueflower, I had thought nothing of his inactivity, but the way you just sort of jumped into his shoes made me feel as if he'd already done some preparing...staying inactive might have been a good cover up for, say the HMS.

I'm watching you two.
O.O

Aha. Nah, I'm wanting to see the pm's because since I can't get in the alliance I want to try find out who actually did. The independents are looking good with a probable 2 staying undercover and possibly in alliance with Waddle already.
Title: Re: TWG LI: A Role Reunion
Post by: Hunter of Souls on April 16, 2013, 03:14:49 PM
At this point I think everybody should claim to me. As if it helped much anyway but you should still do that.

Waddle, I think that needs no explanation. Also thanks for those PMs, my soon-dead friend.

Lynches gogogo
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 16, 2013, 03:18:24 PM
:(

Asshole
Title: Re: TWG LI: A Role Reunion
Post by: Bubbles on April 16, 2013, 03:20:56 PM
But I thought you wanted a alliance....?

Waddle
Title: Re: TWG LI: A Role Reunion
Post by: Toby on April 16, 2013, 03:26:54 PM
Doing as the alliance leader says, Waddle

Buh bye strange guy.
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 16, 2013, 03:27:41 PM
bye t'was fun knowin' ya
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 16, 2013, 04:07:31 PM
Skuntank, plz kill Hunter
Title: Re: TWG LI: A Role Reunion
Post by: Kman96 on April 16, 2013, 05:44:45 PM
I think we need a vote count now.

The Boy Who Cried Wolf- Waddle Bro
Bubbles7689- Waddle Bro
Dude- Waddle Bro
gzgregory- Kman96
spitllama- Waddle Bro
Waddle Bro- Hunter of Souls
Kman96- Waddle Bro
Hunter of Souls- Waddle Bro

that leaves...

Waddle Bro- 6
Kman96- 1
Hunter of Souls- 1

that is most definitely an...(davy, this is where you come in with the special word....)
Title: Re: TWG LI: A Role Reunion
Post by: Greg on April 16, 2013, 08:12:42 PM
Whoops I missed that.

Waddle I guess. XD
Title: Re: TWG LI: A Role Reunion
Post by: Bubbles on April 16, 2013, 08:44:23 PM
*joins in on stomping on waddles grave*

hes already pretty dead XD
Title: Re: TWG LI: A Role Reunion
Post by: davy on April 16, 2013, 10:42:16 PM
Quote from: Kman96 on April 16, 2013, 05:44:45 PMthat is most definitely an...(davy, this is where you come in with the special word....)
What word do you mean?

Oh, I think I know, do you mean a:

O-O-O-O-OVERKILL?

(Overkill is created when every player (with or without exception of the voted player himself) vote for the same player).

TWG LI: A Role Reunion

Wolves:
1. Skuntank - Master Wolf Coroner
Every time a player dies, this player will be told the dead player's role. (TWG XXXIX: Perfect Apples)
2. Mr. Mutou - Negation Wolf Expeller
Sends a message to the host every Night Phase with a name of a player. That player's power will fail. Can send a message to the host during any phase, multiple times in the same phase if needed, with the name of a player and a role. If the player and role correlate, the player will die. If not, Mr. Mutou may not expel that role or player from the game. (TWG XXX: Disability Girls)
3. Andrew Jackson - Duelist wolf
If in a KitB he will always survive. In the result of a KitB with three or more players, he can choose a player that will be ignored in the dice roll (a free pass). Unlimited uses. If the Hero of Hope becomes a wolf, Andrew Jackson becomes a Human. (TWG XXXVII: Time for a History lesson)

Independents:
4. Messenger
Sends the name of one player every phase to the Host. At the end of that Phase, that player and the Messenger will both be aware of the player's role. (However, the player will not know who the Messenger is.) (TWG XIX: Mind Games)
5. Totem Guy - Tribune
Sends in a tribune 150 words or less.  If either the Happy Mask Salesman or Strange Man dies, he may take over for them, becoming orange as well if he takes over the HMS.  However, he will maintain his tribune abilities. (TWG L: Zombies!)
6. Happy Mask Salesman - Wolfsbane
Will be told what players have a Latern at the beginning of each night.  (TWG XLVIII: 72 Hours Remaining)
7. Strange Man - Wolfsbane
Can guess the names of all players with laterns during the night phase. If he's correct, those players and all players seer'd red (wolves except for skuntank and millers) will die and the laterns will be lost. (TWG IX: The Latern keeper)

Humans:
8. Traitor - Human counterpart of the Wolf.  Does not count toward the Wolf population.  Does count, however, to the Human population. (TWG XXII: Theatre)
9. Magnus - Morph
During the day he will select a username (by PM) and effectively "become" that player for the course of the following night. (Ex/ If Magnus selects a wolf, he may vote for wolfings). If this player attempts to morph into the Strange man, the morphing will result in becomming a normal human. If this player morphs into Mr. Mutou, he'll die at the end of the night phase. (TWG XL: Uprising Madness).
10. Hero of Hope – Tribune
Sends in a tribune 150 words or less. Has a 20% chance of becomming a wolf at the start of the game. (TWG XXXI: Just another SBURB session)
11. Maya Fey - Medium
Every Night phase, can PM the host two y/n questions to ask any dead player in the game.  At the end of the phase, the Medium recieves the answers to the questions.  The dead person doesn't have to be truthful in answering these questions. (TWG XVI: Objection)
12. Daisy
Will be told she's a human. Will receive a PM upon death notifying her of her role. May choose to reveal the role of one person after she dies. (TWG XLII: Waluigi Time)
13. Scientist - Herring
Will be told he's a human. (TWG XXVIII: Pokémon Black and White)
14. Raiden who hisses - Miller
In the Day Phase update, if Raiden is alive a hiss sound will be heard. Will be told he's a human. (TWG XXXVIII: Snakes on a Plane)
15. Brutal Human
Will be told he's a human. Will receive a PM upon death notifying him of his role. When lynched, chooses a Player that voted for him/her and kills him/her. (TWG XXIV: Sauce Is Pretty Coll)

