NinSheetMusic Forums

Music => Miscellaneous Arrangements => Arrangement Contests => Topic started by: Bloop on February 15, 2015, 01:29:19 PM

Poll
Question: Who won? Who's next? You decide! Epic Arrangement Contest of Historyyyyyy...
Option 1: Storm Eagle - by them votes: 1
Option 2: Sextus Templum - by FierceDeity votes: 3
Option 3: For a Dream - by Echo votes: 0
Option 4: Fugitives Last Stand - by Bespinben votes: 14
Title: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bloop on February 15, 2015, 01:29:19 PM
Welcome to the 6th annual monthly sometimely Arrangement Contest!

Welcome, one and all! This is the sixth installment of the Arrangement Contest. This time, the theme will be:

Write any video game theme into a boss theme.

Take any song from a video game, and write a boss theme for it. This makes an exception for themes that already have boss themes (like a couple of Donkey Kong 64 and Banjo series songs), and of course boss themes themselves. So no Angry Aztec, Mayahem Temple, Final Bowser, for example. If you're doubting whether the song you are choosing is valid, send me a PM. There are no restrictions on instrument choices.

The score will be based on the following criteria:

Spoiler
1) Orchestration: Do the instruments serve the music? A simple copy/paste would result in a low score, while a dynamic orchestration would yield something higher. (1-10 points)
2) Preservation: Does the arrangement make it clear what the original was while meeting the criteria? If the arrangement only makes a single reference to the original while it does something else entirely, then it'll get a low score. (1-10 points)
3) Creativity: Does the arrangement go beyond the criteria? If it only does the basic change, low score. (1-10 points)
4) Criteria: Does the arrangement meet the criteria for the challenge? (1-10 points)
5) Formatting: Make sure your piece has the following information: a title, a subtitle (including the original song title and the game it's from), the the composers name, and the arrangers name (either your NSM alias or real name). You get more points if you arrangement had other standard things such as measure numbers, dynamics, etc. (if such things apply to your piece). This category should result in easy points. NOTE: G-Han's formatting guidelines in the submission board DON'T apply here. Points will only be given for the fields specified here. (1-10 points)
6) Popular vote: Each entry gets a corresponding score from everyone who votes, an average from the votes for the piece out of all the votes. (1st: 10, 2nd: 7.5, 3rd: 5, 4th: 2.5)
[close]

Your total amount of points will be the average of your earned points multiplied by 2 (+ possible popular vote points). This means the lowest score you can get is 10.

Here are some links to earlier contests, for consideration:
Arrangement Contest No. 1 in A "Praeludium" (http://forum.ninsheetmusic.org/index.php?topic=3798.0)
Arrangement Contest No. 2 in C "The Grand Dance" (http://forum.ninsheetmusic.org/index.php?topic=4171.0)
Arrangement Contest No. 3 in G minor "Going Solo" (http://forum.ninsheetmusic.org/index.php?topic=4437.0)
Arrangement Contest No. 4 in F diminished "Nightmarish Visions" (http://forum.ninsheetmusic.org/index.php?topic=6395.0)
Arrangement Contest No. 5 in E-sharp "Variable Mix" (http://forum.ninsheetmusic.org/index.php?topic=6619.0)

Sign-ups! CLOSED
Judges:
1. Bloop
2. FireArrow
3. Yugi
4. fingerz

Entrants:
1. NocturneOfShadow
2. Maelstrom
3. MaestroUGC
4. them
5. Clanker37
6. CLBGM
7. Bespinben
8. FierceDeity
9. SlowPokemon
10. Olimar12345
11. Echo

Once you've signed up, please PM me with your song choice. First come, first served.
When you've finished your song, PM it to me. I will forward it to the judges. A MUS file is required, I will make a MP3 and a PDF from it (if needed). Anything else is appreciated.

Dates
Sign-up cut-off: Saturday Feb. 28th
Start: Monday Mar. 2nd
Due Date: Friday Apr. 10th Saturday Apr. 18th
Results: Wednesday Apr. 15th 22nd
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Xaoz on February 15, 2015, 01:42:31 PM
I am not usually a fan of the arrangement-contests, but this sounds pretty awesome! Really looking forward to it.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Sebastian on February 15, 2015, 02:56:04 PM
Quote from: Xaoz on February 15, 2015, 01:42:31 PMI am not usually a fan of the arrangement-contests, but this sounds pretty awesome! Really looking forward to it.
This sounds neat!
I'll stick around. I'd love to judge but I'll be to busy this next week.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: JDMEK5 on February 15, 2015, 05:57:46 PM
I'd love to judge and participate. Um, though whether or not I could participate effectively is directly proportional to the amount of free time I get. But heck with it: sign me up. Worst that can happen is I don't have a finished arrangement to bring to the table. ::)
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: mikey on February 15, 2015, 06:15:35 PM
tentatively in
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Maelstrom on February 15, 2015, 08:08:22 PM
I think I'm in.
Not 100% sure how this will turn out, though.
Worst case scenario, I end up as a judge.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: MaestroUGC on February 15, 2015, 08:16:43 PM
Count me in
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: FireArrow on February 15, 2015, 08:19:06 PM
I'll judge (since I know I'll end up rushing it last minute.)
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Yugi on February 15, 2015, 09:56:49 PM
I like boss themes. Let me be a judge.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bloop on February 15, 2015, 10:16:16 PM
Quote from: JDMEK5 on February 15, 2015, 05:57:46 PMI'd love to judge and participate.
oh we haven't had this since cobra's contests
I guess this is alright, you'll just judge the pieces after you sent in your entry

I noted everyone up to this point. Them signed up via PM
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: MaestroUGC on February 15, 2015, 10:21:21 PM
^That really won't work, as its not fair for him to judge his own entry, nor for him to not have a full score due to a missing judge. There's a reason we stopped doing that.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Clanker37 on February 15, 2015, 11:56:49 PM
I'm most definitely in.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: FireArrow on February 16, 2015, 12:36:33 AM
Quote from: MaestroUGC on February 15, 2015, 10:21:21 PM^That really won't work, as its not fair for him to judge his own entry, nor for him to not have a full score due to a missing judge. There's a reason we stopped doing that.

