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NinSheetMusic => Submission Center => Submission Archive => Topic started by: Zeta on May 10, 2021, 03:25:37 PM

Title: [PSP] Innocent Life: A Futuristic Harvest Moon - "Easter Ruins" by Code_Name_Geek
Post by: Zeta on May 10, 2021, 03:25:37 PM
Submission Information:

Series: Harvest Moon/Story of Seasons
Game: Innocent Life: A Futuristic Harvest Moon
Console: PlayStation Portable
Title: Easter Ruins
Instrumentation Solo Piano
Arranger: Code_Name_Geek (https://www.ninsheetmusic.org/forum/index.php?action=profile;u=5670)

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Title: Re: [PSP] Innocent Life: A Futuristic Harvest Moon - "Easter Ruins" by Code_Name_Geek
Post by: Code_Name_Geek on May 10, 2021, 03:26:34 PM

One issue I'm having with this is that the roll at the beginning of the second page isn't working in playback. If anyone knows how to fix this, help would be appreciated!
Title: Re: [PSP] Innocent Life: A Futuristic Harvest Moon - "Easter Ruins" by Code_Name_Geek
Post by: Zeila on May 23, 2021, 09:45:56 PM
Quote from: Code_Name_Geek on May 10, 2021, 03:26:34 PMOne issue I'm having with this is that the roll at the beginning of the second page isn't working in playback. If anyone knows how to fix this, help would be appreciated!
This is way more trouble than what it's worth imo, since I don't think Finale is capable of extending arpeggio markings throughout multiple layers or staves. What you could do is write out the entire chord you want to be arpeggiated in one layer, and then change the noteheads of all of the notes you wish to be represented in other existing layers (or cross-staff if that works better depending on the situation). If you're going to "hide" notes, then you also have to assign a dynamic specific to the layer the visible notes are on so that they wouldn't play (this requires each staff/layer as part of the mixed arpeggio to have their own channel). Maybe it is possible for articulations to make a note have zero velocity, but I haven't had any success with that. To clarify, here's a step-by-step process using your sheet as an example:
This is one of the things MuseScore beats Finale in by a longshot...

Anyways... nice work! Some things from me:
Title: Re: [PSP] Innocent Life: A Futuristic Harvest Moon - "Easter Ruins" by Code_Name_Geek
Post by: Code_Name_Geek on July 21, 2021, 02:55:35 PM
Quote from: Zeila on May 23, 2021, 09:45:56 PMThis is way more trouble than what it's worth imo, since I don't think Finale is capable of extending arpeggio markings throughout multiple layers or staves. What you could do is write out the entire chord you want to be arpeggiated in one layer, and then change the noteheads of all of the notes you wish to be represented in other existing layers (or cross-staff if that works better depending on the situation). If you're going to "hide" notes, then you also have to assign a dynamic specific to the layer the visible notes are on so that they wouldn't play (this requires each staff/layer as part of the mixed arpeggio to have their own channel). Maybe it is possible for articulations to make a note have zero velocity, but I haven't had any success with that. To clarify, here's a step-by-step process using your sheet as an example:
Thank you for the detailed steps here! The thing is, the arpeggio marking isn't playing back at all no matter what layer I put it in. The three notes in layer 1 don't even sound arpeggiated as is, and even when I put a C in the first layer like you suggested there's still no audible arpeggiation happening (on my end at least, is it working for anyone else?).

Quote from: Zeila on May 23, 2021, 09:45:56 PM
  • m14/22 RH beat 2 sounds like C instead of Eb
  • m14/18 RH the lower harmony on beats 3 and 4 (F and Eb respectively) sound like Eb and C to me instead; for measure 18 though, I think it would be better if only beat 3 were changed
  • m22 RH here the pattern from 14/18 changes and there's another instrument that goes C-F-G starting from beat 2, which aligns with what you have already, so you can keep beats 3 and 4 as the same
  • m24 RH the last note sounds like G instead of F
These edits all sound right to me, also done.

Quote from: Zeila on May 23, 2021, 09:45:56 PM
  • m26/28/30 you could consider separating the harp line to another layer like before, because it looks a little jumbled as of now; something like this could work, or you could flip more of the RH layer 1 notes up:
    https://cdn.discordapp.com/attachments/844691335025655819/846243283037978624/unknown.png
This is one of those spots where I come back to it later and think "what was I even thinking when I wrote this?" lol. I did what you suggested and also reworked a couple little things while I was at it. Hopefully it should be clearer now!