Items:
Armor of Achilles - This item is sent to a random human (not the traitor) at the start of the game. This armor, when in the possession of a player, will protect him from being wolfed, but not lynched. If the player is lynched with the armor, then the armor is lost forever. The player can choose to send the armor to any other player by PM'ing the host and letting him know which player to send it to. (TWG VI: Rise of the Olympians)
4 Lanterns of the Night: These Lanterns are given to three random players, but not to Independents. Also, if the first three Laterns are given to wolves or the traitor, the final one will be given to a random human (except traitor) so that at the start of the game there's at least one Latern in human possesion. Holding a Lantern allows the player to know the names of the other players with Lanterns. Every Night phase, the players with lanterns will submit one vote each to the host in order to choose one person who is currently holding a lantern to be seer'd. The person with the most votes is then seer'd (in the event of a tie vote, a KitB occurs). The seering results will then be sent to the other three players with lanterns who were not seer'd. By PM'ing the host, laterns can be passed to a random other player, but never to an independent, during day only. The players with Lanterns will always know who has the other lanterns. Whether or not they allow anyone who doesn't hold a lantern to possess their knowledge is entirely up to them. If a player holding a latern dies, he'll keep the latern in his tomb (as in the strange man must still guess that person). (TWG IX: The Latern Keeper)

Wolves know eachother (Roleflip of Hero of Hope/Andrew Jackson is done before the wolves are told what players are there partners). Humans and Independents don't know eachother.

Win Conditions:

HMS and/or Latern Keeper≥Wolves+Humans: Independents win.
Wolves≥Independents+Humans (consisting of at least one human or the Messenger): Wolves win.
Wolves are dead and Independents≥Humans: Independents win.
Wolves and Independents are dead and there is at least one human alive: Humans Win.



1. Yugi
2. Blueflower999 The Boy Who Cried Wolf
3. TheZeldaPianist275
4. Bubbles7689
5. FSM-Reapr
6. Dude
7. gzgregory
8. spitllama
9. BlackDragonSlayer
10. Shadowkirby
11. Vermillionvermin
12. Waddle Bro
13. Kman96
14. Hunter of Souls
15. Wolf

Day 2 is over. Waddle Bro was Insta'd. It's now Night 3. Night 3 ends April 17th 9:30PM AKST/10:30AM PST/11:30 MST/12:30AM CST/1:30AM EST/6:30AM GMT/7:30AM CET/8:30AM EET
Title: Re: TWG LI: A Role Reunion
Post by: Kman96 on April 16, 2013, 10:54:06 PM
First of all, it was Day 2.

Second of all, what PMs do you need to send??

Lastly, if we're inbetween phases, what does that make this? I think we're in limbo, guys... :o
Title: Re: TWG LI: A Role Reunion
Post by: davy on April 16, 2013, 11:01:24 PM
Quote from: Kman96 on April 16, 2013, 10:54:06 PMFirst of all, it was Day 2.
Fix'd
Quote from: Kman96 on April 16, 2013, 10:54:06 PMSecond of all, what PMs do you need to send??
Power activation PM's and answers to questions about the game
Quote from: Kman96 on April 16, 2013, 10:54:06 PMLastly, if we're inbetween phases, what does that make this? I think we're in limbo, guys... :o
Probably evening (evening is between day and night).
Title: Re: TWG LI: A Role Reunion
Post by: Kman96 on April 16, 2013, 11:09:27 PM
Thx^^

Quote from: Bubbles7689 on April 16, 2013, 08:44:23 PM*joins in on stomping on waddles grave*
M'lady, would you care to dance over this fine grave?
Title: Re: TWG LI: A Role Reunion
Post by: Hunter of Souls on April 16, 2013, 11:45:03 PM
Quote from: Bubbles7689 on April 16, 2013, 03:20:56 PMBut I thought you wanted a alliance....?

Yes I want, but I can get it during the Night.

Be quick with the claims, my time is limited.

Also, send your original claims that you sent to Verm, would help me a lot. I could catch the liars easier.

I think I die this Night Phase, but whatever. I can try something before the terrible fate I'm going to meet.
Title: Re: TWG LI: A Role Reunion
Post by: Hunter of Souls on April 17, 2013, 03:57:19 PM
I'm not able to do this any later, in case I die this Night: I should reveal some stuff.

First things first, I got a HoH claim from Kman (I'm terrible at quoting PMs, so sue me):

QuoteAlliance!!! :DDD
« Sent to: davy, Hunter of Souls on: April 15, 2013, 09:46:24 PM »
Hunter! I knewwww Waddle Bro was lying. I just knew it. Which is great news now that we have an alliance leader, because I am the Hero of Hope!

Yes, yes, I know. "What about TZP?" He falseclaimed me before I could get the chance to claim myself. His extreme paranoia that I sensed at the beginning of the game:

Quote from: Kman96 on April 12, 2013, 02:46:03 AM

    TZP, I noticed that you are getting increasingly paranoid, which is something that I'm starting to find a little suspicious...are you trying to cover up something? I don't know your playing style, but I can recall from past games that strong paranoia can cause rash actions and decisions....especially in wolves.

    I'll be watching you, but try to calm down a little- you don't want to make this game too easy for anyone but the humans. A quick victory is the best of all. Anything could happen, and you need to have your wits about you.

    Chill, broski.


caused me to wonder if he would do something foolish, such as counterclaim a human's role, which was exactly what he did. I PM'd him telling him who I really was and that I knew his secret, so I told him to back down and I wouldn't vote for him. (That's why I kept my safety on you and I didn't move it to him.) I know my methods were a bit unorthodox, but hey, we got one liar out of the way...I just hope he was a wolf....

Anyways, I'd like it if you could keep me on the down-low...the independents seem to think that I have been disposed of, which I feel will be a good asset to the team. However, I will reveal myself if needed. In short, just don't tell anyone my identity, ok? I've kept myself from making a tribune each night as to keep up my ruse.

I hope you make sense of it all. I (not necessarily my power) would be a great asset to the alliance!

... yeah... I lied a bit the time I claimed... I knew HoH is dead, I asked it right with the Magnus question from Verm. I just wanted to wait a bit if somebody else was stupid enough to walk right into my trap.

If somebody wants to argue that Verm is a wolf, then sure, fire away. But nobody counterclaimed the Armor!

