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NinSheetMusic => Submission Center => Submission Archive => Topic started by: Zeta on June 14, 2015, 06:44:41 PM

Title: [SNES] Super Mario RPG - "Fight Against an Armed Boss" by Gmanhoffman
Post by: Zeta on June 14, 2015, 06:44:41 PM
Submission Information:

Series: Super Mario
Game: Super Mario RPG
Console: Super Nintendo Entertainment System
Title: Fight Against an Armed Boss
Instrumentation Solo Piano
Arranger: Gmanhoffman (http://forum.ninsheetmusic.org/index.php?action=profile;u=4340)

[attachment deleted by admin]
Title: Re: [SNES] Super Mario RPG - "Fight Against an Armed Boss" by Gmanhoffman
Post by: Sebastian on June 14, 2015, 07:38:47 PM
https://www.youtube.com/watch?v=8WjMytgvcus
Title: Re: [SNES] Super Mario RPG - "Fight Against an Armed Boss" by Gmanhoffman
Post by: Sebastian on June 14, 2015, 07:56:02 PM
Very Impressive for a first arrangement! You did a great job :)
There were only a few things I had a problem with.
Here is the fixed version for you
https://www.dropbox.com/s/wlrg4tm8bfwhxr5/Super%20Mario%20RPG%20-%20Fight%20an%20Armed%20Boss.mus?dl=0

Things I fixed:
- I added quite a few more articulation throughout that I believe makes the piece. Such as staccatos and whatnot.
- You were missing a few notes here and there which I added.
- I messed with the formatting a little to make it slicker and changed the playback a tad :P
- You were almost spot on with the bass except for a few parts where you had a couple wrong notes. Fixed that.
-Only other thing was the first 2 measures. You have the bass which is in the next few measures which isn't in the first 2 measures in the original.....but decided to keep it cause there are only drums playing in the first 2 measures. Maybe someone else has an idea for this?

All in all great job! Hope to see more from you! :)
Title: Re: [SNES] Super Mario RPG - "Fight Against an Armed Boss" by Gmanhoffman
Post by: Brawler4Ever on June 14, 2015, 09:21:15 PM
How's this (https://www.dropbox.com/s/vs3n4edv94qwb1l/Super%20Mario%20RPG%20-%20Fight%20an%20Armed%20Boss.mus?dl=0) for a start? I removed the first measure entirely and removed the bass of the second from MLF's version. It starts with just the pick up line and continues like normal. The repeat is created at the end when the bass is present, whereas in the beginning of the song it's not.

All it needs is for the pick up line to be shortened to an invisible 1/4. I am able to do this, but it would cause much greater problems in the long run (removal of measure numbers, formatting, and accurate staff measurements).

I dunno. Just throwing out ideas. :)
Title: Re: [SNES] Super Mario RPG - "Fight Against an Armed Boss" by Gmanhoffman
Post by: Sebastian on June 15, 2015, 07:06:16 AM
Quote from: Brawler4Ever on June 14, 2015, 09:21:15 PMHow's this (https://www.dropbox.com/s/vs3n4edv94qwb1l/Super%20Mario%20RPG%20-%20Fight%20an%20Armed%20Boss.mus?dl=0) for a start? I removed the first measure entirely and removed the bass of the second from MLF's version. It starts with just the pick up line and continues like normal. The repeat is created at the end when the bass is present, whereas in the beginning of the song it's not.
Great!
I actually like your idea better! Here it is: https://www.dropbox.com/s/wlrg4tm8bfwhxr5/Super%20Mario%20RPG%20-%20Fight%20an%20Armed%20Boss.mus?dl=0
Title: Re: [SNES] Super Mario RPG - "Fight Against an Armed Boss" by Gmanhoffman
Post by: flygon9 on June 15, 2015, 11:27:42 AM
Thanks guys! I was actually considering cued notes for an optional percussion part for the first two measures, but A: that seemed kinda unconventional for this site, and B: I don't know how to do jack with notepad. (as I have previously noted on this site, I am a hardcore musescore user :P) But thanks for editing it; it really needed the fixes :)
Title: Re: [SNES] Super Mario RPG - "Fight Against an Armed Boss" by Gmanhoffman
Post by: Sebastian on June 15, 2015, 11:55:57 AM
No problem!
Title: Re: [SNES] Super Mario RPG - "Fight Against an Armed Boss" by Gmanhoffman
Post by: flygon9 on June 15, 2015, 11:57:24 AM
Although I do think that either measure 29 or 30 should be deleted because the bass line only goes 2 measures beyond the triplet measure. (If that made any sense)
Title: Re: [SNES] Super Mario RPG - "Fight Against an Armed Boss" by Gmanhoffman
Post by: Brawler4Ever on June 15, 2015, 02:48:06 PM
Good call (https://www.dropbox.com/s/vs3n4edv94qwb1l/Super%20Mario%20RPG%20-%20Fight%20an%20Armed%20Boss.mus?dl=0).

