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Other => Off-Topic => The Werewolf Game => Topic started by: Mashi on June 10, 2013, 08:18:01 AM

Poll
Question: This is a question.
Option 1: BlackDragonSlayer's TWG LV: The Dangerous Flora and Fauna of Umbra votes: 3
Option 2: davy's TWG LV: The Choice is Doors votes: 6
Option 3: Mashi's TWG LV: World Werewolf War II votes: 5
Title: TWG LV: Host Sign Downs
Post by: Mashi on June 10, 2013, 08:18:01 AM
To the TARDIS.  Allons-y???


EDIT:
May Host Next Sign Ups -
Yugi
MaestroUCG

May Host Afterwards -
Bird (???)
Title: Re: TWG LV: Host Sign Downs
Post by: Waddle Bro on June 10, 2013, 09:17:49 AM
Quote from: Mashi on June 10, 2013, 08:18:01 AMTo the TARDIS.  Allons-y???
Mashi, will you make babies with me?
Title: Re: TWG LV: Host Sign Downs
Post by: Dude on June 10, 2013, 10:25:13 AM
I kinda hope all the games suck so it can be "Host Let Downs"


KIDDING.
Title: Re: TWG LV: Host Sign Downs
Post by: BlackDragonSlayer on June 10, 2013, 02:32:22 PM
TWG LV: The Dangerous Flora and Fauna of Umbra

Backstory: Many years ago, the war on the planet Umbra ended. The war hero Agent 819, who single-handedly took out the dark leader UMBRA, went back to the galactic capital planet, never to return to Umbra until the year of his death... but his story is another story, not to be told here...

Umbra is quickly becoming a point of interest for tourists. The super-company Micro Budget Ships Inc. is funding a new, experimental program to safely guide boatloads of these tourists through the planet on a specific route, highlighting the major natural features.

Unfortunately for the company, the illusions still remain on Umbra, even after the evil left the planet: the local flora and fauna have gotten hungry, and weak-minded tourists are on the menu...

The Flora and Fauna; Wolves
1: Miju-maron: Master Wolf (as the Miju-marons are giant, carnivorous plants, they can't do much unless people walk right into their lairs, though this doesn't affect the role any)
2: Gialux: Wolf
3: Gi-Jinado: Wolf
4: Ryu-jin: Infective "oni" wolf. In the case that Ryu-jin is lynched, the player sends a PM to the host, "passing" the role on to another player (player is turned red). If the player is a wolf or tour guide, the power does not take effect. Is the only wolf who does not know his teammates.

Micro Budget Ships Tour; Humans
5: Tour Guide 1: Guardian; can guard one player per night, excluding self.
6: Tour Guide 2: Seer; is told results at end of night phase.
7: Tour Guide 3: Psychic; is told the number of wolves and if the red human is left in the game at the end of every day phase (after lynching). This excludes the "revived" Ryu-jin.
8: Tourist: Human.
9: Tourist: Human.
10: Tourist: Human.
11: Tourist: Human.
12: Tourist: Human.
13: Tourist: Human.
14: Tourist: Human.
15: Tourist: Human
16: Tourist: Acts like a wolfsbane, except that the wolfing is redirected to another human player. Will be told he's a normal human.

Because Ryu-jin does not know who the other wolves are, and visa versa, only the first wolfing vote is accepted.
There are no special victory conditions.

This game WILL have a story, revealed between phases (both day and night), in average-sized paragraphs.

Special Gimmick: Navigation; throught the game (changing every day and night phase), the tour moves across various parts of the planet Umbra, on a course determined randomly (though areas cannot repeat until three other locations have been visited).
Each area gives special, temporary effects to certain roles (please excuse the terrible "Google translate Latin" :P); the expedition always starts on the Overworld, as that is where is ship lands, but might not return there.

Night Phase Only:
Overworld: Seer is told exact role of seered player.
Dire ad Aqua (underwater ocean): Gialux is seered as green.
Sacred Catacombs: Guard can guard two people.
In Specus Caverna (cave inside a cavern underneath the volcano): Ryu-Jin can seer.