I also got two claims of Magnus. I'm not seriously going to reveal the other claim, because gzgregory sent one that was so much worse (terribad quotes ftw):

QuoteTWG claim
« Sent to: davy, Hunter of Souls on: Today at 04:28:43 AM »
I'm Magnus. I managed to hit Waddle the first night and am therefore now a normal human. >_>

First, Magnus uses his effect during the day! (unless I misunderstood what you said) Secondly, I used the exact same thing with the fake Messenger claim I sent to Waddle: I used dead players so that I didn't have to risk anything. Sadly, no one falls for that.

So yeah, two names for you people, Kman and gz. (I believe both Kman and TZP are Independents, they at least had a connection (but I can't prove anything)) About gz, idk, but the claim was pretty lame and I think I can trust the other claim more right now, sooo...

In case I'm dead the next Day: first lynch Kman, he is more probably an Independent. But still we need to be careful.

Peace out, I'm going back to my slumbers...
Title: Re: TWG LI: A Role Reunion
Post by: Kman96 on April 17, 2013, 04:33:45 PM
Ok, fine, I admit I lied about being the HoH. But that's because nobody ever trusts me, so saying I'm just plain human won't mean squat to anyone (Have you SEEN Disability Girls? Try TWG: XXX for size). I wanted to be a part of the alliance because I have hope that the humans can win this. For sure there is one dead independent, and I have already posted my suspicions about TBWCW on the previous page, so I feel he would be a good target to go after as well.

I'm on the humans side. Excuse me for wanting to be accepted as a part of my own team.
Title: TWG LI: A Role Reunion
Post by: spitllama on April 17, 2013, 07:18:04 PM
Quote from: Kman96 on April 17, 2013, 04:33:45 PMExcuse me for wanting to be accepted as a part of my own team.

NO

*lynches*
Title: Re: TWG LI: A Role Reunion
Post by: Kman96 on April 17, 2013, 07:19:23 PM
Quote from: spitllama on April 17, 2013, 07:18:04 PMNO

*lynches*
DDDDDD:

lol how many times has that happened to me?? xD
Title: Re: TWG LI: A Role Reunion
Post by: davy on April 17, 2013, 11:25:06 PM
Why do I keep forgetting this?

TWG LI: A Role Reunion

Wolves:
1. Skuntank - Master Wolf Coroner
Every time a player dies, this player will be told the dead player's role. (TWG XXXIX: Perfect Apples)
2. Mr. Mutou - Negation Wolf Expeller
Sends a message to the host every Night Phase with a name of a player. That player's power will fail. Can send a message to the host during any phase, multiple times in the same phase if needed, with the name of a player and a role. If the player and role correlate, the player will die. If not, Mr. Mutou may not expel that role or player from the game. (TWG XXX: Disability Girls)
3. Andrew Jackson - Duelist wolf
If in a KitB he will always survive. In the result of a KitB with three or more players, he can choose a player that will be ignored in the dice roll (a free pass). Unlimited uses. If the Hero of Hope becomes a wolf, Andrew Jackson becomes a Human. (TWG XXXVII: Time for a History lesson)

Independents:
4. Messenger
Sends the name of one player every phase to the Host. At the end of that Phase, that player and the Messenger will both be aware of the player's role. (However, the player will not know who the Messenger is.) (TWG XIX: Mind Games)
5. Totem Guy - Tribune
Sends in a tribune 150 words or less.  If either the Happy Mask Salesman or Strange Man dies, he may take over for them, becoming orange as well if he takes over the HMS.  However, he will maintain his tribune abilities. (TWG L: Zombies!)
6. Happy Mask Salesman - Wolfsbane
Will be told what players have a Latern at the beginning of each night.  (TWG XLVIII: 72 Hours Remaining)
7. Strange Man - Wolfsbane
Can guess the names of all players with laterns during the night phase. If he's correct, those players and all players seer'd red (wolves except for skuntank and millers) will die and the laterns will be lost. (TWG IX: The Latern keeper)

Humans:
8. Traitor - Human counterpart of the Wolf.  Does not count toward the Wolf population.  Does count, however, to the Human population. (TWG XXII: Theatre)
9. Magnus - Morph
During the day he will select a username (by PM) and effectively "become" that player for the course of the following night. (Ex/ If Magnus selects a wolf, he may vote for wolfings). If this player attempts to morph into the Strange man, the morphing will result in becomming a normal human. If this player morphs into Mr. Mutou, he'll die at the end of the night phase. (TWG XL: Uprising Madness).
10. Hero of Hope – Tribune
Sends in a tribune 150 words or less. Has a 20% chance of becomming a wolf at the start of the game. (TWG XXXI: Just another SBURB session)
11. Maya Fey - Medium
Every Night phase, can PM the host two y/n questions to ask any dead player in the game.  At the end of the phase, the Medium recieves the answers to the questions.  The dead person doesn't have to be truthful in answering these questions. (TWG XVI: Objection)
12. Daisy
Will be told she's a human. Will receive a PM upon death notifying her of her role. May choose to reveal the role of one person after she dies. (TWG XLII: Waluigi Time)
13. Scientist - Herring
Will be told he's a human. (TWG XXVIII: Pokémon Black and White)
14. Raiden who hisses - Miller
In the Day Phase update, if Raiden is alive a hiss sound will be heard. Will be told he's a human. (TWG XXXVIII: Snakes on a Plane)
15. Brutal Human
Will be told he's a human. Will receive a PM upon death notifying him of his role. When lynched, chooses a Player that voted for him/her and kills him/her. (TWG XXIV: Sauce Is Pretty Coll)

Items:
Armor of Achilles - This item is sent to a random human (not the traitor) at the start of the game. This armor, when in the possession of a player, will protect him from being wolfed, but not lynched. If the player is lynched with the armor, then the armor is lost forever. The player can choose to send the armor to any other player by PM'ing the host and letting him know which player to send it to. (TWG VI: Rise of the Olympians)
4 Lanterns of the Night: These Lanterns are given to three random players, but not to Independents. Also, if the first three Laterns are given to wolves or the traitor, the final one will be given to a random human (except traitor) so that at the start of the game there's at least one Latern in human possesion. Holding a Lantern allows the player to know the names of the other players with Lanterns. Every Night phase, the players with lanterns will submit one vote each to the host in order to choose one person who is currently holding a lantern to be seer'd. The person with the most votes is then seer'd (in the event of a tie vote, a KitB occurs). The seering results will then be sent to the other three players with lanterns who were not seer'd. By PM'ing the host, laterns can be passed to a random other player, but never to an independent, during day only. The players with Lanterns will always know who has the other lanterns. Whether or not they allow anyone who doesn't hold a lantern to possess their knowledge is entirely up to them. If a player holding a latern dies, he'll keep the latern in his tomb (as in the strange man must still guess that person). (TWG IX: The Latern Keeper)

Wolves know eachother (Roleflip of Hero of Hope/Andrew Jackson is done before the wolves are told what players are there partners). Humans and Independents don't know eachother.

