NinSheetMusic Forums

Other => Off-Topic => The Werewolf Game => Topic started by: davy on January 05, 2016, 08:42:38 AM

Title: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: davy on January 05, 2016, 08:42:38 AM
TWG LXXXVI: Mo' Money, Mo' Werewolf Games

1. Wolf Painter
2. Wolf Painter

Wolves know each other

Each wolf has a wolfing of his own, meaning that as long as both wolves wolf, two lives will be lost each night phase.

As long as the other wolf is still alive, a dead wolf can PM the host in any phase in order to be revived. That wolf will be revived at the start of the next phase. Each wolf can only be revived once. Revived wolves will have 1 life and will be unable to gain more lives.

3. Banker - Is told the amount of money all wolf players combined have as well as the amount of money all humans have combined at the end of each night phase.
4. Businessman - Earns NSM$150 at the end of each day phase rather than NSM$100
5. Human
6. Human
7. Human
8. Herring
9. Miller

Like last game each player starts with 3 lives. Wolfings and lynchings each take away one life.

Unlike last game however, each player starts with NSM$200. At the end of each day phase each player earns NSM$100 (except the Businessman who earns NSM$150 instead).
Whenever a player dies(=loses all lives), the player responsible for the killing (the wolf that send the PM if it was a wolfing, the player that bought/stole the item if it was an item kill) will steal all of the killed players money. If the player died by lynching, that players money will be evenly divided over the players that voted for that player.

During the night phase, players can buy items with their money. Passive items will only last for the next day phase and the next night phase. Active items can only be used during the next night phase unless stated otherwise. In any case all items will be useless after one day phase and one night phase after they have been bought.
list of items
Search Warrant (seers a player) – NSM$75

Poison Dart (poisons the player shot, causing that player to lose a life at the end of the next night unless that player buys an antidote during that night. Poisoned players will be told that they are poisoned) – NSM$75

Gun (takes one life away from the player shot) – NSM$100

Bulletproof Vest (protects the player from guns and snipers, but not from wolfings, bombs and poison darts) – NSM$100

Silver (protects the owner from wolfings) - NSM$150

Antidote (when bought, the player will not lose a life due to poisoning that night) – NSM$150

Steal-an-item item (target a player upon buying the item. If that player also buys an item during the same phase, you get that item instead) – NSM$150

Sniper (takes two lives away from the player shot, can be fired in the middle of any phase) – NSM$200

Bomb (When bought, chose a player and a detonation time (the detonation time must be between 24 hours after the end of the following day phase and before the end of that day phase) that player will receive the bomb during the next day phase. Each player holding the bomb can give the bomb to another player by posting in the topic. At the detonation time, the bomb will explode and the player that had the bomb when it exploded will lose 2 lives, unless that player has a Guardian Angel, in which case that player only loses 1 life) – NSM$200

Defusing Manual (if you get the bomb while you have the defusing manual, the bomb will not explode at all) – NSM$200

Guardian Angel (protects from guns, snipers, poison darts, and wolfing attempts. If the player with a Guardian Angel has the Bomb when it explodes, that player only loses 1 life) – NSM$200

Potion (Restores 1 life during the next day phase. Doesn't work if the player has 3 lives remaining) – NSM$200

Duct Tape (Target a player during the night phase. That player will be unable to perform any action during the next night phase. Actions include wolfing, buying an item, using an item (except duct tape) and painting. Also prevents passive items from working and if the banker is targeted it prevents him from learning the amount of money each team has and if the businessman is targeted he will only receive NSM$100 during that night phase. Cannot be bought more than once per night phase.) – NSM$300

Bribery (Your vote counts for 3 during the next day phase) – NSM$300

Reflector (when targeted by a gun, a sniper or a poison dart, the shot is reflected to the user) – NSM$300

Tank (Target a player, that player will lose 3 lives. Also protects the owner from guns, snipers, poison darts, bombs, other tanks, wolfing attempts, but not from duct tape. Also prevents the owner from being lynched, in which case the player with the second most votes is lynched instead. Cannot be stolen) – NSM$500, each player can only buy one tank per game.
[close]

Wolves win when all humans are dead.
Humans win when all wolves are dead.
If there is one human alive and one wolf alive with both having one life at the start of the day phase and there is no vote manipulation, the game ends in a tie.



1. BlackDragonSlayer
2. Dudeman
3. TheMarioPianist
4. E. Gadd Industries
5. BrainyLucario
6. NocturneOfShadow
7. Yellow
8. FireArrow
9. 12Mari0

Human role PM
You are a Human. You might be the Miller or the Herring, though.
[close]
All PM's have been sent. It's now night 1. Night 1 ends 9:00AM PST, 10:00AM MST, 11:00AM CST, 12:00PM EST, 6:00PM CET. That's roughly 24 hours from now.

If anyones timezone isn't covered yet, please tell me, then I will add it to the list of timezones.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 05, 2016, 08:45:50 AM
sorry for my OCD but there needs to be a space between the first  "each" and "Other"
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: mikey on January 05, 2016, 08:48:00 AM
Quote from: BrainyLucario on January 05, 2016, 08:45:50 AMsorry for my OCD but there needs to be a space between the first  "each" and "Other"
deal with it it's davy
Also I am successful businessman claim to me
businessman is indestructible
Spoiler
because I'm batman
[close]
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: mikey on January 05, 2016, 08:52:48 AM
http://chat.mibbit.com/?channel=%23TWGNSM&server=irc.mibbit.net
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: davy on January 05, 2016, 09:05:08 AM
Quote from: BrainyLucario on January 05, 2016, 08:45:50 AMsorry for my OCD but there needs to be a space between the first  "each" and "Other"

Thanks. Just so you know, I'm not a native speaker of English, so I will make those kind of mistakes more often.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 05, 2016, 09:46:39 AM
My bad! It was only a lack of a space anyway!
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: Dudeman on January 05, 2016, 10:00:03 AM
Quote from: NocturneOfShadow on January 05, 2016, 08:48:00 AMAlso I am successful businessman claim to me
businessman is indestructible
Spoiler
because I'm batman
[close]
What makes the businessman indestructible, exactly? The ability to buy more items more often?
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: 12Mari0 on January 05, 2016, 12:30:31 PM
Claiming human. Can you add AEDT to the time zones please (17 hours ahead of CST).
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 05, 2016, 12:33:25 PM
I'm a human too!
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: 12Mari0 on January 05, 2016, 12:40:19 PM
Item purchases are done in PMs, right?
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 05, 2016, 12:42:08 PM
Yeah... I think e gadd want's us all to buy search warrents though
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 05, 2016, 12:44:40 PM
Double post: He says that if everyone buys 1 search warrant each, we can all search warrant a different person, which will show the identities of every player. I see a few holes in that theory, but he wanted me to say that.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: davy on January 05, 2016, 12:48:08 PM
Quote from: 12Mari0 on January 05, 2016, 12:30:31 PMClaiming human. Can you add AEDT to the time zones please (17 hours ahead of CST).

I'll add it. You are not allowed to edit posts, though.

Quote from: 12Mari0 on January 05, 2016, 12:40:19 PMItem purchases are done in PMs, right?
Correct
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: 12Mari0 on January 05, 2016, 12:51:26 PM
Wolves won't buy warrants or wrongly name the colour that they see... But I'll buy a warrant anyway. Thanks for the editing rule.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: 12Mari0 on January 05, 2016, 12:56:00 PM
Quote from: Dudeman on January 05, 2016, 10:00:03 AMWhat makes the businessman indestructible, exactly? The ability to buy more items more often?
The businessman can buy silver every round without losing any money.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: mikey on January 05, 2016, 01:16:33 PM
   
13:00      *** Nocturne joined #TWGNSM
13:56      *** mib_co9x6d joined #TWGNSM
13:57   mib_co9x6d   Erm, how to change nick? I'm new to IRC
13:59      *** davy is now known as davy_the_host
13:59      *** davy_the_host is now known as davy
13:59   Nocturne    I think you type /nick
13:59      *** Nocturne is now known as noc
13:59   noc   yes
13:59      --- davy is back
13:59   davy   type in / nick followed by your prefered nickname
13:59   davy   without the space
13:59      *** noc is now known as nocturne
13:59   nocturne   it's like /tick tock
14:00   nocturne   but /nick noc
14:00   davy   lol
14:00   mib_co9x6d   A dialogue box comes up with "pick a new nickname"
14:01   mib_co9x6d   But for some reason, I can't have 12Mari0
14:01   davy   I wouldn't know why that is
14:01   nocturne   just use your forum name
14:01   davy   but in that case you can just call yourself 12mariO or something
14:02      *** mib_co9x6d is now known as Just_testing
14:03   nocturne   there ya go
14:03   Just_testing   12Mario was taken, same as 98Luig1...
14:03   nocturne   use your forum name
14:04      *** Just_testing is now known as NSM12Mari0
14:04   NSM12Mari0   That worked, thank goodness
14:06   nocturne   MS Access though
14:07   nocturne   databases are confusing
14:07   NSM12Mari0   MS Access?
14:08   nocturne   so I'm a human what are you
14:08   NSM12Mari0   I got why I can
14:09   NSM12Mari0   can't have 12Mari0, I don't think you can start nicknames with numbers.
14:12   nocturne   14:08   nocturne   so I'm a human what are you
14:12   NSM12Mari0   A person...?
14:12   nocturne   in the game
14:13   nocturne   are you human special or wolf
14:13   NSM12Mari0   Oh a human
14:13   nocturne   have you thought about what item you're buying tonight
14:14   NSM12Mari0   Warrant. It may be a bit unreliable, but I'm doing it anyway.

Mario probably human

Quote from: 12Mari0 on January 05, 2016, 12:56:00 PMThe businessman can buy silver every round without losing any money.
also was kidding not actually businessman, just batman
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 05, 2016, 02:04:23 PM
I might as well buy a warrant too...
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: Dudeman on January 05, 2016, 02:20:42 PM
As much as I love the idea of seering everyone, the wolves are Painters for a reason. Not to mention there's a miller and a herring. We might just get really confused if we decide to all seer each other. Especially if the wolves throw in some false seerings.
Quote from: 12Mari0 on January 05, 2016, 12:51:26 PMWolves won't buy warrants or wrongly name the colour that they see...
Not buy warrants, yes. But they can also incorrectly name colors. I'd say leave warrants for only the really suspicious players.
Also, does silver apply to the night you buy it or the next night?
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: davy on January 05, 2016, 02:32:23 PM
Quote from: Dudeman on January 05, 2016, 02:20:42 PMAlso, does silver apply to the night you buy it or the next night?
"Passive items will only last for the next day phase and the next night phase."

So it does not apply to the night you buy it.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: Dudeman on January 05, 2016, 02:33:25 PM
Right, I thought so; just double checking.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: 12Mari0 on January 05, 2016, 02:54:27 PM
Businessman, buy silver but don't claim yet. The wolves will have to item-steal/duct tape or weapon to damage you, but they will risk wasting said item if they have to choose a player randomly.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BlackDragonSlayer on January 05, 2016, 05:12:05 PM
HELLO.

Quote from: Dudeman on January 05, 2016, 02:20:42 PMAs much as I love the idea of seering everyone, the wolves are Painters for a reason. Not to mention there's a miller and a herring. We might just get really confused if we decide to all seer each other. Especially if the wolves throw in some false seerings.
For this reason, I'm hesitant to jump on the "let's all buy warrants" plan, because it seems like putting all our eggs in one basket without even knowing how reliable that basket might be (errm, I hope everybody understands what I'm trying to say).
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: E. Gadd Industries on January 05, 2016, 05:13:59 PM
Yeah, I get that now. I'm still buying a warrant, but methinks I'm going to seer someone secretly, so as to avoid sabotage.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: mikey on January 05, 2016, 05:34:07 PM
Quote from: BlackDragonSlayer on January 05, 2016, 05:12:05 PMFor this reason, I'm hesitant to jump on the "let's all buy warrants" plan, because it seems like putting all our eggs in one basket without even knowing how reliable that basket might be (errm, I hope everybody understands what I'm trying to say).
you're basically saying you're a wolf
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 05, 2016, 06:09:46 PM
You are a little quick to point fingers...Noc....awefully suspicious if you ask me....
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BlackDragonSlayer on January 05, 2016, 06:14:14 PM
Quote from: NocturneOfShadow on January 05, 2016, 05:34:07 PMyou're basically saying you're a wolf
Uhhh... no?
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: mikey on January 05, 2016, 06:19:11 PM
In other words, people unwilling to use a search warrant will be tagged as suspicious/possible wolves
Quote from: BrainyLucario on January 05, 2016, 06:09:46 PMYou are a little quick to point fingers...Noc....awefully suspicious if you ask me....
hahaha funny

wolf
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 05, 2016, 06:20:09 PM
I bought a search warrent you know....
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: TheMarioPianist on January 05, 2016, 06:52:19 PM
Quote from: BrainyLucario on January 05, 2016, 06:20:09 PMI bought a search warrent you know....
Of course. To cover up your wolfiness. Too bad it didn't work.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: Dudeman on January 05, 2016, 07:03:33 PM
Interesting...both Noc and Brainy are acting somewhat wolf-like, and yet the wolves know each other. Either this is an elaborate ruse to throw us off the scent, or one of 'em's actually innocent.