Day Phase Only:
Palus Magna (swamp): Miju-maron gets two lynching votes.
Stone Causeway: No effects.
Ignis Parva (inside of a volcano): Gi-Jinado gets two lynching votes.
Ruins of Ultima Fini (mechanical core of the planet): No effects.
Title: Re: TWG LV: Host Sign Downs
Post by: davy on June 12, 2013, 06:41:36 AM
TWG LV: The Choice is Doors

1. Wolf
2. Wolf
3. Wolf
4. Human
5. Human
6. Human
7. Human
8. Human
9. Human
10. Human
11. Human
12. Human
13. Human
14. Human
15. Human
16. Human

Wolves know eachother.

Rooms and Doors

(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fi39.tinypic.com%2F2rnhhqr.png&hash=604f7d2e8cff0b01328817db55bc178986847763)

There are 16 rooms in this game. At the start of the game, players are put into the rooms so that there is one player in each room.

Each room has four doors which connect them with other rooms. Rooms at the edge connect with rooms on the opposide edge, and rooms in the corner connect to the two non-opposite rooms in the corner (room 1, for example, connects with room 2, room 5, room 4 and room 13).

At the start of the game, all doors are closed. Doors can only be opened and closed during the night phase, and only from inside the room the door belongs to. There are two doors between each room, one of them can only be opened and closed from one room, and the other one from the other room. Starting from night 4, each door that has been closed for at least two night phases in a row, will automatically be opened, and vice versa.

During the day phase, players can move to any room they wish, as long as the road to that room is not obstructed by doors.

At the start of the game, and at the end of each night phase, players will recieve a PM telling them what rooms they can move to, and which players are in rooms the player cannot reach because there's one set of doors obstructing him.
Example 1: It's the start of the game. davy is in room 6, Yugi is in room 2, Mashi is in room 5, Liggy is in room 7 and BlackDragonSlayer is in room 10. davy will recieve the following PM:
You are in room 6. You cannot move to any other room. Yugi is in room 2, Mashi is in room 5, Liggy is in room 7 and BlackDragonSlayer is in room 10.
Example 2: It's near the end of the game. davy is in room 6. The doors between room 6 and 7, 6 and 10, 7 and 11 and 10 and 11 are open. The doors between room 6 and 2, 6 and 5, 7 and 3, 7 and 8, 10 and 9, 10 and 14, 11 and 15 and 11 and 12 are closed. Yugi is in room 2, Mashi is in room 8, Liggy is in room 7, BlackDragonSlayer is in room 1 and Bubbles is in room 15. davy will recieve the following PM:
You are in room 6. you can move to room 7, room 10 and room 11. Liggy is in room 7, Yugi is in room 2, Mashi is in room 8 and Bubbles is in room 15. Room 3, 5, 9, 12 and 14 are empty.

Wolves will obtain a saparate PM at the end of each night phase telling them in which rooms their partners are.

Wolfings

Wolfings work differnt this game. Wolves can only wolf players that are in rooms that said wolf could reach last day phase. On the other hand, each wolf has a wolfing of his own, so it is possible that three players die during the same night phase.

Lynches

Like with wolfings, players can only lynch players that are in a room that said player can reach that day phase. Lynching votes are sent through PM rather than posted in the topic. Lynching will only occur when more than half of the players that could vote for the same player vote for the same player. Otherwise, there will just be no lynch. There could be multiple lynches each day phase because a player can be lynched in each set of rooms. Also, lynching is not obligatory in this game.

Semi-closed communication

This game features some sort of closed communication, which I like to call semi-closed communication. It means that you can only PM and have private chats with the host and players mentioned in your start of the game/end of the night PM. Also all information in your start of the game/end of the night PM, as well as information about your actions (wolfing, lynching, door opening/closing and moving) may only be shared through PM and private chat.