Bloop isn't holding a serious money match competition, he's holding a blooptacular fun competition! With that in mind, I think we can trust JDEMK to judge fairly.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: The Deku Trombonist on February 16, 2015, 05:20:32 AM
Just a thought, probably for a future contest: What if instead of having judges, all the participants judged each others entries (not their own)?
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Waddle Bro on February 16, 2015, 06:23:04 AM
That system would also have the chance of corruption, as some judges could give other entries less points on purpose or subconsciously to boost the win chances for their own entries.

If you really need a judge tho, I can do it if you want
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: SlowPokemon on February 16, 2015, 07:04:32 AM
Man I'd love to sign up but last time I found that I didn't have time to finish an arrangement. Sign me up as a judge, I guess.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bloop on February 16, 2015, 11:31:25 AM
You do have about two weeks more time than last time, though. Also @maestro I'll probably take an average of the points of the other judges, anyway. And it's indeed just for fun :p
Gonna add the new judges and stuff!

EDIT: @waddle We're not in need of a judge, but if you want to, I'll add you to the list ^^
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: MaestroUGC on February 16, 2015, 11:37:59 AM
Well I mean it's all futile as I'm going to win anyway.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Waddle Bro on February 16, 2015, 11:50:55 AM
Quote from: Bloop on February 16, 2015, 11:31:25 AMEDIT: @waddle We're not in need of a judge, but if you want to, I'll add you to the list ^^
Nah it's all cool! if you need me some other time just hit me up.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: JDMEK5 on February 16, 2015, 07:33:01 PM
I understand your points as my being a judge as well as an entrant but yeah, I'll try to judge mine fairly. Unless we have a different system for that.

Quote from: Deku Trombonist on February 16, 2015, 05:20:32 AMJust a thought, probably for a future contest: What if instead of having judges, all the participants judged each others entries (not their own)?
Quote from: Waddle Bro on February 16, 2015, 06:23:04 AMThat system would also have the chance of corruption, as some judges could give other entries less points on purpose or subconsciously to boost the win chances for their own entries.
What if every arranger was anonymous till after the judging is done?
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: MaestroUGC on February 16, 2015, 07:40:22 PM
That's how it was done before, but lately we just forewent the anonymity because we felt like it.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Yugi on February 16, 2015, 08:30:41 PM
also if the judge/player ratio is too close when it starts I can play
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bloop on February 17, 2015, 04:46:29 AM
Quote from: Yugi on February 16, 2015, 08:30:41 PMalso if the judge/player ratio is too close when it starts I can play
Judge AND participate or only participate?

also
Quote from: JDMEK5 on February 16, 2015, 07:33:01 PMI understand your points as my being a judge as well as an entrant but yeah, I'll try to judge mine fairly. Unless we have a different system for that.
As I was planning to take an average of all the judges, I thought of these two possibilities:
1. You just don't judge your own piece, or;
2. If there are gonna be more judges that are gonna participate too, I (or someone who wants to do so voluntarily) can judge those people and not everyone else, to have an equal amount of judges for every piece
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Clanker37 on February 17, 2015, 04:49:25 AM
Or we do it as they do in the Olympics and remove the highest and lowest scores from each judge from each contestant.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bloop on February 17, 2015, 04:55:32 AM
that's pretty peculiar i never heard of that
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: CLBGM on February 17, 2015, 06:21:24 AM
I'm in.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bespinben on February 17, 2015, 11:55:54 AM
A certain sheet I wrote several months too late for the 1st arranging contest might actually prove useful for this with some adaptation....

Count me in.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bloop on February 17, 2015, 12:07:19 PM
Alright, added you two! Don't forget to choose a song, everyone!
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: MaestroUGC on February 17, 2015, 12:17:26 PM
Quote from: Bespinben on February 17, 2015, 11:55:54 AMA certain sheet I wrote several months too late for the 1st arranging contest might actually prove useful for this with some adaptation....
Well that's not very sporting...
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: CLBGM on February 17, 2015, 03:26:42 PM
Quote from: Bloop on February 17, 2015, 12:07:19 PMAlright, added you two! Don't forget to choose a song, everyone!

I'll pm you my song the last day (Feb. 27th - 28th).
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Yugi on February 17, 2015, 08:22:28 PM
actually nevermind just judge

although we really need less judges
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bloop on February 19, 2015, 12:01:10 AM
wait i didn't even realize i put the signup cutoff so late i think i was thinking a week ahead
Are there any problems with moving it to the 23rd?
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: CLBGM on February 19, 2015, 07:27:09 AM
Quote from: Bloop on February 19, 2015, 12:01:10 AMwait i didn't even realize i put the signup cutoff so late i think i was thinking a week ahead
Are there any problems with moving it to the 23rd?

