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Other => Off-Topic => The Werewolf Game => Topic started by: Greg on March 11, 2014, 07:16:02 PM

Title: TWG 65: Haunting Spirits
Post by: Greg on March 11, 2014, 07:16:02 PM
TWG 65: Haunting Spirits

Any powers that make posts are done through me. Also, players have no powers while alive (including the guardian) unless mentioned otherwise.

1. Master Wolf: After dying, can reveal a fake public seering of any player at the beginning of any phase through me. The master wolf chooses the colour. Can also post an anonymous post-death totem at any point.
2. Wolf Sniper: After dying, can instantly kill a player at any point.
3. Wolf Painter: After dying, can permanently paint a player any colour at any point.

4. Seer: Can seer while alive.
5. Guardian: After dying, he gets one chance to identify a live wolf during a night phase. If successful, the wolfing that phase is blocked. (The kill will be labeled as having been blocked, unless there was no kill that night.)
6. Human Totem: Can post an anonymous post-death totem at any point.
7. Phoenix: Can revive themselves for one phase after dying. During this phase they can speak normally, but they do not count for human numbers, they cannot vote, and they cannot send or receive private messages.
8. Human Private Totem: After dying, can send one player an anonymous private message containing whatever information they want. (Done through me, obviously.)
9. Haunting Seer: After dying, can reveal a public seering at the beginning of any phase.
10. Human Copycat: After dying, can pick any player (living or dead). Receives one use of their power. (If they pick the master wolf, they only get one of his powers (randomly chosen), and the public seering will not be fake.)
11. Human Roleblocker: At any point (including after dying), can cancel one player's ability permanently. This fails on the Master Wolf.
12. Human Martyr: While alive, can sacrifice themself at the end of any phase to revive any other player. If that player has used their ability, they will get another use upon death. Fails if used on the Phoenix. If lynched/wolfed in the same phase as they use their ability, the other kill takes precedence.

None of the players, except the Roleblocker, the Martyr, the Seer, and the Master Wolf know their identities before dying.

1. BlackDragonSlayer
2. The_Subjective_Thought
3. wolf
4. Toby
5. Liggy
6. spitllama
7. Mashi
8. NocturneOfShadow
9. davy
10. Dude
11. Boo Guy
12. Nakah

All Role PMs have been sent out. It is now Night 1. Night 1 will end Thursday March 13, 6:00 PM, PST.

Chatroom Link (http://client00.chat.mibbit.com/?server=irc.NFnet.org&channel=%23TWGNSM)
Title: Re: TWG 65: Haunting Spirits
Post by: spitllama on March 11, 2014, 07:32:57 PM
This is me posting
Title: Re: TWG 65: Haunting Spirits
Post by: BlackDragonSlayer on March 11, 2014, 07:58:54 PM
Let's hope this isn't like LLF and I don't die Night 1 HRRRRMMM!?!?
Title: Re: TWG 65: Haunting Spirits
Post by: mikey on March 11, 2014, 08:02:06 PM
Quote from: BlackDragonSlayer on March 11, 2014, 07:58:54 PMLet's hope this isn't like LLF and I don't die Night 1 HRRRRMMM!?!?
You won't if you're a WOLF O.O
Title: Re: TWG 65: Haunting Spirits
Post by: Dude on March 11, 2014, 08:41:08 PM
Post
Title: Re: TWG 65: Haunting Spirits
Post by: The_Subjective_Thought on March 11, 2014, 10:19:42 PM
Fence.
Title: Re: TWG 65: Haunting Spirits
Post by: Wolf on March 12, 2014, 04:49:01 AM
Yahahahahahayyyy!!!
Title: Re: TWG 65: Haunting Spirits
Post by: mikey on March 12, 2014, 05:34:11 AM
IDK maybe the roleblocker can make a public claim and have the seer and Martyr claim to him?
just a thought
Title: Re: TWG 65: Haunting Spirits
Post by: davy on March 12, 2014, 09:49:10 AM
Dangit Nocturn, I wanted to post that!

Anyway, it's our best way of forming an alliance because the roleblocker doesn't care if he's alive or dead for his power.

So yeah, I'm the Roleblocker, claims please.

Also Greg, could you add to the role list how many uses each power has?
Title: Re: TWG 65: Haunting Spirits
Post by: davy on March 12, 2014, 09:50:55 AM
Also, I suggest making the phase a bit longer. Not everyone might have noticed the game has started already and I don't think a less than 24-hour phase would be desireble.
Title: Re: TWG 65: Haunting Spirits
Post by: Greg on March 12, 2014, 10:22:47 AM
welp forgot to put in a date doing that now

Also, all players have just one power use unless otherwise stated.
Title: Re: TWG 65: Haunting Spirits
Post by: davy on March 12, 2014, 12:34:17 PM
Oh yeah, something I forgot to mention: Claim to me regardless of your role, it will put pressure on the wolves to claim to me and if the specials decide not to claim to me for whatever reason I can narrow down the options.
Title: Re: TWG 65: Haunting Spirits
Post by: Liggy on March 12, 2014, 02:30:04 PM
Hey look, a post!
Title: Re: TWG 65: Haunting Spirits
Post by: Boo Guy on March 12, 2014, 03:25:36 PM
Hello. I'm here.
Title: Re: TWG 65: Haunting Spirits
Post by: Toby on March 12, 2014, 03:58:34 PM
Here and claimed
Title: Re: TWG 65: Haunting Spirits
Post by: Mashi on March 12, 2014, 04:07:13 PM
It's not too probable, but I suggest waiting a bit for everyone to post before claiming to davy.  He's sneaky and I could see him potentially false claiming.

Otherwise, I'm not the Roleblocker.
Title: Re: TWG 65: Haunting Spirits
Post by: BlackDragonSlayer on March 12, 2014, 06:43:53 PM
Quote from: Mashi on March 12, 2014, 04:07:13 PMIt's not too probable, but I suggest waiting a bit for everyone to post before claiming to davy.  He's sneaky and I could see him potentially false claiming.
*cringe*

Couldn't have said that earlier... :-X I'm getting too lenient!
Title: Re: TWG 65: Haunting Spirits
Post by: mikey on March 13, 2014, 03:21:18 AM
I think that it makes more sense for just those roles to claim because if the wolves do try to claim then we have a smaller sample size, and if they don't we have a strong alliance.
Yes/no?
Quote from: davy on March 12, 2014, 09:49:10 AMDangit Nocturn, I wanted to post that!

Anyway, it's our best way of forming an alliance because the roleblocker doesn't care if he's alive or dead for his power.

So yeah, I'm the Roleblocker, claims please.

Also Greg, could you add to the role list how many uses each power has?
guess I'm just too good at this game :P
Title: Re: TWG 65: Haunting Spirits
Post by: Wolf on March 13, 2014, 03:46:13 AM
I agree with nocturne.
Title: Re: TWG 65: Haunting Spirits
Post by: davy on March 13, 2014, 05:39:35 AM
Quote from: Mashi on March 12, 2014, 04:07:13 PMHe's sneaky and I could see him potentially false claiming.

Is it a bad thing that I enjoy that I have obtained that reputation?

Anyway, while I see where you are comming from you all should note that I live in a different time zone, so you should not wait to long with claiming to me, because I might not be only anymore.
Title: Re: TWG 65: Haunting Spirits
Post by: davy on March 13, 2014, 02:04:56 PM
I would like to request a phase extention because not everyone has claimed to me yet, and I'm going to sleep now.
Title: Re: TWG 65: Haunting Spirits
Post by: mikey on March 13, 2014, 02:06:23 PM
As long as you've got a few of the special roles it should be fine.  Just take it with a grain of salt :P
although I'm sure it would be risky for a wolf to false claim in this particular case where we don't know our roles.
Title: Re: TWG 65: Haunting Spirits
Post by: The_Subjective_Thought on March 13, 2014, 02:08:49 PM
I would like to second Davy, I've been there and it's pissy.
Title: Re: TWG 65: Haunting Spirits
Post by: Greg on March 13, 2014, 02:15:09 PM
Okay fine.

Phase extended to Friday, March 14, 7:00 PM PST.
Title: Re: TWG 65: Haunting Spirits
Post by: Toby on March 13, 2014, 03:56:45 PM
It's not the hosts fault if the humans don't have time to organize an alliance though, and the phase extension hurts the wolves a lot. I personally disagree with the extension.

Saying this just to be fair so don't try use it against me. If I was a wolf and unhappy about this I'd say so through pm to not alert suspicion anyway.
Title: Re: TWG 65: Haunting Spirits
Post by: BlackDragonSlayer on March 13, 2014, 04:04:45 PM
Quote from: Toby on March 13, 2014, 03:56:45 PMIt's not the hosts fault if the humans don't have time to organize an alliance though, and the phase extension hurts the wolves a lot. I personally disagree with the extension.

Saying this just to be fair so don't try use it against me. If I was a wolf and unhappy about this I'd say so through pm to not alert suspicion anyway.
I'd agree with you, but it's only the first night phase... I think the problem mostly relates to timezones, so it's always good to have a little extra time to get the alliance up.
Title: Re: TWG 65: Haunting Spirits
Post by: spitllama on March 13, 2014, 05:06:45 PM
Yah I'm with TBWCW. People not paying attention is no excuse.

And same reasoning as him for why not wolf lol.
Title: Re: TWG 65: Haunting Spirits
Post by: mikey on March 13, 2014, 05:37:15 PM
Is there anyone who hasn't posted yet?
I don't really see if a phase extension would make a difference I mean if anything davy claimed too soon xD
does that make sense?
Title: Re: TWG 65: Haunting Spirits
Post by: Toby on March 13, 2014, 05:57:44 PM
Well the wolves go from us having a chance of an alliance not working and them not being recognised as wolves for not claiming to us, to having a stronger alliance and good idea of who didn't claim because they were a wolf.
Title: Re: TWG 65: Haunting Spirits
Post by: Greg on March 13, 2014, 06:22:02 PM
A couple of people haven't posted: that's my rationale.
Title: Re: TWG 65: Haunting Spirits
Post by: Greg on March 14, 2014, 06:59:10 PM
TWG 65: Haunting Spirits

Any powers that make posts are done through me. Also, players have no powers while alive (including the guardian) unless mentioned otherwise.

