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NinSheetMusic => Submission Center => Project Archive => Topic started by: Latios212 on October 01, 2019, 04:16:38 PM

Title: Halloween 2k19 Update
Post by: Latios212 on October 01, 2019, 04:16:38 PM
Hi everyone,

It's now October which means it's time to get ready for our yearly Halloween update! Please keep reading if you want to contribute.
Aaaand here are the sheets!



DROPBOX FOLDER (https://www.dropbox.com/sh/p42lq2ga50tfrl7/AACYAWxZu14tZa70GbnZzd2da?dl=0)

List of sheets currently set for the update (ordered by arranger, then by priority; each is linked to the original)

Submitted, pending feedback
Pending arranger response
Approved
Accepted

LeviR.star
Zeila
Static
Yug_Guy
Maelstrom
Latios212
Th3Gavst3r
Libera
Code_Name_Geek
Trasdegi

Sheets that will go through normal submissions at a later time since the arranger is too busy to finish in time

AwesomeYears
Title: Re: Halloween 2k19 Update
Post by: LeviR.star on October 01, 2019, 04:18:20 PM
Ooh, I'm gonna root through my sheets right away. I need to get on this!

EDIT: Okay, here's some sheets I have already that I could possibly contribute to this:

Defunct list. Do not open.

(https://media1.tenor.com/images/00d86b4499ada7882f6e29d24d16970e/tenor.gif?itemid=12689437)
[close]

I especially want those Castlevania II sheets on the site. The coverage of that game should not be as poor as it is right now.

What do you think?
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 01, 2019, 04:47:47 PM
If you've got sheets for all of these lined up and ready to go, we'll get to as many as we can! What I suggest is ordering them by priority so we know what to prioritize if we don't have time for everything.

What I'd personally suggest (i.e. what I think we'd get the most benefit from) is the replacements as well as the Deltarune sheet. It's up to you, though!
Title: Re: Halloween 2k19 Update
Post by: LeviR.star on October 01, 2019, 05:18:51 PM
Okey-dokie! Then, for the moment (because I have homework to do,) I can provide some polished-up sheets. First, my Castlevania II contributions:

Castlevania II: Simon's Quest Folder (https://www.dropbox.com/sh/sjphofmz7ngy92w/AAATcksk-O4EKhsoZM724M9Wa?dl=1)

(I would actually be willing to arrange two more and finish the OST if you guys would want that.)

And "The Circus" from Deltarune: [MUSX] (https://www.dropbox.com/s/h8idsb1o1f8zq31/Deltarune%20-%20The%20Circus.musx?dl=1)

(^^ I'll need someone with a better ear to check the LH for me. It's not working very well.)

I will get around to polishing the others from my earlier post some time this week.
Title: Re: Halloween 2k19 Update
Post by: Zeila on October 01, 2019, 05:45:55 PM
Cool, another themed update :3

Looking through the stuff I've done, I think these are the only ones that can potentially qualify [top is highest priority]:

I didn't finish editing The King of Hyrule's Wish and I haven't attempted to edit the Team Skull themes, but I'll get to those soon if they are indeed allowed. I have no preference between the three Team Skull themes, so I guess whichever one seems easier to edit is fine.
Title: Re: Halloween 2k19 Update
Post by: LeviR.star on October 01, 2019, 09:48:11 PM
Update: Here is the rest of my already-arranged sheets, polished up: Levi's Halloween 2019 Folder (https://www.dropbox.com/sh/33lzzin0besqkfm/AADQ1qMa4yhk3t60BKB84Ev9a?dl=0). <--- Use this instead from now on!

The only ones in here that should be reworked are "The Circus" and possibly "Stage 2" from Balloon Kid. In the mean time, I'll debate whether or not to arrange a couple new sheets for the cause. But this should be plenty.

EDIT(s):

- Added "Message of Darkness" from Castlevania II: Simon's Quest. Now only one song needs to be done to finish the OST ("A Reqiuem")

- Added "Castle" from Super Mario 3D Land

- Added "A Requiem" (Replacement) from Castlevania II: Simon's Quest. Soundtrack complete!
Title: Re: Halloween 2k19 Update
Post by: Static on October 01, 2019, 11:01:07 PM
Before I forget to post them, here are my submissions for this year:

[NDS] Mario & Luigi: Partners in Time - "Vim Factory" (https://drive.google.com/open?id=1YydOJ_DA1Kg88a4gi3r9po7jgw_mlNgq) | [Original] (https://youtu.be/hGw1YxIS1eg)
[PC] Saya no Uta - "SABBATH" (https://drive.google.com/open?id=1T-g4GgaiGhW3qpWSRL3Gm3fWo3b9lbzh) | [Original] (https://youtu.be/Hj8icpQldzc)
[NES] Digital Devil Story: Megami Tensei II - "Death Match" (https://drive.google.com/open?id=1Ixzq97L2bslLw3Qihox-eylOUu-JzJye) | [Original] (https://youtu.be/SwlvJ9vsGsU)


EDIT: I am adding one more little sheet:

[NDS] Kirby Mass Attack - "Vast Darkness" (https://drive.google.com/open?id=0B6i3fGvW_38VZzBiM1VFWVB3SUU) | [Original] (https://youtu.be/RX2l03i63Hs)
Title: Re: Halloween 2k19 Update
Post by: Yug_Guy on October 02, 2019, 12:42:45 PM
Doom [PC]
"Intermission from DOOM [E2M3]"MUS (https://tinyurl.com/ycyfl6os)MUSX (https://tinyurl.com/y9zxwvtk)MIDI (https://tinyurl.com/ybu59h3w)PDF (https://tinyurl.com/ydbhhhez)Original (https://tinyurl.com/y84eo25z)

I've still got this arrangement from last year. I've edited it so that hopefully it's not as big of a mess as it was last year lol. We'll see if I can get any new arrangements done in time for Halloween...
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 02, 2019, 05:45:49 PM
I'm a bit busy at the moment but I'll be updating the above stuff in OP and Dropbox this weekend at latest, if someone doesn't get to it before me.
Title: Re: Halloween 2k19 Update
Post by: Static on October 02, 2019, 08:20:45 PM
Quote from: Zeila on October 01, 2019, 05:45:55 PMI didn't finish editing The King of Hyrule's Wish and I haven't attempted to edit the Team Skull themes, but I'll get to those soon if they are indeed allowed. I have no preference between the three Team Skull themes, so I guess whichever one seems easier to edit is fine.
Those sound like good choices to me! I've added them to the list, so just edit the files and send em along as soon as you can.



I updated the OP with all of our sheets, and the DB folder is all set up now. Looking forward to another great update!
Title: Re: Halloween 2k19 Update
Post by: Maelstrom on October 03, 2019, 04:05:39 PM
Cave Story
Running Hell [midi] (https://www.dropbox.com/s/jmnmf659ixsbete/Running%20Hell.mid?dl=1) [.mus] (https://www.dropbox.com/s/mxz9pxxhqqbzp1k/Running%20Hell.mus?dl=1) [.musx] (https://www.dropbox.com/s/16ewsvjgecpk94p/Running%20Hell.musx?dl=1) [PDF] (https://www.dropbox.com/s/r860c5bssvat1wr/Running%20Hell.pdf?dl=1)

Castlevania: Symphony of the Night
Dracula's Castle [midi] (https://www.dropbox.com/s/pv6qwwtzzg8wjhr/Dracula%27s%20Castle.mid?dl=1) [.mus] (https://www.dropbox.com/s/c05byut3ea5b40i/Dracula%27s%20Castle.mus?dl=1) [.musx] (https://www.dropbox.com/s/6hauqr3vdq9er61/Dracula%27s%20Castle.musx?dl=1) [PDF] (https://www.dropbox.com/s/9dpfi6nqh088e70/Dracula%27s%20Castle.pdf?dl=1)
Title: Re: Halloween 2k19 Update
Post by: AwesomeYears on October 04, 2019, 03:50:58 AM
Hey! I have a spooky arrangement I did that I didn't submit! Time to amp it up baby! (And get heavily critiqued or something.)

Deadly Premonition
The Woods and the Goddess: [MIDI] (https://www.dropbox.com/s/y8wwrpts5nzxbjc/The%20Woods%20and%20the%20Goddess.mid?dl=0)[PDF] (https://www.dropbox.com/s/xnimqe46w8ju1dc/The%20Woods%20and%20the%20Goddess.pdf?dl=0)[MUS] (https://www.dropbox.com/s/zlzctt1ncf6w6wn/The%20Woods%20and%20the%20Goddess.mus?dl=0)
Title: Re: Halloween 2k19 Update
Post by: Static on October 04, 2019, 05:56:37 PM
Feedback time! Starting with everyone's highest priority sheets here:

Levi - Castlevania II: Simon's Quest - A Requiem
- m13 should look like m7, 21, and 22 (hide the rest and flip the half note).
- m15 - The Bn should be a Cb (this acts as a b2 going down, or a Bbmajb9 chord; resolved to the Bb in the Ebmaj chord in m16).
- The ending appears to be missing.

Zeila - Fire Emblem: Awakening - Id (Dilemma)
- A lot of these chords are Edim9 chords, so the A#s and C#s would be better written as Bbs and Dbs (m2, 4, 6, etc. through m12).
- That run in m18 sounds like it sounds after the chord in the LH plays; maybe indicate this by starting with a tied note (to the previous measure) or a rest.
- m35-36 RH: Since these tremolo notes are only a step apart, you can just use a trill marking here.
- m37-38: You should use a dotted line between the hands here like in m11-12.
- m39: The D# should be an Eb (Eb#9 chord).

Yug - Doom (PC) - Intermission from DOOM [E2M3]
- m27: Move the 27 box to the right just a bit.
- m34: Maybe some accents here on all the notes from beats 1-3? Helps to lead back into the first section.
- m68 section: You can include some of the 16th note drum stuff here if you want. Also some accents on beats 1-3 of m75 like above.
- m84: The 84 box is touching the natural.
- You could argue that the piece is actually in E major but using some minor notes as blues notes or something... but I'm not going to argue that. I think it's fine as is.
- Change http to https.

Maelstrom - Cave Story - Running Hell
- m10, 26 RH beat 2.5: The 8th note A sounds like two 16th notes to me, but it's up to you whether or not you want to change that, considering the tempo.
- m16 RH: The way you wrote this rhythm hides beat 3.
- m43 RH: Any reason why beat 3 is just an 8th note? Sounds like a held quarter note to me in the original, and it'll have to sound that way too because of the pedal.
- m48 RH: You don't need to use Fb in the run since En is already in the key.

AwesomeYears - Deadly Premonition - The Woods and the Goddess
- Missing dynamics. They could be especially useful in this particular piece.
- To keep the beaming and rhythms consistent, I would write m5 LH (and any measure like it) like m44 LH. This also applies to places like m15.
- m30: Tie should be flipped up so it isn't too close to the 2nd layer in m31 (same applies to m86-87).
- m72: Half rest in layer 2 should be 2 quarter rests.
- m73, 82, 84: The pedal markings in these measures are touching the stems of the LH notes.
- Is there a reason why there are no pedal markings in the Coda?
- You should separate your Coda section on a new indented line.
- Some of the arpeggio markings are too close to notes/barlines.
- The final fermata is clashing with the note. LH should have a fermata too.
- The copyright info is too small and doesn't need to be on every page.
- Since it looks like you use NotePad, I made most of these changes for you here (https://drive.google.com/open?id=1s1jtCKHtO8SEoilGjt1FcP6pdFqnqjrO), plus some additional formatting adjustments. Any musical changes, like dynamics, pedaling, etc. I'm leaving to you.
Title: Re: Halloween 2k19 Update
Post by: LeviR.star on October 04, 2019, 09:23:32 PM
Quote from: Static on October 04, 2019, 05:56:37 PMLevi - Castlevania II: Simon's Quest - A Requiem
- m13 should look like m7, 21, and 22 (hide the rest and flip the half note).
- m15 - The Bn should be a Cb (this acts as a b2 going down, or a Bbmajb9 chord; resolved to the Bb in the Ebmaj chord in m16).
- The ending appears to be missing.

- noted, will do that
- makes sense to me; not sure why I didn't mark it that way before, but I've fixed that little inconsistency
- oh, for Pete's sake! I feel like this kind of thing happened during last year's Winter update. Sorry, I assumed the second loop was identical minus the percussion; added the second ending. Might need you or someone else to verify for me if the last few bars' rhythms are right, because I can't always tell what is a percussive beat vs. what is a re-strike

File within my folder has been updated.
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 05, 2019, 09:41:40 AM
Updated the above file in Dropbox

Do you have an original for reference for SM3DL Castle with the intro?

Levi - Deltarune - The Circus
- Move the LH eighth rests back onto the staff
- Is there a reason for the upper Ab in the chord in m. 13? It's inconsistent with everywhere else and I don't hear anything special there
- Cb in m. 22
- I would suggest continuing to separate the LH parts visually in m. 13+ to indicate that there are two independent voices that are responsible for the odd intervals. If you want to do that, instead of using two layers where the rhythm is the same, you can use the double/split stem tool:
https://cdn.discordapp.com/attachments/401094846107877377/630081622670049291/unknown.png
Title: Re: Halloween 2k19 Update
Post by: LeviR.star on October 05, 2019, 10:12:25 AM
Quote from: Latios212 on October 05, 2019, 09:41:40 AMDo you have an original for reference for SM3DL Castle with the intro?

Yes, it's right here: Super Mario 3D Land - Castle.mp3 (http://23.237.126.42/ost/super-mario-3d-land/zedegjlc/65%20Koopa%27s%20Lava%20Castle%20%28Normal%29.mp3)

Quote from: Latios212 on October 05, 2019, 09:41:40 AMLevi - Deltarune - The Circus
- Move the LH eighth rests back onto the staff
- Is there a reason for the upper Ab in the chord in m. 13? It's inconsistent with everywhere else and I don't hear anything special there
- Cb in m. 22
- I would suggest continuing to separate the LH parts visually in m. 13+ to indicate that there are two independent voices that are responsible for the odd intervals. If you want to do that, instead of using two layers where the rhythm is the same, you can use the double/split stem tool:
https://cdn.discordapp.com/attachments/401094846107877377/630081622670049291/unknown.png

- will do that, thank you
- not sure why that's there. Must've placed an extra note by accident somehow
- got it, changed
- I agree, it would look better that way. I had a little trouble making it work at first, but now all we need to worry about is making sure those intervals are correct

Quote from: LeviR.star on October 04, 2019, 09:23:32 PMFile within my folder has been updated.
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 05, 2019, 05:59:03 PM
Here are my submissions! I've added the files to the Dropbox folder. None of them are particularly long or difficult ^^
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 05, 2019, 06:53:29 PM
Static - Digital Devil Story: Megami Tensei II - Death Match
- I think the gliss at the end of m. 12 starts on Bn, not Bb?
- I hear the 2nd/3rd notes of each sextuplet in m. 17-18 as swapped, so each has the contour of two descending triplets.
- Otherwise looks and sounds great!

Static - Saya no Uta - SABBATH
- what the heck this is so pretty
- I think it might be nice to try and include the new voice that comes in for m. 21-28, but it's okay if you don't want to.
- m. 32 beats 1-2 sound to me like they should be parallel sixths (G and A below the melody).
- I think the C in the last measure might be nicer in the right hand. Up to you though.

Static - Mario & Luigi: Partners in Time - Vim Factory
- Looks good

Static - Kirby Mass Attack - Vast Darkness
- https
- In m. 12 I would suggest flipping the layer 3 half note down to make more room between it and the rests above (there's sufficient space below it)
- I think it would be cool to try and capture that weird descending line in the last measure. If it doesn't work well though that's fine.



Levi - Deltarune - The Circus
- Cool, looks good to me now. Approved
Title: Re: Halloween 2k19 Update
Post by: Yug_Guy on October 05, 2019, 07:25:36 PM
Quote from: Static on October 04, 2019, 05:56:37 PM- m27: Move the 27 box to the right just a bit.
- m34: Maybe some accents here on all the notes from beats 1-3? Helps to lead back into the first section.
- m68 section: Also some accents on beats 1-3 of m75 like above.
- m84: The 84 box is touching the natural.
- Change http to https.
Fixed.

Quote from: Static on October 04, 2019, 05:56:37 PM- m68 section: You can include some of the 16th note drum stuff here if you want.
Eh, I think I'll leave them out of the arrangement. I hope you don't mind.

Quote from: Static on October 04, 2019, 05:56:37 PM- You could argue that the piece is actually in E major but using some minor notes as blues notes or something... but I'm not going to argue that. I think it's fine as is.
Pretty much all the riffs in DOOM are written using the affectionately named Metallica Scale (https://www.youtube.com/watch?v=UuqvZDDm_bk), which is pretty much just the minor scale plus the b2 & b5. As for the chords, I'd say that's part of the rock/metal mentality of "every chord is either a power chord or a major chord." I can see where you're coming from, but I'm certain E minor is the correct key.

Quote from: Yug_Guy on October 02, 2019, 12:42:45 PMDoom [PC]
"Intermission from DOOM [E2M3]"MUS (https://tinyurl.com/ycyfl6os)MUSX (https://tinyurl.com/y9zxwvtk)MIDI (https://tinyurl.com/ybu59h3w)PDF (https://tinyurl.com/ydbhhhez)Original (https://tinyurl.com/y84eo25z)
Title: Re: Halloween 2k19 Update
Post by: Th3Gavst3r on October 05, 2019, 07:54:19 PM
I have a few sheet ready now, with a couple more Cave Story ones still in progress.

[MUL] Cave Story

Cemetery
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FcZKANx&hash=667b5b70f3bcc4250dec6795fb0e9f6e1f2c4d28) (https://www.youtube.com/watch?v=cyM_C95HLPA)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FiETSb2&hash=db6ffad49fb0a63e0293cc0c70daf9405f4f9318) (https://www.dropbox.com/s/qay3e8fu7tp0hym/Cemetery.pdf?dl=1)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FNzw6x1&hash=3b5aa27a52bf0dc60cb5d87fd678b18f260099b4) (https://www.dropbox.com/s/g52qshejyeltdgh/Cemetery.mus?dl=1)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FWJ76OR&hash=24449915ccff4ce908a9feb34d2c6ba3f7f0856d) (https://www.dropbox.com/s/dtl7tcpglq4suh8/Cemetery.mid?dl=1)
                         

[GBC] Pokémon Gold Version and Pokémon Silver Version

Ruins of Alph
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FcZKANx&hash=667b5b70f3bcc4250dec6795fb0e9f6e1f2c4d28) (https://www.youtube.com/watch?v=G8Vd1PrYO1Y)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FiETSb2&hash=db6ffad49fb0a63e0293cc0c70daf9405f4f9318) (https://www.dropbox.com/s/p3iex15jolw6b0t/Ruins%20of%20Alph.pdf?dl=1)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FNzw6x1&hash=3b5aa27a52bf0dc60cb5d87fd678b18f260099b4) (https://www.dropbox.com/s/ac0qevtz1i2a6iu/Ruins%20of%20Alph.mus?dl=1)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FWJ76OR&hash=24449915ccff4ce908a9feb34d2c6ba3f7f0856d) (https://www.dropbox.com/s/6z309fwki32lts8/Ruins%20of%20Alph.mid?dl=1)
Union Cave
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FcZKANx&hash=667b5b70f3bcc4250dec6795fb0e9f6e1f2c4d28) (https://www.youtube.com/watch?v=4Q3In5i8rlA)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FiETSb2&hash=db6ffad49fb0a63e0293cc0c70daf9405f4f9318) (https://www.dropbox.com/s/ganmu28l33vtx3k/Union%20Cave.pdf?dl=1)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FNzw6x1&hash=3b5aa27a52bf0dc60cb5d87fd678b18f260099b4) (https://www.dropbox.com/s/oz0zbqndnpmg9y6/Union%20Cave.mus?dl=1)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FWJ76OR&hash=24449915ccff4ce908a9feb34d2c6ba3f7f0856d) (https://www.dropbox.com/s/4wi2gnxgle18hfo/Union%20Cave.mid?dl=1)
                         
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 05, 2019, 08:01:07 PM
Levi - Super Mario 3D Land - Castle
- m. 2: playback seems to be working fine but I think visually we want a natural sign on the trill to indicate the E is alternating with Fn not F#
- I think you could be more clear with the timing here. It's not clear how much of a rest you want between m. 2 and 3 as written. You could make a longer bar and show some rests
- Beat 5 of m. 7 sounds more like it should be a C-Fn dyad with a sharp mordent on it rather than a grace note with two dyads.
- Similar for m. 11 but instead of a mordent it sounds like the melody goes A-C-A real quick... I can suggest how to write this out if you like
- m. 20: Use Fn instead of E#
- The rest looks good!

Levi - Castlevania Legends - Prologue
- m. 4 - don't think that tie should be there
- I'd suggest shortening the last system or distributing things a bit differently so it isn't so spaced out at the end (something along the lines of making the first and last system have 4 measures, perhaps)



Quote from: Th3Gavst3r on October 05, 2019, 07:54:19 PM[GBC] Pokémon Gold Version and Pokémon Silver Version

Ruins of Alph
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FcZKANx&hash=667b5b70f3bcc4250dec6795fb0e9f6e1f2c4d28) (https://www.youtube.com/watch?v=G8Vd1PrYO1Y)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FiETSb2&hash=db6ffad49fb0a63e0293cc0c70daf9405f4f9318) (https://www.dropbox.com/s/p3iex15jolw6b0t/Ruins%20of%20Alph.pdf?dl=1)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FNzw6x1&hash=3b5aa27a52bf0dc60cb5d87fd678b18f260099b4) (https://www.dropbox.com/s/ac0qevtz1i2a6iu/Ruins%20of%20Alph.mus?dl=1)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FWJ76OR&hash=24449915ccff4ce908a9feb34d2c6ba3f7f0856d) (https://www.dropbox.com/s/6z309fwki32lts8/Ruins%20of%20Alph.mid?dl=1)
Union Cave
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FcZKANx&hash=667b5b70f3bcc4250dec6795fb0e9f6e1f2c4d28) (https://www.youtube.com/watch?v=4Q3In5i8rlA)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FiETSb2&hash=db6ffad49fb0a63e0293cc0c70daf9405f4f9318) (https://www.dropbox.com/s/ganmu28l33vtx3k/Union%20Cave.pdf?dl=1)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FNzw6x1&hash=3b5aa27a52bf0dc60cb5d87fd678b18f260099b4) (https://www.dropbox.com/s/oz0zbqndnpmg9y6/Union%20Cave.mus?dl=1)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FWJ76OR&hash=24449915ccff4ce908a9feb34d2c6ba3f7f0856d) (https://www.dropbox.com/s/4wi2gnxgle18hfo/Union%20Cave.mid?dl=1)
These look good!
Title: Re: Halloween 2k19 Update
Post by: Libera on October 06, 2019, 12:40:43 PM
Static - Saya no Uta - SABBATH
In addition to Latios' feedback:
-Is there any reason to not to include the A on beat 3 in bars 20 and 28?  I'd suggest doing so, since there's nothing else happening there on the sheet at the moment.
-Perhaps you could make better use of the second page?  Either by going for a 4/5 distribution rather than 5/4, or by just spreading out the four systems on page 2 a bit more evenly.
-Steam calls this 'The Song of Saya' and I thought we only used romanicised titles if there was no official English name?
-Could we have the left margin a bit bigger, please? :P

Latios212 - Octopath Traveler - Requiem for the Fallen
-Looks great, just I thought you'd want a courtesy natural on the A in bar 4?