Win Conditions:

HMS and/or Latern Keeper≥Wolves+Humans: Independents win.
Wolves≥Independents+Humans (consisting of at least one human or the Messenger): Wolves win.
Wolves are dead and Independents≥Humans: Independents win.
Wolves and Independents are dead and there is at least one human alive: Humans Win.



1. Yugi
2. Blueflower999 The Boy Who Cried Wolf
3. TheZeldaPianist275
4. Bubbles7689
5. FSM-Reapr
6. Dude
7. gzgregory
8. spitllama
9. BlackDragonSlayer
10. Shadowkirby
11. Vermillionvermin
12. Waddle Bro
13. Kman96
14. Hunter of Souls
15. Wolf

Night 3 is over. Spitllama died. It's now Day 3. Day 3 ends April 20th on 10:30PM AKST/11:30AM PST/12:30AM MST/1:30AM CST/2:30AM EST/7:30AM GMT/8:30AM CET/9:30AM EET
Title: Re: TWG LI: A Role Reunion
Post by: Bubbles on April 18, 2013, 12:43:14 PM
Sorry Kman, but lying because youre never trusted isnt exactly a way to get trusted ::)
Title: Re: TWG LI: A Role Reunion
Post by: Toby on April 18, 2013, 01:27:03 PM
Lying doesn't ring Human to me at all, Kman.

Title: Re: TWG LI: A Role Reunion
Post by: Toby on April 18, 2013, 01:32:12 PM
Actually unvote

I'll wait for Hunter first ^^
Title: Re: TWG LI: A Role Reunion
Post by: Kman96 on April 18, 2013, 01:37:05 PM
Quote from: The Boy Who Cried Wolf on April 18, 2013, 01:27:03 PMLying doesn't ring Human to me at all, Kman.
Neither does being wolfsbane, Boy.

telling the truth as a human won't get you far. The last time I tried telling nothing but the truth as a human, this happened (http://www.ninsheetm.us/smf/index.php?topic=4526.msg154979#msg154979).
Title: Re: TWG LI: A Role Reunion
Post by: Bubbles on April 18, 2013, 01:41:57 PM
Did I miss something? Since when is boy a wolfsbane?
Title: Re: TWG LI: A Role Reunion
Post by: Hunter of Souls on April 18, 2013, 02:45:37 PM
Guys, target changes to gzgregory, he's more probably the Skuntank than Kman. And we want the smelly dead now so that Magnus or I wouldn't die.

I confirmed gzgregory is lying. He claimed Magnus to me, but not to Verm. Still, he came up with the idea that everybody fake-claims to Waddle, so he probably isn't an Independent. So we kill him now and hope we got it right.

I know Kman is a liar, but we get him the next Day Phase unless something very interesting happens.

Although I voted already, I don't want an insta right now, I'm going to need a plan.
Title: Re: TWG LI: A Role Reunion
Post by: Toby on April 18, 2013, 02:55:03 PM
@Kman Nope, being wolvesbane doesn't ring my bell as anyone being human.

----------

Gz then.

Although it seems like Kman is pretty much being open about being Skuntank by faking a failed wolfing on me, but I don't know, Kman's confusing me right now.
Title: Re: TWG LI: A Role Reunion
Post by: Bubbles on April 18, 2013, 03:10:50 PM
Hunter, I'm not so sure I agree with you. I believe you about gz being non-human, but I doubt he's Skuntank

First of all:
Quote from: Kman96 on April 17, 2013, 04:33:45 PMExcuse me for wanting to be accepted as a part of my own team.
Quote from: spitllama on April 17, 2013, 07:18:04 PMNO

*lynches*
Quote from: davy on April 17, 2013, 11:25:06 PMNight 3 is over. Spitllama died.

And telling everyone to fake-claim to your leader is basically the book-by-book way to look innocent
Title: Re: TWG LI: A Role Reunion
Post by: Dude on April 18, 2013, 03:49:56 PM
Safety on Bubbles because no insta yet.
Title: Re: TWG LI: A Role Reunion
Post by: Kman96 on April 18, 2013, 03:56:40 PM
Everyone stop everything.

I'm about to change up the game a little bit.

To all: I am Skuntank.

Now before you go voting me off, consider this. I have knowledge of everyone who is dead, so I know exactly who's who, who isn't and who wasn't. I know how the game is currently balanced, and I tell you right now, if you lynch me this phase, the Independents will win. Guaranteed. Why do I insist that Boy is the HMS? Well it's because he is. (you may as well just admit it once I'm finished) Night two there was no wolfing. why? because I had attempted to wolf TBWCW, but to no apparent success. knowing that Waddle was the Strange man, that left only one explanation as to why Boy didn't die. he's wolfsbane, the second of two roles in this game, the remaining one being the HMS. I had debated revealing this to you all, but I took pity on the humans. After all, my death meant their loss as well, did it not?

Let me put it this way: As of right now... # of Independents= # of Humans+ # of Wolves

So I propose: Humans. (Not Independents, fuck off). Ally with me. I pledge my word, cross my hearts, that next day phase, once we've taken out Boy and hopefully another Independent, then you can lynch me. I would honestly prefer letting you win than dying, knowing I could have prevented the Independents' victory.

Think. Ally. Destroy.
Title: TWG LI: A Role Reunion
Post by: spitllama on April 18, 2013, 05:26:08 PM
Bum-Bum-Buuuuuuuuuuuum
Oh and Kman eff you for killing me!!


