NinSheetMusic Forums

NinSheetMusic => Submission Center => Submission Archive => Topic started by: Zeta on June 21, 2019, 10:16:36 PM

Title: [NDS] Rhythm Heaven - "Munchy Monk" by ThatHiddenCharacter
Post by: Zeta on June 21, 2019, 10:16:36 PM
Submission Information:

Series: Rhythm Heaven
Game: Rhythm Heaven
Console: Nintendo DS
Title: Munchy Monk
Instrumentation Solo Piano
Arranger: ThatHiddenCharacter (https://www.ninsheetmusic.org/forum/index.php?action=profile;u=5110)
Title: Re: [NDS] Rhythm Heaven - "Munchy Monk" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on June 21, 2019, 10:17:37 PM

I know the video is from Megamix's OST, but the audio track is exactly the same and the GilvaSunner video has the in-game sfx for some reason.
Title: Re: [NDS] Rhythm Heaven - "Munchy Monk" by ThatHiddenCharacter
Post by: Zeila on June 26, 2019, 06:26:21 PM
Nice work! Just a few things:

Title: Re: [NDS] Rhythm Heaven - "Munchy Monk" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on July 01, 2019, 02:54:27 AM
Alright, the files have been updated. Thanks for the feedback.
Title: Re: [NDS] Rhythm Heaven - "Munchy Monk" by ThatHiddenCharacter
Post by: Latios212 on July 12, 2019, 01:53:23 AM
This is pretty great! (Dang, was this minigame really THIS short?)

- Main thing: is there a reason you have the bass pattern jump on beats 2 and 4 in some places but not others to imitate the drum kick? I think it would be good to do that consistently everywhere, as the droning bass sounds uninteresting in contrast.
- For m. 12 and 20, how about having the second bass note E strike on beat 2 instead of 1.5? It'd better reflect the drum rhythm that way.
- Move the first eighth rest in m. 12 in line with the other rests
- Move the top system on page 2 down some (too close to the header)
- Measure 16 is missing a crucial melody note, B on beat 3. I'd prioritize that over the octave G on beat 2.5.
- Move the top layer eighth rests above the staff in m. 20-22.
- I think the middle chords in m. 23-24 should keep the same bottom notes as the ones following. So D on the bottom for m. 23, and A in m. 24.
- Add more space between the staves in the last system and adjust the dynamics accordingly.
Title: Re: [NDS] Rhythm Heaven - "Munchy Monk" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on July 12, 2019, 02:24:55 AM
(Dang, was this minigame really THIS short?)
I believe it's actually the shortest in the series, yeah.

- Main thing: is there a reason you have the bass pattern jump on beats 2 and 4 in some places but not others to imitate the drum kick? I think it would be good to do that consistently everywhere, as the droning bass sounds uninteresting in contrast.
- Measure 16 is missing a crucial melody note, B on beat 3. I'd prioritize that over the octave G on beat 2.5.
Both of these were based on suggestions a friend who's much more familiar with the series' music made. I'll change them back since I actually had it that way before.

I'll be taking care of everything tonight, so this'll be updated soon.
Title: Re: [NDS] Rhythm Heaven - "Munchy Monk" by ThatHiddenCharacter
Post by: WaluigiTime64 on July 12, 2019, 02:32:06 AM
I believe it's actually the shortest in the series, yeah.
Showtime and Rhythm Rally (Prequel) both have it beat :V

Both of these were based on suggestions a friend who's much more familiar with the series' music made. I'll change them back since I actually had it that way before.
Somehow we ended up in a situation where I was transcribing the actual bassline from the track, which has weird fluctuations like in the current bass here. Twas a rather silly decision on my end lol, especially given my usual bassline nonsense.
Title: Re: [NDS] Rhythm Heaven - "Munchy Monk" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on July 12, 2019, 02:51:47 AM
- For m. 12 and 20, how about having the second bass note E strike on beat 2 instead of 1.5? It'd better reflect the drum rhythm that way.
The files have been updated. However, I don't agree that this is the best way to do those measures. It's not really necessary and I think would not only detract from the sound, but also not be accurate to the original bassline.
Title: Re: [NDS] Rhythm Heaven - "Munchy Monk" by ThatHiddenCharacter
Post by: Latios212 on July 16, 2019, 02:19:00 AM
- Add more space between the staves in the last system and adjust the dynamics accordingly.
This still needs more space. The dynamics are closer to the notes here than they are anywhere else, and the f in m. 31 isn't horizontally aligned.

