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Other => Off-Topic => The Werewolf Game => Topic started by: Mashi on April 07, 2014, 05:54:05 PM

Poll
Question: Answer.
Option 1: NocturneOfShadow's TWG 66: Classic Mafia-Village of Masks votes: 3
Option 2: Yugi's TWG 66: Dustbowl Dustbowl: Now with Weather votes: 3
Option 3: davy's TWG 66: God Bless the RNG votes: 1
Option 4: wolf's TWG 66: The Outlaw votes: 2
Title: TWG 66: Host Sign Ups
Post by: Mashi on April 07, 2014, 05:54:05 PM
Interest seems to be low, so I would suggest games not have any more than 12 Players and possibly even a bit fewer.
Title: Re: TWG 66: Host Sign Ups
Post by: mikey on April 07, 2014, 06:38:27 PM
TWG LXVI:
Classic Mafia-Village of Masks

1. Mafia Member
2. Mafia Member

10. Framed Villager
11. Doctor
12. Detective

3. Villager
4. Villager
5. Villager
6. Villager
7. Villager
8. Villager
9. Villager

Mafia=wolves
Villager=humans
Framed Villager=miller
Doctor=Guardian
Detective=seer

At the beginning of every night 2 players chosen at random will swap colors.  They will be informed of the color swap, but not who they were swapped with or what color they have become.  Every night each Villager has the ability to do one bit of detective work, but dies at the end of the next day phase.

Can easily take out 1-3 villagers
Title: Re: TWG 66: Host Sign Ups
Post by: Yugi on April 07, 2014, 11:43:35 PM
sure i'll make a game

TWG 66: Dustbowl Dustbowl: Now with Weather

1. Protected Wolf
2. Wolf
3. Wolf

4. Human
5. Human
6. Human
7. Human
8. Human
9. Human
10. Human
11. Human
12. Human

The protected wolf is a special kind of wolf. At the beginning of the game, the protected wolf's identity will be revealed to the thread. This is balanced by the fact that to kill him, all other wolves must be dead. If the majority vote for him, the lynch won't happen (though phantoms won't be delivered) and the person with the second most amount of votes will be lynched instead.

Thoughts?
Title: Re: TWG 66: Host Sign Ups
Post by: BlackDragonSlayer on April 08, 2014, 12:35:22 AM
Quote from: Yugi on April 07, 2014, 11:43:35 PMThoughts?
Iiiiiinnnteresting.
Title: Re: TWG 66: Host Sign Ups
Post by: davy on April 09, 2014, 03:03:38 PM
TWG LXVI: God Bless the RNG


1. Master Wolf (thinks he is a normal wolf)
2. Wolf
3. Wolf

4. Human
5. Human
6. Human
7. Human
8. Human
9. Human
10. Human
11. Human
12. Miller

At the end of every night phase each of the following happens:
   A random player dies (wolf target excluded)
   A random dead player is revived (including players that would die that night phase)
   A random player is seered publicly.
   A random player is guarded (guarding works for both the wolf kill and the random kill).
   A random player is painted blue for that night phase only.
Title: Re: TWG 66: Host Sign Ups
Post by: Wolf on April 10, 2014, 02:33:10 AM
TWG LXVI: The Outlaw


1.Wolf
2. Wolf
3. Wolf

4. Human
5. Human
6. Human
7. Human
8. Human (Cop)
9. Human (Cop)
10. Human (Doctor)

11. Outlaw
12. Outlaw
13. Outlaw


A the end of every night, the following stuff happens,
1. The wolves get to pick on a player and kill him/her.
2. Before the wolves kill anyone, the Doctor will take a guess on who will get killed by the wolves.
If he/she guesses correctly, then the target will survive.
If not, then the target just dies.
3. The Outlaws will steal gold from a player.
Every player (Wolves excluded) has a gold.
If they lose it, then they are painted Brown.
If the Outlaws pick a Wolf, then one of them will lose a gold and will be painted.
If the Outlaws get more than 8 gold(including there own gold), then the Outlaws win.
If the wolves kill all the humans, then the Wolves win.
If the Humans kill all the wolves, then the Humans win.
And if all the Outlaws die, then the humans get to know who is a Wolf.(only one)
And the Cops get to pick a player every end of the night phase.
If they picked a wolf, then they get to know that he/she is a Wolf.
If they pick an Outlaw, then they get to know that too.
But if they pick a Human, then one of the cops will die.





Title: Re: TWG 66: Host Sign Ups
Post by: Yugi on April 10, 2014, 07:37:22 PM
Noctorne: The game is pretty balanced, although if you want people to play your game, you should at least format it properly! Put the specials between the wolves and humans, and add spaces between every group, and it's fine!