Good luck hoomanz
Title: Re: TWG LI: A Role Reunion
Post by: Toby on April 19, 2013, 12:32:21 AM
Kman

Liar.
Title: Re: TWG LI: A Role Reunion
Post by: Greg on April 19, 2013, 04:02:07 AM
Kman.
Title: Re: TWG LI: A Role Reunion
Post by: Kman96 on April 19, 2013, 06:25:36 AM
Welcome to the game, independents.

If I'm lying, why are you all-of a sudden threatened by me?? Worried I'm going to use the little humans to take you down? Aw, how precious.

Nobody else vote. Humans, if you know what's good for you, vote BOY. I'm stacked up to three, so it's not quite an insta yet. One more and you too go down.
Title: Re: TWG LI: A Role Reunion
Post by: Hunter of Souls on April 19, 2013, 06:44:57 AM
As much as I hate to do this, I'm going to change my vote to Boy, because ^^
Title: Re: TWG LI: A Role Reunion
Post by: Toby on April 19, 2013, 06:58:37 AM
*crosses fingers*

Guess it'll have to be a win by the KitB or nothing :/.


And the only reason I went for you Kman was because I wasn't exactly going to go for the human alliance leader. I'd have a slight chance leading a lynch on you.
Title: Re: TWG LI: A Role Reunion
Post by: Greg on April 19, 2013, 07:23:36 AM
lol sucks to be you Waddle
Title: Re: TWG LI: A Role Reunion
Post by: Dude on April 19, 2013, 07:56:03 AM
Boy
Title: Re: TWG LI: A Role Reunion
Post by: Greg on April 19, 2013, 08:11:02 AM
lame.
Title: Re: TWG LI: A Role Reunion
Post by: Toby on April 19, 2013, 08:15:03 AM
Quote from: Waddle Bro on April 19, 2013, 07:18:20 AMillegal death post because insanely pissed that TBWCW busted our entire team's identities and confirmed Kman

Kman busted our entires teams identities and confirmed me?


Also Davy end phase please, noone will unvote I doubt.
Title: Re: TWG LI: A Role Reunion
Post by: Hunter of Souls on April 19, 2013, 08:25:41 AM
Quote from: The Boy Who Cried Wolf on April 19, 2013, 08:15:03 AMAlso Davy end phase please, noone will unvote I doubt.

Right after Dude re-morphs, then yes.
Title: Re: TWG LI: A Role Reunion
Post by: davy on April 19, 2013, 01:13:56 PM
TWG LI: A Role Reunion

Wolves:
1. Skuntank - Master Wolf Coroner
Every time a player dies, this player will be told the dead player's role. (TWG XXXIX: Perfect Apples)
2. Mr. Mutou - Negation Wolf Expeller
Sends a message to the host every Night Phase with a name of a player. That player's power will fail. Can send a message to the host during any phase, multiple times in the same phase if needed, with the name of a player and a role. If the player and role correlate, the player will die. If not, Mr. Mutou may not expel that role or player from the game. (TWG XXX: Disability Girls)
3. Andrew Jackson - Duelist wolf
If in a KitB he will always survive. In the result of a KitB with three or more players, he can choose a player that will be ignored in the dice roll (a free pass). Unlimited uses. If the Hero of Hope becomes a wolf, Andrew Jackson becomes a Human. (TWG XXXVII: Time for a History lesson)

Independents:
4. Messenger
Sends the name of one player every phase to the Host. At the end of that Phase, that player and the Messenger will both be aware of the player's role. (However, the player will not know who the Messenger is.) (TWG XIX: Mind Games)
5. Totem Guy - Tribune
Sends in a tribune 150 words or less.  If either the Happy Mask Salesman or Strange Man dies, he may take over for them, becoming orange as well if he takes over the HMS.  However, he will maintain his tribune abilities. (TWG L: Zombies!)
6. Happy Mask Salesman - Wolfsbane
Will be told what players have a Latern at the beginning of each night.  (TWG XLVIII: 72 Hours Remaining)
7. Strange Man - Wolfsbane
Can guess the names of all players with laterns during the night phase. If he's correct, those players and all players seer'd red (wolves except for skuntank and millers) will die and the laterns will be lost. (TWG IX: The Latern keeper)

Humans:
8. Traitor - Human counterpart of the Wolf.  Does not count toward the Wolf population.  Does count, however, to the Human population. (TWG XXII: Theatre)
9. Magnus - Morph
During the day he will select a username (by PM) and effectively "become" that player for the course of the following night. (Ex/ If Magnus selects a wolf, he may vote for wolfings). If this player attempts to morph into the Strange man, the morphing will result in becomming a normal human. If this player morphs into Mr. Mutou, he'll die at the end of the night phase. (TWG XL: Uprising Madness).
10. Hero of Hope – Tribune
Sends in a tribune 150 words or less. Has a 20% chance of becomming a wolf at the start of the game. (TWG XXXI: Just another SBURB session)
11. Maya Fey - Medium
Every Night phase, can PM the host two y/n questions to ask any dead player in the game.  At the end of the phase, the Medium recieves the answers to the questions.  The dead person doesn't have to be truthful in answering these questions. (TWG XVI: Objection)
12. Daisy
Will be told she's a human. Will receive a PM upon death notifying her of her role. May choose to reveal the role of one person after she dies. (TWG XLII: Waluigi Time)
13. Scientist - Herring
Will be told he's a human. (TWG XXVIII: Pokémon Black and White)
14. Raiden who hisses - Miller
In the Day Phase update, if Raiden is alive a hiss sound will be heard. Will be told he's a human. (TWG XXXVIII: Snakes on a Plane)
15. Brutal Human
Will be told he's a human. Will receive a PM upon death notifying him of his role. When lynched, chooses a Player that voted for him/her and kills him/her. (TWG XXIV: Sauce Is Pretty Coll)

Items:
Armor of Achilles - This item is sent to a random human (not the traitor) at the start of the game. This armor, when in the possession of a player, will protect him from being wolfed, but not lynched. If the player is lynched with the armor, then the armor is lost forever. The player can choose to send the armor to any other player by PM'ing the host and letting him know which player to send it to. (TWG VI: Rise of the Olympians)
4 Lanterns of the Night: These Lanterns are given to three random players, but not to Independents. Also, if the first three Laterns are given to wolves or the traitor, the final one will be given to a random human (except traitor) so that at the start of the game there's at least one Latern in human possesion. Holding a Lantern allows the player to know the names of the other players with Lanterns. Every Night phase, the players with lanterns will submit one vote each to the host in order to choose one person who is currently holding a lantern to be seer'd. The person with the most votes is then seer'd (in the event of a tie vote, a KitB occurs). The seering results will then be sent to the other three players with lanterns who were not seer'd. By PM'ing the host, laterns can be passed to a random other player, but never to an independent, during day only. The players with Lanterns will always know who has the other lanterns. Whether or not they allow anyone who doesn't hold a lantern to possess their knowledge is entirely up to them. If a player holding a latern dies, he'll keep the latern in his tomb (as in the strange man must still guess that person). (TWG IX: The Latern Keeper)

Wolves know eachother (Roleflip of Hero of Hope/Andrew Jackson is done before the wolves are told what players are there partners). Humans and Independents don't know eachother.

