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NinSheetMusic => Submission Center => Submission Archive => Topic started by: Sebastian on August 02, 2016, 09:46:49 AM

Title: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Sebastian on August 02, 2016, 09:46:49 AM
Donkey Kong 64 Unofficial Arrangement Project


Here is a little project Waluigi and I have been working on for a while now. We just decided to now make it known! Please, if there are any songs you would like to do, feel free to claim them. Any help is greatly appreciated.

Dropbox Folder:
https://www.dropbox.com/sh/5akyudvh6mxkho9/AAA9SLzy82UMngMmpToUTcHma?dl=0

MP3:
https://www.dropbox.com/sh/fjxjrf1x2ksvxb8/AABkRaF35SGod4r8-To3jfxSa?dl=0


Crossed out Green: On the Site
Red: Completed
Blue: Completed, but not fixed up
Purple: In progress
Black: Unclaimed
Crossed out: Impossible and/or not needed

Spoiler
Please feel free to do any crossed out ones
[close]



1 - Logo
2 - DK Rap - Olimar12345
3 - Main Menu - WaluigiTime64
4 - Monkey Smash - WaluigiTime64
5 - Battle Arena - WaluigiTime64
6 - Introduction - ...
7 - DK's Treehouse - WaluigiTime64
8 - Cranky's Lab - WaluigiTime64
9/10 - Bonus Barrel Introduction/Bonus Barrel - WaluigiTime64 & Sebastian
11 - Success
12 - Failure
13 - New Potion
14 - DK Isle - Nacho2420
15/16 - Pause Menu - WaluigiTime64
17/18/19/20/21 - Tag Barrel (All Variations) - Sebastian
22 - K. Lumsy - Sebastian
23 - Wrinkly Kong - Sebastian
24 - DK Isle (Jungle Japes) - WaluigiTime64
25 - Jungle Japes - Zeila
26/27 - Jungle Japes (Caves) - Sebastian
28 - Jungle Japes 2 - Arranged by Nacho2420
29 - Funky's Armoury - WaluigiTime64 & Sebastian
30 - Weapon Upgrade - Sebastian
31 - Jungle Japes (Storm) - Sebastian
32 - Rambi's Theme - WaluigiTime64
33 - Jungle Japes (Barrel Course) - Sebastian
34 - Jungle Japes (Underground) - WaluigiTime64
35 - Jungle Japes Mine Cart - Olimar12345
36 - Army Dillo Battle - Bloop
37 - DK Isle (Angry Aztec) - WaluigiTime64
38 - Angry Aztec (Caves) - WaluigiTime64
39 - Angry Aztec - WaluigiTime64
40 - Candy's Music Store - WaluigiTime64
41 - Angry Aztec (Underground) - WaluigiTime64
42 - Angry Aztec (Barrel Course) - WaluigiTime64
43 - Chunky's Tricky Trap
44 - Angry Aztec (Temple)
45 - Angry Aztec Race
46 - Win Race
47 - Lose Race
48 - Dogadon Battle - WaluigiTime64
49 - Banana Fairy Island - Sebastian
50 - Krem Isle - Sebastian
51 - DK Isle (Snide's HQ) - E. Gadd Industries
52 - DK Isle (Frantic Factory) - WaluigiTime64
53 - Frantic Factory - Sebastian
54 - Frantic Factory (Production Room) - Sebastian
55 - Frantic Factory (Conveyor Belt)
56 - Frantic Factory (Research and Development) - Sebastian
57 - Frantic Factory Car Race - WaluigiTime64
58 - Mad Jack Battle - Sonic130
59 - DK Isle (Gloomy Galleon) - WaluigiTime64
60 - Gloomy Galleon (Caves) - WaluigiTime64
61 - Gloomy Galleon - WaluigiTime64
62 - Gloomy Galleon (Barrel Course) - WaluigiTime64
63 - Enguarde's Theme - WaluigiTime64
64 - Gloomy Galleon (Mermaid Palace) - WaluigiTime64
65 - Gloomy Galleon (Pearl Treasure) - WaluigiTime64
66 - Collect Pearl - E. Gadd Industries
67 - Gloomy Galleon (Mechanical Fish) - WaluigiTime64
68 - Gloomy Galleon (Sunken Ship) - WaluigiTime64
69 - Gloomy Galleon (Ship Ruins) - WaluigiTime64
70 - Gloomy Galleon (Lighthouse/Submarine) - WaluigiTime64
71 - Gloomy Galleon Boat Race - WaluigiTime64
72 - Pufftoss Battle - Bloop
73 - DK Isle (Fungi Forest) - WaluigiTime64
74 - Fungi Forest (Day) - Sebastian
75 - Fungi Forest (Indoors) - Sebastian
76 - Fungi Forest (Night) - Nacho2420
77 - Fungi Forest (Indoors 2) - Sebastian
78 - Fungi Forest (Spider) - WaluigiTime64
79 - Fungi Forest (Giant Mushroom) - Sebastian
80 - Fungi Forest (Barrel Course) - Sebastian
81 - Fungi Forest (Bonus Room) - Sebastian
82 - Fungi Forest (Tree Trunk) - WaluigiTime64
83 - Fungi Forest Race - Zeila
84 - Fungi Forest Mine Cart - WaluigiTime64
85 - Dogadon Rematch - Bloop
86 - DK Isle (Crystal Caves) - WaluigiTime64
87 - Crystal Caves - Sebastian
88 - Crystal Caves (Earthquake) - Sebastian
89 - Crystal Caves (Barrel Course) - Sebastian
90 - Crystal Caves (Igloo) - WaluigiTime64
91 - Crystal Caves (Board Game) - WaluigiTime64
92 - Crystal Caves (Rotating Room) - Sebastian
93 - Crystal Caves (Indoors) - Sebastian
94 - Crystal Caves Race - Zeila
95 - Army Dillo Rematch - Sebastian
96 - DK Isle (Creepy Castle) - WaluigiTime64
97 - Creepy Castle - WaluigiTime64
98 - Creepy Castle (Barrel Course) - WaluigiTime64
99 - Creepy Castle (Tree Trunk) - WaluigiTime64
100 - Creepy Castle (Dungeon 1) - WaluigiTime64
101 - Creepy Castle (Caves) - WaluigiTime64
102 - Creepy Castle (Greenhouse) - WaluigiTime64
103 - Creepy Castle (Rubbish Bin) - WaluigiTime64
104 - Creepy Castle (Museum) - WaluigiTime64
105/106 - Creepy Castle (Library/Dungeon 2) - WaluigiTime64
107 - Creepy Castle (Ballroom) - WaluigiTime64
108 - Creepy Castle (Wind Tower) - WaluigiTime64
109 - Creepy Castle (Dungeon 3) - WaluigiTime64
110 - Creepy Castle (Dungeon 4) - WaluigiTime64
111 - Creepy Castle Mine Cart
112 - Troff 'n' Scoff - Sebastian
113 - Boss Room Opened! - WaluigiTime64
114 - Before Boss - WaluigiTime64
115 - Boss Introduction - Dimentio
116 - King Kut Out Battle - WaluigiTime64
117 - Boss Key Acquisition! - WaluigiTime64
118 - K. Lumsy Key
119 - DK Isle (Hideout Helm) - WaluigiTime64
120 - K. Rool - WaluigiTime64
121 - Snide's HQ - Sebastian
122 - Hideout Helm - WaluigiTime64
123 - Hideout Helm Bonus Barrel - WaluigiTime64
124 - Game Over - ...
125 - Hideout Helm 2 - WaluigiTime64
126 - Happy K. Lumsy - WaluigiTime64
127 - K. Rool Take-Off - WaluigiTime64
128 - K. Rool Battle Introduction - WaluigiTime64
129 - K. Rool Duel - WaluigiTime64 & Sebastian
130 - K. Rool Defeated - WaluigiTime64
131 - Credits - WaluigiTime64
131b - Ending - WaluigiTime64
132 - Strong Kong - WaluigiTime64
133 - Rocket Barrel Boost - PetrifiedLasagna
134 - Baboon Balloon - WaluigiTime64
135 - Mini Monkey - Nintendude73
136 - Hunky Chunky - WaluigiTime64
137 - Bongo Blast! (Donkey Kong)
138 - Guitar Gazump! (Diddy Kong) - E. Gadd Industries
139 - Trombone Tremor! (Lanky Kong) - E. Gadd Industries
140 - Saxophone Slam! (Tiny Kong) - E. Gadd Industries
141 - Triangle Trample! (Chunky Kong) - E. Gadd Industries
142 - Minecart Mayhem - WaluigiTime64
143 - Stealthy Snoop - Zeila
144 - Mad Maze Maul - WaluigiTime64
 