The files have been updated. However, I don't agree that this is the best way to do those measures. It's not really necessary and I think would not only detract from the sound, but also not be accurate to the original bassline.
It's a suggestion, but one I still strongly recommend for a couple of reasons:
- The bass doesn't actually strike on beat 1.5 that I can tell, so I'm not sure how this is accurate to the original bassline
- Outlining the percussion rhythm is crucial for these Rhythm Heaven songs because that's where they derive most of their drive. Similar thing to how you're gleaning the accented beats 2/4 in places.

Also move the f away from the staccato'd note in the first measure, and flip the tie between m. 11-12.
Title: Re: [NDS] Rhythm Heaven - "Munchy Monk" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on July 22, 2019, 02:01:37 AM
- The bass doesn't actually strike on beat 1.5 that I can tell, so I'm not sure how this is accurate to the original bassline
Oh yeah, it sounded like it played there, but I guess it was just an auditory illusion because upon closer inspection, it very clearly is just a dotted quarter there. I have changed it to such because I still think it's more important to stay accurate than to add one little note on the on-beat, especially since it kind of plays down the syncopation of that part which is one of the key aspects there since it only happens a few times in the piece. If it ends up being something I need to change in order for this to be accepted, I will, but I strongly believe it is not the best option for the piece.

I've updated the files with the edits.
Title: Re: [NDS] Rhythm Heaven - "Munchy Monk" by ThatHiddenCharacter
Post by: Latios212 on July 25, 2019, 01:13:57 AM
Oh yeah, it sounded like it played there, but I guess it was just an auditory illusion because upon closer inspection, it very clearly is just a dotted quarter there. I have changed it to such because I still think it's more important to stay accurate than to add one little note on the on-beat, especially since it kind of plays down the syncopation of that part which is one of the key aspects there since it only happens a few times in the piece. If it ends up being something I need to change in order for this to be accepted, I will, but I strongly believe it is not the best option for the piece.
Sounds good to me!

Regarding the crescendo at the end, please move the ends of it inwards a bit so they're not awkwardly close to the mf and the barline. Fix that and I approve.

(I do also think the positions of the dynamics in m. 1 and 9 could be adjusted ever so slightly, but that's not particularly urgent)
Title: Re: [NDS] Rhythm Heaven - "Munchy Monk" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on July 26, 2019, 04:07:25 AM
Yupperdiddle. I've updated the files.
Title: Re: [NDS] Rhythm Heaven - "Munchy Monk" by ThatHiddenCharacter
Post by: Static on August 05, 2019, 01:18:18 AM
Looks fantastic! The only thing I would change at this point is the system spacing on page 1. The top system seems pretty close to the composer/arranger/title stuff, and there's a bunch of space at the bottom. I would bring all the systems down a bit, but keep the spacing between them the same.
Title: Re: [NDS] Rhythm Heaven - "Munchy Monk" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on August 05, 2019, 04:10:18 AM
Alright, done.
Title: Re: [NDS] Rhythm Heaven - "Munchy Monk" by ThatHiddenCharacter
Post by: Static on August 06, 2019, 02:14:27 AM
Very nice, accepted.
Title: Re: [NDS] Rhythm Heaven - "Munchy Monk" by ThatHiddenCharacter
Post by: Zeta on August 06, 2019, 02:15:05 AM
This submission has been accepted by Static (https://www.ninsheetmusic.org/forum/index.php?action=profile;u=4960).

~Zeta, your friendly NSM-Bot