Win Conditions:

HMS and/or Latern Keeper≥Wolves+Humans: Independents win.
Wolves≥Independents+Humans (consisting of at least one human or the Messenger): Wolves win.
Wolves are dead and Independents≥Humans: Independents win.
Wolves and Independents are dead and there is at least one human alive: Humans Win.



KitB, 1 is TBWCW, 2 is Kman. Random.org says 1.

1. Yugi
2. Blueflower999 The Boy Who Cried Wolf
3. TheZeldaPianist275
4. Bubbles7689
5. FSM-Reapr
6. Dude
7. gzgregory
8. spitllama
9. BlackDragonSlayer
10. Shadowkirby
11. Vermillionvermin
12. Waddle Bro
13. Kman96
14. Hunter of Souls
15. Wolf

Day 3 is over. TBWCW was lynched in a KitB. It's now Night 4. Night 4 ends April 20th 12:00PM AKST/1:00PM PST/2:00PM MST/3:00PM CST/4:00PM EST/9:00PM GMT/10:00PM CET/11:00PM EET
Title: Re: TWG LI: A Role Reunion
Post by: Greg on April 19, 2013, 01:40:29 PM
Well this is lame.

Out of curiosity, Kman, why'd you pick humans over independents? :S
Title: Re: TWG LI: A Role Reunion
Post by: Kman96 on April 19, 2013, 02:26:10 PM
Quote from: gzgregory on April 19, 2013, 01:40:29 PMWell this is lame.
srry bro

Quote from: gzgregory on April 19, 2013, 01:40:29 PMOut of curiosity, Kman, why'd you pick humans over independents? :S
I didn't like the idea of siding with a team I couldn't kill. Originally, I felt as if I could take the whole game, but then the independents started to get smart and recognized that I had some inside info, and eventually figured out I was Skuntank. Either that, or you were all disbelieving yourself. I probably could have gotten away with it if I hadn't fallen for Hunter's clever trap. That was very good.

Also, I didn't intend to wolf spitllama night 3, I had originally planned to wolf berbbles, but she never responded to my dancing comment so I wasn't happy about that. plus, I felt as if spitllama would be a bigger threat in the final hours...once bubbles posted the link between spit's comment and my reaction, I knew I should come out. (Btw, that's not at all why I wolfed him. I didn't even see that connection until Bubbs pointed it out xD) this could have gone down a lot smoother if I had instead wolfed bubbles.

well there's my confession. It's nighttime. that means it's MY TIME. Hehehehehehehehehe...


...Also, if there is to be one, the next Host Sign Up thread should be posted rite nao.
Title: Re: TWG LI: A Role Reunion
Post by: Bubbles on April 19, 2013, 02:27:56 PM
So because I forgot to dance with you over someone's grave, you spared my life? seems legit
Title: Re: TWG LI: A Role Reunion
Post by: Bubbles on April 19, 2013, 02:28:29 PM
omg you were going to dance then push me in werent you
Title: Re: TWG LI: A Role Reunion
Post by: Kman96 on April 19, 2013, 02:30:56 PM
Quote from: Bubbles7689 on April 19, 2013, 02:27:56 PMSo because I forgot to dance with you over someone's grave, you spared my life? seems legit
yeah....doesn't make sense now that I think of it.

The whole schpeil was going to be...


Me: Would you care to dance with me over this fine grave?

Bubbs: Why yes, good sir, I believe I would!

Me: How divine! :D

...

Me (Later, in a PM, near the end of the phase): ...because it's the last dance YOU'LL EVER HAVE!


...


but you never responded. So I didn't do it. I should have killed you out of spite. >:(
Title: Re: TWG LI: A Role Reunion
Post by: Kman96 on April 19, 2013, 02:31:24 PM
Quote from: Bubbles7689 on April 19, 2013, 02:28:29 PMomg you were going to dance then push me in werent you
yes :3
Title: Re: TWG LI: A Role Reunion
Post by: Bubbles on April 19, 2013, 02:31:48 PM
well
Title: Re: TWG LI: A Role Reunion
Post by: davy on April 20, 2013, 01:04:43 PM
TWG LI: A Role Reunion

Wolves:
1. Skuntank - Master Wolf Coroner
Every time a player dies, this player will be told the dead player's role. (TWG XXXIX: Perfect Apples)
2. Mr. Mutou - Negation Wolf Expeller
Sends a message to the host every Night Phase with a name of a player. That player's power will fail. Can send a message to the host during any phase, multiple times in the same phase if needed, with the name of a player and a role. If the player and role correlate, the player will die. If not, Mr. Mutou may not expel that role or player from the game. (TWG XXX: Disability Girls)
3. Andrew Jackson - Duelist wolf
If in a KitB he will always survive. In the result of a KitB with three or more players, he can choose a player that will be ignored in the dice roll (a free pass). Unlimited uses. If the Hero of Hope becomes a wolf, Andrew Jackson becomes a Human. (TWG XXXVII: Time for a History lesson)