Order of action activating

Night phase: Wolfing>Door opening=Door closing
Day phase: Lynching>Moving

Phases

Because there are probably going to be a lot of phases this game and because there is less need to think about the lynch target, I have decided that both day and night phases will be 24 hours long. Also when all possible action PM's have been sent to me, or when each player that could still sent in an action PM has told me that he/she don't want to, I will end the phase early.
Title: Re: TWG LV: Host Sign Downs
Post by: davy on June 14, 2013, 08:03:38 AM
When is the poll going to be up?
Title: Re: TWG LV: Host Sign Downs
Post by: Mashi on June 14, 2013, 09:19:53 AM
Poll will be up tomorrow at 10PM EST, so long as there are no complaints.
Title: TWG LV: Host Sign Downs
Post by: spitllama on June 14, 2013, 09:24:38 AM
*complains*
Title: Re: TWG LV: Host Sign Downs
Post by: Mashi on June 14, 2013, 11:45:46 AM
The poll will now be up tomorrow at 10:01PM EST.
Title: TWG LV: Host Sign Downs
Post by: spitllama on June 14, 2013, 02:38:38 PM
:)
Title: Re: TWG LV: Host Sign Downs
Post by: Toby on June 14, 2013, 04:13:20 PM
My mystery game? Yes/no?
Title: Re: TWG LV: Host Sign Downs
Post by: Mashi on June 14, 2013, 04:42:14 PM
You've had it approved by Bird, no?  If so, you can sign it up!
Title: Re: TWG LV: Host Sign Downs
Post by: Waddle Bro on June 14, 2013, 08:02:16 PM
Davy, 4 deaths in one Night? Really?
Title: Re: TWG LV: Host Sign Downs
Post by: TheZeldaPianist275 on June 14, 2013, 08:24:49 PM
Last time he made six -__-

Actually, you should remember that, since you were the one who did it  :P
Title: Re: TWG LV: Host Sign Downs
Post by: BlackDragonSlayer on June 14, 2013, 08:28:36 PM
Quote from: TheZeldaPianist275 on June 14, 2013, 08:24:49 PMLast time he made six -__-

Actually, you should remember that, since you were the one who did it  :P
*shakes fist*


And also, what I was going to say... I just realized something about my game:
Powers like seering can only be used at night, and yet the location changes every day and night phase. I suppose I'll have to sort the locations by day/night phase exclusivity.

EDIT: That section has been fixed.
Title: Re: TWG LV: Host Sign Downs
Post by: Mashi on June 14, 2013, 09:02:13 PM
Someone requested me to host, so here I go!!!

Also, a thank you to verm verm for helping me balance!!!


TWG XIX LV: World Werewolf War II

1. Duplicitous Brutal Wolf (Germany) - If this Wolf is lynched, he/she may choose any one player to die alongside himself/herself.  Every Night Phase, he/she will also choose a Player and the name of a Role (not Nation Role, TWG Role.  May not choose Duplicitous Brutal Wolf as a Role); if that player is lynched the next Day Phase, he/she will cardflip as that Role.  Cannot use duplicity power on himself/herself or the other Wolves.
2. Wolf Shaman (Japan) - Wolf with the power of the Seer.
3. Wolf Painter (Italy) - Sends the Host a PM every Night Phase with the name of a Player and a colour.  That Player will be seered as that colour during that Night Phase.

Dictatorship:
Because the Wolves hate democracy, they have the power to nullify the votes of two Players on Day 1 and Day 2.  Afterword, they may nullify one vote for a Phase on all other Day Phases.  Nullification lasts only for that Phase and does not carry through other Day Phases.

4. Seer (France) - Sends the Host a PM every Night Phase with the name of a Player.  At the end of the Night Phase, the Seer will receive a PM from the Host informing him/her of that player's colour.
5. Guardian (USA) - May send the Host a PM every Night Phase with the name of a Player.  That Player cannot be wolfed that Night Phase.  May not guard himself/herself.
6. Astute Special (Great Britain) - Every Night Phase, he/she will also choose a Player and the name of a Role (not Nation Role, TWG Role.); if that player is wolfed that Night Phase or lynched the following Day Phase, he/she will cardflip as that Role.  May use power on himself/herself.