Title: Re: The Donkey Kong 64 Unofficial Project
Post by: Zeila on August 02, 2016, 09:48:58 AM
That's a lot of progress you two (mostly) made, nice! I might edit my post later with songs to claim

edit: I'll try to get the following songs done within a reasonable manner
25 - Jungle Japes
83- Fungi Forest Race
94 - Crystal Caves Race
143 - Stealthy Snoop
Title: Re: The Donkey Kong 64 Unofficial Project
Post by: Sebastian on August 02, 2016, 09:50:21 AM
Quote from: Zeila on August 02, 2016, 09:48:58 AMI might edit my post later with songs to claim
That'd be wonderful!

EDIT: I'll try to get a soundtrack put up as well.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: E. Gadd Industries on August 02, 2016, 10:50:00 AM
I actually started listening to the different songs, and methinks I'll take #51, 66, and 138-141. I can get them done quickly, and ideally, before school starts (on the 8th)
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Sebastian on August 02, 2016, 10:52:18 AM
Great!!
I'll get those in the OP asap.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: WaluigiTime64 on August 02, 2016, 05:07:03 PM
"Mad Maze Maul" should be added to the end, and "Tiny's Barrel" should be renamed to "Mini Monkey". Other than that, we're good.

EDIT: Actually I did "Lanky's Baboon Balloon", and we crossed out "Angry Aztec (Race) and (Chunky's Tricky Trap) for playability reasons, so those too. Also you misspelt "Jungle Japes (Minecart)" as "Jungel" lol.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Sebastian on August 03, 2016, 06:49:00 PM
Quote from: Zeila on August 02, 2016, 09:48:58 AM25 - Jungle Japes
83- Fungi Forest Race
94 - Crystal Caves Race
143 - Stealthy Snoop
Thank you so much!

Quote from: WaluigiTime64 on August 02, 2016, 05:07:03 PM"Mad Maze Maul" should be added to the end, and "Tiny's Barrel" should be renamed to "Mini Monkey". Other than that, we're good.
Ok. I'll update those.

Quote from: WaluigiTime64 on August 02, 2016, 05:07:03 PMEDIT: Actually I did "Lanky's Baboon Balloon", and we crossed out "Angry Aztec (Race) and (Chunky's Tricky Trap) for playability reasons, so those too. Also you misspelt "Jungle Japes (Minecart)" as "Jungel" lol.
Ok. I'll get Lanky's Balloon up. So you are gonna do the Race and Tricky's Trap?
And I'll get that spelling updated.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: E. Gadd Industries on August 03, 2016, 07:17:42 PM
Sorry about the delays! I was out all day in Owensboro -_-'

Collect Pearl: [PDF] (https://www.dropbox.com/s/wwso3qeu37wj2ij/Donkey%20Kong%2064%20-%20Collect%20Pearl.pdf?dl=1>) [MUS] (https://www.dropbox.com/s/dkj2w8i5xlw5hje/Donkey%20Kong%2064%20-%20Collect%20Pearl.mus?dl=1>) [MID] (https://www.dropbox.com/s/aky3ittpugkbq7z/Donkey%20Kong%2064%20-%20Collect%20Pearl.mid?dl=1>) [MUSX] (https://www.dropbox.com/s/7er697zf0hayuc3/Donkey%20Kong%2064%20-%20Collect%20Pearl.musx?dl=1>)
(More coming soon provided I don't have to go.)
Title: Re: The Donkey Kong 64 Unofficial Project
Post by: WaluigiTime64 on August 04, 2016, 03:26:36 AM
Quote from: Zeila on August 02, 2016, 09:48:58 AMThat's a lot of progress you two (mostly) made, nice! I might edit my post later with songs to claim

edit: I'll try to get the following songs done within a reasonable manner
25 - Jungle Japes
83- Fungi Forest Race
94 - Crystal Caves Race

143 - Stealthy Snoop

AGH CRAP I FORGOT TO TELL SEA-BASS TO STATE THOSE RACE THEMES AS "IN-PROGRESS (BY ME)" GODDAMMIT HERE TAKE (https://www.dropbox.com/s/4np10nfsrtll281/Crystal%20Caves%20%28Race%29.mus?dl=1) THESE (https://www.dropbox.com/s/mutfvujky8qa9ai/Fungi%20Forest%20%28Race%29.mus?dl=1) HALF-ARSED ARRANGEMENTS AND FIDDLE AROUND WITH THEM PROVIDED THAT YOU HAVEN'T ALREADY STARTED ARRANGING THEM I MESSED UP PUT IT AS A CO-OP ARRANGEMENT OR DON'T I DON'T CARE JUST DON'T LET THESE GO TO WASTE OR WHATEVER DAMMIT