Yugi: hey should I give humans more of a punishment for failing to kill the protected wolf?

davy: I really don't like how the game is pretty much entirely luck based the humans. They could be making a lead, and a wolf could end up getting revived. They could be near even with the wolves, and a random player could die. Try to make the RNG changes more minor and it'll be fine.

wolf: you know your game is balanced when the third party roles can't actually win

When does the poll go up?
Title: Re: TWG 66: Host Sign Ups
Post by: davy on April 11, 2014, 02:00:47 AM
Quote from: Yugi on April 10, 2014, 07:37:22 PMdavy: I really don't like how the game is pretty much entirely luck based the humans. They could be making a lead, and a wolf could end up getting revived. They could be near even with the wolves, and a random player could die. Try to make the RNG changes more minor and it'll be fine.

The game is as much luck based for the wolves as for the humans (remember, they can die during the night phase too and a human might be revived the next phase. Also there's a random seer which is only helpful for the humans).

My idea was to make the game very luck-based and chaotic while still keeping some strategy in it (wolf and lynch targets). I understand that some or maybe a lot of players will dislike that, but I think it's worth a try.
Title: Re: TWG 66: Host Sign Ups
Post by: Mashi on April 11, 2014, 05:46:53 AM
I'll put up the poll today at 11PM EST.
Title: Re: TWG 66: Host Sign Ups
Post by: mikey on April 11, 2014, 05:52:31 AM
Quote from: Yugi on April 10, 2014, 07:37:22 PMNoctorne: The game is pretty balanced, although if you want people to play your game, you should at least format it properly! Put the specials between the wolves and humans, and add spaces between every group, and it's fine!

Yugi: hey should I give humans more of a punishment for failing to kill the protected wolf?

davy: I really don't like how the game is pretty much entirely luck based the humans. They could be making a lead, and a wolf could end up getting revived. They could be near even with the wolves, and a random player could die. Try to make the RNG changes more minor and it'll be fine.

wolf: you know your game is balanced when the third party roles can't actually win

When does the poll go up?
fixed.
Didn't know there was a proper format :P
Title: Re: TWG 66: Host Sign Ups
Post by: Wolf on April 11, 2014, 07:32:54 AM
Quote from: Yugi on April 10, 2014, 07:37:22 PMwolf: you know your game is balanced when the third party roles can't actually win

When does the poll go up?
thats what makes mine unique! ::)
Title: Re: TWG 66: Host Sign Ups
Post by: fank009 on April 11, 2014, 02:26:33 PM
Quote from: wolf on April 11, 2014, 07:32:54 AMthats what makes mine unique! ::)
So, I have a 3/12 chance of not being able to win...
Might as well play davy's game :P
yugi, the only flaw in your game I see is that it depends on who the protected wolf is (i.e me over noct)

I was going to put my team game up... but I'm going to wait till the summer for my "big" game
Title: Re: TWG 66: Host Sign Ups
Post by: Yugi on April 11, 2014, 02:27:23 PM
Quote from: wolf on April 11, 2014, 07:32:54 AMthats what makes mine unique! ::)
You're using the wrong word. The word you're thinking is stupid.
Title: Re: TWG 66: Host Sign Ups
Post by: mikey on April 11, 2014, 02:57:37 PM
Quote from: fank009 on April 11, 2014, 02:26:33 PMSo, I have a 3/12 chance of not being able to win...
Might as well play davy's game :P
yugi, the only flaw in your game I see is that it depends on who the protected wolf is (i.e me over noct)

I was going to put my team game up... but I'm going to wait till the summer for my "big" game
Fank, you have a point.  If I was the protected wolf, that would practically be handing the humans a win :P

Quote from: Yugi on April 11, 2014, 02:27:23 PMYou're using the wrong word. The word you're thinking is stupid.

Why don't the outlaws have a chance of winning again?
Title: Re: TWG 66: Host Sign Ups
Post by: Yugi on April 11, 2014, 03:08:08 PM
Quote from: NocturneOfShadow on April 11, 2014, 02:57:37 PMWhy don't the outlaws have a chance of winning again?
> Have to collect 8 coins from the humans
> 7 Humans
Title: Re: TWG 66: Host Sign Ups
Post by: BlackDragonSlayer on April 11, 2014, 03:08:18 PM
Quote from: fank009 on April 11, 2014, 02:26:33 PMyugi, the only flaw in your game I see is that it depends on who the protected wolf is (i.e me over noct)
How about if the wolves choose Night 1 who becomes the Protected Wolf (and if they don't, it is chosen randomly)?

