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Other => Off-Topic => The Werewolf Game => Topic started by: BlackDragonSlayer on January 31, 2014, 02:15:56 PM

Title: TWG LXIV: The Dangerous Flora and Fauna of Umbra Tourist Sign-Ups
Post by: BlackDragonSlayer on January 31, 2014, 02:15:56 PM
TWG LXIV: The Dangerous Flora and Fauna of Umbra

(https://dl.dropboxusercontent.com/s/71zks0bieifug0f/MoonsOfUmbra.png?token_hash=AAHipk-Nr9w1lzoqYkJJeQ2hFE0xu3bemthRzkk4D2r_7g&dl=1)

Backstory: Many years ago, the war on the planet Umbra ended. The war hero Agent 819, who single-handedly took out the dark leader UMBRA, went back to the galactic capital planet, never to return to Umbra until the year of his death... but his story is another story, not to be told here...

Umbra is quickly becoming a point of interest for tourists. The super-company Micro Budget Ships Inc. is funding a new, experimental program to safely guide boatloads of these tourists through the planet on a predetermined route, highlighting the planet's natural wonders.

Unfortunately for the company, the illusions still remain on Umbra, even after the evil left the planet: the local flora and fauna have gotten hungry, and weak-minded tourists are on the menu...

The Flora and Fauna; Wolves
1: Miju-maron: Master Wolf (as the Miju-marons are giant, carnivorous plants, they can't do much unless people walk right into their lairs, though this doesn't affect the role any)
2: Gialux: Wolf
3: Gi-Jinado: Wolf
4: Ryu-jin: Infective "oni" wolf. In the case that Ryu-jin is lynched, the player sends a PM to the host, "passing" the role on to another player (player is turned red). If the player is a wolf or tour guide, the power does not take effect. Is the only wolf who does not know his teammates.

Micro Budget Ships Tour; Humans
5: Tour Guide 1: Guardian; can guard one player per night, excluding self.
6: Tour Guide 2: Seer; is told results at end of night phase.
7: Tour Guide 3: Psychic; is told the number of wolves and if the red human is left in the game at the end of every day phase (after lynching). This excludes the "revived" Ryu-jin.
8: Tourist: Human.
9: Tourist: Human.
10: Tourist: Human.
11: Tourist: Human.
12: Tourist: Human.
13: Tourist: Human.
14: Tourist: Human.
15: Tourist: Human.
16: Tourist: Acts like a wolfsbane, except that the wolfing is redirected to another human player. Will be told he's a normal human.

Because Ryu-jin does not know who the other wolves are, and visa versa, only the first wolfing vote is accepted.
There are no special victory conditions.

This game will have a story, revealed between phases (both day and night), in average-sized paragraphs (so hopefully there won't be any delays with the story).

Special Gimmick: Navigation; throughout the game (changing every day and night phase), the tour moves across various parts of the planet Umbra, on a course determined randomly (though areas cannot repeat until two other locations have been visited).
Each area gives special, temporary effects to certain roles; the expedition always starts on the Overworld, as that is where is ship lands, but might not return there.

Night Phase Only:
Overworld: Seer is told exact role of seered player; on subsequent visits, only allows two players to be seered normally.
Dire ad Aqua (underwater ocean): Gialux is seered as green.
Sacred Catacombs: Guard can guard two people.
In Specus Caverna (cave inside a cavern underneath the volcano): Ryu-Jin can seer.

Day Phase Only:
Palus Magna (swamp): Miju-maron gets two lynching votes.
Stone Causeway: No effects.
Ignis Parva (inside of a volcano): Gi-Jinado gets two lynching votes.
Ruins of Ultima Fini (mechanical core of the planet): No effects.


1: Bird
2: FireArrow
3: Boo Guy
4: Mr. Tanooki Suit
5: NocturneOfShadow
6: davy
7: Toby
8: Greg
9: zoroark1264
10: The_Subjective_Thought

Subs:
1: Dude



If possible, I can rebalance this game for 14 players (or at least try to), but only if we're not able to get enough players (as I'm unsure of how negatively it will affect the Navigation if we remove one option from each phase).
Title: Re: TWG XLIV: The Dangerous Flora and Fauna of Umbra Tourist Sign-Ups
Post by: Bird on January 31, 2014, 03:26:21 PM
In.

And although it would be awesome if you could fill all 16 spots, you'll probably have to cut it down significantly if you want it to fill. TWG has been in a bit of a lull recently.
Title: Re: TWG XLIV: The Dangerous Flora and Fauna of Umbra Tourist Sign-Ups
Post by: BlackDragonSlayer on January 31, 2014, 04:01:38 PM
Just in case:

For 14 players
The Flora and Fauna; Wolves
1: Miju-maron: Master Wolf (as the Miju-marons are giant, carnivorous plants, they can't do much unless people walk right into their lairs, though this doesn't affect the role any)
2: Gialux: Wolf
3: Ryu-jin: Infective "oni" wolf. In the case that Ryu-jin is lynched, the player sends a PM to the host, "passing" the role on to another player (player is turned red). If the player is a wolf or tour guide, the power does not take effect. Is the only wolf who does not know his teammates.