7. Herring (China) - Human seered Blue.  Does not know that he/she is the Herring.
8. Miller (Soviet Union) - Human seered Red.  Does not know that he/she is the Miller.
9. Human (Miscellaneous Nation - Belgium)
10. Human (Miscellaneous Nation - Netherlands)
11. Human (Miscellaneous Nation - Poland)
12. Human (Miscellaneous Nation - Canada)
13. Human (Miscellaneous Nation - Denmark)
14. Human (Miscellaneous Nation - Liechtenstein)
15. Human (Miscellaneous Nation - Finland)

Humans are not told which country they are.  Humans (or Players disguised as Humans upon death) will be assigned a random country upon death if I end up making a story.

Cardflip Game - The Player's Role will be revealed upon death.
Title: Re: TWG LV: Host Sign Downs
Post by: BlackDragonSlayer on June 14, 2013, 09:05:51 PM
Nooo, more games by which to reduce my chances of hosting! ! !


Seems good, Mashi! :)
Title: Re: TWG LV: Host Sign Downs
Post by: Mashi on June 14, 2013, 09:13:23 PM
Also, I suppose since davy actually posted this here, it's long overdue for me to perform my job!!!

Your game looks excellent save for the ability to make 4 wolfings (and since the chances of doing so increases as time passes, this doesn't really equate to balancing the game).  Based on the ability of the Humans to lynch multiple people and no people, I'm contemplating whether a maximum of one or two wolfings is better, but am struggling a bit based on the Room business.  I'll get back to you on this though after ruminating over it for a bit.

Also, this is merely a suggestion to make things more simple, but would it also be possible to simply allow for wolfings to be made to people in rooms adjacent to the Wolves and lynch votes to people also adjacent to the voting Players?  This isn't really a major balancing issue though, so feel free not to make this change if you don't like it; I just find it to be simpler than the proposed mechanic.

Ninja'd: Sorry, BlackDragonSlayer! ! !
Thanks! :)
Title: Re: TWG LV: Host Sign Downs
Post by: Toby on June 15, 2013, 03:27:57 AM
Quote from: Mashi on June 14, 2013, 04:42:14 PMYou've had it approved by Bird, no?  If so, you can sign it up!
I had it approved by Bird that I could have it approved by Manti though! :P

I think I might wait for the next one.
Title: Re: TWG LV: Host Sign Downs
Post by: Yugi on June 15, 2013, 03:35:16 AM
no boy

me and spit are going to have a showdown


Also, Mashi, Britan's power seems useless.
Title: Re: TWG LV: Host Sign Downs
Post by: davy on June 15, 2013, 03:45:01 AM
Quote from: Mashi on June 14, 2013, 09:13:23 PMAlso, I suppose since davy actually posted this here, it's long overdue for me to perform my job!!!

Your game looks excellent save for the ability to make 4 wolfings (and since the chances of doing so increases as time passes, this doesn't really equate to balancing the game).  Based on the ability of the Humans to lynch multiple people and no people, I'm contemplating whether a maximum of one or two wolfings is better, but am struggling a bit based on the Room business.  I'll get back to you on this though after ruminating over it for a bit.

Also, this is merely a suggestion to make things more simple, but would it also be possible to simply allow for wolfings to be made to people in rooms adjacent to the Wolves and lynch votes to people also adjacent to the voting Players?  This isn't really a major balancing issue though, so feel free not to make this change if you don't like it; I just find it to be simpler than the proposed mechanic.

Ninja'd: Sorry, BlackDragonSlayer! ! !
Thanks! :)

You have a point about the wolfings. I think it'll be ballanced if I change one wolf to a human (Which means the maximum number of wolfings will be 3, and the wolf/human ratio will be 1:4,33

I don't know if you also mean that wolfings and lynchings should be able to strike through doors, but eighter way, I prefer the game the way it is now.
Title: Re: TWG LV: Host Sign Downs
Post by: Mashi on June 15, 2013, 09:56:46 AM
Ah, okay.  Yes, that's fine, TheBoyWhoCriedWolf.


