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Other => Gaming => Microsoft => Topic started by: ALPRAS on June 15, 2009, 05:09:23 AM

Title: Xbox 360 Motion sensor (project "NATAL")
Post by: ALPRAS on June 15, 2009, 05:09:23 AM
So, what do you think about it? Its seems pretty cool to me, and certainly Im gonna buy it, no matter the price (I bet is gonna be a huge price)..
Title: Re: Xbox 360 Motion sensor (presented on E3 2009)
Post by: SirIngusBingus on June 15, 2009, 12:33:05 PM
What, NATAL? I posted about this in the E3 topic, but I don't feel like writing it again.
Title: Re: Xbox 360 Motion sensor (presented on E3 2009)
Post by: ALPRAS on June 15, 2009, 12:39:24 PM
Quote from: SirIngusBingus on June 15, 2009, 12:33:05 PMWhat, NATAL? I posted about this in the E3 topic, but I don't feel like writing it again.

really? Its because when Ive seen that topic, I just saw everyone writing about Wii --'

Curiosity: DO you know that the word "Natal" means "christmas" in Portuguese? :P
Title: Re: Xbox 360 Motion sensor (project "NATAL")
Post by: SuperFireKirby on June 15, 2009, 01:02:59 PM
Microsoft copies yet another competetor and calls what they bring to the table "new" and "all their own."
Just look at Windows Vista, a near replica of the Mac's operating system. The only difference is that Vista sucks.
Title: Re: Xbox 360 Motion sensor (project "NATAL")
Post by: KefkaticFanatic on June 15, 2009, 01:50:51 PM
Stop being a moron fanboy.  All OS's have similar ideas.  All consoles have similar ideas.  What matters is the content on the platform.  And also the UI.
Title: Re: Xbox 360 Motion sensor (project "NATAL")
Post by: SuperFireKirby on June 15, 2009, 01:54:11 PM
Dude, I dont even own a Mac. Microsoft is just really annoying sometimes.
Title: Re: Xbox 360 Motion sensor (project "NATAL")
Post by: KefkaticFanatic on June 15, 2009, 02:14:15 PM
That doesn't change the fact that that statement was moronic.
Title: Re: Xbox 360 Motion sensor (project "NATAL")
Post by: ALPRAS on June 15, 2009, 02:15:21 PM
You know, Its true that Xbox is always copying everyone. But they just dont simply copy. They improve it! And thats why I like in Xbox: they use improved techniques of what we have seen before
Title: Re: Xbox 360 Motion sensor (project "NATAL")
Post by: KefkaticFanatic on June 15, 2009, 02:18:55 PM
Don't forget Sony's Wiimote Wiimake!
Title: Re: Xbox 360 Motion sensor (project "NATAL")
Post by: SuperFireKirby on June 15, 2009, 02:20:08 PM
You mean the one that came out almost the same time as the Wii? So it really wasn't a remake.
Title: Re: Xbox 360 Motion sensor (project "NATAL")
Post by: KefkaticFanatic on June 15, 2009, 02:22:44 PM
Have you been in a cave for the past month?

I mean the motion control they just unveiled at E3 which is basically a Wiimote + something that actually makes it work like it should and be awesome.
Title: Re: Xbox 360 Motion sensor (project "NATAL")
Post by: ALPRAS on June 15, 2009, 02:24:13 PM
Quote from: Gamer4250 on June 15, 2009, 02:22:44 PMHave you been in a cave for the past month?

I mean the motion control they just unveiled at E3 which is basically a Wiimote + something that actually makes it work like it should and be awesome.

I havent heard of that.. its on youtube?

OMG! What a junk! its certainly a copy of Wiimote, but it doesnt look better..
Title: Re: Xbox 360 Motion sensor (project "NATAL")
Post by: KefkaticFanatic on June 15, 2009, 02:31:06 PM
Uh.  lrn2watch video.  It's 1:1, runs at 60 fps, the concepts are of ACTUAL GAMES, not shitty sports demos.
Title: Re: Xbox 360 Motion sensor (project "NATAL")
Post by: ALPRAS on June 15, 2009, 02:36:18 PM
Quote from: Gamer4250 on June 15, 2009, 02:31:06 PMUh.  lrn2watch video.  It's 1:1, runs at 60 fps, the concepts are of ACTUAL GAMES, not shitty sports demos.

hmmm... now sounds interesting. But since I already own a X360, I think Ill not use it  :-\
but yeah: Wii + PS3: Epic Win
Title: Re: Xbox 360 Motion sensor (project "NATAL")
Post by: jimbob4260 on June 16, 2009, 11:53:58 AM
Hooray for microsoft, with their copying awesomeness. You know, like the oh so original "public drive" idea, my G4 doesn't have that... just like the "spotlight" copy they added to "my computer", and how they added concepts to the 360 that made it the preference OVER the wii... and no, I'm not a "fanboy", as incompetent ones may say, I agree with superfirekirby

Title: Re: Xbox 360 Motion sensor (project "NATAL")
Post by: ALPRAS on June 16, 2009, 12:51:17 PM
Sincerely, i dont care if Microsoft copies or not, because only the players will win :)
Title: Re: Xbox 360 Motion sensor (project "NATAL")
Post by: Harvest on June 19, 2009, 11:06:29 AM
Ha, Project Natal is not a copy of the Wii.  Its a drastic improvement if it works.  The wii is big pile of festering shit that was a total waste of money.