Though, tbh, I'd say Noc's acting more like a wolf and Brainy's acting more like a noob who wants to sound intimidating.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BlackDragonSlayer on January 05, 2016, 07:34:29 PM
Quote from: NocturneOfShadow on January 05, 2016, 06:19:11 PMIn other words, people unwilling to use a search warrant will be tagged as suspicious/possible wolveshahaha funny
So, basically... what you're saying is that people who won't go along with a rickety plan are wolves (unless you want to assume that Dudeman and I are wolves and also completely clueless, which doesn't make any sense)?
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: mikey on January 05, 2016, 07:53:45 PM
it's actually a pretty solid plan, but I can't divulge the full details until we have the alliance set up.  Tomorrow morning, the guardian should publicly claim and set up an alliance

also one person shouldn't buy anything tonight claim no buys
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BlackDragonSlayer on January 05, 2016, 08:00:40 PM
Quote from: NocturneOfShadow on January 05, 2016, 07:53:45 PMit's actually a pretty solid plan, but I can't divulge the full details until we have the alliance set up.  Tomorrow morning, the guardian should publicly claim and set up an alliance
are we playing the same game here

like
one with two wolf painters and no guardian
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: Dudeman on January 05, 2016, 08:04:08 PM
...Noc? You feelin' okay, buddy? You need to lie down or something? Get a better handle on reality?
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: 12Mari0 on January 05, 2016, 11:18:03 PM
Nod and I discussed the plan and, I think it works...
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 06, 2016, 03:48:38 AM
Quote from: Dudeman on January 05, 2016, 07:03:33 PMInteresting...both Noc and Brainy are acting somewhat wolf-like, and yet the wolves know each other. Either this is an elaborate ruse to throw us off the scent, or one of 'em's actually innocent.

Though, tbh, I'd say Noc's acting more like a wolf and Brainy's acting more like a noob who wants to sound intimidating.
I feel like a noob!
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 06, 2016, 08:04:13 AM
Quote from: TheMarioPianist on January 05, 2016, 06:52:19 PMOf course. To cover up your wolfiness. Too bad it didn't work.
Look...Instead of falsely blaming each other and going crazy with accusations...why don't we just see how things play out during the next day-phase...It's not really smart to make alliances or blames this early into the game, in my opinion. I might be a noob...but I do know how games like this work....
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: TheMarioPianist on January 06, 2016, 08:57:54 AM
Quote from: BrainyLucario on January 06, 2016, 08:04:13 AMLook...Instead of falsely blaming each other and going crazy with accusations...why don't we just see how things play out during the next day-phase...It's not really smart to make alliances or blames this early into the game, in my opinion. I might be a noob...but I do know how games like this work....

Ok, I wasn't actually being serious anymore. I was just continuing it more as a joke. :P
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: davy on January 06, 2016, 09:02:31 AM
TWG LXXXVI: Mo' Money, Mo' Werewolf Games

1. Wolf Painter
2. Wolf Painter

Wolves know each other

Each wolf has a wolfing of his own, meaning that as long as both wolves wolf, two lives will be lost each night phase.

As long as the other wolf is still alive, a dead wolf can PM the host in any phase in order to be revived. That wolf will be revived at the start of the next phase. Each wolf can only be revived once. Revived wolves will have 1 life and will be unable to gain more lives.

3. Banker - Is told the amount of money all wolf players combined have as well as the amount of money all humans have combined at the end of each night phase.
4. Businessman - Earns NSM$150 at the end of each day phase rather than NSM$100
5. Human
6. Human
7. Human
8. Herring
9. Miller

Like last game each player starts with 3 lives. Wolfings and lynchings each take away one life.

Unlike last game however, each player starts with NSM$200. At the end of each day phase each player earns NSM$100 (except the Businessman who earns NSM$150 instead).
Whenever a player dies(=loses all lives), the player responsible for the killing (the wolf that send the PM if it was a wolfing, the player that bought/stole the item if it was an item kill) will steal all of the killed players money. If the player died by lynching, that players money will be evenly divided over the players that voted for that player.

During the night phase, players can buy items with their money. Passive items will only last for the next day phase and the next night phase. Active items can only be used during the next night phase unless stated otherwise. In any case all items will be useless after one day phase and one night phase after they have been bought.
list of items
Search Warrant (seers a player) – NSM$75

Poison Dart (poisons the player shot, causing that player to lose a life at the end of the next night unless that player buys an antidote during that night. Poisoned players will be told that they are poisoned) – NSM$75

Gun (takes one life away from the player shot) – NSM$100

Bulletproof Vest (protects the player from guns and snipers, but not from wolfings, bombs and poison darts) – NSM$100

Silver (protects the owner from wolfings) - NSM$150

Antidote (when bought, the player will not lose a life due to poisoning that night) – NSM$150

Steal-an-item item (target a player upon buying the item. If that player also buys an item during the same phase, you get that item instead) – NSM$150

Sniper (takes two lives away from the player shot, can be fired in the middle of any phase) – NSM$200

Bomb (When bought, chose a player and a detonation time (the detonation time must be between 24 hours after the end of the following day phase and before the end of that day phase) that player will receive the bomb during the next day phase. Each player holding the bomb can give the bomb to another player by posting in the topic. At the detonation time, the bomb will explode and the player that had the bomb when it exploded will lose 2 lives, unless that player has a Guardian Angel, in which case that player only loses 1 life) – NSM$200

Defusing Manual (if you get the bomb while you have the defusing manual, the bomb will not explode at all) – NSM$200

Guardian Angel (protects from guns, snipers, poison darts, and wolfing attempts. If the player with a Guardian Angel has the Bomb when it explodes, that player only loses 1 life) – NSM$200

Potion (Restores 1 life during the next day phase. Doesn't work if the player has 3 lives remaining) – NSM$200

Duct Tape (Target a player during the night phase. That player will be unable to perform any action during the next night phase. Actions include wolfing, buying an item, using an item (except duct tape) and painting. Also prevents passive items from working and if the banker is targeted it prevents him from learning the amount of money each team has and if the businessman is targeted he will only receive NSM$100 during that night phase.) – NSM$300

Bribery (Your vote counts for 3 during the next day phase) – NSM$300

Reflector (when targeted by a gun, a sniper or a poison dart, the shot is reflected to the user) – NSM$300

Tank (Target a player, that player will lose 3 lives. Also protects the owner from guns, snipers, poison darts, bombs, other tanks, wolfing attempts, but not from duct tape. Also prevents the owner from being lynched, in which case the player with the second most votes is lynched instead. Cannot be stolen) – NSM$500, each player can only buy one tank per game.
[close]

Wolves win when all humans are dead.
Humans win when all wolves are dead.
If there is one human alive and one wolf alive with both having one life at the start of the day phase and there is no vote manipulation, the game ends in a tie.



1. BlackDragonSlayer
2. Dudeman
3. TheMarioPianist
4. E. Gadd Industries
5. BrainyLucario
6. NocturneOfShadow
7. Yellow
8. FireArrow
9. 12Mari0

Human role PM
You are a Human. You might be the Miller or the Herring, though.
[close]
Night 1 is over. Dudeman lost 2 lives. It's now day 1. Dat 1 ends january 8th 9:00AM PST, 10:00AM MST, 11:00AM CST, 12:00PM EST, 6:00PM CET, january 9th 4:00AM AEDT. That's roughly 48 hours from now.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 06, 2016, 09:37:29 AM
Wow...we really need to find these wolves fast..who would have it in for dideman?
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: Dudeman on January 06, 2016, 10:02:18 AM
I dunno man that's a good question
that dideman guy is a pretty chill dude

In all seriousness, if one of the wolves decided to buy a sniper last night, that means I'm toast. Anyone get any seerings back?

Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 06, 2016, 10:08:18 AM
We don't have enough info yet to pinpoint them... We need seer results. If anyone votes dudeman...they might as well be asking to be lynched
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: Dudeman on January 06, 2016, 10:17:29 AM
Quote from: BrainyLucario on January 05, 2016, 06:20:09 PMI bought a search warrent you know....
Right, right. Seering results. Well?
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: davy on January 06, 2016, 10:18:51 AM
Search warrants are active items. Therefore, they cannot be used until the night phase after they are bought.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: Dudeman on January 06, 2016, 10:19:34 AM
oh duh

all right so we're still in the blind

yayyyyyyyyyyy

who's up for a classic day one noc lynch
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 06, 2016, 10:50:40 AM
I'm in! He's been kind of suspicious anyway....
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: mikey on January 06, 2016, 11:37:31 AM
Dudeman
CALLING THE BLUFF
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: Dudeman on January 06, 2016, 11:47:49 AM
welp
Quote from: Dudeman on January 06, 2016, 10:19:34 AMwho's up for a classic day one noc lynch
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 06, 2016, 11:50:57 AM
Voting noc
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: davy on January 06, 2016, 12:01:12 PM
Quote from: BrainyLucario on January 06, 2016, 11:50:57 AMVoting noc

Please bold the name of the player that you are voting for.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: 12Mari0 on January 06, 2016, 12:17:26 PM
If you were a wolf, would you seriously take 2 lives of your partner? 1 seems enough, though if Noc is still suspicious of Dudeman... How many warrants were bought last night? If we have 5, at least 1 must be correct. I say a safety lynch on someone, possibly me, and we can check various people depending on whether dudeman survives at the end of next night.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: TheMarioPianist on January 06, 2016, 12:21:23 PM
I vote NocturneOfShadow because reasons. No bluff on Dudeman's part.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: Dudeman on January 06, 2016, 12:22:21 PM
Quote from: 12Mari0 on January 06, 2016, 12:17:26 PMIf you were a wolf, would you seriously take 2 lives of your partner? 1 seems enough, though if Noc is still suspicious of Dudeman... How many warrants were bought last night? If we have 5, at least 1 must be correct. I say a safety lynch on someone, possibly me, and we can check various people depending on whether dudeman survives at the end of next night.
If we have 5, one must be correct if everyone seer'd a different person. I don't think we had that kind of coordination.
Also, 12Mari0, do you have any good reason why we shouldn't lynch Noc at this point? I think it's safe to say I won't be surviving another night.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: mikey on January 06, 2016, 12:24:42 PM
the businessman should publicly claim now.  S/he should have bought silver last night as suggested, so tomorrow night they'll be invulnerable to wolfings.  The businessman will be able to do this constantly and the wolves won't be able to keep up without going bankrupt.  Finding the banker is important (verifiable claim), and we'll be able to verify some more claims tomorrow night if people bought a warrant as they should have.
Also I'm predicting wolves paint dudeman green

Quote from: 12Mari0 on January 06, 2016, 12:17:26 PMIf you were a wolf, would you seriously take 2 lives of your partner? 1 seems enough, though if Noc is still suspicious of Dudeman... How many warrants were bought last night? If we have 5, at least 1 must be correct. I say a safety lynch on someone, possibly me, and we can check various people depending on whether dudeman survives at the end of next night.
at least this guy understands what we're doing
some players will do this though, dudeman possibly being one of them (I think bird was notorious for this kind of play).  At any rate, now that dudeman has only one life left, why would we ever think he's a wolf?  It's also something I would do, which is worth noting.  I'm still suspicious of dudeman but I don't think we should lynch him yet.

Quote from: TheMarioPianist on January 06, 2016, 12:21:23 PMI vote NocturneOfShadow because noob bandwagon. No bluff on Dudeman's part.
ftfy lol
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: mikey on January 06, 2016, 12:25:08 PM
forgot to preview so if anything doesn't make sense I'm in the chat gogogo
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: Dudeman on January 06, 2016, 12:43:45 PM
I still don't think relying on warrants completely is a good idea. I'm all for using them, but with two painters and two false leads, it's going to be very hard to determine who's who. And Noc, whatever happened to that plan you said you had but refused to reveal until an alliance was set up? By the way, why in hell did you even think of suggesting an alliance? There isn't any guardian. Anyone claims and they're dead unless they bought Silver the night before or have some other backhanded way of getting out alive.
Quote from: NocturneOfShadow on January 06, 2016, 12:24:42 PMIt's also something I would do, which is worth noting.
Not sure what you were trying to say by this but it sounds incredibly like "If I was a wolf (but I'm not, I swear) I would do this." Which is interesting, considering how poorly you usually play.