Also yes, I'll fix up "Angry Aztec (Race)" and "Angry Aztec (Chunky's Tricky Trap)" and also I'm pretty sure I arranged "Fungi Forest (Spider)" (https://www.dropbox.com/s/fvj85syjv1fvkt4/Fungi%20Forest%20%28Spider%29.mus?dl=1), "Fungi Forest (Minecart)" (https://www.dropbox.com/s/zy5oyujqeskn5z7/Fungi%20Forest%20%28Minecart%29.mus?dl=1), "K. Rool" (https://www.dropbox.com/s/s2tjmb4by01ife4/K%20Rool.mus?dl=1), "K. Rool Battle Introduction" (https://www.dropbox.com/s/qdxwrbofsnnv84z/K%20Rool%20Battle%20Introduction.mus?dl=1) and "K. Rool Take-Off" (https://www.dropbox.com/s/qxhknyoe7qfx2xq/K%20Rool%20Take-Off.mus?dl=1). I don't know why I'm noticing these things now of all times, but here we are.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: E. Gadd Industries on August 04, 2016, 05:38:23 AM
Alright, I'm back!
Guitar Gazump! (Diddy Kong): [PDF] (https://www.dropbox.com/s/vk90cpamk6ypzsw/Donkey%20Kong%2064%20-%20Guitar%20Gazump%20%28Diddy%20Kong%29.pdf?dl=1>) [MUS] (https://www.dropbox.com/s/2ah48yjruyndpiv/Donkey%20Kong%2064%20-%20Guitar%20Gazump%20%28Diddy%20Kong%29.mus?dl=1>) [MID] (https://www.dropbox.com/s/bj2epoeet70c9ld/Donkey%20Kong%2064%20-%20Guitar%20Gazump%20%28Diddy%20Kong%29.mid?dl=1>) [MUSX] (https://www.dropbox.com/s/92xehf9hqx0c0ee/Donkey%20Kong%2064%20-%20Guitar%20Gazump%20%28Diddy%20Kong%29.musx?dl=1>)
Trombone Tremor! (Lanky Kong): [PDF] (https://www.dropbox.com/s/icckpn2l5i2azjv/Donkey%20Kong%2064%20-%20Trombone%20Tremor%20%28Lanky%20Kong%29.pdf?dl=1>) [MUS] (https://www.dropbox.com/s/cefke3t6sbqzw6u/Donkey%20Kong%2064%20-%20Trombone%20Tremor%20%28Lanky%20Kong%29.mus?dl=1>) [MID] (https://www.dropbox.com/s/f28zpwti0krhn3i/Donkey%20Kong%2064%20-%20Trombone%20Tremor%20%28Lanky%20Kong%29.mid?dl=1>) [MUSX] (https://www.dropbox.com/s/kb9bini6lz2ebax/Donkey%20Kong%2064%20-%20Trombone%20Tremor%20%28Lanky%20Kong%29.musx?dl=1>)
Saxophone Slam!: [PDF] (https://www.dropbox.com/s/j7nc6una1ydlnjd/Donkey%20Kong%2064%20-%20Saxophone%20Slam.pdf?dl=1>) [MUS] (https://www.dropbox.com/s/xhyudnpqnnkd47f/Donkey%20Kong%2064%20-%20Saxophone%20Slam.mus?dl=1>) [MID] (https://www.dropbox.com/s/cclicndlpoeyfly/Donkey%20Kong%2064%20-%20Saxophone%20Slam.mid?dl=1>) [MUSX] (https://www.dropbox.com/s/am8f1r8tn2bi78t/Donkey%20Kong%2064%20-%20Saxophone%20Slam.musx?dl=1>)
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Sebastian on August 04, 2016, 07:20:08 AM
Oh wow. I can't sleep anymore :P

Great work, guys! I'm gonna be super busy today, but I'll be sure to get to those tonight or tomorrow. I'll also have those in the OP tonight when I get on my computer.
Title: Re: The Donkey Kong 64 Unofficial Project
Post by: Zeila on August 04, 2016, 01:41:57 PM
Quote from: WaluigiTime64 on August 04, 2016, 03:26:36 AMAGH CRAP I FORGOT TO TELL SEA-BASS TO STATE THOSE RACE THEMES AS "IN-PROGRESS (BY ME)" GODDAMMIT HERE TAKE (https://www.dropbox.com/s/4np10nfsrtll281/Crystal%20Caves%20%28Race%29.mus?dl=1) THESE (https://www.dropbox.com/s/mutfvujky8qa9ai/Fungi%20Forest%20%28Race%29.mus?dl=1) HALF-ARSED ARRANGEMENTS AND FIDDLE AROUND WITH THEM PROVIDED THAT YOU HAVEN'T ALREADY STARTED ARRANGING THEM I MESSED UP PUT IT AS A CO-OP ARRANGEMENT OR DON'T I DON'T CARE JUST DON'T LET THESE GO TO WASTE OR WHATEVER DAMMIT
Ah, well if you want you can continue them since I haven't started yet. Otherwise I'll just continue off of yours and put both of our names in it
Title: Re: The Donkey Kong 64 Unofficial Project
Post by: WaluigiTime64 on August 04, 2016, 01:54:00 PM
Quote from: Zeila on August 04, 2016, 01:41:57 PMAh, well if you want you can continue them since I haven't started yet. Otherwise I'll just continue off of yours and put both of our names in it

Please do that. I have enough to do right now anyway...
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Sebastian on August 05, 2016, 12:19:24 PM
Ok. I got yours up in the OP and DB folder, E. Gadd.

Also, red means I looked over them, but they need a final Updater approval. If they are completed, but not looked over by me, they'll be blue.
Green means accepted by one or more Updaters.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Altissimo on August 05, 2016, 02:24:00 PM
[8/5/16 5:17:52 PM] ☆★Dude★☆: 118 - K. Lumsy Key - ... - Impossible to be done on piano.
[8/5/16 5:17:55 PM] ☆★Dude★☆: How
[8/5/16 5:18:06 PM] ☆★Dude★☆: How is it impossible
[8/5/16 5:18:39 PM] ☆★Dude★☆: It's the tune you hear when you unlock a lock right?
[8/5/16 5:18:44 PM] ☆★Dude★☆: There's music
[8/5/16 5:18:58 PM] ☆★Dude★☆: He's just doing it wrong
[8/5/16 5:19:41 PM] Altissimo: lmao
[8/5/16 5:21:53 PM] ☆★Dude★☆: Ask why it isn't possible on piano
[8/5/16 5:22:01 PM] ☆★Dude★☆: I'm curious
[8/5/16 5:22:14 PM] ☆★Dude★☆: For his reasoning
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: WaluigiTime64 on August 05, 2016, 02:46:28 PM
*In an old man voice* "Dude? I haven't heard that name in 65 years!"