1. Master Wolf: After dying, can reveal a fake public seering of any player at the beginning of any phase through me. The master wolf chooses the colour. Can also post an anonymous post-death totem at any point.
2. Wolf Sniper: After dying, can instantly kill a player at any point.
3. Wolf Painter: After dying, can permanently paint a player any colour at any point.

4. Seer: Can seer while alive.
5. Guardian: After dying, he gets one chance to identify a live wolf during a night phase. If successful, the wolfing that phase is blocked. (The kill will be labeled as having been blocked, unless there was no kill that night.)
6. Human Totem: Can post an anonymous post-death totem at any point.
7. Phoenix: Can revive themselves for one phase after dying. During this phase they can speak normally, but they do not count for human numbers, they cannot vote, and they cannot send or receive private messages.
8. Human Private Totem: After dying, can send one player an anonymous private message containing whatever information they want. (Done through me, obviously.)
9. Haunting Seer: After dying, can reveal a public seering at the beginning of any phase.
10. Human Copycat: After dying, can pick any player (living or dead). Receives one use of their power. (If they pick the master wolf, they only get one of his powers (randomly chosen), and the public seering will not be fake.)
11. Human Roleblocker: At any point (including after dying), can cancel one player's ability permanently. This fails on the Master Wolf.
12. Human Martyr: While alive, can sacrifice themself at the end of any phase to revive any other player. If that player has used their ability, they will get another use upon death. Fails if used on the Phoenix. If lynched/wolfed in the same phase as they use their ability, the other kill takes precedence.

None of the players, except the Roleblocker, the Martyr, the Seer, and the Master Wolf know their identities before dying.


davy has died!

1. BlackDragonSlayer
2. The_Subjective_Thought
3. wolf
4. Toby
5. Liggy
6. spitllama
7. Mashi
8. NocturneOfShadow
9. davy
10. Dude
11. Boo Guy
12. Nakah

It is now Day 1. Day 1 will end Sunday March 16, 6:00 PM, PST.
Title: Re: TWG 65: Haunting Spirits
Post by: mikey on March 14, 2014, 07:04:46 PM
well I hope he got the alliance together
Title: Re: TWG 65: Haunting Spirits
Post by: BlackDragonSlayer on March 14, 2014, 07:12:28 PM
RIP Davy.

Also, who are the people who haven't posted yet?
Title: Re: TWG 65: Haunting Spirits
Post by: The_Subjective_Thought on March 14, 2014, 07:19:35 PM
I'm reasonably sure it's only Nakah that hasn't posted.

I may be wrong.
Title: Re: TWG 65: Haunting Spirits
Post by: BlackDragonSlayer on March 14, 2014, 07:21:43 PM
Quote from: The_Subjective_Thought on March 14, 2014, 07:19:35 PMI'm reasonably sure it's only Nakah that hasn't posted.

I may be wrong.
That's good then: if everybody who posted claimed, then that means that, unless Nakah is a special, or Davy neglected to share specials claims with each other (or multiple "specials" claimed), that we should have an alliance!

Now, start talking everybody. :P We only have a limited time here to discuss things and not have a sloppy lynch.
Title: Re: TWG 65: Haunting Spirits
Post by: Greg on March 14, 2014, 07:31:58 PM
Oh yeah. Put chatroom link in first post.
Title: Re: TWG 65: Haunting Spirits
Post by: Wolf on March 14, 2014, 10:02:27 PM
So, was davy human, or what?
Title: Re: TWG 65: Haunting Spirits
Post by: The_Subjective_Thought on March 14, 2014, 10:11:31 PM
He was the roleblocker, that's pretty much confirmed by his wolfing. So yes, he was human.
Title: Re: TWG 65: Haunting Spirits
Post by: Wolf on March 15, 2014, 06:43:01 AM
Oh.
Title: Re: TWG 65: Haunting Spirits
Post by: Toby on March 15, 2014, 03:23:59 PM
I hope the seer didn't seer anyone last night...
Title: Re: TWG 65: Haunting Spirits
Post by: BlackDragonSlayer on March 15, 2014, 03:29:36 PM
Quote from: Toby on March 15, 2014, 03:23:59 PMI hope the seer didn't seer anyone last night...
Aaaand why is that?

Even though the seering in rather unreliable (two red wolves and two red humans gives a 50/50 chance of getting a wolf), it's always better to have a seering. Plus, if the Martyr claimed (and the seer claimed and was active enough to seer), if they want to, they can reveal the seering.
Title: Re: TWG 65: Haunting Spirits
Post by: mikey on March 15, 2014, 04:40:20 PM
Quote from: Toby on March 15, 2014, 03:23:59 PMI hope the seer didn't seer anyone last night...
Woah I'm confused with this too.  Why would a seering be bad?  Assuming davy was able to set up the alliance then the seer will be able to discuss it with a few people.  If you're part of the alliance I'd recommend asking the seer for the results if he hasn't shared it already.
Title: Re: TWG 65: Haunting Spirits
Post by: BlackDragonSlayer on March 15, 2014, 05:50:16 PM
Alrighty then. Since everybody else seems to be staying rather quiet, here's what I have to say:

My main suspicions so far are Toby and Spitllama- not just because of the fact that they reacted negatively to the phase extension, but because of how they reacted (mostly Toby's quote: "the phase extension hurts the wolves a lot" seems like a generic stock phrase from an impatient wolf :P). I can understand not wanting to be unfair to the wolves, but that was only Night 1, and because of the recent lull in TWG activity, people are generally inclined to be a little more inactive (especially during Night 1), and also, you have to remember that people live in different timezones... On the opposite hand on being unfair to the wolves, the lack of a phase extension could have potentially been unfair to the humans for multiple reasons outlined above (while not harmful to the wolves at all, really, if you think about it), which as I said, fits with an "impatient wolf."

Toby's been acting fairly normal (for him), I'd say (but then again, that could go in either way, wolf or human), so I'm a little more hesitant to go after him yet, but right now, I'm placing a vote on Spitllama.

Now, somebody, please say something. :P Accuse somebody else; get discussion going!
Title: Re: TWG 65: Haunting Spirits
Post by: mikey on March 15, 2014, 06:00:12 PM
Quote from: BlackDragonSlayer on March 15, 2014, 05:50:16 PMAlrighty then. Since everybody else seems to be staying rather quiet, here's what I have to say:

My main suspicions so far are Toby and Spitllama- not just because of the fact that they reacted negatively to the phase extension, but because of how they reacted (mostly Toby's quote: "the phase extension hurts the wolves a lot" seems like a generic stock phrase from an impatient wolf :P). I can understand not wanting to be unfair to the wolves, but that was only Night 1, and because of the recent lull in TWG activity, people are generally inclined to be a little more inactive (especially during Night 1), and also, you have to remember that people live in different timezones... On the opposite hand on being unfair to the wolves, the lack of a phase extension could have potentially been unfair to the humans for multiple reasons outlined above (while not harmful to the wolves at all, really, if you think about it), which as I said, fits with an "impatient wolf."

Toby's been acting fairly normal (for him), I'd say (but then again, that could go in either way, wolf or human), so I'm a little more hesitant to go after him yet, but right now, I'm placing a vote on Spitllama.

Now, somebody, please say something. :P Accuse somebody else; get discussion going!
I really want to hear from toby because I'm confused as to how seering would be bad.  As of now though I'll put a vote on him like so Toby just in case some computer related accident happens, until he explains what he meant
Title: Re: TWG 65: Haunting Spirits
Post by: Dude on March 15, 2014, 06:29:03 PM
Since the only person who's really been suspicious is Toby and he already has a vote on him, safety on Dude I guess.

I'm superultragreatdeliciouswonderfultired now so good night.
Title: Re: TWG 65: Haunting Spirits
Post by: Toby on March 15, 2014, 10:55:59 PM
Because the seering is only one shot, isn't it?
Title: Re: TWG 65: Haunting Spirits
Post by: Toby on March 16, 2014, 12:17:31 AM
Quote from: Greg on March 12, 2014, 10:22:47 AMwelp forgot to put in a date doing that now

Also, all players have just one power use unless otherwise stated.
Title: Re: TWG 65: Haunting Spirits
Post by: The_Subjective_Thought on March 16, 2014, 02:18:01 AM
Safety on Nakah.

I might not be available from now until phase end.
Title: Re: TWG 65: Haunting Spirits
Post by: BlackDragonSlayer on March 16, 2014, 02:40:42 AM
Quote from: Toby on March 15, 2014, 10:55:59 PMBecause the seering is only one shot, isn't it?
Aren't you thinking of the Human Seer (who's seered green)? That would be pretty terrible if the regular seer only had one seering.
Title: Re: TWG 65: Haunting Spirits
Post by: Wolf on March 16, 2014, 03:49:27 AM
I vote toby. Kind of suspicious to me too.
Title: Re: TWG 65: Haunting Spirits
Post by: BlackDragonSlayer on March 16, 2014, 03:51:23 AM
Quote from: wolf on March 16, 2014, 03:49:27 AMI vote toby. Kind of suspicious to me too.
Make sure to bold your vote.
Title: Re: TWG 65: Haunting Spirits
Post by: Greg on March 16, 2014, 06:10:49 AM
Eh, sorry. Seering isn't one-shot, if that wasn't clear.
Title: Re: TWG 65: Haunting Spirits
Post by: Toby on March 16, 2014, 09:22:21 AM
Quote from: BlackDragonSlayer on March 16, 2014, 02:40:42 AMAren't you thinking of the Human Seer (who's seered green)? That would be pretty terrible if the regular seer only had one seering.
Was just listening to what the host says. :p
Quote from: wolf on March 16, 2014, 03:49:27 AMI vote toby. Kind of suspicious to me too.
Reason why? I was pretty much the only person who read what the host said and no one was talking so I thought I'd put it out there when I thought on it.
Title: Re: TWG 65: Haunting Spirits
Post by: mikey on March 16, 2014, 11:22:08 AM
Okay toby you're clear in my books now.  Just a misunderstanding on your part then!
Of course even after you explained the mistake wolf jumped on you...
hm.
Title: Re: TWG 65: Haunting Spirits
Post by: Liggy on March 16, 2014, 03:34:08 PM
So I had a plan, and then Greg has to go and ruin it! :(

Evidently, you can't talk to dead people in this game!
Title: Re: TWG 65: Haunting Spirits
Post by: BlackDragonSlayer on March 16, 2014, 03:36:23 PM
Quote from: Liggy on March 16, 2014, 03:34:08 PMSo I had a plan, and then Greg has to go and ruin it! :(

Evidently, you can't talk to dead people in this game!
???

