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Other => Off-Topic => The Werewolf Game => Topic started by: Mashi on December 30, 2015, 05:07:49 PM

Title: TWG 86: Player Sign Ups
Post by: Mashi on December 30, 2015, 05:07:49 PM
hul

1. BlackDragonSlayer
2. Dudeman
3. TheMarioPianist
4. E. Gadd Industries
5. BrainyLucario
6. NocturneOfShadow
7. davy
8. Yellow
9. FireArrow
10. 12Mari0
Title: Re: TWG 86: Player Sign Ups
Post by: BlackDragonSlayer on December 30, 2015, 05:31:16 PM
In.
Title: Re: TWG 86: Player Sign Ups
Post by: Dudeman on December 30, 2015, 05:40:21 PM
!NI
Title: Re: TWG 86: Player Sign Ups
Post by: TheMarioPianist on December 30, 2015, 06:05:30 PM
.nI
Title: Re: TWG 86: Player Sign Ups
Post by: E. Gadd Industries on December 30, 2015, 07:02:33 PM
Count me in!!
Title: Re: TWG 86: Player Sign Ups
Post by: BrainyLucario on December 30, 2015, 09:01:48 PM
IN!!!!
Title: Re: TWG 86: Player Sign Ups
Post by: Sebastian on December 30, 2015, 09:01:58 PM
Sub
Title: Re: TWG 86: Player Sign Ups
Post by: mikey on December 30, 2015, 09:22:49 PM
Quote from: mariolegofan on December 30, 2015, 09:01:58 PMSub
take a shot whenever MLF says he'll sub and doesn't

in.
Title: Re: TWG 86: Player Sign Ups
Post by: Sebastian on December 30, 2015, 09:33:41 PM
Quote from: NocturneOfShadow on December 30, 2015, 09:22:49 PMtake a shot whenever MLF says he'll sub and doesn't
If I say I'll sub, I'll sub. The only time I didn't when I should've, no one told me I was supposed to.
Title: Re: TWG 86: Player Sign Ups
Post by: Olimar12345 on December 30, 2015, 09:46:32 PM
It's kind of a slap in the face to say you'll sub for a game that might not even get enough players in the first place though ._.

Also not sure if in or not...
Title: Re: TWG 86: Player Sign Ups
Post by: Latios212 on December 30, 2015, 09:49:02 PM
I'll sub for MLF
Title: Re: TWG 86: Player Sign Ups
Post by: davy on December 31, 2015, 01:11:49 AM
In for playing and for hosting.
Title: Re: TWG 86: Player Sign Ups
Post by: mikey on December 31, 2015, 02:19:07 AM
Quote from: mariolegofan on December 30, 2015, 09:33:41 PMTake a shot every time Noc says he'll kill himself and doesn't
=0
Title: Re: TWG 86: Player Sign Ups
Post by: Dude on December 31, 2015, 03:39:47 AM
Quote from: mariolegofan on December 30, 2015, 09:33:41 PMTake a shot every time Noc says he'll kill himself and doesn't
In case he edits it.
Title: Re: TWG 86: Player Sign Ups
Post by: Yellow on December 31, 2015, 09:59:09 PM
in
Title: Re: TWG 86: Player Sign Ups
Post by: FireArrow on December 31, 2015, 10:57:29 PM
I wasn't gonna join but with yellow here...
frickin in
Title: Re: TWG 86: Player Sign Ups
Post by: mikey on December 31, 2015, 11:12:43 PM
yellowarrow otp
Title: Re: TWG 86: Player Sign Ups
Post by: 12Mari0 on January 01, 2016, 11:46:44 PM
May as well try this... In!
Title: Re: TWG 86: Player Sign Ups
Post by: E. Gadd Industries on January 02, 2016, 08:12:29 AM
You won't regret it, but prepare for the biggest mind screw since the invention of the Snuggie!
Title: Re: TWG 86: Player Sign Ups
Post by: Mashi on January 02, 2016, 03:21:20 PM
Anyone who would like to host can make a game now - 9 Player game if you're playing, 10 Player game if you aren't.  Ideally, we should start within 48 hours.
Title: Re: TWG 86: Player Sign Ups
Post by: Dude on January 02, 2016, 03:31:45 PM
A -9 player game seems hard to accommodate for imho
Title: Re: TWG 86: Player Sign Ups
Post by: TheMarioPianist on January 02, 2016, 06:49:33 PM
Quote from: Dude on January 02, 2016, 03:31:45 PMA -9 player game seems hard to accommodate for imho
Yes...it would be hard to play with negative nine people. :)
Title: Re: TWG 86: Player Sign Ups
Post by: Mashi on January 02, 2016, 08:51:27 PM
back in my day, we played with as many as -12 people if it meant keeping twg alive!!!  you whippersnappers can't appreciate what u have!
Title: Re: TWG 86: Player Sign Ups
Post by: TheMarioPianist on January 02, 2016, 10:36:55 PM
Quote from: Mashi on January 02, 2016, 08:51:27 PMback in my day, we played with as few as -12 people if it meant keeping twg alive!!!  you whippersnappers can't appreciate what u have!
Ftfy

