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NinSheetMusic => Submission Center => Project Archive => Topic started by: LeviR.star on May 31, 2020, 10:56:21 AM

Title: LeviR.star's Replacements
Post by: LeviR.star on May 31, 2020, 10:56:21 AM
LeviR.star's Replacements Thread



Oh man, was this separate topics idea a game changer. This'll work out much better for special updates, and I'm so happy for this change!

~ - ~

Anyhoo, below is a list of songs I have arrangements already made for, with the old sheets' PDFs linked. Note that the names used in this thread are not the given ones from the site, they're the names I'd like the replacements to have. There's not very many here because I usually submit the replacements I make right away.

Contents: 10 Sheets
[NES] Mega Man

Stage Select: [OG] (https://www.ninsheetmusic.org/download/pdf/6) [SOURCE] (https://www.youtube.com/watch?v=8nHAde9X_D4&list=PL2F9FC2ABF7FDAF43)
Cut Man Stage: [OG] (https://www.ninsheetmusic.org/download/pdf/2) [SOURCE] (https://www.youtube.com/watch?v=GsXEqfDL40k&list=PL2F9FC2ABF7FDAF43&index=3)
Dr. Wily Stage 1: [OG] (https://www.ninsheetmusic.org/download/pdf/7) [SOURCE] (https://www.youtube.com/watch?v=gg97ZlbUJXY&list=PL2F9FC2ABF7FDAF43&index=9)
Dr. Wily Stage 2: [OG] (https://www.ninsheetmusic.org/download/pdf/8) [SOURCE] (https://www.youtube.com/watch?v=7CNIrDQC9q0&list=PL2F9FC2ABF7FDAF43&index=12)
Dr. Wily Stage Boss: [OG] (https://www.ninsheetmusic.org/download/pdf/778) [SOURCE] (https://www.youtube.com/watch?v=ojWBRzs8-ts&list=PL2F9FC2ABF7FDAF43&index=14)
Game Over: [OG] (https://www.ninsheetmusic.org/download/pdf/5) [SOURCE] (https://www.youtube.com/watch?v=uO5jeIYJo-g&list=PL2F9FC2ABF7FDAF43&index=13)

[NES] Mega Man 5

Dr. Wily Stage: [OG] (https://www.ninsheetmusic.org/download/pdf/177) [SOURCE] (https://www.youtube.com/watch?v=b5YIJ_-WlNM&list=PL68DA338C7EA8D0FA&index=21)

[NES] Mega Man 6

Stage Select: [OG] (https://www.ninsheetmusic.org/download/pdf/479) [SOURCE] (https://www.youtube.com/watch?v=ZmXtjwecQQU&list=PL2E2A41D6EB4D64F6&index=4)

*[ARCADE] Dig Dug

Movement: [OG] (https://www.ninsheetmusic.org/download/pdf/1683)
Start: [OG] (https://www.ninsheetmusic.org/download/pdf/1684)

Entire OST: [SOURCE] (https://downloads.khinsider.com/game-soundtracks/album/dig-dug-game-sound-effect)

(*I plan to replace both of these with a sheet that covers the entire OST)
[close]

And below here is a list of sheets I never was able to start...

Contents: 8 *Missed* Sheets ~ R.I.P.
[NES] Kid Icarus

Title Screen: [OG] (https://www.ninsheetmusic.org/download/pdf/564)  [SOURCE] (https://www.youtube.com/watch?v=dOg2NWQgltI&list=PLA179A917F523B96B&index=10) (Suggested by Latios!)

[N64] Kirby 64: The Crystal Shards

Bumper-Crop Bump: [OG] (https://www.ninsheetmusic.org/download/pdf/325) [SOURCE] (https://www.youtube.com/watch?v=y1UyufS8Mqo)

[Wii] Kirby's Epic Yarn

Prelude to Yin-Yarn: [OG] (https://www.ninsheetmusic.org/download/pdf/1569) [SOURCE] (https://www.youtube.com/watch?v=1_54XuLZ5EU)

[NES] Mega Man

Fire Man Stage: [OG] (https://www.ninsheetmusic.org/download/pdf/4) [SOURCE] (https://www.youtube.com/watch?v=CTIdRD5qrag&list=PL2F9FC2ABF7FDAF43&index=5)