And your plan was...?
Title: Re: TWG 65: Haunting Spirits
Post by: Liggy on March 16, 2014, 04:17:37 PM
Basically to have the alliance use dead players as mouthpieces.

Either way, I'm voting for Nocturne.  There's sadly not a whole lot of good options, and this log strikes me odd:

[18:33:29 EST]   Liggy   there goes my plan
[18:34:12 EST]   Nocturne   we shouldn't need a plan as long as davy got an alliance together
[18:34:19 EST]   Liggy   wtf
[18:34:23 EST]   Liggy   of course we need a plan
[18:34:29 EST]   Nocturne   just hope that the wolves don't hit the people in the alliance and we should be fine
Title: Re: TWG 65: Haunting Spirits
Post by: mikey on March 16, 2014, 05:25:51 PM
As of now only the people in the possible alliance know who's in the alliance... and... well... If you're not in the alliance I don't really see what we can do except randomly vote.  Of course there's that wolf thing but that's probably just him still getting used to the game after ages. (Also his name is wolf o.o)
Title: Re: TWG 65: Haunting Spirits
Post by: Mashi on March 16, 2014, 06:00:20 PM
Going to vote Nakah because he hasn't posted and I've been busy and haven't voted and ahhhh.
Title: Re: TWG 65: Haunting Spirits
Post by: Greg on March 16, 2014, 06:02:09 PM
I'll count it I guess even though it was technically 20 seconds late!!!!

TWG 65: Haunting Spirits

Any powers that make posts are done through me. Also, players have no powers while alive (including the guardian) unless mentioned otherwise.

1. Master Wolf: After dying, can reveal a fake public seering of any player at the beginning of any phase through me. The master wolf chooses the colour. Can also post an anonymous post-death totem at any point.
2. Wolf Sniper: After dying, can instantly kill a player at any point.
3. Wolf Painter: After dying, can permanently paint a player any colour at any point.

4. Seer: Can seer while alive.
5. Guardian: After dying, he gets one chance to identify a live wolf during a night phase. If successful, the wolfing that phase is blocked. (The kill will be labeled as having been blocked, unless there was no kill that night.)
6. Human Totem: Can post an anonymous post-death totem at any point.
7. Phoenix: Can revive themselves for one phase after dying. During this phase they can speak normally, but they do not count for human numbers, they cannot vote, and they cannot send or receive private messages.
8. Human Private Totem: After dying, can send one player an anonymous private message containing whatever information they want. (Done through me, obviously.)
9. Haunting Seer: After dying, can reveal a public seering at the beginning of any phase.
10. Human Copycat: After dying, can pick any player (living or dead). Receives one use of their power. (If they pick the master wolf, they only get one of his powers (randomly chosen), and the public seering will not be fake.)
11. Human Roleblocker: At any point (including after dying), can cancel one player's ability permanently. This fails on the Master Wolf.
12. Human Martyr: While alive, can sacrifice themself at the end of any phase to revive any other player. If that player has used their ability, they will get another use upon death. Fails if used on the Phoenix. If lynched/wolfed in the same phase as they use their ability, the other kill takes precedence.

None of the players, except the Roleblocker, the Martyr, the Seer, and the Master Wolf know their identities before dying.


Nakah was lynched!

1. BlackDragonSlayer
2. The_Subjective_Thought
3. wolf
4. Toby
5. Liggy
6. spitllama
7. Mashi
8. NocturneOfShadow
9. davy
10. Dude
11. Boo Guy
12. Nakah

It is now Night 2. Night 2 will end Tuesday March 18, 6:00 PM, PST.
Title: Re: TWG 65: Haunting Spirits
Post by: Mashi on March 16, 2014, 06:06:17 PM
Sorry Nakah!!!  I don't know whether you abruptly became busy or intended to plai, but I would rather have had someone who was inactive and hadn't posted at all die on the Day 1 lynch than anyone else, since we hadn't had any major discussion.

We probably shouldn't have a repeat of this though, so everyone in the IRC!!!
Title: Re: TWG 65: Haunting Spirits
Post by: spitllama on March 16, 2014, 06:40:00 PM
Really Mashi? Making a last-minute convenient lynch? Why break the KiTB that way?

(Granted I didn't realize the day ended tonight so I didn't vote oops)
Title: Re: TWG 65: Haunting Spirits
Post by: BlackDragonSlayer on March 16, 2014, 07:25:24 PM
This is what I meant about a rushed lynch...

We REALLY need to start actually discussing things more. REALLY REALLY.
Title: TWG 65: Haunting Spirits
Post by: spitllama on March 16, 2014, 07:45:04 PM
Except there wasn't anything to discuss. The accusations made during night 1 are usually frivolous. And no I did not use that word just to use that word.
Title: Re: TWG 65: Haunting Spirits
Post by: BlackDragonSlayer on March 16, 2014, 07:51:38 PM
Quote from: spitllama on March 16, 2014, 07:45:04 PMExcept there wasn't anything to discuss. The accusations made during night 1 are usually frivolous. And no I did not use that word just to use that word lol.
It's made even worse by the fact that nobody except Toby, Nocturne, and I really said anything (and the only one who responded to my accusation was Nocturne, but he didn't say anything about it in specific).

Using that excuse is pretty poor- of course there's going to be nothing to discuss if you don't say anything! I mean, look at this big post (http://forum.ninsheetm.us/index.php?topic=6176.msg242651#msg242651) that pretty much nobody responded to! :-\ It's also very... convenient... how you didn't post at all during the phase (I can understand not voting, though).
Title: Re: TWG 65: Haunting Spirits
Post by: spitllama on March 16, 2014, 08:15:08 PM
Why would I respond to that. Essentially what you said is my post about the phase extension is suspicious, which is exactly what I said I was not trying to do. Nobody else jumped on board for the very reason that you're working on a hunch, so I'm not gonna bother. I have complained to the host before about a phase extension (as a wolf) and it was definitely through PM.

So in the end I could post random nonsense about my feelings or things I don't know about, or I could wait till the game develops and we have leads (not saying that's what you're doing, but yah). Unless we see claims happening on the first day and night, Imma do the latter .
Title: Re: TWG 65: Haunting Spirits
Post by: BlackDragonSlayer on March 16, 2014, 08:39:56 PM
Quote from: spitllama on March 16, 2014, 08:15:08 PMNobody else jumped on board for the very reason that you're working on a hunch, so I'm not gonna bother.
1: A hunch would be making a guess about you if you hadn't posted that. I am judging based on information in your post.
2: Either way, it's still more than anybody else has done! :P

QuoteSo in the end I could post random nonsense about my feelings or things I don't know about, or I could wait till the game develops and we have leads (not saying that's what you're doing, but yah). Unless we see claims happening on the first day and night, Imma do the latter .
So, in addition to what I have already pointed out, all you want to do is wait until something happens (?), which, at this rate, isn't going to happen, as evidenced by what happened this phase (we literally didn't know anything about Nakah).
Title: Re: TWG 65: Haunting Spirits
Post by: The_Subjective_Thought on March 16, 2014, 10:16:38 PM
Nakah!!!!!

mashi what have you done


Oh, wait. He'd have a power that would activate now if he was human right? Mashi, you're a genius!

Also, the problem I feel with lack of activity is the lack of information to discuss. Usually we have the role information to bandy around and discuss, to get a feel for people's opinions and suspiciousness. Due to us not knowing, or being able to use most of the powers until we die it's going to be annoying to attempt to plan this.
Title: Re: TWG 65: Haunting Spirits
Post by: Wolf on March 17, 2014, 12:51:54 AM
Wow. An unexpected person died. Lucky for toby.
Title: Re: TWG 65: Haunting Spirits
Post by: The_Subjective_Thought on March 17, 2014, 01:02:56 AM
Toby had a rules mix up which was completely understandable.

I don't see why you think that was grounds to lynch him. Mind elaborating?
Title: Re: TWG 65: Haunting Spirits
Post by: BlackDragonSlayer on March 17, 2014, 01:13:25 AM
Quote from: The_Subjective_Thought on March 16, 2014, 10:16:38 PMAlso, the problem I feel with lack of activity is the lack of information to discuss. Usually we have the role information to bandy around and discuss, to get a feel for people's opinions and suspiciousness. Due to us not knowing, or being able to use most of the powers until we die it's going to be annoying to attempt to plan this.
A lack of information...due to there being a lack of activity... :P

Also, let's hope that Nakah gets on to see that he died, and actually uses his power...
Title: Re: TWG 65: Haunting Spirits
Post by: mikey on March 17, 2014, 05:26:24 AM
Quote from: BlackDragonSlayer on March 17, 2014, 01:13:25 AMA lack of information...due to there being a lack of activity... :P

Also, let's hope that Nakah gets on to see that he died, and actually uses his power...
Somehow I doubt that. :/

Quote from: The_Subjective_Thought on March 16, 2014, 10:16:38 PMNakah!!!!!

mashi what have you done


Oh, wait. He'd have a power that would activate now if he was human right? Mashi, you're a genius!

Also, the problem I feel with lack of activity is the lack of information to discuss. Usually we have the role information to bandy around and discuss, to get a feel for people's opinions and suspiciousness. Due to us not knowing, or being able to use most of the powers until we die it's going to be annoying to attempt to plan this.

He actually has to USE his power and to be honest I don't think he will.

At any rate the people who haven't posted more than once or twice aren't likely to be wolves I think, so that excludes

Boo Guy, Mashi, and dude.

Anyone think they might be wolves?  Because I don't.
Title: Re: TWG 65: Haunting Spirits
Post by: spitllama on March 17, 2014, 09:33:22 AM
Quote from: The_Subjective_Thought on March 16, 2014, 10:16:38 PMAlso, the problem I feel with lack of activity is the lack of information to discuss. Usually we have the role information to bandy around and discuss, to get a feel for people's opinions and suspiciousness.