Lol, it's ok for me
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: FierceDeity on February 22, 2015, 03:02:28 PM
Eh fuck it, in.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: mikey on February 22, 2015, 03:03:04 PM
but then you can't help me cuz you'll be busy with yours  :-X
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: FierceDeity on February 22, 2015, 03:08:15 PM
Nah, this is a pretty lenient deadline haha, and that aside I'm really never too busy to respond on skype
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Sebastian on February 22, 2015, 06:41:03 PM
Quote from: FierceDeity on February 22, 2015, 03:02:28 PMEh fuck it, in.
Awesome!

I'd be in but I'm gonna be to busy these next few months (till summer).
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: fingerz on February 23, 2015, 07:27:40 PM
Man, this sounds AMAZING!! I dunno if I'll have enough time to put something together though, due to Uni starting back up next week...
BUT, if you've got room for another judge, count me in! :D
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: MaestroUGC on February 23, 2015, 07:30:12 PM
Let's get 2 judges for every player.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bloop on February 23, 2015, 11:19:41 PM
that's actually a pretty good idea i'll consider that
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: MaestroUGC on February 24, 2015, 07:59:16 AM
No, that was a terrible idea. I was making a comment at the judge to player ratio.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: SlowPokemon on February 24, 2015, 08:04:20 AM
Since we have so many judges, and since we'll have an extra week this time, could I be a player rather than a judge?
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bloop on February 24, 2015, 11:29:11 AM
That's alright, gonna edit the first post.

Don't forget to send your song choices, everybody! There are still some people who have yet to decide!
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: CLBGM on February 24, 2015, 06:31:49 PM
Quote from: Bloop on February 24, 2015, 11:29:11 AMThat's alright, gonna edit the first post.

Don't forget to send your song choices, everybody! There are still some people who have yet to decide!

whos missing?
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Maelstrom on February 24, 2015, 06:34:52 PM
Me. My indecision is killing me right now.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: JDMEK5 on February 24, 2015, 08:07:18 PM
Quote from: Bloop on February 24, 2015, 11:29:11 AMDon't forget to send your song choices, everybody! There are still some people who have yet to decide!
Quote from: Maelstrom on February 24, 2015, 06:34:52 PMMy indecision is killing me right now.
Damn. Same here.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Maelstrom on February 25, 2015, 05:45:36 AM
Well, I just made my choice. It's up to you now......
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: JDMEK5 on February 25, 2015, 08:10:03 PM
Haha I just have to ask: when's the deadline for this? XP

EDIT: Actually you know what, at this rate if you guys wait for me this is gonna take forever. I'll just spectate this time around cuz I have so much school stuff to do and it's not gonna let up any time in the next 2 months.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bloop on February 26, 2015, 01:37:43 PM
Alright, edited the first post again. We're going to (officially) start soon. Only a few people still have to decide.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bloop on February 28, 2015, 02:44:14 PM
SIGN-UPS ARE CLOSED

There are still two entrants who have yet to send in their song choice. If they haven't done this by Monday, they will be disqualified.
Monday evening is the official start of this contest. I'll send the judges a PM on how we'll be handling this. There aren't any extra restrictions on what should and shouldn't appear in your sheet, so I'll wish everyone the best of luck right now.
So ehm.
Good luck and have fun! :D

EDIT: By the way, some people signed up via a PM, so there are some entrants who haven't posted in this thread (yet). No worries.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bloop on March 02, 2015, 02:19:09 PM
LET THE GAMES BEGIN


*gong*
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: mikey on March 17, 2015, 06:09:01 AM
i'mma jump ship
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bloop on March 17, 2015, 07:20:56 AM
Naww too bad :c I'll cross you out of the list
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Maelstrom on March 17, 2015, 09:20:39 AM
I may need to do likewise. I haven't gotten around to it yet, and my next 3 weeks are madness.  So, yeah. .
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bloop on March 17, 2015, 09:30:22 AM
Daw D:

Also crossed out then.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bloop on April 02, 2015, 11:29:13 PM
Just a week left! Don't forget to turn in your submissions!
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: MaestroUGC on April 03, 2015, 07:57:31 AM
Yeah, I didn't do it.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: FierceDeity on April 03, 2015, 08:37:08 AM
I should really stop procrastinating on cleaning up this MUS file, I've had it done for a couple weeks now lol
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bespinben on April 09, 2015, 11:41:01 AM
#skippingclasstoworkonprocrastinatedarrangingprojectisjustpeachy
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bloop on April 09, 2015, 11:45:24 AM
The deadline is tomorrow and I've only received one entry, shall I just extend the deadline by a week? I can't make results out of this ,_,
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bespinben on April 09, 2015, 01:05:29 PM
Bah! I planned my entire week for the sole purpose of having this churned out by tomorrow-- NOW you tell me you'll extend it?

