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NinSheetMusic => Submission Center => Submission Archive => Topic started by: Zeta on March 02, 2016, 02:21:06 PM

Title: [3DS] Pokémon Picross - "Stage (Picross)" by Yug Guy
Post by: Zeta on March 02, 2016, 02:21:06 PM
Submission Information:

Series: Pokémon
Game: Pokémon Picross
Console: Nintendo 3DS
Title: Stage (Picross)
Instrumentation Solo Piano
Arranger: Yug Guy (http://forum.ninsheetmusic.org/index.php?action=profile;u=4424)

[attachment deleted by admin]
Title: Re: [3DS] Pokémon Picross - "Stage (Picross)" by Yug Guy
Post by: Yug_Guy on March 02, 2016, 02:23:50 PM
https://www.youtube.com/watch?v=MXtFrauMTP8

I'm gonna have to do a double-check on the name at some point. Also, any advice on incorporating the flute in m. 5-8? I wasn't entirely sure how to incorporate it in, so I left it out.
Title: Re: [3DS] Pokémon Picross - "Stage (Picross)" by Yug Guy
Post by: Bespinben on March 02, 2016, 02:27:02 PM
You have 5 measures in system 3, and 3 measures in system 5. Since the musical density of both these sections is the same, it would be better to have 4 measures fit within each of these systems.

#hypermeter
Title: Re: [3DS] Pokémon Picross - "Stage (Picross)" by Yug Guy
Post by: Yug_Guy on March 02, 2016, 02:53:46 PM
Quote from: Bespinben on March 02, 2016, 02:27:02 PMYou have 5 measures in system 3, and 3 measures in system 5. Since the musical density of both these sections is the same, it would be better to have 4 measures fit within each of these systems.
Fixed.
Title: Re: [3DS] Pokémon Picross - "Stage (Picross)" by Yug Guy
Post by: Yug_Guy on March 09, 2016, 08:27:30 AM
le bump.

Also:
Quote from: Yug_Guy on March 02, 2016, 02:23:50 PMAny advice on incorporating the flute in m. 5-8? I wasn't entirely sure how to incorporate it in, so I left it out for now.
Title: Re: [3DS] Pokémon Picross - "Stage (Picross)" by Yug Guy
Post by: JDMEK5 on March 10, 2016, 08:15:44 AM
Quote from: Yug_Guy on March 02, 2016, 02:23:50 PMI'm gonna have to do a double-check on the name at some point. Also, any advice on incorporating the flute in m. 5-8? I wasn't entirely sure how to incorporate it in, so I left it out.
Sorry, since I don't have headphones on me I can't help you with your flute dilemma atm.

But the positions of a lot of the eighth rests in the first two lines seem funky. Maybe make those proper where there's a specific place, and where there isn't, make them as consistent as possible. Right now it's kinda like a mosh pit. So whenever you have an eighth rest on a half beat where there's no notation for a second voice, center it where it should normally go. In measures 3 and 4, they seem a lot lower than they need to be.

Measures 5 and 7, LH, seem to be missing staccatos on the second notes in the 16-note figures.