Quote from: NocturneOfShadow on April 11, 2014, 02:57:37 PMWhy don't the outlaws have a chance of winning again?
If I'm analyzing this correctly, then there aren't enough Night phases for the Outlaws to collect all the gold they need to win.

EDIT:
Quote from: Yugi on April 11, 2014, 03:08:08 PM> Have to collect 8 coins from the humans
> 7 Humans
I thought the Outlaws started with Gold?
Title: Re: TWG 66: Host Sign Ups
Post by: mikey on April 11, 2014, 03:12:03 PM
Well that's just a simple fix of fixing the gold requirement.
If they can pickpocket once each night, then just make the requirement 4-6.
Title: Re: TWG 66: Host Sign Ups
Post by: Wolf on April 11, 2014, 05:49:04 PM
Quote from: Yugi on April 11, 2014, 02:27:23 PMYou're using the wrong word. The word you're thinking is stupid.
nah. The word I was thinking was shut the fuck up yugi!
Title: Re: TWG 66: Host Sign Ups
Post by: mikey on April 11, 2014, 06:39:49 PM
Quote from: wolf on April 11, 2014, 05:49:04 PMnah. The word I was thinking was shut the fuck up yugi!
oooh gettin' snappeh

Wolf he's just trying to help :P
Title: Re: TWG 66: Host Sign Ups
Post by: braix on April 11, 2014, 08:56:18 PM
Quote from: wolf on April 11, 2014, 05:49:04 PMnah. The word I was thinking was shut the fuck up yugi!
Well, that escalated quickly. (That's 5 words, though lol.)
Title: Re: TWG 66: Host Sign Ups
Post by: mikey on April 11, 2014, 09:34:02 PM
Am I allowed to vote for my own?

I'm guessing no.
Title: Re: TWG 66: Host Sign Ups
Post by: davy on April 11, 2014, 11:29:12 PM
Quote from: NocturneOfShadow on April 11, 2014, 09:34:02 PMAm I allowed to vote for my own?

I'm guessing no.

Yes, you are allowed.



Yugi, I've given your mechanic some thought and I don't think it'll really work. The protected wolf will just be ignored the entire game untill there are three or four players left. This means the game becomes a menhunt with 2 wolves and 10 humans with a little difference during the final phase. If that's what you wanted, that's okay. If not you should probably try to change something.



Nocturne:

Proper Format
TWG LXVI:
Classic Mafia-Village of Masks

1. Mafia Member
2. Mafia Member

3. Doctor
4. Detective
5. Villager
6. Villager
7. Villager
8. Villager
9. Villager
10. Villager
11. Villager
12. Framed Villager

Mafia=wolves
Villager=humans
Framed Villager=miller
Doctor=Guardian
Detective=seer

At the beginning of every night 2 players chosen at random will swap colors.  They will be informed of the color swap, but not who they were swapped with or what color they have become.  Every night each Villager has the ability to do one bit of detective work, but dies at the end of the next day phase.
[close]

I think the game is a little human sided. Usually there are three times as many humans as wolves. In your game there are five times as many humans. Although this is a bit ballanced out a bit due to your collour swap mechanic, your investigation mechanic ballances the game in favor of the humans again.



Wolf:

Proper Format
1. Master Wolf
2. Wolf
3. Wolf

4. Cop
5. Cop
6. Doctor
7. Human
8. Human
9. Human
10. Human

11. Outlaw
12. Outlaw
13. Outlaw
[close]

Why is there a master wolf when there are no collour seers?
Title: Re: TWG 66: Host Sign Ups
Post by: Wolf on April 12, 2014, 04:12:41 AM
Hmmm.... I guess your right. then I'll take the master wolf out and put in a wolf.
Title: Re: TWG 66: Host Sign Ups
Post by: Yugi on April 13, 2014, 11:34:33 PM
oh hey I managed to tie for first without putting a vote on myself

does that mean I win

EDIT: Considering that I would have voted for myself if I was here while the poll was on, therefore winning the poll, could I please make  sign ups?
Title: Re: TWG 66: Host Sign Ups
Post by: Wolf on April 14, 2014, 05:09:35 AM
But to be fair, it's a tie. So I think we should do a revote. Only with those 2 options.
Title: Re: TWG 66: Host Sign Ups
Post by: mikey on April 14, 2014, 05:16:41 AM
yugi can have it  ::)
Title: Re: TWG 66: Host Sign Ups
Post by: Yugi on April 14, 2014, 03:51:28 PM
Quote from: NocturneOfShadow on April 14, 2014, 05:16:41 AMyugi can have it  ::)
Thanks!
Title: Re: TWG 66: Host Sign Ups
Post by: Wolf on April 15, 2014, 12:23:27 AM
Oookkk.... Then problem solved!