Yugi, because the game is a cardflip, Britain's power avoids the Wolves from crushing the alliance if, say, the Guardian dies.
As an example, Britain could make a killed Player revealed as Guardian.  The Wolves could risk trying to lynch the alliance head (and as a result, have their wolfing blocked) or they could stay safe and correctly choose to believe that it was Britain's doing.

If Britain didn't exist, once the Guardian was dead, the Wolves could easily destroy the alliance, so Britain's power isn't useless at all.


And I think that might work, davy.  I still think, however, that Wolves having a possible 3 wolfings seems like much by end game.  I think it's wise to place a cap of one wolfing by some later Phase.  I'll have to consult verm verm or Bird about it just in case though.  Otherwise, I think your game's fine now.
Title: Re: TWG LV: Host Sign Downs
Post by: blueflower999 on June 15, 2013, 10:29:37 AM
I like both Mashi's game and Davy's, but I think Mashi's is easier to understand.
Title: Re: TWG LV: Host Sign Downs
Post by: Bird on June 15, 2013, 12:10:50 PM
BDS: Your game looks great. Are the navigation effects random?

---

davy: Your game looks awesome, but I have a few questions and concerns. First, does the "you can only communicate with people mentioned in your PM" mean that for a lot of phases, players won't be able to talk to anyone?

Also, how do the door openings and closings work if two people are in the same room? Is that even a possibility? You mentioned in example 2 that davy could enter Liggy's room. Can people move past one another, or do people serve as blocks? And even though you're told what rooms you can move into, do you know the route you'll be taking into that room?

I think the wolves being able to speak to one another gives them an advantage which makes the game inbalanced when it comes to lynches. The lynch will always occur in the sequence of rooms with the most players. Let's say there's 8 players in that biggest section, one of whom is a wolf. Since nobody has to publicly vote, all it takes is one person talking about voting for a human for the wolves to be able bandwagon that vote and push the lynch onto that player. Additionally, they'll be able to coordinate their locations with one another. If three of them were in one room, unless four humans connect to that room or more, the any humans that find them will be wolfed and unable to talk about it to anybody.

I would limit the wolves to the same restrictions as the humans; that they can only speak to people in connected rooms, as mentioned in the phase-PMs. But I don't really know what I'm talking about, and I'm sure you've spent a lot more time thinking about this than I have!

---

Mashi: Looks great as well, why an odd number of players though? The humans would probably have an easier time with 11 players and 3 wolves, probability-wise, plus it doesn't have that annoying "game ends with even numbers on a day phase" thing if the wolves win.
Title: Re: TWG LV: Host Sign Downs
Post by: Mashi on June 15, 2013, 12:31:31 PM
I think I only had 15 because of the Brutal power evening it out at some point, but yeah, I could probably accommodate more or less Humans to even things out if need be.
Title: Re: TWG LV: Host Sign Downs
Post by: davy on June 15, 2013, 02:11:51 PM
Quote from: Bird on June 15, 2013, 12:10:50 PMdavy: Your game looks awesome, but I have a few questions and concerns. First, does the "you can only communicate with people mentioned in your PM" mean that for a lot of phases, players won't be able to talk to anyone?

Also, how do the door openings and closings work if two people are in the same room? Is that even a possibility? You mentioned in example 2 that davy could enter Liggy's room. Can people move past one another, or do people serve as blocks? And even though you're told what rooms you can move into, do you know the route you'll be taking into that room?

I think the wolves being able to speak to one another gives them an advantage which makes the game inbalanced when it comes to lynches. The lynch will always occur in the sequence of rooms with the most players. Let's say there's 8 players in that biggest section, one of whom is a wolf. Since nobody has to publicly vote, all it takes is one person talking about voting for a human for the wolves to be able bandwagon that vote and push the lynch onto that player. Additionally, they'll be able to coordinate their locations with one another. If three of them were in one room, unless four humans connect to that room or more, the any humans that find them will be wolfed and unable to talk about it to anybody.

