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NinSheetMusic => Submission Center => Submission Archive => Topic started by: Zeta on December 29, 2015, 06:58:28 AM

Title: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: Zeta on December 29, 2015, 06:58:28 AM
Submission Information:

Series: Sonic
Game: Sonic the Hedgehog 2
Console: Sega Game Gear
Title: Casino Night Zone
Instrumentation Solo Piano
Arranger: E. Gadd Industries (http://forum.ninsheetmusic.org/index.php?action=profile;u=4357)

[attachment deleted by admin]
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: E. Gadd Industries on December 29, 2015, 06:59:35 AM

Decided my previous submit was looking a bit intimidating at 3 pages, so I'm starting fresh. Tell me what you think!
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: E. Gadd Industries on December 31, 2015, 08:28:15 PM
*bump*
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: E. Gadd Industries on January 09, 2016, 08:22:25 AM
*bump*
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: E. Gadd Industries on January 12, 2016, 04:20:34 PM
BUMP
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: BrainyLucario on January 12, 2016, 05:10:58 PM
You're getting really creative with that move feature aren't you?
Since your so desperate...I'll see if i can help review it...
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: E. Gadd Industries on January 12, 2016, 05:16:12 PM
Quote from: BrainyLucario on January 12, 2016, 05:10:58 PMYou're getting really creative with that move feature aren't you?
Since your so desperate...I'll see if i can help review it...
I like the move feature. XDXD
AND THANK YOUUUU!!!!
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: BrainyLucario on January 12, 2016, 05:23:15 PM
I can see that...

Here's what I saw that should be looked at...

I might not be right, so listen to the section compared to  the real piece...and see what you can do..
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: E. Gadd Industries on January 12, 2016, 05:34:10 PM
Ok, I think the pedal feature makes it a bit TOO blurred. And I don't know if a slur would do much.
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: BrainyLucario on January 12, 2016, 05:40:31 PM
Quote from: E. Gadd Industries on January 12, 2016, 05:34:10 PMOk, I think the pedal feature makes it a bit TOO blurred. And I don't know if a slur would do much.
Mess around with the articulations a bit..i'm sure there is something you could use... I have no idea what it requires exactly...
Can anyone else take a look at this?
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: JDMEK5 on January 12, 2016, 08:15:06 PM
On every account (musically and technologically with regards to the Genesis sound capabilities) the slur is the way to go. Slur everything in the RH in measures 17-18.

-Measure 1, beat 3, RH: Move that rest down to the centered position as there are no other voices playing in that beat.
-Measure 6, beat 3-4, RH: Instead of tying the last two quarters in the triplet, rewrite them as a half note. It's technically not right, but in this case it's much more readable and simpler and prettier to do it wrong; hence the exception.
-Measure 14, beat 2, RH: The eighth rest is a little too low for my liking. Might look nicer to move it up a bit. This isn't a make-or-break thing though. Just a minor suggestion (pardon the pun!)
-Measure 14, beat 1-2, LH: Save them dotted rests for compound time signatures. Here, write it separately as a quarter rest and an eighth rest individually.
-Measure 19, RH: I would suggest just putting the clef change right before the notes play. It lowers the chance of the player missing it. Small thing but it's the small things that count.
-Meaure 32, beat 3, LH: Here I would suggest using an A# instead of B flat because of the ascending chromatic motion. Everywhere else that this occurs I think the flats are acceptable because usually they are implying the common modulation to the Aolian and Phrygian modes. Only here do I think that it should be written to chromatic standards.
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: E. Gadd Industries on January 13, 2016, 01:08:20 PM
Thanks to both of you! I'll fix it when I can get on my PC.
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: E. Gadd Industries on January 14, 2016, 05:20:34 PM
Quote from: JDMEK5 on January 12, 2016, 08:15:06 PM-Measure 1, beat 3, RH: Move that rest down to the centered position as there are no other voices playing in that beat.
-Measure 6, beat 3-4, RH: Instead of tying the last two quarters in the triplet, rewrite them as a half note. It's technically not right, but in this case it's much more readable and simpler and prettier to do it wrong; hence the exception.
-Measure 19, RH: I would suggest just putting the clef change right before the notes play. It lowers the chance of the player missing it. Small thing but it's the small things that count.
m1 beat 3: Do you mean move the 2nd voice quarter rest up?
m6 beat 3-4: Any specific way to do that? I've tried rewriting it, but it won't accept a half note because of the third quarter rest, and if I take out the quarter rest, it still won't switch to a half note.
m19: I've put it inside the measure, but at the beginning, before the rests. Is that satisfactory? I have a feeling it isn't. In that case, what would you do in Finale to move the clef over? (I'm still adjusting to Finale Full.)