Gotta solidify it now. NocturneOfShadow.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: mikey on January 06, 2016, 12:49:28 PM
Hold on now hold on, let's not be hasty.  Insta'ing on day 1 is REALLY
Spoiler
REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLYREALLY REALLY REALLY
[close]
STUPID.
Unless you're a wolf  8)
Check and mate
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: Dudeman on January 06, 2016, 12:51:35 PM
Dude, you've only got three votes on you. You need five for an insta. I'd say panicking right now is the worst possible reaction to have.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 06, 2016, 01:00:13 PM
Formatting correctly
NocturneOfShadows
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: mikey on January 06, 2016, 01:05:10 PM
Panicking?  Who's panicking, I'm not panicking.  I just don't want an insta to happen.  We need this day phase for discussions.  Insta-ing during the first 12 hours is a terrible idea, and something only a wolf would pursue.  Having 3 votes on me is kosher and all but I wouldn't put it past some people to not pay attention to the votes and bandwagon *cough*TMP*cough*
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: mikey on January 06, 2016, 01:07:10 PM
Quote from: Dudeman on January 06, 2016, 12:22:21 PMdo you have any good reason why we shouldn't lynch Noc at this point?
lol because "at this point" is 12 hours into the day phase
it's funny, because right now the only confirmed human is 12mario, and he's the only one present who isn't voting for me as well.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: Dudeman on January 06, 2016, 01:13:56 PM
Quote from: NocturneOfShadow on January 06, 2016, 01:05:10 PMPanicking?  Who's panicking, I'm not panicking.  I just don't want an insta to happen.  We need this day phase for discussions.  Insta-ing during the first 12 hours is a terrible idea, and something only a wolf would pursue.  Having 3 votes on me is kosher and all but I wouldn't put it past some people to not pay attention to the votes and bandwagon *cough*TMP*cough*
is it really a bandwagon when only one person has voted before the supposed bandwagon vote and there has been discussion beforehand

Noc seems like he kind of wants to accuse everybody
Quote from: NocturneOfShadow on January 06, 2016, 01:07:10 PMlol because "at this point" is 12 hours into the day phase so let's just ignore all the weird things I said during the night phase because that doesn't count for discussion
ftfy
Quoteit's funny, because right now the only confirmed human is 12mario, and he's the only one present who isn't voting for me as well.
Confirmed? Hardly. He stumbled around a bit in the TWG chat and you instantly yelled "this guy's human." Plus, you know, you are the only one who said a word about it.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: Dudeman on January 06, 2016, 01:16:44 PM
Quote from: Dudeman on January 06, 2016, 12:43:45 PMBy the way, why in hell did you even think of suggesting an alliance? There isn't any guardian. Anyone claims and they're dead unless they bought Silver the night before or have some other backhanded way of getting out alive.
BTW I still want an answer to this.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: mikey on January 06, 2016, 01:19:42 PM
at this point (can you guess who I am), a Dudeman/BrainyLucario pairing certainly looks feasible, as well as Dudeman/BDS.  We haven't heard from the better half yet, but I'm sure that Yellow and FA being more experienced at TWG can vouch for my humanity.  Since I'm human, let's ignore the lynching and have the businessman claim.

Quote from: Dudeman on January 06, 2016, 01:16:44 PMBTW I still want an answer to this.
lol are you serious
since when do you need a guardian to have an alliance
between the seerings and the silver we can set up a small alliance after which unknown human players will save up for tanks and obliterate the wolves in one fell swoop.  The rest will be using search warrants constantly to find wolves.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: mikey on January 06, 2016, 01:20:20 PM
Quote from: NocturneOfShadow on January 06, 2016, 01:19:42 PMat this point (can you guess who I am), a Dudeman/BrainyLucario pairing certainly looks feasible, as well as Dudeman/BDS.  We haven't heard from the better half yet, but I'm sure that Yellow and FA, being more experienced at TWG, can vouch for my humanity.  Since I'm human, let's ignore the lynching and have the businessman claim.
lol are you serious
since when do you need a guardian to have an alliance
between the seerings and the silver we can set up a small alliance after which unknown human players will save up for tanks and obliterate the wolves in one fell swoop.  The rest will be using search warrants constantly to find wolves.
commas for clarity
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: Dudeman on January 06, 2016, 01:23:14 PM
Quote from: NocturneOfShadow on January 06, 2016, 01:19:42 PMSince I'm human, let's ignore the lynching and have the businessman claim.
lol you're literally the only one claiming yourself to be human
Quotelol are you serious
since when do you need a guardian to have an alliance
Apparently since:
Quote from: NocturneOfShadow on January 05, 2016, 07:53:45 PMTomorrow morning, the guardian should publicly claim and set up an alliance
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: Dudeman on January 06, 2016, 01:26:30 PM
oh and are we going to ignore the fact that Noc actually claimed Businessman at the start of the game (with the request to "claim to me") and then wrote it off as a joke? That doesn't seem like a smart human move.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: FireArrow on January 06, 2016, 01:35:20 PM
I'm cool with a Noc lynch. Playing poorly is often indicative of him being a wolf, as he doesn't tend to do that stuff as a human.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: Dudeman on January 06, 2016, 01:48:12 PM
Quote from: FireArrow on January 06, 2016, 01:35:20 PMI'm cool with a Noc lynch. Playing poorly is often indicative of him being a wolf, as he doesn't tend to do that stuff as a human.
Quote from: NocturneOfShadow on January 06, 2016, 01:19:42 PMI'm sure that Yellow and FA being more experienced at TWG can vouch for my humanity.
guys I don't think I've laughed so hard in my life
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: mikey on January 06, 2016, 01:50:46 PM
holy crap why do I even play TWG this always happens
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: mikey on January 06, 2016, 01:53:33 PM
Quote from: Dudeman on January 06, 2016, 01:23:14 PMApparently since:
oooooooh
that makes sense
no, I meant businessman
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 06, 2016, 01:57:16 PM
Your the only one that gas accused people of being a wolf...it's not feasable...it's your opinion
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: mikey on January 06, 2016, 02:01:27 PM
Quote from: NocturneOfShadow on January 05, 2016, 08:48:00 AMAlso I am successful businessman claim to me
businessman is indestructible
Spoiler
because I'm batman
[close]
how can dudeman take this post seriously
Quote from: BrainyLucario on January 06, 2016, 01:57:16 PMYour the only one that gas accused people of being a wolf...it's not feasable...it's your opinion
can you say that in a way that makes sense
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 06, 2016, 02:04:32 PM
The people you claimed are wolves have nothing against them that makes them look like a wolf...your just saying your opinion...it's not proven to be accurate...
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: mikey on January 06, 2016, 02:08:54 PM
Quote from: BrainyLucario on January 06, 2016, 02:04:32 PMThe people you claimed are wolves have nothing against them that makes them look like a wolf...your just saying your opinion...it's not proven to be accurate...
I mean, I was joking around with the whole dudeman thing at first, but now I'm pretty sure he might have gone for the double blind just by the way he's acting.  The same could be said for him, that it's just his opinion.  I don't know how anyone can say I'm "playing poorly", because all that's happening is me getting called wolf after explaining the first process of a gamewinning plan
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: 12Mari0 on January 06, 2016, 05:29:01 PM
To be fair, Noc is the most suspicious. In the chat I said that businessman could still be taken by wolves if they use weapons/item steal and killed in one night. The only person who should claim is dudeman if he's a special role.
My vote to NocturneOfShadow
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: mikey on January 06, 2016, 05:29:34 PM
AHA
NOCTURNEOFSHADOW
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: mikey on January 06, 2016, 05:33:52 PM
Davy, that would be an insta
can I say I told them all
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BlackDragonSlayer on January 06, 2016, 09:03:59 PM
Sorry for not showing up earlier; we've had some car trouble today, and it took a lot longer to get home.

Quote from: Dudeman on January 06, 2016, 10:19:34 AMoh duh

all right so we're still in the blind

yayyyyyyyyyyy

who's up for a classic day one noc lynch
Considering what happened before the phase ended...

Quote from: NocturneOfShadow on January 06, 2016, 11:37:31 AMDudeman
CALLING THE BLUFF
Yeah. Let's do that.

Quote from: NocturneOfShadow on January 06, 2016, 12:24:42 PMat least this guy understands what we're doing
some players will do this though, dudeman possibly being one of them (I think bird was notorious for this kind of play).  At any rate, now that dudeman has only one life left, why would we ever think he's a wolf?  It's also something I would do, which is worth noting.  I'm still suspicious of dudeman but I don't think we should lynch him yet.
Nocturne, if you're human, you're not only being self-destructive, but you're also trying to misguide newer players, which... isn't helping us.

I'll just add my vote to the pile, I guess...
NocturneOfShadow
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: mikey on January 06, 2016, 09:10:45 PM
phase is already over
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BlackDragonSlayer on January 06, 2016, 09:24:59 PM
but i wanna vote for you
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: davy on January 07, 2016, 12:24:25 AM
TWG LXXXVI: Mo' Money, Mo' Werewolf Games

1. Wolf Painter
2. Wolf Painter

Wolves know each other

Each wolf has a wolfing of his own, meaning that as long as both wolves wolf, two lives will be lost each night phase.

As long as the other wolf is still alive, a dead wolf can PM the host in any phase in order to be revived. That wolf will be revived at the start of the next phase. Each wolf can only be revived once. Revived wolves will have 1 life and will be unable to gain more lives.

3. Banker - Is told the amount of money all wolf players combined have as well as the amount of money all humans have combined at the end of each night phase.
4. Businessman - Earns NSM$150 at the end of each day phase rather than NSM$100
5. Human
6. Human
7. Human
8. Herring
9. Miller

Like last game each player starts with 3 lives. Wolfings and lynchings each take away one life.

Unlike last game however, each player starts with NSM$200. At the end of each day phase each player earns NSM$100 (except the Businessman who earns NSM$150 instead).
Whenever a player dies(=loses all lives), the player responsible for the killing (the wolf that send the PM if it was a wolfing, the player that bought/stole the item if it was an item kill) will steal all of the killed players money. If the player died by lynching, that players money will be evenly divided over the players that voted for that player.

During the night phase, players can buy items with their money. Passive items will only last for the next day phase and the next night phase. Active items can only be used during the next night phase unless stated otherwise. In any case all items will be useless after one day phase and one night phase after they have been bought.
list of items
Search Warrant (seers a player) – NSM$75

Poison Dart (poisons the player shot, causing that player to lose a life at the end of the next night unless that player buys an antidote during that night. Poisoned players will be told that they are poisoned) – NSM$75

Gun (takes one life away from the player shot) – NSM$100

Bulletproof Vest (protects the player from guns and snipers, but not from wolfings, bombs and poison darts) – NSM$100

Silver (protects the owner from wolfings) - NSM$150

Antidote (when bought, the player will not lose a life due to poisoning that night) – NSM$150

Steal-an-item item (target a player upon buying the item. If that player also buys an item during the same phase, you get that item instead) – NSM$150

Sniper (takes two lives away from the player shot, can be fired in the middle of any phase) – NSM$200

Bomb (When bought, chose a player and a detonation time (the detonation time must be between 24 hours after the end of the following day phase and before the end of that day phase) that player will receive the bomb during the next day phase. Each player holding the bomb can give the bomb to another player by posting in the topic. At the detonation time, the bomb will explode and the player that had the bomb when it exploded will lose 2 lives, unless that player has a Guardian Angel, in which case that player only loses 1 life) – NSM$200

Defusing Manual (if you get the bomb while you have the defusing manual, the bomb will not explode at all) – NSM$200

Guardian Angel (protects from guns, snipers, poison darts, and wolfing attempts. If the player with a Guardian Angel has the Bomb when it explodes, that player only loses 1 life) – NSM$200

Potion (Restores 1 life during the next day phase. Doesn't work if the player has 3 lives remaining) – NSM$200

Duct Tape (Target a player during the night phase. That player will be unable to perform any action during the next night phase. Actions include wolfing, buying an item, using an item (except duct tape) and painting. Also prevents passive items from working and if the banker is targeted it prevents him from learning the amount of money each team has and if the businessman is targeted he will only receive NSM$100 during that night phase. Cannot be bought more than once per night phase.) – NSM$300

Bribery (Your vote counts for 3 during the next day phase) – NSM$300

Reflector (when targeted by a gun, a sniper or a poison dart, the shot is reflected to the user) – NSM$300

Tank (Target a player, that player will lose 3 lives. Also protects the owner from guns, snipers, poison darts, bombs, other tanks, wolfing attempts, but not from duct tape. Also prevents the owner from being lynched, in which case the player with the second most votes is lynched instead. Cannot be stolen) – NSM$500, each player can only buy one tank per game.
[close]

Wolves win when all humans are dead.
Humans win when all wolves are dead.
If there is one human alive and one wolf alive with both having one life at the start of the day phase and there is no vote manipulation, the game ends in a tie.



1. BlackDragonSlayer
2. Dudeman
3. TheMarioPianist
4. E. Gadd Industries
5. BrainyLucario
6. NocturneOfShadow
7. Yellow
8. FireArrow
9. 12Mari0

Human role PM
You are a Human. You might be the Miller or the Herring, though.
[close]
Insta! Day 1 is over. NocturneOfShadow lost a life. It's now Night 2. Night 2 ends january 8th 4:30AM PST, 5:30AM MST, 6:30AM CST, 7:30AM EST, 1:30PM CET, 11:30PM AEDT. If you bought an active item last night phase, don't forget to use it.