Also, Microsoft is releasing this instead of a new console and they say the 360 will be the centre of entertainment well into the next decade.  I say this is shit, the 360 is incredibly limited as to what it can do.  The graphics care terrible on most games and run at like 30 FPS.
Title: Re: Xbox 360 Motion sensor (project "NATAL")
Post by: ALPRAS on June 19, 2009, 12:17:48 PM
Quote from: Harvest on June 19, 2009, 11:06:29 AMHa, Project Natal is not a copy of the Wii. Its a drastic improvement if it works.

I said the same thing.....

Quote from: Harvest on June 19, 2009, 11:06:29 AMHa, Project Natal is not a copy of the Wii.  Its a drastic improvement if it works.  The wii is big pile of festering shit that was a total waste of money.

Also, Microsoft is releasing this instead of a new console and they say the 360 will be the centre of entertainment well into the next decade.  I say this is shit, the 360 is incredibly limited as to what it can do.  The graphics care terrible on most games and run at like 30 FPS.

I love X360, but I prefer them to make a new console instead of this "improvement".
X360 isnt shit at all. I think its a basic console with the online (which is very good, but you have to fuckin pay), excelent graphs, and excelent gameplay, and theres a lot of great games out there. It is true that some games have problems with framerate, but only a limited of number. The only game that I have and runs slow its GTA IV. It runs almost at 20 FPS, which is very annoying. The rest of the games runs cool, like GoW2, Halo 3, Turok, PGR 4, etc...
Title: Re: Xbox 360 Motion sensor (project "NATAL")
Post by: Harvest on June 19, 2009, 06:39:31 PM
ha, Fable 2 has terrible framerate and terrible graphics :P

Also, most games have horrible aliasing.
Title: Re: Xbox 360 Motion sensor (project "NATAL")
Post by: ALPRAS on June 20, 2009, 05:12:39 AM
I never played Fable 2 :/

In normal TV's the aliasing is horrible of course, but in HD-TV, normally its very good. GoW2, for ex., Looks like a movei in HD. I didnt like GTA 4 in HD...
Title: Re: Xbox 360 Motion sensor (project "NATAL")
Post by: Harvest on June 20, 2009, 08:36:34 PM
Nope, my tv is HD and I've played on a friends HD tv and there are jaggies everywhere in most games,

For example, I play Far Cry 2 on my PC on the highest settings, no aliasing at all, 60fps with some dips into 50 and 45 fps.  Amazing graphics.  On the PS3 at my friends, there are jaggies everywhere, running at 30fps at the most, and the graphics are significantly worse.
Title: Re: Xbox 360 Motion sensor (project "NATAL")
Post by: ALPRAS on June 21, 2009, 05:22:26 AM
in fact, thats true...Ive noticed that in some games.... Sometimes the aliasing is so neglected and irregular, and the graphics strange.
But sometimes is the opposite... GTA IV for PC is a total shit, because, even if you have the greatest computer ever, the game have worst graphs than in the consoles, and the game always run slow...

The consoles nowadays seems to be unprepared for this games...the hardware of the consoles are totally outdated..
Title: Re: Xbox 360 Motion sensor (project "NATAL")
Post by: Harvest on June 21, 2009, 06:51:52 AM
Yes in some cases, well, a lot of cases it would seem sometimes, PC games are totally neglected when it comes to optimization.
Title: Re: Xbox 360 Motion sensor (project "NATAL")
Post by: ALPRAS on June 21, 2009, 07:05:54 AM
Quote from: Harvest on June 21, 2009, 06:51:52 AMYes in some cases, well, a lot of cases it would seem sometimes, PC games are totally neglected when it comes to optimization.

Well, Ive only bought Xbox 360 because I want to play every game with the best graphs possible, but I cant afford a great gaming machine, so I bought Xbox. I can play every game without running slow *Cof,cof* and the graphs the best possible without worrys of updating and buying new hardware... I prefer the PC than the consoles       
Title: Re: Xbox 360 Motion sensor (project "NATAL")
Post by: ALPRAS on July 14, 2010, 02:04:35 PM
Somebody knows how Kinect will cost?
Title: Re: Xbox 360 Motion sensor (project "NATAL")
Post by: SuperFireKirby on July 14, 2010, 04:22:55 PM
I'm guessing anywhere between $80-$100. Which will probably include a pansie wii sports-type game.
Title: Re: Xbox 360 Motion sensor (project "NATAL")
Post by: ALPRAS on July 15, 2010, 03:52:47 AM
Really? So cheap? Normally, Microsoft puts high prices in they're stuff, like the wireless Network cable, wich costs 85â,¬ (like 110$)...
Title: Re: Xbox 360 Motion sensor (project "NATAL")
Post by: pumpy_heart on July 17, 2010, 10:32:06 PM
Kinect will hit at 150 USD.
If the Wii is crap laying around, Kinect is shit standing up.