I've updated everything else, though.
(Sorry for the double post)
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: TheMarioPianist on January 14, 2016, 06:06:29 PM
Quote from: JDMEK5 on January 12, 2016, 08:15:06 PM-Measure 1, beat 3, RH: Move that rest down to the centered position as there are no other voices playing in that beat.

Actually...that half note in layer one is playing...does that count, or not?
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: Altissimo on January 14, 2016, 06:13:00 PM
Quote from: E. Gadd Industries on January 14, 2016, 05:20:34 PMm6 beat 3-4: Any specific way to do that? I've tried rewriting it, but it won't accept a half note because of the third quarter rest, and if I take out the quarter rest, it still won't switch to a half note.

I think if you just scrap the measure and rewrite it it should work.
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: TheMarioPianist on January 14, 2016, 06:17:19 PM
Quote from: Altissimo on January 14, 2016, 06:13:00 PMI think if you just scrap the measure and rewrite it it should work.
That issue has been fixed. If you take a look at layer one in measure 22, that's basically how it looks now. Swing was just misinterpreted for a triplet.
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: Tobbeh99 on January 15, 2016, 06:21:19 AM
measure 6: that quarter triplet could be written as an 8th-8th-tied-quarter, since it is swing, like in the rhythm in the last two beats in measure 22. I think that notation would be better since you have never used any other triplets in your arrangement.
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: TheMarioPianist on January 15, 2016, 06:59:51 AM
Quote from: Tobbeh99 on January 15, 2016, 06:21:19 AMmeasure 6: that quarter triplet could be written as an 8th-8th-tied-quarter, since it is swing, like in the rhythm in the last two beats in measure 22. I think that notation would be better since you have never used any other triplets in your arrangement.
Quote from: TheMarioPianist on January 14, 2016, 06:17:19 PMThat issue has been fixed. If you take a look at layer one in measure 22, that's basically how it looks now. Swing was just misinterpreted for a triplet.
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: BrainyLucario on January 15, 2016, 07:55:36 AM
Quote from: Olimar12345 on January 06, 2016, 05:23:18 PMlearn3reed
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: E. Gadd Industries on January 16, 2016, 07:12:57 PM
Everything is updated. Any other changes needed?
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: E. Gadd Industries on January 26, 2016, 04:01:13 AM
/me bumps this song for hopefully the last time.
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: BrainyLucario on January 27, 2016, 08:32:56 AM
I  think you have some notes missing in m5 (RH)
I think you should have a second layer with the following notes:
Quarter rest, Eighth note (G-on the line), Eighth rest, Eighth rest, sixteenth rest, sixteenth note (G-on the line), quarter rest
Anyone else agree?
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: E. Gadd Industries on January 27, 2016, 11:23:24 AM
Quote from: BrainyLucario on January 27, 2016, 08:32:56 AMI  think you have some notes missing in m5 (RH)
I think you should have a second layer with the following notes:
Quarter rest, Eighth note (G-on the line), Eighth rest, Eighth rest, sixteenth rest, sixteenth note (G-on the line), quarter rest
Anyone else agree?
You sure it isn't quarter rest, 8, 8 rest, 8 rest, 8, quarter? Look at m7 LH second voice.  That is, if the change is needed. I can't listen to the song since I'm at school and people around me are taking an exam.
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: BrainyLucario on January 27, 2016, 11:29:15 AM
No. It seem's a lot different from that. you can see which one sounds more like it when you get home, though
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: Latios212 on January 27, 2016, 01:49:18 PM
Uh, do you mean what's already written in the second layer in the left hand?
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: BrainyLucario on January 27, 2016, 01:54:29 PM
Nope, I feel like he needs to add more notes in the RH to go along with those notes. It makes it sound more accurate IMO
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: E. Gadd Industries on January 28, 2016, 04:12:12 AM
Quote from: Latios212 on January 27, 2016, 01:49:18 PMUh, do you mean what's already written in the second layer in the left hand?
Quote from: BrainyLucario on January 27, 2016, 01:54:29 PMNope, I feel like he needs to add more notes in the RH to go along with those notes. It makes it sound more accurate IMO
Sooo..... Do I add in the notes or not?
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: BrainyLucario on January 28, 2016, 05:49:27 AM
I really think you should.
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: Tobbeh99 on January 28, 2016, 05:54:30 AM
You mean like he has done in measure 8, with the G's?
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: BrainyLucario on January 28, 2016, 07:57:26 AM
No. I actually think he just should add notes in the right hand in the same pattern as the left hand second layer of m5, just an octave higher
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: BrainyLucario on February 01, 2016, 08:16:02 AM
Why do I get the feeling that I am being ignored? If you want to know if what I'm saying should actually be changed E. Gadd, then try the change out in the mus file and compare it to the original track. If it sounds improved, then keep it. If it's incorrect, then dispose of it.
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: Tobbeh99 on February 01, 2016, 08:43:37 AM
I think the notes you're pointing out are notes from the chords. It seems like E. gadd has chose to put them in the LH. I don't know if it's better to have some accompaniment notes in the RH as well, you have to keep playability in mind as well.
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: E. Gadd Industries on February 01, 2016, 12:09:20 PM
Considering how long I've dealt with this piece, I want to keep things as simple as possible so others will actually learn to play this sheet; I'd feel better knowing that it's a piece people would play, being as this piece has been in Submissions for how long now?
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: BrainyLucario on February 01, 2016, 12:14:35 PM
Fair point. If someone would look to see if they saw any errors. It would probably get accepted.
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: E. Gadd Industries on February 02, 2016, 04:42:18 PM
Hopefully it will be accepted soon.
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: JDMEK5 on February 03, 2016, 01:16:51 PM
Depending when I'm home tonight I'll see if I can give it a glance.
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: JDMEK5 on February 04, 2016, 05:29:42 AM
Only a few small changes. Other than that, I think it's good to go. (https://dl.dropboxusercontent.com/u/93589150/Sonic%20the%20Hedgehog%202%20-%20Casino%20Night%20Zone.mus)