The last eighth note in the RH of measures 1 and 5 are kinda confusing without close and careful examination. Maybe find a better way to notate that.
Title: Re: [3DS] Pokémon Picross - "Stage (Picross)" by Yug Guy
Post by: SlowPokemon on March 10, 2016, 11:45:08 AM
This piece is in D major, so the key signature and accidentals should be changed to reflect that appropriately.
Title: Re: [3DS] Pokémon Picross - "Stage (Picross)" by Yug Guy
Post by: Yug_Guy on March 10, 2016, 03:40:09 PM
Quote from: JDMEK5 on March 10, 2016, 08:15:44 AM*But the positions of a lot of the eighth rests in the first two lines seem funky. Maybe make those proper where there's a specific place, and where there isn't, make them as consistent as possible. Right now it's kinda like a mosh pit. So whenever you have an eighth rest on a half beat where there's no notation for a second voice, center it where it should normally go. In measures 3 and 4, they seem a lot lower than they need to be.
*Measures 5 and 7, LH, seem to be missing staccatos on the second notes in the 16-note figures.
*The last eighth note in the RH of measures 1 and 5 are kinda confusing without close and careful examination. Maybe find a better way to notate that.
Quote from: SlowPokemon on March 10, 2016, 11:45:08 AM*This piece is in D major, so the key signature and accidentals should be changed to reflect that appropriately.
Fixed. Op updated.
Title: Re: [3DS] Pokémon Picross - "Stage (Picross)" by Yug Guy
Post by: SlowPokemon on March 10, 2016, 03:43:25 PM
The only other thing I would recommend is double checking the tempo--82 isn't a standard metronome marking, so I'd check to see if either 80 or 84 bpm would be more appropriate. I almost guarantee it's not at 82. Otherwise looks good. Anyone else have opinions?
Title: Re: [3DS] Pokémon Picross - "Stage (Picross)" by Yug Guy
Post by: Yug_Guy on March 10, 2016, 03:52:16 PM
Quote from: SlowPokemon on March 10, 2016, 03:43:25 PMThe only other thing I would recommend is double checking the tempo--82 isn't a standard metronome marking, so I'd check to see if either 80 or 84 bpm would be more appropriate. I almost guarantee it's not at 82.
I'm using a bpm finder to see what tempo this is, and I swear that I keep getting exactly 82bpm. I'd change the tempo if it was slightly faster or slower, but 82 seems to be it. Here's the bpm finder I'm using (http://www.all8.com/tools/bpm.htm), and here's a link to the song if someone wants to double-check for me (https://www.youtube.com/watch?v=MXtFrauMTP8).
Title: Re: [3DS] Pokémon Picross - "Stage (Picross)" by Yug Guy
Post by: mastersuperfan on March 10, 2016, 03:54:28 PM
Quote from: SlowPokemon on March 10, 2016, 03:43:25 PMI almost guarantee it's not at 82.

It is.

It's quite common for video game music not to have standard metronome markings for their tempo; many even have a non-integral BPM.

Ninja'd
Title: Re: [3DS] Pokémon Picross - "Stage (Picross)" by Yug Guy
Post by: Latios212 on March 10, 2016, 05:18:05 PM
I always set it to the exact value (rounded to the nearest integer). It's accurate that way, and if you're using a traditional metronome you can simply choose the nearest setting. Besides, you could be using a digital metronome. Also it makes the mus and midi play back at the right speed.
Title: Re: [3DS] Pokémon Picross - "Stage (Picross)" by Yug Guy
Post by: Yug_Guy on March 10, 2016, 07:34:40 PM
Quote from: mastersuperfan on March 10, 2016, 03:54:28 PMIt's quite common for video game music not to have standard metronome markings for their tempo; many even have a non-integral BPM.
Quote from: Latios212 on March 10, 2016, 05:18:05 PMI always set it to the exact value (rounded to the nearest integer). It's accurate that way, and if you're using a traditional metronome you can simply choose the nearest setting. Besides, you could be using a digital metronome. Also it makes the mus and midi play back at the right speed.
Cool. Anything else then?
Title: Re: [3DS] Pokémon Picross - "Stage (Picross)" by Yug Guy
Post by: SlowPokemon on March 10, 2016, 07:46:29 PM
Okay cool. I haven't had the time to actually double check any of my musical suggestions, I was just saying that looking at the sheet 82 seemed a bit odd. Good to know it's all accurate.
Title: Re: [3DS] Pokémon Picross - "Stage (Picross)" by Yug Guy
Post by: Yug_Guy on March 19, 2016, 12:16:39 PM
Quote from: Yug_Guy on March 10, 2016, 07:34:40 PMAnything else then?
Title: Re: [3DS] Pokémon Picross - "Stage (Picross)" by Yug Guy
Post by: Yug_Guy on March 26, 2016, 10:09:41 AM
Anything else?
Title: Re: [3DS] Pokémon Picross - "Stage (Picross)" by Yug Guy
Post by: Yug_Guy on April 05, 2016, 08:02:59 PM
Quote from: Yug_Guy on March 26, 2016, 10:09:41 AMAnything else?
Title: Re: [3DS] Pokémon Picross - "Stage (Picross)" by Yug Guy
Post by: Zeila on April 05, 2016, 08:51:09 PM
- You're missing the indent
- in m1/4, beat 4 should be and A and F#
- There's an E on the and of beat 4 m6 in the RH
- There are straight Es from m13-19 with the same rhythm as the RH, but I only added them in m17-19 (tbh it doesn't really add much though)
- I tried incorporating the flute part in m5-8, but it might be better to leave it out