Also, it obviously worked; I'm not complaining!
Title: Re: TWG 86: Player Sign Ups
Post by: davy on January 03, 2016, 03:06:22 PM
TWG LXXXVI: Mo' Money, Mo' Werewolf Games

1. Wolf Painter
2. Wolf Painter

Wolves know eachother

Each wolf has a wolfing of his own, meaning that as long as both wolves wolf, two lives will be lost each night phase.

As long as the other wolf is still alive, a dead wolf can PM the host in any phase in order to be revived. That wolf will be revived at the start of the next phase. Each wolf can only be revived once. Revived wolves will have 1 life and will be unable to gain more lives.

3. Banker - Is told the amount of money all wolf players combined have as well as the amount of money all humans have combined at the end of each night phase.
4. Businessman - Earns NSM$150 at the end of each day phase rather than NSM$100
5. Human
6. Human
7. Human
8. Herring
9. Miller

Like last game each player starts with 3 lives. Wolfings and lynchings each take away one life.

Unlike last game however, each player starts with NSM$200. At the end of each day phase each player earns NSM$100 (except the Businessman who earns NSM$150 instead).
Whenever a player dies(=loses all lives), the player responsible for the killing (the wolf that send the PM if it was a wolfing, the player that bought/stole the item if it was an item kill) will steal all of the killed players money. If the player died by lynching, that players money will be evenly divided over the players that voted for that player.

During the night phase, players can buy items with their money. Passive items will only last for the next day phase and the next night phase. Active items can only be used during the next night phase unless stated otherwise. In any case all items will be useless after one day phase and one night phase after they have been bought.
list of items
Search Warrant (seers a player) – NSM$75

Poison Dart (poisons the player shot, causing that player to lose a life at the end of the next night unless that player buys an antidote during that night. Poisoned players will be told that they are poisoned) – NSM$75

Gun (takes one life away from the player shot) – NSM$100

Bulletproof Vest (protects the player from guns and snipers, but not from wolfings, bombs and poison darts) – NSM$100

Silver (protects the owner from wolfings) - NSM$150

Antidote (when bought, the player will not lose a life due to poisoning that night) – NSM$150

Steal-an-item item (target a player upon buying the item. If that player also buys an item during the same phase, you get that item instead) – NSM$150

Sniper (takes two lives away from the player shot, can be fired in the middle of any phase) – NSM$200

Bomb (When bought, chose a player and a detonation time (the detonation time must be between 24 hours after the end of the following day phase and before the end of that day phase) that player will receive the bomb during the next day phase. Each player holding the bomb can give the bomb to another player by posting in the topic. At the detonation time, the bomb will explode and the player that had the bomb when it exploded will lose 2 lives, unless that player has a Guardian Angel, in which case that player only loses 1 life) – NSM$200

Defusing Manual (if you get the bomb while you have the defusing manual, the bomb will not explode at all) – NSM$200