Yep. This.
Title: Re: TWG 65: Haunting Spirits
Post by: Mashi on March 17, 2014, 11:44:16 AM
The primary reason I voted for Nakah was because he hadn't posted in the thread a single time and it didn't appear that he was going to either.  From my experience, if he were left alive, the last few Day Phases would be a lynch between an inactive and a somewhat suspicious Player.  If that were the case, it would be rather disappointing to lose the game regardless of which was a Wolf; losing to someone who has done nothing in the game is a terrible feeling and losing to someone because another Player did nothing in the game is similarly disconcerting.

And given that the Day 1 lynch was going to end in a KitB, I would rather lose someone who's done nothing than people who potentially will be active.  Lynching a Human who does nothing is like lynching no one, which I feel is a fair deal for a Day 1 lynch.


My reasoning aside, perhaps I could have made a better vote, but I had literally 2 minutes to think about my vote!  There was no way I wanted a KitB to happen, so I had to think quickly for whom I was voting and I ended up feeling Nakah to be the best choice.
Title: Re: TWG 65: Haunting Spirits
Post by: mikey on March 17, 2014, 04:28:29 PM
Get in the TWG chatroom you fools!
Title: Re: TWG 65: Haunting Spirits
Post by: Liggy on March 17, 2014, 07:54:37 PM
We need stuff to discuss:

I think the Martyr should not revive Davy; they should wait until the Seer revives.  BDS thinks the opposite.  Discuss.
Title: Re: TWG 65: Haunting Spirits
Post by: mikey on March 17, 2014, 07:57:11 PM
ᕕ( ᐛ )ᕗ
people posted

but I have to go to sleep now >.>
Title: Re: TWG 65: Haunting Spirits
Post by: Liggy on March 17, 2014, 08:02:52 PM
Oh for the record, I want the Martyr to wait for the Seer because Davy can use his power while dead and if he gets revived he'd just be killed.  I suppose you could make the argument for the Seer as well, but the Seer at least has useful information to say!
Title: Re: TWG 65: Haunting Spirits
Post by: Greg on March 18, 2014, 06:00:17 PM
TWG 65: Haunting Spirits

Any powers that make posts are done through me. Also, players have no powers while alive (including the guardian) unless mentioned otherwise.

1. Master Wolf: After dying, can reveal a fake public seering of any player at the beginning of any phase through me. The master wolf chooses the colour. Can also post an anonymous post-death totem at any point.
2. Wolf Sniper: After dying, can instantly kill a player at any point.
3. Wolf Painter: After dying, can permanently paint a player any colour at any point.

4. Seer: Can seer while alive.
5. Guardian: After dying, he gets one chance to identify a live wolf during a night phase. If successful, the wolfing that phase is blocked. (The kill will be labeled as having been blocked, unless there was no kill that night.)
6. Human Totem: Can post an anonymous post-death totem at any point.
7. Phoenix: Can revive themselves for one phase after dying. During this phase they can speak normally, but they do not count for human numbers, they cannot vote, and they cannot send or receive private messages.
8. Human Private Totem: After dying, can send one player an anonymous private message containing whatever information they want. (Done through me, obviously.)
9. Haunting Seer: After dying, can reveal a public seering at the beginning of any phase.
10. Human Copycat: After dying, can pick any player (living or dead). Receives one use of their power. (If they pick the master wolf, they only get one of his powers (randomly chosen), and the public seering will not be fake.)
11. Human Roleblocker: At any point (including after dying), can cancel one player's ability permanently. This fails on the Master Wolf.
12. Human Martyr: While alive, can sacrifice themself at the end of any phase to revive any other player. If that player has used their ability, they will get another use upon death. Fails if used on the Phoenix. If lynched/wolfed in the same phase as they use their ability, the other kill takes precedence.

None of the players, except the Roleblocker, the Martyr, the Seer, and the Master Wolf know their identities before dying.


The_Subjective_Thought has died!

1. BlackDragonSlayer
2. The_Subjective_Thought
3. wolf
4. Toby
5. Liggy
6. spitllama
7. Mashi
8. NocturneOfShadow
9. davy
10. Dude
11. Boo Guy
12. Nakah

It is now Day 2. Day 2 will end Thursday March 20, 6:00 PM, PST.

Mashi is Red.

Title: Re: TWG 65: Haunting Spirits
Post by: mikey on March 18, 2014, 06:17:53 PM
hmmm
TST wolfing.
Mashi you're red though too...
I don't really care I think I'll vote for Mashi.  Right now statistically he's more likely to be a wolf because 2 wolf kills...
eh idk.  This TWG is a lot harder than the others >.>
Title: Re: TWG 65: Haunting Spirits
Post by: BlackDragonSlayer on March 18, 2014, 06:28:00 PM
Huh... Mashi, if you're the Martyr, you better speak now (but then again, as I mentioned in chat, how can we trust you? :s).
Title: Re: TWG 65: Haunting Spirits
Post by: BlackDragonSlayer on March 18, 2014, 06:28:57 PM
I'll wait for Mashi to say something, but for now, I say:
START TALKING! SAY ANYTHING (within reason)... we don't want this lynch to be rushed like last phase! :<
Title: Re: TWG 65: Haunting Spirits
Post by: mikey on March 18, 2014, 06:39:48 PM
Yeah we definitely need something to talk about
before BDS gets angry again o.o
Title: Re: TWG 65: Haunting Spirits
Post by: Mashi on March 18, 2014, 09:23:33 PM
Phase was updated promptly at 9PM EST.  This means that the Haunting Seer would either have to be Nakah or davy, because The_Subjective_Thought wouldn't realise he/she would have to make a seering without premonition.  I'm figuring that there would be a Phase delay for power usage after death to accommodate for this.  The alternative is for him to have been Master Wolf and for the Wolves to have planned this, but that would be incredibly foolish.  Greg, could you clarify about when post-death powers can be used?  If they can be used instantly after death, it gives Players a clue on who used what power based on when the Phade update post is reupdated.

davy was the Roleblocker, which leaves Nakah to be the candidate of being either Haunting Seer or Master Wolf.

Nakah was not online during the Night Phase: Date Registered: February 24, 2008, 01:30:11 PMLocal Time:March 19, 2014, 05:06:22 AMLast Active: March 18, 2014, 06:16:49 PM
No idea why his Local Time is 5 hours 30 minutes ahead of mine since we both live in EST, but Last Active Time is in EST (you can check an online person's profile if you want to verify).  The Phase ended 2 hours and 45 minutes after his death, which implies that in order for his power to have been used, the Wolves used the power for him.  Greg, could you clarify whether you permit the Wolves to use powers on the behalf of other dead Wolves?


So unless I've missed something, I think Nakah was the Master Wolf and the Wolves used his power on me to have me publicly seered as Red.
Title: Re: TWG 65: Haunting Spirits
Post by: Greg on March 18, 2014, 10:22:54 PM
Post-death powers can be used immediately upon death, but this doesn't include during the phase of death (since players who don't know their roles would get them at the end of the phase of their death). Also, wolves can't use powers on their partners' behalf.
Title: Re: TWG 65: Haunting Spirits
Post by: The_Subjective_Thought on March 18, 2014, 11:58:39 PM
Thrice damned godforsaken son of a-

At least I get a power now. I'm going to go see what it is!

Also for future deaths, how much can be said in a death post?
Title: Re: TWG 65: Haunting Spirits
Post by: Wolf on March 19, 2014, 03:56:43 AM
So the wolf painter finally made a move.
Title: Re: TWG 65: Haunting Spirits
Post by: mikey on March 19, 2014, 05:47:40 AM
Well stuff's finally happening
Quote from: Mashi on March 18, 2014, 09:23:33 PMPhase was updated promptly at 9PM EST.  This means that the Haunting Seer would either have to be Nakah or davy, because The_Subjective_Thought wouldn't realise he/she would have to make a seering without premonition.  I'm figuring that there would be a Phase delay for power usage after death to accommodate for this.  The alternative is for him to have been Master Wolf and for the Wolves to have planned this, but that would be incredibly foolish.  Greg, could you clarify about when post-death powers can be used?  If they can be used instantly after death, it gives Players a clue on who used what power based on when the Phade update post is reupdated.

davy was the Roleblocker, which leaves Nakah to be the candidate of being either Haunting Seer or Master Wolf.

Nakah was not online during the Night Phase: Date Registered: February 24, 2008, 01:30:11 PMLocal Time:March 19, 2014, 05:06:22 AMLast Active: March 18, 2014, 06:16:49 PM
No idea why his Local Time is 5 hours 30 minutes ahead of mine since we both live in EST, but Last Active Time is in EST (you can check an online person's profile if you want to verify).  The Phase ended 2 hours and 45 minutes after his death, which implies that in order for his power to have been used, the Wolves used the power for him.  Greg, could you clarify whether you permit the Wolves to use powers on the behalf of other dead Wolves?


So unless I've missed something, I think Nakah was the Master Wolf and the Wolves used his power on me to have me publicly seered as Red.
So I'm just gonna trust you without checking all this >.>  You're saying that Nakah WASN'T online but somebody faked your seering?  Could it possibly have been a real seering?
Quote from: Greg on March 18, 2014, 10:22:54 PMPost-death powers can be used immediately upon death, but this doesn't include during the phase of death (since players who don't know their roles would get them at the end of the phase of their death). Also, wolves can't use powers on their partners' behalf.
So if Nakah wasn't online, (assuming he's the master wolf) then what exactly happened?  Could davy have been lying about being the roleblocker?  It's about as likely as lynching a master wolf on day one :P
Quote from: wolf on March 19, 2014, 03:56:43 AMSo the wolf painter finally made a move.
It could be but I doubt that the results of the painter are told in the beginning of the phase.