Quote from: Zeila link=topic=11760.msg424408#msg424408 date=1621831556
list][li]m27 RH beats 1.5, 3, and 4.5 sound like D instead of Eb[/li]
[li]m29 RH I think the top whole note should be tied to beat 1 of m30. for m26/28, the separation/attack is clearer, and this one sounds continuous[/li]
[li]m31 RH beat 4 eighth note sounds like Bn instead of C[/li][/list]
Also got these done.

Thanks so much for the detailed feedback! And sorry for the long wait, post-graduation burnout hit kind of hard and I didn't even want to look at a notation program for a while. :P
Title: Re: [PSP] Innocent Life: A Futuristic Harvest Moon - "Easter Ruins" by Code_Name_Geek
Post by: Latios212 on August 10, 2021, 08:42:46 PM
This looks good! A few small things:
- Bass is off in a few places: m. 26 should have Bb on the bottom on beat 1, likewise with Ab in m. 28. Measure 30 should have Dn instead of Db.
- Beat 3 misaligned in cross-staff layer in m. 30

Also, the roll marking in m. 17 seems to be working fine for me in playback...
Title: Re: [PSP] Innocent Life: A Futuristic Harvest Moon - "Easter Ruins" by Code_Name_Geek
Post by: Code_Name_Geek on August 28, 2021, 10:54:22 AM
Quote from: Latios212 on August 10, 2021, 08:42:46 PMThis looks good! A few small things:
- Bass is off in a few places: m. 26 should have Bb on the bottom on beat 1, likewise with Ab in m. 28. Measure 30 should have Dn instead of Db.
- Beat 3 misaligned in cross-staff layer in m. 30
Fixed both of these!

Quote from: Latios212 on August 10, 2021, 08:42:46 PMAlso, the roll marking in m. 17 seems to be working fine for me in playback...
Funny story, it actually seems to be working for me now and I have no idea what caused or fixed the problem. Bit embarrassing lol but at least it works!
Title: Re: [PSP] Innocent Life: A Futuristic Harvest Moon - "Easter Ruins" by Code_Name_Geek
Post by: Latios212 on August 29, 2021, 03:46:55 PM
Haha glad it's working. Changes look good, approved!
Title: Re: [PSP] Innocent Life: A Futuristic Harvest Moon - "Easter Ruins" by Code_Name_Geek
Post by: Libera on September 04, 2021, 07:39:00 AM
This is a nice piece.  My comments are pretty much confined to bars 25-32.

-I think the thirds in these left hand triads might be better omitted.  I'm not really sure I hear them in the original, but also I think it gives a kind of weird texture in places.  If you want to add more harmony in I think it would be better added to the right hand here. 
-I see you're trying to write in the horn line here in the left hand, but it gets kind of obscured with the way you're mixing layer 1 with other stuff, especially when you miss out notes that the horn is playing (like the C on beat 3-4 of bar 26 or the Bb on beats 3-4 of bar 28).  For example, having the C and Ab on beats 3 and 4 of bar 25 obscures the Ab -> Bb -> C ascending horn line, since the lowest notes (probably the most audible) go Ab -> Bb -> Ab.  Maybe you could put other harmonies above the horn line or just omit them altogether to allow it to come through more clearly.
-I might suggest unhiding the rest in bar 1.  The top layer here is, after all, a completely different line in the original.  It's not super important.
Title: Re: [PSP] Innocent Life: A Futuristic Harvest Moon - "Easter Ruins" by Code_Name_Geek
Post by: Code_Name_Geek on September 04, 2021, 01:44:12 PM
Quote from: Libera on September 04, 2021, 07:39:00 AMMy comments are pretty much confined to bars 25-32.

-I think the thirds in these left hand triads might be better omitted.  I'm not really sure I hear them in the original, but also I think it gives a kind of weird texture in places.  If you want to add more harmony in I think it would be better added to the right hand here. 
-I see you're trying to write in the horn line here in the left hand, but it gets kind of obscured with the way you're mixing layer 1 with other stuff, especially when you miss out notes that the horn is playing (like the C on beat 3-4 of bar 26 or the Bb on beats 3-4 of bar 28).  For example, having the C and Ab on beats 3 and 4 of bar 25 obscures the Ab -> Bb -> C ascending horn line, since the lowest notes (probably the most audible) go Ab -> Bb -> Ab.  Maybe you could put other harmonies above the horn line or just omit them altogether to allow it to come through more clearly.
I definitely see what you're saying here. I reworked a lot of things here, mainly dropping the bass notes where appropriate to let the horn part come through (which sounds fine to me since those notes were pretty quiet in the original and provided rhythm more than pitches). Hopefully this sounds better texture-wise? I also did some significant playtesting and changed how I divided the top line between the hands, so I think the playability should be better as well.