(╯°□°)╯︵ ┻━┻)

Meh, I'll just pretend the deadline is still tomorrow anyway. Maybe I'll get extra brownie points too... *chinstroke*
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bloop on April 09, 2015, 01:17:26 PM
 ┬──┬ ノ( ゜-゜ノ)

You'll have more time to look over it though :D?
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: FierceDeity on April 09, 2015, 04:14:56 PM
I'll have it in tonight, sorry it wasn't sooner, my internet access in Italy has been less than ideal (using data right now, but should have wifi accessible outside on my laptop)

EDIT: there, submitted. It's freezing cold out here and there's a stray dog and it's sketch as fuck and it took about 30 minutes to upload so I hope you're happy lol

I'd heavily advise listening to the soundcloud/sound file and just using the MUS for the score, because I didn't have time to edit the hidden values of the final dynamics
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: mikey on April 09, 2015, 08:35:00 PM
WOW YOU'RE IN ITALY
OK SURE COMPLAIN ABOUT THE INTERNET
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: FierceDeity on April 10, 2015, 09:52:31 AM
More complaining about the super sketchy/unstable stray dog and the fact that I had to be outside when it's cold as balls to even use the internet haha
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bespinben on April 10, 2015, 02:41:54 PM
That feeling when you know you're almost done but something is nagging at you that there's still something left to do...
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bespinben on April 10, 2015, 08:38:31 PM
So is the due date really pushed back? A few extra days might be nice for the sound processing/audio mastering, but I wouldn't have qualms sending the MUS now, if truly needed.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bloop on April 10, 2015, 10:59:10 PM
Nah, you have till next saturday
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bespinben on April 17, 2015, 08:54:15 PM
This extra week to tweak my arrangement was manna from heaven. Thanks Bloop. Sorry for flipping my table at you.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bloop on April 18, 2015, 12:38:03 AM
It's alright, I put the table back :p
I won't be able to make time for thid until sunday, so if people still want to send in their entries, go ahead!
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bloop on April 19, 2015, 03:54:54 AM
it's already halfway sunday now but

ENTRIES CLOSED!

I will be posting the entries somewhere soon. Results will be somewhere next week because I have to work three evenings and I have no idea how much time I've got left.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: AwesomeYears on April 19, 2015, 04:09:30 AM
Ooh! Can't wait for them so I can post them on Reddit...

No, really, I love remixes!
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bloop on April 19, 2015, 04:29:35 AM
"Storm Eagle" – Megaman X
by them

for electric guitar, electric bass, flute, 2 violins, viola and harpsichord
[MUS] (https://dl.dropboxusercontent.com/u/100796699/6th%20Arrangement%20Contest/them/Storm%20Eagle.mus) [PDF (Converted)] (https://dl.dropboxusercontent.com/u/100796699/6th%20Arrangement%20Contest/them/Storm%20Eagle%20%28Converted%29.pdf) [MP3 (Original)] (https://dl.dropboxusercontent.com/u/100796699/6th%20Arrangement%20Contest/them/Storm%20Eagle%20%28Original%29.mp3) Youtube (http://www.youtube.com/watch?v=3FE2fUhlVyY)

"Sextus Templum" – The Legend of Zelda: Ocarina of Time
by FierceDeity

for a part of an orchestra
[MUS] (https://dl.dropboxusercontent.com/u/100796699/6th%20Arrangement%20Contest/FierceDeity/Sextus%20Templum.mus) [PDF (Converted)] (https://dl.dropboxusercontent.com/u/100796699/6th%20Arrangement%20Contest/FierceDeity/Sextus%20Templum%20%28Converted%29.pdf) [AIFF (Original)] (https://dl.dropboxusercontent.com/u/100796699/6th%20Arrangement%20Contest/FierceDeity/Sextus%20Templum%20%28Original%29.aiff) Soundcloud (https://soundcloud.com/evan-wardell/sextus-templum)

"For a Dream" – Fire Emblem
by Echo

for horn in F, 2 trumpets in Bb, drum set, piano and 2 violins
[MUS] (https://dl.dropboxusercontent.com/u/100796699/6th%20Arrangement%20Contest/Echo/For%20a%20Dream.mus) [PDF (Converted)] (https://dl.dropboxusercontent.com/u/100796699/6th%20Arrangement%20Contest/Echo/For%20a%20Dream%20%28Converted%29.pdf) [MP3 (Original)] (https://dl.dropboxusercontent.com/u/100796699/6th%20Arrangement%20Contest/Echo/For%20a%20Dream%20%28Original%29.mp3)

"Fugitives Last Stand" – Pokémon Mystery Dungeon: Blue/Red Rescue Team
by Bespinben

for rock band and violin
[MUS] (https://dl.dropboxusercontent.com/u/100796699/6th%20Arrangement%20Contest/Bespinben/Fugitives%20Last%20Stand.mus) [PDF (Original)] (https://dl.dropboxusercontent.com/u/100796699/6th%20Arrangement%20Contest/Bespinben/Fugitives%20Last%20Stand%20%28Original%29.pdf) [MID (Original)] (https://dl.dropboxusercontent.com/u/100796699/6th%20Arrangement%20Contest/Bespinben/Fugitives%20Last%20Stand%20%28Original%29.mid) [MP3 (Original)] (https://dl.dropboxusercontent.com/u/100796699/6th%20Arrangement%20Contest/Bespinben/Fugitives%20Last%20Stand%20%28Original%29.mp3)

Vote for your favorite! You have until Wednesday. One vote per user, and you're able to change votes. I'll have the results by Monday 27th at the least, but I'll try my best to get them on earlier!
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: FierceDeity on April 19, 2015, 07:39:09 AM
HOLY HELL. While I wish we'd had more turnout, we're certainly not lacking in quality here. Like, damn.

Them, I loved your use of the harpsichord. You wrote really well for its own character, and that blended and contrasted beautifully with the electric elements.

Echo, your use of the drum set under otherwise traditional instrumentation was really nice, as well. I also liked how you took the challenge of writing a literal boss theme, potentially repeating endlessly.