Mashi, I think it's really unlikely that Nakah was the Master Wolf.  If we really wanted to we could have the martyr revive him then have someone seer him :P
But honestly if Nakah wasn't online then davy probably could have been lying about being the roleblocker?
our 3 possibilities then (assuming your info is 100% correct):
1) Nakah was the master wolf and told greg to fake Mashi red
2) davy was not actually the roleblocker, but he was still wolved.
3) Nakah was the haunting seer and seered Mashi red. (Don't forget Mashi is the one who lynched him-he might have a vendetta :P )
Quote from: BlackDragonSlayer on March 18, 2014, 06:28:00 PMHuh... Mashi, if you're the Martyr, you better speak now (but then again, as I mentioned in chat, how can we trust you? :s).
If mashi's the martyr we're in a pickle.  He's got to speak up because I'm voting for him (idk about anyone else :/ ) and if he does then he's got to sacrifice himself this phase or else he'll probably be wolfed.
Title: Re: TWG 65: Haunting Spirits
Post by: Mashi on March 19, 2014, 06:55:54 AM
No, it doesn't make any sense for it to have been the Wolf Painter.  Nakah is either the Haunting Seer (in which case, I allege that I'm the Human Copycat) or the Master Wolf (in which case, I'm any Human).

Also, I was mistaken before; March 18th was yesterday, not the day before (as I misinterpreted because the local time was March 19th and it was confusing because time dilation, okay???), so Nakah was online to send in the PM.
Title: Re: TWG 65: Haunting Spirits
Post by: mikey on March 19, 2014, 08:35:55 AM
Quote from: Mashi on March 19, 2014, 06:55:54 AMNo, it doesn't make any sense for it to have been the Wolf Painter.  Nakah is either the Haunting Seer (in which case, I allege that I'm the Human Copycat) or the Master Wolf (in which case, I'm any Human).

Also, I was mistaken before; March 18th was yesterday, not the day before (as I misinterpreted because the local time was March 19th and it was confusing because time dilation, okay???), so Nakah was online to send in the PM.
Okay then... so it COULD be Nakah.  That makes it unlikely for Davy to not be the roleblocker I guess so there goes that.  I guess it would make sense for him to be the master wolf, but I'm confused as to how exactly the totem would work.
Still kind of weird if we hit a wolf out of pure luck :P
If he IS the master wolf then you're probably not a wolf though.  If the majority of us agree that he's probably a master wolf then I'll switch my vote I guess to whoever needs it.
Title: Re: TWG 65: Haunting Spirits
Post by: spitllama on March 19, 2014, 11:21:12 AM
I'm skeptical Mashi, but I'll put a safety on wolf so I don't forget again :o
Title: Re: TWG 65: Haunting Spirits
Post by: Dude on March 19, 2014, 11:38:44 AM
Safety on Boo Guy.

maybe playing this time around was a bad idea... :-\
Title: Re: TWG 65: Haunting Spirits
Post by: BlackDragonSlayer on March 19, 2014, 01:26:41 PM
Looking back to the Day Phase, the circumstances around Mashi's vote are a little suspicious (as if one of his wolf partners had already been voted for, and he wanted to subtly ensure they wouldn't be lynched), and right now, I think that Mashi is the most solid lynch we have (unless somebody wants to say something!?!?).

However, just in case anybody wants to say something about someone other than Mashi, I'll wait a few hours to actually vote for Mashi (since we do have some time until the phase ends, but not much).
Title: Re: TWG 65: Haunting Spirits
Post by: BlackDragonSlayer on March 19, 2014, 01:27:11 PM
*previous Day Phase
Title: Re: TWG 65: Haunting Spirits
Post by: mikey on March 19, 2014, 01:39:28 PM
Right now we're all pretty sure Nakah was either the Master Wolf or the Haunting Seer.  If he's not the Master Wolf then Mashi is our best lynch.  I don't WANT to lynch the Martyr, so at least Mashi isn't the martyr, but I'd rather get a confirmation on Mashi's humanity than lynch him.
So please everyone tell me if you think it's likely that Nakah was the Master Wolf or not...
Title: Re: TWG 65: Haunting Spirits
Post by: BlackDragonSlayer on March 19, 2014, 02:37:01 PM
Quote from: NocturneOfShadow on March 19, 2014, 01:39:28 PMSo please everyone tell me if you think it's likely that Nakah was the Master Wolf or not...
We don't know anything about Nakah in this game, unless somebody was in contact with him before he was lynched. Just asking people probably won't do much...
Title: Re: TWG 65: Haunting Spirits
Post by: Mashi on March 19, 2014, 03:35:09 PM
Last Phase, there were only 3 votes; a vote from Doodle on himself, a vote from Liggy on Nocturne, and a vote from The_Subjective_Thought on Nakah.

If I were Partners with Doodle, I would have advised him not to safety on himself.
If I were Partners with Nocturne, he likely wouldn't have been headstrong in voting for me at the beginning of the Day Phase.

Not to mention that it would have been easier to make a last minute vote on Doodle or Nocturne if either were my Partner than it would Nakah.
Title: Re: TWG 65: Haunting Spirits
Post by: BlackDragonSlayer on March 19, 2014, 03:42:47 PM
You forgot my vote on Spitllama and Nocturne's vote on Toby (later changed to wolf).

In which case, especially considering Spitllama's actions (which I still find suspicious), it makes me think even more than you might be a wolf.
Title: Re: TWG 65: Haunting Spirits
Post by: Liggy on March 19, 2014, 04:07:23 PM
Sorry Mashi, but you're just not good enough to turn away from a red seering.

Lynching anyone but Mashi at this point would be foolish.  There's three potential possibilities, and we stand to gain something in each:

Mashi is a red a wolf and Nakah was the haunting Seer - We lynch a wolf.
Mashi is the copycat and Nakah was the haunting Seer - Mashi uses his power on Nakah and gets another seering result.
Mashi is a normal human and Nakah is the Master Wolf - Mashi can potentially use his power (about 3 of them are some sort of totem) to confirm his humanity, and we know we've killed a wolf.

Additionally, he's also the only one who's done anything remotely suspicious, as that last minute vote could very easily be a last ditch effort to prevent a fellow wolf from being a knife-in-the-box.  If Mashi turns out to be a wolf, we should definitely look at the other people who were being voted for Day 1.  (Dude and Nocturne).  I agree that Mashi likely would not have allowed his wolf partner to vote himself, so I suspect him and Nocturne are wolf partners.

There's also the issue that Mashi picked Nakah to lynch out of the three.  Yes, he had not posted, but out of the three people with votes on them he was the one with the best record.  Dude safetied on himself and I recall has a history of inactivity, and Nocturne was voted for because of his blatant passivity.
Title: Re: TWG 65: Haunting Spirits
Post by: Mashi on March 19, 2014, 04:11:41 PM
Dumb.

I'm the Human Martyr.  Nakah was Green (but the Seer was dumb and inactive so I didn't realise it until Night 2!!!) and NocturneofShadow was seered Red last Night Phase.

Discuss.
Title: Re: TWG 65: Haunting Spirits
Post by: Liggy on March 19, 2014, 05:13:26 PM
So I was talking with Mashi:

There's two people to revive: Davy and Nakah.  I believe Nakah to be the better option as we stand nothing to gain from reviving Davy.  He'd just die again, and since he hasn't used his power he doesn't get it back.  Nakah, on the other hand, allows us to get another a seer, and he's more or less confirmed since I doubt the wolves would let the Master Wolf die day 1 due to (pretty much) safeties.

Safety on Liggy, as much as I hate self-safeties.  I can't retract votes!
Title: Re: TWG 65: Haunting Spirits
Post by: Greg on March 19, 2014, 05:33:21 PM
A lot of people have been asking this:

If the Copycat copies the blue seer, he gets the same power as if he had copied the Haunting Seer. If he copies the Martyr, his power fails.
Title: Re: TWG 65: Haunting Spirits
Post by: BlackDragonSlayer on March 19, 2014, 07:21:59 PM
Interesting development. Now prove it. :P

As I said in the chat to Liggy, it's difficult to prove specials without Davy alive (and without the Martyr sacrificing themselves), but if we can revive a human (while not lynching one), that's (obviously) good...
Thus, for now, I'm voting for Spitllama again.

Also, how do you know Davy hasn't used his power yet, Liggy?
Title: Re: TWG 65: Haunting Spirits
Post by: mikey on March 19, 2014, 07:26:12 PM
Mashi I'm disappointed in you.
I guess I'll take my vote off you now, but who to put it on...
eh, wolf I guess.

And I think it would be better to revive davy personally because we've essentially confirmed his role, so we can get another confirmed human back?
Title: Re: TWG 65: Haunting Spirits
Post by: Mashi on March 19, 2014, 07:38:49 PM
It's easy to prove because I'll be dead at the end of this Phase anyway when I use my revive.  Not to mention that there's been no counterclaim.

I'm considering to revive Nakah, but I'm still weary.  It's definitely either him or davy though.
Title: Re: TWG 65: Haunting Spirits
Post by: mikey on March 19, 2014, 07:40:34 PM
okay so I get it now
if you bring back Nakah he can use his seer power again if he dies!
Because apparently it's likely that whoever comes back is going to get wolfed.
And that's a whole lot weaker on davy who can use his power while dead (assuming he hasn't yet)
Title: Re: TWG 65: Haunting Spirits
Post by: BlackDragonSlayer on March 19, 2014, 07:44:14 PM
Quote from: NocturneOfShadow on March 19, 2014, 07:26:12 PMAnd I think it would be better to revive davy personally because we've essentially confirmed his role, so we can get another confirmed human back?
I thought you said in the chat that you didn't want to revive davy?

Quote from: Mashi on March 19, 2014, 07:38:49 PMIt's easy to prove because I'll be dead at the end of this Phase anyway when I use my revive.  Not to mention that there's been no counterclaim.
Alright then...
Title: Re: TWG 65: Haunting Spirits
Post by: mikey on March 19, 2014, 07:47:41 PM
Quote from: BlackDragonSlayer on March 19, 2014, 07:44:14 PMI thought you said in the chat that you didn't want to revive davy?
You might be confusing me with liggy
we haven't chatted like at all
Title: Re: TWG 65: Haunting Spirits
Post by: BlackDragonSlayer on March 19, 2014, 07:55:51 PM
Quote from: NocturneOfShadow on March 19, 2014, 07:47:41 PMYou might be confusing me with liggy
we haven't chatted like at all
Weren't you in the chat with both Liggy and I?
Title: Re: TWG 65: Haunting Spirits
Post by: mikey on March 19, 2014, 07:57:27 PM
Quote from: BlackDragonSlayer on March 19, 2014, 07:55:51 PMWeren't you in the chat with both Liggy and I?
Just now?  Sadly no,
maybe you should get in the chat now though
Title: Re: TWG 65: Haunting Spirits
Post by: BlackDragonSlayer on March 19, 2014, 08:00:09 PM
Quote from: NocturneOfShadow on March 19, 2014, 07:57:27 PMJust now?  Sadly no,
maybe you should get in the chat now though
I seem to recall it being a few days ago...?
Title: Re: TWG 65: Haunting Spirits
Post by: Mashi on March 20, 2014, 07:28:31 AM
So... NocturneOfShadow, I guess???
Title: Re: TWG 65: Haunting Spirits
Post by: Toby on March 20, 2014, 04:07:02 PM
I'm going to vote for nocturne for 4 reasons.