Independents:
4. Messenger
Sends the name of one player every phase to the Host. At the end of that Phase, that player and the Messenger will both be aware of the player's role. (However, the player will not know who the Messenger is.) (TWG XIX: Mind Games)
5. Totem Guy - Tribune
Sends in a tribune 150 words or less.  If either the Happy Mask Salesman or Strange Man dies, he may take over for them, becoming orange as well if he takes over the HMS.  However, he will maintain his tribune abilities. (TWG L: Zombies!)
6. Happy Mask Salesman - Wolfsbane
Will be told what players have a Latern at the beginning of each night.  (TWG XLVIII: 72 Hours Remaining)
7. Strange Man - Wolfsbane
Can guess the names of all players with laterns during the night phase. If he's correct, those players and all players seer'd red (wolves except for skuntank and millers) will die and the laterns will be lost. (TWG IX: The Latern keeper)

Humans:
8. Traitor - Human counterpart of the Wolf.  Does not count toward the Wolf population.  Does count, however, to the Human population. (TWG XXII: Theatre)
9. Magnus - Morph
During the day he will select a username (by PM) and effectively "become" that player for the course of the following night. (Ex/ If Magnus selects a wolf, he may vote for wolfings). If this player attempts to morph into the Strange man, the morphing will result in becomming a normal human. If this player morphs into Mr. Mutou, he'll die at the end of the night phase. (TWG XL: Uprising Madness).
10. Hero of Hope – Tribune
Sends in a tribune 150 words or less. Has a 20% chance of becomming a wolf at the start of the game. (TWG XXXI: Just another SBURB session)
11. Maya Fey - Medium
Every Night phase, can PM the host two y/n questions to ask any dead player in the game.  At the end of the phase, the Medium recieves the answers to the questions.  The dead person doesn't have to be truthful in answering these questions. (TWG XVI: Objection)
12. Daisy
Will be told she's a human. Will receive a PM upon death notifying her of her role. May choose to reveal the role of one person after she dies. (TWG XLII: Waluigi Time)
13. Scientist - Herring
Will be told he's a human. (TWG XXVIII: Pokémon Black and White)
14. Raiden who hisses - Miller
In the Day Phase update, if Raiden is alive a hiss sound will be heard. Will be told he's a human. (TWG XXXVIII: Snakes on a Plane)
15. Brutal Human
Will be told he's a human. Will receive a PM upon death notifying him of his role. When lynched, chooses a Player that voted for him/her and kills him/her. (TWG XXIV: Sauce Is Pretty Coll)

Items:
Armor of Achilles - This item is sent to a random human (not the traitor) at the start of the game. This armor, when in the possession of a player, will protect him from being wolfed, but not lynched. If the player is lynched with the armor, then the armor is lost forever. The player can choose to send the armor to any other player by PM'ing the host and letting him know which player to send it to. (TWG VI: Rise of the Olympians)
4 Lanterns of the Night: These Lanterns are given to three random players, but not to Independents. Also, if the first three Laterns are given to wolves or the traitor, the final one will be given to a random human (except traitor) so that at the start of the game there's at least one Latern in human possesion. Holding a Lantern allows the player to know the names of the other players with Lanterns. Every Night phase, the players with lanterns will submit one vote each to the host in order to choose one person who is currently holding a lantern to be seer'd. The person with the most votes is then seer'd (in the event of a tie vote, a KitB occurs). The seering results will then be sent to the other three players with lanterns who were not seer'd. By PM'ing the host, laterns can be passed to a random other player, but never to an independent, during day only. The players with Lanterns will always know who has the other lanterns. Whether or not they allow anyone who doesn't hold a lantern to possess their knowledge is entirely up to them. If a player holding a latern dies, he'll keep the latern in his tomb (as in the strange man must still guess that person). (TWG IX: The Latern Keeper)

Wolves know eachother (Roleflip of Hero of Hope/Andrew Jackson is done before the wolves are told what players are there partners). Humans and Independents don't know eachother.

Win Conditions:

HMS and/or Latern Keeper≥Wolves+Humans: Independents win.
Wolves≥Independents+Humans (consisting of at least one human or the Messenger): Wolves win.
Wolves are dead and Independents≥Humans: Independents win.
Wolves and Independents are dead and there is at least one human alive: Humans Win.



1. Yugi
2. Blueflower999 The Boy Who Cried Wolf
3. TheZeldaPianist275
4. Bubbles7689
5. FSM-Reapr
6. Dude
7. gzgregory
8. spitllama
9. BlackDragonSlayer
10. Shadowkirby
11. Vermillionvermin
12. Waddle Bro
13. Kman96
14. Hunter of Souls
15. Wolf

Night 4 is over. Dude died. It's now Day 4. Day 4 ends April 22th on 11:00PM AKST/12:00PM PST/1:00PM MST/3:00PM CST/4:00PM EST/9:00PM GMT/10:00PM CET/11:00PM EET
Title: Re: TWG LI: A Role Reunion
Post by: Greg on April 20, 2013, 02:08:47 PM
Kman.
Title: Re: TWG LI: A Role Reunion
Post by: Dude on April 20, 2013, 02:29:14 PM
Well fuck you too kman.
Title: Re: TWG LI: A Role Reunion
Post by: Kman96 on April 20, 2013, 03:02:14 PM
...shit.


So it appears that my suspicions were a bit...off. I had assumed that Dude was an independent, and by wolfing him I seem to have killed Magnus. Whoops.

Well, defending the human side just got a lot harder, so I think I'll swap sides now, thank you.

Hunter, die.
Title: Re: TWG LI: A Role Reunion
Post by: Hunter of Souls on April 21, 2013, 02:01:11 AM
I told Dude that he should tell you what role did he morph into when he chose Bubbles as the target. Guess he thought I would tell you it, because he told me in a PM that Bubbles is the Totem Guy (I couldn't reach a computer, sorry Dude  :'(). Kman, the only way for you to win is if you would have the wolfsbane Totem Guy killed. And I think you chose to destroy the human team because you can't win. That's just so sad.

Kman. Go have a nice win Independents, you deserve it. He doesn't. And I can't.
Title: Re: TWG LI: A Role Reunion
Post by: Kman96 on April 21, 2013, 02:15:55 AM
Hunter, I know all this. and it's true.

but there's just one thing.

Bubbles and I are in love. We're getting married. (y dont u kno dis?) My heart told me not to let my loved one die/lose, so I changed my mind when I found out Dude was Magnus.