Yeah, he's just thinking of the wrong tune lol.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Sebastian on August 05, 2016, 02:48:15 PM
Quote from: Altissimo on August 05, 2016, 02:24:00 PM[8/5/16 5:17:52 PM] ☆★Dude★☆: 118 - K. Lumsy Key - ... - Impossible to be done on piano.
[8/5/16 5:17:55 PM] ☆★Dude★☆: How
[8/5/16 5:18:06 PM] ☆★Dude★☆: How is it impossible
[8/5/16 5:18:39 PM] ☆★Dude★☆: It's the tune you hear when you unlock a lock right?
[8/5/16 5:18:44 PM] ☆★Dude★☆: There's music
[8/5/16 5:18:58 PM] ☆★Dude★☆: He's just doing it wrong
[8/5/16 5:19:41 PM] Altissimo: lmao
[8/5/16 5:21:53 PM] ☆★Dude★☆: Ask why it isn't possible on piano
[8/5/16 5:22:01 PM] ☆★Dude★☆: I'm curious
[8/5/16 5:22:14 PM] ☆★Dude★☆: For his reasoning
The MP3s are here. 118 - K. Lumsy Key is in there. Listen and see if it sounds possible :P

https://www.dropbox.com/sh/fjxjrf1x2ksvxb8/AABkRaF35SGod4r8-To3jfxSa?dl=0

It's nothing more than a noise.

Quote from: WaluigiTime64 on August 05, 2016, 02:46:28 PM*In an old man voice* "Dude? I haven't heard that name in 65 years!"

Yeah, he's just thinking of the wrong tune lol.
^^

Jungle Japes 2 is finished. Only needed a few edits.

EDIT:
I found some time to do a few. I did a couple fixes on Fungi Forest (Spider), K. Rool, and K. Rool Introduction. Tell me what you think, Wally.

Also, E. Gadd and I went over all his on skype.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: WaluigiTime64 on August 05, 2016, 03:03:36 PM
LANKY'S BABOON BALLOON (https://www.dropbox.com/s/0soclmufoinkyl5/Lanky%27s%20Baboon%20Balloon.mus?dl=1)

Actually I think the name should just be "Baboon Balloon", to go with the other ones, but I don't know.

Also I'd like to claim "Hunky Chunky".
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Sebastian on August 05, 2016, 03:26:38 PM
Quote from: WaluigiTime64 on August 05, 2016, 03:03:36 PMLANKY'S BABOON BALLOON (https://www.dropbox.com/s/0soclmufoinkyl5/Lanky%27s%20Baboon%20Balloon.mus?dl=1)
Fixed and added to the DB folder.

Quote from: WaluigiTime64 on August 05, 2016, 03:03:36 PMAlso I'd like to claim "Hunky Chunky".
Gotcha.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: WaluigiTime64 on August 05, 2016, 03:41:29 PM
Done. (https://www.dropbox.com/s/zertlnnkxuxxdar/Hunky%20Chunky.mus?dl=1)
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Sebastian on August 05, 2016, 06:09:15 PM
Another? Wow.

Great sheet! Fixed up and added to the DB folder.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: EFitTrainr on August 05, 2016, 07:18:51 PM
Hey updaters, who has ACTUALLY accepted these? Looking at the submission threads, I can't seem to find any sort of evidence that they've been accepted.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: WaluigiTime64 on August 05, 2016, 07:44:37 PM
I'm not an updater, but I think I can answer this.

Most of this project was discussed over Skype, so Sebastian got some updaters to look over things. So although there is no material evidence here on NSM, they have been looked over. As to which updaters exactly, I'm pretty unaware.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Maelstrom on August 05, 2016, 07:55:05 PM
Pretty much just Don. We didn't even know about it until this many were accepted. As good as it may look, everything will probably need to be double checked if it has any hope of getting an update.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Sebastian on August 05, 2016, 07:56:30 PM
Quote from: Maelstrom on August 05, 2016, 07:55:05 PMPretty much just Don. We didn't even know about it until this many were accepted. As good as it may look, everything will probably need to be double checked if it has any hope of getting an update.
Actually, JD and Lat have been the heavy lifters for this project. Ben and Don also did quite a few.

Quote from: Maelstrom on August 05, 2016, 07:55:05 PMeverything will probably need to be double checked if it has any hope of getting an update.
We'd be totally fine with that.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: EFitTrainr on August 05, 2016, 08:01:23 PM
I think anything you guys want on the site should be submitted through Zeta, wait your turn like the rest of us. This isn't an official arrangement project, so you shouldn't be taking time from the rest of us by bugging every one else in private.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: MaestroUGC on August 05, 2016, 08:03:27 PM
[9:42:46 PM] Zachary "Maestro" Loy: As part of their reviews, have they looked at, and subsequently approved, these sheets in a manner similar to or exactly like the normal submissions process?
[9:44:02 PM] Latios212: uh
[9:44:28 PM] Latios212: I can't speak for the others but to the extent of my knowledge yes
[9:45:02 PM] Zachary "Maestro" Loy: I will wait for verification from the others for their level of input.
[9:45:17 PM] Zachary "Maestro" Loy: Do I have permission to quote you on this?
[9:48:20 PM] Latios212: Go ahead.

As far as I know at this moment these sheets have been looked over and otherwise approved by various Updaters. Unless they are going to state otherwise, I'm going to assume this is the case for now.

Quote from: shadowkirby on August 05, 2016, 08:01:23 PMI think anything you guys want on the site should be submitted through Zeta, wait your turn like the rest of us. This isn't an official arrangement project, so you shouldn't be taking time from the rest of us by bugging every one else in private.
I agree, for the sake of transparency wait until the Updaters looks at sheets more properly, but I'm not going to force them to redo whatever work they may have done in private. I'll leave that for the Updaters to sort out.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: WaluigiTime64 on August 05, 2016, 08:06:53 PM
Quote from: shadowkirby on August 05, 2016, 08:01:23 PMI think anything you guys want on the site should be submitted through Zeta, wait your turn like the rest of us. This isn't an official arrangement project, so you shouldn't be taking time from the rest of us by bugging every one else in private.
State the name of the most recent update on the site.