1. He was quick with his vote on mashi
2. He seems pretty jumpy
3. Above he seems to have specifically said maybe bds confused him with light, which I found strange
4. I don't want another phantom

Sorry I haven't been too active guys, been busy with stuff
Title: Re: TWG 65: Haunting Spirits
Post by: Toby on March 20, 2014, 04:07:35 PM
Derp nocturne
Title: Re: TWG 65: Haunting Spirits
Post by: spitllama on March 20, 2014, 04:20:20 PM
wolf-- 2
boo guy-- 1
liggy-- 1
spitllama-- 1
nocturne-- 2
Title: Re: TWG 65: Haunting Spirits
Post by: mikey on March 20, 2014, 04:20:28 PM
Quote from: Toby on March 20, 2014, 04:07:02 PMI'm going to vote for nocturne for 4 reasons.

1. He was quick with his vote on mashi
2. He seems pretty jumpy
3. Above he seems to have specifically said maybe bds confused him with light, which I found strange
4. I don't want another phantom

Sorry I haven't been too active guys, been busy with stuff
1. Mashi was seered red and with 2 wolf kills and 1 human kill, it was more likely for a red to be a wolf.  After he claimed martyr I changed my vote.
2. I don't know how I seem "jumpy".  Explain please.
3. I don't remember talking to BDS and I definitely didn't say NOT to revive davy, whereas liggy did.  That's why I thought he might have confused him.
4. okay lol that's a great reason to vote.
Title: Re: TWG 65: Haunting Spirits
Post by: mikey on March 20, 2014, 04:20:57 PM
thank you for that tally spit!
Title: Re: TWG 65: Haunting Spirits
Post by: mikey on March 20, 2014, 04:26:03 PM
yay a triple post
I'm in the chat for tonight if you want to chat for a  bit :P
Title: Re: TWG 65: Haunting Spirits
Post by: Liggy on March 20, 2014, 06:00:25 PM
Nocturne if it's not too late!!!
Title: Re: TWG 65: Haunting Spirits
Post by: Greg on March 20, 2014, 06:01:34 PM
TWG 65: Haunting Spirits

Any powers that make posts are done through me. Also, players have no powers while alive (including the guardian) unless mentioned otherwise.

1. Master Wolf: After dying, can reveal a fake public seering of any player at the beginning of any phase through me. The master wolf chooses the colour. Can also post an anonymous post-death totem at any point.
2. Wolf Sniper: After dying, can instantly kill a player at any point.
3. Wolf Painter: After dying, can permanently paint a player any colour at any point.

4. Seer: Can seer while alive.
5. Guardian: After dying, he gets one chance to identify a live wolf during a night phase. If successful, the wolfing that phase is blocked. (The kill will be labeled as having been blocked, unless there was no kill that night.)
6. Human Totem: Can post an anonymous post-death totem at any point.
7. Phoenix: Can revive themselves for one phase after dying. During this phase they can speak normally, but they do not count for human numbers, they cannot vote, and they cannot send or receive private messages.
8. Human Private Totem: After dying, can send one player an anonymous private message containing whatever information they want. (Done through me, obviously.)
9. Haunting Seer: After dying, can reveal a public seering at the beginning of any phase.
10. Human Copycat: After dying, can pick any player (living or dead). Receives one use of their power. (If they pick the master wolf, they only get one of his powers (randomly chosen), and the public seering will not be fake.)
11. Human Roleblocker: At any point (including after dying), can cancel one player's ability permanently. This fails on the Master Wolf.
12. Human Martyr: While alive, can sacrifice themself at the end of any phase to revive any other player. If that player has used their ability, they will get another use upon death. Fails if used on the Phoenix. If lynched/wolfed in the same phase as they use their ability, the other kill takes precedence.

None of the players, except the Roleblocker, the Martyr, the Seer, and the Master Wolf know their identities before dying.


NocturneOfShadow was lynched. spitllama has died. davy has been revived.

1. BlackDragonSlayer
2. The_Subjective_Thought
3. wolf
4. Toby
5. Liggy
6. spitllama
7. Mashi
8. NocturneOfShadow
9. davy
10. Dude
11. Boo Guy
12. Nakah

It is now Night 3. Night 3 will end Saturday March 22, 6:00 PM, PST.
Title: Re: TWG 65: Haunting Spirits
Post by: BlackDragonSlayer on March 20, 2014, 06:05:13 PM
Wait a minute. Spitllama was the Martyr?
Title: Re: TWG 65: Haunting Spirits
Post by: spitllama on March 20, 2014, 06:20:14 PM
Plot twist, I'm dead. Wish I could keep playing but have fun hoomanz.
Title: Re: TWG 65: Haunting Spirits
Post by: Liggy on March 21, 2014, 04:23:33 AM
so um

davy use your power on Mashi!
Title: Re: TWG 65: Haunting Spirits
Post by: davy on March 21, 2014, 06:08:15 AM
Hey, I'm back alive!

Quote from: Liggy on March 21, 2014, 04:23:33 AMso um

davy use your power on Mashi!

Sure thing, Liggy.

Anyway, in case it wasn't obvious, Mashi should be the next lynch target.

The seer has, unfortunately not told me the results yet. I'm expecting him to share the results with me soon.
Title: Re: TWG 65: Haunting Spirits
Post by: Wolf on March 21, 2014, 08:22:27 AM
Haha. Your picture fits to your status davy. And one more thing: DOUBLE KILL!
Title: Re: TWG 65: Haunting Spirits
Post by: Boo Guy on March 21, 2014, 08:57:45 AM
Can someone sub for me?
Title: Re: TWG 65: Haunting Spirits
Post by: davy on March 21, 2014, 05:59:36 PM
Okay guys, Mashi is the seer. Hi claimed to me during night one, but I've decided not to reveal his role untill the very end of the phase so that he could get another result in.

Anyway, Nakah was seered green and Nocturne was seered red. This means that Nakah is the Master wolf, and Nocturne is eighter a wolf or the coppycat. As a sniping or a painting could really hurt us in this stage of the game, I've decided to roleblock him.

I assume that I will die this phase. That will leave 7 players, out of which one or two are wolves. Mashi's seering result will eighter return a green, which means that there are two confirmed humans, or a red, which means that we'll eighter lynch the final wolf or the coppycat.

Well, since I've got eight minutes left until the phase end I'm going to post what I think each human role should do upon death:

Guardian: Try to guess who the wolf is during night phase 4, because it gives us an extra seering.
Haunting seer: Use your power in the first night phase after dying on a player which hasn't been seer'd yet.
Copycat (in case you're still alive): Copying Mashi's power should grant you a haunting seering. Look at the discription for Haunting Seer for it's use.
Totem, Phoenix, Private Totem: Just use your power during the first night phase after dying so that we can identify you.

Well, that's pretty much it. See you in afterlife postgame.
Title: Re: TWG 65: Haunting Spirits
Post by: Wolf on March 21, 2014, 07:13:48 PM
So there's only 2 or 1 more wolf. Hmmmmm......
Title: Re: TWG 65: Haunting Spirits
Post by: Greg on March 22, 2014, 06:08:53 PM
TWG 65: Haunting Spirits

Any powers that make posts are done through me. Also, players have no powers while alive (including the guardian) unless mentioned otherwise.

1. Master Wolf: After dying, can reveal a fake public seering of any player at the beginning of any phase through me. The master wolf chooses the colour. Can also post an anonymous post-death totem at any point.
2. Wolf Sniper: After dying, can instantly kill a player at any point.
3. Wolf Painter: After dying, can permanently paint a player any colour at any point.

4. Seer: Can seer while alive.
5. Guardian: After dying, he gets one chance to identify a live wolf during a night phase. If successful, the wolfing that phase is blocked. (The kill will be labeled as having been blocked, unless there was no kill that night.)
6. Human Totem: Can post an anonymous post-death totem at any point.
7. Phoenix: Can revive themselves for one phase after dying. During this phase they can speak normally, but they do not count for human numbers, they cannot vote, and they cannot send or receive private messages.
8. Human Private Totem: After dying, can send one player an anonymous private message containing whatever information they want. (Done through me, obviously.)
9. Haunting Seer: After dying, can reveal a public seering at the beginning of any phase.
10. Human Copycat: After dying, can pick any player (living or dead). Receives one use of their power. (If they pick the master wolf, they only get one of his powers (randomly chosen), and the public seering will not be fake.)
11. Human Roleblocker: At any point (including after dying), can cancel one player's ability permanently. This fails on the Master Wolf.
12. Human Martyr: While alive, can sacrifice themself at the end of any phase to revive any other player. If that player has used their ability, they will get another use upon death. Fails if used on the Phoenix. If lynched/wolfed in the same phase as they use their ability, the other kill takes precedence.

None of the players, except the Roleblocker, the Martyr, the Seer, and the Master Wolf know their identities before dying.


Mashi has died.

1. BlackDragonSlayer
2. The_Subjective_Thought
3. wolf
4. Toby
5. Liggy
6. spitllama
7. Mashi
8. NocturneOfShadow
9. davy
10. Dude
11. Boo Guy
12. Nakah

It is now Day 3. Day 3 will end Monday March 24, 5:00 PM, PST.
Title: Re: TWG 65: Haunting Spirits
Post by: BlackDragonSlayer on March 23, 2014, 01:31:09 PM
So, uh... anybody?