I would limit the wolves to the same restrictions as the humans; that they can only speak to people in connected rooms, as mentioned in the phase-PMs. But I don't really know what I'm talking about, and I'm sure you've spent a lot more time thinking about this than I have!

First of all:
Quote from: Bird on June 15, 2013, 12:10:50 PMsequence of rooms
That was the phrase I was searching for!

You do realise that the players mentioned in the PM are also in adjectined rooms of your sequence of rooms? I would find it rather unlikely that there would be a situation where that is not the case, let alone that it would be for a lot of phases. Also, those players will still be able to post in the topic.

Players can eighter choose to open/close a door or not (as they cannot open an opened door, and they cannot close a closed door) if there are mulitple players in the same room and at least one of those players chooses to open/close a door then that door is opened/closed. People can move past one another. I don't think there is any reason to mention the route the player takes, so unless I am made aware of a reason why I should mention it, I will not mention it.

About the lynches: first of all, there can be multiple lynches each day phase. If a situation like yours would arise, that wolf would still need to convince three other players, or else the lynch won't work (there will only be a lynching if more then half of the players in the sequence of rooms vote for the same player).

You do have a point, though, and I'll think about giving the wolves the same PM restrictions as the humans.
Title: Re: TWG LV: Host Sign Downs
Post by: BlackDragonSlayer on June 15, 2013, 04:56:49 PM
Quote from: Bird on June 15, 2013, 12:10:50 PMBDS: Your game looks great. Are the navigation effects random?
Yes; the order of the areas visited is determined randomly, although the game always starts on the Overworld (because it's pretty much impossible to land a ship underground, after all! ;)).
Title: Re: TWG LV: Host Sign Downs
Post by: Mashi on June 15, 2013, 07:01:02 PM
Poll is up.
Title: Re: TWG LV: Host Sign Downs
Post by: davy on June 17, 2013, 05:22:30 AM
After some thought, I have decided that the wolves will have the same PM restriction as the humans. However, they will be told at the end of each night where their partners are as compensation.
Title: Re: TWG LV: Host Sign Downs
Post by: Mashi on June 17, 2013, 07:21:11 PM
Congratulations, davy!!!

You may make Sign Ups now.
Title: Re: TWG LV: Host Sign Downs
Post by: TheZeldaPianist275 on June 17, 2013, 07:37:19 PM
Aw crap, the really complex one won. D:
Title: Re: TWG LV: Host Sign Downs
Post by: Mashi on June 17, 2013, 07:46:20 PM
Let's give it a try!  It's not really as complicated as it looks.
Title: Re: TWG LV: Host Sign Downs
Post by: TheZeldaPianist275 on June 17, 2013, 07:56:33 PM
Oh yeah, I'm still definitely in.
Title: Re: TWG LV: Host Sign Downs
Post by: Yugi on June 17, 2013, 08:04:33 PM
Not signing up for this one, I want to take a break from TWG.
Title: Re: TWG LV: Host Sign Downs
Post by: BlackDragonSlayer on June 17, 2013, 08:22:04 PM
Aaah, I'll never get to host!! :P (maybe I'll have more luck on LLF...)
Title: Re: TWG LV: Host Sign Downs
Post by: Dude on June 17, 2013, 08:23:40 PM
If it makes you feel better, I voted for yours.cuz i didn't wanna play it lol
Title: TWG LV: Host Sign Downs
Post by: spitllama on June 17, 2013, 10:31:51 PM
Quote from: Yugi on June 15, 2013, 03:35:16 AMno boy

me and spit are going to have a showdown

What's going on
Title: Re: TWG LV: Host Sign Downs
Post by: Mashi on June 17, 2013, 11:15:20 PM
spitllama stop focusing on college and start focusing on twg!!!