Bespinben, DAMN. I honestly hadn't listened to any of your stuff before this, but I think I'd better start. As with the other arrangements, I love the instrumentation; it seems I'm the only one not incorporating some element of rock, haha. This piece just has such a high level of polish; the piano lines, in particular, stood out as really professionally done.

Again, really nice job, everyone. Also bloop, good call on the PDFs, haha. Though you may want to leave a little more time for voting; I think we had a week last time, no?
EDIT: Also maybe update the OP with them, it'd make it clearer for people just encountering the thread
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Sebastian on April 19, 2015, 10:14:47 AM
Holy crud.....Fierce, yours is beautiful!  ;D
And everyone else too. :)
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: mikey on April 19, 2015, 12:38:08 PM
Fierce's are always my favorite
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: FierceDeity on April 19, 2015, 02:40:41 PM
Daw, thanks guys :3

edit: lol just saw some of my notes still present in the PDF. Text, y u no visible when I look in finale
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bloop on April 20, 2015, 08:08:12 AM
I can't edit the poll time I think ;_; But a lot of votes are already made, I don't think we'd miss many more.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: fingerz on April 20, 2015, 03:17:31 PM
...What happened to Maestro? I was looking forward to Yoshi's Story...  >:(
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: MaestroUGC on April 20, 2015, 03:56:09 PM
I never did it.

Rather, I didn't dedicate enough time to adequately plan it out before spending 3 days writing the orchestration.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: mikey on April 20, 2015, 04:44:39 PM
He wanted to give the other contestants a sporting chance.  Even without his submission it will probably still be a close one
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: JDMEK5 on April 20, 2015, 09:06:27 PM
I'm honestly between FierceDeity and Bespinben here. They're just too different for me to choose just one. XD

But Bespinben, I have to ask you, how did you get your MUS to sound like your MP3?
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bespinben on April 20, 2015, 11:22:32 PM
My approach in making my arrangement was to make it sound as if it were an "unused track" for the game, hence the loop. My ideas are usually pretty straightforward though. I have a few ideas, and I embellish on that as far as my brain lets me; Fierce, on the other hand, certainly ousts me in the creativity department. I could never aspire for 29 pages of original material, especially for such a large ensemble -- I tip my hat to you for that. That said, because it's through-composed and so long, it has the air more of what you'd hear in an epic film score rather than a VG boss fight... but maybe that's exactly what Fierce was going for. I'm comparing apples and oranges here.

Quote from: JDMEK5 on April 20, 2015, 09:06:27 PMBut Bespinben, I have to ask you, how did you get your MUS to sound like your MP3?
The only way to really get a really good audio mastering of your song is work outside of Finale. Even with Garritan instruments, you can't do everything you'd like. So, when I was done with the arrangement itself, I imported the MIDI into a DAW (Digital Audio Workstation). There's a few options out there, but I use FL Studio because it's ideal for sample-based music. My goal isn't to change much from my original MUS arrangement, but just to overlay the MIDI data with more pleasing instruments. There are some slight "invisible" tweaks from the MUS though. If you listen really carefully, the violin in the MP3 recording has some "spacey overtones" which is because I reinforced that instrument with a music box. Also, some things like cymbal rolls are just atrocious in Finale, so although I notated one in my sheet, the true realization of that could only happen in FL Studio. The critical element in this though is having a good sound library beforehand, which is why I collaborated with another Youtuber (TheGuitahHeroe) to see if he could implement some of his sounds in (like his rad synths and percussion).
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: FierceDeity on April 21, 2015, 05:42:28 PM
Quote from: Bespinben on April 20, 2015, 11:22:32 PMMy approach in making my arrangement was to make it sound as if it were an "unused track" for the game, hence the loop. My ideas are usually pretty straightforward though. I have a few ideas, and I embellish on that as far as my brain lets me; Fierce, on the other hand, certainly ousts me in the creativity department. I could never aspire for 29 pages of original material, especially for such a large ensemble -- I tip my hat to you for that. That said, because it's through-composed and so long, it has the air more of what you'd hear in an epic film score rather than a VG boss fight... but maybe that's exactly what Fierce was going for.

Thanks for the hat tip :P
In a sense, it is what I was going for; granted, some game scores are similarly cinematic, haha. For the form, I was actually more or less inspired by certain tracks from the Fire Emblem soundtracks, which are often through-composed and highly varied for a longer time than average before repeating. But then again, I did still come to this with more of a mindset of a "single-listening" piece, especially toward the end. For some reason, since I was used to the previous competitions being more tiered toward that mindset, it hadn't actually occurred to me to write this as if it were in the game. So I might actually want to revisit this at some point, as while I've written actual boss themes before, I've always found it much easier to work with Koji Kondo's themes than my own, haha.


Quote from: Bespinben on April 20, 2015, 11:22:32 PMDAW stuff


I ought to try FL studio sometime. I'm actually only just now starting to get more familiar with DAWs, currently learning a lot more about pro tools. How would you compare FL to logic? Because logic is the one I'm always told is best for working with MIDI and samples. Well, that and cubase. (also what sound libraries were used in this :3)
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: JDMEK5 on April 21, 2015, 06:27:18 PM
Quote from: FierceDeity on April 21, 2015, 05:42:28 PMI'm actually only just now starting to get more familiar with DAWs, currently learning a lot more about pro tools.
This. This is me as well.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: FireArrow on April 23, 2015, 07:02:27 PM
I won't have time to give a good analysis till Saturday, don't bother waiting for me if all the other judges are done.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: fingerz on April 26, 2015, 03:28:33 PM
I've just finished judging myself, so no problem there I'd assume.