Quote from: Libera on September 04, 2021, 07:39:00 AM-I might suggest unhiding the rest in bar 1.  The top layer here is, after all, a completely different line in the original.  It's not super important.
Makes sense, done!

Quote from: Libera on September 04, 2021, 07:39:00 AMThis is nice piece.
It is, isn't it? Thanks for taking a look!

Edit: Oops, I forgot to mention that I had to manually align the LH seconds on beat 3 in m. 26 and 28, and I wasn't positive what the "right" way to do that here was. Do they look alright the way I did it?
Title: Re: [PSP] Innocent Life: A Futuristic Harvest Moon - "Easter Ruins" by Code_Name_Geek
Post by: Libera on September 04, 2021, 03:42:13 PM
Quote from: Code_Name_Geek on September 04, 2021, 01:44:12 PMI definitely see what you're saying here. I reworked a lot of things here, mainly dropping the bass notes where appropriate to let the horn part come through (which sounds fine to me since those notes were pretty quiet in the original and provided rhythm more than pitches). Hopefully this sounds better texture-wise? I also did some significant playtesting and changed how I divided the top line between the hands, so I think the playability should be better as well.

...The difference is honestly night and day.  This sounds magical now and is even better than I was envisioning.

Quote from: Code_Name_Geek on September 04, 2021, 01:44:12 PMEdit: Oops, I forgot to mention that I had to manually align the LH seconds on beat 3 in m. 26 and 28, and I wasn't positive what the "right" way to do that here was. Do they look alright the way I did it?

I think you want to align these so that the lower layer lines up with the top layer in the RH (i.e. the middle of notes line up).  At the moment the notes now bunch up towards the following beat, which we probably want to avoid.
Title: Re: [PSP] Innocent Life: A Futuristic Harvest Moon - "Easter Ruins" by Code_Name_Geek
Post by: Code_Name_Geek on September 07, 2021, 07:20:16 PM
Quote from: Libera on September 04, 2021, 03:42:13 PM...The difference is honestly night and day.  This sounds magical now and is even better than I was envisioning.
Agreed, I think it sounds a lot better this way (and is easier to play!). Thanks for the suggestion to rethink it!

Quote from: Libera on September 04, 2021, 03:42:13 PMI think you want to align these so that the lower layer lines up with the top layer in the RH (i.e. the middle of notes line up).  At the moment the notes now bunch up towards the following beat, which we probably want to avoid.
How's that?

And one last change from me - I had accidentally put the developer (ArtePiazza) in the copyright info instead of the publisher (Marvelous Interactive), so that's also been fixed.
Title: Re: [PSP] Innocent Life: A Futuristic Harvest Moon - "Easter Ruins" by Code_Name_Geek
Post by: Libera on September 12, 2021, 05:10:19 PM
Quote from: Code_Name_Geek on September 07, 2021, 07:20:16 PMHow's that?

I think what I said may have been confusing.  Here's a picture:
Spoiler
https://cdn.discordapp.com/attachments/492809359961882625/886765281249230949/unknown.png
[close]
I think that is what we want to achieve here.

Quote from: Code_Name_Geek on September 07, 2021, 07:20:16 PMAnd one last change from me - I had accidentally put the developer (ArtePiazza) in the copyright info instead of the publisher (Marvelous Interactive), so that's also been fixed.

We should put both the developer and the publisher in the copyright information.
Title: Re: [PSP] Innocent Life: A Futuristic Harvest Moon - "Easter Ruins" by Code_Name_Geek
Post by: Code_Name_Geek on September 15, 2021, 12:18:07 PM
Quote from: Libera on September 12, 2021, 05:10:19 PMI think what I said may have been confusing.  Here's a picture:
Spoiler
https://cdn.discordapp.com/attachments/492809359961882625/886765281249230949/unknown.png
[close]
I think that is what we want to achieve here.
Ohhhh gotcha! I think I got it this time.

Quote from: Libera on September 12, 2021, 05:10:19 PMWe should put both the developer and the publisher in the copyright information.
Oh oops, I couldn't remember and then the formatting guidelines only said publisher so I went with that. Both are there now and I'll keep that in mind for the future.
Title: Re: [PSP] Innocent Life: A Futuristic Harvest Moon - "Easter Ruins" by Code_Name_Geek
Post by: Libera on September 15, 2021, 01:32:00 PM
Great, I'll accept.  Nice work!
Title: Re: [PSP] Innocent Life: A Futuristic Harvest Moon - "Easter Ruins" by Code_Name_Geek
Post by: Zeta on September 15, 2021, 01:32:10 PM
This submission has been accepted by Libera (https://www.ninsheetmusic.org/forum/index.php?action=profile;u=5291).

~Zeta, your friendly NSM-Bot