I don't really see a reason why there shouldn't be an update for it. Then again, I don't really have many reasons for why it should, so I'll see what other people think.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: EFitTrainr on August 05, 2016, 08:10:15 PM
I move to have an official rule implemented that no sheet can be accepted without being uploaded through Zeta, and made available for public critique by the entire forum body.

It is unfair to the rest of us who are playing by the rules, and with such a large volume of sheets being involved in the unofficial project, he is taking time away from all of us.

Additionally, the public critique by Zeta posts enable a sheet to reach its maximum level of quality and accuracy, therefore adhering to the standards that users would expect from NinSheetMusic.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: MaestroUGC on August 05, 2016, 08:12:49 PM
The updaters have never been confined to only work through Zeta/Submissions board. That and it's a bottle necking process by nature, and they're volunteering their time. I'd say they should be free to review sheets in which ever manner they see fit.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: EFitTrainr on August 05, 2016, 08:15:05 PM
It is not conducive to maintaining the level of quality on sheets people have come to expect from NSM.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Latios212 on August 05, 2016, 08:16:20 PM
Show me a sheet uploaded to the site in the past year that doesn't meet quality standards.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: EFitTrainr on August 05, 2016, 08:20:04 PM
I am not going to look through every submission in a 1-year period to prove my point.

In the past few years, NSM has had an overhaul in quality- the streamlined submissions process, the new updating staff, and overall sheet quality.



The whole point of the Zeta system is to keep up with these relatively new standards of quality, and working outside of it circumvents its entire purpose.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Latios212 on August 05, 2016, 08:21:29 PM
My point stands - where are you getting the idea that the sheets we upload outside of submissions are somehow of lower quality?
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: EFitTrainr on August 05, 2016, 08:23:10 PM
I'm using logic.

The more people who are able to review a sheet, the more likely all possible mistakes/formatting errors are to be found.

Two heads are better than one, and whatnot.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Latios212 on August 05, 2016, 08:24:45 PM
My point stands - where are you getting the idea that the sheets we upload outside of submissions are not checked over as thoroughly by as many updaters? Not everything the updaters do is public, you know.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: WaluigiTime64 on August 05, 2016, 08:27:36 PM
Basically, Shadowkirby is saying that the Updaters don't know what quality is unless 10 Non-Updaters look at it first.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Latios212 on August 05, 2016, 08:28:03 PM
Well, that's rather insulting.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: EFitTrainr on August 05, 2016, 08:29:57 PM
It's not JUST updaters who help fix sheets. It's a community process, and while I appreciate all the work you guys do for it, you cannot honestly take credit for everything that goes on in the official submissions board.

Also, we have completely ignored one of my other points, being that it's unfair to those of us working through the officially designated submission process.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: MaestroUGC on August 05, 2016, 08:31:00 PM
Quote from: shadowkirby on August 05, 2016, 08:23:10 PMI'm using logic.

The more people who are able to review a sheet, the more likely all possible mistakes/formatting errors are to be found.

Two heads are better than one, and whatnot.
From what I can tell I've never seen more than two updaters at most reviewing a single sheet, though the second is usually commenting on minutiae or formatting; most times it's just a single updater (in the case of Olimar or Ben, for example). Anything more than that is a rarity that I can't remember the last time I saw.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Maelstrom on August 05, 2016, 08:31:30 PM
Quote from: shadowkirby on August 05, 2016, 08:29:57 PMIt's not JUST updaters who help fix sheets. It's a community process, and while I appreciate all the work you guys do for it, you cannot honestly take credit for everything that goes on in the official submissions board.

Also, we have completely ignored one of my other points, being that it's unfair to those of us working through the officially designated submission process.
Quote from: Maelstrom on August 05, 2016, 08:30:02 PMEven official arrangement projects?
No, seriously. This is how official arrangement projects are done.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: WaluigiTime64 on August 05, 2016, 08:32:28 PM
Was ShadowKirby also complaining about the "Pokemon Gold and Silver Unofficial Arrangement Project"?
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Maelstrom on August 05, 2016, 08:33:20 PM
Quote from: MaestroUGC on August 05, 2016, 08:31:00 PMFrom what I can tell I've never seen more than two updaters at most reviewing a single sheet, though the second is usually commenting on minutiae or formatting; most times it's just a single updater (in the case of Olimar or Ben, for example). Anything more than that is a rarity that I can't remember the last time I saw.
You haven't been in our skype chats. At times, we have 4 people working on the same sheet. Everything we discuss there gets the approval of 2-3 and sometimes 4 updaters. What you see on the forums is only the tip of the iceberg.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: EFitTrainr on August 05, 2016, 08:34:29 PM
This project is NOT an official arrangement project. You are, to use a figure of speech, comparing apples to oranges.

It is completely normal thing to try to start an unofficial arrangement project, but you need to understand that it is only that- unofficial. It should not be given priority by staff over sheets submitted through the official method.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Bespinben on August 05, 2016, 08:37:39 PM
I literally commando'd an entire 50-sheet update a month ago... in a SINGLE DAY. How's that for priority?

Oh wait, you don't actually look at the updates. Nevermind.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Altissimo on August 05, 2016, 08:38:40 PM
Quote from: shadowkirby on August 05, 2016, 08:34:29 PMIt is completely normal thing to try to start an unofficial arrangement project, but you need to understand that it is only that- unofficial. It should not be given priority by staff over sheets submitted through the official method.

honestly imma step in to say that this is a point i highly agree with. its totally fair to want your sheets accepted and your unofficial project to take off! but like. the op of this thread was made 3 days ago and has literally dozens of accepted sheets. where did they all come from? why are updaters working on this instead of the ones submitted through submissions? i find it hard to believe they'd choose to accept so many of their own accord, randomly, without being prodded a bit.
and thats not fair to anyone else on this forum.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: EFitTrainr on August 05, 2016, 08:39:02 PM
Quote from: Bespinben on August 05, 2016, 08:37:39 PMI literally commando'd an entire 50-sheet update a month ago... in a SINGLE DAY. How's that for priority?

Oh wait, you don't actually look at the updates. Nevermind.

Congrats, want a gold star?