[NES] Mega Man 2

Bubble Man Stage: [OG] (https://www.ninsheetmusic.org/download/pdf/9) [SOURCE] (https://www.youtube.com/watch?v=FEULEvmq7yE&list=PL2F553EFB76F93B22&index=6)

[NES] Mega Man 4

Drill Man Stage: [OG] (https://www.ninsheetmusic.org/download/pdf/351) [SOURCE] (https://www.youtube.com/watch?v=Tud96HogGbo)

[GEN] Sonic the Hedgehog 3

Act 2 Boss: [OG] (https://www.ninsheetmusic.org/download/pdf/195) [SOURCE] (https://www.youtube.com/watch?v=-8uBO8dpdu4)

[ARCADE] Ms. Pac-Man

Music from Ms. Pac-Man: [OG] (https://www.ninsheetmusic.org/download/pdf/595) [Source Pending]
[close]

... but hey, at least I managed to fix up one edit replacement in time, 'cause those don't take too long at all!

Contents: 1 Measly New Sheet
[NES] Mega Man

Elec Man Stage: [OG] (https://www.ninsheetmusic.org/download/pdf/3) [SOURCE] (https://www.youtube.com/watch?v=CJdFxTOysjo)
[close]



Status: No Kid Icarus sheet this time, but we did manage to get in an edit replacement for Mega Man's "Elec Man Stage". Now we wait...
Title: Re: LeviR.star's Replacements
Post by: Latios212 on June 01, 2020, 09:54:09 AM
Thanks, I've updated the Mega Man titles on site with the real ones.

Could you provide YouTube links for the tracks you're replacing?
Title: Re: LeviR.star's Replacements
Post by: LeviR.star on June 02, 2020, 05:58:50 PM
Quote from: Latios212 on June 01, 2020, 09:54:09 AMCould you provide YouTube links for the tracks you're replacing?

You got it! I've also provided a KHInsider download page for Dig Dug, and I'll keep looking for the Ms. Pac-Man OST.
Title: Re: LeviR.star's Replacements
Post by: LeviR.star on June 12, 2020, 06:24:01 PM
Having just gotten around to updating my "Cut Man Stage" sheet, I am now finished with fixing up my old replacements, bringing my project total up to 9! The deadline is tomorrow, so I figure I'll have enough time to make at least 1 new sheet. Stay tuned ~
Title: Re: LeviR.star's Replacements
Post by: LeviR.star on June 13, 2020, 09:40:20 PM
Change of plans... in the interest of polishing up the original Mega Man as much as possible, I've just put together a last-minute edit replacement of Dudeman's "Elec Man Stage" sheet. A friend pulled me away to do something today, and even if I had time, I'd rather take a week or two to come up with a decent take on that Kid Icarus one.

That's all, folks!
Title: Re: LeviR.star's Replacements
Post by: Static on June 14, 2020, 01:30:42 PM
Cut Man Stage
Title: Re: LeviR.star's Replacements
Post by: LeviR.star on June 14, 2020, 03:57:45 PM
Quote from: Static on June 14, 2020, 01:30:42 PMCut Man Stage
  • That weird thing in m3 would probably be better written as a staccato 8th note (with both notes) and one of those squiggly arpeggio lines. Or, alternatively, just have the top note and make the lower note a grace note.
  • m15: That half note in the LH is definitely not a half note in the original.

- I figured my best bet would be to transcribe it straight from the original, so once someone else figured a grace note would be acceptable, I could set some time aside to try and get the slash kind enabled. Thanks!

- must have been a leftover from my old PA draft that I never caught. Adjusted!



File for "Cut Man Stage" has been updated.
Title: Re: LeviR.star's Replacements
Post by: Static on June 14, 2020, 08:00:49 PM
Quote from: LeviR.star on June 14, 2020, 03:57:45 PM- I figured my best bet would be to transcribe it straight from the original, so once someone else figured a grace note would be acceptable, I could set some time aside to try and get the slash kind enabled. Thanks!

- must have been a leftover from my old PA draft that I never caught. Adjusted!



File for "Cut Man Stage" has been updated.
Looks good! I'll approve now.
Title: Re: LeviR.star's Replacements
Post by: Latios212 on June 16, 2020, 02:18:46 PM
Mega Man - Stage Select
Looks great!