Levi - Castlevania II: Simon's Quest - Game Over
Looks great, approved!
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 06, 2019, 01:14:41 PM
Quote from: Libera on October 06, 2019, 12:40:43 PMLatios212 - Octopath Traveler - Requiem for the Fallen
-Looks great, just I thought you'd want a courtesy natural on the A in bar 4?
Sure, sounds good. I've updated the file

Quote from: Libera on October 06, 2019, 12:40:43 PMLevi - Castlevania II: Simon's Quest - Game Over
Looks great, approved!
Aaand we have our first sheet accepted
Title: Re: Halloween 2k19 Update
Post by: Static on October 06, 2019, 01:36:02 PM
Quote from: LeviR.star on October 04, 2019, 09:23:32 PM- noted, will do that
- makes sense to me; not sure why I didn't mark it that way before, but I've fixed that little inconsistency
- oh, for Pete's sake! I feel like this kind of thing happened during last year's Winter update. Sorry, I assumed the second loop was identical minus the percussion; added the second ending. Might need you or someone else to verify for me if the last few bars' rhythms are right, because I can't always tell what is a percussive beat vs. what is a re-strike

File within my folder has been updated.
Awesome, looks great. I approve.

Quote from: Yug_Guy on October 05, 2019, 07:25:36 PMEh, I think I'll leave them out of the arrangement. I hope you don't mind.
Sounds good to me.

Quote from: Yug_Guy on October 05, 2019, 07:25:36 PMPretty much all the riffs in DOOM are written using the affectionately named Metallica Scale (https://www.youtube.com/watch?v=UuqvZDDm_bk), which is pretty much just the minor scale plus the b2 & b5. As for the chords, I'd say that's part of the rock/metal mentality of "every chord is either a power chord or a major chord." I can see where you're coming from, but I'm certain E minor is the correct key.
Quote from: Static on October 04, 2019, 05:56:37 PMI think it's fine as is.
Approved.

Quote from: Latios212 on October 05, 2019, 06:53:29 PMStatic - Digital Devil Story: Megami Tensei II - Death Match
- I think the gliss at the end of m. 12 starts on Bn, not Bb?
- I hear the 2nd/3rd notes of each sextuplet in m. 17-18 as swapped, so each has the contour of two descending triplets.
- Otherwise looks and sounds great!
Fixed m12 (and also the first set of grace notes in m16; it starts on En not Eb). I don't hear m17-18 like that, but I'm fine writing it either way. I'm just gonna leave it as is for now. I also added a crescendo for m17-18.

Quote from: Latios212 on October 05, 2019, 06:53:29 PMStatic - Saya no Uta - SABBATH
- what the heck this is so pretty
- I think it might be nice to try and include the new voice that comes in for m. 21-28, but it's okay if you don't want to.
- m. 32 beats 1-2 sound to me like they should be parallel sixths (G and A below the melody).
- I think the C in the last measure might be nicer in the right hand. Up to you though.
When I first arranged this, I couldn't find a way to include the new voice in a way that didn't sound off to me, so I just decided to leave it. m32 and 37 have been fixed. I also adjusted m19-20 a bit: I removed the restrike on the chord and added in the needlessly missing marimba notes. There was no need to have these certain notes replayed or missing, it was just laziness on my part.

Quote from: Libera on October 06, 2019, 12:40:43 PMStatic - Saya no Uta - SABBATH
In addition to Latios' feedback:
-Is there any reason to not to include the A on beat 3 in bars 20 and 28?  I'd suggest doing so, since there's nothing else happening there on the sheet at the moment.
-Perhaps you could make better use of the second page?  Either by going for a 4/5 distribution rather than 5/4, or by just spreading out the four systems on page 2 a bit more evenly.
-Steam calls this 'The Song of Saya' and I thought we only used romanicised titles if there was no official English name?
-Could we have the left margin a bit bigger, please? :P
Didn't see your post because I was typing this one, oops. The m19, 20, 27, 28 thing has been fixed like I said above. Everything else has been taken care of.

Quote from: Latios212 on October 05, 2019, 06:53:29 PMStatic - Kirby Mass Attack - Vast Darkness
- https
- In m. 12 I would suggest flipping the layer 3 half note down to make more room between it and the rests above (there's sufficient space below it)
- I think it would be cool to try and capture that weird descending line in the last measure. If it doesn't work well though that's fine.
First 2 things have been fixed (also adjusted some of the rest placements). I was thinking about that weird line, but no matter how I wrote it, it didn't sound very good to me. I think I'd just like to keep things simple with this one.

All of these things above have been replaced in the DB folder.
Title: Re: Halloween 2k19 Update
Post by: Libera on October 06, 2019, 01:44:56 PM
Static - Saya no Uta - SABBATH
Approved!
Latios212 - Octopath Traveler - Requiem for the Fallen
Approved!

Title: Re: Halloween 2k19 Update
Post by: LeviR.star on October 06, 2019, 01:53:48 PM
Quote from: Latios212 on October 05, 2019, 08:01:07 PMLevi - Super Mario 3D Land - Castle
- m. 2: playback seems to be working fine but I think visually we want a natural sign on the trill to indicate the E is alternating with Fn not F#
- I think you could be more clear with the timing here. It's not clear how much of a rest you want between m. 2 and 3 as written. You could make a longer bar and show some rests
- Beat 5 of m. 7 sounds more like it should be a C-Fn dyad with a sharp mordent on it rather than a grace note with two dyads.
- Similar for m. 11 but instead of a mordent it sounds like the melody goes A-C-A real quick... I can suggest how to write this out if you like
- m. 20: Use Fn instead of E#

Levi - Castlevania Legends - Prologue
- m. 4 - don't think that tie should be there
- I'd suggest shortening the last system or distributing things a bit differently so it isn't so spaced out at the end (something along the lines of making the first and last system have 4 measures, perhaps)

- I did some wizardry, how does that look?
- I can just un-hide the quarter rests and add fermatas to them. Would that work?
- more wizardry; does that look proper? Or is the sharp on the wrong side?
- gave it a shot, hope that's what you wanted
- gotcha, will do that

- point made, tied note gone
- I like how the systems are distributed, but I agree that the last one is a bit stretched out. I moved it back about a third of the way, is that better?

Quote from: LeviR.star on October 04, 2019, 09:23:32 PMFile within my folder has been updated.
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 06, 2019, 02:10:37 PM
Quote from: Static on October 06, 2019, 01:36:02 PM
Quote from: Latios212 on October 05, 2019, 06:53:29 PMStatic - Digital Devil Story: Megami Tensei II - Death Match
- I hear the 2nd/3rd notes of each sextuplet in m. 17-18 as swapped, so each has the contour of two descending triplets.
I don't hear m17-18 like that, but I'm fine writing it either way. I'm just gonna leave it as is for now.
The rest looks good. Approved, but would like another take on this by whoever checks it next

Static - Kirby Mass Attack - Vast Darkness
Levi - Castlevania Legends - Prologue
have an approve

Quote from: Libera on October 06, 2019, 01:44:56 PMStatic - Saya no Uta - SABBATH
Approved!
have the accept too

Quote from: Latios212 on October 05, 2019, 08:01:07 PMLevi - Super Mario 3D Land - Castle
- m. 2: playback seems to be working fine but I think visually we want a natural sign on the trill to indicate the E is alternating with Fn not F#
- I think you could be more clear with the timing here. It's not clear how much of a rest you want between m. 2 and 3 as written. You could make a longer bar and show some rests
- Beat 5 of m. 7 sounds more like it should be a C-Fn dyad with a sharp mordent on it rather than a grace note with two dyads.
- Similar for m. 11 but instead of a mordent it sounds like the melody goes A-C-A real quick... I can suggest how to write this out if you like
- m. 20: Use Fn instead of E#
Quote from: LeviR.star on October 06, 2019, 01:53:48 PM- I did some wizardry, how does that look?
- I can just un-hide the quarter rests and add fermatas to them. Would that work?
- more wizardry; does that look proper? Or is the sharp on the wrong side?
- gave it a shot, hope that's what you wanted
- gotcha, will do that
Regarding m. 2: looks good but you have 4 beats in a 3/4 measure now. Either adjust the note durations or time signature to match.
Regarding m. 7: move the mordent above the dyad instead.
Regarding m. 11: I'd suggest 32nds (plus a dotted eighth) instead, as the figure is a bit faster than 16ths.
Title: Re: Halloween 2k19 Update
Post by: LeviR.star on October 06, 2019, 02:18:48 PM
Quote from: Latios212 on October 06, 2019, 02:10:37 PMRegarding m. 2: looks good but you have 4 beats in a 3/4 measure now. Either adjust the note durations or time signature to match.
Regarding m. 7: move the mordent above the dyad instead.
Regarding m. 11: I'd suggest 32nds (plus a dotted eighth) instead, as the figure is a bit faster than 16ths.

Done, done, and done. Updated, too.
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 06, 2019, 02:30:38 PM
Levi - Super Mario 3D Land - Castle
Quote from: LeviR.star on October 06, 2019, 02:18:48 PMDone, done, and done. Updated, too.
Awesome, approved!
Title: Re: Halloween 2k19 Update
Post by: Libera on October 06, 2019, 02:41:55 PM
Here are my submissions:

Xenoblade Chronicles 2 - Land of Morytha (https://www.youtube.com/watch?v=Sb-LLbh4NW0)
Fire Emblem: Three Houses - A Dark Sign (https://youtu.be/75yBiUYar8s)
Fire Emblem: Three Houses - The Dream is Over (https://youtu.be/ykmWTDHNqQc)
Fire Emblem Heroes - Serious 6 (https://youtu.be/Rk9IfWFoi-o)
Drakengard - Seventh Chapter - In the Sky (https://youtu.be/Yv2R2qhwvFM)
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 06, 2019, 03:12:24 PM
Quote from: Libera on October 06, 2019, 02:41:55 PMFire Emblem Heroes - Serious 6 (https://youtu.be/Rk9IfWFoi-o)
I've went over this with you privately before, so approving!

Quote from: Libera on October 06, 2019, 02:41:55 PMXenoblade Chronicles 2 - Land of Morytha (https://www.youtube.com/watch?v=Sb-LLbh4NW0)
- Wow this is is a beautiful song, never made it this far in game...
- There's a dotted half rest instead of a full measure rest in the first measure for some reason
- How about a new louder dynamic at m. 22? It's definitely got more punch than the previous 4 measures
- I think the Bn in m. 26/28 would make more sense as a Cb
- m. 47, 48 - you could condense the quarter+eighth rests into a dotted quarter rest.
- I'm not hearing measure 8 in the original.

Quote from: Libera on October 06, 2019, 02:41:55 PMFire Emblem: Three Houses - A Dark Sign (https://youtu.be/75yBiUYar8s)
- m. 24-25 - Eb instead of D#? (Cm/maj7 chord)
- That's all! Great sheet.
Title: Re: Halloween 2k19 Update
Post by: Libera on October 06, 2019, 03:28:47 PM
Everything should be fixed!  Apart from

Quote from: Latios212 on October 06, 2019, 03:12:24 PM- m. 47, 48 - you could condense the quarter+eighth rests into a dotted quarter rest.

I just like writing them out this way, unless it gets super messy I don't think it's a problem.

Thanks for checking! (and having checked in the past!)  I've updated the dropbox.
Title: Re: Halloween 2k19 Update
Post by: Static on October 06, 2019, 03:42:40 PM
More feedback:

Levi - Castlevania II: Simon's Quest - Bloody Tears
- That last 16th note in m15 LH is not actually there, otherwise this is great.

Levi - Castlevania II: Simon's Quest - Dwelling of Doom
- To emphasize the change in feel in m11-12, I would put some accents on the 3rd and 9th 8th notes of each bar.
- Like m10 beat 4, beats 2-3 of m14 get suddenly loud. Some more accents or an sff marking would be my choices.

Zeila - Zero Escape: Zero Time Dilemma - Bad End
- m5 RH: Tie is touching a note.
- m6 RH: l.h. marking is touching the note.
- m17-24 LH: Interesting choice to use the middle voice as the bassline, but I think it works. In any case, it's more interesting as a solo piano arrangement than just F.

Maelstrom - Castlevania: Symphony of the Night - Dracula's Castle
- Pretty much all of those dotted 8th-dotted 8th-8th rhythms should be quarter note triplets.
- m22 RH beat 3: That C should be a B natural, so probably put a courtesy flat on the Bb.
- m46 RH: If any chord in this piece needs the 3rd written, it's this one. That D natural is super distinctive and completely changes the cadence of that section.

Latios - Pokémon HeartGold/SoulSilver - Lavender Town
- There are some spots where that high mallet/bell might be good to include, like the last measure, but otherwise really nice. Approved.

Latios - Pokémon Let's Go Pikachu/Eevee! - Cubone's Mother
- m1 RH beat 3: Missing arpeggio marking.
- m4 beat 3: A fermata here would be nice.

Latios - Doki Doki Literature Club! - Daijoubu!
- The slurs in m31 and 34 are kinda odd, maybe flatten them out a bit. Otherwise, looks good.

Latios - Octopath Traveler - Requiem for the Fallen
- Courtesy An for the LH in m4 would be nice too.

Latios - The Legend of Zelda: Twilight Princess - Battle (Second Half)
- Looks good, I approve.

Th3Gavst3r - Pokémon Gold/Silver - Ruins of Alph
Looks great, accepted.

Th3Gavst3r - Pokémon Gold/Silver - Union Cave
- m18, 19 LH: Those Bs would be better written as A#s in this case.

Th3Gavst3r - Cave Story - Cemetery
- m12 LH beat 4: One of these naturals should be hidden.
- m13-20: I really don't like the 8va in the middle, but trying to write this in treble clef looks much worse lol. This is probably the best it can look.
- m20: Maybe a courtesy accidental for the first Fn in the LH.

Libera - Drakengard - Seventh Chapter - In the Sky
- m1-4: These are all maj7#11 chords, with the #11th on the bottom. So, the bass should be Fx, D#, E#, B#. Also, the maj7 is missing from m1 and 3. Basically, those measures should all be the same but transposed.
- In general, you voice all these chords all sorts of ways throughout the piece, but it never actually changes from the m1-4 voicing  (until m34).
- A lot of what gives the m34 section its edge is the odd bassline that makes some really interesting chords with the constant RH chords. You should try to include that while using the tremolo rhythms you already have in the LH.

Libera - Fire Emblem: Three Houses - The Dream is Over
- I would definitely use a nice big low octave C for m13-14 (tied so you can still play the layer 1 stuff at 14). The original sounds so full and bass-y. at that spot.
Title: Re: Halloween 2k19 Update
Post by: LeviR.star on October 06, 2019, 04:23:16 PM
Quote from: Static on October 06, 2019, 03:42:40 PMLevi - Castlevania II: Simon's Quest - Bloody Tears
- That last 16th note in m15 LH is not actually there, otherwise this is great.

Levi - Castlevania II: Simon's Quest - Dwelling of Doom
- To emphasize the change in feel in m11-12, I would put some accents on the 3rd and 9th 8th notes of each bar.
- Like m10 beat 4, beats 2-3 of m14 get suddenly loud. Some more accents or an sff marking would be my choices.

- got it, changed to a single 8th note. Hope that's what you wanted

- that makes sense. Consider it done
- changed that (I assume you meant beats 3-4), and changed the subito forte in m. 10 to a sf to match

Updated the files, good sir.

Also, I've got a request.
Can we make my "Bloody Tears" sheet an entirely new replacement? I only labeled it as an edit replacement because a lot of stuff from Maxime Laprade's on-site sheet was similar to mine, but that sheet's been around for ages; no doubt someone years ago made a quiet/anonymous edit to re-do it from scratch, and given that it's so old, it was likely with good reason. My sheet was worked from the ground up; can we just call it a challenge replacement? I have already replaced/made replacements for all of Jimbabwe's sheets in the section, anyway.
[close]
Title: Re: Halloween 2k19 Update
Post by: Static on October 06, 2019, 05:58:16 PM
Levi - Castlevania II: Simon's Quest - Bloody Tears
- Looks good, I'll approve now.
- Age doesn't really factor into these kinds of decisions, but if this is 100% from scratch, then I'll go ahead and update it with just your name.

Levi - Castlevania II: Simon's Quest - Dwelling of Doom
- Yeah I did mean b3-4 sorry. Also, for the record, s(dynamic) and subito (dynamic) mean the same thing. Just in case you didn't know. Looks great, approved.
Title: Re: Halloween 2k19 Update
Post by: LeviR.star on October 06, 2019, 09:17:05 PM
Quote from: Static on October 06, 2019, 05:58:16 PMLevi - Castlevania II: Simon's Quest - Bloody Tears
- Looks good, I'll approve now.
- Age doesn't really factor into these kinds of decisions, but if this is 100% from scratch, then I'll go ahead and update it with just your name.

Levi - Castlevania II: Simon's Quest - Dwelling of Doom
- Yeah I did mean b3-4 sorry. Also, for the record, s(dynamic) and subito (dynamic) mean the same thing. Just in case you didn't know. Looks great, approved.

Great. I just updated my "Bloody Tears" sheet again with modified arranger information, as well as some playability changes in the last two measures.
Title: Re: Halloween 2k19 Update
Post by: Zeila on October 07, 2019, 10:27:40 AM
Quote from: Static on October 04, 2019, 05:56:37 PMZeila - Fire Emblem: Awakening - Id (Dilemma)
- A lot of these chords are Edim9 chords, so the A#s and C#s would be better written as Bbs and Dbs (m2, 4, 6, etc. through m12).
I left the grace notes alone but if it's better to add a cautionary accidental to the D natural in m8 and/or change the A# to a Bb in m10 then I can change that too

Quote from: Static on October 04, 2019, 05:56:37 PM- That run in m18 sounds like it sounds after the chord in the LH plays; maybe indicate this by starting with a tied note (to the previous measure) or a rest.
I left it that way because the B is also part of the chord that the LH part plays and since it was shared between both hands I decided to leave it on beat 1, but I'll just leave out the B from the chord and have the run be delayed

Thanks for checking both of my arrangements! I updated both and also finished editing the other ones I planned on submitting

Id (Dilemma) (https://www.dropbox.com/s/vzxg9l2yapwiud0/Id%20%28Dilemma%29.musx?dl=1) | Bad End (https://www.dropbox.com/s/dizkh3w3w2bkzyo/ZTD%20-%20Bad%20End.musx?dl=1) | The King of Hyrule's Wish (https://www.dropbox.com/s/c9yq2uqt6f5ps17/A%20King%27s%20Request.musx?dl=1) | Team Skull (https://www.dropbox.com/s/ljq8wporjfg860n/Battle%21%20%28Team%20Skull%29.musx?dl=1) | Team Skull Admin (https://www.dropbox.com/s/vpm5y7i6xpteazz/Battle%21%20%28Team%20Skull%20Admin%29.musx?dl=1) | Team Skull Boss (https://www.dropbox.com/s/4gipmbrq99do8ip/Battle%21%20%28Team%20Skull%20Boss%29.musx?dl=1)
Title: Re: Halloween 2k19 Update
Post by: Static on October 07, 2019, 03:37:04 PM
Quote from: LeviR.star on October 06, 2019, 09:17:05 PMGreat. I just updated my "Bloody Tears" sheet again with modified arranger information, as well as some playability changes in the last two measures.
Cool, everything has been updated.

Quote from: Zeila on October 07, 2019, 10:27:40 AMI left the grace notes alone but if it's better to add a cautionary accidental to the D natural in m8 and/or change the A# to a Bb in m10 then I can change that too
Grace notes look fine to me. Usually you should use the note letter name below the main note, which is what you did in every case. The accidental in m8 isn't really that necessary I don't think.

Quote from: Zeila on October 07, 2019, 10:27:40 AMI left it that way because the B is also part of the chord that the LH part plays and since it was shared between both hands I decided to leave it on beat 1, but I'll just leave out the B from the chord and have the run be delayed
Ah yeah. Alright then, looks good.

This one gets my seal of approval (and Bad End looks good too).
Quote from: Zeila on October 07, 2019, 10:27:40 AMThanks for checking both of my arrangements! I updated both and also finished editing the other ones I planned on submitting
No problem!
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 07, 2019, 04:03:52 PM
Quote from: Libera on October 06, 2019, 03:28:47 PM
Quote from: Latios212 on October 06, 2019, 03:12:24 PM- m. 47, 48 - you could condense the quarter+eighth rests into a dotted quarter rest.
I just like writing them out this way, unless it gets super messy I don't think it's a problem.
It's up to you, but here 12/8 is just indicative of four beats of a dotted quarter's length so it makes sense to show a dotted rest to indicate it's one beat of rest. It would also make the downbeat of 2 clearer. Anyway...

Libera - Xenoblade Chronicles 2 - Land of Morytha
Libera - Fire Emblem: Three Houses - A Dark Sign
- Approved!



Quote from: Static on October 06, 2019, 03:42:40 PMLatios - Octopath Traveler - Requiem for the Fallen
- Courtesy An for the LH in m4 would be nice too.
Sure, I guess I can do that, updated

Quote from: Static on October 06, 2019, 03:42:40 PMLatios - Pokémon HeartGold/SoulSilver - Lavender Town
- There are some spots where that high mallet/bell might be good to include, like the last measure, but otherwise really nice. Approved.
Yeah, I wanted to focus on the main melodic layers here and I didn't think there was sufficient room to add the high notes besides 19-20. They're a nice addition to the song but aren't essential enough to prioritize here I feel.

Quote from: Static on October 06, 2019, 03:42:40 PMLatios - Pokémon Let's Go Pikachu/Eevee! - Cubone's Mother
- m1 RH beat 3: Missing arpeggio marking.
- m4 beat 3: A fermata here would be nice.

Latios - Doki Doki Literature Club! - Daijoubu!
- The slurs in m31 and 34 are kinda odd, maybe flatten them out a bit. Otherwise, looks good.
Good catches, updated these, thanks for looking!
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 07, 2019, 05:24:15 PM
Quote from: Zeila on October 07, 2019, 10:27:40 AMThe King of Hyrule's Wish (https://www.dropbox.com/s/c9yq2uqt6f5ps17/A%20King%27s%20Request.musx?dl=1)
- m. 13 - don't hear the Eb's in the RH?
- m. 19 - beat 3 dyad should be inverted down (the Bb is below the F)
- Needs more dynamic direction leading up to m. 26
- Not really sure I hear where the chord in m. 27-28 is coming from?
- The chord in m. 33 is distinctly rooted in a low Ab at the bottom. I'd suggest inverting downwards to capture that. Conversely I'm not convinced about the octave in the last measure...
- I'm not sure it makes sense to change to 6/4 between m. 30-31. If you want to reflect the longer phrases that's fine but the previous few measures should probably also be in 6/4.
Title: Re: Halloween 2k19 Update
Post by: Th3Gavst3r on October 07, 2019, 07:18:07 PM
Quote from: Static on October 06, 2019, 03:42:40 PMTh3Gavst3r - Pokémon Gold/Silver - Union Cave
- m18, 19 LH: Those Bs would be better written as A#s in this case.
Changed the Bb's in m18 and m20 to A#'s (made sure this is what you meant ;))

Quote from: Static on October 06, 2019, 03:42:40 PMTh3Gavst3r - Cave Story - Cemetery
- m12 LH beat 4: One of these naturals should be hidden.
Turns out Finale's .mus exporter is broken... I fixed the file by manually adjusting it in Notepad *shudder*
Also added that courtesy accidental

Quote from: Th3Gavst3r on October 05, 2019, 07:54:19 PMI have a few sheet ready now, with a couple more Cave Story ones still in progress.