Great work, fellas! They're all VERY different and I love them all in very different ways too! I've added decently detailed descriptions about each criteria for all of you, so be sure to have a look once Bloop posts the results. Also, if you'd like any further discussion about it or want to ask me anything, just shoot me a message. :)

Gawsh, I'll have to do this more regularly! It's SO much fun!! :D
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bloop on April 27, 2015, 12:09:48 AM
I didn't realize how little free time I had last week ;_; I had to work 4 evenings and the other days were fully planned.
I'll have some time tomorrow to judge and try to finish this off.

This must be the worst organized contest so far ;_;
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: FireArrow on April 27, 2015, 03:19:35 PM
It's NSM, everything is horribly organized. I don't feel I have the time to make a good in depth judging so I'm gonna step out. If it matters though:

Bespinben: This is perfect! (Teach me how to do all that audio editing stuff ;-;)
Them: I really appreciated the fugal section. Mad props.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bespinben on May 07, 2015, 11:41:36 PM
Did... did all four bosses in tandem oust the mighty Bloop?
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bloop on May 08, 2015, 04:45:33 AM
I guess they did, I now suffer from notbeinghomeforlikeaweekaritus and isuckhorriblyatjudgingiticus. I'm doing my best to finish this off today and if needed tomorrow
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bloop on May 09, 2015, 06:29:56 AM
Results!
These are the way-too-delayed results!

them
fingerz
1. Orchestration: 6
The instruments you've chose work well for your piece. They've allowed you to depict the arrangement in such a way that is completely different to the original. Although I don't believe you should ever judge someone on something they haven't included, I find it rather concerning that you have absolutely no percussion (except harpsichord) in your piece. The original relies on it heavily and although you may have tried to steer clear of it, I don't think that was a good choice. Still, your use of instrument combinations and individual movement within parts demonstrates an excellent use of orchestration. It feels a bit light at times and also unnaturally empty around the harpsichord 'Fuge' section for a boss piece, but you're the boss!

2. Preservation: 9
The first section is a simple arrangement of the original piece and then transforms into a far more complex series of 'Theme and Variations' on the melody, which is very effective. Excellent use of a more 'Classical' approach to tackle the preservation and manipulation of a melody!

3. Creativity: 9
The creativity in this piece really shone after the opening section when the different variations were used. The transformation from an upbeat piece to a more Classical one was very interesting. The harpsichord 'Fuge' was very out-of-the-ordinary in a piece like this, as was the final part of the arrangement. The only bummer in the piece was the opening, really. It wasn't a direct transcription and yet wasn't anything completely new, so it didn't have a huge 'wow' effect that most boss tunes tend to go for. Nevertheless, you have great ideas going on there!

4. Criteria: 5
I was originally VERY hard on this arrangement, but the more I listen to it, I appreciate it. The ideas behind this arrangement are solid and make it a great rendition of the tune, but I don't think it's very boss-esque. You've chosen a piece that already has the making of being boss music, so in order to make it sound even bossier (hahaha!), you need to up the excitement and momentum. I think you managed to create some beautiful parts that were far more satisfying than the original, but overall I don't find this piece as engaging as the original. It has the making of being better, but you left out some really big things that help to make a boss piece a boss piece. *cough*percussion*cough* I do love your work, though, so keep it up!

5. Formatting: 5
All requirements have been included as well as a few other formatting conventions – dynamics, articulation, a double barline, etc. Although you have those previous things, MUCH more would be appreciated. Your middle sections lacked dynamics and articulation completely. Double barlines every 8 or 16 bars would be better for easy viewing. Try to keep 4 bars per line so it looks pretty and is easy to follow, or 8 if you have your page in landscape. Also, why are both guitars in 8vb clefs? They sound that way but aren't written like that. Anyways, the more you work on scores the better you get, so just keep pumping out scores and you'll learn how it all works.
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Bloop
Orchestration: 7p
The instruments make a perfect base for a standard boss theme, and the harpsichord was a nice addition. A drum set would be nice for the first part, though.

Preservation: 8p
The main themes are clearly present through the whole sheet, and developed nicely. A bit too bad on the intro bassline having the A on the beat instead on the offbeat, as the solo intro is an iconic part for this song. Not bad at all, though.

Creativity: 9p
The classical approach after the first part was a nice catch-on, it gave an epic feel to the song, as well as the medieval ending. Nice!

Criteria: 6p
The song is an alright boss theme. I could feel a boss fight going on during the baroque harpsichord part, but the song lacked that feel at some parts.

Formatting: 6p
The requirements are included, and articulations and dynamics are presented well in the first and last part. The middle section, though, lacked most of this, and made the sheet look empty.
[close]
Total
fingerz: 34p
Bloop: 36p
Average: 35p
Popular Vote: 5p
Total: 75p
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FierceDeity
fingerz
1. Orchestration: 10
What a massive amount of instruments used in such an effective way! The amount of colour and variation in this arrangement is immense. The individuality between different instrument groups and even within those groups is very impressive. A 'full' and complete sound is present all throughout – no instruments are laid to waste. What a fabulous job!

2. Preservation: 10
The arrangement takes a 'Theme and Variations' form of preserving the original piece, which is highly successful at keeping true to the tune but also exploring and manipulating it in many different ways. Presenting the original material untouched at the start was very effective. The Temple of Time is never lost.