What I'm doing right now is pointing out something that IS an issue, no matter how much some of you may claim everything is working perfectly.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: MaestroUGC on August 05, 2016, 08:40:59 PM
If they were prodded or not it doesn't matter. If that's how they chose to spend their volunteered time on NSM then that's their choice. This isn't a job, there's no quota or mandate for them to do anything other than approve sheets.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Maelstrom on August 05, 2016, 08:42:13 PM
Quote from: shadowkirby on August 05, 2016, 08:34:29 PMThis project is NOT an official arrangement project. You are, to use a figure of speech, comparing apples to oranges.

It is completely normal thing to try to start an unofficial arrangement project, but you need to understand that it is only that- unofficial. It should not be given priority by staff over sheets submitted through the official method.
This is true. I have not helped on it.
HOWEVER:
In the case of GSC, although you may have not seen it, it was done behind the scenes by Latios in his spare time he has the free right of choosing rather than doing submissions. It's not like one's his duty and he's not allowed to do the other. In addition, all the sheets were double checked by Latios, JD, and Olimar in the span of a single night, which didn't really pull that much from anywhere else. It's a little different here, but it's up to the updaters if they want to or not. I know some updaters might think unofficial projects can become official projects without a problem, but I don't really agree, and will probably not be helping with this at any point. It's their choice, and, while I agree that it feels unfair, (probably because it is) it's still their choice.

ninja'd 4x oh my
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: WaluigiTime64 on August 05, 2016, 08:42:37 PM
Quote from: shadowkirby on August 05, 2016, 08:39:02 PMCongrats, want a gold star?

Nobody wants your salty Gold Star.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Maelstrom on August 05, 2016, 08:44:29 PM
Quote from: Bespinben on August 05, 2016, 08:37:39 PMI literally commando'd an entire 50-sheet update a month ago... in a SINGLE DAY. How's that for priority?

Oh wait, you don't actually look at the updates. Nevermind.
Quote from: shadowkirby on August 05, 2016, 08:39:02 PMCongrats, want a gold star?

What I'm doing right now is pointing out something that IS an issue, no matter how much some of you may claim everything is working perfectly.
Quote from: WaluigiTime64 on August 05, 2016, 08:42:37 PMNobody wants your salty Gold Star.
Chill out guys.
All of you.
There is way to much salt here and don't you try to blame it on one person because it's from ****ing everybody.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: MaestroUGC on August 05, 2016, 08:45:51 PM
Quote from: Maelstrom on August 05, 2016, 08:44:29 PMChill out guys.
All of you.
There is way to much salt here and don't you try to blame it on one person because it's from ****ing everybody.
Seconded.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: EFitTrainr on August 05, 2016, 08:46:03 PM
Quote from: MaestroUGC on August 05, 2016, 08:40:59 PMIf they were prodded or not it doesn't matter. If that's how they chose to spend their volunteered time on NSM then that's their choice. This isn't a job, there's no quota or mandate for them to do anything other than approve sheets.

Like I said, man, regulations. This system is NOT working for everybody. Whether you choose to turn a blind eye to it or address it is completely up to you, but I know I'm not the only person bothered by it.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: WaluigiTime64 on August 05, 2016, 08:48:47 PM
Quote from: Maelstrom on August 05, 2016, 08:44:29 PMChill out guys.
All of you.
There is way to much salt here and don't you try to blame it on one person because it's from ****ing everybody.
Don't worry, I've been chill the whole time. I may not have been displaying it, but I'm listening to High Quality Game Rips so I'm not taking anything seriously.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: EFitTrainr on August 05, 2016, 08:49:53 PM
If you aren't going to take a conversation like this one seriously, perhaps it would be better not to partake in it.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: MaestroUGC on August 05, 2016, 08:51:42 PM
Quote from: shadowkirby on August 05, 2016, 08:46:03 PMLike I said, man, regulations. This system is NOT working for everybody. Whether you choose to turn a blind eye to it or address it is completely up to you, but I know I'm not the only person bothered by it.
No, because that would turn updating into an obligation, and you cannot obligate volunteers.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: WaluigiTime64 on August 05, 2016, 08:54:49 PM
I can still make serious points about it, but I'm not going to get super aggressive about it. Sometimes there needs to be someone to lighten up the mood a bit, when things get (almost) pointlessly serious.

That being said, I'm trying to understand your point, and I get it (sort of), but you're not getting what the actual Updaters are saying. They say they're fine with it, so they're shouldn't be so much of a problem about it.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: EFitTrainr on August 05, 2016, 08:56:37 PM
Yeah, fine, the group of people in charge are fine with it, so I guess the opinion of a peasant like me doesn't matter.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: WaluigiTime64 on August 05, 2016, 08:58:48 PM
Quote from: shadowkirby on August 05, 2016, 08:56:37 PMYeah, fine, the group of people in charge are fine with it, so I guess the opinion of a peasant like me doesn't matter.
Yes basically

You aren't participating in this project, so calling yourself a "peasant" in this scenario is an incorrect metaphor.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Olimar12345 on August 05, 2016, 08:59:08 PM
Something about reading being hard:

@mariolegofan & waluigi:

Quote from: Olimar12345 on July 28, 2015, 04:13:20 PMToo many projects takes the updater's already little time away from other things, such as the normal Submissions, or regular site maintenance.

For an Arrangement Project (AP) to be considered "Official," it must/will have these qualities:
-The OST will be agreed upon by the community via a poll.
-The topic will exist in the Arrangements & Submissions board.
-At least one updater will be in charge of/responsible for organizing and maintaining the project and topic.
-Official AP's will be guaranteed a special, exclusive update upon completion

@Shadowkirby:

Quote from: Olimar12345 on July 28, 2015, 04:13:20 PMAn unofficial project may be created and may exist in the Personal Arrangements board. An Unofficial Arrangement Project (UAP) may become an official project if the following qualities develop within it over time:
-Enough community interest and contribution is present.
-Significant quality throughout the material arranged should be shown.
-A substantial amount of material is arranged/collected.
-There must be no current projects in place at the time of the request.

As of right now, anything arranged for an Unofficial Arrangement Project must be sent through the normal submission process before being uploaded to the site.

(Whoops, I forgot to add Dppt...brb)


Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: MaestroUGC on August 05, 2016, 08:59:19 PM
Unless this is a community-wide issue it seems like you're in the minority here, in fact you're the only one complaining. The Updaters have always had, and will likely continue to have, full autonomy on the submissions process. They get to call the shots because they're the ones doing it.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Altissimo on August 05, 2016, 09:01:02 PM
not true, im peeved too, im just not vocal because shadowkirby is making all the points i feel
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Olimar12345 on August 05, 2016, 09:05:32 PM
Summary: you're both right and wrong. Shadowkirby: yes, it is seemingly unfair to the community to spam pm an updater and take advantage of their kindness to get extra sheet attention, but (like maestro said) it is ultimately up to the individual updater whether they spend their time on it. 
Waluigi and co: yes it is okay to pm updaters for help with stuff, just be considerate and understand that they could always be working on others' arrangements, so try to be reasonable and not dump 50+ things on their already full plate behind the scenes. Just because someone says they're willing to help doesn't mean that they couldn't have been doing literally anything else with their time.