Something I feel I should mention because it's not clear from the OP, you can buy multiple items during the same night phase, and they don't even have to be different items. I realised however that buying multiple duct tapes in the same night phase would be overpowered, so I changed it so that you can buy at most one duct tape each night phase.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: mikey on January 07, 2016, 12:56:40 AM
heeheehee
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 07, 2016, 05:33:51 AM
E. Gadd wanted me to say that he is warranting BrainyLucario.....in other words, me...

He's kind of been busy with life and all so he can't post anything...
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: 12Mari0 on January 07, 2016, 01:31:22 PM
I'm warranting Noc because logical reasons.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: davy on January 08, 2016, 04:31:24 AM
TWG LXXXVI: Mo' Money, Mo' Werewolf Games

1. Wolf Painter
2. Wolf Painter

Wolves know each other

Each wolf has a wolfing of his own, meaning that as long as both wolves wolf, two lives will be lost each night phase.

As long as the other wolf is still alive, a dead wolf can PM the host in any phase in order to be revived. That wolf will be revived at the start of the next phase. Each wolf can only be revived once. Revived wolves will have 1 life and will be unable to gain more lives.

3. Banker - Is told the amount of money all wolf players combined have as well as the amount of money all humans have combined at the end of each night phase.
4. Businessman - Earns NSM$150 at the end of each day phase rather than NSM$100
5. Human
6. Human
7. Human
8. Herring
9. Miller

Like last game each player starts with 3 lives. Wolfings and lynchings each take away one life.

Unlike last game however, each player starts with NSM$200. At the end of each day phase each player earns NSM$100 (except the Businessman who earns NSM$150 instead).
Whenever a player dies(=loses all lives), the player responsible for the killing (the wolf that send the PM if it was a wolfing, the player that bought/stole the item if it was an item kill) will steal all of the killed players money. If the player died by lynching, that players money will be evenly divided over the players that voted for that player.

During the night phase, players can buy items with their money. Passive items will only last for the next day phase and the next night phase. Active items can only be used during the next night phase unless stated otherwise. In any case all items will be useless after one day phase and one night phase after they have been bought.
list of items
Search Warrant (seers a player) – NSM$75

Poison Dart (poisons the player shot, causing that player to lose a life at the end of the next night unless that player buys an antidote during that night. Poisoned players will be told that they are poisoned) – NSM$75

Gun (takes one life away from the player shot) – NSM$100

Bulletproof Vest (protects the player from guns and snipers, but not from wolfings, bombs and poison darts) – NSM$100

Silver (protects the owner from wolfings) - NSM$150

Antidote (when bought, the player will not lose a life due to poisoning that night) – NSM$150

Steal-an-item item (target a player upon buying the item. If that player also buys an item during the same phase, you get that item instead) – NSM$150

Sniper (takes two lives away from the player shot, can be fired in the middle of any phase) – NSM$200

Bomb (When bought, chose a player and a detonation time (the detonation time must be between 24 hours after the end of the following day phase and before the end of that day phase) that player will receive the bomb during the next day phase. Each player holding the bomb can give the bomb to another player by posting in the topic. At the detonation time, the bomb will explode and the player that had the bomb when it exploded will lose 2 lives, unless that player has a Guardian Angel, in which case that player only loses 1 life) – NSM$200

Defusing Manual (if you get the bomb while you have the defusing manual, the bomb will not explode at all) – NSM$200

Guardian Angel (protects from guns, snipers, poison darts, and wolfing attempts. If the player with a Guardian Angel has the Bomb when it explodes, that player only loses 1 life) – NSM$200

Potion (Restores 1 life during the next day phase. Doesn't work if the player has 3 lives remaining) – NSM$200

Duct Tape (Target a player during the night phase. That player will be unable to perform any action during the next night phase. Actions include wolfing, buying an item, using an item (except duct tape) and painting. Also prevents passive items from working and if the banker is targeted it prevents him from learning the amount of money each team has and if the businessman is targeted he will only receive NSM$100 during that night phase.) – NSM$300

Bribery (Your vote counts for 3 during the next day phase) – NSM$300

Reflector (when targeted by a gun, a sniper or a poison dart, the shot is reflected to the user) – NSM$300

Tank (Target a player, that player will lose 3 lives. Also protects the owner from guns, snipers, poison darts, bombs, other tanks, wolfing attempts, but not from duct tape. Also prevents the owner from being lynched, in which case the player with the second most votes is lynched instead. Cannot be stolen) – NSM$500, each player can only buy one tank per game.
[close]

Wolves win when all humans are dead.
Humans win when all wolves are dead.
If there is one human alive and one wolf alive with both having one life at the start of the day phase and there is no vote manipulation, the game ends in a tie.



1. BlackDragonSlayer
2. Dudeman
3. TheMarioPianist
4. E. Gadd Industries
5. BrainyLucario
6. NocturneOfShadow
7. Yellow
8. FireArrow
9. 12Mari0

Human role PM
You are a Human. You might be the Miller or the Herring, though.
[close]
Night 2 is over. Dudeman and FireArrow lost a life. Dudeman died. It's now day 2. Day 2 ends january 10th 4:30AM PST, 5:30AM MST, 6:30AM CST, 7:30AM EST, 1:30PM CET, 11:30PM AEDT. Update might be a little late.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 08, 2016, 05:22:26 AM
Well then....there goes one of our main voices....I ask this question again, who would have it in for Dudeman?
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: TheMarioPianist on January 08, 2016, 07:13:42 AM
Idk...sucks he's out this early...in other news a wolf bought a poison dart (this is an assumption bc I don't know why they would by a warrant and only two things are NSM$75.) Also am claiming Banker at this point.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 08, 2016, 07:43:29 AM
Anyone have any warrant results? They would be much appreciated
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 08, 2016, 08:34:35 AM
Posting for E. Gadd Industries:  BrainyLucario was Green
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: mikey on January 08, 2016, 09:49:38 AM
I'm shooting myself with my Sniper Rifle.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 08, 2016, 09:58:07 AM
Aaaannddd there goes our only suspect....
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: mikey on January 08, 2016, 10:09:36 AM
Quote from: BrainyLucario on January 08, 2016, 09:58:07 AMAaaannddd there goes our only suspect....
yeah good job Sherlock you're a genius
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 08, 2016, 10:17:26 AM
I'm voting Yellow

They've been the most inactive...it makes me suspicious.....
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: Dudeman on January 08, 2016, 10:58:10 AM
TOKEN DEATH POST












I DED NAO GUD LUK
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: davy on January 08, 2016, 12:53:57 PM
At exactly 6:50:00PM CET a sniper was fired and NocturneOfShadows lost two lives. He died.

1. BlackDragonSlayer
2. Dudeman
3. TheMarioPianist
4. E. Gadd Industries
5. BrainyLucario
6. NocturneOfShadow
7. Yellow
8. FireArrow
9. 12Mari0
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: 12Mari0 on January 08, 2016, 01:00:09 PM
Noc was green. Therefore, he must be a wolf. If Noc was a wolf, he would be bound to paint himself green or blue to remove suspicion. On the other hand, if he was a human, the wolves would paint him red to keep him suspicious. Welp, now that he's dead, we now know that there is one wolf left.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: E. Gadd Industries on January 08, 2016, 03:56:03 PM
Can confirm Brainy's seering. Methinks I'll vote BrainyLucario either way, because of his OCD correction at the beginning of the round. Also, I've bought two more warrants. I'm going to seer people secretly, just to avoid sabotage by the wolves.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BlackDragonSlayer on January 08, 2016, 05:30:18 PM
Quote from: 12Mari0 on January 08, 2016, 01:00:09 PMNoc was green. Therefore, he must be a wolf. If Noc was a wolf, he would be bound to paint himself green or blue to remove suspicion. On the other hand, if he was a human, the wolves would paint him red to keep him suspicious. Welp, now that he's dead, we now know that there is one wolf left.
I'm going to guess that Nocturne was just done with everything. Not a very smart move, but I guess it made a point... somehow?
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: E. Gadd Industries on January 08, 2016, 05:53:50 PM
I'm not 100% sure if he was trying to make a point or was just done with all the blaming. Honestly, I don't blame him for doing that; it would aggravate me slightly if people started pointing fingers at me without evidence that I was the wolf, if that were even the case. I don't know. I may be completely off. Hmmm... Who do you guys think I should seer? Keep in mind I have 2 Warrants.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 08, 2016, 06:04:37 PM
Try and seer Yellow...it would be beneficial if you did that...also maybe BlackDragonSlayer?
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: 12Mari0 on January 08, 2016, 06:06:55 PM
Quote from: BlackDragonSlayer on January 08, 2016, 05:30:18 PMI'm going to guess that Nocturne was just done with everything. Not a very smart move, but I guess it made a point... somehow?

He did it because he knew he'd die and would rather sacrifice his $ than have it go to us, I'd guess.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BlackDragonSlayer on January 08, 2016, 06:27:35 PM
Quote from: 12Mari0 on January 08, 2016, 06:06:55 PMHe did it because he knew he'd die and would rather sacrifice his $ than have it go to us, I'd guess.
That makes sense, but it seems like he could have waited another day- he still had two lives left.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 08, 2016, 06:46:38 PM
Yeah he could have....but Noc's just wierd like that...no offense Noc...
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: 12Mari0 on January 08, 2016, 07:22:35 PM
Quote from: BlackDragonSlayer on January 08, 2016, 06:27:35 PMThat makes sense, but it seems like he could have waited another day- he still had two lives left.
Someone could have bought a gun.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BlackDragonSlayer on January 08, 2016, 07:39:55 PM
Quote from: 12Mari0 on January 08, 2016, 07:22:35 PMSomeone could have bought a gun.
But snipers are instant. This discussion isn't really significant in the long run, but I'm just assuming that Nocturne stopped caring.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: E. Gadd Industries on January 09, 2016, 07:15:54 AM
Yeah, I think I'm going to seer Yellow; inactivity like this is just suspicious.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BlackDragonSlayer on January 09, 2016, 05:40:40 PM
12Mari0 because I don't have much else to go on at this point, and you seem like the most logical choice right now based simply on process of elimination (I might change my vote later if I have enough reason to).
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: TheMarioPianist on January 09, 2016, 07:59:28 PM
I agree, not a lot to go on just yet. I'm going to place my vote on BrainyLucario. Reasons? I don't know. Maybe there is one, maybe there isn't. We'll just have to see.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: 12Mari0 on January 09, 2016, 08:31:19 PM
Well, I'll vote Brainy, for he appears most suspicious to me and a lot of the community.
Quote from: BlackDragonSlayer on January 09, 2016, 05:40:40 PM12Mari0 because I don't have much else to go on at this point, and you seem like the most logical choice right now based simply on process of elimination (I might change my vote later if I have enough reason to).
So I really don't have much of an idea of who to vote for either. I know I'm suspicious because Noc "confirmed" me as human, but E. Gadd would agree that I'm not a wolf and I don't think I've done anything particularly wolfish... Would you mind explaining why you've eliminated certain people from your enquiring?
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BlackDragonSlayer on January 09, 2016, 08:48:11 PM
Quote from: 12Mari0 on January 09, 2016, 08:31:19 PMSo I really don't have much of an idea of who to vote for either. I know I'm suspicious because Noc "confirmed" me as human, but E. Gadd would agree that I'm not a wolf and I don't think I've done anything particularly wolfish... Would you mind explaining why you've eliminated certain people from your enquiring?
-TheMarioPianist: Banker, no counterclaims.
-E. Gadd Industries: Seems to have good intentions with the warrants, though, to be fair, this could be a ruse (right now, however, I doubt that).
-BrainyLucario: Comes across as more "new and energetic" than suspicious, IMO.
-Yellow: Not really much to go on here.
-FireArrow: Was wolfed; though it's entirely possible he did this to cover for himself, it seems unlikely at this point due to Nocturne's... actions.
-12Mari0: Generally seemed to agree with Nocturne the most early in the game; though the earlier conversation we had seemed a little strange, there's not much else to go on.

Considering there's (probably) only one wolf left, I don't think it's very surprising that there's such a lack of information or clear target.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: 12Mari0 on January 09, 2016, 09:15:38 PM
Fair enough... You have a good point, but Noc was the only person I'd really talked to that early in the game. I didn't know that Noc was a wolf. I have offered advice to E.Gadd and will share that with you. I have also helped Dudeman and will PM that conversation.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: davy on January 10, 2016, 04:44:09 AM
TWG LXXXVI: Mo' Money, Mo' Werewolf Games

1. Wolf Painter
2. Wolf Painter

Wolves know each other

Each wolf has a wolfing of his own, meaning that as long as both wolves wolf, two lives will be lost each night phase.

As long as the other wolf is still alive, a dead wolf can PM the host in any phase in order to be revived. That wolf will be revived at the start of the next phase. Each wolf can only be revived once. Revived wolves will have 1 life and will be unable to gain more lives.