Mega Man - Dr. Wily Stage 1
The figure in m. 10/12/14 is pretty tricky - both to execute as you wrote it, and to discern what exactly is going on in the original. I suggest the following simplification which makes it much easier to play by cutting the pitches that are already part of the melody while maintaining the harmonically important notes (also your notes are misaligned on beat 3.5). Everything else about this one looks good!

https://cdn.discordapp.com/attachments/401094846107877377/722559414099378307/unknown.png
Title: Re: LeviR.star's Replacements
Post by: LeviR.star on June 21, 2020, 07:13:12 PM
Quote from: Latios212 on June 16, 2020, 02:18:46 PMMega Man - Dr. Wily Stage 1
The figure in m. 10/12/14 is pretty tricky - both to execute as you wrote it, and to discern what exactly is going on in the original. I suggest the following simplification which makes it much easier to play by cutting the pitches that are already part of the melody while maintaining the harmonically important notes (also your notes are misaligned on beat 3.5). Everything else about this one looks good!

https://cdn.discordapp.com/attachments/401094846107877377/722559414099378307/unknown.png

I gotta say, I was worried for this one. Luckily, you've found a pretty good solution! I'll change it to look like that, and make sure the beats are aligned correctly.

File for "Dr. Wily Stage 1" has been updated.
Title: Re: LeviR.star's Replacements
Post by: Latios212 on June 21, 2020, 07:59:22 PM
Mega Man - Dr. Wily Stage 1
Awesome, glad it works for you! Approving :)
Title: Re: LeviR.star's Replacements
Post by: Latios212 on July 05, 2020, 09:12:29 AM
Mega Man - Cut Man Stage
Looks great! Just one tiny thing - if you're cutting the last system short I would suggest making the spacing consistent - dragging the barlines roughly to where they are in the above systems so the measures aren't comparatively stretched out.

Mega Man - Dr. Wily Stage 2
Also just one layout comment - this could very easily fit on one page if you use 3 measures per system instead of 2. There's no crazy rhythms or anything with this one so I don't think it looks at all cramped with 3 measures to a system and it fits nicely.
Title: Re: LeviR.star's Replacements
Post by: Libera on July 08, 2020, 06:10:10 AM
Stage Select

Accepted!

Dr. Wily Stage 1

Accepted! x2 Combo!
Title: Re: LeviR.star's Replacements
Post by: LeviR.star on July 08, 2020, 08:06:17 PM
Quote from: Latios212 on July 05, 2020, 09:12:29 AMMega Man - Cut Man Stage
Looks great! Just one tiny thing - if you're cutting the last system short I would suggest making the spacing consistent - dragging the barlines roughly to where they are in the above systems so the measures aren't comparatively stretched out.

Mega Man - Dr. Wily Stage 2
Also just one layout comment - this could very easily fit on one page if you use 3 measures per system instead of 2. There's no crazy rhythms or anything with this one so I don't think it looks at all cramped with 3 measures to a system and it fits nicely.

- I guess there's no good reason for those two to be stretched like they are; I can move that final barline farther to the left just fine!

- Hmm, you're right. Not sure why I thought three to a systsem was going to be squished -- done!

Files for "Cut Man Stage" and "Dr. Wily Stage 2" have been updated.
Title: Re: LeviR.star's Replacements
Post by: Latios212 on July 09, 2020, 04:15:12 PM
Cool, accepting Cut Man Stage and approving Dr. Wily Stage 2 :)
Title: Re: LeviR.star's Replacements
Post by: mastersuperfan on July 10, 2020, 05:18:49 PM
Dr. Wily Stage 2 - Mega Man

My one suggestion is to increase the space between the staves in each system. Things get pretty close to each other in m1-4 and m11-12, especially since the RH goes so low, so it'd be nice to have a bit more room.
Title: Re: LeviR.star's Replacements
Post by: LeviR.star on July 10, 2020, 07:00:46 PM
Quote from: mastersuperfan on July 10, 2020, 05:18:49 PMDr. Wily Stage 2 - Mega Man

My one suggestion is to increase the space between the staves in each system. Things get pretty close to each other in m1-4 and m11-12, especially since the RH goes so low, so it'd be nice to have a bit more room.