3. Creativity: 10
Creativity is off the charts with this piece! The different journeys taken with the original material are explored within different parts of the mini orchestra, creating beautiful sounds and textures unknown to the original. The different time signatures and implied signature over another was fabulously integrated. I love the lyrics later on in the piece too. Excellent work!

4. Criteria: 5
I think this is where the arrangement comes a little undone. It contains many sections that belong to the category of a boss tune, but the way it's structured and particularly due to its length, it's more of a cinematic piece rather than an actual boss theme. Boss music is usually not particularly long (a couple of minutes max) and has a greater sense of urgency that what is being conveyed here. I love it, but I couldn't imagine many people wanting to battle to this instead of Ganon's Battle Theme.

5. Formatting: 7
All requirements have been included EXCEPT a subtitle of with the name of the original song and the game it's from. Measure markings, dynamics and articulation are also present. Although the score is very neat, the occasional double barline and rehearsal number would make it easier to read – for instance, right before a change of key. Also, try to put key changes at the start of a page, otherwise they look messy. Well done on making such a good-looking score!
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Bloop
Orchestration: 9p
Orchestra is always a great instrumentation for the epic final boss fight. All instruments served their purpose greatly.

Preservation: 10p
The theme was completely introduced at the intro, and loads of variations on this theme were made throughout the song. You

Creativity: 10p
You went all nuts with a simple melody, including loads of time and key signature changes. It made a great orchestral, movie-esque theme. Also lyrics. Cooool ^^

Criteria: 8p
Despite the cinematic approach, I disagree with some people saying it's not well as an actual boss theme. This could work well as some kind of dodgy autoscroller final boss, like the final bowser in NSMBWii. Good going!

Formatting: 7p
Dynamics and articulation were handled perfectly for every instrument, but you did forget the subtitle noted in the requirements. Have to take away some points for that.
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Total
fingerz: 42p
Bloop: 44p
Average: 43p
Popular Vote: 7.5p
Total: 93.5p
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Echo
fingerz
1. Orchestration: 8
Excellent choice of instruments for this arrangement – the combination of strings and brass in pairs complement each other whilst the piano and drums add depth and much-needed character to the arrangement. The whole thing feels a little underdone when it comes to harmony and movement in extra parts to add depth to the sound, however, the piece is very engaging nonetheless. Excellent work!

2. Preservation: 10
The original piece is easily recognisable in this arrangement, particularly due to the way it's presented – harmonic emphasis in the strings helps with this. Even the original material contains elements that relate back to the original piece.

3. Creativity: 10
Excellent use of original material and conventions to add a touch of 'boss' to the piece – change of time signature, different rhythms, new material, brass stabs, etc. The use of softer moments building to those with greater energy were VERY exciting. Your exploration with this piece has been a huge success!

4. Criteria: 10
This is definitely a boss piece, and a very good one at that! It does a fabulous job at depicting a Fire Emblem boss theme too. If I didn't know what game this tune was from, I would've guess Fire Emblem, so well done for making such a true arrangement!

5. Formatting: 6
All requirements have been included as well as other formatting conventions – measure numbers, articulation, dynamics, etc. The articulation feels a little unnatural at times, but I believe that may be because you were aiming for the sound rather than the look. Your drum part isn't the friendliest thing I've ever seen – best to put cymbals beaming up and drums/snare beaming down. Rehearsal marks and double-bar lines every 8 to 16 measures would be ideal to help with readability. Also, try to keep the amount of measures for each page to 4 or 8 depending on your scale. It makes it look much more professional and easier to follow. Nevertheless, the chart looks pretty good!
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Bloop
Orchestration: 6p
The strings and brass go well together, but I'm really missing a bassline in this song. Bass is one of the most important things in music, and without it, the song sounds very empty. Also, some parts of the drumline are a bit hard to play or hard to read.

Preservation: 10p
The theme is clearly present through the whole song, and recognisable in other parts of the song. Good job!

Creativity: 8p
The change from 3/4 to 4/4 made this song a bit more interesting, as it has completely transformed from a calming song to a more agressive one. Nice!

Criteria: 8p
The transformation indeed made this song sound like a boss theme, but the emptiness because of the lack of bass did take away some of that feeling. 

Formatting: 8p
All requirements are there, and a bit of articulation too. Dynamics are alright, nothing special going on.
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Total
fingerz: 44p
Bloop: 40p
Average: 42p
Popular Vote: 2.5p
Total: 86.5p
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Bespinben
fingerz
1. Orchestration: 10
Superior use of instrumentation – all the instruments are actively involved and intertwined, demonstrating the importance of every part. A great variety of instruments are used which complement each other and create a 'full' sound. The individuality and care for each part is phenomenal!

2. Preservation: 10
Variations of the melody are used tastefully throughout the arrangement, interweaved with original material. The preservation of the original piece is what gives this arrangement its shape and momentum. It's also incredibly catchy, so that helps as well.

3. Creativity: 10
The arrangement goes WELL above the criteria in many different aspects – change of style, addition of instruments, heaps of complimentary material, etc. There's not a dull moment in the entire arrangement. Creativity runs deep in this one!

4. Criteria: 10
Not only is this a masterful interpretation of a piece into a boss tune, it's also complimentary to actual boss themes from the PMD series. It sounds like it belongs in one of the games, so very well done! If this was done with the sounds from the game, I wouldn't be able to tell it apart!