[MUL] Cave Story

Cemetery
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FcZKANx&hash=667b5b70f3bcc4250dec6795fb0e9f6e1f2c4d28) (https://www.youtube.com/watch?v=cyM_C95HLPA)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FiETSb2&hash=db6ffad49fb0a63e0293cc0c70daf9405f4f9318) (https://www.dropbox.com/s/qay3e8fu7tp0hym/Cemetery.pdf?dl=1)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FNzw6x1&hash=3b5aa27a52bf0dc60cb5d87fd678b18f260099b4) (https://www.dropbox.com/s/g52qshejyeltdgh/Cemetery.mus?dl=1)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FWJ76OR&hash=24449915ccff4ce908a9feb34d2c6ba3f7f0856d) (https://www.dropbox.com/s/dtl7tcpglq4suh8/Cemetery.mid?dl=1)
                         


[GBC] Pokémon Gold Version and Pokémon Silver Version

Ruins of Alph
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FcZKANx&hash=667b5b70f3bcc4250dec6795fb0e9f6e1f2c4d28) (https://www.youtube.com/watch?v=G8Vd1PrYO1Y)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FiETSb2&hash=db6ffad49fb0a63e0293cc0c70daf9405f4f9318) (https://www.dropbox.com/s/p3iex15jolw6b0t/Ruins%20of%20Alph.pdf?dl=1)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FNzw6x1&hash=3b5aa27a52bf0dc60cb5d87fd678b18f260099b4) (https://www.dropbox.com/s/ac0qevtz1i2a6iu/Ruins%20of%20Alph.mus?dl=1)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FWJ76OR&hash=24449915ccff4ce908a9feb34d2c6ba3f7f0856d) (https://www.dropbox.com/s/6z309fwki32lts8/Ruins%20of%20Alph.mid?dl=1)
Union Cave
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FcZKANx&hash=667b5b70f3bcc4250dec6795fb0e9f6e1f2c4d28) (https://www.youtube.com/watch?v=4Q3In5i8rlA)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FiETSb2&hash=db6ffad49fb0a63e0293cc0c70daf9405f4f9318) (https://www.dropbox.com/s/ganmu28l33vtx3k/Union%20Cave.pdf?dl=1)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FNzw6x1&hash=3b5aa27a52bf0dc60cb5d87fd678b18f260099b4) (https://www.dropbox.com/s/oz0zbqndnpmg9y6/Union%20Cave.mus?dl=1)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FWJ76OR&hash=24449915ccff4ce908a9feb34d2c6ba3f7f0856d) (https://www.dropbox.com/s/4wi2gnxgle18hfo/Union%20Cave.mid?dl=1)
                         
Title: Re: Halloween 2k19 Update
Post by: Static on October 07, 2019, 08:07:33 PM
Feedback time, round 3:

Levi - Castlevania II: Simon's Quest - Last Boss
- Tempo should be in quarter notes; this is a fast rock beat not a slow Latin groove.

Levi - Castlevania II: Simon's Quest - Message of Darkness
- You could put that chromatic line in m5-6 and it would still be very playable. If you don't want to, that's fine too.

Levi - Castlevania II: Simon's Quest - Within These Castle Walls
- Looks good, approved.

Levi - Super Mario 3D World - Castle
- While that 32nd note thing in m11 is technically correct, it looks off compared to the sleekness of the rest of the sheet. There's a better way to write this: using slashed grace notes (the slash means that the grace notes should be plays on beat instead of before (also known as acciaccatura)). Finale does this as a default for all single grace notes, but automatically removes the slash when you add more than one. There are two ways you can do this (thanks Bespinben for the easy way):
- Easy way: Go here (https://www.finaletips.nu/index.php/download/category/9-plug-ins-for-windows) and download "JW Grace Note Slash, v1.03", more detailed instructions are on that site. If you're using v25 or later, then there's a separate download here (https://www.finaletips.nu/index.php/download/category/44-64-bit-mac-plug-ins?start=20).
- Hard way: Add a line (make an articulation or just use one of the SmartShape lines or something). It won't change the playback, so you might want to add a hidden 3rd staff with the correct playback, like how it's currently written.
- m11 RH: That Ab and Eb should be G# and D# (this stays consistent with the b2-M3 in the scale, even with the 4th underneath).
- m19 RH: Ab should be G# (Eb9 chord, yes I know it's weird).

Levi - Deltarune - The Circus
- Looks good, accepted.

Levi - Castlevania Legends - Prologue
- m4 RH beat 4: Contrary to what you had before and what Latios said, there is an A here and it's rearticulated.
- m16, 18 RH: There's no need to have the 1st layer rests so high up, there's nothing in the way.

Zeila - Pokémon Sun & Moon - Battle! (Team Skull)
- m12-13 should be spelled with flats like m16-17 (same interval/chord structure).
- The systems on pages 3-4 should be spaced apart more to be more even with page 2.

Zeila - Pokémon Sun & Moon - Battle! (Team Skull Admin)
- I think using 8va is preferred for m3-9 RH, but personally I'm fine with 15ma since it's used commonly enough that most people know what it means.
- m27-38 LH: Any Db, Eb, or Ab should be C#, D#, or G# (they act as major 3rds in this section).

Zeila - Pokémon Sun & Moon - Battle! (Team Skull Boss)
- m16: I would probably spell that Bb as an A# (consistent intervals between 15-16 and 17-18, and also doesn't interfere with the LH  chords).
- m19-22: This is a really weird section... It sounds right to me? I think. Another updater(s) should probably look this over too.
- I would space out the systems on page 3 to be more even with page 2.

Latios - Pokémon HeartGold/SoulSilver - Lavender Town
Quote from: Latios212 on October 07, 2019, 04:03:52 PMYeah, I wanted to focus on the main melodic layers here and I didn't think there was sufficient room to add the high notes besides 19-20. They're a nice addition to the song but aren't essential enough to prioritize here I feel.
Makes sense to me.

Latios - Octopath Traveler - Requiem of the Fallen
Quote from: Latios212 on October 07, 2019, 04:03:52 PMSure, I guess I can do that, updated
Cool, accepted.

Latios - Pokémon Let's Go Pikachu/Eevee! - Cubone's Mother
Latios - Doki Doki Literature Club! - Daijoubu!
Quote from: Latios212 on October 07, 2019, 04:03:52 PMGood catches, updated these, thanks for looking!
Yep, no problem! Both have been approved.

Th3Gavst3r - Pokémon Gold/Silver - Union Cave
- Looks great, accepted.

Th3Gavst3r - Cave Story - Cemetery
- Also looks great, approved.

Libera - Fire Emblem Heroes - Serious 6
- m28 LH: D# should be Eb like m26.

Libera - Fire Emblem: Three Houses - A Dark Sign
- m20 LH: A courtesy natural for the Dn would be nice.

Libera - Xenoblade Chronicles 2 - Land of Morytha
- m29, 31 RH beat 4: The Bb restrikes here.



Title: Re: Halloween 2k19 Update
Post by: LeviR.star on October 07, 2019, 09:02:39 PM
Quote from: Static on October 07, 2019, 08:07:33 PMLevi - Castlevania II: Simon's Quest - Last Boss
- Tempo should be in quarter notes; this is a fast rock beat not a slow Latin groove.

Levi - Castlevania II: Simon's Quest - Message of Darkness
- You could put that chromatic line in m5-6 and it would still be very playable. If you don't want to, that's fine too.

Levi - Castlevania Legends - Prologue
- m4 RH beat 4: Contrary to what you had before and what Latios said, there is an A here and it's rearticulated.
- m16, 18 RH: There's no need to have the 1st layer rests so high up, there's nothing in the way.

- got it, changed to ♩ = 230

- I know I can, but that chromatic line is still in the last two measures, where it not be played with the main line. Would that disrupt the feel? Or no?

- I knew I should have re-transcribed this. Fixed
- how's that? They're a little close to some of the notes, but they should be fine, I think

Quote from: Static on October 07, 2019, 08:07:33 PMLevi - Super Mario 3D World - Castle
- While that 32nd note thing in m11 is technically correct, it looks off compared to the sleekness of the rest of the sheet. There's a better way to write this: using slashed grace notes (the slash means that the grace notes should be plays on beat instead of before (also known as acciaccatura)). Finale does this as a default for all single grace notes, but automatically removes the slash when you add more than one. There are two ways you can do this (thanks Bespinben for the easy way):
- Easy way: Go here (https://www.finaletips.nu/index.php/download/category/9-plug-ins-for-windows) and download "JW Grace Note Slash, v1.03", more detailed instructions are on that site. If you're using v25 or later, then there's a separate download here (https://www.finaletips.nu/index.php/download/category/44-64-bit-mac-plug-ins?start=20).
- Hard way: Add a line (make an articulation or just use one of the SmartShape lines or something). It won't change the playback, so you might want to add a hidden 3rd staff with the correct playback, like how it's currently written.
- m11 RH: That Ab and Eb should be G# and D# (this stays consistent with the b2-M3 in the scale, even with the 4th underneath).
- m19 RH: Ab should be G# (Eb9 chord, yes I know it's weird).

It's getting a little late where I am; I'll look into this some time tomorrow, but the rest of the files have been updated.
Title: Re: Halloween 2k19 Update
Post by: Static on October 07, 2019, 09:49:26 PM
Quote from: LeviR.star on October 07, 2019, 09:02:39 PM- got it, changed to ♩ = 230
Great, approved.

Quote from: LeviR.star on October 07, 2019, 09:02:39 PM- I know I can, but that chromatic line is still in the last two measures, where it not be played with the main line. Would that disrupt the feel? Or no?
That's up to you. I think it sounds just fine the way it is, so I'll approve.

Quote from: LeviR.star on October 07, 2019, 09:02:39 PM- I knew I should have re-transcribed this. Fixed
- how's that? They're a little close to some of the notes, but they should be fine, I think
Yep, looks good.
Title: Re: Halloween 2k19 Update
Post by: Zeila on October 08, 2019, 12:58:32 PM
Quote from: Latios212 on October 07, 2019, 05:24:15 PM- Not really sure I hear where the chord in m. 27-28 is coming from?
It sounded really weird to me and I likely imagined the D, but I still hear an Ab as a root and a C from some other instrument. The F was from the part that plays the same thing in m29, but listening to it again I hear an E and G too. Honestly I'll just take your word (or someone else's) word for whatever the notes are for these two measures. It sounds like m29-30 has a Gm7 chord so if that's the same as m27-28 then I can change it

Quote from: Latios212 on October 07, 2019, 05:24:15 PM- I'm not sure it makes sense to change to 6/4 between m. 30-31. If you want to reflect the longer phrases that's fine but the previous few measures should probably also be in 6/4.
I'll just keep it in 3/4

Quote from: Static on October 07, 2019, 08:07:33 PMZeila - Pokémon Sun & Moon - Battle! (Team Skull Admin)
- I think using 8va is preferred for m3-9 RH, but personally I'm fine with 15ma since it's used commonly enough that most people know what it means.
I'll leave it as 15ma for space reasons, but if someone feels strongly about using 8va instead then I can change it

I updated all 4 sheets, thanks! Here are the links for convenience:
The King of Hyrule's Wish (https://www.dropbox.com/s/c9yq2uqt6f5ps17/A%20King%27s%20Request.musx?dl=1) | Team Skull (https://www.dropbox.com/s/ljq8wporjfg860n/Battle%21%20%28Team%20Skull%29.musx?dl=1) | Team Skull Admin (https://www.dropbox.com/s/vpm5y7i6xpteazz/Battle%21%20%28Team%20Skull%20Admin%29.musx?dl=1) | Team Skull Boss (https://www.dropbox.com/s/4gipmbrq99do8ip/Battle%21%20%28Team%20Skull%20Boss%29.musx?dl=1)

edit: ok this is the full post now
Title: Re: Halloween 2k19 Update
Post by: Maelstrom on October 08, 2019, 03:00:37 PM
Quote from: Static on October 04, 2019, 05:56:37 PMMaelstrom - Cave Story - Running Hell
- m10, 26 RH beat 2.5: The 8th note A sounds like two 16th notes to me, but it's up to you whether or not you want to change that, considering the tempo.
- m16 RH: The way you wrote this rhythm hides beat 3.
- m43 RH: Any reason why beat 3 is just an 8th note? Sounds like a held quarter note to me in the original, and it'll have to sound that way too because of the pedal.
- m48 RH: You don't need to use Fb in the run since En is already in the key.
m10 was not changed because that would be rather hard to play
m16 and 48 are fixed
for m43, the original reason it was a quarter rest is because it plays the E above middle C some note that muddies up the RH. I'll change it to a quarter.
[New File] (https://www.dropbox.com/s/16ewsvjgecpk94p/Running%20Hell.musx?dl=1)
Title: Re: Halloween 2k19 Update
Post by: Maelstrom on October 08, 2019, 03:21:05 PM
Quote from: Static on October 06, 2019, 03:42:40 PMMaelstrom - Castlevania: Symphony of the Night - Dracula's Castle
- Pretty much all of those dotted 8th-dotted 8th-8th rhythms should be quarter note triplets.
- m22 RH beat 3: That C should be a B natural, so probably put a courtesy flat on the Bb.
- m46 RH: If any chord in this piece needs the 3rd written, it's this one. That D natural is super distinctive and completely changes the cadence of that section.
All fixed
[New File] (https://www.dropbox.com/s/6hauqr3vdq9er61/Dracula%27s%20Castle.musx?dl=1)
Title: Re: Halloween 2k19 Update
Post by: LeviR.star on October 09, 2019, 12:30:09 PM
Quote from: Static on October 07, 2019, 08:07:33 PMLevi - Super Mario 3D World - Castle
- While that 32nd note thing in m11 is technically correct, it looks off compared to the sleekness of the rest of the sheet. There's a better way to write this: using slashed grace notes (the slash means that the grace notes should be plays on beat instead of before (also known as acciaccatura)). Finale does this as a default for all single grace notes, but automatically removes the slash when you add more than one. There are two ways you can do this (thanks Bespinben for the easy way):
- Easy way: Go here (https://www.finaletips.nu/index.php/download/category/9-plug-ins-for-windows) and download "JW Grace Note Slash, v1.03", more detailed instructions are on that site. If you're using v25 or later, then there's a separate download here (https://www.finaletips.nu/index.php/download/category/44-64-bit-mac-plug-ins?start=20).
- Hard way: Add a line (make an articulation or just use one of the SmartShape lines or something). It won't change the playback, so you might want to add a hidden 3rd staff with the correct playback, like how it's currently written.
- m11 RH: That Ab and Eb should be G# and D# (this stays consistent with the b2-M3 in the scale, even with the 4th underneath).
- m19 RH: Ab should be G# (Eb9 chord, yes I know it's weird).

- after working through this with Static over Discord, we got it to function properly in a hidden stave. Looks great, too
- makes sense, fixed
- I don't know what's weird and what's not yet. I'm still in Theory I; changed

Files updated.
Title: Re: Halloween 2k19 Update
Post by: Maelstrom on October 09, 2019, 04:56:14 PM
Umineko When They Cry Chiru
the executioner [midi] (https://www.dropbox.com/s/j7wtc1b3057k9ly/the%20executioner.mid?dl=1) [.mus] (https://www.dropbox.com/s/0m018dchpt5b6nx/the%20executioner.mus?dl=1) [.musx] (https://www.dropbox.com/s/jt2upwzf2u7235w/the%20executioner.musx?dl=) [PDF] (https://www.dropbox.com/s/wvjewjkfom4eddv/the%20executioner.pdf?dl=1)

hot off the presses
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 09, 2019, 07:59:59 PM
Quote from: Zeila on October 08, 2019, 12:58:32 PMIt sounded really weird to me and I likely imagined the D, but I still hear an Ab as a root and a C from some other instrument. The F was from the part that plays the same thing in m29, but listening to it again I hear an E and G too. Honestly I'll just take your word (or someone else's) word for whatever the notes are for these two measures. It sounds like m29-30 has a Gm7 chord so if that's the same as m27-28 then I can change it
Hmm gotcha. I found it a bit hard to tell what to put here since much of the sound is residual from the climax that suddenly dissipates from the previous measure. In any case, what you wrote in sounds good to me, so I'll approve (other changes look good too). Hope you don't mind I adjusted a bit of spacing on the first page to make more room for stuff in the last system and the tempo marking in 13.
Title: Re: Halloween 2k19 Update
Post by: LeviR.star on October 09, 2019, 08:56:00 PM
Just a heads-up: as of now, I have added a new sheet, [GB] Kirby's Block Ball - "King Dedede" , to my Dropbox Halloween folder.
Title: Re: Halloween 2k19 Update
Post by: Libera on October 10, 2019, 02:29:21 PM
Quote from: Static on October 06, 2019, 03:42:40 PMLibera - Drakengard - Seventh Chapter - In the Sky
- m1-4: These are all maj7#11 chords, with the #11th on the bottom. So, the bass should be Fx, D#, E#, B#. Also, the maj7 is missing from m1 and 3. Basically, those measures should all be the same but transposed.
- In general, you voice all these chords all sorts of ways throughout the piece, but it never actually changes from the m1-4 voicing  (until m34).
- A lot of what gives the m34 section its edge is the odd bassline that makes some really interesting chords with the constant RH chords. You should try to include that while using the tremolo rhythms you already have in the LH.

Everything should have been fixed.  Let me address the voicings though.  From bar 19-29, a new vocal line is introduced that is probably the closest thing to a melody in this piece.  I think I was trying to follow it by revoicing the chords to place it at the top, but I hadn't done it particularly well so I've gone through it and revoiced them more accurately.  Hopefully everything should make sense now.  If you have any questions though, ask away.

Quote from: Static on October 06, 2019, 03:42:40 PMLibera - Fire Emblem: Three Houses - The Dream is Over
- I would definitely use a nice big low octave C for m13-14 (tied so you can still play the layer 1 stuff at 14). The original sounds so full and bass-y. at that spot.

Sure, fixed.

Quote from: Static on October 07, 2019, 08:07:33 PMLibera - Fire Emblem Heroes - Serious 6
- m28 LH: D# should be Eb like m26.

Can do.

Quote from: Static on October 07, 2019, 08:07:33 PMLibera - Fire Emblem: Three Houses - A Dark Sign
- m20 LH: A courtesy natural for the Dn would be nice.

Yeah, I think it's reasonable here.  Fixed.

Quote from: Static on October 07, 2019, 08:07:33 PMLibera - Xenoblade Chronicles 2 - Land of Morytha
- m29, 31 RH beat 4: The Bb restrikes here.

Not so sure about this one, I'm pretty sure that's just the delay effect causing that Bb to sound like it's restriked.



Thanks for all the checking, particularly on the Drakengard one.  It's much appreciated!
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 10, 2019, 07:54:40 PM
I've added a few more for consideration I whipped up real quick - they're pretty short:
I'm going to be away for this weekend, but of course will be back to continue looking over things after that.
Title: Re: Halloween 2k19 Update
Post by: Static on October 10, 2019, 09:07:01 PM
Post reserved for responding to responses:

Zeila - Pokémon Sun & Pokémon Moon - Battle! (Team Skull)
Looks nice, approved.

Zeila - Pokémon Sun & Pokémon Moon - Battle! (Team Skull Admin)
Quote from: Zeila on October 08, 2019, 12:58:32 PMI'll leave it as 15ma for space reasons, but if someone feels strongly about using 8va instead then I can change it
Alright, sounds good to me. In the meantime, I'll approve (also I changed the dyad in m30 RH to G#-D#; forgot to mention this along with the RH in m27-38).

Zeila - Pokémon Sun & Pokémon Moon - Battle! (Team Skull Boss)
The things that you fixed look good now, but I was looking through again, I noticed that the triplet rhythms in the LH of the last page aren't quite accurate. I hear something more like this:
Spoiler
(https://i.imgur.com/ODy1CZT.png)
[close]
It's up to you how you want to go about writing that (like taking out repeated notes), but I don't think the triplet is the best way to show this weird rhythm.

Maelstrom - Cave Story - Running Hell
Quote from: Maelstrom on October 08, 2019, 03:00:37 PMm10 was not changed because that would be rather hard to play
m16 and 48 are fixed
for m43, the original reason it was a quarter rest is because it plays the E above middle C some note that muddies up the RH. I'll change it to a quarter.
Looks good. m43 looks the same as before, so I changed it to a quarter for you. Approved now.

Maelstrom - Castlevania: Symphony of the Night - Dracula's Castle
Quote from: Maelstrom on October 08, 2019, 03:21:05 PMAll fixed
Great, I approve.

Levi - Super Mario 3D Land - Castle
Yep, we got those slashed grace notes to work right. That plugin is quite useful I think. I'll be accepting this one now.

Libera - Drakengard - Seventh Chapter - In the Sky
Quote from: Libera on October 10, 2019, 02:29:21 PMEverything should have been fixed.  Let me address the voicings though.  From bar 19-29, a new vocal line is introduced that is probably the closest thing to a melody in this piece.  I think I was trying to follow it by revoicing the chords to place it at the top, but I hadn't done it particularly well so I've gone through it and revoiced them more accurately.  Hopefully everything should make sense now.  If you have any questions though, ask away.
Yeah I think the voicings you have now work well. The main issue I had before was just the lack of consistency, but that has been addressed. I just fixed the bottom D# in m2, you had a Dx before. I now approve.

Libera - Fire Emblem: Three Houses - The Dream is Over
Quote from: Libera on October 10, 2019, 02:29:21 PMSure, fixed.
Cool, approved

Libera - Fire Emblem Heroes - Serious 6
Quote from: Libera on October 10, 2019, 02:29:21 PMCan do.
Doesn't look like it was changed on the DB file, so I went ahead and changed the D# for you. Accepted.

Libera - Fire Emblem: Three Houses - A Dark Sign
Quote from: Libera on October 10, 2019, 02:29:21 PMYeah, I think it's reasonable here.  Fixed.
Looks great, I'll accept now.

Libera - Xenoblade Chronicles 2 - Land of Morytha
Quote from: Libera on October 10, 2019, 02:29:21 PMNot so sure about this one, I'm pretty sure that's just the delay effect causing that Bb to sound like it's restriked.
The other echo notes in this piece are clearly softer than the initial strike, but the repeated Bb here sounds just as loud as the Bb before it. I think it's an actual note and just just an effect. Also, it sounds like a G (2nd line) plays on the 2nd 8th note of m30 and 32 (so 8th note Bn, quarter note G, dotted quarter tied to dotted half G).

Quote from: Libera on October 10, 2019, 02:29:21 PMThanks for all the checking, particularly on the Drakengard one.  It's much appreciated!
No problem! It wasn't as bad as I expected.
Title: Re: Halloween 2k19 Update
Post by: Static on October 10, 2019, 10:58:19 PM
Feedback, round 4:

Levi - Balloon Kid - Stage 2
- The bassline doesn't play in m8.
- m9-10 would probably be better in a softer dynamic.

Levi - Dragon Quest - Dragonlord
- This is a weird piece, isn't it? It's mostly based around diminished chords and major 3rds... This would look much better if you rewrote mostly everything with flats and ditched the keysig altogether - just make it keyless. When you get to m12, the top voice should be harmonized a major 3rd above the lower voice, even if it clashes with the LH. It's kind of hard to explain what I mean, so here are some images that will hopefully help:
Spoiler
(https://i.imgur.com/EDodKNs.png)(https://i.imgur.com/ru5UsoB.png)
[close]
I think doing this also helps to show the melodic contour better (what resolves down to what, etc.).
- The copyright info text seems a bit too small.

Levi - Luigi's Mansion: Dark Moon - Catching Ghosts 1
- You have this titled as "Catching Ghosts 1", but this is the third theme that plays in the medley video you linked. Could you explain your reasoning for this? I can't find any other information about this soundtrack.
- This song is tonal and simple enough to where I don't think the double flats in m7-8 and 13-14 make reading this piece any easier - if anything those accidentals make this harder to read. I would replace all double flats (and Cb) with their natural counterparts.
- The tuba is a lot more active in m13-14, it's not just a copy/paste of 7-8.
- All these "Catching Ghosts" themes are very similar to each other and the same length. It might be a good idea to consider combining them all into one sheet (including the ghost captured jingle at the end).