Micro Budget Ships Tour; Humans
4: Tour Guide 1: Guardian; can guard one player per night, excluding self.
5: Tour Guide 2: Seer; is told results at end of night phase.
6: Tour Guide 3: Psychic; is told the number of wolves and if the red human is left in the game at the end of every day phase (after lynching). This excludes the "revived" Ryu-jin.
7: Tourist: Human.
8: Tourist: Human.
9: Tourist: Human.
10: Tourist: Human.
11: Tourist: Human.
12: Tourist: Human.
13: Tourist: Human.
14: Tourist: Acts like a wolfsbane, except that the wolfing is redirected to another human player. Will be told he's a normal human.

Because Ryu-jin does not know who the other wolves are, and visa versa, only the first wolfing vote is accepted.
There are no special victory conditions.

This game will have a story, revealed between phases (both day and night), in average-sized paragraphs (so hopefully there won't be any delays with the story).

Special Gimmick: Navigation; throughout the game (changing every day and night phase), the tour moves across various parts of the planet Umbra, on a course determined randomly (though areas cannot repeat until two other locations have been visited).
Each area gives special, temporary effects to certain roles; the expedition always starts on the Overworld, as that is where is ship lands, but might not return there.

Night Phase Only:
Overworld: Seer is told exact role of seered player; on subsequent visits, only allows two players to be seered normally.
Dire ad Aqua (underwater ocean): Gialux is seered as green.
Sacred Catacombs: Guard can guard two people.
In Specus Caverna (cave inside a cavern underneath the volcano): Ryu-Jin can seer.

Day Phase Only:
Palus Magna (swamp): Miju-maron gets two lynching votes.
Stone Causeway: No effects.
Ignis Parva (inside of a volcano): Ryu-jin gets two lynching votes.
Ruins of Ultima Fini (mechanical core of the planet): No effects.

[close]

For 12 players
The Flora and Fauna; Wolves
1: Miju-maron: Master Wolf (as the Miju-marons are giant, carnivorous plants, they can't do much unless people walk right into their lairs, though this doesn't affect the role any)
2: Ryu-jin: Infective "oni" wolf. In the case that Ryu-jin is lynched, the player sends a PM to the host, "passing" the role on to another player (player is turned red). If the player is a wolf or tour guide, the power does not take effect.

Micro Budget Ships Tour; Humans
3: Tour Guide 1: Guardian; can guard one player per night, excluding self.
4: Tour Guide 2: Seer; is told results at end of night phase.
5: Tour Guide 3: Psychic; is told the number of wolves and if the red humans are left in the game (not how many red humans, however) at the end of every day phase (after lynching). This excludes the "revived" Ryu-jin.
6: Tourist: Human.
7: Tourist: Human.
8: Tourist: Human.
9: Tourist: Human.
10: Tourist: Human.
11: Tourist: Regular miller. Will be told he's a human.
12: Tourist: Acts like a wolfsbane, except that the wolfing is redirected to another human player. Will be told he's a normal human.

Because wolves do not know each other, only the first wolfing vote is accepted. Wolves cannot be wolfed- if they are, it is considered that there is no wolfing.
There are no special victory conditions.

This game will have a story, revealed between phases (both day and night), in average-sized paragraphs (so hopefully there won't be any delays with the story).

Special Gimmick: Navigation; throughout the game (changing every day and night phase), the tour moves across various parts of the planet Umbra, on a course determined randomly (though areas cannot repeat until at least one other locations has been visited).
Each area gives special, temporary effects to certain roles; the expedition always starts on the Overworld, as that is where is ship lands, but might not return there.

Night Phase Only:
Overworld: Two players can be seered.
Sacred Catacombs: Guard can guard two people.
In Specus Caverna (cave inside a cavern underneath the volcano): Ryu-Jin can seer.

Day Phase Only:
Palus Magna (swamp): Miju-maron gets two lynching votes.
Ignis Parva (inside of a volcano): Ryu-jin gets two lynching votes.
Ruins of Ultima Fini (mechanical core of the planet): No effects.
[close]

For 10 players
The Flora and Fauna; Wolves
1: Miju-maron: Master Wolf (as the Miju-marons are giant, carnivorous plants, they can't do much unless people walk right into their lairs, though this doesn't affect the role any)
2: Ryu-jin: Wolf shaman.

Micro Budget Ships Tour; Humans
3: Tour Guide 1: Seer; is told results at end of night phase.
4: Tour Guide 2: Psychic; is told the number of wolves and if the red humans are left in the game (not how many red humans, however) at the end of every day phase (after lynching).
5: Tourist: Human.
6: Tourist: Human.
7: Tourist: Human.
8: Tourist: Herring. Is told he's a human.
9: Tourist: Regular miller. Will be told he's a human.
10: Tourist: Acts like a wolfsbane, except that the wolfing is redirected to another human player. Will be told he's a normal human.