- good thinking! It still isn't wide enough to fit in the mezzo-forte at the beginning, but 1.1" should work, right?



File for "Dr. Wily Stage 2" has been updated.
Title: Re: LeviR.star's Replacements
Post by: mastersuperfan on July 11, 2020, 12:59:01 PM
Dr. Wily Stage 2 - Mega Man
accepted

Dr. Wily Stage Boss - Mega Man
approved

Game Over - Mega Man
- I think this would work better in C# minor rather than Db major. It seems like the track is in a minor key with just a major chord at the end, and C# minor reduces the number of accidentals involved.
- You might also consider writing out a chromatic run in the LH in m1, since there's no clear indication of how the current glissando should be played or how high it should go.

Dr. Wily Stage - Mega Man 5
- Did you want to add a staccato to beat 4.5 of m3 LH? (The eighth note is actually two 16th notes but a staccato'd 8th note is good too, if you want to simplify it like you've done in subsequent LH measures.)
...That's about it, I think. Everything else looks great.

Stage Select - Mega Man 6
- I assumed you simplified RH Layer 2 m5 and m7 to avoid playing fast sixteenth dyads, but here's a suggestion I would make to keep it playable but have it more closely resemble the original:
(https://i.imgur.com/p7KEI4c.png)
(https://i.imgur.com/Yf72Skr.png)

Alternatively, you could add the Layer 2 sixteenths on beat 4.5, and then parenthesize the second sixteenth note so that players who find that too challenging can skip it.
Title: Re: LeviR.star's Replacements
Post by: Static on July 11, 2020, 01:10:56 PM
Dr. Wily Stage Boss
- In the LH, all Dbs should be C#s (A7 chords), and Gbs should be F#s (D7)
- Cbs should also be B naturals (B7b5)
Title: Re: LeviR.star's Replacements
Post by: LeviR.star on July 11, 2020, 02:04:47 PM
Quote from: mastersuperfan on July 11, 2020, 12:59:01 PMGame Over - Mega Man
- I think this would work better in C# minor rather than Db major. It seems like the track is in a minor key with just a major chord at the end, and C# minor reduces the number of accidentals involved.
- You might also consider writing out a chromatic run in the LH in m1, since there's no clear indication of how the current glissando should be played or how high it should go.

Dr. Wily Stage - Mega Man 5
- Did you want to add a staccato to beat 4.5 of m3 LH? (The eighth note is actually two 16th notes but a staccato'd 8th note is good too, if you want to simplify it like you've done in subsequent LH measures.)
...That's about it, I think. Everything else looks great.

Stage Select - Mega Man 6
- I assumed you simplified RH Layer 2 m5 and m7 to avoid playing fast sixteenth dyads, but here's a suggestion I would make to keep it playable but have it more closely resemble the original:
(Images)
(https://i.imgur.com/p7KEI4c.png)
(https://i.imgur.com/Yf72Skr.png)
[close]
Alternatively, you could add the Layer 2 sixteenths on beat 4.5, and then parenthesize the second sixteenth note so that players who find that too challenging can skip it.

- you know what, that's a fine idea. I wish I'd thought of that, but the major chord at the end must've thrown me off
- the notation of the glissando was made unspecific to simplify things a bit. The MIDI of this sheet is accurate (so that performers may consult it if they so choose), but I don't think the 32nd note climb up to C#4 would be worth stretching out the first measure for

- I can never keep track of whether or not I use staccato'd 8ths to substitute pairs of 16ths, but I'd be fine with making that note shorter

- a fine set of suggestions! I'll be more than happy to change both of those aspects

Quote from: Static on July 11, 2020, 01:10:56 PMDr. Wily Stage Boss
- In the LH, all Dbs should be C#s (A7 chords), and Gbs should be F#s (D7)
- Cbs should also be B naturals (B7b5)

- if you'll be fine with the extra courtesy accidentals, then I'm okay with re-writing those notes



Files for "Game Over (MM1)", "Dr. Wily Stage (MM5)", "Stage Select (MM6)", and "Dr. Wily Stage Boss (MM1)" have been updated.
Title: Re: LeviR.star's Replacements
Post by: mastersuperfan on July 11, 2020, 02:10:09 PM
Good point about the glissando; I didn't think about how that would throw off the spacing.