I deleted measure 31. As flygon said, the interlude was one measure too long.
Title: Re: [SNES] Super Mario RPG - "Fight Against an Armed Boss" by Gmanhoffman
Post by: flygon9 on June 15, 2015, 03:09:21 PM
Muchas gracias
Title: Re: [SNES] Super Mario RPG - "Fight Against an Armed Boss" by Gmanhoffman
Post by: Bespinben on June 16, 2015, 09:29:11 PM
After going through your other arrangement and being thoroughly impressed, I knew I was going to have to dig extra hard to find an error in this one. Behold!

*M. 23-24 ~ The F# should be Gb!
(and you forgot the pickles!)

*M. 25 ~ The Gb in the RH should be F# to match up with the LH. Just remember to naturalize the following F.

Title: Re: [SNES] Super Mario RPG - "Fight Against an Armed Boss" by Gmanhoffman
Post by: flygon9 on June 17, 2015, 11:23:31 AM
Done! And while I was thrilled and excited that you were impressed, (especially considering that it's YOU,) it's worth noting out that what you see there is largely the result of mariolegofan and brawler4ever, so I can't take all of the credit.
Title: Re: [SNES] Super Mario RPG - "Fight Against an Armed Boss" by Gmanhoffman
Post by: Brawler4Ever on June 17, 2015, 12:02:38 PM
This isn't the first time that I've tried helping and created more problems than solutions. 8)
Title: Re: [SNES] Super Mario RPG - "Fight Against an Armed Boss" by Gmanhoffman
Post by: Tobbeh99 on June 17, 2015, 12:34:45 PM
Why not put measure 29-30 at the beginning instead of in the end? They work great as "intro measures" as a substitute for the drum intro. And after that put a repeat sing in the end of measure 28.

Measures 15-16, 19-20, 21-22,23-24, the perfect way of writing that would be like this:(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fi.stack.imgur.com%2FzNCGA.jpg&hash=848dcd9702fd4e9a7953f52cf6d9eb9747bb3df1)
But I don't know how you do that in finale  :-\.
Title: Re: [SNES] Super Mario RPG - "Fight Against an Armed Boss" by Gmanhoffman
Post by: Brawler4Ever on June 17, 2015, 01:11:19 PM
What you're suggesting, Tobbeh, was in the original submission by Gman. And it's completely acceptable. The concern was that the song starts with just drums and no bass. The current version is more consistent; the left hand takes up only the bass and never the drums. The bass is present in the interlude, just before the song repeats, so it makes sense to put the repeat there, with the bass being present alongside the pickup line.

Also, I should point out, the measure numbers are off by one. This is probably because I deleted the first measure. My bad. :P
Title: Re: [SNES] Super Mario RPG - "Fight Against an Armed Boss" by Gmanhoffman
Post by: flygon9 on June 17, 2015, 04:35:35 PM
It's funny. Going into this, I never thought that this much thought went into each of these arrangements. It's kinda fascinating, actually.
Title: Re: [SNES] Super Mario RPG - "Fight Against an Armed Boss" by Gmanhoffman
Post by: Sebastian on June 17, 2015, 08:25:05 PM
Quote from: flygon9 on June 17, 2015, 04:35:35 PMIt's funny. Going into this, I never thought that this much thought went into each of these arrangements. It's kinda fascinating, actually.
I know.....It's awesome :P
Title: Re: [SNES] Super Mario RPG - "Fight Against an Armed Boss" by Gmanhoffman
Post by: flygon9 on June 19, 2015, 06:27:07 PM
So does anything else need to be done to the sheet? Or is it all good?
Title: Re: [SNES] Super Mario RPG - "Fight Against an Armed Boss" by Gmanhoffman
Post by: Zeta on June 19, 2015, 09:39:26 PM
This submission has been accepted by Bespinben (http://forum.ninsheetmusic.org/index.php?action=profile;u=2510).

~Zeta, your friendly NSM-Bot