On another note, I hope Mashi was a decoy.
Title: Re: TWG 65: Haunting Spirits
Post by: Liggy on March 23, 2014, 07:11:03 PM
Sorry, won't be able to post much until Tuesday night!  :(
Title: Re: TWG 65: Haunting Spirits
Post by: Greg on March 24, 2014, 06:46:04 AM
So uh... nobody's really said anything, and the phase ends in about 12 hours!
Title: Re: TWG 65: Haunting Spirits
Post by: davy on March 24, 2014, 07:11:23 AM
Quote from: BlackDragonSlayer on March 23, 2014, 01:31:09 PMSo, uh... anybody?


On another note, I hope Mashi was a decoy.
Unfortunately, no. I didn't realise when the phase would end (you know, because I had been dead and such) so I assumed it would be a one-day-night phase. I appologize for that mistake (though seriously, had spitllama used his power during last phase, it wouldn't be possible to make a mistake like that).

The only players that didn't claim to me were Nakah and Wolf.

Going to think about who to lynch later today.
Title: Re: TWG 65: Haunting Spirits
Post by: BlackDragonSlayer on March 24, 2014, 11:06:25 AM
Quote from: davy on March 24, 2014, 07:11:23 AMUnfortunately, no. I didn't realise when the phase would end (you know, because I had been dead and such) so I assumed it would be a one-day-night phase. I appologize for that mistake (though seriously, had spitllama used his power during last phase, it wouldn't be possible to make a mistake like that).

The only players that didn't claim to me were Nakah and Wolf.

Going to think about who to lynch later today.
:-\

There aren't many active people around...
Title: Re: TWG 65: Haunting Spirits
Post by: davy on March 24, 2014, 02:01:58 PM
Dude

With so many inactives it's hard to decide for a lynch. Dude has a wolf strategy of laying low, so that would point to him being a wolf. Otherwise, I have really no idea.
Title: Re: TWG 65: Haunting Spirits
Post by: Dude on March 24, 2014, 02:32:28 PM
wolf

I would go for lynching BDS but he's active and considering everyone else is inactive, that would pretty much destroy all activity in this game lol.
Title: Re: TWG 65: Haunting Spirits
Post by: BlackDragonSlayer on March 24, 2014, 02:56:43 PM
Aside from wanting to lynch me (:P), I agree with Dude a bit; wolf hasn't even said that much during this game (and/or done anything very contributive). Dude has the capacity to be active and contributive.

Other than wolf/Dude, I would vote for Toby, but similarly to what Dude said, he's also sort-of active, and killing him certainly wouldn't help (which brings me to a message for everybody: POST MORE! Say things!).
Title: Re: TWG 65: Haunting Spirits
Post by: Wolf on March 24, 2014, 03:59:55 PM
No wait! The reason why I didn't post is because I really had nothing to say. And really i'm no wolf. Even though my name is wolf, O honestly have to say that all these years playing TWG, I never became a wolf. So pls don't lynch me pls not my brains. But I do have a power after I die so if you want to trigger it then go ahead.
Title: Re: TWG 65: Haunting Spirits
Post by: BlackDragonSlayer on March 24, 2014, 05:33:25 PM
Well, uh, apparently the phase already ended?

If not, then wolf.
Title: Re: TWG 65: Haunting Spirits
Post by: Greg on March 24, 2014, 05:38:44 PM
welp forgot I changed the phase end time

update in a minute: BDS's vote isn't going to count
Title: Re: TWG 65: Haunting Spirits
Post by: Greg on March 24, 2014, 05:41:33 PM
TWG 65: Haunting Spirits

Any powers that make posts are done through me. Also, players have no powers while alive (including the guardian) unless mentioned otherwise.

1. Master Wolf: After dying, can reveal a fake public seering of any player at the beginning of any phase through me. The master wolf chooses the colour. Can also post an anonymous post-death totem at any point.
2. Wolf Sniper: After dying, can instantly kill a player at any point.
3. Wolf Painter: After dying, can permanently paint a player any colour at any point.

4. Seer: Can seer while alive.
5. Guardian: After dying, he gets one chance to identify a live wolf during a night phase. If successful, the wolfing that phase is blocked. (The kill will be labeled as having been blocked, unless there was no kill that night.)
6. Human Totem: Can post an anonymous post-death totem at any point.
7. Phoenix: Can revive themselves for one phase after dying. During this phase they can speak normally, but they do not count for human numbers, they cannot vote, and they cannot send or receive private messages.
8. Human Private Totem: After dying, can send one player an anonymous private message containing whatever information they want. (Done through me, obviously.)
9. Haunting Seer: After dying, can reveal a public seering at the beginning of any phase.
10. Human Copycat: After dying, can pick any player (living or dead). Receives one use of their power. (If they pick the master wolf, they only get one of his powers (randomly chosen), and the public seering will not be fake.)
11. Human Roleblocker: At any point (including after dying), can cancel one player's ability permanently. This fails on the Master Wolf.
12. Human Martyr: While alive, can sacrifice themself at the end of any phase to revive any other player. If that player has used their ability, they will get another use upon death. Fails if used on the Phoenix. If lynched/wolfed in the same phase as they use their ability, the other kill takes precedence.

None of the players, except the Roleblocker, the Martyr, the Seer, and the Master Wolf know their identities before dying.


Dude was lynched.

1. BlackDragonSlayer
2. The_Subjective_Thought
3. wolf
4. Toby
5. Liggy
6. spitllama
7. Mashi
8. NocturneOfShadow
9. davy
10. Dude
11. Boo Guy
12. Nakah

It is now Night 4. Night 4 will end Tuesday March 25, 6:00 PM, PST.
Title: Re: TWG 65: Haunting Spirits
Post by: BlackDragonSlayer on March 24, 2014, 05:43:54 PM
Quote from: Greg on March 24, 2014, 05:41:33 PMDude was lynched.
*shrug*

I should've voted earlier. Oh well. Maybe this will serve as an example for people to be more active, HRM!?!?
Title: Re: TWG 65: Haunting Spirits
Post by: Toby on March 25, 2014, 01:07:54 AM
Oops.

Been busy with work, sorry for my inactivity.
Title: Re: TWG 65: Haunting Spirits
Post by: Wolf on March 25, 2014, 03:25:05 AM
Wow. Never thought i'd live.
Title: Re: TWG 65: Haunting Spirits
Post by: Greg on March 25, 2014, 11:27:52 AM
Hey so does anyone mind if I push the update to 5:30?

Because if not I'm pushing the update to 5:30.
Title: Re: TWG 65: Haunting Spirits
Post by: Toby on March 25, 2014, 04:55:43 PM
I don't but best making sure with the wolves since night time is their planning time.
Title: Re: TWG 65: Haunting Spirits
Post by: Greg on March 25, 2014, 05:30:02 PM
TWG 65: Haunting Spirits

Any powers that make posts are done through me. Also, players have no powers while alive (including the guardian) unless mentioned otherwise.

1. Master Wolf: After dying, can reveal a fake public seering of any player at the beginning of any phase through me. The master wolf chooses the colour. Can also post an anonymous post-death totem at any point.
2. Wolf Sniper: After dying, can instantly kill a player at any point.
3. Wolf Painter: After dying, can permanently paint a player any colour at any point.

4. Seer: Can seer while alive.
5. Guardian: After dying, he gets one chance to identify a live wolf during a night phase. If successful, the wolfing that phase is blocked. (The kill will be labeled as having been blocked, unless there was no kill that night.)
6. Human Totem: Can post an anonymous post-death totem at any point.
7. Phoenix: Can revive themselves for one phase after dying. During this phase they can speak normally, but they do not count for human numbers, they cannot vote, and they cannot send or receive private messages.
8. Human Private Totem: After dying, can send one player an anonymous private message containing whatever information they want. (Done through me, obviously.)
9. Haunting Seer: After dying, can reveal a public seering at the beginning of any phase.
10. Human Copycat: After dying, can pick any player (living or dead). Receives one use of their power. (If they pick the master wolf, they only get one of his powers (randomly chosen), and the public seering will not be fake.)
11. Human Roleblocker: At any point (including after dying), can cancel one player's ability permanently. This fails on the Master Wolf.
12. Human Martyr: While alive, can sacrifice themself at the end of any phase to revive any other player. If that player has used their ability, they will get another use upon death. Fails if used on the Phoenix. If lynched/wolfed in the same phase as they use their ability, the other kill takes precedence.

None of the players, except the Roleblocker, the Martyr, the Seer, and the Master Wolf know their identities before dying.


davy was killed.

1. BlackDragonSlayer
2. The_Subjective_Thought
3. wolf
4. Toby
5. Liggy
6. spitllama
7. Mashi
8. NocturneOfShadow
9. davy
10. Dude
11. Boo Guy
12. Nakah

It is now Day 4. Day 4 will end Thursday March 27, 6:00 PM, PST.

wolf is Green.
Title: Re: TWG 65: Haunting Spirits
Post by: Wolf on March 26, 2014, 05:51:27 AM
Be green and you'll be greedy.
Title: Re: TWG 65: Haunting Spirits
Post by: BlackDragonSlayer on March 26, 2014, 01:22:08 PM
Alrighty then, I guess wolf isn't one. :P

Right now, I'm thinking about lynching Liggy; aside from he fact that he's been lying low (especially recently), looking back at his other posts, his jump on the Mashi lynch seems as if he might've been working in conjunction with Nakah, who was likely the Master Wolf (now that we know that Mashi was the seer, and the fact that there likely weren't any painting shenanigans beforehand).
Title: Re: TWG 65: Haunting Spirits
Post by: Liggy on March 26, 2014, 02:21:41 PM
Quote from: Liggy on March 23, 2014, 07:11:03 PMSorry, won't be able to post much until Tuesday night!  :(
???

Tuesday came along and there was nothing to say.  Sorry!