Levi - Spelunker (NES) - Ghost Approaching
- Just out of curiosity, what "traditional music motif" is this? Anyway, I approve.

Levi - Kirby's Block Ball - King Dedede
- m3-5 RH: This is just a chromatic line; writing it out as a scale like this is very confusing to read, especially with those Cbbs. I would do G-G#-A-A#.
- m8, 10 LH: Those triplets don't sound legato to me, and the Ebs and Dbs should be D#s and C#s to match the RH.
- m13-16 LH beat 4: These little chromatic figures should be the same intervals as m11-12 (minor 3rd, major 3rd, perfect 4th from the root of the chord). So, m13-14 should be Ab-An-Bb, and m15-16 should be Cb-Cn-Db. From m11-16, the chords go Dm7 to Fm7 to Abm7.
- m17-18 RH: G#s should be Abs (Bb7#9 chord).
- m18 RH: I would make that D# an Eb to keep consistent intervals across that measure.

Zeila - The Legend of Zelda: Breath of the Wild - The King of Hyrule's Wish
- Looks great, I just put an arpeggio marking on the very last RH dyad since it was missing one. Accepted.

Maelstrom - Umineko: When they Cry Chiru
- m17-20: The 2nd layer in m21-23 goes just as low as the middle voice in m17-20, so you should just move that part to the RH.
- m17-32 RH: This section would probably look a lot nicer if the 2nd layer was in front of the 1st instead of behind, or if you just moved the 2nd layer further right. Flags and stems seem to get in the way everywhere.
- m38 RH: C# should be a Db (it's a diminished chord, which I think should be spelled using notes in the key preferentially).
- m50 RH: Bn should be Cb.
- m51-52 RH: F#s should be Gbs.
- m53, 62 RH: Bns should be Cbs.
- m54-63 RH: The 2nd layer quarter rests should be moved down to align with m53.
- m83, 85, 87, 89, 91, 93 RH & LH: All F#s should be Gbs, all Bns should be Cbs.
- m85, 89 LH: Ens should be Fbs in this case only; the chord structure is different and serves a different function.
- m94-104 LH: The 16th rests on beat 1 should all be moved up so they don't clash with the 2nd layer.
- m109 LH beat 3.5: Bn should be spelled Cb, and the Dn is actually an Eb.
- https

Latios - EarthBound Beginnings - Poltergeist
- m1, 3, 5, 7 RH: These quarter notes should be half notes.

Latios - Pokémon Ranger - Dusk Factory
- Key should be C minor.
- m15 RH: That 8th note A sounds like it should be staccato.

Latios - Pokémon HeartGold Version & Pokémon SoulSilver Version - Pokégear Radio: Unown
- what
- ok

Latios - Pokémon HeartGold Version & Pokémon SoulSilver Version - Radio Transmission
- what (2)
- Not quite OK yet, I hear the bassline 16th notes as swung ever so slightly.
Title: Re: Halloween 2k19 Update
Post by: LeviR.star on October 11, 2019, 09:29:44 AM
Quote from: Static on October 10, 2019, 10:58:19 PMLevi - Spelunker (NES) - Ghost Approaching
- Just out of curiosity, what "traditional music motif" is this? Anyway, I approve.

Glad you asked; Mysterioso Pizzicato (https://en.wikipedia.org/wiki/Mysterioso_Pizzicato) has been used for everything from musical theater revues to animated shorts in the early days, and much later on, occasionally in video games. I found this out by accident some time after this sheet was initially arranged for a full-OST project. I'm not sure if I'd call it a "traditional music motif" for this case, but I will take suggestions on what I could label it as instead.

Quote from: Static on October 10, 2019, 10:58:19 PMLevi - Kirby's Block Ball - King Dedede
- m3-5 RH: This is just a chromatic line; writing it out as a scale like this is very confusing to read, especially with those Cbbs. I would do G-G#-A-A#.
- m8, 10 LH: Those triplets don't sound legato to me, and the Ebs and Dbs should be D#s and C#s to match the RH.
- m13-16 LH beat 4: These little chromatic figures should be the same intervals as m11-12 (minor 3rd, major 3rd, perfect 4th from the root of the chord). So, m13-14 should be Ab-An-Bb, and m15-16 should be Cb-Cn-Db. From m11-16, the chords go Dm7 to Fm7 to Abm7.
- m17-18 RH: G#s should be Abs (Bb7#9 chord).
- m18 RH: I would make that D# an Eb to keep consistent intervals across that measure.

- I did that so accidentals wouldn't crowd the system, but it wasn't worth it, anyway. Your spelling is much more proper; changed
- makes sense to me. Is what I wrote now correct?
- how does that look?
- you got it, fixed
- if I make this change, along with the one above, does that mean I have to modify m. 6 (which is identical until beat 4) to match m. 18?
Title: Re: Halloween 2k19 Update
Post by: Code_Name_Geek on October 11, 2019, 09:58:11 AM
Stardew Valley - Spirit's Eve Festival
[MUSX] (https://www.dropbox.com/s/rvpzhc8uudd71w8/MUL_SDV_Spirit%27s_Eve_Festival.musx?dl=0) [MUS] (https://www.dropbox.com/s/zntzgde7qlbqitn/MUL_SDV_Spirit%27s_Eve_Festival.mus?dl=0) [PDF] (https://www.dropbox.com/s/pp0ny1aetyihc1s/MUL_SDV_Spirit%27s_Eve_Festival.pdf?dl=0) [MIDI] (https://www.dropbox.com/s/7tcchv3it31qr6a/MUL_SDV_Spirit%27s_Eve_Festival.mid?dl=0) [Original] (https://www.youtube.com/watch?v=gI3c4_K3smY)

Here's a little something I put together for this, I think it fits the Halloween theme perfectly as it plays during a Halloween-inspired fall festival in the game. It was a bit challenging to adapt to piano so any suggestions are welcome. Some specific issues I should mention:
-I think there might be some harmony notes in bars 5-12 but I was having a tough time picking those out.
-Similarly in bars 29-36 I'd appreciate a second opinion on those chords, though I think they're pretty close.
-The layers in the main melody starting at 13 look a little weird to me; I'm not sure if there's a better way to write that.
Title: Re: Halloween 2k19 Update
Post by: Static on October 11, 2019, 01:40:17 PM
I'll be adding a few more short and simple ones:
All have been added to the folder.
Title: Re: Halloween 2k19 Update
Post by: Static on October 11, 2019, 01:55:12 PM
Quote from: LeviR.star on October 11, 2019, 09:29:44 AMGlad you asked; Mysterioso Pizzicato (https://en.wikipedia.org/wiki/Mysterioso_Pizzicato) has been used for everything from musical theater revues to animated shorts in the early days, and much later on, occasionally in video games. I found this out by accident some time after this sheet was initially arranged for a full-OST project. I'm not sure if I'd call it a "traditional music motif" for this case, but I will take suggestions on what I could label it as instead.
Interesting, that's cool to know. I think how you labeled it is fine, personally.

Quote from: LeviR.star on October 11, 2019, 09:29:44 AM- if I make this change, along with the one above, does that mean I have to modify m. 6 (which is identical until beat 4) to match m. 18?
Yes you do, sorry I didn't catch that. Everything else looks fine though.

Quote from: Code_Name_Geek on October 11, 2019, 09:58:11 AM-I think there might be some harmony notes in bars 5-12 but I was having a tough time picking those out.
-Similarly in bars 29-36 I'd appreciate a second opinion on those chords, though I think they're pretty close.
-The layers in the main melody starting at 13 look a little weird to me; I'm not sure if there's a better way to write that.
- This looks great! The harmonies are all correct; this piece only uses 2 chords (A minor and E major).
- m13-28 looks good in terms of how you layered everything, its perfectly playable. I would space apart the staves more so the lower notes in the RH aren't so close to the bottom staff.
- There are indeed some extra harmonies in m5-12. If you can't hear the specific notes clearly, I would just go by the chords I mentioned above and it'll end up creating the sound I think you're going for.
Title: Re: Halloween 2k19 Update
Post by: LeviR.star on October 11, 2019, 02:35:17 PM
Quote from: Static on October 11, 2019, 01:55:12 PMYes you do, sorry I didn't catch that. Everything else looks fine though.

Ok, then, it's done. File for "Ghost Approaching" unchanged, and "Boss" is fixed.
Title: Re: Halloween 2k19 Update
Post by: Libera on October 11, 2019, 02:45:08 PM
Levi - Castlevania II - Bloody Tears
-I think the bass line (bar 5 onwards) could do with looking through for note lengths / staccatos.  Some of the quavers sound long while others sound short and I think some staccatos could go a long way in making them more clear.

Maelstrom - Cave Story - Running Hell
-In the left hand of bars 18 and 22.  The note that changes is A -> G (compared to the previous bar) rather than D -> C, which is what you've written in.
-I'm struggling to follow the left hand that well in 33 onwards.  I'm guessing the first note in each half bar is a bass note followed by something like the middle voice?  I think there's definitely some inconsistencies going on, like bar 33 should look like bar 37 I think and bar 35 should look like 39.  Also in the final bar, it might make more sense to continue the arpeggio on beat 2 rather than swapping to the bass there.
-I think perhaps the layers could be used more consistently to bring across the melody in bars 33-37.  Bars like 34 work well, but 33, 36 and 37 are kind of confusing.
Title: Re: Halloween 2k19 Update
Post by: LeviR.star on October 11, 2019, 03:02:23 PM
Quote from: Static on October 10, 2019, 10:58:19 PMLevi - Dragon Quest - Dragonlord
- This is a weird piece, isn't it? It's mostly based around diminished chords and major 3rds... This would look much better if you rewrote mostly everything with flats and ditched the keysig altogether - just make it keyless. When you get to m12, the top voice should be harmonized a major 3rd above the lower voice, even if it clashes with the LH. It's kind of hard to explain what I mean, so here are some images that will hopefully help:
Spoiler
(https://i.imgur.com/EDodKNs.png)(https://i.imgur.com/ru5UsoB.png)
[close]
I think doing this also helps to show the melodic contour better (what resolves down to what, etc.).
- The copyright info text seems a bit too small.

- okay; your explanation makes sense, so I'll go with those spellings
- I can edit the margins and increase the page size to 90%. Is that better?

Quote from: Libera on October 11, 2019, 02:45:08 PMLevi - Castlevania II - Bloody Tears
-I think the bass line (bar 5 onwards) could do with looking through for note lengths / staccatos.  Some of the quavers sound long while others sound short and I think some staccatos could go a long way in making them more clear.

- you're right; the LH articulations are definitely present, and I must've forgotten to add them in my first draft. Added.

Files updated for "Dragonlord" and "Bloody Tears".



Libera
(I accidentally modified this post but I think I've managed to recreate it exactly as it was originally, just in case anyone is wondering why the post says it was edited by me.)
[close]
Title: Re: Halloween 2k19 Update
Post by: LeviR.star on October 11, 2019, 07:46:19 PM
Just added a new sheet, [ARCADE] Haunted Castle - "Basement Melodies" , to my Dropbox Halloween folder. Probably my last.
Title: Re: Halloween 2k19 Update
Post by: Yug_Guy on October 12, 2019, 04:50:08 PM
I had no idea if I was going to be able to get this arrangement done before the deadline. But, lo and behold, I somehow managed to pull it all together a couple of days before:

Super Castlevania IV [SNES]
"Simon Belmont's Theme"MUS (https://www.dropbox.com/s/u248wtenfapwbyj/Super%20Castlevania%20IV%20Simons%20Theme.mus?dl=1)MUSX (https://www.dropbox.com/s/yh9z5gwj5p63wlg/Super%20Castlevania%20IV%20Simons%20Theme.musx?dl=1)MIDI (https://www.dropbox.com/s/9r1g16m7uiwkx12/Super%20Castlevania%20IV%20Simons%20Theme.mid?dl=0)PDF (https://www.dropbox.com/s/wscql1b9rgyacyh/Super%20Castlevania%20IV%20Simons%20Theme.pdf?dl=0)Original (https://www.youtube.com/watch?v=9sX3fjpkFwk)

Man, this song is pretty crazy ngl, but I love it to death. Lots of moving parts & a heavily syncopated bass & drum line.

Gee, if only there was a way I could show you guys the different parts of this song to see all the madness. Hmmmmm.....

Also, if another updater could please take a look at my other Halloween song, that'd be great. I know it's long, but it's also highly repetitive, so it shouldn't be that bad.
Title: Re: Halloween 2k19 Update
Post by: LeviR.star on October 12, 2019, 05:46:41 PM
Quote from: Static on October 10, 2019, 10:58:19 PMLevi - Luigi's Mansion: Dark Moon - Catching Ghosts 1
- You have this titled as "Catching Ghosts 1", but this is the third theme that plays in the medley video you linked. Could you explain your reasoning for this? I can't find any other information about this soundtrack.
- All these "Catching Ghosts" themes are very similar to each other and the same length. It might be a good idea to consider combining them all into one sheet (including the ghost captured jingle at the end).

Okay, I did some research. In this "Catching Ghosts Medley" (a collection of songs used for normal ghosts) I found here (https://downloads.khinsider.com/game-soundtracks/album/luigi-s-mansion-dark-moon), there are 3 separate themes that all follow the same chord progression, but with distinct melodic lines. In addition, there are also separate "catching" themes for most of the Possessors (Overset Possessor apparently does not have one, as he uses Grouchy Possessor's), all of which share the same melody. To top it all off, King Boo has his own catching theme, which is completely unique. So, with this said, there are 8 total "Catching Ghosts" themes, some more derivative than others (not to mention the "Ghost Captured" jingle, which isn't entirely pianistic.)

So the way I see it, I have 3 different options to go with:

1. Arrange the three original themes from the "Catching Ghosts Medley" as a standalone sheet, and ignore the rest. If this is the case, I will need help coming up with a better title for it, in order to distinguish the medley apart from the other ghosts' catching themes.

2. Arrange the three original themes, along with an all-purpose Possessor catching theme to cover all four versions, and King Boo's catching theme. This will only work if the Possessor themes are deemed similar enough to be grouped together as one piano arrangement.

3. Drop the whole thing. I won't be heartbroken if this sheet is dismissed altogether, as it was flawed from the start; besides, I have plenty other sheets going towards this update.

What will it be? It's up to you guys. If I'm being honest, I've run out of energy to decide for myself on this.
Title: Re: Halloween 2k19 Update
Post by: Static on October 13, 2019, 01:38:43 PM
Levi - Kirby's Block Ball - King Dedede
Levi - Spelunker (NES) - Ghost Approaching
Quote from: LeviR.star on October 11, 2019, 02:35:17 PMOk, then, it's done. File for "Ghost Approaching" unchanged, and "Boss" is fixed.
Great, these are both approved.

Levi - Dragon Quest - Dragonlord
Quote from: LeviR.star on October 11, 2019, 03:02:23 PM- okay; your explanation makes sense, so I'll go with those spellings
- I can edit the margins and increase the page size to 90%. Is that better?
In my screenshot, I made the mistake of making m13 beat 3 RH Bbb-Db, when it should be An-C# to match m4. I messaged you earlier and it's fixed now. Margins and text size look good now too. Approved.

Levi - Luigi's Mansion: Dark Moon - Catching Ghosts 3
- Like I said earlier, it's fine if you only have this one version, but I'm just wondering what the best number to use would be. In the video you linked, it's the 3rd one that plays rather than the 1st. But is that the best number choice? I'm fine with anything really just as long as the other sheets (if they ever get arranged) stay consistent. We discussed this also and agreed that "Catching Ghosts 3" would be the most appropriate title based on the information we have. I've edited the file and OP with this change. The other changes I suggested look good as well, so I'll be approving this one.

Levi - Haunted Castle - Basement Melodies
- Looks good. I would personally prefer E naturals for the chromatic runs instead of Fbs but Fbs make sense and work well enough.

Yug_Guy - Super Castlevania IV - Simon Belmont's Theme
- Thanks for doing this one! We definitely need more quality IV sheets on site.
- If you want those specified measures played 8vb, just go for it and put in those markings. No need to have a little text box.
- The Ds in between measures in m5-8 should restrike like m38-41; there shouldn't be any ties.
- Have the tied D restrike in m6; there's no way that sound is going to carry for that long even with the pedal held, since it'll be washed out by the RH and other LH stuff.
- I would try to avoid having that large 16th note jump in m13 RH. The ones in m17-25 LH work well because the intervals are only 5ths, but this one is a 7th. I'd just remove the lower note.
- I would try to keep the rhythms across the hands looking similar, for ease of reading. I would replace the double dotted quarters with quarters tied to dotted 8ths, for example.
- m12 beat 4 LH: These F#s should be F naturals (m16 is F#s though).
- m17 beat 1 LH: The D isn't actually there, it's just 2 8th note Gs an octave apart.
- m24 beat 4: I would just make the last note in both of these a 16th note followed by an 8th rest.

Quote from: Yug_Guy on October 12, 2019, 04:50:08 PMAlso, if another updater could please take a look at my other Halloween song, that'd be great. I know it's long, but it's also highly repetitive, so it shouldn't be that bad.
The other updaters have just been busy with other stuff, but don't worry, we'll make sure everything makes it in the update!

Title: Re: Halloween 2k19 Update
Post by: LeviR.star on October 13, 2019, 02:26:52 PM
Thanks for checking and approving all those sheets! One thing I thought I'd mention for that Spelunker sheet: it's labeled (NES) because the original game saw its debut on the Atari 8-bit family with an entirely different (and dare I say, simpler) soundtrack. The NES version, along with some new tunes, rearranged some of the songs that were introduced by Commodore 64 version, but because of the new(er) sound capabilities of the NES, I believe that piano arrangements are most suitable for this game.

Quote from: Static on October 10, 2019, 10:58:19 PMLevi - Balloon Kid - Stage 2
- The bassline doesn't play in m8.
- m9-10 would probably be better in a softer dynamic.

Okay, I went back and reworked the sheet, mainly m. 5 - 8. The original (which I re-transcribed for example) follows this pattern:

https://media.discordapp.net/attachments/264591162315112448/632932965290213397/unknown.png

But instead of improvising the RH like I did when I polished this a week or two ago, this time I removed the bottom of each dyad to make it a little easier to play. Measure 8 should be more accurate now, too (and the 16ths should be manageable).

Quote from: Static on October 13, 2019, 01:38:43 PMLevi - Haunted Castle - Basement Melodies
- Looks good. I would personally prefer E naturals for the chromatic runs instead of Fbs but Fbs make sense and work well enough.

I used F flats to stay consistent with the other chromatic runs, but if you need me to change them anyway, I can. Just ask.



Alright, I'm promising this time: my final sheet, [NES] DuckTales - "Transylvania (Beta)", has been added to my folder. Given that this song is from a prototype version of the game, I'm not entirely sure what to put for the copyright date, but the page on The Cutting Room Floor (https://tcrf.net/Proto:DuckTales_(NES)#Title_Screen) suggests that the prototype was finished at some point in 1989 (the Japanese release date), or at least slated for release that same year.
Title: Re: Halloween 2k19 Update
Post by: Static on October 13, 2019, 03:28:56 PM
Levi - Spelunker (NES) - Ghost Approaching
Quote from: LeviR.star on October 13, 2019, 02:26:52 PMThanks for checking and approving all those sheets! One thing I thought I'd mention for that Spelunker sheet: it's labeled (NES) because the original game saw its debut on the Atari 8-bit family with an entirely different (and dare I say, simpler) soundtrack. The NES version, along with some new tunes, rearranged some of the songs that were introduced by Commodore 64 version, but because of the new(er) sound capabilities of the NES, I believe that piano arrangements are most suitable for this game.
That makes sense to me.

Levi - Balloon Kid - Stage 2
Quote from: LeviR.star on October 13, 2019, 02:26:52 PMOkay, I went back and reworked the sheet, mainly m. 5 - 8. The original (which I re-transcribed for example) follows this pattern:https://media.discordapp.net/attachments/264591162315112448/632932965290213397/unknown.png
But instead of improvising the RH like I did when I polished this a week or two ago, this time I removed the bottom of each dyad to make it a little easier to play. Measure 8 should be more accurate now, too (and the 16ths should be manageable).
Looks good.

Levi - Haunted Castle - Basement Melodies
Quote from: LeviR.star on October 13, 2019, 02:26:52 PMI used F flats to stay consistent with the other chromatic runs, but if you need me to change them anyway, I can. Just ask.
It's fine in my opinion.

Levi - DuckTales - Transylvania (Beta)
Quote from: LeviR.star on October 13, 2019, 02:26:52 PMAlright, I'm promising this time: my final sheet, [NES] DuckTales - "Transylvania (Beta)", has been added to my folder. Given that this song is from a prototype version of the game, I'm not entirely sure what to put for the copyright date, but the page on The Cutting Room Floor (https://tcrf.net/Proto:DuckTales_(NES)#Title_Screen) suggests that the prototype was finished at some point in 1989 (the Japanese release date), or at least slated for release that same year.
- Courtesy natural for the A in m5 LH, otherwise fine.
- Copyright looks good (I usually just use the final release date unless the beta game is completely different).
Title: Re: Halloween 2k19 Update
Post by: LeviR.star on October 13, 2019, 03:58:19 PM
Quote from: Static on October 13, 2019, 03:28:56 PMLevi - DuckTales - Transylvania (Beta)- Courtesy natural for the A in m5 LH, otherwise fine.

Got it, changed.
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 13, 2019, 06:41:16 PM
Quote from: Static on October 10, 2019, 10:58:19 PMLatios - EarthBound Beginnings - Poltergeist
- m1, 3, 5, 7 RH: These quarter notes should be half notes.
gotcha

Quote from: Static on October 10, 2019, 10:58:19 PMLatios - Pokémon Ranger - Dusk Factory
- Key should be C minor.
- m15 RH: That 8th note A sounds like it should be staccato.
- The first half's harmony does imply Cm but the rest is kinda all over the place, not to mention that the melody doesn't fit particularly well in Cm either. I thought it would be better off as keyless.
- Yup, updated that

Quote from: Static on October 10, 2019, 10:58:19 PMLatios - Pokémon HeartGold Version & Pokémon SoulSilver Version - Radio Transmission
- what (2)
- Not quite OK yet, I hear the bassline 16th notes as swung ever so slightly.
- yes
- Good catch, fixed
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 13, 2019, 07:47:51 PM
Levi - A Requiem
Looks solid. For places with hidden half rests I would recommend showing them so as to avoid flipping downwards when there's nothing above it (m. 21) or causing the lower layer to be flipped mid-measure (m. 13, 22).

Levi - Dwelling of Doom
Fantastic

Levi - Last Boss
Sweet

Levi - Message of Darkness
Splendid

Levi - Within These Castle Walls
Nice

Zeila - Bad End
- Bottom note of first chord in m. 5 should have Gb on bottom (like the other chord)
- I think it would be nicer to simply have the chords in m. 6-13 on the bottom staff. You wouldn't have to worry about flipping the melody up and sometimes writing the chords in layer 1 and sometimes 2 (clearer separation of voices)
- Dynamic variation would add more color here - something I'd suggest would be a f in m. 1, dim. in m. 2-3, mf at m. 4, mp at m. 14, etc.

