TWG CV Off the Grid: Roll of the DiceTHE GRID | | Roll 1 | Roll 2 | Roll 3 |
Roll 4 | One-shot Vigilante | Brutal Wolf | Vanilla Human |
Roll 5 | Human Odd-Night Seer | Vanilla Human | Vanilla Wolf |
Roll 6 | Wolf Roleblocker | Human Guardian | Vanilla Human |
3 Wolves
8 Humans
At the beginning of the game, a 6-sided die is rolled. The number rolled will determine how the setup is filled; a roll of 2 would produce the following setup:
1 Brutal Wolf
2 Vanilla Wolves
1 Human Guardian
7 Vanilla Humans
Whereas a roll of 6 would produce the following setup:
1 Wolf Roleblocker
2 Vanilla Wolves
1 Human Guardian
7 Vanilla Humans
There will always be 3 wolf-aligned roles and 8 human-aligned roles. They are merely replaced by the roles in the grid.
Version 3
TWG: Submerged CastleNobody knows what lurks in the waters of the submerged castle...
1. Waterwraith - Master Wolf
2. Careening Dirigibug - Wolf Seer
3. Blue Pikmin - Human role
4. Blue Pikmin - Human role
5. Blue Pikmin - Human role
6. Blue Pikmin - Human role
7. Blue Pikmin - Human role
8. Purple Pikmin - Vigilante
9. Captain Olimar - Seer
10. Louie - Miller
Olimar, Louie, and a small group of Pikmin set forth to explore the mysterious Submerged Castle. Just as their exploration had begun, a mysterious life form emerged from above. "Attacking it is futile! Krzzzt-zrrrk! Danger! Danger! Danger!" exclaimed the ship.
Night phases are 24 hours long. During night phases the Waterwraith and co. (wolves) wreak havoc by deciding on a player to smash (kill). This is done by PM-ing the host. Special human roles also have night actions. Olimar can stay calm and focused in the sight of danger (seer) and for some reason the purple Pikmin is the only one able to do damage (vigi). Vigi starts night 2. Louie is told they're a blue Pikmin because he's dolt enough to believe it.
Night phase music:
Spoiler
Day phases will also be called "sublevels." For example: Day 1 (Sublevel 1). As the game progresses, so does the sublevel. During day phases all living players vote on a target to lynch.
Day phase music:
Spoiler
Part of what makes treading the waters of the Submerged Castle so unsettling is not knowing when the Waterwraith will appear. Since night is brought on by the Waterwraith appearing, day phases may last 24 hours, 36 hours, or 48 hours, at the decision of the wolves.
Note: they cannot choose the same two phase durations back-to-back. This must be decided and PM'd to the host during the night prior (it defaults to 48 hours). You had better get your work done before the wraith appears.
Wolves win when the number of living players is equal to the number of wolves. Humans win when both wolves are dead.
Night start. No cardflips happen upon death.
The postgame topic will get a special video made from recorded and annotated gameplay footage reenacting the course of the game.