3. Banker - Is told the amount of money all wolf players combined have as well as the amount of money all humans have combined at the end of each night phase.
4. Businessman - Earns NSM$150 at the end of each day phase rather than NSM$100
5. Human
6. Human
7. Human
8. Herring
9. Miller

Like last game each player starts with 3 lives. Wolfings and lynchings each take away one life.

Unlike last game however, each player starts with NSM$200. At the end of each day phase each player earns NSM$100 (except the Businessman who earns NSM$150 instead).
Whenever a player dies(=loses all lives), the player responsible for the killing (the wolf that send the PM if it was a wolfing, the player that bought/stole the item if it was an item kill) will steal all of the killed players money. If the player died by lynching, that players money will be evenly divided over the players that voted for that player.

During the night phase, players can buy items with their money. Passive items will only last for the next day phase and the next night phase. Active items can only be used during the next night phase unless stated otherwise. In any case all items will be useless after one day phase and one night phase after they have been bought.
list of items
Search Warrant (seers a player) – NSM$75

Poison Dart (poisons the player shot, causing that player to lose a life at the end of the next night unless that player buys an antidote during that night. Poisoned players will be told that they are poisoned) – NSM$75

Gun (takes one life away from the player shot) – NSM$100

Bulletproof Vest (protects the player from guns and snipers, but not from wolfings, bombs and poison darts) – NSM$100

Silver (protects the owner from wolfings) - NSM$150

Antidote (when bought, the player will not lose a life due to poisoning that night) – NSM$150

Steal-an-item item (target a player upon buying the item. If that player also buys an item during the same phase, you get that item instead) – NSM$150

Sniper (takes two lives away from the player shot, can be fired in the middle of any phase) – NSM$200

Bomb (When bought, chose a player and a detonation time (the detonation time must be between 24 hours after the end of the following day phase and before the end of that day phase) that player will receive the bomb during the next day phase. Each player holding the bomb can give the bomb to another player by posting in the topic. At the detonation time, the bomb will explode and the player that had the bomb when it exploded will lose 2 lives, unless that player has a Guardian Angel, in which case that player only loses 1 life) – NSM$200

Defusing Manual (if you get the bomb while you have the defusing manual, the bomb will not explode at all) – NSM$200

Guardian Angel (protects from guns, snipers, poison darts, and wolfing attempts. If the player with a Guardian Angel has the Bomb when it explodes, that player only loses 1 life) – NSM$200

Potion (Restores 1 life during the next day phase. Doesn't work if the player has 3 lives remaining) – NSM$200

Duct Tape (Target a player during the night phase. That player will be unable to perform any action during the next night phase. Actions include wolfing, buying an item, using an item (except duct tape) and painting. Also prevents passive items from working and if the banker is targeted it prevents him from learning the amount of money each team has and if the businessman is targeted he will only receive NSM$100 during that night phase. Cannot be bought more than once per night phase.) – NSM$300

Bribery (Your vote counts for 3 during the next day phase) – NSM$300

Reflector (when targeted by a gun, a sniper or a poison dart, the shot is reflected to the user) – NSM$300

Tank (Target a player, that player will lose 3 lives. Also protects the owner from guns, snipers, poison darts, bombs, other tanks, wolfing attempts, but not from duct tape. Also prevents the owner from being lynched, in which case the player with the second most votes is lynched instead. Cannot be stolen) – NSM$500, each player can only buy one tank per game.
[close]

Wolves win when all humans are dead.
Humans win when all wolves are dead.
If there is one human alive and one wolf alive with both having one life at the start of the day phase and there is no vote manipulation, the game ends in a tie.



1. BlackDragonSlayer
2. Dudeman
3. TheMarioPianist
4. E. Gadd Industries
5. BrainyLucario
6. NocturneOfShadow
7. Yellow
8. FireArrow
9. 12Mari0

Human role PM
You are a Human. You might be the Miller or the Herring, though.
[close]
Day 2 is over. BrainyLucario lost a life. Then, he gained a life. It's now Night 3. Night 3 ends january 11th 5:00AM PST, 6:00AM MST, 7:00AM CST, 8:00AM EST, 2:00PM CET, midnight AEDT. If you bought an active item last night phase, don't forget to use it.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 10, 2016, 09:17:02 AM
I bought a potion last night phase...that's why I gained a life...
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: E. Gadd Industries on January 10, 2016, 09:32:55 AM
You know, every time I see you use triple-dots, given as often as you use them, it makes me wonder if you're not depressed or something. I mean, if someone didn't know you well enough, they would most definitely think you were depressed. Or just REALLY uncertain of yourself.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 10, 2016, 10:02:10 AM
I don't know why I use them so much. I'm not depressed or uncertain of myself. Maybe it's just a bad habit.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: E. Gadd Industries on January 10, 2016, 11:48:09 AM
No, that isn't a bad habit. A bad habit is randomly leaving conversations without saying a word, like I do. XD
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: TheMarioPianist on January 10, 2016, 12:09:39 PM
Quote from: E. Gadd Industries on January 10, 2016, 11:48:09 AMNo, that isn't a bad habit. A bad habit is randomly leaving conversations without saying a word, like I do. XD
Another bad habit is procrastinating on an internet forum rather than actually doing your homework...wait a second...
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BlackDragonSlayer on January 10, 2016, 05:30:15 PM
Quote from: E. Gadd Industries on January 10, 2016, 09:32:55 AMYou know, every time I see you use triple-dots, given as often as you use them, it makes me wonder if you're not depressed or something. I mean, if someone didn't know you well enough, they would most definitely think you were depressed. Or just REALLY uncertain of yourself.
BUT ELLIPSES ARE FUN... yeah.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 10, 2016, 05:33:14 PM
...wait...that's what they are called?
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: 12Mari0 on January 10, 2016, 06:04:55 PM
ellipsis
[ih-lip-sis]
noun, plural ellipses  [ih-lip-seez]
1.
Grammar.
the omission from a sentence or other construction of one or more words that would complete or clarify the construction, as the omission of who are, while I am, or while we are from I like to interview people sitting down.
the omission of one or more items from a construction in order to avoid repeating the identical or equivalent items that are in a preceding or following construction, as the omission of been to Paris from the second clause of I've been to Paris, but they haven't.
2.
Printing. a mark or marks as ——, ..., or * * *, to indicate an omission or suppression of letters or words.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BlackDragonSlayer on January 10, 2016, 06:10:52 PM
QuoteDepending on their context and placement in a sentence, ellipses can also indicate an unfinished thought, a leading statement, a slight pause, a mysterious or echoing voice, or a nervous or awkward silence.
Why... why are we talking about this?
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 10, 2016, 06:12:35 PM
I have no idea...
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: 12Mari0 on January 10, 2016, 06:52:24 PM
Quote from: BlackDragonSlayer on January 10, 2016, 05:30:15 PMBUT ELLIPSES ARE FUN... yeah.
Quote from: BrainyLucario on January 10, 2016, 05:33:14 PM...wait...that's what they are called?

You brought it upon yourselves. Either way, we probably should start doing something productive now...
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 10, 2016, 07:00:26 PM
Yep...we should...we need to wait until day phase for E. Gadd's search warrent's to come back.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: Yellow on January 10, 2016, 09:41:40 PM
i am not a wolf
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: Yellow on January 10, 2016, 09:46:42 PM
i have 400 btw, what should i buy

majority vote will not when my favor, i will just buy whatever the first person recommends
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BlackDragonSlayer on January 10, 2016, 09:48:29 PM
buy all the warrants

Dunno.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 10, 2016, 10:38:33 PM
Maybe a bomb? It would spice things up
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: 12Mari0 on January 10, 2016, 10:43:00 PM
What it the point of the bomb? The sniper is just as good, if not better...
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 11, 2016, 12:45:07 AM
True..but the bomb makes it random...randomness  isn't affected by opinion...making the chances of taking two lives away from a wolf that much easier
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: davy on January 11, 2016, 07:46:22 AM
Sorry for not updating guys, this day didn't go as planned.



TWG LXXXVI: Mo' Money, Mo' Werewolf Games

1. Wolf Painter
2. Wolf Painter

Wolves know each other

Each wolf has a wolfing of his own, meaning that as long as both wolves wolf, two lives will be lost each night phase.

As long as the other wolf is still alive, a dead wolf can PM the host in any phase in order to be revived. That wolf will be revived at the start of the next phase. Each wolf can only be revived once. Revived wolves will have 1 life and will be unable to gain more lives.

3. Banker - Is told the amount of money all wolf players combined have as well as the amount of money all humans have combined at the end of each night phase.
4. Businessman - Earns NSM$150 at the end of each day phase rather than NSM$100
5. Human
6. Human
7. Human
8. Herring
9. Miller

Like last game each player starts with 3 lives. Wolfings and lynchings each take away one life.

Unlike last game however, each player starts with NSM$200. At the end of each day phase each player earns NSM$100 (except the Businessman who earns NSM$150 instead).
Whenever a player dies(=loses all lives), the player responsible for the killing (the wolf that send the PM if it was a wolfing, the player that bought/stole the item if it was an item kill) will steal all of the killed players money. If the player died by lynching, that players money will be evenly divided over the players that voted for that player.

During the night phase, players can buy items with their money. Passive items will only last for the next day phase and the next night phase. Active items can only be used during the next night phase unless stated otherwise. In any case all items will be useless after one day phase and one night phase after they have been bought.
list of items
Search Warrant (seers a player) – NSM$75

Poison Dart (poisons the player shot, causing that player to lose a life at the end of the next night unless that player buys an antidote during that night. Poisoned players will be told that they are poisoned) – NSM$75

Gun (takes one life away from the player shot) – NSM$100

Bulletproof Vest (protects the player from guns and snipers, but not from wolfings, bombs and poison darts) – NSM$100

Silver (protects the owner from wolfings) - NSM$150

Antidote (when bought, the player will not lose a life due to poisoning that night) – NSM$150

Steal-an-item item (target a player upon buying the item. If that player also buys an item during the same phase, you get that item instead) – NSM$150

Sniper (takes two lives away from the player shot, can be fired in the middle of any phase) – NSM$200

Bomb (When bought, chose a player and a detonation time (the detonation time must be between 24 hours after the end of the following day phase and before the end of that day phase) that player will receive the bomb during the next day phase. Each player holding the bomb can give the bomb to another player by posting in the topic. At the detonation time, the bomb will explode and the player that had the bomb when it exploded will lose 2 lives, unless that player has a Guardian Angel, in which case that player only loses 1 life) – NSM$200

Defusing Manual (if you get the bomb while you have the defusing manual, the bomb will not explode at all) – NSM$200

Guardian Angel (protects from guns, snipers, poison darts, and wolfing attempts. If the player with a Guardian Angel has the Bomb when it explodes, that player only loses 1 life) – NSM$200

Potion (Restores 1 life during the next day phase. Doesn't work if the player has 3 lives remaining) – NSM$200

Duct Tape (Target a player during the night phase. That player will be unable to perform any action during the next night phase. Actions include wolfing, buying an item, using an item (except duct tape) and painting. Also prevents passive items from working and if the banker is targeted it prevents him from learning the amount of money each team has and if the businessman is targeted he will only receive NSM$100 during that night phase.) – NSM$300

Bribery (Your vote counts for 3 during the next day phase) – NSM$300

Reflector (when targeted by a gun, a sniper or a poison dart, the shot is reflected to the user) – NSM$300

Tank (Target a player, that player will lose 3 lives. Also protects the owner from guns, snipers, poison darts, bombs, other tanks, wolfing attempts, but not from duct tape. Also prevents the owner from being lynched, in which case the player with the second most votes is lynched instead. Cannot be stolen) – NSM$500, each player can only buy one tank per game.
[close]

Wolves win when all humans are dead.
Humans win when all wolves are dead.
If there is one human alive and one wolf alive with both having one life at the start of the day phase and there is no vote manipulation, the game ends in a tie.



1. BlackDragonSlayer
2. Dudeman
3. TheMarioPianist
4. E. Gadd Industries
5. BrainyLucario
6. NocturneOfShadow
7. Yellow
8. FireArrow
9. 12Mari0

Human role PM
You are a Human. You might be the Miller or the Herring, though.
[close]
Night 3 is over. BlackDragonSlayer and TheMarioPianist lost a life. It's now day 3. Day 3 ends january 13th 8:00AM PST, 9:00AM MST, 10:00AM CST, 11:00AM EST, 5:00PM CET, january 145h 3:00AM AEDT.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: TheMarioPianist on January 11, 2016, 09:09:03 AM
Would you look at that. I claim my position and lose a life. Fantastic.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 11, 2016, 09:52:01 AM
So how much money do the wolves have now?
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: TheMarioPianist on January 11, 2016, 10:08:20 AM
Quote from: BrainyLucario on January 11, 2016, 09:52:01 AMSo how much money do the wolves have now?
Right now they have NSM$325. Theoretically, that is all in one place. If that is the case, the remaining wolf has not bought anything.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 11, 2016, 10:11:03 AM
Two lives were lost...doesn't that mean there are still two wolves?
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: TheMarioPianist on January 11, 2016, 10:23:59 AM
Quote from: BrainyLucario on January 11, 2016, 10:11:03 AMTwo lives were lost...doesn't that mean there are still two wolves?
Not necessarily...there could have been a gun or poison dart. I don't think the way you lose a life is shown.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: TheMarioPianist on January 11, 2016, 10:28:04 AM
My guess is that I was wolfed, and someone used one of those 2 things on BDS due to suspicion as wolf? Possibly bc of this quite some time ago?