Th3Gavst3r - Cemetery
Great

Libera - The Dream is Over
Awesome

Static - 3D: Virtual Battler
Terrific

Static - Rumor
- How about some dynamics?
- No top voice in m. 22-23? I think it would sound nice and it's reachable if you roll m. 23.
- Also about m. 22-23 I think the omission of layer 3 for just a measure and a half is a bit odd from a reading standpoint.
Title: Re: Halloween 2k19 Update
Post by: Static on October 13, 2019, 08:16:29 PM
I have a couple more on the way, but I'll post this for now:

[PS2] Silent Hill 2 - Promise (https://drive.google.com/open?id=1eTwPmfZkqBxnah7wEnisEdX1s0UL80NG)
Title: Re: Halloween 2k19 Update
Post by: LeviR.star on October 14, 2019, 06:05:02 AM
Quote from: Latios212 on October 13, 2019, 07:47:51 PMLevi - A Requiem
Looks solid. For places with hidden half rests I would recommend showing them so as to avoid flipping downwards when there's nothing above it (m. 21) or causing the lower layer to be flipped mid-measure (m. 13, 22).

There's more hidden rests in the sheet than what you mentioned here. Wouldn't you rather have me keep them hidden, and flip the notes back to their proper positions manually?
Title: Re: Halloween 2k19 Update
Post by: Zeila on October 14, 2019, 03:52:34 PM
Quote from: Static on October 10, 2019, 09:07:01 PMZeila - Pokémon Sun & Pokémon Moon - Battle! (Team Skull Boss)
The things that you fixed look good now, but I was looking through again, I noticed that the triplet rhythms in the LH of the last page aren't quite accurate. I hear something more like this:
Spoiler
(https://i.imgur.com/ODy1CZT.png)
[close]
It's up to you how you want to go about writing that (like taking out repeated notes), but I don't think the triplet is the best way to show this weird rhythm.
I'm not sure where you're hearing that as I hear the bass line playing the same rhythm as the RH. I just adapted the triplet from the percussion, although after listening to it again it sounds more like two dotted sixteenth notes + a sixteenth note rather than an eighth note triplet. If someone else also hears it differently then I'll change it, but currently I have it as dotted sixteenth + dotted sixteenth + sixteenth note

I also updated Bad End, here are the links for convenience once again:
Bad End (https://www.dropbox.com/s/dizkh3w3w2bkzyo/ZTD%20-%20Bad%20End.musx?dl=1) | Team Skull Boss (https://www.dropbox.com/s/4gipmbrq99do8ip/Battle%21%20%28Team%20Skull%20Boss%29.musx?dl=1)
Title: Re: Halloween 2k19 Update
Post by: Static on October 14, 2019, 04:17:58 PM
Quote from: LeviR.star on October 13, 2019, 03:58:19 PMGot it, changed.
Very nice.

Latios - EarthBound Beginnings - Poltergeist
Latios - Pokémon Ranger - Dusk Factory
Latios - Pokémon HeartGold Version & Pokémon SoulSilver Version - Radio Transmission
All of these look good. The keyless thing for Dusk Factory makes more sense to me now that I listen to it again.

Zeila - Pokémon Sun & Pokémon Moon - Battle! (Team Skull Boss)
Listening again, I can't say I know where I got that rhythm from either now. Now, I'm just hearing what you have. I think just the fact that it's not quite an even triplet threw me off. The only other thing I would change at this point is to make the "and" in the subtitle "&" instead to match the other Pokémon sheets.

Static - The Witch's House - Rumor
Added dynamics and added back the 3rd layer in m22-23. I chose not to add the top guitar voice in m22-end since I want to keep this arrangement relatively simple and include all the harmonies; I would have to leave out some string voices in spots to add the guitar.
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 14, 2019, 04:46:17 PM
Quote from: LeviR.star on October 14, 2019, 06:05:02 AMThere's more hidden rests in the sheet than what you mentioned here. Wouldn't you rather have me keep them hidden, and flip the notes back to their proper positions manually?
For m. 21, sure. For m. 13/22, I'd recommend showing the rest because those are the only places where the second layer isn't written in as part of the first layer.

Quote from: Static on October 14, 2019, 04:17:58 PMStatic - The Witch's House - Rumor
Added dynamics and added back the 3rd layer in m22-23. I chose not to add the top guitar voice in m22-end since I want to keep this arrangement relatively simple and include all the harmonies; I would have to leave out some string voices in spots to add the guitar.
Okay, sounds good!
Title: Re: Halloween 2k19 Update
Post by: Static on October 14, 2019, 04:56:33 PM
Quote from: Latios212 on October 14, 2019, 04:46:17 PMOkay, sounds good!
I also went and fixed up the stem directions for m23-24 since I had everything flipped down unnecessarily.
Title: Re: Halloween 2k19 Update
Post by: LeviR.star on October 14, 2019, 04:57:29 PM
Quote from: Latios212 on October 14, 2019, 04:46:17 PMFor m. 21, sure. For m. 13/22, I'd recommend showing the rest because those are the only places where the second layer isn't written in as part of the first layer.

Okay, then it's done!
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 14, 2019, 04:59:28 PM
Quote from: Zeila on October 14, 2019, 03:52:34 PMI also updated Bad End, here are the links for convenience once again:
Bad End (https://www.dropbox.com/s/dizkh3w3w2bkzyo/ZTD%20-%20Bad%20End.musx?dl=1)
Cool. Looks awesome, I just adjusted the ties and spacing between staves a bit to clean up the chords.

Quote from: LeviR.star on October 14, 2019, 04:57:29 PMOkay, then it's done!
Awesome.

Levi - A Requiem
Levi - Stage 2
Accepted
Title: Re: Halloween 2k19 Update
Post by: Zeila on October 14, 2019, 05:33:10 PM
Quote from: Static on October 14, 2019, 04:17:58 PMZeila - Pokémon Sun & Pokémon Moon - Battle! (Team Skull Boss)
Listening again, I can't say I know where I got that rhythm from either now. Now, I'm just hearing what you have. I think just the fact that it's not quite an even triplet threw me off. The only other thing I would change at this point is to make the "and" in the subtitle "&" instead to match the other Pokémon sheets.
Done (https://www.dropbox.com/s/4gipmbrq99do8ip/Battle%21%20%28Team%20Skull%20Boss%29.musx?dl=1)
Title: Re: Halloween 2k19 Update
Post by: Static on October 14, 2019, 06:52:50 PM
Zeila - Pokémon Sun & Pokémon Moon - Battle! (Team Skull Boss)
Quote from: Zeila on October 14, 2019, 05:33:10 PMDone (https://www.dropbox.com/s/4gipmbrq99do8ip/Battle%21%20%28Team%20Skull%20Boss%29.musx?dl=1)

Looks great!
Title: Re: Halloween 2k19 Update
Post by: Yug_Guy on October 15, 2019, 05:54:12 PM
Quote from: Static on October 13, 2019, 01:38:43 PM- If you want those specified measures played 8vb, just go for it and put in those markings. No need to have a little text box.
- Have the tied D restrike in m6; there's no way that sound is going to carry for that long even with the pedal held, since it'll be washed out by the RH and other LH stuff.
- I would try to avoid having that large 16th note jump in m13 RH. The ones in m17-25 LH work well because the intervals are only 5ths, but this one is a 7th. I'd just remove the lower note.
- I would try to keep the rhythms across the hands looking similar, for ease of reading. I would replace the double dotted quarters with quarters tied to dotted 8ths, for example.
- m24 beat 4: I would just make the last note in both of these a 16th note followed by an 8th rest.
Fixed.

Quote from: Static on October 13, 2019, 01:38:43 PM- The Ds in between measures in m5-8 should restrike like m38-41; there shouldn't be any ties.
...you see kids, this is what happens when you transcribe a SNES song and only listen to one channel. Don't be like me.

Quote from: Static on October 13, 2019, 01:38:43 PM- m12 beat 4 LH: These F#s should be F naturals (m16 is F#s though).
So, I checked this, and while the first F# is just that, the second one is F? Which is confusing because there's another part which plays an F#-D-F# cadence as well during that measure.

Quote from: Static on October 13, 2019, 01:38:43 PM- m17 beat 1 LH: The D isn't actually there, it's just 2 8th note Gs an octave apart.
Yes and no. The bass part doesn't include the G there, but there's a piano part that does. I've based the LH for this section off of the piano part.

Quote from: Static on October 13, 2019, 01:38:43 PMThe other updaters have just been busy with other stuff, but don't worry, we'll make sure everything makes it in the update!
I kinda figured - just wanted to mention in just in case.

QuoteSuper Castlevania IV [SNES]
"Simon Belmont's Theme"MUS (https://www.dropbox.com/s/u248wtenfapwbyj/Super%20Castlevania%20IV%20Simons%20Theme.mus?dl=1)MUSX (https://www.dropbox.com/s/yh9z5gwj5p63wlg/Super%20Castlevania%20IV%20Simons%20Theme.musx?dl=1)MIDI (https://www.dropbox.com/s/9r1g16m7uiwkx12/Super%20Castlevania%20IV%20Simons%20Theme.mid?dl=0)PDF (https://www.dropbox.com/s/wscql1b9rgyacyh/Super%20Castlevania%20IV%20Simons%20Theme.pdf?dl=0)Original (https://www.youtube.com/watch?v=9sX3fjpkFwk)
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 15, 2019, 08:10:48 PM
Quote from: Static on October 04, 2019, 05:56:37 PMAwesomeYears - Deadly Premonition - The Woods and the Goddess
- Missing dynamics. They could be especially useful in this particular piece.
- To keep the beaming and rhythms consistent, I would write m5 LH (and any measure like it) like m44 LH. This also applies to places like m15.
- m30: Tie should be flipped up so it isn't too close to the 2nd layer in m31 (same applies to m86-87).
- m72: Half rest in layer 2 should be 2 quarter rests.
- m73, 82, 84: The pedal markings in these measures are touching the stems of the LH notes.
- Is there a reason why there are no pedal markings in the Coda?
- You should separate your Coda section on a new indented line.
- Some of the arpeggio markings are too close to notes/barlines.
- The final fermata is clashing with the note. LH should have a fermata too.
- The copyright info is too small and doesn't need to be on every page.
- Since it looks like you use NotePad, I made most of these changes for you here (https://drive.google.com/open?id=1s1jtCKHtO8SEoilGjt1FcP6pdFqnqjrO), plus some additional formatting adjustments. Any musical changes, like dynamics, pedaling, etc. I'm leaving to you.
Hey AwesomeYears, I was looking this over recently (really cool song btw, glad you introduced me to it!) and I think this would be much better with the note durations halved, and using a 6/8 time signature (with the occasional 3/8 bar). Doing so would:
- make the tempo a more reasonable pace for a song like this
- more clearly demonstrate where the phrases are, and resultantly where to pedal
- highlight the irregularities in the song's structure (the 3/8 bars)

It's a pretty big overhaul but I think it would make the sheet much nicer to read. Here's what it would look like:
https://cdn.discordapp.com/attachments/401094846107877377/633862400235405353/unknown.png

Also, you don't need a new pedal marking for every single measure. It's easy enough to imply the pedaling that you want especially with the above change. But you do need dynamics!
Title: Re: Halloween 2k19 Update
Post by: Static on October 15, 2019, 08:16:48 PM
Quote from: Yug_Guy on October 15, 2019, 05:54:12 PM...you see kids, this is what happens when you transcribe a SNES song and only listen to one channel. Don't be like me.
To be fair, there is another channel where that note is tied, but the overall sound you get with all channels is a constant stream of notes.

Quote from: Yug_Guy on October 15, 2019, 05:54:12 PMSo, I checked this, and while the first F# is just that, the second one is F? Which is confusing because there's another part which plays an F#-D-F# cadence as well during that measure.
Ah yeah I hear that first F# now. But I agree that the Fn is weird, so I'm fine with you leaving it, especially since like you said, it's covered in another part.

Quote from: Yug_Guy on October 15, 2019, 05:54:12 PMYes and no. The bass part doesn't include the G there, but there's a piano part that does. I've based the LH for this section off of the piano part.
Ah, I assumed you were just going with the bass part for most of this sheet. This makes more sense now.

Quote from: Static on October 13, 2019, 01:38:43 PM- I would try to keep the rhythms across the hands looking similar, for ease of reading. I would replace the double dotted quarters with quarters tied to dotted 8ths, for example.
This remains unaddressed in the files you posted.

Edit:
One more quick thing - since you added the 8vb markings, you don't need the little message at the bottom of the first page anymore.
Title: Re: Halloween 2k19 Update
Post by: Yug_Guy on October 15, 2019, 08:24:55 PM
Quote from: Static on October 15, 2019, 08:16:48 PMThis remains unaddressed in the files you posted.
Whoops, misread your earlier post. Fixed.
Title: Re: Halloween 2k19 Update
Post by: Static on October 15, 2019, 08:38:20 PM
Quote from: Yug_Guy on October 15, 2019, 08:24:55 PMWhoops, misread your earlier post. Fixed.
Cool, I shall approve now.
Title: Re: Halloween 2k19 Update
Post by: Static on October 15, 2019, 10:31:18 PM
Here's another sheet. It looks intimidating, but it's very repetitive. I have one more that may or may not be finished tomorrow, but probably not.

[PC] Grief Syndrome - "Gertrud's Stage Theme" (https://drive.google.com/open?id=1IqgYSOYuZzRGz5uFGVJgup-fnmh50mq_)

(There are no official track names so I titled it something common.)


I am stupid; this is a fangame, so I'm rescinding this sheet. I'll replace it with this one instead:

[GBA] Mother 3 - "Murasaki Forest" (https://drive.google.com/open?id=1m55NtlEkmY9uGREl_5McfGN9xaTd28B2)
Title: Re: Halloween 2k19 Update
Post by: Code_Name_Geek on October 16, 2019, 08:56:04 AM
Quote from: Static on October 11, 2019, 01:55:12 PM- This looks great! The harmonies are all correct; this piece only uses 2 chords (A minor and E major).
- m13-28 looks good in terms of how you layered everything, its perfectly playable. I would space apart the staves more so the lower notes in the RH aren't so close to the bottom staff.
- There are indeed some extra harmonies in m5-12. If you can't hear the specific notes clearly, I would just go by the chords I mentioned above and it'll end up creating the sound I think you're going for.
Thanks for the feedback! I fixed the spacing and added some harmonies to m. 5-12 that I think are pretty close to the sound of the original.

Updated files: [MUSX] (https://www.dropbox.com/s/rvpzhc8uudd71w8/MUL_SDV_Spirit%27s_Eve_Festival.musx?dl=0) [MUS] (https://www.dropbox.com/s/zntzgde7qlbqitn/MUL_SDV_Spirit%27s_Eve_Festival.mus?dl=0) [PDF] (https://www.dropbox.com/s/pp0ny1aetyihc1s/MUL_SDV_Spirit%27s_Eve_Festival.pdf?dl=0) [MIDI] (https://www.dropbox.com/s/7tcchv3it31qr6a/MUL_SDV_Spirit%27s_Eve_Festival.mid?dl=0) [Original] (https://www.youtube.com/watch?v=gI3c4_K3smY)

(And sorry for the delay on this, turns out an October snowstorm + widespread power outages is bad for productivity!)
Title: Re: Halloween 2k19 Update
Post by: Trasdegi on October 16, 2019, 01:38:55 PM
... Almost too late, but I tried to arrange something:

----Zero Escape : Virtue's Last Reward----

"Portentousness":
[PDF] (http://bit.ly/2OV0w3o)[MUS] (http://bit.ly/35HQuZi)[MUSX] (http://bit.ly/2VOsEqq)[MID] (http://bit.ly/35CwLdE)[MSCZ] (http://bit.ly/2VUiy7y)[Original] (http://bit.ly/33Bc4Nl)

(Probably contains mistakes, since I haven't arranged anything for ages)
Title: Re: Halloween 2k19 Update
Post by: Libera on October 16, 2019, 03:17:56 PM
Quote from: LeviR.star on October 11, 2019, 03:02:23 PM- you're right; the LH articulations are definitely present, and I must've forgotten to add them in my first draft. Added.

Looks great, accepted!



Latios - Twilight Princess - Battle (Second Half)

Similarly looks great, accepted.



Also, I might as well throw this small sheet in because otherwise it will never end up on site.

Vs. Nightmare (https://youtu.be/ODV8nfQlDhk)
Title: Re: Halloween 2k19 Update
Post by: Th3Gavst3r on October 16, 2019, 04:37:51 PM
Got a couple more Cave Story sheets done

[MUL] Cave Story

Halloween 2
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FcZKANx&hash=667b5b70f3bcc4250dec6795fb0e9f6e1f2c4d28) (https://youtu.be/kUqeP1WwZd4)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FiETSb2&hash=db6ffad49fb0a63e0293cc0c70daf9405f4f9318) (https://www.dropbox.com/s/ailq6zhhfkl3mco/Halloween%202.pdf?dl=1)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FNzw6x1&hash=3b5aa27a52bf0dc60cb5d87fd678b18f260099b4) (https://www.dropbox.com/s/y4pf99vma3yyx55/Halloween%202.mus?dl=1)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FWJ76OR&hash=24449915ccff4ce908a9feb34d2c6ba3f7f0856d) (https://www.dropbox.com/s/z4xh7ivvueyfb0i/Halloween%202.mid?dl=1)
Zombie
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FcZKANx&hash=667b5b70f3bcc4250dec6795fb0e9f6e1f2c4d28) (https://youtu.be/AZ9ngI13ThY)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FiETSb2&hash=db6ffad49fb0a63e0293cc0c70daf9405f4f9318) (https://www.dropbox.com/s/efewqqp1a5vl86g/Zombie.pdf?dl=1)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FNzw6x1&hash=3b5aa27a52bf0dc60cb5d87fd678b18f260099b4) (https://www.dropbox.com/s/a168wrkx7dj3m6u/Zombie.mus?dl=1)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FWJ76OR&hash=24449915ccff4ce908a9feb34d2c6ba3f7f0856d) (https://www.dropbox.com/s/z1ow8ralpkczici/Zombie.mid?dl=1)
                         
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 16, 2019, 05:39:43 PM
Last one from me :P

Pokémon Yellow Version - Jessie & James Appear

Title: Re: Halloween 2k19 Update
Post by: Static on October 16, 2019, 07:34:27 PM
Final three sheets for the update!

[DC] Illbleed - "The Park" (https://drive.google.com/open?id=1VDkGuCnWEMS_wPOhZ01PfmLT9BJ0_iDS)
[SNES] Contra III: The Alien Wars - "It's Time for Revenge" (https://drive.google.com/open?id=1xrY6xEEa4301i6tI1ZZOTfeWN3uOX6yX)
[SNES] The Legend of Zelda: A Link to the Past - "Dark World" (Edit Replacement) (https://drive.google.com/open?id=12uJnd1Lpop4W8va5tbigCV8u0q2cliTi)
Title: Re: Halloween 2k19 Update
Post by: The Deku Trombonist on October 16, 2019, 11:30:10 PM
I have to say I'm quite disappointed to see you submit an edit of one of my sheets without having made any attempt to get in contact with me. If someone has a problem with a sheet, the usual (and polite) thing to do would be to get in contact with the arranger and discuss it with them. Or if you want to do your own arrangement, then go ahead and do that.
Title: Re: Halloween 2k19 Update
Post by: Static on October 17, 2019, 04:28:44 AM
Quote from: Deku Trombonist on October 16, 2019, 11:30:10 PMI have to say I'm quite disappointed to see you submit an edit of one of my sheets without having made any attempt to get in contact with me. If someone has a problem with a sheet, the usual (and polite) thing to do would be to get in contact with the arranger and discuss it with them. Or if you want to do your own arrangement, then go ahead and do that.

I have made a few edit replacements of other sheets in the past, including another by you, without any issue - I always thought it was fine to do this just as any other kind of replacement. In additon, someone has submitted edit replacements of my own sheets a few times without telling me and there was no issue there either.

But, your original arrangement doesn't really have any issues (in terms of notes, etc.) and mine is just re-arranging it for the most part. I don't think it's as worthwhile an edit as I originally thought now that I'm looking at the sheet again. I'm just going to remove it from this update.

I apologize for not getting in touch, and I'll make an effort to do that in the future for edits (if arranger is still contactable).

Title: Re: Halloween 2k19 Update
Post by: The Deku Trombonist on October 17, 2019, 06:35:28 AM
Quote from: Static on October 17, 2019, 04:28:44 AMI have made a few edit replacements of other sheets in the past ... I always thought it was fine to do this just as any other kind of replacement.
Yeah I know how things are done around here, even though I don't agree with it. But having been an updater before, I know what it's like and what effect it can have, so I'm not blaming you personally. Just remember that everyone is different and has different wishes, so it's always a good idea to check, even if it's just a courtesy because you're pretty sure what the answer is going to be.

Quote from: Static on October 17, 2019, 04:28:44 AMincluding another by you
Oh? I didn't know about this.

Quote from: Static on October 17, 2019, 04:28:44 AMBut, your original arrangement doesn't really have any issues (in terms of notes, etc.) and mine is just re-arranging it for the most part.
I wasn't suggesting that mine was perfect or anything like that (if there even can be a perfect arrangement). I just don't want my name on something that wasn't my work, or to have things changed without my knowledge.


Quote from: Static on October 17, 2019, 04:28:44 AMI don't think it's as worthwhile an edit as I originally thought now that I'm looking at the sheet again. I'm just going to remove it from this update.
Why call it an edit? It's your arrangement so why not call it as such? Incidentally, I think this is one of those times where the one sheet policy doesn't do this place any favours.
Title: Re: Halloween 2k19 Update
Post by: Static on October 17, 2019, 07:17:34 AM
Quote from: Deku Trombonist on October 17, 2019, 06:35:28 AMYeah I know how things are done around here, even though I don't agree with it. But having been an updater before, I know what it's like and what effect it can have, so I'm not blaming you personally. Just remember that everyone is different and has different wishes, so it's always a good idea to check, even if it's just a courtesy because you're pretty sure what the answer is going to be.
I'll keep that in mind. I can definitely relate to that effect you mentioned since it happened to me before, but I just didn't care too much at the time. At any rate, it might be a good idea to add something this to the replacements guide as well, since inevitably other users will make more edit replacements and like you said, communication with these hasn't been happening - like in this case.

Quote from: Deku Trombonist on October 17, 2019, 06:35:28 AMOh? I didn't know about this.
5 PM from Animal Crossing (https://www.ninsheetmusic.org/forum/index.php?topic=8547.msg345626#msg345626). To be fair, I didn't change as much stuff in this one. The biggest change was adding the snow and Cherry Blossom Festival variations.

Quote from: Deku Trombonist on October 17, 2019, 06:35:28 AMI wasn't suggesting that mine was perfect or anything like that (if there even can be a perfect arrangement). I just don't want my name on something that wasn't my work, or to have things changed without my knowledge.
Yeah, I know what you mean now, I just misinterpreted it.

Quote from: Deku Trombonist on October 17, 2019, 06:35:28 AMWhy call it an edit? It's your arrangement so why not call it as such? Incidentally, I think this is one of those times where the one sheet policy doesn't do this place any favours.
I started with your original file and made changes from there, so I thought it was more appropriate to call it an edit rather than a rearrangement. It wasn't completely from scratch. I don't think there's enough new material to really call it a rearrangement, but with these kind of older NES/SNES tunes it's a bit harder to judge that since there's less stuff going on usually. If you think it's original enough I can resubmit it just under my own name.
Title: Re: Halloween 2k19 Update
Post by: Maelstrom on October 17, 2019, 05:50:22 PM
Quote from: Libera on October 11, 2019, 02:45:08 PMMaelstrom - Cave Story - Running Hell
-In the left hand of bars 18 and 22.  The note that changes is A -> G (compared to the previous bar) rather than D -> C, which is what you've written in.
I am aware. This was actually done intentionally. The real way it should be written is
(https://i.imgur.com/NjDwFtq.jpg)
In this, the top note is lowered, making the chord sound more compressed than before. If you simply invert it, and write it in the same way, the top note stays the same and the bottom note lowers, which makes a larger chord and changes the texture of the progression. I thought long and hard about this. First, I decided against writing it verbatim because that's not not feasible to play. It was hard to decide, but I went with what I wrote because it more accurately captures the original texture even if the notes aren't exact. It's a fudge that I think emulates the original better than writing a pure inversion would.