Folder (https://www.dropbox.com/sh/puj3yrrp7q5gxs7/AAB8lNBeiO5_m-SfX72zt4l2a?dl=0)
Title: Re: [3DS] Pokémon Picross - "Stage (Picross)" by Yug Guy
Post by: Yug_Guy on April 05, 2016, 09:07:03 PM
Quote from: Zeila on April 05, 2016, 08:51:09 PM- You're missing the indent
I did not realize this was a requirement. Thanks for fixing that for me.
Quote from: Zeila on April 05, 2016, 08:51:09 PM- I tried incorporating the flute part in m5-8, but it might be better to leave it out
Yeah. I appreciate the effort you put in to try to make it work, but I don't think it can sound natural in this arrangement. I've taken it out for now. :(

Otherwise, I've updated the OP with the rest of your changes. Thank you so much for that!
Title: Re: [3DS] Pokémon Picross - "Stage (Picross)" by Yug Guy
Post by: Yug_Guy on April 24, 2016, 10:31:57 AM
Fixed some stems that were flipped the wrong way. Otherwise,
Quote from: Yug_Guy on March 26, 2016, 10:09:41 AMAnything else?
Title: Re: [3DS] Pokémon Picross - "Stage (Picross)" by Yug Guy
Post by: Yug_Guy on May 16, 2016, 04:47:42 PM
bump
Title: Re: [3DS] Pokémon Picross - "Stage (Picross)" by Yug Guy
Post by: Yug_Guy on May 28, 2016, 07:13:07 PM
Bump?
Title: Re: [3DS] Pokémon Picross - "Stage (Picross)" by Yug Guy
Post by: JDMEK5 on May 28, 2016, 07:24:48 PM
The C# in the RH at measure 10 is unnotated for whatever reason. It's invisible despite being C natural in playback.
Title: Re: [3DS] Pokémon Picross - "Stage (Picross)" by Yug Guy
Post by: Yug_Guy on May 28, 2016, 07:33:50 PM
Quote from: JDMEK5 on May 28, 2016, 07:24:48 PMThe C# in the RH at measure 10 is unnotated for whatever reason. It's invisible despite being C natural in playback.
Fixed
Title: Re: [3DS] Pokémon Picross - "Stage (Picross)" by Yug Guy
Post by: Sebastian on June 03, 2016, 08:31:31 AM
This sheet is almost there!
I did a few edits for you since you have Notepad.
https://www.dropbox.com/sh/epm42an5x67u66s/AAA8NWAafM1PE2WvUFNiUnC4a?dl=1

What I changed:
- I fixed some wrong notes in M. 1, 2, 5, & 6, as well as some formatting.
- I right-aligned the composer/arranger.
- I put a quieter dynamic marking in M. 9. It's noticeably quieter from M. 9-12.
- It's also 2 octaves higher through those measures.
- Missing some notes from M. 13-16.
- Few wrong notes in the last 4 measures.

Also, fun fact: This is the same composer who wrote the Paper Mario music :P
 
If you don't agree with something above or if you have any questions, just ask!
Title: Re: [3DS] Pokémon Picross - "Stage (Picross)" by Yug Guy
Post by: Yug_Guy on June 03, 2016, 05:32:31 PM
Quote from: Sebastian on June 03, 2016, 08:31:31 AMIf you don't agree with something above or if you have any questions, just ask!
Nope, everything looks A-OK. Thanks! OP updated.
Title: Re: [3DS] Pokémon Picross - "Stage (Picross)" by Yug Guy
Post by: JDMEK5 on June 13, 2016, 09:35:32 PM
Latios and I went over this on Skype. Just added a few notes to measures 11 and 12. Everything else was a tad bit of formatting.

If you're good with the following result, update the OP and we'll be good to go.
https://dl.dropboxusercontent.com/u/93589150/Pokemon%20Picross%20StageJD5.mus
Title: Re: [3DS] Pokémon Picross - "Stage (Picross)" by Yug Guy
Post by: Yug_Guy on June 14, 2016, 04:11:51 PM
I was just thinking I should bump this thread today, lol.

Yeah, everything looks good. Links updated.

EDIT: The .musx file is not the correct one, and I don't know how to delete it from the NSM Panel.
Title: Re: [3DS] Pokémon Picross - "Stage (Picross)" by Yug Guy
Post by: Latios212 on June 16, 2016, 10:04:06 AM
Got it
Title: Re: [3DS] Pokémon Picross - "Stage (Picross)" by Yug Guy
Post by: Zeta on June 16, 2016, 10:04:34 AM
This submission has been accepted by Latios212 (http://forum.ninsheetmusic.org/index.php?action=profile;u=4344).

~Zeta, your friendly NSM-Bot