Wow that wasn't a good summary lol

tl;dr: updaters help what they want but don't take advantage of them idk.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Olimar12345 on August 05, 2016, 09:06:17 PM
Quote from: MaestroUGC on August 05, 2016, 08:59:19 PMUnless this is a community-wide issue it seems like you're in the minority here, in fact you're the only one complaining. The Updaters have always had, and will likely continue to have, full autonomy on the submissions process. They get to call the shots because they're the ones doing it.

Well, it might be an issue with some...
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Olimar12345 on August 05, 2016, 09:07:26 PM
Moral of the story: change the "accepted" word in the OP to "arranged." Problem solved.

Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: WaluigiTime64 on August 05, 2016, 09:17:34 PM
Quote from: Olimar12345 on August 05, 2016, 09:05:32 PMSummary: you're both right and wrong.
Thought so. It was going nowhere, so clearly there were holes in both "arguments".

Quote from: Olimar12345 on August 05, 2016, 09:05:32 PMWaluigi and co: yes it is okay to pm updaters for help with stuff, just be considerate and understand that they could always be working on others' arrangements, so try to be reasonable and not dump 50+ things on their already full plate behind the scenes. Just because someone says they're willing to help doesn't mean that they couldn't have been doing literally anything else with their time.
Oh right, I'm the one representing Sebastian here. It wasn't really my idea to make a special DK64 update, but I willingly went along with the idea (because, you know... who would pass up an opportunity like this?). You might want to ask him about how much is being "forced" onto the Updaters.
Well, actually I don't think Olimar should be the one asking Sebastian about this lol.


Quote from: Olimar12345 on August 05, 2016, 09:05:32 PMtl;dr: updaters help what they want but don't take advantage of them idk.
I don't know if this is what was happening. That's the thoughts of the Updaters themselves really.


If ANYONE feels the need to reply to this and continue the argument: just don't, for everyone's sake. We're done here.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: MaestroUGC on August 05, 2016, 09:20:39 PM
If you have problems with the updating process or updaters, voice them in the proper thread  (http://forum.ninsheetmusic.org/index.php?topic=2482.0)or privately with the Updaters.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Olimar12345 on August 05, 2016, 09:22:58 PM
Sorry wauigi. When mlf and I spoke of this project, he insinuated that you were spearheading it. Just reread my previous messages with "mlf" instead of "waluigi."
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: WaluigiTime64 on August 05, 2016, 09:26:31 PM
That would explain why not too long ago he said "your project" or something like that. I promptly told him that I thought it was more like "our" project, because he had done so much work on it, and seemed to have equal enthusiasm.

Socialising is hard, man.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: WaluigiTime64 on August 05, 2016, 09:55:46 PM
Well I'll just keep arranging anyway. I'll take "Jungle Japes (Underground)" and "Before Boss".
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Sebastian on August 05, 2016, 10:16:20 PM
Awesome!
I'll get ya down on the OP when I get up in the morning.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: WaluigiTime64 on August 05, 2016, 11:43:30 PM
Done (https://www.dropbox.com/s/f43ccijmiywy59d/Before%20Boss.mus?dl=1) and done (https://www.dropbox.com/s/jv046t6c554x2zc/Jungle%20Japes%20%28Underground%29.mus?dl=1).
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: E. Gadd Industries on August 06, 2016, 03:32:10 AM
Waluigi, I envy your sheet production rate for this. XD
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: WaluigiTime64 on August 06, 2016, 03:45:25 AM
I dunno, I was just really in the mood for this or something lol. If I really want to do something I'll end up doing it at a rapid rate. Otherwise things will go rather slowly (or flat-out stop in some cases). If I had an average rate of sheet production, it would be very inaccurate to the speed I actually arrange.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: E. Gadd Industries on August 06, 2016, 03:47:54 AM
Ehhhh I just want to actually have some time to arrange X'D
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: WaluigiTime64 on August 06, 2016, 04:08:16 AM
Yeah, I remember when I had a BIG assessment week and I had no time to make ANY arrangements whatsoever. I haven't had one this semester yet (it's hardly started, so of course it hasn't happened yet), but I'm absolutely dreading it. I think one's happening in 2 weeks, but I'm not sure.

Funny enough I actually had to do 3 assessment tasks this week, but they were all hand-in assignments, so it doesn't really count.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: E. Gadd Industries on August 06, 2016, 06:13:47 AM
Question: For 51, you have DK Isle, while the mp3 list says Krem Isle. Which is correct?

Also, Waluigi, don't remind me about school. Mine starts Monday with 4 AP classes ;-; I'm going to have so much homework... So don't expect me to be productive during this school year! (Not directing this at you, but really to tell everyone)
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Sebastian on August 06, 2016, 07:47:58 AM
DK Isle is correct. We have been using the greater location (DK Isle).
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: WaluigiTime64 on August 06, 2016, 11:59:49 AM
You can't stop me and you never will.

I'd like to take on "Minecart Mayhem" and "Crystal Caves (Board Game)".
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Sebastian on August 06, 2016, 12:00:23 PM
Haha.
I'll get you up in the OP. We just might get an entire soundtrack!

EDIT: Also, I am having some weird finale issues with DK Isle (Jungle Japes) and DK Isle. I'm gonna see if I can get those worked out.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: WaluigiTime64 on August 06, 2016, 12:53:43 PM
Lol there are always wierd Finale issues to deal with.

MINECART MAYHEM (https://www.dropbox.com/s/gjjokxqv954npcy/Minecart%20Mayhem.mus?dl=1)
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: WaluigiTime64 on August 06, 2016, 01:55:43 PM
CRYSTAL CAVES (BOARD GAME) (https://www.dropbox.com/s/fl3xux9y7lvook8/Crystal%20Caves%20%28Board%20Game%29.mus?dl=1)

I forgot to add the "MWAHAHAHA" to the "You can't stop me and never will." post.