Quote-I'm struggling to follow the left hand that well in 33 onwards.  I'm guessing the first note in each half bar is a bass note followed by something like the middle voice?  I think there's definitely some inconsistencies going on, like bar 33 should look like bar 37 I think and bar 35 should look like 39.  Also in the final bar, it might make more sense to continue the arpeggio on beat 2 rather than swapping to the bass there.
What I did here was play the bass note to establish the root of the chord being built, and then followed the "middle voice." however ,calling that doesn't feel good because there's 4 voices: the bass line, the melody and the other voice right next to it, and then, finally, the voice I picked out which is exactly in the register I put it in. I relistened and yeah, those inconsistencies were caused by me writing what I heard but once I knew what to look for (referencing what I wrote later) I realized I had misheard it. That has been fixed.

Quote-I think perhaps the layers could be used more consistently to bring across the melody in bars 33-37.  Bars like 34 work well, but 33, 36 and 37 are kind of confusing.
It just gets really messy when both layers are written separately when only one of them plays at once.  Fixed m37 though, as it helps that one.

file updated
Title: Re: Halloween 2k19 Update
Post by: Maelstrom on October 17, 2019, 06:19:25 PM
Quote from: Static on October 10, 2019, 10:58:19 PMMaelstrom - Umineko: When they Cry Chiru
- m17-20: The 2nd layer in m21-23 goes just as low as the middle voice in m17-20, so you should just move that part to the RH.
- m17-32 RH: This section would probably look a lot nicer if the 2nd layer was in front of the 1st instead of behind, or if you just moved the 2nd layer further right. Flags and stems seem to get in the way everywhere.
- m38 RH: C# should be a Db (it's a diminished chord, which I think should be spelled using notes in the key preferentially).
- m50 RH: Bn should be Cb.
- m51-52 RH: F#s should be Gbs.
- m53, 62 RH: Bns should be Cbs.
- m54-63 RH: The 2nd layer quarter rests should be moved down to align with m53.
- m83, 85, 87, 89, 91, 93 RH & LH: All F#s should be Gbs, all Bns should be Cbs.
- m85, 89 LH: Ens should be Fbs in this case only; the chord structure is different and serves a different function.
- m94-104 LH: The 16th rests on beat 1 should all be moved up so they don't clash with the 2nd layer.
- m109 LH beat 3.5: Bn should be spelled Cb, and the Dn is actually an Eb.
- https
I'm not quite sure I understand what you're saying with the first comment. The bracket around the first note in m17 is meant to imply it should be played by the RH.
Everything else has been fixed.

edit: discussed over discord, layer moved to other staff as suggested and files were updated.
Title: Re: Halloween 2k19 Update
Post by: Static on October 17, 2019, 06:33:47 PM
Quote from: Code_Name_Geek on October 16, 2019, 08:56:04 AMThanks for the feedback! I fixed the spacing and added some harmonies to m. 5-12 that I think are pretty close to the sound of the original.
Looks good!

Quote from: Maelstrom on October 17, 2019, 06:19:25 PMI'm not quite sure I understand what you're saying with the first comment. The bracket around the first note in m17 is meant to imply it should be played by the RH.
Everything else has been fixed.

edit: discussed over discord, layer moved to other staff as suggested and files were updated.
Also looks good!
Title: Re: Halloween 2k19 Update
Post by: Maelstrom on October 17, 2019, 07:04:05 PM
My turn

Static

Vim Factory
looks fantastic

Death Match
This is a fantastic song and I'm sad I've never heard it before. It's also a great arrangement, but I've got one little thing - I get why the FFF in m22 is higher, but it looks really weird because its not in line with the crescendo right before it. Do you mind tweaking this a bit to appear more natural?

3D: virtual battler
accepted


Latios

Daijoubu!
The rhythm in b3-4 of m21-28 isn't as complex as the original sounds. Is there intention behind this? Not against the simplification, but you wrote out all the other pattern so I'm just curious.
I'll approve otherwise.

Poltergeist
accepted

Pokegear Radio: Unown
accepted
but what is unown really
Title: Re: Halloween 2k19 Update
Post by: Static on October 17, 2019, 07:18:53 PM
Quote from: Maelstrom on October 17, 2019, 07:04:05 PMDeath Match
This is a fantastic song and I'm sad I've never heard it before. It's also a great arrangement, but I've got one little thing - I get why the FFF in m22 is higher, but it looks really weird because its not in line with the crescendo right before it. Do you mind tweaking this a bit to appear more natural?
I've lined that up now.
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 17, 2019, 07:30:34 PM
Quote from: Maelstrom on October 17, 2019, 07:04:05 PMDaijoubu!
The rhythm in b3-4 of m21-28 isn't as complex as the original sounds. Is there intention behind this? Not against the simplification, but you wrote out all the other pattern so I'm just curious.
I'll approve otherwise.
Yeah, I wasn't too sure about what to do with that part. Mostly I think it's the strike on beat 3.25 that's missing, but I wanted to make sure the bass notes were clear and not demand a jump up so quickly. Hopefully it doesn't sound too empty, let me know if you think otherwise.

Quote from: Maelstrom on October 17, 2019, 07:04:05 PMPokegear Radio: Unown
accepted
but what is unown really
yes

Thanks for checking!
Title: Re: Halloween 2k19 Update
Post by: Maelstrom on October 17, 2019, 07:43:55 PM
Quote from: Latios212 on October 06, 2019, 02:10:37 PM
Quote from: Static on October 06, 2019, 01:36:02 PM
Quote from: Latios212 on October 05, 2019, 06:53:29 PMStatic - Digital Devil Story: Megami Tensei II - Death Match
- I hear the 2nd/3rd notes of each sextuplet in m. 17-18 as swapped, so each has the contour of two descending triplets.
I don't hear m17-18 like that, but I'm fine writing it either way. I'm just gonna leave it as is for now.
I'm with latios on this one.

edit: well I screwed up that quote but you get the idea
Title: Re: Halloween 2k19 Update
Post by: Maelstrom on October 17, 2019, 07:45:27 PM
Quote from: Latios212 on October 17, 2019, 07:30:34 PMYeah, I wasn't too sure about what to do with that part. Mostly I think it's the strike on beat 3.25 that's missing, but I wanted to make sure the bass notes were clear and not demand a jump up so quickly. Hopefully it doesn't sound too empty, let me know if you think otherwise.
nah it's fine
accepting
Title: Re: Halloween 2k19 Update
Post by: Static on October 17, 2019, 08:20:52 PM
Quote from: Maelstrom on October 17, 2019, 07:43:55 PMI'm with latios on this one.
Ah, yeah I was mishearing this part. I think there's some kind of echo that threw me off. It makes more sense to have it this way anyway, both musically and physically (this is easier to play on piano and typical guitar stuff). I've made the changes.
Title: Re: Halloween 2k19 Update
Post by: Maelstrom on October 17, 2019, 09:21:24 PM
Cool

Accepted
Title: Re: Halloween 2k19 Update
Post by: Yug_Guy on October 18, 2019, 03:15:58 PM
Real quick thing I need to update: I didn't realize that the A section repeated a second time after the loop, so I've gone ahead and changed it in my files. The formatting had to be adjusted to fit the extra measures (and accommodate a third page as a result).

QuoteSuper Castlevania IV [SNES]
"Simon Belmont's Theme"MUS (https://www.dropbox.com/s/u248wtenfapwbyj/Super%20Castlevania%20IV%20Simons%20Theme.mus?dl=1)MUSX (https://www.dropbox.com/s/yh9z5gwj5p63wlg/Super%20Castlevania%20IV%20Simons%20Theme.musx?dl=1)MIDI (https://www.dropbox.com/s/9r1g16m7uiwkx12/Super%20Castlevania%20IV%20Simons%20Theme.mid?dl=0)PDF (https://www.dropbox.com/s/wscql1b9rgyacyh/Super%20Castlevania%20IV%20Simons%20Theme.pdf?dl=0)Original (https://www.youtube.com/watch?v=9sX3fjpkFwk)
Title: Re: Halloween 2k19 Update
Post by: Static on October 18, 2019, 03:40:07 PM
Quote from: Yug_Guy on October 18, 2019, 03:15:58 PMReal quick thing I need to update: I didn't realize that the A section repeated a second time after the loop, so I've gone ahead and changed it in my files. The formatting had to be adjusted to fit the extra measures (and accommodate a third page as a result).

If you want, you could also just add a repeat to the first A section and put a note above it that says "Repeat on D.C. only" or something similar. This is fine too though.
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 19, 2019, 12:14:34 PM
Levi - Dragonlord
What a strange piece... but sheet looks good!

Levi - Catching Ghosts 3
- Last bass note of m. 4 should be Ab

Levi - Ghost Approaching
- nice

Levi - King Dedede
- Wow this is a cool piece, not what I expected at all with that title. Tritones, chromatic lines, whole tone scales...
- m. 10's D#s should be written as Eb's to match the bass. The diminished third between Eb and C# is a necessary evil if you want to parallel m. 8 (I think that's the most straightforward way to write these measures anyway).
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 19, 2019, 01:07:28 PM
Code_Name_Geek - Spirit's Eve Festival
- Wow, this is a really weird pulse...
Quote from: Static on October 11, 2019, 01:55:12 PM- This looks great! The harmonies are all correct; this piece only uses 2 chords (A minor and E major).
- Aha but the second chord in m. 7 is an E7; it should have D instead of E in the right hand.
- Switch layers in m. 30/34 so that the tie correctly cancels out the G# accidental.
- I think the last chord should be inverted down once.

Static- Scorching Back
- Looks good, approved
Title: Re: Halloween 2k19 Update
Post by: Libera on October 19, 2019, 01:41:13 PM
Maelstrom - Running Hell

Quote from: Maelstrom on October 17, 2019, 05:50:22 PMI am aware. This was actually done intentionally. The real way it should be written is
(https://i.imgur.com/NjDwFtq.jpg)
In this, the top note is lowered, making the chord sound more compressed than before. If you simply invert it, and write it in the same way, the top note stays the same and the bottom note lowers, which makes a larger chord and changes the texture of the progression. I thought long and hard about this. First, I decided against writing it verbatim because that's not not feasible to play. It was hard to decide, but I went with what I wrote because it more accurately captures the original texture even if the notes aren't exact. It's a fudge that I think emulates the original better than writing a pure inversion would.

It's probably not what I would have done, but at least I understand there's some rationale behind it.

The other things look good to me, I'm happy to sign off on this now.

Zeila - Id (Dilemma)

-Might I suggest a different distribution?  At the moment the whole sheet is on default bars per system and default staff size, which has the effect of making everything look a bit clumsy.  I mocked up something like this with 0.65cm staff size (the best ;) ) and I tried to spread things out across the two pages a little more consistently (4-5).
Spoiler
https://cdn.discordapp.com/attachments/492809359961882625/635202629924028449/unknown.png
[close]
-Perhaps some sort of articulation like 'freely' above the bits with the really crazy rhythms (bar 25 onwards, really), just to let the performer know not to get too bogged down in the precise rhythms etc.  Your call though, as I think the rhythms are pretty accurate at the moment.
-I actually disagree with Static about your accidentals in the beginning section.  All of those chords look like F#7 in third inversion to me (or just F# on it's own) so I think that A# and C# are the correct ways to spell these chords.  You even have the perfectly analogous Dm followed by E7/D in bars 13-14 which is just exactly the same thing but in Dm rather than Em (and the spellings there are as I am suggesting already!).  In that case, I might be inclined to put a courtesy natural on the An in bar 6, but it's not really necessary since the key signature is literally right next to it.
-Another thing about accidentals: the final chord of the piece is an Ebm chord, but it doesn't look that way because of how it's spelt.  I'd suggest changing the F#s to Gbs and the Gns to Abbs, or alternatively changing to sharps in bar 37 (essentially modulating early) and then writing the Ebs and Bbs as D#s and A#s and then you'll end on a D#m chord.  I think the second option is probably the more preferable, but see what you think anyway.

Weird piece, but nice job!
Title: Re: Halloween 2k19 Update
Post by: Libera on October 19, 2019, 02:36:53 PM
Quote from: Static on October 10, 2019, 09:07:01 PMThe other echo notes in this piece are clearly softer than the initial strike, but the repeated Bb here sounds just as loud as the Bb before it. I think it's an actual note and just just an effect. Also, it sounds like a G (2nd line) plays on the 2nd 8th note of m30 and 32 (so 8th note Bn, quarter note G, dotted quarter tied to dotted half G).

Hmm, ok I can add in those Bbs.  About the second thing though, if you listen you can hear more of those sorts of notes in other places (not just the two you mentioned) and I didn't (and still don't) think that any of them are worth including really.  They're very much in the background, and they're playing harmony that we already have from other parts so I think it's better to keep the lines intact.  I've put up a new file.

Static - The Park

-I'm not sure I hear the An on beat 2 in bars 5 and 9 and even if it is there, then I don't think it should be above the melody F note.  Other than that, it looks great (although potentially you could bring things down a bit more to use up some of white space at the bottom, but it's not a big deal really.)
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 19, 2019, 02:41:44 PM
Zeila - Battle (Team Skull)
- Wow, this works a lot better for piano than I thought it would
- I'm hearing m. 39 and 47 beat 4 as a chromatic approach to the next measure - G#-D# for m. 39 and En-Bn for 47.
- Not really sure I follow the melody in m. 52-55? I'm hearing something like parallel fifths below what you have written

Yug Guy - Intermission from DOOM [E2M3]
- Can we emulate some of those percussive rhythms in the interlude in m. 27+ and 68+? Even if it's just varying up the rhythm of the low E's. The entire vibe of the section is lost currently.
- Other than that, everything looks well in order.

Trasdegi - Portentousness
- I don't think rolled chords are the best way to write the first half. Besides not meshing with the other layer well, it leaves the execution unclear as the chord is far too big for the right hand to roll naturally. Each of the ascending notes is distinctly marked so this would be better written as an ascending run of distinct notes.

Static - Murasaki Forest
- Is this not in 16th swing? I'm not that great at telling...
- Some of these chords sound to me like they maybe should be inverted up, but I'm not 100% sure. If you wouldn't mind double checking what you have for m. 7-8, 11-12, 16, 18, 20. Conversely, 30 sounds like it could be inverted down.
- Would suggest moving the rests up in m. 17.
Title: Re: Halloween 2k19 Update
Post by: Static on October 19, 2019, 04:46:27 PM
Quote from: Latios212 on October 19, 2019, 01:07:28 PM- Aha but the second chord in m. 7 is an E7; it should have D instead of E in the right hand.
My ears have failed me... But yes.

Quote from: Libera on October 19, 2019, 02:36:53 PMStatic - The Park

-I'm not sure I hear the An on beat 2 in bars 5 and 9 and even if it is there, then I don't think it should be above the melody F note.  Other than that, it looks great (although potentially you could bring things down a bit more to use up some of white space at the bottom, but it's not a big deal really.)
It's played in the flute an octave above where I have it currently. But like you said, the F is the melody here, so I moved the A down even more. I spaced everything out more too.

Quote from: Latios212 on October 19, 2019, 02:41:44 PMStatic - Murasaki Forest
- Is this not in 16th swing? I'm not that great at telling...
- Some of these chords sound to me like they maybe should be inverted up, but I'm not 100% sure. If you wouldn't mind double checking what you have for m. 7-8, 11-12, 16, 18, 20. Conversely, 30 sounds like it could be inverted down.
- Would suggest moving the rests up in m. 17.
- I thought they were swing at first too, but I don't think that's actually the case. Or if it is, it's only the drums. I tried using both normal swing playback and a lesser value and neither sounded right to me.
- I hear the chords exactly as I have it. If there is an F# above, it's a lot less prominent than the lower one.
- Done (and for m3 and 13 too bc otherwise it'll drive me insane).
Title: Re: Halloween 2k19 Update
Post by: LeviR.star on October 19, 2019, 07:33:20 PM
Quote from: Latios212 on October 19, 2019, 12:14:34 PMLevi - Dragonlord
What a strange piece... but sheet looks good!

Yea, it's pretty weird, but I'm glad to have it on its way to the site. That means the original Dragon Quest OST will be (almost) covered entirely!

Quote from: Latios212 on October 19, 2019, 12:14:34 PMLevi - Catching Ghosts 3
- Last bass note of m. 4 should be Ab

Good catch, fixed.

Quote from: Latios212 on October 19, 2019, 12:14:34 PMLevi - Ghost Approaching
- nice

>:]

Quote from: Latios212 on October 19, 2019, 12:14:34 PMLevi - King Dedede
- Wow this is a cool piece, not what I expected at all with that title. Tritones, chromatic lines, whole tone scales...
- m. 10's D#s should be written as Eb's to match the bass. The diminished third between Eb and C# is a necessary evil if you want to parallel m. 8 (I think that's the most straightforward way to write these measures anyway).

- I know, right? If this was a normal Dedede rendition, I wouldn't have submitted it for this update, but this one is so foreboding and sinister. It would have been a mistake to not submit it!
- Makes sense to me, I'll fix that right away.

"Catching Ghosts 3" and "King Dedede" are updated!
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 19, 2019, 09:26:44 PM
Levi - Catching Ghosts 3
Levi - King Dedede
Accepted!

Static - Murasaki Forest
Approved!
Title: Re: Halloween 2k19 Update
Post by: Trasdegi on October 20, 2019, 12:48:52 PM
Quote from: Latios212 on October 19, 2019, 02:41:44 PMTrasdegi - Portentousness
- I don't think rolled chords are the best way to write the first half. Besides not meshing with the other layer well, it leaves the execution unclear as the chord is far too big for the right hand to roll naturally. Each of the ascending notes is distinctly marked so this would be better written as an ascending run of distinct notes.


Thanks for the feedback! Files updated with some tuplets and cross-staff notation. I hope I did this right...
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 20, 2019, 02:25:52 PM
Maelstrom - Dracula's Castle
- Looks pretty good. I'd suggest flipping the ties in the first chord down to match the rest of the section.
- Some dynamic changes (i.e. cresc.) in the last system maybe?

Yug_Guy - Super Castlevania IV - Simon Belmont's Theme
Quote from: Static on October 13, 2019, 01:38:43 PM- I would try to avoid having that large 16th note jump in m13 RH. The ones in m17-25 LH work well because the intervals are only 5ths, but this one is a 7th. I'd just remove the lower note.
- Does it not just ascend A-Bb-C in octaves?
- m. 17+: Definitely not all these notes are staccato. I'd suggest removing staccatos on your eighth notes in the RH of this part
Title: Re: Halloween 2k19 Update
Post by: Yug_Guy on October 20, 2019, 02:40:55 PM
Quote from: Latios212 on October 19, 2019, 02:41:44 PM- Can we emulate some of those percussive rhythms in the interlude in m. 27+ and 68+? Even if it's just varying up the rhythm of the low E's. The entire vibe of the section is lost currently.
I added some percussion cues to measure 27+. Not sure what I could do for 68+ since it's mainly a hi-hat driving the rhythm there.

Quote from: Latios212 on October 20, 2019, 02:25:52 PM- Does it not just ascend A-Bb-C in octaves?
Yes and no. There are two organ parts that play the melody for this section an octave apart. In m.13 one of the Bb in that section drops an octave while the other stays. If you listen to the original again you'll probably hear it.

Quote from: Latios212 on October 20, 2019, 02:25:52 PM- m. 17+: Definitely not all these notes are staccato. I'd suggest removing staccatos on your eighth notes in the RH of this part
Fixed.


QuoteDoom [PC]
"Intermission from DOOM [E2M3]"MUS (https://tinyurl.com/ycyfl6os)MUSX (https://tinyurl.com/y9zxwvtk)MIDI (https://tinyurl.com/ybu59h3w)PDF (https://tinyurl.com/ydbhhhez)Original (https://tinyurl.com/y84eo25z)
Super Castlevania IV [SNES]
"Simon Belmont's Theme"MUS (https://www.dropbox.com/s/u248wtenfapwbyj/Super%20Castlevania%20IV%20Simons%20Theme.mus?dl=1)MUSX (https://www.dropbox.com/s/yh9z5gwj5p63wlg/Super%20Castlevania%20IV%20Simons%20Theme.musx?dl=1)MIDI (https://www.dropbox.com/s/9r1g16m7uiwkx12/Super%20Castlevania%20IV%20Simons%20Theme.mid?dl=0)PDF (https://www.dropbox.com/s/wscql1b9rgyacyh/Super%20Castlevania%20IV%20Simons%20Theme.pdf?dl=0)Original (https://www.youtube.com/watch?v=9sX3fjpkFwk)
Title: Re: Halloween 2k19 Update
Post by: Code_Name_Geek on October 21, 2019, 10:47:08 AM
Quote from: Latios212 on October 19, 2019, 01:07:28 PMCode_Name_Geek - Spirit's Eve Festival
- Wow, this is a really weird pulse...
- Aha but the second chord in m. 7 is an E7; it should have D instead of E in the right hand.
- Switch layers in m. 30/34 so that the tie correctly cancels out the G# accidental.
- I think the last chord should be inverted down once.
Done! The layers in m. 30/34 was the only way I could get it to look the way I wanted, but I went ahead and hid the redundant accidental, hope that's good enough! I also fixed a note in m. 25 (I had it the same as m.22 when in reality it should match m. 18).

I did realize something weird about this piece, however: the official soundtrack version (https://www.youtube.com/watch?v=gI3c4_K3smY) and the version that plays in-game (https://www.youtube.com/watch?v=GeCc8fyfkJk) have slightly different loop points (in the OST version, it skips the intro on the repeat while it's a straight repeat in-game). I'm more inclined to go off the in-game version personally, which I've changed the files to reflect, but a second opinion on this would be much appreciated! Unless there's some way to reflect both versions (as an optional D.S. or something)?

Updated files: [MUSX] (https://www.dropbox.com/s/rvpzhc8uudd71w8/MUL_SDV_Spirit%27s_Eve_Festival.musx?dl=0) [MUS] (https://www.dropbox.com/s/zntzgde7qlbqitn/MUL_SDV_Spirit%27s_Eve_Festival.mus?dl=0) [PDF] (https://www.dropbox.com/s/pp0ny1aetyihc1s/MUL_SDV_Spirit%27s_Eve_Festival.pdf?dl=0) [MIDI] (https://www.dropbox.com/s/7tcchv3it31qr6a/MUL_SDV_Spirit%27s_Eve_Festival.mid?dl=0)
Title: Re: Halloween 2k19 Update
Post by: LeviR.star on October 21, 2019, 02:02:28 PM
Yug, I have some ideas for your "Simon Belmont's Theme" sheet that may or may not apply:

- I'm guilty of 8vbs in my sheets, too, but in this sheet (in my opinion), the LH extends too low that it loses its power and sounds "muddy". I'm not trying to criticize your transcription (because that is the right octave in the original), but for the people that will be playing this, I imagine most of them will playing on pianos with lower registers that don't even sound as nice as the MIDI. I don't know if someone told you to lower the LH an octave in these places, but this is just my two cents

- measure 25's 2/4 bar of percussion is such a cool part of the song (stuff just like it is littered all over classic Castlevania OSTs), and when translated to piano, I think it feels like an awkward silence when there's nothing written to substitute it. I believe that the performer should have the opportunity to keep this energy going through an optional written percussion part for the hands/feet, not unlike Latios and Mael's "DK Island Swing" replacement (https://www.ninsheetmusic.org/download/pdf/25), or what I wrote for my "Basement Melodies" sheet from Haunted Castle (which had its OST done by Castlevania II's composer!)

https://media.discordapp.net/attachments/264591162315112448/635942188638797826/unknown.png

Again, not saying you have to, and I won't get offended if you don't try these ideas, so take all of this with a grain of salt.
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 21, 2019, 04:13:50 PM
Quote from: Code_Name_Geek on October 21, 2019, 10:47:08 AM
Quote from: Latios212 on October 19, 2019, 01:07:28 PMCode_Name_Geek - Spirit's Eve Festival
- Wow, this is a really weird pulse...
- Aha but the second chord in m. 7 is an E7; it should have D instead of E in the right hand.
- Switch layers in m. 30/34 so that the tie correctly cancels out the G# accidental.
- I think the last chord should be inverted down once.
Done! The layers in m. 30/34 was the only way I could get it to look the way I wanted, but I went ahead and hid the redundant accidental, hope that's good enough! I also fixed a note in m. 25 (I had it the same as m.22 when in reality it should match m. 18).