Quote from: BlackDragonSlayer on January 05, 2016, 05:12:05 PMFor this reason, I'm hesitant to jump on the "let's all buy warrants" plan, because it seems like putting all our eggs in one basket without even knowing how reliable that basket might be (errm, I hope everybody understands what I'm trying to say).
I don't know. Maybe Noc was human, but I'm almost positive he wasn't. If there are 2 wolves, they spent a combined NSM$400 over the last night phase. Watch out, in that case.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: E. Gadd Industries on January 11, 2016, 10:58:55 AM
Warrant Results:

Yellow
12Mari0

...Well would you look at that. Yellow's red. Either he's a wolf, miller, or a victim of foul play.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: 12Mari0 on January 11, 2016, 12:07:28 PM
Hey TMP, how much money did the wolves have on days 1 and 2? This could tell us for certain whether Noc was a wolf.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: TheMarioPianist on January 11, 2016, 02:03:17 PM
Quote from: 12Mari0 on January 11, 2016, 12:07:28 PMHey TMP, how much money did the wolves have on days 1 and 2? This could tell us for certain whether Noc was a wolf.
Day 1: NSM$400
Day 2: NSM$525
Day 3: NSM$325

Noc bought the sniper on Night 2. Not a wolf. :/
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: 12Mari0 on January 11, 2016, 02:56:11 PM
Ahh. That... Oh dear.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: E. Gadd Industries on January 11, 2016, 03:51:31 PM
What could they've bought?
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 11, 2016, 04:24:46 PM
That's not good at all...

I don't think anyone would be against me voting for Yellow
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: 12Mari0 on January 11, 2016, 04:31:33 PM
I'll abstain from voting for now, though I have formed suspicions.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: E. Gadd Industries on January 11, 2016, 04:38:36 PM
I agree with 12Mari0 for this one.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BlackDragonSlayer on January 11, 2016, 07:06:39 PM
Hmm, curious, is there anything preventing E. Gadd and 12Mari0 from being wolves (either together or separate)?
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: davy on January 11, 2016, 10:42:01 PM
At 1:12:38AM CET a sniper was fired and TheMarioPianist lost two lives. He died.

1. BlackDragonSlayer
2. Dudeman
3. TheMarioPianist
4. E. Gadd Industries
5. BrainyLucario
6. NocturneOfShadow
7. Yellow
8. FireArrow
9. 12Mari0
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 11, 2016, 11:52:24 PM
..........i'm at a loss for words
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BlackDragonSlayer on January 12, 2016, 03:01:37 AM
ALL RIGHT. I'M GONNA MAKE THIS GAME A LOT MORE INTERESTING.

Quote from: davy on January 11, 2016, 10:42:01 PMAt 1:12:38AM CET a sniper was fired and TheMarioPianist lost two lives. He died.

1. BlackDragonSlayer
2. Dudeman
3. TheMarioPianist
4. E. Gadd Industries
5. BrainyLucario
6. NocturneOfShadow
7. Yellow
8. FireArrow
9. 12Mari0
Um... after converting timezones, that was approximately 4:12 PM Pacific Time. At almost 6:20 PM Pacific Time, I got this message.

Quote from: 12Mari0 on January 11, 2016, 06:19:11 PM
QuoteActually, I'm suspicious of a TMP/Noc pairing, if the real banker knew he was going to get wolfed if he counterclaimed, TMP's claim could have been a ruse to sniff out the real Banker and, as there was no counterclaim, he had to make up numbers to imply Noc wasn't a wolf and thereby make us all suspicious of other people, leaving the 2 of them unsuspicious. Maybe Noc's businessman claim was part of the same plan?!
I told this to E Gadd, what is your opinion on this theory?
This brings up some interesting possibilities:
1: It implies that 12Mari0 has done some chatting with E. Gadd- at least enough to share his plans with him. *
2: Unless this was also sent to everybody else, I seem like a random person to send this to. Except... (http://forum.ninsheetmusic.org/index.php?topic=7991.msg323525#msg323525)
3: The idea itself seems almost unfounded (TMP was completely uncounterclaimed, and even then, TMP had no reason to lie about Nocturne here (http://forum.ninsheetmusic.org/index.php?topic=7991.msg323802#msg323802), which 12Mari0 would have seen before sending his "theory" to E. Gadd, which he then sent to me), yet made with a specific purpose- this ties in well with point two.

So, what conclusions can I draw about this? Assuming that both E. Gadd and 12Mari0 are wolves, they probably sniped TMP, and then decided on a plan (albeit somewhat botched- for example, not realizing, as I pointed out in my reply to them- below^- that it would be hard to find an alternative "real" banker under this "theory") to make it look like they were more human to me (while simultaneously masking any future purchases), someone who, IIRC, was one of the few people who have voted for them, while expressing a serious reason behind voting.

In hindsight, 12Mari0's early agreement with Nocturne's plan to buy warrants could be clinging to an idea that, on the surface, seemed human (agreeing with an idea that seems so "obviously human" is an easy way to look human... obviously!!). Also, look who else did the same thing (http://forum.ninsheetmusic.org/index.php?topic=7991.msg322890#msg322890) (comparison (http://forum.ninsheetmusic.org/index.php?topic=7991.msg322860#msg322860))!

* Judging simply by the thread, this has been going on for a few days, at least- likely longer:
Quote from: 12Mari0 on January 09, 2016, 08:31:19 PME. Gadd would agree that I'm not a wolf
Quote from: 12Mari0 on January 09, 2016, 09:15:38 PMI have offered advice to E.Gadd and will share that with you.

And, in light of everything, this really isn't suspicious at all (guess who's blue, apparently!).
Quote from: E. Gadd Industries on January 11, 2016, 10:58:55 AMWarrant Results:

Yellow
12Mari0

...Well would you look at that. Yellow's red. Either he's a wolf, miller, or a victim of foul play.

^ My reply to the PM:
Quote from: BlackDragonSlayer on January 11, 2016, 06:55:25 PMThis kind of leaves few options as to who the real banker is, though... if you can fill in some of the other blanks, then I guess it could make sense.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: TheMarioPianist on January 12, 2016, 05:35:11 AM
Well...that was unexpected...good luck without money updates guys...
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 12, 2016, 08:37:13 AM
6 left...2 of which have lost a life...I we don't find the wolves fast... This could be over quick...someone really needs to come up with a plan
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: 12Mari0 on January 12, 2016, 12:23:41 PM
Quote from: BlackDragonSlayer on January 12, 2016, 03:01:37 AMALL RIGHT. I'M GONNA MAKE THIS GAME A LOT MORE INTERESTING.
Um... after converting timezones, that was approximately 4:12 PM Pacific Time. At almost 6:20 PM Pacific Time, I got this message.
I told this to E Gadd, what is your opinion on this theory?

This brings up some interesting possibilities:
1: It implies that 12Mari0 has done some chatting with E. Gadd- at least enough to share his plans with him. *
2: Unless this was also sent to everybody else, I seem like a random person to send this to. Except... (http://forum.ninsheetmusic.org/index.php?topic=7991.msg323525#msg323525)
3: The idea itself seems almost unfounded (TMP was completely uncounterclaimed, and even then, TMP had no reason to lie about Nocturne here (http://forum.ninsheetmusic.org/index.php?topic=7991.msg323802#msg323802), which 12Mari0 would have seen before sending his "theory" to E. Gadd, which he then sent to me), yet made with a specific purpose- this ties in well with point two.

So, what conclusions can I draw about this? Assuming that both E. Gadd and 12Mari0 are wolves, they probably sniped TMP, and then decided on a plan (albeit somewhat botched- for example, not realizing, as I pointed out in my reply to them- below^- that it would be hard to find an alternative "real" banker under this "theory") to make it look like they were more human to me (while simultaneously masking any future purchases), someone who, IIRC, was one of the few people who have voted for them, while expressing a serious reason behind voting.

In hindsight, 12Mari0's early agreement with Nocturne's plan to buy warrants could be clinging to an idea that, on the surface, seemed human (agreeing with an idea that seems so "obviously human" is an easy way to look human... obviously!!). Also, look who else did the same thing (http://forum.ninsheetmusic.org/index.php?topic=7991.msg322890#msg322890) (comparison (http://forum.ninsheetmusic.org/index.php?topic=7991.msg322860#msg322860))!

* Judging simply by the thread, this has been going on for a few days, at least- likely longer:
And, in light of everything, this really isn't suspicious at all (guess who's blue, apparently!).
^ My reply to the PM:
Ok... First, the theory was sent at 12 AM forum time, and I only formulated it as a possible way that Noc could still be a wolf. It was a theory, no more, no less. Judging by BDS' criteria for theories, we'd all be wolves because we theorised that Noc was a wolf.
Second, I sent this to you because you appeared unsuspicious to me. Too bad that isn't the case now... Third, I was just thinking, and this idea seemed to be the only way that Noc could be a wolf.

Next, if I was truly a wolf, I would have counterclaimed banker in my theory, or at least imply that E Gadd or I were banker, or maybe throw the role to a random person. Alternative real banker... There are plenty of people who have been inactive, the banker may have been one of them. They might have been too scared to counterclaim if TMP was the accepted banker for a day or so.
I bought warrants because I have a strategy regarding their use. I can get a correct result 9/10, not that I'll tell my strategy to you most of all, that will screw it up entirely. But trust me, jumping on warrants wasn't a disguise to pass myself off as human.

Finally, I didn't know that I was being warranted at all. It came as a total surprise to everyone, even me when I came up blue. I'm in fact going to claim herring right now. Oh, and here's my prediction for the rest of the game;

I get lynched. I get warranted and painted red. FireArrow gets wolfedand dies. I get lynched and shot. I die. Yellow gets wolfed and dies. Egadd gets sniper'd and lynched. He dies. All of a sudden there are 2 people left... Yep, have a guess who they are... The wolves. Brainy and BDS. Why did Brainy buy a potion the night before he was lynched? I'm assuming BDS knew that he'd be lynched, so they lynched him. But brainy bought a potion on the night he lost a life. How did he know? Oh, and BDS, I don't think that it is too unusual to have a PM conversation in TWG game, yet you treat it like groundbreaking news... With all of this, I think that it's safe to assume that BlackDragonSlayer is one of the wolves.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 12, 2016, 12:42:22 PM
If i bought a potion...and am in fact a wolf...the claim that TheMarioPianist had would have to be fake...and the wolves would not have the amount of money they had..
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: 12Mari0 on January 12, 2016, 01:00:23 PM
Quote from: BrainyLucario on January 12, 2016, 12:42:22 PMIf i bought a potion...and am in fact a wolf...the claim that TheMarioPianist had would have to be fake...and the wolves would not have the amount of money they had..
Fair point.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: 12Mari0 on January 12, 2016, 01:09:19 PM
Quote from: davy on January 05, 2016, 08:42:38 AMUnlike last game however, each player starts with NSM$200. At the end of each day phase each player earns NSM$100 (except the Businessman who earns NSM$150 instead).
Whenever a player dies(=loses all lives), the player responsible for the killing (the wolf that send the PM if it was a wolfing, the player that bought/stole the item if it was an item kill) will steal all of the killed players money. If the player died by lynching, that players money will be evenly divided over the players that voted for that player.

We completely overlooked this! Noc could still have bought a sniper for his 200$ and the other wolf could have stole dudemans money!! Noc can still be a wolf!! And brainy, that disproves your point as well...
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BlackDragonSlayer on January 12, 2016, 02:01:02 PM
Quote from: 12Mari0 on January 12, 2016, 12:23:41 PMOk... First, the theory was sent at 12 AM forum time, and I only formulated it as a possible way that Noc could still be a wolf. It was a theory, no more, no less. Judging by BDS' criteria for theories, we'd all be wolves because we theorised that Noc was a wolf.
You're deflecting here; your theory involved TMP, the special who has claimed, being a wolf (something that you're apparently trying to mitigate once I called you out on it). Nonetheless, I think your main intent was to make yourself appear more human by killing him after you accused him of being a wolf.

QuoteSecond, I sent this to you because you appeared unsuspicious to me. Too bad that isn't the case now... Third, I was just thinking, and this idea seemed to be the only way that Noc could be a wolf.
I think you sent it to me because I was suspicious of you earlier; you can't deny that you didn't notice it before, because you acknowledged it!

QuoteNext, if I was truly a wolf, I would have counterclaimed banker in my theory, or at least imply that E Gadd or I were banker, or maybe throw the role to a random person.
No, that's not necessary at all (or even very smart to do), and probably would just put yourself at more risk and increase your chance of failure (especially, but not exclusively, if your plan was more-or-less spontaneous).

