Poll
Question:
Which game will be given the title TWG LXXXIX?
Option 1: Olimar12345's Updatin'
votes: 5
Option 2: Nocturne's Thar Be n00bs in This Here Town
votes: 2
Option 3: davy's How to Kill TWG
votes: 4
- davy
- NocturneOfShadow
- Maelstrom
- E. Gadd Industries
- dajwxp
- BrainyLucario
- braixen1264
- BlackDragonSlayer
- Olimar
I'll be in
IN!!
In with hosting
Now that I have time, sub.
Edit: Out
In.
...My, what a low turnout.
I count like 5 or 4 people...shameful...
Quote from: Sebastian on February 27, 2016, 01:58:03 PMNow that I have time, sub.
haha
Subastian
Also, with 4 people you might as well just say whether you'll play or not instead of subbing.
yeah we haven't had issues requiring subs for over a year I don't think
might as well
in
Subastian lol
i'll sub too just in case
IN??? I guess this could be fun...
Are we ever going to start this back up?
probably not
Ummmm... Who of TWC is still active? I could get the passwords for some of the TWG accounts.
I'd ask Mashi but I would rather not bug him with this.
Is he the only one left?
Nakah, Bird, and Liggy are all also TWC iirc
but mashi's the most likely to actually appear
Now that I have time again, let's try to get this back on track.
Please state again if you are still in, so I can recount the number of players.
That being said, IN for playing and for hosting.
always in
wynaut
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fcdn.bulbagarden.net%2Fupload%2Fthumb%2F9%2F9e%2FBlack_White_N.png%2F150px-Black_White_N.png&hash=0ede957c6899bb734ca8d753710a0221ecb2eb46)
Hey, a werewolf game! yeah! ^^
innn
In!!! Finally!
Idk how to twg
I'll probably die on the first day. In.
I think now is a good time to nominate new TWC also. I vote for me and davy
Quote from: braixen1264 on June 26, 2016, 04:49:20 PMIdk how to twg
I'll probably die on the first day. In.
That's Brainy's job
wat
Er, wait, it's Noc's job
In.
In.
Okay, I don't think we will get many more players, so potential host should make an 8 player game. If you want to host, please submit your game before july 2nd 10:00PM CET
I'll give it a shot I guess.
Updatin'
Updaters win when all of the arrangers' submissions are gone. The updaters know each other. They have two abilities: 1) they can reject a submission (cancel the effect of a submission in use) or 2) they can accept a submission (remove an arrangers submission when not in use). The updater does not need to specify which ability they are using, only the arranger they are targeting. This ability automatically targets submissions in use over idol ones. Each updater may use one of these abilities per night phase by pm-ing the host.
Arrangers win when they kill both updaters via lynch (lol). Arrangers do not know each other. They get two "submissions." These are abilities that can be used once per night, until they are gone. When used, the arranger gets a randomized outcome of potential knowledge. The possibilities will be one of the following:
1) seer a player
2) nothing
The player will only be notified if they successfully seer another player. To use it, the arranger must pm the host.
Each day phase the players will vote to lynch someone, deleting all of their submissions and removing them from the game (Also note that this is the only way to be removed from the game). Arrangers who don't vote lose a submission. Each night phase the arrangers and updaters may choose to use one of their abilities. They may also choose not to use an ability.
1) Updater - accept/reject
2) Updater - accept/reject
3) Arranger - 2 subs
4) Arranger - 2 subs
5) Arranger - 2 subs
6) Arranger - 2 subs
7) Arranger - 2 subs
8) Arranger - 2 subs
First attempt at a game. Hopefully it's not that bad.
Thar Be n00bs in This Here Town
A New-Player Friendly Game
Master Wolf-The Master Wolf is seered green.
Wolf-The wolves know each other. Each night, the wolves may choose 1 player to kill.
Miller-The miller is seered red.
Human
Human
Human
Human-Humans don't know each other. Each day, every player votes for 1 person to lynch. The person with the most votes dies.
Seer-Each night, the seer chooses 1 person. At the beginning of the next day phase, they are sent a PM with that player's color.
Guardian-Each night, the guardian chooses 1 person. If that player would get wolfed, the day's update will say they survived a wolfing.
If this is your third TWG or less, you MUST vote for this game. New rule.
Quote from: Olimar12345 on June 29, 2016, 11:44:51 AMI'll give it a shot I guess.
Updatin'
Spoiler
Updaters win when all of the arrangers' submissions are gone. The updaters know each other. They have two abilities: 1) they can reject a submission (cancel the effect of a submission in use) or 2) they can accept a submission (remove an arrangers submission when not in use). The updater does not need to specify which ability they are using, only the arranger they are targeting. This ability automatically targets submissions in use over idol ones. Each updater may use one of these abilities per night phase by pm-ing the host.