Guardian Angel (protects from guns, snipers, poison darts, and wolfing attempts. If the player with a Guardian Angel has the Bomb when it explodes, that player only loses 1 life) – NSM$200

Potion (Restores 1 life during the next day phase. Doesn't work if the player has 3 lives remaining) – NSM$200

Duct Tape (Target a player during the night phase. That player will be unable to perform any action during the next night phase. Actions include wolfing, buying an item, using an item (except duct tape) and painting. Also prevents passive items from working and if the banker is targeted it prevents him from learning the amount of money each team has and if the businessman is targeted he will only receive NSM$100 during that night phase.) – NSM$300

Bribery (Your vote counts for 3 during the next day phase) – NSM$300

Reflector (when targeted by a gun, a sniper or a poison dart, the shot is reflected to the user) – NSM$300

Tank (Target a player, that player will lose 3 lives. Also protects the owner from guns, snipers, poison darts, bombs, other tanks, wolfing attempts, but not from duct tape. Also prevents the owner from being lynched, in which case the player with the second most votes is lynched instead. Cannot be stolen) – NSM$500, each player can only buy one tank per game.
[close]

Wolves win when all humans are dead.
Humans win when all wolves are dead.
If there is one human alive and one wolf alive with both having one life at the start of the day phase and there is no vote manipulation, the game ends in a tie.



I would really appreciate feedback, because I just came up with this idea, so it might be possible that this game is unbalanced without me knowing it.
Title: Re: TWG 86: Player Sign Ups
Post by: mikey on January 03, 2016, 03:45:47 PM
way to take my game and make it better
Title: Re: TWG 86: Player Sign Ups
Post by: davy on January 03, 2016, 03:47:25 PM
I appreciate your game. It was a good inspiration.
Title: Re: TWG 86: Player Sign Ups
Post by: E. Gadd Industries on January 03, 2016, 04:31:21 PM
This is going to make for an interesting game, to say the least. My approval!
Title: Re: TWG 86: Player Sign Ups
Post by: BrainyLucario on January 04, 2016, 08:06:48 AM
It's going to be an interesting game, that's for sure...The tank seems a little threatening though!
Title: Re: TWG 86: Player Sign Ups
Post by: Mashi on January 04, 2016, 08:54:37 AM
I haven't looked into the game too in-depth, but most everything looks fine to me.

The only thing I would suggest is nerfing the Wolf Painters slightly (presuming you allow them to paint a Player any color) - there's nothing stopping them from just painting themselves Green and making seerings meaningless.  Aside from that, you can feel free to start your game when you wish!
Title: Re: TWG 86: Player Sign Ups
Post by: davy on January 05, 2016, 08:34:21 AM
Quote from: Mashi on January 04, 2016, 08:54:37 AMI haven't looked into the game too in-depth, but most everything looks fine to me.

The only thing I would suggest is nerfing the Wolf Painters slightly (presuming you allow them to paint a Player any color) - there's nothing stopping them from just painting themselves Green and making seerings meaningless.  Aside from that, you can feel free to start your game when you wish!

Thanks for the suggestion, but I think I'll keep the Painters as they are. Since every human can buy a seering item, it would be possible to find out every players color multiple nights in a row thereby confirming allegience if wolves are unable to continuously paint themselves. This way seerings can still be used by the wolves to find the blues, and they can also be used by the humans, though the humans have to be aware that their results have a chance to be messed with. Also, paintings can be blocked by the duct tape.

Anyway, I'll be starting my game now.
Title: Re: TWG 86: Player Sign Ups
Post by: BrainyLucario on January 05, 2016, 08:37:21 AM
Let's do this! It's my first time playing, so bear with me!
Title: Re: TWG 86: Player Sign Ups
Post by: E. Gadd Industries on January 05, 2016, 08:43:13 AM
Have you read the rules yet?
Title: Re: TWG 86: Player Sign Ups
Post by: BrainyLucario on January 05, 2016, 08:44:28 AM
Yeah! of course i have!