Given how...excited I got in the last game, I've been thinking it might not be wise for me to participate in TWG in the future unless there's a lack of players. I'll keep an eye on the topic, but I'm only in in case of emergency.
TWG XCV: The Great Minnesota Get-Together
Wow! 9 (or 10 (or even 11 (I like to be optimistic (but not really)))) of us all went to the Minnesota State Fair together and we're ready to have a blast! Unbeknownst to the group of us, two members of the party are unbelievably selfish and want to hog all the [generic food item]-on-a-sticks to themselves. But we're not going to let that happen. Are we?
1. Hungry Werewolf- Each night phase, sends a PM to the host with the name of a Player. That Player is killed. If that player was holding an Item, the Hungry Werewolf takes that Item. The Hungry Werewolf never receives an Item during distribution.
2. Fat Werewolf- As long as the Fat Werewolf is holding an Item, if the Fat Werewolf would die, instead becomes a Vanilla Werewolf and loses any Item held.
3. Foodie- Each night, sends a PM to the host with the name of an Item. The Foodie receives a PM with the name of the Player holding that Item.
4. Fitness Guru- Each night, sends a PM to the host with the name of a Player. That Player loses any Item they were holding.
5. Control Freak- Once per game, at night, may send a PM to the host asking the host to redistribute the Items. The Items will be redistributed at the end of the Phase.
6. Vanilla Human- Has no extraordinary powers, but likes food a lot, which is a superpower in its own right.
7. Vanilla Human- Has no extraordinary powers, but likes food a lot, which is a superpower in its own right.
8. Vanilla Human- Has no extraordinary powers, but likes food a lot, which is a superpower in its own right.
9. Vanilla Human- Has no extraordinary powers, but likes food a lot, which is a superpower in its own right.
Items:To consume an Item, the Player holding that Item sends a PM to the host notifying them of their intent. Once consumed, Items are removed from the game and do not return.
Mocha-On-A-Stick: A Player may consume this Item to revive another Player at the end of the next Night Phase.
Deep-Fried-Baklava-On-A-Stick: This Item is always given to the Hungry Werewolf. Since nobody likes Baklava, this Item cannot be consumed by a Player and instead can be passed on to another Player as a night action. If that Player is holding an Item already, they swap Items.
Sweet Martha's Cookies: If a Player holding Sweet Martha's Cookies would die, instead the Item is consumed and that Player's Role is publicized.
Corn-Dog-On-A-Stick: A Player may consume this Item to have their vote count as 2 during the next Day Phase.
Night Action Order:Control Freak
Hungry Werewolf
Item Actions (Including consumption)
Foodie
Fitness Guru
The game begins on a Day Phase, as does the MN State Fair. This Day Phase will be 72 hours long to ensure everyone is active. Cardflips are OFF. There will be a STORY.
If anything this game seems pretty human-sided, but I'm not sure how good the hungry wolf's item stealing ability is. I think there's a lot of room for fancy high-level play with this setup and provided it's balanced properly we could see some really cool stuff happen. With 9 players the game reaches parity in 5 phases, which means humans are allowed 2 mislynches. My first instinct is to change the Mocha ability to something more tame, but what else represents the reviving power of frozen ice cream coffee...
some people from FFR made accounts but it looks like they won't be joining for this particular game. E Gadd/Dudeman, if just one of you joined we could begin Olimar's game
Huh. Well we all know I need some of that X'D
So in