QuoteOh, and BDS, I don't think that it is too unusual to have a PM conversation in TWG game, yet you treat it like groundbreaking news...
I never implied that that fact itself was, by itself, suspicious- it's merely the content, the way and duration of how you've apparently been talking, and other circumstances behind your interactions (all of which would make sense if you were wolves).

QuoteWith all of this, I think that it's safe to assume that BlackDragonSlayer is one of the wolves.
nice fearmongering + reaction to being accused

Seriously, I don't think you've provided much of a counterargument except by relying on the claimed truthfulness of your word alone.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BlackDragonSlayer on January 12, 2016, 02:03:48 PM
Quote from: 12Mari0 on January 12, 2016, 01:09:19 PMNoc can still be a wolf!!
I don't know why'd you be obsessing over this other than that you're trying a desperate attempt to create a situation where you can't be a wolf.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 12, 2016, 02:27:02 PM
BlackDragonSlayer, what makes you so sure 12Mari0 is a wolf? The real target we should be going after right now is Yellow...he appeared red...he needs to be gone..
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: 12Mari0 on January 12, 2016, 02:27:40 PM
Quote from: BlackDragonSlayer on January 12, 2016, 02:01:02 PMYou're deflecting here; your theory involved TMP, the special who has claimed, being a wolf (something that you're apparently trying to mitigate once I called you out on it). Nonetheless, I think your main intent was to make yourself appear more human by killing him after you accused him of being a wolf.
I think you sent it to me because I was suspicious of you earlier; you can't deny that you didn't notice it before, because you acknowledged it!
No, that's not necessary at all (or even very smart to do), and probably would just put yourself at more risk and increase your chance of failure (especially, but not exclusively, if your plan was more-or-less spontaneous).
I never implied that that fact itself was, by itself, suspicious- it's merely the content, the way and duration of how you've apparently been talking, and other circumstances behind your interactions (all of which would make sense if you were wolves).
nice fearmongering + reaction to being accused

Seriously, I don't think you've provided much of a counterargument except by relying on the claimed truthfulness of your word alone.

Just because someone thought that maybe someone was a wolf - something that seems silly in hindsight - doesn't imply that they are a wolf themselves. Yes, my theory involved TMP. I can't deny that. But no, that doesn't mean I'm accusing him of being a wolf. And I had at least 3 times where I said that it is possible, maybe, theory. This was more me spitballing to Egadd. My main intent was to partially clear suspicion, but the humans need to do that as well. If you're suspicious of me, I don't want to get lynched by you, regardless of whether I'm a wolf or not. On the other hand, who would I send it to? Brainy - suspicious. FireArrow - hardly said anything. Yellow - same. BDS - only "confirmed" human. This theory is pointless without anyone to back it up. It is obsolete now, but that wasn't the case when I formulated it.

I can't argue with your third point, and I'm not even going to try. And with the fourth point, you have a vague idea of what I've been saying - you only have knowledge of one message! One! You have even less of an idea of how long we've been talking... But that's beside the point. And finally, assume that I am a wolf. Why, as a wolf, would I point out that my partner may be out of the game?! I could have left that last message out just as easily, and you countered it quickly. It was not designed to add strength to my argument, I did it to help the humans!
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BlackDragonSlayer on January 12, 2016, 02:28:08 PM
Quote from: BrainyLucario on January 12, 2016, 02:27:02 PMBlackDragonSlayer, what makes you so sure 12Mari0 is a wolf? The real target we should be going after right now is Yellow...he appeared red...he needs to be gone..
Red... from a possibly unreliable source? Think about it...
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 12, 2016, 03:17:15 PM
Quote from: BlackDragonSlayer on January 12, 2016, 02:28:08 PMRed... from a possibly unreliable source? Think about it...
Maybe he chose to paint someone else instead of himself. E. Gadd's warrent might have caught him off gaurd...
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: E. Gadd Industries on January 12, 2016, 04:13:21 PM
You guys can seer me, I don't care. I mean, I honestly think BDS is looking for a cover excuse, but I'm voting Yellow, based on my seer results.

On another note, I never said I was making an alliance with 12Mari0. The only reason he PMed you our conversation was because he thought you were the most reliable person, someone who could help him analyze the results of his theories. I can even quote him (not off-hand, but I'll go back and find it) to prove it.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: E. Gadd Industries on January 12, 2016, 04:16:07 PM
*double post*

Quote from: 12Mari0 on January 11, 2016, 04:48:28 PMOk. Should I pm this conversation to BDS? He is the least suspicious right now...
And how did I respond to that, 12Mari0? (I don't save copies of sent messages.)
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BlackDragonSlayer on January 12, 2016, 04:47:38 PM
Quote from: 12Mari0 on January 12, 2016, 02:27:40 PMYes, my theory involved TMP. I can't deny that. But no, that doesn't mean I'm accusing him of being a wolf.
Well, before he was sniped, you were.
Quote from: You, to E. Gadd... to meActually, I'm suspicious of a TMP/Noc pairing
If you were not actually suspicious of him (as a human), why send the plan to me at all? It all seems unnecessary unless there's some bigger plan behind it.

QuoteWhy, as a wolf, would I point out that my partner may be out of the game?! I could have left that last message out just as easily, and you countered it quickly. It was not designed to add strength to my argument, I did it to help the humans!
Interactions with a partner in the thread are somewhat normal (as I pointed out already). Likely, when PM'ing me, you'd think E. Gadd wasn't at risk because earlier, I expressed the belief that he was likely to be human.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: E. Gadd Industries on January 12, 2016, 05:00:38 PM
Quote from: BlackDragonSlayer on January 12, 2016, 04:47:38 PMInteractions with a partner in the thread are somewhat normal (as I pointed out already). Likely, when PM'ing me, you'd think E. Gadd wasn't at risk because earlier, I expressed the belief that he was likely to be human.
I never knew I was out of the line of fire.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 12, 2016, 05:07:19 PM
You're not...In fact...Me, You, BDS, and 12Mari0 are all in danger
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: 12Mari0 on January 12, 2016, 05:14:30 PM
Quote from: E. Gadd Industries on January 12, 2016, 04:16:07 PM*double post*
And how did I respond to that, 12Mari0? (I don't save copies of sent messages.)
"You can if you want"
Quote from: BlackDragonSlayer on January 12, 2016, 04:47:38 PMWell, before he was sniped, you were.If you were not actually suspicious of him (as a human), why send the plan to me at all? It all seems unnecessary unless there's some bigger plan behind it.
Interactions with a partner in the thread are somewhat normal (as I pointed out already). Likely, when PM'ing me, you'd think E. Gadd wasn't at risk because earlier, I expressed the belief that he was likely to be human.
There is a distinct difference between suspicion and accusation. I was suspicious of TMP, but I wasn't going to lynch or shoot him yet. I wanted to gain support for this theory... But when TMP died, I immediately stopped being suspicious. At no point did I ever make an accusation of TMP being a wolf. I was suspicious and wanted to get your opinion first. Also, I asked Egadd before telling you. He knew that if you became suspicious of me, he would become suspicious too.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BlackDragonSlayer on January 12, 2016, 05:28:12 PM
Quote from: 12Mari0 on January 12, 2016, 05:14:30 PM"You can if you want"There is a distinct difference between suspicion and accusation. I was suspicious of TMP, but I wasn't going to lynch or shoot him yet. I wanted to gain support for this theory... But when TMP died, I immediately stopped being suspicious. At no point did I ever make an accusation of TMP being a wolf. I was suspicious and wanted to get your opinion first.
So you're essentially saying that I am correct? Because absolutely none of this contradicts my statement.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 12, 2016, 05:30:11 PM
I'd hate to find out that we are over-thinking this too much and the wolf was easily distinguishable...
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: 12Mari0 on January 12, 2016, 05:30:19 PM
Quote from: BlackDragonSlayer on January 12, 2016, 05:28:12 PMSo you're essentially saying that I am correct? Because absolutely none of this contradicts my statement.
You said I accused him. I say I suspected him. There is a difference.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BlackDragonSlayer on January 12, 2016, 05:41:08 PM
Quote from: 12Mari0 on January 12, 2016, 05:30:19 PMYou said I accused him. I say I suspected him. There is a difference.
...you're really trying to dismantle my whole argument based on usage of terminology used to avoid repeating the same specific phrase?
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: 12Mari0 on January 12, 2016, 05:45:26 PM
Quote from: BlackDragonSlayer on January 12, 2016, 05:41:08 PM...you're really trying to dismantle my whole argument based on usage of terminology used to avoid repeating the same specific phrase?

To a degree, yes! An accusation implies that you know that said player is a wolf, and are going to do whatever you can to get rid of them. A suspicion is more like "watch so and so, they might be a wolf." Happy now?
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BlackDragonSlayer on January 12, 2016, 05:51:30 PM
Quote from: 12Mari0 on January 12, 2016, 05:45:26 PMTo a degree, yes! An accusation implies that you know that said player is a wolf, and are going to do whatever you can to get rid of them. A suspicion is more like "watch so and so, they might be a wolf." Happy now?
... ... ... ...

12Mari0
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: davy on January 13, 2016, 08:00:00 AM
TWG LXXXVI: Mo' Money, Mo' Werewolf Games

1. Wolf Painter
2. Wolf Painter

Wolves know each other

Each wolf has a wolfing of his own, meaning that as long as both wolves wolf, two lives will be lost each night phase.

As long as the other wolf is still alive, a dead wolf can PM the host in any phase in order to be revived. That wolf will be revived at the start of the next phase. Each wolf can only be revived once. Revived wolves will have 1 life and will be unable to gain more lives.

3. Banker - Is told the amount of money all wolf players combined have as well as the amount of money all humans have combined at the end of each night phase.
4. Businessman - Earns NSM$150 at the end of each day phase rather than NSM$100
5. Human
6. Human
7. Human
8. Herring
9. Miller

Like last game each player starts with 3 lives. Wolfings and lynchings each take away one life.

Unlike last game however, each player starts with NSM$200. At the end of each day phase each player earns NSM$100 (except the Businessman who earns NSM$150 instead).
Whenever a player dies(=loses all lives), the player responsible for the killing (the wolf that send the PM if it was a wolfing, the player that bought/stole the item if it was an item kill) will steal all of the killed players money. If the player died by lynching, that players money will be evenly divided over the players that voted for that player.

During the night phase, players can buy items with their money. Passive items will only last for the next day phase and the next night phase. Active items can only be used during the next night phase unless stated otherwise. In any case all items will be useless after one day phase and one night phase after they have been bought.
list of items
Search Warrant (seers a player) – NSM$75

Poison Dart (poisons the player shot, causing that player to lose a life at the end of the next night unless that player buys an antidote during that night. Poisoned players will be told that they are poisoned) – NSM$75

Gun (takes one life away from the player shot) – NSM$100

Bulletproof Vest (protects the player from guns and snipers, but not from wolfings, bombs and poison darts) – NSM$100

Silver (protects the owner from wolfings) - NSM$150

Antidote (when bought, the player will not lose a life due to poisoning that night) – NSM$150

Steal-an-item item (target a player upon buying the item. If that player also buys an item during the same phase, you get that item instead) – NSM$150

Sniper (takes two lives away from the player shot, can be fired in the middle of any phase) – NSM$200

Bomb (When bought, chose a player and a detonation time (the detonation time must be between 24 hours after the end of the following day phase and before the end of that day phase) that player will receive the bomb during the next day phase. Each player holding the bomb can give the bomb to another player by posting in the topic. At the detonation time, the bomb will explode and the player that had the bomb when it exploded will lose 2 lives, unless that player has a Guardian Angel, in which case that player only loses 1 life) – NSM$200

Defusing Manual (if you get the bomb while you have the defusing manual, the bomb will not explode at all) – NSM$200

Guardian Angel (protects from guns, snipers, poison darts, and wolfing attempts. If the player with a Guardian Angel has the Bomb when it explodes, that player only loses 1 life) – NSM$200

Potion (Restores 1 life during the next day phase. Doesn't work if the player has 3 lives remaining) – NSM$200

Duct Tape (Target a player during the night phase. That player will be unable to perform any action during the next night phase. Actions include wolfing, buying an item, using an item (except duct tape) and painting. Also prevents passive items from working and if the banker is targeted it prevents him from learning the amount of money each team has and if the businessman is targeted he will only receive NSM$100 during that night phase. Cannot be bought more than once per night phase.) – NSM$300

Bribery (Your vote counts for 3 during the next day phase) – NSM$300

Reflector (when targeted by a gun, a sniper or a poison dart, the shot is reflected to the user) – NSM$300

Tank (Target a player, that player will lose 3 lives. Also protects the owner from guns, snipers, poison darts, bombs, other tanks, wolfing attempts, but not from duct tape. Also prevents the owner from being lynched, in which case the player with the second most votes is lynched instead. Cannot be stolen) – NSM$500, each player can only buy one tank per game.
[close]

Wolves win when all humans are dead.
Humans win when all wolves are dead.
If there is one human alive and one wolf alive with both having one life at the start of the day phase and there is no vote manipulation, the game ends in a tie.