I did realize something weird about this piece, however: the official soundtrack version (https://www.youtube.com/watch?v=gI3c4_K3smY) and the version that plays in-game (https://www.youtube.com/watch?v=GeCc8fyfkJk) have slightly different loop points (in the OST version, it skips the intro on the repeat while it's a straight repeat in-game). I'm more inclined to go off the in-game version personally, which I've changed the files to reflect, but a second opinion on this would be much appreciated! Unless there's some way to reflect both versions (as an optional D.S. or something)?

Updated files: [MUSX] (https://www.dropbox.com/s/rvpzhc8uudd71w8/MUL_SDV_Spirit%27s_Eve_Festival.musx?dl=0) [MUS] (https://www.dropbox.com/s/zntzgde7qlbqitn/MUL_SDV_Spirit%27s_Eve_Festival.mus?dl=0) [PDF] (https://www.dropbox.com/s/pp0ny1aetyihc1s/MUL_SDV_Spirit%27s_Eve_Festival.pdf?dl=0) [MIDI] (https://www.dropbox.com/s/7tcchv3it31qr6a/MUL_SDV_Spirit%27s_Eve_Festival.mid?dl=0)
m. 30/34 are fine now, but for next time you can easily flip layers and ties no matter what layer they're in. Feel free to ask for help if you don't know how.
For the looping, I'll leave it up to you on how you want to present it. Your current approach seems fine to me.
Accepting!

Yug_Guy - Intermission from DOOM [E2M3]
Quote from: Yug_Guy on October 20, 2019, 02:40:55 PMNot sure what I could do for 68+ since it's mainly a hi-hat driving the rhythm there.
Some rhythmic tapping for the other line, perhaps - that's a pretty cool rhythm going on right there. Something to save it from the incredible dullness it currently looks like.

Trasdegi - Portentousness
Quote from: Trasdegi on October 20, 2019, 12:48:52 PMThanks for the feedback! Files updated with some tuplets and cross-staff notation. I hope I did this right...
No prob. Couple more things before the nitty-gritty of note checking:
- Distribution makes the first system extremely squished. I know you're limited with Notepad, but if I help format this for you I would highly recommend using a repeat around the first four bars (if applicable) or using 2 pages otherwise.
- Might want to have another look at the accidentals in the second half. Can definitely try to assist when checking but it looks like some parts could be written a little better.
Title: Re: Halloween 2k19 Update
Post by: Code_Name_Geek on October 21, 2019, 09:56:21 PM
Quote from: Latios212 on October 21, 2019, 04:13:50 PMm. 30/34 are fine now, but for next time you can easily flip layers and ties no matter what layer they're in. Feel free to ask for help if you don't know how.
For the looping, I'll leave it up to you on how you want to present it. Your current approach seems fine to me.
Accepting!
Got it, I'll ask next time! And I'm happy with the loop the way it is. Thanks! :)
Title: Re: Halloween 2k19 Update
Post by: Trasdegi on October 22, 2019, 08:55:57 AM
Quote from: Latios212 on October 21, 2019, 04:13:50 PMTrasdegi - PortentousnessNo prob. Couple more things before the nitty-gritty of note checking:
- Distribution makes the first system extremely squished. I know you're limited with Notepad, but if I help format this for you I would highly recommend using a repeat around the first four bars (if applicable) or using 2 pages otherwise.
- Might want to have another look at the accidentals in the second half. Can definitely try to assist when checking but it looks like some parts could be written a little better.

Thanks! Having only the first system written with a repeat seemed strange, so I did the same for the second as well. Files updated.
Title: Re: Halloween 2k19 Update
Post by: Zeila on October 23, 2019, 02:33:00 PM
Quote from: Libera on October 19, 2019, 01:41:13 PMZeila - Id (Dilemma)
-Might I suggest a different distribution?  At the moment the whole sheet is on default bars per system and default staff size, which has the effect of making everything look a bit clumsy.  I mocked up something like this with 0.65cm staff size (the best ;) ) and I tried to spread things out across the two pages a little more consistently (4-5).
Spoiler
https://cdn.discordapp.com/attachments/492809359961882625/635202629924028449/unknown.png
[close]
Sure, but I changed it to a 0.7cm staff size

Quote from: Libera on October 19, 2019, 01:41:13 PM-Perhaps some sort of articulation like 'freely' above the bits with the really crazy rhythms (bar 25 onwards, really), just to let the performer know not to get too bogged down in the precise rhythms etc.  Your call though, as I think the rhythms are pretty accurate at the moment.
I decided to put Freely at the beginning since the melody is slightly loose from the start anyways, although if it is contradictory with a tempo marking then I can just put the freely marking on page 2

Quote from: Libera on October 19, 2019, 01:41:13 PM-I actually disagree with Static about your accidentals in the beginning section.  All of those chords look like F#7 in third inversion to me (or just F# on it's own) so I think that A# and C# are the correct ways to spell these chords.  You even have the perfectly analogous Dm followed by E7/D in bars 13-14 which is just exactly the same thing but in Dm rather than Em (and the spellings there are as I am suggesting already!).  In that case, I might be inclined to put a courtesy natural on the An in bar 6, but it's not really necessary since the key signature is literally right next to it.
Okay, I'm sold. I also put a courtesy accidental on the An in measure 9.

Quote from: Libera on October 19, 2019, 01:41:13 PM-Another thing about accidentals: the final chord of the piece is an Ebm chord, but it doesn't look that way because of how it's spelt.  I'd suggest changing the F#s to Gbs and the Gns to Abbs, or alternatively changing to sharps in bar 37 (essentially modulating early) and then writing the Ebs and Bbs as D#s and A#s and then you'll end on a D#m chord.  I think the second option is probably the more preferable, but see what you think anyway.

Weird piece, but nice job!
I'll go with the second option, thanks!


Quote from: Latios212 on October 19, 2019, 02:41:44 PMZeila - Battle (Team Skull)
- I'm hearing m. 39 and 47 beat 4 as a chromatic approach to the next measure - G#-D# for m. 39 and En-Bn for 47.
I'm assuming you meant it for m35 and m43, but if you really did mean m39 and 47 then I don't hear it at all

Quote from: Latios212 on October 19, 2019, 02:41:44 PM- Not really sure I follow the melody in m. 52-55? I'm hearing something like parallel fifths below what you have written
I can somewhat hear parallel fifths under it, but what I wrote stands out more to me. Maybe it's just because I'm wearing earphones which make it harder to hear lower notes, but I'm going to leave it the way it is unless someone else agrees with you. I did change the last note of m54 from an Eb to an Ab though. Anyways, thanks for looking it over!

Id (Dilemma) (https://www.dropbox.com/s/vzxg9l2yapwiud0/Id%20%28Dilemma%29.musx?dl=1) | Team Skull (https://www.dropbox.com/s/ljq8wporjfg860n/Battle%21%20%28Team%20Skull%29.musx?dl=1)
Title: Re: Halloween 2k19 Update
Post by: Libera on October 23, 2019, 03:24:07 PM
Zeila - Id (Dilemma)

Static - The Park

Both of these look great; the first is accepted, and the second is approved!
Title: Re: Halloween 2k19 Update
Post by: Yug_Guy on October 23, 2019, 03:40:42 PM
Quote from: Latios212 on October 21, 2019, 04:13:50 PMSome rhythmic tapping for the other line, perhaps - that's a pretty cool rhythm going on right there. Something to save it from the incredible dullness it currently looks like.
I suppose tapping on off-beats should work? It's something.

Quote from: LeviR.star on October 21, 2019, 02:02:28 PM- I'm guilty of 8vbs in my sheets, too, but in this sheet (in my opinion), the LH extends too low that it loses its power and sounds "muddy". I'm not trying to criticize your transcription (because that is the right octave in the original), but for the people that will be playing this, I imagine most of them will playing on pianos with lower registers that don't even sound as nice as the MIDI. I don't know if someone told you to lower the LH an octave in these places, but this is just my two cents
To be fair, the bass in the original sounds pretty muddy as well. I figure with the 8va not everyone will play it; luckily the 8va makes it easier the play an octave higher if that's what they want to do.

Quote from: LeviR.star on October 21, 2019, 02:02:28 PM- measure 25's 2/4 bar of percussion is such a cool part of the song (stuff just like it is littered all over classic Castlevania OSTs), and when translated to piano, I think it feels like an awkward silence when there's nothing written to substitute it. I believe that the performer should have the opportunity to keep this energy going through an optional written percussion part for the hands/feet, not unlike Latios and Mael's "DK Island Swing" replacement (https://www.ninsheetmusic.org/download/pdf/25), or what I wrote for my "Basement Melodies" sheet from Haunted Castle.
I suppose you're right there - I put some percussion in for that 2/4 bar.


QuoteDoom [PC]
"Intermission from DOOM [E2M3]"MUS (https://tinyurl.com/ycyfl6os)MUSX (https://tinyurl.com/y9zxwvtk)MIDI (https://tinyurl.com/ybu59h3w)PDF (https://tinyurl.com/ydbhhhez)Original (https://tinyurl.com/y84eo25z)
Super Castlevania IV [SNES]
"Simon Belmont's Theme"MUS (https://www.dropbox.com/s/u248wtenfapwbyj/Super%20Castlevania%20IV%20Simons%20Theme.mus?dl=1)MUSX (https://www.dropbox.com/s/yh9z5gwj5p63wlg/Super%20Castlevania%20IV%20Simons%20Theme.musx?dl=1)MIDI (https://www.dropbox.com/s/9r1g16m7uiwkx12/Super%20Castlevania%20IV%20Simons%20Theme.mid?dl=0)PDF (https://www.dropbox.com/s/wscql1b9rgyacyh/Super%20Castlevania%20IV%20Simons%20Theme.pdf?dl=0)Original (https://www.youtube.com/watch?v=9sX3fjpkFwk)
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 23, 2019, 04:53:51 PM
Quote from: Zeila on October 23, 2019, 02:33:00 PM
Quote from: Latios212 on October 19, 2019, 02:41:44 PMZeila - Battle (Team Skull)
- I'm hearing m. 39 and 47 beat 4 as a chromatic approach to the next measure - G#-D# for m. 39 and En-Bn for 47.
I'm assuming you meant it for m35 and m43, but if you really did mean m39 and 47 then I don't hear it at all
Ah sorry if that wasn't clear. I did mean those measures and I was referring to the last quarter note dyad being different pitches, not substituting a chromatic run. I don't recommend having the 32nd notes.

Quote from: Yug_Guy on October 23, 2019, 03:40:42 PMI suppose tapping on off-beats should work? It's something.
Talked privately, but I would have liked to get the 16th note bass drum rhythm in to generate some rhythmic interest. But if you don't want to that's fine and I'll accept.

I'll see if I can get to the Castlevania one shortly.
Title: Re: Halloween 2k19 Update
Post by: Static on October 25, 2019, 12:43:50 PM
Some more feedback:

Libera - Xenoblade Chronicles 2 - Land of Morytha
Quote from: Libera on October 19, 2019, 02:36:53 PMHmm, ok I can add in those Bbs.  About the second thing though, if you listen you can hear more of those sorts of notes in other places (not just the two you mentioned) and I didn't (and still don't) think that any of them are worth including really.  They're very much in the background, and they're playing harmony that we already have from other parts so I think it's better to keep the lines intact.  I've put up a new file.
Alright, that makes sense. I'll accept.

Latios - Pokémon Yellow Version - Jesse & James Appear
Some of the accidentals threw me off at first, but they make sense in context. Good.

Th3Gavst3r - Cave Story - Halloween 2
- m8, 36, 40: I think Bbbs should be A naturals. These look like Cm6 chords with the A on the bottom.

Th3Gavst3r - Cave Story - Zombie
On the repeat of m5-8 of the original, some extra percussion joins in. I think you could represent that with some extra LH 2nd layer notes or something.

Libera - Metroid Fusion - VS. Nightmare
- Game title seems a bit close to the track title.
- Accents and 8vas are clashing throughout.
- Keychange needs double barline.
- This is kinda nitpicky, but the LH rests on page 2 should at the same alignment of the ones on page 1.

I'll be back later tonight to take a look at Portentousness.
Title: Re: Halloween 2k19 Update
Post by: Libera on October 25, 2019, 12:52:41 PM
Quote from: Static on October 25, 2019, 12:43:50 PM- Game title seems a bit close to the track title.
Sure, I moved it down one pip.
Quote from: Static on October 25, 2019, 12:43:50 PM- Accents and 8vas are clashing throughout.
All the accents are hidden, I just put it in for playback purposes as sometimes the upper registers don't come through clearly.
Quote from: Static on October 25, 2019, 12:43:50 PM- Keychange needs double barline.
I keep forgetting that older finale doesn't have automatic double barlines at key changes.  It should look right for you now, but it was already there in the pdf.
Quote from: Static on October 25, 2019, 12:43:50 PM- This is kinda nitpicky, but the LH rests on page 2 should at the same alignment of the ones on page 1.
Fixed!

Thanks for giving it a look.  The new file is up.
Title: Re: Halloween 2k19 Update
Post by: Zeila on October 25, 2019, 09:26:50 PM
Quote from: Latios212 on October 23, 2019, 04:53:51 PMAh sorry if that wasn't clear. I did mean those measures and I was referring to the last quarter note dyad being different pitches, not substituting a chromatic run. I don't recommend having the 32nd notes.
Ah ok, I changed the 32nd notes to sixteenth notes and updated the dyads here (https://www.dropbox.com/s/ljq8wporjfg860n/Battle%21%20%28Team%20Skull%29.musx?dl=1)
Title: Re: Halloween 2k19 Update
Post by: Libera on October 26, 2019, 01:07:06 PM
Static - Kirby Mass Attack - Vast Darkness

-I think it's slightly misleading to not include the drum cue at the start, especially due to the way that it interacts with the repeat.
-Some of the tenuto paired with non-tenuto quavers you have in the left could potentially be represented more clearly, visually speaking, with slurs.  Although it's not really necessary, I think it might make the intention easier to read first time.
-The game name could be closer to the title I think.

Static - Cave Story - Scorching Back

-Some of the bass note lead-ins (like bar 2 beat 4.5, bar 4 beat 4.5 etc) sound like two notes to me rather than one.  Is this intentionally simplified?
-The E on beat 3 of bar 33 sounds like it should be an octave higher than the subsequent notes.
-Similarly, the game name could be a little closer to the title as well.

Yug Guy - Super Castlevania IV - Simon Belmont's Theme

-The right hand notes in bars 6-8 aren't entirely correct.  Here's a picture with what I can hear (note that the second two bars are identical to the first):
Spoiler
https://cdn.discordapp.com/attachments/492809359961882625/637740775916175361/unknown.png
[close]
-Also in bars 6-8, you could move all the Ds in the left hand chord up to the right hand and that way those chords will be much easier to play.
-Personally I think it'd be best to cut the bass down to a single octave in bars 17-24 (the lower one).  Why?  Well I think that to play those phrases smoothly in octaves is going to be borderline impossible, whereas if it's a single octave it'll be much easier to shape the phrases correctly.  Also, since the right hand is so simple it's not hard for a single note bass line to come across really clearly over it which means that octaves aren't strictly necessary.  Just my thoughts, anyway.
-The D -> F -> D jump at the end of bar 33 is kind of crazy; is there any chance we could move the F an octave down?  I don't think it'd affect the line all that much, but it'd be much easier to play.
-The D in the dyad on beat 4 of bar 32 should be a C.
-Leaving out the top octave of the Bb on beat 4.25 of bars 13 and 50 is kind of strange.  If it's for playability, there are other places in there that are much harder to play in octaves. 
-The D in the the dyad on beat 4 of bar 32 should be a C.
-Like you do in bar 38, you could include a crescendo for the right hand in bar 5.
-The left margin on page 3 is too large (just set it to what you have for the other ones).  Also, everything on page 3 could come down a bit and be spread out more I think.
-Also, I know you included it at the request of others, but I'm not sure that I could stomp my feet that quickly (at least not in audible way).  Still, I guess the performer can choose how they fulfil that percussion queue themselves fairly easily.
Title: Re: Halloween 2k19 Update
Post by: Static on October 26, 2019, 02:38:06 PM
Libera - Xenoblade Chronicles 2 - Land of Morytha
Quote from: Libera on October 25, 2019, 12:52:41 PMAll the accents are hidden, I just put it in for playback purposes as sometimes the upper registers don't come through clearly.
My eyes are broken... The other stuff looks good though, so I will approve now.

Trasdegi - Zero Escape: Virtue's Last Reward - Portentousness
Before Latios takes a look at those accidentals, I have a couple things:
- m5: The last note in the sextuplet should be E natural like in m1.
- The accidentals in the 2nd half look good to me generally speaking - the intervals are all consistent. I think the Bbs and Abs in the 2nd layer should be A#s and G#s though, since they fit in the chords better.

Static - Kirby Mass Attack - Vast Darkness
Quote from: Libera on October 26, 2019, 01:07:06 PM-I think it's slightly misleading to not include the drum cue at the start, especially due to the way that it interacts with the repeat.
-Some of the tenuto paired with non-tenuto quavers you have in the left could potentially be represented more clearly, visually speaking, with slurs.  Although it's not really necessary, I think it might make the intention easier to read first time.
-The game name could be closer to the title I think.
I have done all the things.

Static - Cave Story - Scorching Back
Quote from: Libera on October 26, 2019, 01:07:06 PM-Some of the bass note lead-ins (like bar 2 beat 4.5, bar 4 beat 4.5 etc) sound like two notes to me rather than one.  Is this intentionally simplified?
-The E on beat 3 of bar 33 sounds like it should be an octave higher than the subsequent notes.
-Similarly, the game name could be a little closer to the title as well.
- yes
- I definitely do not hear this at all. I tried seeing what it sounds like anyway, and it doesn't sound right to me in the sheet. Unless you mean the LH part, but I don't hear it there either. I transcribed the bassline and the background line right above it.
- Done

Files for those two things have been updated.




Title: Re: Halloween 2k19 Update
Post by: Libera on October 26, 2019, 03:03:18 PM
Quote from: Static on October 26, 2019, 02:38:06 PM- I definitely do not hear this at all. I tried seeing what it sounds like anyway, and it doesn't sound right to me in the sheet. Unless you mean the LH part, but I don't hear it there either. I transcribed the bassline and the background line right above it.

Yeah I think I was mistaken.  The files check out and both of these sheets are now accepted!



Static - The Witch's House - Rumo(u)r

-I think the B in the third layer in bar 19 should be a C#.

Everything else looks fine to me.
Title: Re: Halloween 2k19 Update
Post by: Static on October 26, 2019, 10:28:09 PM
Quote from: Libera on October 26, 2019, 03:03:18 PM-I think the B in the third layer in bar 19 should be a C#.
There's a C# and B playing simultaneously there, but I left out the bottom C# because of the one that comes on beat 2 of layer 1. If I added both notes, I think playing layer 1 would be a little more awkward, so I just kept the B. This way, the chord voicing stays open and all the chord tones are accounted for.
Title: Re: Halloween 2k19 Update
Post by: Trasdegi on October 26, 2019, 10:47:02 PM
Quote from: Static on October 26, 2019, 02:38:06 PMTrasdegi - Zero Escape: Virtue's Last Reward - Portentousness
Before Latios takes a look at those accidentals, I have a couple things:
- m5: The last note in the sextuplet should be E natural like in m1.
- The accidentals in the 2nd half look good to me generally speaking - the intervals are all consistent. I think the Bbs and Abs in the 2nd layer should be A#s and G#s though, since they fit in the chords better.

-Oops, the whole sextuplet in m5 was intended to be the same as m1, so the 3 last notes are wrong.
-It's definitely possible... However, that makes it look even less clean, so I think I'll wait for note-checking before trying to find a way to fix all accidentals and making it look not too unreadable...
Title: Re: Halloween 2k19 Update
Post by: Yug_Guy on October 27, 2019, 02:29:25 PM
Quote from: Libera on October 26, 2019, 01:07:06 PM-The right hand notes in bars 6-8 aren't entirely correct.  Here's a picture with what I can hear (note that the second two bars are identical to the first):
Spoiler
https://cdn.discordapp.com/attachments/492809359961882625/637740775916175361/unknown.png
[close]
-Also in bars 6-8, you could move all the Ds in the left hand chord up to the right hand and that way those chords will be much easier to play.
-The D in the dyad on beat 4 of bar 32 should be a C.
Fixed.

Quote from: Libera on October 26, 2019, 01:07:06 PM-Personally I think it'd be best to cut the bass down to a single octave in bars 17-24 (the lower one).  Why?  Well I think that to play those phrases smoothly in octaves is going to be borderline impossible, whereas if it's a single octave it'll be much easier to shape the phrases correctly.  Also, since the right hand is so simple it's not hard for a single note bass line to come across really clearly over it which means that octaves aren't strictly necessary.  Just my thoughts, anyway.
Performers can also choose to simply play a single octave.

Quote from: Libera on October 26, 2019, 01:07:06 PM-The D -> F -> D jump at the end of bar 33 is kind of crazy; is there any chance we could move the F an octave down?  I don't think it'd affect the line all that much, but it'd be much easier to play.
Fixed, though the D's have been moved an octave up to keep with the general-upwards motion of the bassline.

Quote from: Libera on October 26, 2019, 01:07:06 PM-Leaving out the top octave of the Bb on beat 4.25 of bars 13 and 50 is kind of strange.  If it's for playability, there are other places in there that are much harder to play in octaves. 
Already mentioned here:
Quote from: Yug_Guy on October 20, 2019, 02:40:55 PMThere are two organ parts that play the melody for this section an octave apart. In m.13 one of the Bb in that section drops an octave while the other stays. If you listen to the original again you'll probably hear it.

Quote from: Libera on October 26, 2019, 01:07:06 PM-Like you do in bar 38, you could include a crescendo for the right hand in bar 5.
My only thought is that the sixteenths in m5 don't really crescendo the same way they do in m38. Heck, you could say they almost don't crescendo at all.

Quote from: Libera on October 26, 2019, 01:07:06 PM-The left margin on page 3 is too large (just set it to what you have for the other ones).  Also, everything on page 3 could come down a bit and be spread out more I think.
I must have forgotten to reset the margins when I added the third page. For whatever reason it defaults to the default setting & not what the rest of the pages are currently at. Fixed.

Quote from: Libera on October 26, 2019, 01:07:06 PM-Also, I know you included it at the request of others, but I'm not sure that I could stomp my feet that quickly (at least not in audible way).  Still, I guess the performer can choose how they fulfil that percussion queue themselves fairly easily.
Well, I can certainly do it. And, as you mentioned, it's up to the performer to decide what they do for that measure.