Arrangers win when they kill both updaters via lynch (lol). Arrangers do not know each other. They get two "submissions." These are abilities that can be used once per night, until they are gone. When used, the arranger gets a randomized outcome of potential knowledge. The possibilities will be one of the following:
1) seer a player
2) nothing
The player will only be notified if they successfully seer another player. To use it, the arranger must pm the host.
Each day phase the players will vote to lynch someone, deleting all of their submissions and removing them from the game (Also note that this is the only way to be removed from the game). Arrangers who don't vote lose a submission. Each night phase the arrangers and updaters may choose to use one of their abilities. They may also choose not to use an ability.
1) Updater - accept/reject
2) Updater - accept/reject
3) Arranger - 2 subs
4) Arranger - 2 subs
5) Arranger - 2 subs
6) Arranger - 2 subs
7) Arranger - 2 subs
8) Arranger - 2 subs
First attempt at a game. Hopefully it's not that bad.
My main concerns with the game are seerings that can randomly fail and wolves with no power to kill confirmed humans. Humans can gamble and all use a sub night one, having the chance of finding both wolves immidiately, as well as the chance to confirm up to four humans. Or they might get no results and waste all their subs. Alternatively, never using subs and lynching randomly gives the humans around 3 mislynches to kill 2 wolves.
So in order to fix this, I suggest that arrangers with no subs die. Additionally, I'd suggest that rejecting a submission inverts the color results that the arrangers get rather than flat out blocking it. In that case humans won't have perfect accuracy with their succesful seerings. Finally, I suggest removing the chance of seerings randomly failing. If you think seerings are too powerful, you can add a maximum amount of subs that can be sent in each night and automatically cancel every sub beyong that.
Quote from: NocturneOfShadow on June 29, 2016, 01:01:11 PMThar Be n00bs in This Here Town
Spoiler
[/size]
A New-Player Friendly Game
Wolf
Wolf-The wolves know each other. Each night, the wolves may choose 1 player to kill.
Human
Human
Human
Human-Humans don't know each other. Each day, every player votes for 1 person to lynch. The person with the most votes dies.
Seer-Each night, the seer chooses 1 person. At the beginning of the next day phase, they are sent a PM with that player's color.
Guardian-Each night, the guardian chooses 1 person. If that player would get wolfed, the day's update will say they survived a wolfing.
If this is your third TWG or less, you MUST vote for this game. New rule.
I apperciate your attempt to make a beginner friendly game, but perfect seerings will allow the humans to wreck the wolf team, as we have seen in recent games. Therefore, I suggest changing one of the humans into a miller and one of the wolves into a Master Wolf, and then the game is good to go.
Quote from: davy on July 01, 2016, 03:53:46 PMMy main concerns with the game are seerings that can randomly fail and wolves with no power to kill confirmed humans. Humans can gamble and all use a sub night one, having the chance of finding both wolves immidiately, as well as the chance to confirm up to four humans. Or they might get no results and waste all their subs. Alternatively, never using subs and lynching randomly gives the humans around 3 mislynches to kill 2 wolves.
So in order to fix this, I suggest that arrangers with no subs die. Additionally, I'd suggest that rejecting a submission inverts the color results that the arrangers get rather than flat out blocking it. In that case humans won't have perfect accuracy with their succesful seerings. Finally, I suggest removing the chance of seerings randomly failing. If you think seerings are too powerful, you can add a maximum amount of subs that can be sent in each night and automatically cancel every sub beyong that.
Hm, I like that. For a minute I was thinking that the loss of both subs equaling death would make it too easy for the wolves to win, but then I remembered that only lynches kill players. To be fair though, this game isn't about killing players, so loosing your subs means the same thing as death (approaches wolf victory) so I guess removing players from the game upon losing subs wouldn't be that drastic. I'll add that in there.
As far as the seerings go, you're suggesting trading an upped success rate for humans for a painting ability for wolves? I think that could work. Did you mean for the seerings to still be random though? (I'll leave them this way until you respond).
try this:
Updatin'ver. 2.0
Updaters win when all of the arrangers' submissions are gone. The updaters know each other. They have two abilities: 1) they can reject a submission (inverts the color of a submission in use) or 2) they can accept a submission (remove an arrangers submission when not in use). The updater does not need to specify which ability they are using, only the arranger they are targeting. This ability automatically targets submissions in use over idol ones. Each updater may use one of these abilities per night phase by pm-ing the host.
Arrangers win when they kill both updaters via lynch (lol). Arrangers do not know each other. They get two "submissions." These are abilities that can be used once per night, until they are gone. When used, the arranger gets to seer a random player. To use it, the arranger must pm the host. Once an arranger uses both of their submission, they are dead.