Oh and I gave you a working repeat.
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: E. Gadd Industries on February 04, 2016, 05:07:40 PM
The OP has been updated!
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: DonValentino on February 06, 2016, 04:01:44 AM
Please remove the mp of m. 1, when adding any dynamic, it is implied that the melody should be emphasized (be it in the RH or the LH). Also, center the last dynamic of the last measure.

With that, it's good to go.
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: Sebastian on February 06, 2016, 06:16:05 AM
This is always how I imagined measures 33-38:
Spoiler
(https://www.dropbox.com/s/jktl9iqvxn5xwqx/Screenshot%202016-02-06%2008.13.36.png?dl=1)
[close]
35 & 36 is obviously softer than 33-34 & 37-38 according to the original.
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: E. Gadd Industries on February 06, 2016, 07:42:50 AM
I'll fix it when I get back from getting a haircut!

EDIT: Never mind, the place was so busy, it was Standing Room Only

EDIT 2:
Quote from: Sebastian on February 06, 2016, 06:16:05 AMThis is always how I imagined measures 33-38:
Spoiler
(https://www.dropbox.com/s/jktl9iqvxn5xwqx/Screenshot%202016-02-06%2008.13.36.png?dl=1)
[close]
35 & 36 is obviously softer than 33-34 & 37-38 according to the original.
Sooo... Do I change that as well or leave it as is?
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: Tobbeh99 on February 06, 2016, 08:14:01 AM
Honestly I think it's up to you what you feel is the best way, unless a majority of people think it should in one way. I personally like seb's version, I think it also sounds slightly softer in the actual song. The only thing that I'd change in seb's version is to have a cresc from m.37 to the very end of m.38, sort of building up and then suddenly disappears (there are no notes in m. 39).
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: E. Gadd Industries on February 06, 2016, 08:20:49 AM
That's what I thought as well, and I initially had that. But someone in the first submission thread for this song suggested I do what I did. I'll change it back, and have the OP changed in about a minute or two.

EDIT: The OP has been updated.
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: Sebastian on February 06, 2016, 11:12:39 AM
Quote from: Tobbeh99 on February 06, 2016, 08:14:01 AMHonestly I think it's up to you what you feel is the best way, unless a majority of people think it should in one way. I personally like seb's version, I think it also sounds slightly softer in the actual song. The only thing that I'd change in seb's version is to have a cresc from m.37 to the very end of m.38, sort of building up and then suddenly disappears (there are no notes in m. 39).
Tobbeh is correct. You don't have to change what I tell you to, especially if it's something like this which could be optional.
I would highly recommend the change because I have been familiar with this song for quite a while :P
I'm also very familiar with this game.

Quote from: E. Gadd Industries on February 06, 2016, 08:20:49 AMThat's what I thought as well, and I initially had that. But someone in the first submission thread for this song suggested I do what I did. I'll change it back, and have the OP changed in about a minute or two.

EDIT: The OP has been updated.
Cool!
We'll see what Don has to say about it.
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: E. Gadd Industries on February 07, 2016, 11:57:15 AM
So, is it good enough to be accepted?
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: Bespinben on February 08, 2016, 02:30:11 PM
Much appreciation for all the community feedback on this arrangement.
Title: Re: [GG] Sonic the Hedgehog 2 - "Casino Night Zone" by E. Gadd Industries
Post by: Zeta on February 08, 2016, 02:30:18 PM
This submission has been accepted by Bespinben (http://forum.ninsheetmusic.org/index.php?action=profile;u=2510).

~Zeta, your friendly NSM-Bot