I still stand by me decision that suspecting Mashi was the logical thing to do at the time, even if it turns out it wasn't accurate.  I'll be in the chat later tonight to discuss ths, however.
Title: Re: TWG 65: Haunting Spirits
Post by: Wolf on March 27, 2014, 03:01:04 AM
Liggy.
I agree with bds. He hasn't been active for 2 nights.
Title: Re: TWG 65: Haunting Spirits
Post by: Liggy on March 27, 2014, 04:41:23 AM
Wolf has never really done anything useful in this game, and is clearly voting for me without reading my posts.
Title: Re: TWG 65: Haunting Spirits
Post by: Wolf on March 27, 2014, 08:06:25 AM
Actually I did read all your posts. Besides, there's only 5 players left. Wait. Now I think of it, boo guy was silent. He didn't post much. So maybe boo guy??? So if it's not liggy of bds, then it's toby or boo guy. But I don't think greg would have picked a non experienced player as a wolf. And besides, we've voted toby once. although he didn't die, I think it's toby. And if there's another wolf, then....... Hm... I don't know about the other one. Here you go. This is what I think. Tried to be helpful.
Title: Re: TWG 65: Haunting Spirits
Post by: Greg on March 27, 2014, 09:50:42 AM
I might have picked anyone as a wolf! It was done through random.org.

Also, I'm going to have to push the phase end to 7:00 PM PST, today (about 9 hours from now). If I'm late, I'm not going to count anything that happens after 7!
Title: Re: TWG 65: Haunting Spirits
Post by: BlackDragonSlayer on March 27, 2014, 10:39:53 AM
Quote from: Liggy on March 27, 2014, 04:41:23 AMWolf has never really done anything useful in this game, and is clearly voting for me without reading my posts.
Liggy, he's green... since we know Mashi was the seer, and there likely weren't any painting shenanigans before then, we most likely got at least the Master Wolf already because of the earlier (red) seering on Mashi.
Title: Re: TWG 65: Haunting Spirits
Post by: Liggy on March 27, 2014, 01:31:05 PM
Oh forgot that.  Whoops!
Title: Re: TWG 65: Haunting Spirits
Post by: Toby on March 27, 2014, 05:28:55 PM
I'm going to vote BDS.

He seems to be pushing a bit for this Liggy lynch although there isn't really anything on Liggy, plus Liggy is usually a pretty active player and I think we can all agree that in normal circumstances you're most likely to be active as a wolf than as a human.

There is really nothing up this vote. It's mainly a safety.
Title: Re: TWG 65: Haunting Spirits
Post by: BlackDragonSlayer on March 27, 2014, 06:24:53 PM
Quote from: Toby on March 27, 2014, 05:28:55 PMI'm going to vote BDS.

He seems to be pushing a bit for this Liggy lynch although there isn't really anything on Liggy, plus Liggy is usually a pretty active player and I think we can all agree that in normal circumstances you're most likely to be active as a wolf than as a human.

There is really nothing up this vote. It's mainly a safety.
I've stated what I think about Liggy; I wouldn't consider that "not really anything" at all! Also, Liggy is sometimes inactive as a either a wolf or human. :P
Title: Re: TWG 65: Haunting Spirits
Post by: BlackDragonSlayer on March 27, 2014, 06:26:58 PM
And, also: Nobody else is suggesting anything on anybody else (at least, before I said anything), so I think my deductions are fairly substantial, at least when you take into consideration the general inactivity in this game, and what little we have to go on.
Title: Re: TWG 65: Haunting Spirits
Post by: Greg on March 27, 2014, 07:28:18 PM
TWG 65: Haunting Spirits

Any powers that make posts are done through me. Also, players have no powers while alive (including the guardian) unless mentioned otherwise.

1. Master Wolf: After dying, can reveal a fake public seering of any player at the beginning of any phase through me. The master wolf chooses the colour. Can also post an anonymous post-death totem at any point.
2. Wolf Sniper: After dying, can instantly kill a player at any point.
3. Wolf Painter: After dying, can permanently paint a player any colour at any point.

4. Seer: Can seer while alive.
5. Guardian: After dying, he gets one chance to identify a live wolf during a night phase. If successful, the wolfing that phase is blocked. (The kill will be labeled as having been blocked, unless there was no kill that night.)
6. Human Totem: Can post an anonymous post-death totem at any point.
7. Phoenix: Can revive themselves for one phase after dying. During this phase they can speak normally, but they do not count for human numbers, they cannot vote, and they cannot send or receive private messages.
8. Human Private Totem: After dying, can send one player an anonymous private message containing whatever information they want. (Done through me, obviously.)
9. Haunting Seer: After dying, can reveal a public seering at the beginning of any phase.
10. Human Copycat: After dying, can pick any player (living or dead). Receives one use of their power. (If they pick the master wolf, they only get one of his powers (randomly chosen), and the public seering will not be fake.)
11. Human Roleblocker: At any point (including after dying), can cancel one player's ability permanently. This fails on the Master Wolf.
12. Human Martyr: While alive, can sacrifice themself at the end of any phase to revive any other player. If that player has used their ability, they will get another use upon death. Fails if used on the Phoenix. If lynched/wolfed in the same phase as they use their ability, the other kill takes precedence.

None of the players, except the Roleblocker, the Martyr, the Seer, and the Master Wolf know their identities before dying.


Liggy was lynched.

1. BlackDragonSlayer
2. The_Subjective_Thought
3. wolf
4. Toby
5. Liggy
6. spitllama
7. Mashi
8. NocturneOfShadow
9. davy
10. Dude
11. Boo Guy
12. Nakah

It is now Night 5. Night 5 will end Friday March 28, 7:00 PM, PST.
Title: Re: TWG 65: Haunting Spirits
Post by: Greg on March 28, 2014, 06:58:02 PM
TWG 65: Haunting Spirits

Any powers that make posts are done through me. Also, players have no powers while alive (including the guardian) unless mentioned otherwise.

1. Master Wolf: After dying, can reveal a fake public seering of any player at the beginning of any phase through me. The master wolf chooses the colour. Can also post an anonymous post-death totem at any point.
2. Wolf Sniper: After dying, can instantly kill a player at any point.
3. Wolf Painter: After dying, can permanently paint a player any colour at any point.

4. Seer: Can seer while alive.
5. Guardian: After dying, he gets one chance to identify a live wolf during a night phase. If successful, the wolfing that phase is blocked. (The kill will be labeled as having been blocked, unless there was no kill that night.)
6. Human Totem: Can post an anonymous post-death totem at any point.
7. Phoenix: Can revive themselves for one phase after dying. During this phase they can speak normally, but they do not count for human numbers, they cannot vote, and they cannot send or receive private messages.
8. Human Private Totem: After dying, can send one player an anonymous private message containing whatever information they want. (Done through me, obviously.)
9. Haunting Seer: After dying, can reveal a public seering at the beginning of any phase.
10. Human Copycat: After dying, can pick any player (living or dead). Receives one use of their power. (If they pick the master wolf, they only get one of his powers (randomly chosen), and the public seering will not be fake.)
11. Human Roleblocker: At any point (including after dying), can cancel one player's ability permanently. This fails on the Master Wolf.
12. Human Martyr: While alive, can sacrifice themself at the end of any phase to revive any other player. If that player has used their ability, they will get another use upon death. Fails if used on the Phoenix. If lynched/wolfed in the same phase as they use their ability, the other kill takes precedence.

None of the players, except the Roleblocker, the Martyr, the Seer, and the Master Wolf know their identities before dying.


Toby has died.

1. BlackDragonSlayer
2. The_Subjective_Thought
3. wolf
4. Toby
5. Liggy
6. spitllama
7. Mashi
8. NocturneOfShadow
9. davy
10. Dude
11. Boo Guy
12. Nakah

It is now Day 5. Day 5 will end Saturday March 28, 6:00 PM, PST.
Title: Re: TWG 65: Haunting Spirits
Post by: Wolf on March 28, 2014, 09:33:20 PM
Boo guy. Definetly!
Title: Re: TWG 65: Haunting Spirits
Post by: Greg on March 29, 2014, 06:39:23 AM
If that's a vote you have to bold it for me to count it.
Title: Re: TWG 65: Haunting Spirits
Post by: Wolf on March 29, 2014, 08:02:20 AM
Sorrrry.
boo guy
Title: Re: TWG 65: Haunting Spirits
Post by: BlackDragonSlayer on March 29, 2014, 02:34:55 PM
Boo Guy
Title: Re: TWG 65: Haunting Spirits
Post by: Greg on March 29, 2014, 03:53:25 PM
I-I-I-Insta!

TWG 65: Haunting Spirits


Any powers that make posts are done through me. Also, players have no powers while alive (including the guardian) unless mentioned otherwise.

1. Master Wolf: After dying, can reveal a fake public seering of any player at the beginning of any phase through me. The master wolf chooses the colour. Can also post an anonymous post-death totem at any point.
2. Wolf Sniper: After dying, can instantly kill a player at any point.
3. Wolf Painter: After dying, can permanently paint a player any colour at any point.

4. Seer: Can seer while alive.
5. Guardian: After dying, he gets one chance to identify a live wolf during a night phase. If successful, the wolfing that phase is blocked. (The kill will be labeled as having been blocked, unless there was no kill that night.)
6. Human Totem: Can post an anonymous post-death totem at any point.
7. Phoenix: Can revive themselves for one phase after dying. During this phase they can speak normally, but they do not count for human numbers, they cannot vote, and they cannot send or receive private messages.
8. Human Private Totem: After dying, can send one player an anonymous private message containing whatever information they want. (Done through me, obviously.)
9. Haunting Seer: After dying, can reveal a public seering at the beginning of any phase.
10. Human Copycat: After dying, can pick any player (living or dead). Receives one use of their power. (If they pick the master wolf, they only get one of his powers (randomly chosen), and the public seering will not be fake.)
11. Human Roleblocker: At any point (including after dying), can cancel one player's ability permanently. This fails on the Master Wolf.
12. Human Martyr: While alive, can sacrifice themself at the end of any phase to revive any other player. If that player has used their ability, they will get another use upon death. Fails if used on the Phoenix. If lynched/wolfed in the same phase as they use their ability, the other kill takes precedence.

None of the players, except the Roleblocker, the Martyr, the Seer, and the Master Wolf know their identities before dying.


Boo Guy was lynched.

1. BlackDragonSlayer
2. The_Subjective_Thought
3. wolf
4. Toby
5. Liggy
6. spitllama
7. Mashi
8. NocturneOfShadow
9. davy
10. Dude
11. Boo Guy
12. Nakah

Game Over: Wolves win.
Post-game up in a bit.
Title: Re: TWG 65: Haunting Spirits
Post by: Yugi on March 29, 2014, 03:59:22 PM
inb4 wolf was a wolf