Each day phase the players will vote to lynch someone, deleting all of their submissions and removing them from the game. Arrangers who don't vote lose a submission. Each night phase the arrangers and updaters may choose to use one of their abilities. They may also choose not to use an ability.
1) Updater - accept/reject
2) Updater - accept/reject
3) Arranger - 2 subs
4) Arranger - 2 subs
5) Arranger - 2 subs
6) Arranger - 2 subs
7) Arranger - 2 subs
8) Arranger - 2 subs
First attempt at a game. Hopefully it's not that bad.
Now for my own game:
TWG LXXXIX: How to Kill TWG
There's no seering in this game, so colors are just for convenience.
Wolves
1. Breaking the rules - Can wolf a player during the night phase. If he wolves a player, Inactivity cannot use its power during the same night phase.
2. Inactivity - Cannot wolf. Each night phase can target one player, except himself or Breaking the rules. That player loses his vote. If Inactivity uses its power, Breaking the rules cannot wolf during the same night phase. Inactivity's voting power changes based on the amount of times it succesfully caused a player to lose its vote:
0 times: vote counts for 1
1 time: vote counts for 1,01
2 times: vote counts for 2,01
3 times or more: Any vote he casts immediately causes an insta.
Humans:
3. TWC Member - Known for his abuse of power frivolousness, he can ban (=vigi) one player each night phase. Additionally, during any phase, but one time only, he can post the name of a player that was vigi'd followed by 'that ban was just a joke, also, frivolous.' to revive that player at the end of the phase.
4. Host - In an attempt to keep his game alive he can convince a player to keep playing (=guard) each night phase. This protects them from both Inactivity and Breaking the rules. Cannot guard self. Each time he guards a player that was also guarded the night phase before, a random human other than the host and the guarded player loses his vote, because the game is no fun if the host has favorites. This loss of votes doesn't count towards Inactivity's voting power, unless Inactivity targets the same player at any point in the game.
5. Human
6. Human
7. Human
8. Human
Quote from: Olimar12345 on July 01, 2016, 04:13:01 PMAs far as the seerings go, you're suggesting trading an upped success rate for humans for a painting ability for wolves? I think that could work. Did you mean for the seerings to still be random though? (I'll leave them this way until you respond).
I overlooked that the seerings are random. That actually makes it better as long as the humans get to know what player they got the result from. Version 2.0 looks fine.
Quote from: davy on July 01, 2016, 04:20:22 PM3. TWC Member - Known for his abuse of power frivolousness, he can ban (=vigi) one player each night phase. Additionally, during any phase he can post the name of a player that was vigi'd followed by 'that ban was just a joke, also, frivolous.' to revive that player at the end of the night phase.
I don't care if I'm not in this time around, this game needs to be used now
I was considering a Miller, but I figured a game skewed in favor of humans would make it easier for players to focus on the core gameplay. I've added the extra colors though.
Quote from: Dudeman on July 01, 2016, 04:25:17 PMI don't care if I'm not in this time around, this game needs to be used now
it would be super easy for any of us to add a single human to our games if you want to play
Nah, I'm done with TWG for the time being. But that role was just hilarious.
Can I jump IN without throwing off the game balance?
Hey, everyone. Been a few years, but I've been watching the site update. Nice to be back.
yeah, adding a single human to any of the games seems super easy to do
I'm not really sure, part of me is saying that we should welcome any player due to the small player base, another part is saying I'd rather have a substitute to replace inactive players, which could have had come in handy during a couple of the previous games.
Poll is up.
I've decided to leave the matter of including TZP as a player or a sub to the winning host, but as for my game, I think I prefer having a sub, unless TZP doesn't want to sub.
I'll defer to whatever you think is best. If you guys decide to have a sub, that's completely fine by me, but at the same time, I don't think inactivity will be an issue with me, so I might not be the best candidate for one.
That updaters thing is kinda cool! ^^ As is everything else, haha. Welp.
Oh well, first twg, yay!
Congrats Olimar! Clarification: are the arrangers informed when they are targeted?
Congratulations Olimar. You may start your game now.
Oh cool, I'll get things running as soon as I can (probably not until after I get home from work though).
Quote from: TheZeldaPianist275 on July 06, 2016, 01:17:28 PMCongrats Olimar! Clarification: are the arrangers informed when they are targeted?
How about this:
Arrangers will notified once their first sub had been used or deleted by an updater (it won't clarify which) and will die upon losing the second.
Groovy. My body is ready.
Didn't know this was the actual sign ups and not just voting for the next game lmao but I'll jump in as a second sub
I'll put you down!
can I have my job back