Game Over - Mega Man
Dr. Wily Stage - Mega Man 5
Stage Select - Mega Man 6

All of these are approved.
Title: Re: LeviR.star's Replacements
Post by: Static on July 11, 2020, 04:58:00 PM
Quote from: LeviR.star on July 11, 2020, 02:04:47 PM- if you'll be fine with the extra courtesy accidentals, then I'm okay with re-writing those notes
Yep, looks great. I'll accept.
Title: Re: LeviR.star's Replacements
Post by: Latios212 on July 23, 2020, 05:28:20 PM
Game Over - Mega Man
Stage Select - Mega Man 6
Nothing to add for these, accepted :)

Dr. Wily Stage - Mega Man 5
- Usually I'm not much of a stickler on this, but here I would recommend cutting the beams between beats 1/2 and 3/4 if the rhythm isn't all eighth notes - so here m. 13, 14, 19, 32, and to a lesser extent 24 and 32-34 as well. My reasoning at least is that most of the LH parts are split up into the 4 beats due to the rhythm and it looks a bit weird to beam the right hand together on top of that.
- In measure 29, cross-staffing might be preferable since the RH can easily take some of the notes particularly in the latter half of the measure.
(Just a side comment, if I were arranging this myself, I would write the 16th note runs in the RH so that the LH can still be preserved in the case that the performer doesn't feel comfortable tackling the runs at speed especially with the LH. But the way you wrote it is perfectly valid too :P)
Title: Re: LeviR.star's Replacements
Post by: LeviR.star on August 09, 2020, 08:07:25 PM
Quote from: Latios212 on July 23, 2020, 05:28:20 PMDr. Wily Stage - Mega Man 5
- Usually I'm not much of a stickler on this, but here I would recommend cutting the beams between beats 1/2 and 3/4 if the rhythm isn't all eighth notes - so here m. 13, 14, 19, 32, and to a lesser extent 24 and 32-34 as well. My reasoning at least is that most of the LH parts are split up into the 4 beats due to the rhythm and it looks a bit weird to beam the right hand together on top of that.
- In measure 29, cross-staffing might be preferable since the RH can easily take some of the notes particularly in the latter half of the measure.
(Just a side comment, if I were arranging this myself, I would write the 16th note runs in the RH so that the LH can still be preserved in the case that the performer doesn't feel comfortable tackling the runs at speed especially with the LH. But the way you wrote it is perfectly valid too :P)

- that's fair. I'll change all of those spots

- could you please make that change for me? My Finale is having problems with cross-staving at the moment

- I think I need a second opinion on this. Runs like this one can be found in several spots, and while I get what you're saying, I would like the sheet's difficulty to remain consistent throughout



File for "Dr. Wily Stage (MM5)" has been updated.
Title: Re: LeviR.star's Replacements
Post by: Latios212 on August 11, 2020, 03:48:35 PM
Quote from: LeviR.star on August 09, 2020, 08:07:25 PM- I think I need a second opinion on this. Runs like this one can be found in several spots, and while I get what you're saying, I would like the sheet's difficulty to remain consistent throughout
Nah you're good, we can leave it as is, just wanted to offer my opinion :P

Got the cross-staving for you as well as a few other super minor things - broke the beaming in m. 3 that I forgot to point out before, reset the normal beam height of the top part in m. 13 beat 3, and flipped the RH of beat 4 in m. 32 down.

Accepting!
Title: Re: LeviR.star's Replacements
Post by: Static on September 06, 2020, 11:51:18 AM
Music from Dig Dug
- The only thing I have to say for this one is that you should line up those LH notes with the triplets in "Initial Entry", since it's swung.

Elec Man Stage
- Looks great!
Title: Re: LeviR.star's Replacements
Post by: Latios212 on December 12, 2020, 03:09:49 PM
Music from Dig Dug

Aside from this...
Quote from: Static on September 06, 2020, 11:51:18 AM- The only thing I have to say for this one is that you should line up those LH notes with the triplets in "Initial Entry", since it's swung.