QuoteSuper Castlevania IV [SNES]
"Simon Belmont's Theme"MUS (https://www.dropbox.com/s/u248wtenfapwbyj/Super%20Castlevania%20IV%20Simons%20Theme.mus?dl=1)MUSX (https://www.dropbox.com/s/yh9z5gwj5p63wlg/Super%20Castlevania%20IV%20Simons%20Theme.musx?dl=1)MIDI (https://www.dropbox.com/s/9r1g16m7uiwkx12/Super%20Castlevania%20IV%20Simons%20Theme.mid?dl=0)PDF (https://www.dropbox.com/s/wscql1b9rgyacyh/Super%20Castlevania%20IV%20Simons%20Theme.pdf?dl=0)Original (https://www.youtube.com/watch?v=9sX3fjpkFwk)
Title: Re: Halloween 2k19 Update
Post by: Libera on October 27, 2019, 02:50:55 PM
Static - The Witch's House - Rumour

Quote from: Static on October 26, 2019, 10:28:09 PMThere's a C# and B playing simultaneously there, but I left out the bottom C# because of the one that comes on beat 2 of layer 1. If I added both notes, I think playing layer 1 would be a little more awkward, so I just kept the B. This way, the chord voicing stays open and all the chord tones are accounted for.

Fair enough then, I can see that reasoning (although I think the B sustains and the C# is the note that moves to the E later.)  I shall accept.

Yug Guy - Super Castlevania IV - Simon Belmont's Theme

All looks good then, I shall give it an accept.
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 27, 2019, 04:14:59 PM
Static - Promise
- Super small thing - I'd recommend moving the repeat numbers (1 and 2) a bit further to the left to align with the notes.
- For m. 33 and similar I'm not really sure I heave the A's in the lower layer? The accompaniment seems to move from Em to Cmaj7.
- Give the pp at the end a bit more space.

Static - The Park
- m. 9 beat 2 sounds to me like the same dyad as beat 3 instead of beat 2 of m. 5 (i.e. B flat over an F)?
- Small suggestion - might be nice to align the LH swung note with the triplet in the last measure.

Libera - VS. Nightmare
Looks good!

Zeila - Battle! (Team Skull)
Quote from: Zeila on October 25, 2019, 09:26:50 PMAh ok, I changed the 32nd notes to sixteenth notes and updated the dyads here (https://www.dropbox.com/s/ljq8wporjfg860n/Battle%21%20%28Team%20Skull%29.musx?dl=1)
Cool, looks good. I slightly adjusted a couple of slurs in m. 15-16 and the star of the 8va in m. 26. Accepting! (Libera's resetting the articulation positions in Finale.)
Title: Re: Halloween 2k19 Update
Post by: Static on October 27, 2019, 05:09:11 PM
Quote from: Latios212 on October 27, 2019, 04:14:59 PMStatic - Promise
- Super small thing - I'd recommend moving the repeat numbers (1 and 2) a bit further to the left to align with the notes.
- For m. 33 and similar I'm not really sure I heave the A's in the lower layer? The accompaniment seems to move from Em to Cmaj7.
- Give the pp at the end a bit more space.
Fixed all the things. I don't remember why I chose to use As in those spots, but it sounds off so I changed them to Es.

Quote from: Latios212 on October 27, 2019, 04:14:59 PMStatic - The Park
- m. 9 beat 2 sounds to me like the same dyad as beat 3 instead of beat 2 of m. 5 (i.e. B flat over an F)?
- Small suggestion - might be nice to align the LH swung note with the triplet in the last measure.
Fixed these things too.
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 27, 2019, 06:07:57 PM
Looks good!

Static - Promise
Approved

Static - The Park
Accepted
Title: Re: Halloween 2k19 Update
Post by: Static on October 28, 2019, 04:08:45 PM
Quote from: Trasdegi on October 26, 2019, 10:47:02 PM-Oops, the whole sextuplet in m5 was intended to be the same as m1, so the 3 last notes are wrong.
-It's definitely possible... However, that makes it look even less clean, so I think I'll wait for note-checking before trying to find a way to fix all accidentals and making it look not too unreadable...
Yeah, I am quite unsure about those accidentals myself. What I said I think fits the chords better, but it looks very sloppy.
The m5 thing though has been fixed.
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 28, 2019, 04:37:54 PM
Levi - Basement Melodies
- I think the last note in m. 7 and 11 might be better spelled as F# because that's where it leads to harmonically in the following measures.

Levi - Transylvania (Beta)
- I'd suggest moving the start of the 8va/15ma right a bit more in line with the first note in each phrase
- Maybe spell the Fn in the last couple measures as E#?
Title: Re: Halloween 2k19 Update
Post by: LeviR.star on October 28, 2019, 05:01:33 PM
Quote from: Latios212 on October 28, 2019, 04:37:54 PMLevi - Basement Melodies
- I think the last note in m. 7 and 11 might be better spelled as F# because that's where it leads to harmonically in the following measures.

Levi - Transylvania (Beta)
- I'd suggest moving the start of the 8va/15ma right a bit more in line with the first note in each phrase
- Maybe spell the Fn in the last couple measures as E#?

- I like that idea. Fixing

- I agree, it's a bit too far to the LH right now
- you got it!

Final files updated.
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 28, 2019, 05:02:43 PM
whee

Levi - Basement Melodies
Levi - Transylvania (Beta)
have the accepts



Zeila - Battle! (Team Skull Admin)
- Needs more varying dynamics
- m. 5 doesn't just repeat the usual melody, beats 3-4 are C#-D
- m. 16 beat 4.5 RH - align the B with the D (probably gets messed up whenever you touch the measure)
- m. 18 beat 3 RH - hearing F# in the middle, think it's a power chord like the others
- m. 19/21 LH the Bb sounds like it should be Eb instead (same Eb as beat 1)
- m. 20 I'm hearing the RH as two eighth notes instead of a triplet, and without the D on beat 2
- m. 34 beat 4 LH - B instead of A?
The rest looks good!

Also, I messaged AwesomeYears and he's been busy so his sheet will be missing out on this update (will be submitted again later through normal submissions though!)
Title: Re: Halloween 2k19 Update
Post by: Libera on October 28, 2019, 05:17:05 PM
Latios212 - Lavender Town

Looks great, accepted.

Maelstrom - the executioner

-I think the piano run in bars 90-93 is slightly different then the previous times, with the last three quavers before the high C being F C F (rather than Gb Bb F).
-The bracket on the E in bar 79 needs fixing.
-I'd consider removing the second semiquavers in bars 102-104 that coincide with the C Ab dyad in layer 1.  I just think it'd be a whole lot easier to play that way and wouldn't change the overall rhythmic effect at all.
-Maybe add in another note in the right hand chords at 114-121?  It sounds like there's an extra/doubled voice in the original there and might help give that finish a little bit extra.  Up to you though.
-I'd give the accidentals a little more space on the second chord in bar 38 by moving the gliss slightly to the left.
-All the Dbs on the bottom of the right hand chords in bars 114-121 should be Dns like before, at least I'm pretty sure that they should be.
-For semibreves in bars 17-32 I'm hearing a lot of different notes/harmonies.  Perhaps I'm just listening to the wrong parts but you might want to double check this bit again.
-For the buildup to 66 some of the voicings here are pretty taxing on the right hand.  Particularly, the F A C, F Bb Db but they're all quite out there.  Also the final two bars I'm hearing quite differently.  I came up with some suggested voicings for what I can hear, but you might want to mess around with them to make it fit with the preceding bars.
Spoiler
https://cdn.discordapp.com/attachments/492809359961882625/638531479873388551/unknown.png
[close]
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 28, 2019, 06:07:30 PM
Trasdegi - Portentousness
Quote from: Static on October 28, 2019, 04:08:45 PMYeah, I am quite unsure about those accidentals myself. What I said I think fits the chords better, but it looks very sloppy.
The m5 thing though has been fixed.
Thanks guys for looking it over. Notes look good and accidentals (though a bit strange) look easily readable so this gets an approval from me!
Title: Re: Halloween 2k19 Update
Post by: Th3Gavst3r on October 28, 2019, 06:32:29 PM
Quote from: Static on October 25, 2019, 12:43:50 PMTh3Gavst3r - Cave Story - Halloween 2
- m8, 36, 40: I think Bbbs should be A naturals. These look like Cm6 chords with the A on the bottom.

Th3Gavst3r - Cave Story - Zombie
On the repeat of m5-8 of the original, some extra percussion joins in. I think you could represent that with some extra LH 2nd layer notes or something.
Implemented both of these things. In case of percussion, smash octaves ;)

Quote from: Th3Gavst3r on October 16, 2019, 04:37:51 PMGot a couple more Cave Story sheets done

[MUL] Cave Story

Halloween 2
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FcZKANx&hash=667b5b70f3bcc4250dec6795fb0e9f6e1f2c4d28) (https://youtu.be/kUqeP1WwZd4)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FiETSb2&hash=db6ffad49fb0a63e0293cc0c70daf9405f4f9318) (https://www.dropbox.com/s/ailq6zhhfkl3mco/Halloween%202.pdf?dl=1)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FNzw6x1&hash=3b5aa27a52bf0dc60cb5d87fd678b18f260099b4) (https://www.dropbox.com/s/y4pf99vma3yyx55/Halloween%202.mus?dl=1)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FWJ76OR&hash=24449915ccff4ce908a9feb34d2c6ba3f7f0856d) (https://www.dropbox.com/s/z4xh7ivvueyfb0i/Halloween%202.mid?dl=1)
Zombie
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FcZKANx&hash=667b5b70f3bcc4250dec6795fb0e9f6e1f2c4d28) (https://youtu.be/AZ9ngI13ThY)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FiETSb2&hash=db6ffad49fb0a63e0293cc0c70daf9405f4f9318) (https://www.dropbox.com/s/efewqqp1a5vl86g/Zombie.pdf?dl=1)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FNzw6x1&hash=3b5aa27a52bf0dc60cb5d87fd678b18f260099b4) (https://www.dropbox.com/s/a168wrkx7dj3m6u/Zombie.mus?dl=1)(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fgoo.gl%2FWJ76OR&hash=24449915ccff4ce908a9feb34d2c6ba3f7f0856d) (https://www.dropbox.com/s/z1ow8ralpkczici/Zombie.mid?dl=1)
                         
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 28, 2019, 06:44:02 PM
Static - It's Time for Revenge
- Any particular reason you have an 8vb in the playback but not visible for the sheet?
- I think it's a bit odd to omit the lower layer C in m. 25/26 that sets it apart from m. 21-22, but your call
- m. 28 I'm hearing the bass pickup as F#-C-F# ascending instead. Same with 30 and 32/34 (transposed)
- I suggest flipping the RH octaves in m. 31/33 similar to 27/29 to give the sfz more space
- I suggest flipping notes in the RH of m. 32/34 so that the repeated chord looks the same. I'd recommend flipping the first two groups, but alternatively you can flip the last
- I think it would make sense to invert the chord in m. 38 up once, as the octaves highlight the voice that I feel isn't the melody
Title: Re: Halloween 2k19 Update
Post by: Static on October 28, 2019, 07:08:29 PM
Quote from: Latios212 on October 28, 2019, 06:07:30 PMTrasdegi - PortentousnessThanks guys for looking it over. Notes look good and accidentals (though a bit strange) look easily readable so this gets an approval from me!
Gets an accept from me as well. Ultimately, readability is the most important in these kinds of atonal pieces.

Quote from: Th3Gavst3r on October 28, 2019, 06:32:29 PMImplemented both of these things. In case of percussion, smash octaves ;)
Great!

Quote from: Latios212 on October 28, 2019, 06:44:02 PMStatic - It's Time for Revenge
- Any particular reason you have an 8vb in the playback but not visible for the sheet?
- I think it's a bit odd to omit the lower layer C in m. 25/26 that sets it apart from m. 21-22, but your call
- m. 28 I'm hearing the bass pickup as F#-C-F# ascending instead. Same with 30 and 32/34 (transposed)
- I suggest flipping the RH octaves in m. 31/33 similar to 27/29 to give the sfz more space
- I suggest flipping notes in the RH of m. 32/34 so that the repeated chord looks the same. I'd recommend flipping the first two groups, but alternatively you can flip the last
- I think it would make sense to invert the chord in m. 38 up once, as the octaves highlight the voice that I feel isn't the melody
- I forgot to add a "LH sempre 8vb" mark. It's there now.
- I think so too, so I added those in.
- Fixed. (also adjusted some of the octaves so it would be less awkward to play)
- Done.
- Done.

Edit: Forgot to fix the sfz thing, that's done now too. Also moved the first layer of m39-45 LH to the RH to avoid any 8vb confusion.
Title: Re: Halloween 2k19 Update
Post by: Zeila on October 28, 2019, 08:47:05 PM
I updated Team Skull Admin (https://www.dropbox.com/s/vpm5y7i6xpteazz/Battle%21%20%28Team%20Skull%20Admin%29.musx?dl=1). Thanks for the corrections!
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 29, 2019, 03:58:49 PM
Static - It's Time for Revenge
What are the brackets on the top staff in m. 39 and 45 for? Aside from that, looks good!

Zeila - Battle! (Team Skull Admin)
Quote from: Zeila on October 28, 2019, 08:47:05 PMI updated Team Skull Admin (https://www.dropbox.com/s/vpm5y7i6xpteazz/Battle%21%20%28Team%20Skull%20Admin%29.musx?dl=1). Thanks for the corrections!
No problem, looks awesome, accepted
Title: Re: Halloween 2k19 Update
Post by: Libera on October 29, 2019, 04:18:00 PM
Static - Promise

Looks good, accepted!

Static - Murasaki Forest

This looks good as well, except for the fact that it definitely should be 16th swing.  Just try slowing it down and counting along with triplet semiquavers or something: everything lines up pretty much exactly.  Also the copyright is slightly too low and you could get the extra space by just moving all the systems on the first page a little closer together.

Edit: I decided to get an mp3 to test this out more explicitly in transcribe by equally spacing semiquaver markers across some bars.  The peaks don't quite line up with every second/fourth semiquaver with them always being slightly late i.e. indicating a light swing.  I tried the value 40 in finale and it sounded pretty good to me.
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 29, 2019, 04:51:27 PM
Th3Gavst3r - Cave Story - Halloween 2
Th3Gavst3r - Cave Story - Zombie
Nothing further to add :P accepted
Title: Re: Halloween 2k19 Update
Post by: Libera on October 29, 2019, 05:41:21 PM
Latios212 - Cubone's Mother

Looks great!

Latios212 - Dusk Factory

-The first eight bars here clearly imply a Cm tonality (the Ans come from Dorian and #4 isn't exactly uncommon either, especially with it's placement next to 5.)  I don't think keyless is the right way to go, certainly for the first eight bars anyway.
-You could slur the phrases in bars 3,4,7,8 to differentiate them from the staccato phrases prior.

Latios212 - Radio Transmission

The only thing here is that the beaming interacting with the triplets in the left hand is slightly unpleasant.  Either rebeaming or using brackets for the triplets would do the trick I think here.

Jessie & James Appear

Looks great again, accepted!
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 29, 2019, 05:46:12 PM
Thanks for checking my remaining sheets! :)

Quote from: Libera on October 29, 2019, 05:41:21 PMLatios212 - Dusk Factory
-The first eight bars here clearly imply a Cm tonality (the Ans come from Dorian and #4 isn't exactly uncommon either, especially with it's placement next to 5.)  I don't think keyless is the right way to go, certainly for the first eight bars anyway.
-You could slur the phrases in bars 3,4,7,8 to differentiate them from the staccato phrases prior.
- Hmm, though the first half definitely has Cm tonality I'm still not super comfortable slapping a key signature on the piece given how it wouldn't make reading it any easier. I suppose I'd be okay with adding the key signature in the first half and putting the second in keyless, though
- Good idea, added!

Quote from: Libera on October 29, 2019, 05:41:21 PMLatios212 - Radio Transmission
The only thing here is that the beaming interacting with the triplets in the left hand is slightly unpleasant.  Either rebeaming or using brackets for the triplets would do the trick I think here.
Yeah I'm not super crazy about it either. I flipped the tuplets below the notes so it's easier to read the rhythm now.
Title: Re: Halloween 2k19 Update
Post by: Libera on October 29, 2019, 05:48:02 PM
Sweet, both of those are now accepted!
Title: Re: Halloween 2k19 Update
Post by: Static on October 29, 2019, 07:38:04 PM
Quote from: Latios212 on October 29, 2019, 03:58:49 PMStatic - It's Time for Revenge
What are the brackets on the top staff in m. 39 and 45 for? Aside from that, looks good!
The bracket in m45 is a mistake, but the one in 39 should be there since it's a big jump from m38 in the RH. However, m39-45 RH should be moved down an octave to be where it was before, so I've fixed that now.

Quote from: Libera on October 29, 2019, 04:18:00 PMStatic - Murasaki Forest

This looks good as well, except for the fact that it definitely should be 16th swing.  Just try slowing it down and counting along with triplet semiquavers or something: everything lines up pretty much exactly.  Also the copyright is slightly too low and you could get the extra space by just moving all the systems on the first page a little closer together.

Edit: I decided to get an mp3 to test this out more explicitly in transcribe by equally spacing semiquaver markers across some bars.  The peaks don't quite line up with every second/fourth semiquaver with them always being slightly late i.e. indicating a light swing.  I tried the value 40 in finale and it sounded pretty good to me.
I listed again, and I didn't really hear the swing, but then I listed another time and I kinda felt it. 40 is already a pretty smaller value, but I made it even smaller (25) because the swing isn't that prominent, it's a very light groove. I think it sounds pretty accurate like this. The spacing stuff has been fixed too.
Title: Re: Halloween 2k19 Update
Post by: Libera on October 30, 2019, 08:49:27 AM
Quote from: Static on October 29, 2019, 07:38:04 PMI listed again, and I didn't really hear the swing, but then I listed another time and I kinda felt it. 40 is already a pretty smaller value, but I made it even smaller (25) because the swing isn't that prominent, it's a very light groove. I think it sounds pretty accurate like this. The spacing stuff has been fixed too.

Sounds good to me!  Accepted, it shall be.
Title: Re: Halloween 2k19 Update
Post by: Libera on October 30, 2019, 04:00:30 PM
Static - It's Time for Revenge

Looks pretty good.  The only comment I have is that I'm not sure about the G#s at the end of bars 28 and 30.  It doesn't sound quite right there to me and I think it might be an An instead, it'd fit with what you have later as well.
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 30, 2019, 04:35:11 PM
we in the home stretch now

Zeila - Battle! (Team Skull Boss)
- The tremolos in the rap staff should be on the stems
- Not 100% sure, but I feel like the RH dyads/chords should be inverted downwards once from m. 7-14 and the latter section too. Thoughts?
- I recommend (non-parenthesized) courtesy naturals in the RH of m. 9 and similar

Libera - Seventh Chapter - In the Sky
my ears, but this is good
Title: Re: Halloween 2k19 Update
Post by: Static on October 30, 2019, 05:45:36 PM
Quote from: Libera on October 30, 2019, 04:00:30 PMStatic - It's Time for Revenge

Looks pretty good.  The only comment I have is that I'm not sure about the G#s at the end of bars 28 and 30.  It doesn't sound quite right there to me and I think it might be an An instead, it'd fit with what you have later as well.
It sounds weird, but that is what plays in the original (I can send you a recording of the isolated channel if you want). I'd prefer to leave it in. Edit: It sounds weirder because I have m32 and 34 wrong; the middle note should be a B natural. I've fixed that now.
Title: Re: Halloween 2k19 Update
Post by: Zeila on October 30, 2019, 09:08:22 PM
Quote from: Latios212 on October 30, 2019, 04:35:11 PMwe in the home stretch now

Zeila - Battle! (Team Skull Boss)
- The tremolos in the rap staff should be on the stems
It's a Finale issue for anyone with an older version who is willing to edit it

Quote from: Latios212 on October 30, 2019, 04:35:11 PM- Not 100% sure, but I feel like the RH dyads/chords should be inverted downwards once from m. 7-14 and the latter section too. Thoughts?
I think the C line is higher than the A, but they're being octave doubled too. The A octave is more pronounced to me though so I inverted it (plus I think it sounds better that way, at least just judging by finale playback and a really old keyboard)

Quote from: Latios212 on October 30, 2019, 04:35:11 PM- I recommend (non-parenthesized) courtesy naturals in the RH of m. 9 and similar
I added them to every spot except m13 and m29 since they're on the next system. I don't know what the proper way is, but I remember seeing it being discussed before and I think people mentioned that it isn't necessary

Team Skull Boss (https://www.dropbox.com/s/4gipmbrq99do8ip/Battle%21%20%28Team%20Skull%20Boss%29.musx?dl=1) - I also changed the beginning dynamic to forte. Thanks once again!
Title: Re: Halloween 2k19 Update
Post by: Maelstrom on October 30, 2019, 09:10:17 PM
Quote from: Latios212 on October 20, 2019, 02:25:52 PMMaelstrom - Dracula's Castle
- Looks pretty good. I'd suggest flipping the ties in the first chord down to match the rest of the section.
- Some dynamic changes (i.e. cresc.) in the last system maybe?
Done, updated the file

Quote from: Libera on October 28, 2019, 05:17:05 PM-I'd consider removing the second semiquavers in bars 102-104 that coincide with the C Ab dyad in layer 1.  I just think it'd be a whole lot easier to play that way and wouldn't change the overall rhythmic effect at all.
-Maybe add in another note in the right hand chords at 114-121?  It sounds like there's an extra/doubled voice in the original there and might help give that finish a little bit extra.  Up to you though.
-I'd give the accidentals a little more space on the second chord in bar 38 by moving the gliss slightly to the left.
-All the Dbs on the bottom of the right hand chords in bars 114-121 should be Dns like before, at least I'm pretty sure that they should be.
-For semibreves in bars 17-32 I'm hearing a lot of different notes/harmonies.  Perhaps I'm just listening to the wrong parts but you might want to double check this bit again.
-For the buildup to 66 some of the voicings here are pretty taxing on the right hand.  Particularly, the F A C, F Bb Db but they're all quite out there.  Also the final two bars I'm hearing quite differently.  I came up with some suggested voicings for what I can hear, but you might want to mess around with them to make it fit with the preceding bars.
Spoiler
https://cdn.discordapp.com/attachments/492809359961882625/638531479873388551/unknown.png
[close]
For m102-014 I was originally going to say no and say "hey, at least it's not the 16th triplets that were there before" but then I realized that yeah, having that hit on the same as the other layer doesn't really change anything.
-m-17-34 - This part is pretty fuzzy so I can't say that my notes are 100% accurate, but I did a double check and changed m24 and m27+28 and added a b2 note in m20 and m30
for m65 I finally had the revelation that those notes are preceding up from the choir, not whatever else is going on.
I fiddled around with m66 a bit. and by a bit I mean a lot. It's easier to play now and incorporates the harmonies it was missing.
-last 8 measures. Yep, that extra note sounds good.
everything else changed verbatim.
files updated
Title: Re: Halloween 2k19 Update
Post by: Latios212 on October 31, 2019, 03:51:51 PM
Maelstrom - Dracula's Castle
Zeila - Battle! (Team Skull Boss)
whee accepted
Title: Re: Halloween 2k19 Update
Post by: Libera on October 31, 2019, 04:29:35 PM
Maelstrom - the executioner

Static - It's Time for Revenge

Both of these look good now, so it's time to accept!



And that's a wrap here, everyone.  Good work to the arrangers and everyone who helped out with checking sheets!
Title: Re: Halloween 2k19 Update
Post by: Latios212 on November 01, 2019, 05:17:17 PM
Quote from: Libera on October 31, 2019, 04:29:35 PMAnd that's a wrap here, everyone.
(https://i.imgur.com/LK6wpbA.png)