1. BlackDragonSlayer
2. Dudeman
3. TheMarioPianist
4. E. Gadd Industries
5. BrainyLucario
6. NocturneOfShadow
7. Yellow
8. FireArrow
9. 12Mari0

Human role PM
You are a Human. You might be the Miller or the Herring, though.
[close]
Day 3 is over. Yellow lost a life. It's now Night 4. Night 4 ends January 14th 8:00AM PST, 9:00AM MST, 10:00AM CST, 11:00AM EST, 5:00PM CET, January 15th 3:00AM AEDT. If you bought an active item last night phase, don't forget to use it.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: FireArrow on January 13, 2016, 05:09:24 PM
Can someone tell me the lives everyone has left? Also, if you're using a gun or any weapon that could immediately hurt someone, please let me know. I don't need to know your target.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: davy on January 14, 2016, 12:02:41 AM
At 5:39:26AM CET a sniper was fired and FireArrow lost two lives. He died.

1. BlackDragonSlayer
2. Dudeman
3. TheMarioPianist
4. E. Gadd Industries
5. BrainyLucario
6. NocturneOfShadow
7. Yellow
8. FireArrow
9. 12Mari0
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 14, 2016, 05:24:04 AM
I have 3 lives, yellow has 2, E. Gadd has 3, 12Mari0 has 3, BDS has 2,
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: davy on January 14, 2016, 08:08:06 AM
TWG LXXXVI: Mo' Money, Mo' Werewolf Games

1. Wolf Painter
2. Wolf Painter

Wolves know each other

Each wolf has a wolfing of his own, meaning that as long as both wolves wolf, two lives will be lost each night phase.

As long as the other wolf is still alive, a dead wolf can PM the host in any phase in order to be revived. That wolf will be revived at the start of the next phase. Each wolf can only be revived once. Revived wolves will have 1 life and will be unable to gain more lives.

3. Banker - Is told the amount of money all wolf players combined have as well as the amount of money all humans have combined at the end of each night phase.
4. Businessman - Earns NSM$150 at the end of each day phase rather than NSM$100
5. Human
6. Human
7. Human
8. Herring
9. Miller

Like last game each player starts with 3 lives. Wolfings and lynchings each take away one life.

Unlike last game however, each player starts with NSM$200. At the end of each day phase each player earns NSM$100 (except the Businessman who earns NSM$150 instead).
Whenever a player dies(=loses all lives), the player responsible for the killing (the wolf that send the PM if it was a wolfing, the player that bought/stole the item if it was an item kill) will steal all of the killed players money. If the player died by lynching, that players money will be evenly divided over the players that voted for that player.

During the night phase, players can buy items with their money. Passive items will only last for the next day phase and the next night phase. Active items can only be used during the next night phase unless stated otherwise. In any case all items will be useless after one day phase and one night phase after they have been bought.
list of items
Search Warrant (seers a player) – NSM$75

Poison Dart (poisons the player shot, causing that player to lose a life at the end of the next night unless that player buys an antidote during that night. Poisoned players will be told that they are poisoned) – NSM$75

Gun (takes one life away from the player shot) – NSM$100

Bulletproof Vest (protects the player from guns and snipers, but not from wolfings, bombs and poison darts) – NSM$100

Silver (protects the owner from wolfings) - NSM$150

Antidote (when bought, the player will not lose a life due to poisoning that night) – NSM$150

Steal-an-item item (target a player upon buying the item. If that player also buys an item during the same phase, you get that item instead) – NSM$150

Sniper (takes two lives away from the player shot, can be fired in the middle of any phase) – NSM$200

Bomb (When bought, chose a player and a detonation time (the detonation time must be between 24 hours after the end of the following day phase and before the end of that day phase) that player will receive the bomb during the next day phase. Each player holding the bomb can give the bomb to another player by posting in the topic. At the detonation time, the bomb will explode and the player that had the bomb when it exploded will lose 2 lives, unless that player has a Guardian Angel, in which case that player only loses 1 life) – NSM$200

Defusing Manual (if you get the bomb while you have the defusing manual, the bomb will not explode at all) – NSM$200

Guardian Angel (protects from guns, snipers, poison darts, and wolfing attempts. If the player with a Guardian Angel has the Bomb when it explodes, that player only loses 1 life) – NSM$200

Potion (Restores 1 life during the next day phase. Doesn't work if the player has 3 lives remaining) – NSM$200

Duct Tape (Target a player during the night phase. That player will be unable to perform any action during the next night phase. Actions include wolfing, buying an item, using an item (except duct tape) and painting. Also prevents passive items from working and if the banker is targeted it prevents him from learning the amount of money each team has and if the businessman is targeted he will only receive NSM$100 during that night phase.) – NSM$300

Bribery (Your vote counts for 3 during the next day phase) – NSM$300

Reflector (when targeted by a gun, a sniper or a poison dart, the shot is reflected to the user) – NSM$300

Tank (Target a player, that player will lose 3 lives. Also protects the owner from guns, snipers, poison darts, bombs, other tanks, wolfing attempts, but not from duct tape. Also prevents the owner from being lynched, in which case the player with the second most votes is lynched instead. Cannot be stolen) – NSM$500, each player can only buy one tank per game.
[close]

Wolves win when all humans are dead.
Humans win when all wolves are dead.
If there is one human alive and one wolf alive with both having one life at the start of the day phase and there is no vote manipulation, the game ends in a tie.



1. BlackDragonSlayer
2. Dudeman
3. TheMarioPianist
4. E. Gadd Industries
5. BrainyLucario
6. NocturneOfShadow
7. Yellow
8. FireArrow

9. 12Mari0

Human role PM
You are a Human. You might be the Miller or the Herring, though.
[close]
Night 4 is over. Yellow lost 2 lives. He died. Then, someone else attempted to take Yellow's life but failed (obviously). It's now day 4. Day 4 ends january 15th 8:00AM PST, 9:00AM MST, 10:00AM CST, 11:00AM EST, 5:00PM CET, january 16th 3:00AM AEDT.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 14, 2016, 08:11:01 AM
Two wolves left and two humans left...We are doomed...
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: davy on January 14, 2016, 10:11:39 AM
Just so that you guys know, I won't have any Internet from now untill 7:00AM CET
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: 12Mari0 on January 14, 2016, 12:20:10 PM
BDS...
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: davy on January 14, 2016, 10:37:42 PM
At 12:41:24AM CET two snipers were fired and both 12Mari0 and E. Gadd Industries lost two lives.

1. BlackDragonSlayer
2. Dudeman
3. TheMarioPianist
4. E. Gadd Industries
5. BrainyLucario
6. NocturneOfShadow
7. Yellow
8. FireArrow
9. 12Mari0
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: davy on January 15, 2016, 12:18:18 AM
At 7:49:19AM CET another snipers was fired and 12Mari0 lost two lives. He died.

1. BlackDragonSlayer
2. Dudeman
3. TheMarioPianist
4. E. Gadd Industries
5. BrainyLucario
6. NocturneOfShadow
7. Yellow
8. FireArrow
9. 12Mari0
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: E. Gadd Industries on January 15, 2016, 04:12:22 AM
Hm. Well, BrainyLucario (See you both in Flipside. I'll be waiting in front of Merlon's house)
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BlackDragonSlayer on January 15, 2016, 04:25:05 AM
At this point, E. Gadd Industries is obviously a wolf with suicidal tendencies.
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 15, 2016, 05:23:20 AM
He knows BlackDragonSlayer.....Let's just get this over with...12Mari0, your theory was right....Me and BlackDragonSlayer were wolves. I killed Dudeman, He killed FireArrow, We both Killed Yellow, He killed TheMarioPianist, I killed 12Mari0, and Nocturne.....well....he just killed himself.... You had a good run E. Gadd...but it's time to end this....E.  G  A  D  D     I  N  D  U  S   T  R  I  E  S
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BlackDragonSlayer on January 15, 2016, 05:35:36 AM
Quote from: BrainyLucario on January 15, 2016, 05:23:20 AMHe knows BlackDragonSlayer
it was a joke
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: BrainyLucario on January 15, 2016, 05:50:46 AM
I know ;D
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: davy on January 15, 2016, 07:48:32 AM
Spoiler
TWG LXXXVI: Mo' Money, Mo' Werewolf Games

1. Wolf Painter
2. Wolf Painter

Wolves know each other

Each wolf has a wolfing of his own, meaning that as long as both wolves wolf, two lives will be lost each night phase.

As long as the other wolf is still alive, a dead wolf can PM the host in any phase in order to be revived. That wolf will be revived at the start of the next phase. Each wolf can only be revived once. Revived wolves will have 1 life and will be unable to gain more lives.

3. Banker - Is told the amount of money all wolf players combined have as well as the amount of money all humans have combined at the end of each night phase.
4. Businessman - Earns NSM$150 at the end of each day phase rather than NSM$100
5. Human
6. Human
7. Human
8. Herring
9. Miller

Like last game each player starts with 3 lives. Wolfings and lynchings each take away one life.

Unlike last game however, each player starts with NSM$200. At the end of each day phase each player earns NSM$100 (except the Businessman who earns NSM$150 instead).
Whenever a player dies(=loses all lives), the player responsible for the killing (the wolf that send the PM if it was a wolfing, the player that bought/stole the item if it was an item kill) will steal all of the killed players money. If the player died by lynching, that players money will be evenly divided over the players that voted for that player.

During the night phase, players can buy items with their money. Passive items will only last for the next day phase and the next night phase. Active items can only be used during the next night phase unless stated otherwise. In any case all items will be useless after one day phase and one night phase after they have been bought.
list of items
Search Warrant (seers a player) – NSM$75

Poison Dart (poisons the player shot, causing that player to lose a life at the end of the next night unless that player buys an antidote during that night. Poisoned players will be told that they are poisoned) – NSM$75

Gun (takes one life away from the player shot) – NSM$100

Bulletproof Vest (protects the player from guns and snipers, but not from wolfings, bombs and poison darts) – NSM$100

Silver (protects the owner from wolfings) - NSM$150

Antidote (when bought, the player will not lose a life due to poisoning that night) – NSM$150

Steal-an-item item (target a player upon buying the item. If that player also buys an item during the same phase, you get that item instead) – NSM$150

Sniper (takes two lives away from the player shot, can be fired in the middle of any phase) – NSM$200

Bomb (When bought, chose a player and a detonation time (the detonation time must be between 24 hours after the end of the following day phase and before the end of that day phase) that player will receive the bomb during the next day phase. Each player holding the bomb can give the bomb to another player by posting in the topic. At the detonation time, the bomb will explode and the player that had the bomb when it exploded will lose 2 lives, unless that player has a Guardian Angel, in which case that player only loses 1 life) – NSM$200

Defusing Manual (if you get the bomb while you have the defusing manual, the bomb will not explode at all) – NSM$200

Guardian Angel (protects from guns, snipers, poison darts, and wolfing attempts. If the player with a Guardian Angel has the Bomb when it explodes, that player only loses 1 life) – NSM$200

Potion (Restores 1 life during the next day phase. Doesn't work if the player has 3 lives remaining) – NSM$200

Duct Tape (Target a player during the night phase. That player will be unable to perform any action during the next night phase. Actions include wolfing, buying an item, using an item (except duct tape) and painting. Also prevents passive items from working and if the banker is targeted it prevents him from learning the amount of money each team has and if the businessman is targeted he will only receive NSM$100 during that night phase. Cannot be bought more than once per night phase.) – NSM$300

Bribery (Your vote counts for 3 during the next day phase) – NSM$300

Reflector (when targeted by a gun, a sniper or a poison dart, the shot is reflected to the user) – NSM$300

Tank (Target a player, that player will lose 3 lives. Also protects the owner from guns, snipers, poison darts, bombs, other tanks, wolfing attempts, but not from duct tape. Also prevents the owner from being lynched, in which case the player with the second most votes is lynched instead. Cannot be stolen) – NSM$500, each player can only buy one tank per game.
[close]

Wolves win when all humans are dead.
Humans win when all wolves are dead.
If there is one human alive and one wolf alive with both having one life at the start of the day phase and there is no vote manipulation, the game ends in a tie.


[close]
1. BlackDragonSlayer
2. Dudeman
3. TheMarioPianist
4. E. Gadd Industries
5. BrainyLucario
6. NocturneOfShadow
7. Yellow
8. FireArrow
9. 12Mari0

Human role PM
You are a Human. You might be the Miller or the Herring, though.
[close]
Insta! Day 4 is over. E. Gadd Industries lost a life. He died.

Wolves Win
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: Dudeman on January 15, 2016, 10:10:24 AM
gg m8s

dudeman ghost says thumbs up
Title: Re: TWG LXXXVI: Mo' Money, Mo' Werewolf Games
Post by: 12Mari0 on January 15, 2016, 12:18:50 PM
How many snipers?! Welp, GG