Game Start - what is this, Super Mario Bros. 3 I think the tie at the end of m. 6 in Game Start may look better facing downwards
Movement - m. 4 and 8 should be consistent with a courtesy An in the LH. You may also want to consider a courtesy D natural in m. 7 RH.
One Enemy Remaining - second RH note should be G instead of E
Time Warning - courtesy An in the RH for m. 3 would be good
Highest Score - should this one repeat? (If so, needs the pick-up notes at the end and forward repeat bar after the pickup at the beginning)
Title: Re: LeviR.star's Replacements
Post by: LeviR.star on December 15, 2020, 01:34:21 PM
Quote from: Static on September 06, 2020, 11:51:18 AMMusic from Dig Dug
- The only thing I have to say for this one is that you should line up those LH notes with the triplets in "Initial Entry", since it's swung.

Quote from: Latios212 on December 12, 2020, 03:09:49 PMGame Start - what is this, Super Mario Bros. 3 I think the tie at the end of m. 6 in Game Start may look better facing downwards
Movement - m. 4 and 8 should be consistent with a courtesy An in the LH. You may also want to consider a courtesy D natural in m. 7 RH.
One Enemy Remaining - second RH note should be G instead of E
Time Warning - courtesy An in the RH for m. 3 would be good
Highest Score - should this one repeat? (If so, needs the pick-up notes at the end and forward repeat bar after the pickup at the beginning)

Did all of this, and updated the file.

Quote from: Latios212 on December 12, 2020, 03:09:49 PMHighest Score - should this one repeat? (If so, needs the pick-up notes at the end and forward repeat bar after the pickup at the beginning)

No, it doesn't repeat. It continues on with the "Initial Entry" theme right afterwards.
Title: Re: LeviR.star's Replacements
Post by: Libera on December 15, 2020, 02:08:31 PM
Elec Man Stage

-The midi playback has the A at the end of bar 4 being a natural (as it should be), but there's no natural sign on it.
-I think you might not like doing this in general, but double barline on the segno?

The fact that the first bar of the loop is cut out of the repeat isn't particularly nice but I guess you've got the problem of the B and D# only being played when you take the D.S rather than the normal repeat which might be a little confusing to write down.  It'd be nice to get rid of it but I don't have any particularly good ideas so I'm happy for it to stay.
Title: Re: LeviR.star's Replacements
Post by: Latios212 on December 15, 2020, 03:20:28 PM
Music from Dig Dug
Quote from: LeviR.star on December 15, 2020, 01:34:21 PM
Quote from: Static on September 06, 2020, 11:51:18 AM- The only thing I have to say for this one is that you should line up those LH notes with the triplets in "Initial Entry", since it's swung.
Quote from: Latios212 on December 12, 2020, 03:09:49 PM(stuff)
Did all of this, and updated the file.
Awesome. I'm taking Static's implicit approval and moving this one to accepted
Title: Re: LeviR.star's Replacements
Post by: LeviR.star on December 15, 2020, 03:27:39 PM
Quote from: Libera on December 15, 2020, 02:08:31 PMElec Man Stage

-The midi playback has the A at the end of bar 4 being a natural (as it should be), but there's no natural sign on it.
-I think you might not like doing this in general, but double barline on the segno?

The fact that the first bar of the loop is cut out of the repeat isn't particularly nice but I guess you've got the problem of the B and D# only being played when you take the D.S rather than the normal repeat which might be a little confusing to write down.  It'd be nice to get rid of it but I don't have any particularly good ideas so I'm happy for it to stay.

- I wonder why it's doing that. Never mind that, though, because I've fixed it now
- yea, I'm fine with that. Like that?

- I'll agree that it isn't the prettiest thing in the world, but it works really well for how this song loops. I'm not begging for a solution, either, so I'd be fine with keeping it around

File fixed!
Title: Re: LeviR.star's Replacements
Post by: Libera on December 15, 2020, 03:31:32 PM
Elec Man Stage

Looks great!  And yeah I don't really have any ideas and it's not that big a deal so we can leave it.
Title: Re: LeviR.star's Replacements
Post by: Static on December 15, 2020, 09:40:47 PM
Quote from: Latios212 on December 15, 2020, 03:20:28 PMMusic from Dig Dug
Awesome. I'm taking Static's implicit approval and moving this one to accepted
Wow, bold of you to assume I'd approve this one...

I approve