Because wolves do not know each other, only the first wolfing vote is accepted. Wolves cannot be wolfed- if they are, it is considered that there is no wolfing.
There are no special victory conditions.

This game will have a story, revealed between phases (both day and night), in average-sized paragraphs (so hopefully there won't be any delays with the story).

Special Gimmick: Navigation; throughout the game (changing every day and night phase), the tour moves across various parts of the planet Umbra, on a course determined randomly (though areas cannot repeat until at least one other locations has been visited).
Each area gives special, temporary effects to certain roles; the expedition always starts on the Overworld, as that is where is ship lands, but might not return there.

Night Phase Only:
Overworld: Two players can be seered.
Sacred Catacombs: Psychic can guard one person, excluding self.
In Specus Caverna (cave inside a cavern underneath the volcano): Ryu-Jin is seered as blue. Can find out the exact role of player seered, at the cost of being seered blue.

Day Phase Only:
Palus Magna (swamp): Miju-maron gets two lynching votes.
Ignis Parva (inside of a volcano): Ryu-jin gets two lynching votes.
Ruins of Ultima Fini (mechanical core of the planet): No effects.
[close]
Title: Re: TWG XLIV: The Dangerous Flora and Fauna of Umbra Tourist Sign-Ups
Post by: FireArrow on January 31, 2014, 10:05:41 PM
In
Title: Re: TWG XLIV: The Dangerous Flora and Fauna of Umbra Tourist Sign-Ups
Post by: Boo Guy on February 01, 2014, 04:17:37 PM
I came here from LLF. In.
Title: Re: TWG XLIV: The Dangerous Flora and Fauna of Umbra Tourist Sign-Ups
Post by: Mr. Tanooki Suit on February 03, 2014, 01:51:19 PM
Oh, why not. In.
Title: Re: TWG XLIV: The Dangerous Flora and Fauna of Umbra Tourist Sign-Ups
Post by: mikey on February 03, 2014, 02:11:45 PM
In
Title: Re: TWG XLIV: The Dangerous Flora and Fauna of Umbra Tourist Sign-Ups
Post by: davy on February 07, 2014, 06:37:27 AM
in
Title: Re: TWG XLIV: The Dangerous Flora and Fauna of Umbra Tourist Sign-Ups
Post by: Toby on February 10, 2014, 05:29:22 PM
I think I could manage this, in
Title: Re: TWG XLIV: The Dangerous Flora and Fauna of Umbra Tourist Sign-Ups
Post by: Greg on February 11, 2014, 09:24:20 AM
In.
Title: Re: TWG XLIV: The Dangerous Flora and Fauna of Umbra Tourist Sign-Ups
Post by: braix on February 11, 2014, 08:45:17 PM
Im confused on what this even is, but whatever Ill figure that out later. Im in. xD
Title: Re: TWG XLIV: The Dangerous Flora and Fauna of Umbra Tourist Sign-Ups
Post by: BlackDragonSlayer on February 11, 2014, 11:13:59 PM
Quote from: zoroark1264 on February 11, 2014, 08:45:17 PMIm confused on what this even is, but whatever Ill figure that out later. Im in. xD
That's the spirit! :D
Title: Re: TWG XLIV: The Dangerous Flora and Fauna of Umbra Tourist Sign-Ups
Post by: The_Subjective_Thought on February 12, 2014, 01:23:31 AM
What's this?

Little to moderate activity?

interesting.
Title: Re: TWG XLIV: The Dangerous Flora and Fauna of Umbra Tourist Sign-Ups
Post by: BlackDragonSlayer on February 12, 2014, 09:16:34 AM
Quote from: The_Subjective_Thought on February 12, 2014, 01:23:31 AMWhat's this?

Little to moderate activity?

interesting.
Thank you thank you thank you.

We have met the bare minimum of required players- unless anyone objects, I'd like to wait a little bit longer to see if anybody else is interested in joining.
Title: Re: TWG XLIV: The Dangerous Flora and Fauna of Umbra Tourist Sign-Ups
Post by: Dude on February 12, 2014, 11:11:08 AM
I'll be a sub then
Title: Re: TWG XLIV: The Dangerous Flora and Fauna of Umbra Tourist Sign-Ups
Post by: Greg on February 12, 2014, 04:50:48 PM
Quote from: zoroark1264 on February 11, 2014, 08:45:17 PMIm confused on what this even is, but whatever Ill figure that out later. Im in. xD
http://forum.ninsheetm.us/index.php?topic=956.0
Make sure you read this.
Title: Re: TWG XLIV: The Dangerous Flora and Fauna of Umbra Tourist Sign-Ups
Post by: braix on February 12, 2014, 10:54:04 PM
Quote from: Greg on February 12, 2014, 04:50:48 PMhttp://forum.ninsheetm.us/index.php?topic=956.0
Make sure you read this.
Lol I think I get it now.
Title: Re: TWG LXIV: The Dangerous Flora and Fauna of Umbra Tourist Sign-Ups
Post by: BlackDragonSlayer on February 13, 2014, 12:59:21 PM
Changed the title because it was "XLIV." :P

Anyway, game should be starting in a few hours...