So, you must be eradicated. That is all.
Title: Re: TWG LI: A Role Reunion
Post by: Bubbles on April 21, 2013, 07:32:44 AM
Kman

<3
Title: Re: TWG LI: A Role Reunion
Post by: davy on April 21, 2013, 07:44:48 AM
Somewhere I feel like the humans and the wolf could also have given victory to the independents last phase.

I-I-I-I-INSTA

TWG LI: A Role Reunion

Wolves:
1. Skuntank - Master Wolf Coroner
Every time a player dies, this player will be told the dead player's role. (TWG XXXIX: Perfect Apples)
2. Mr. Mutou - Negation Wolf Expeller
Sends a message to the host every Night Phase with a name of a player. That player's power will fail. Can send a message to the host during any phase, multiple times in the same phase if needed, with the name of a player and a role. If the player and role correlate, the player will die. If not, Mr. Mutou may not expel that role or player from the game. (TWG XXX: Disability Girls)
3. Andrew Jackson - Duelist wolf
If in a KitB he will always survive. In the result of a KitB with three or more players, he can choose a player that will be ignored in the dice roll (a free pass). Unlimited uses. If the Hero of Hope becomes a wolf, Andrew Jackson becomes a Human. (TWG XXXVII: Time for a History lesson)

Independents:
4. Messenger
Sends the name of one player every phase to the Host. At the end of that Phase, that player and the Messenger will both be aware of the player's role. (However, the player will not know who the Messenger is.) (TWG XIX: Mind Games)
5. Totem Guy - Tribune
Sends in a tribune 150 words or less.  If either the Happy Mask Salesman or Strange Man dies, he may take over for them, becoming orange as well if he takes over the HMS.  However, he will maintain his tribune abilities. (TWG L: Zombies!)
6. Happy Mask Salesman - Wolfsbane
Will be told what players have a Latern at the beginning of each night.  (TWG XLVIII: 72 Hours Remaining)
7. Strange Man - Wolfsbane
Can guess the names of all players with laterns during the night phase. If he's correct, those players and all players seer'd red (wolves except for skuntank and millers) will die and the laterns will be lost. (TWG IX: The Latern keeper)

Humans:
8. Traitor - Human counterpart of the Wolf.  Does not count toward the Wolf population.  Does count, however, to the Human population. (TWG XXII: Theatre)
9. Magnus - Morph
During the day he will select a username (by PM) and effectively "become" that player for the course of the following night. (Ex/ If Magnus selects a wolf, he may vote for wolfings). If this player attempts to morph into the Strange man, the morphing will result in becomming a normal human. If this player morphs into Mr. Mutou, he'll die at the end of the night phase. (TWG XL: Uprising Madness).
10. Hero of Hope – Tribune
Sends in a tribune 150 words or less. Has a 20% chance of becomming a wolf at the start of the game. (TWG XXXI: Just another SBURB session)
11. Maya Fey - Medium
Every Night phase, can PM the host two y/n questions to ask any dead player in the game.  At the end of the phase, the Medium recieves the answers to the questions.  The dead person doesn't have to be truthful in answering these questions. (TWG XVI: Objection)
12. Daisy
Will be told she's a human. Will receive a PM upon death notifying her of her role. May choose to reveal the role of one person after she dies. (TWG XLII: Waluigi Time)
13. Scientist - Herring
Will be told he's a human. (TWG XXVIII: Pokémon Black and White)
14. Raiden who hisses - Miller
In the Day Phase update, if Raiden is alive a hiss sound will be heard. Will be told he's a human. (TWG XXXVIII: Snakes on a Plane)
15. Brutal Human
Will be told he's a human. Will receive a PM upon death notifying him of his role. When lynched, chooses a Player that voted for him/her and kills him/her. (TWG XXIV: Sauce Is Pretty Coll)

Items:
Armor of Achilles - This item is sent to a random human (not the traitor) at the start of the game. This armor, when in the possession of a player, will protect him from being wolfed, but not lynched. If the player is lynched with the armor, then the armor is lost forever. The player can choose to send the armor to any other player by PM'ing the host and letting him know which player to send it to. (TWG VI: Rise of the Olympians)
4 Lanterns of the Night: These Lanterns are given to three random players, but not to Independents. Also, if the first three Laterns are given to wolves or the traitor, the final one will be given to a random human (except traitor) so that at the start of the game there's at least one Latern in human possesion. Holding a Lantern allows the player to know the names of the other players with Lanterns. Every Night phase, the players with lanterns will submit one vote each to the host in order to choose one person who is currently holding a lantern to be seer'd. The person with the most votes is then seer'd (in the event of a tie vote, a KitB occurs). The seering results will then be sent to the other three players with lanterns who were not seer'd. By PM'ing the host, laterns can be passed to a random other player, but never to an independent, during day only. The players with Lanterns will always know who has the other lanterns. Whether or not they allow anyone who doesn't hold a lantern to possess their knowledge is entirely up to them. If a player holding a latern dies, he'll keep the latern in his tomb (as in the strange man must still guess that person). (TWG IX: The Latern Keeper)

Wolves know eachother (Roleflip of Hero of Hope/Andrew Jackson is done before the wolves are told what players are there partners). Humans and Independents don't know eachother.

Win Conditions:

HMS and/or Latern Keeper≥Wolves+Humans: Independents win.
Wolves≥Independents+Humans (consisting of at least one human or the Messenger): Wolves win.
Wolves are dead and Independents≥Humans: Independents win.
Wolves and Independents are dead and there is at least one human alive: Humans Win.



1. Yugi
2. Blueflower999 The Boy Who Cried Wolf
3. TheZeldaPianist275
4. Bubbles7689
5. FSM-Reapr
6. Dude
7. gzgregory
8. spitllama
9. BlackDragonSlayer
10. Shadowkirby
11. Vermillionvermin
12. Waddle Bro
13. Kman96
14. Hunter of Souls
15. Wolf

Day 4 is over. Kman was insta'd.

Independents Win

Post game up in 5 hours (I won't have acces to a computer for some time).
Title: Re: TWG LI: A Role Reunion
Post by: Kman96 on April 21, 2013, 08:19:54 AM
:'((((((((((((

You can't double-cross me after I double cross you. Shit now I've fucked everything up.
Title: Re: TWG LI: A Role Reunion
Post by: Waddle Bro on April 21, 2013, 08:52:35 AM
8)