5. Formatting: 10
All requirements have been included and even formatting extending far beyond – measure numbers, rehearsal marks, dynamics, extensive articulation, no cramping of parts, 4 measures per line, EVERYTHING! The amount of detail in the score is fabulous! The only thing I could really niggle you about would be the order of your instruments in your score – your violin and drum parts should be swapped around. Your order would be correct in an orchestra, but for this kind of music it would be best to have it the other way. Apart from that, I don't have anything else to say but words of praise!
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Bloop
Orchestration: 9p
ROCK BAND YEAAAAHHH

The instruments merged very well together, it's nice to listen to. The drums are killing, though. Drum fills like in m. 22 are impossible to play.

Preservation: 10p
The main song was completely transfered to a catchy hard rock song, and no part of the song was left out. Detailed very well too, very nice!

Creativity: 10p
All the articulation in this piece made the song very interesting to listen to and to look at. You want all nuts with piano chords and it's great.

Criteria: 10p
The song and all its epicness are perfect for a boss theme, particularly in a Pokémon game. Very nice!

Formatting: 9p
Loads of dynamics, slurs, articulation, requirements are handled well, great! The only thing notable is the order of the instruments; In scores like these, the order is usually vocals (or violin in this case I guess), guitars, piano, bass, drums. The way it is right now is more of an orchestral order, I think
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Total
fingerz: 50p
Bloop: 48p
Average: 49p
Popular Vote: 10p
Total: 108p
[close]
[close]

So the winner iiissss...







fdsakjfdkjshfasjfsjfjasdjfhsjkfsdhfksad


















sadlfhsdjkfhasdjkfhsdkfas













sdjfjadhskf



WINNER AND RESULTS
BESPINBEN!!

Results:
1st: Bespinben (108p)
2nd: FierceDeity (93.5p)
3rd: Echo (86.5p)
4th: them (75p)
[close]

Congratulations! You win and you get NOTHING! MWUAHAHAH
Nah you get praise. Enjoy the praise. I have nothing ;_;


But still, congratulations everybody! All participants have done an outstanding job, you all should be proud of yourself! And now, I should go back to arranging, as I'm the worst at organizing and judging an arrangement contest. See you next time!
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Olimar12345 on May 09, 2015, 06:42:55 AM
Congratz, bespinben! i should mspaint you a sig banner or something lol
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Sebastian on May 09, 2015, 06:44:59 AM
Excellent work, everyone!
I loved them all!
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: FierceDeity on May 09, 2015, 08:31:48 AM
100% agree with the judging; congrats, bespinben! (now seriously, what sound libraries did you use, I gotta know XD)
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: them on May 09, 2015, 09:32:33 AM
For the most part, I agree that my arrangement wasn't as enthusiastic as the others, but I have to say in my defence:

The harpischord is not known for its dynamic diversity which is why I didn't mark the harpsichord with any dynamic markings.

I didn't add drums because I don't like unpitched percussion.

That's about it.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: FierceDeity on May 09, 2015, 11:23:25 AM
Oh yeah, I didn't notice that but if you marked them down for that then yeah harpsichord doesn't really do dynamics. I only included them in mine because I never really intend to have mine performed outside of a digital space, so I was thinking more in terms of levels within a DAW.

Also, anyone mind if I try my hand at hosting the next one?
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bloop on May 09, 2015, 11:38:18 AM
Alright with me ^^ Did we have another idea for this contest already actually?
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Echo on May 09, 2015, 11:43:30 AM
Congrats Bespy! And everyone else too, it was interesting to see the different ideas about how to make a boss theme!

Thanks a lot for the judging and advice fingerz and Bloop, I love how I got called out on cutting corners (rushed it out since I started on the night before it was due lol). Oh, and thanks again Bloop for hosting it all! I don't think anyone's upset about the delays, and it's fair since you gave the contestants extensions too, haha.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: FierceDeity on May 09, 2015, 11:45:36 AM
Quote from: Bloop on May 09, 2015, 11:38:18 AMDid we have another idea for this contest already actually?

Not that I know of, but I have a couple ideas myself. I'll make a thread in a few
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bloop on May 09, 2015, 12:00:49 PM
Or we could use the previous thread
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: FierceDeity on May 09, 2015, 01:45:51 PM
I mean, the last two contests have had their own brainstorming threads, so it makes sense to me to make a separate one for this (http://forum.ninsheetmusic.org/index.php?topic=7061.0) to avoid in-thread clutter.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Sebastian on May 10, 2015, 11:17:42 AM
Quote from: FierceDeity on May 09, 2015, 11:23:25 AMAlso, anyone mind if I try my hand at hosting the next one?
Awesome idea! I agree!
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: fingerz on May 10, 2015, 03:15:24 PM
Man, I would LOVE to be a judge again!! It's so much fun investigating how someone's manipulated a theme to fit something else. ^^
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: FierceDeity on May 10, 2015, 06:01:59 PM
And you did a great job of it, fingerz! We may have only had a 50% completion rate for judging, but you and bloop provided some well-detailed and transparent feedback. I'd definitely like for you to judge again.
Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: Bloop on May 10, 2015, 10:20:33 PM
were mine really well-detailed

Spoiler
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fwww.reactiongifs.com%2Fr%2F2013%2F06%2FI-dont-believe-you.gif&hash=ce3550c8fb55b73d49d41a12f08da7823c5eaf44)
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Title: Re: Arrangement Contest No. 6 in G# Phrygian "Bossification"
Post by: FierceDeity on May 11, 2015, 03:02:51 AM
Perhaps a bit less so XD but definitely transparent, and that's what's most important tbh