MWAHAHAHAHAHAHAHAHA

I'll take "Fungi Forest (Tree Trunk)" and "Boss Key Acquisition!".
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Sebastian on August 06, 2016, 02:06:09 PM
 :o

I'll get those up.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: WaluigiTime64 on August 06, 2016, 02:57:38 PM
BOSS KEY ACQUISITION (https://www.dropbox.com/s/4fny2gvxo8hsnlc/Boss%20Key%20Acquisition%21.mus?dl=1)
FUNGI FOREST (TREE TRUNK) (https://www.dropbox.com/s/1wxfcixwqfdmorp/Fungi%20Forest%20%28Tree%20Trunk%29.mus?dl=1)

There are no brakes on the arranging train. But there is a break called a Breakfast Break which I'm going to have right now.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Sebastian on August 06, 2016, 02:58:06 PM
Haha, nice work.
I'll get to work on checking these sometime soon.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: WaluigiTime64 on August 06, 2016, 03:24:10 PM
Just a couple of things:
 - Angry Aztec (Temple) should be crossed out. Although it may be possible to arrange, I feel like it's too percussion based for Solo Piano.
 - Frantic Factory (Conveyor Belt) is just (Production Room) sped up, as you have stated in the past. If I am wrong, then leave it.
 - Jungle Japes (Minecart) is debateable when playability and arrangeability is concerned.

I'd like to take "Crystal Caves (Igloo)" and "K. Rool Defeated". Thanks.

That being said if anyone would like to arrange anything from here, this is likely your last chance, otherwise it'll probably be a part of this arranging rush that I'm having for some odd reason.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: E. Gadd Industries on August 06, 2016, 03:40:23 PM
JEEEEEEEEEEEEZ!!! You are on FIRE!!
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Sebastian on August 06, 2016, 03:41:58 PM
Quote from: WaluigiTime64 on August 06, 2016, 03:24:10 PMJust a couple of things:
 - Angry Aztec (Temple) should be crossed out. Although it may be possible to arrange, I feel like it's too percussion based for Solo Piano.
 - Frantic Factory (Conveyor Belt) is just (Production Room) sped up, as you have stated in the past. If I am wrong, then leave it.
 - Jungle Japes (Minecart) is debateable when playability and arrangeability is concerned.
I say avoid the rest of the Minecarts. Those are just...you know.
I'll cross all these above out.

Quote from: WaluigiTime64 on August 06, 2016, 03:24:10 PMI'd like to take "Crystal Caves (Igloo)" and "K. Rool Defeated". Thanks.

That being said if anyone would like to arrange anything from here, this is likely your last chance, otherwise it'll probably be a part of this arranging rush that I'm having for some odd reason.
As long as you don't do Zeila's, you're good. I'm done arranging for this project.

Quote from: E. Gadd Industries on August 06, 2016, 03:40:23 PMJEEEEEEEEEEEEZ!!! You are on FIRE!!
Ikr? It's the wonder of DK64 music.

EDIT:
ALSO, I say leave the last 2 Creepy Castle themes (unless someone else wants to do them) since we have a ton of Creepy Castle themes as it is.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: MaestroUGC on August 06, 2016, 03:50:17 PM
Oh yeah:

From the Desk of Maestro: CEO of Maestro EnterprisesTM and Inventor of the Fantastic Spleen Enhancer

Donkey Kong 64 is one of my all-time favorite games and the source of one of my favorite soundtracks. It is easily among the best works of Grant Kirkhope, and what I consider to be his best work of the N64 era; more so than the Banjo-Kazooie games. As such, for the first time, I am giving this project my Official Seal of Approval. You have my full moral support as well as whatever resources I am willing to give you. Keep up the good work.

Best wishes,
Charlie "I Don' Like Your Pants" Reynolds
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Sebastian on August 06, 2016, 03:52:44 PM
We're blessed.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: WaluigiTime64 on August 06, 2016, 04:29:41 PM
Are you sure you don't want to do "Army Dillo Rematch"? The only boss themes you've done are fixes/collaborations. I feel like you deserve to do a boss theme on your own.

CRYSTAL CAVES (IGLOO) (https://www.dropbox.com/s/7wfrkv2l0q7mb62/Crystal%20Caves%20%28Igloo%29.mus?dl=1)
K. ROOL DEFEATED (https://www.dropbox.com/s/suofl5xk2v00uc3/K%20Rool%20Defeated.mus?dl=1)

Anyway, I'll be taking "Creepy Castle (Dungeon 4)" and "Boss Room Opened".
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Sebastian on August 06, 2016, 04:55:17 PM
Quote from: WaluigiTime64 on August 06, 2016, 04:29:41 PMAre you sure you don't want to do "Army Dillo Rematch"? The only boss themes you've done are fixes/collaborations. I feel like you deserve to do a boss theme on your own.
We'll see. I'm currently fixing up Mad Jack which is a big challenge.

Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: WaluigiTime64 on August 06, 2016, 06:02:40 PM
Don't worry, I'm not tired (yet).

BOSS ROOM OPENED! (https://www.dropbox.com/s/vh4jh8hylivaki9/Boss%20Room%20Opened%21.mus?dl=1)
CREEPY CASTLE (DUNGEON 4) (https://www.dropbox.com/s/q1oiotdrxm2fzsm/Creepy%20Castle%20%28Dungeon%204%29.mus?dl=1)

I'll do "Hideout Helm 2" and I'll attempt "Creepy Castle (Minecart)".
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: WaluigiTime64 on August 06, 2016, 07:29:31 PM
HIDEOUT HELM 2 (https://www.dropbox.com/s/2cldakgvnysa1gt/Hideout%20Helm%202.mus?dl=1)

Haven't attempted Creepy Castle Minecart yet, will now.

EDIT: Yeah, no. That thing's not happening anytime soon. I'll skip out on it.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: WaluigiTime64 on August 06, 2016, 10:59:48 PM
Quote from: Sebastian on August 06, 2016, 03:41:58 PMEDIT:
ALSO, I say leave the last 2 Creepy Castle themes (unless someone else wants to do them) since we have a ton of Creepy Castle themes as it is.

I never noticed this edit until now. Whoops.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: WaluigiTime64 on August 08, 2016, 04:04:40 AM
MAIN MENU (https://www.dropbox.com/s/vfo8ngtsb0h6s7u/Main%20Menu.mus?dl=1)

I could rant about NotePad, but I think the lack of (8th) Swing and good bass drum sums it up for me.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: E. Gadd Industries on August 08, 2016, 04:10:29 AM
Why would you ever want to rant about NotePad? It's the most geniusly crafted program out there! Simply top of the line!
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: WaluigiTime64 on August 08, 2016, 04:12:45 AM
I don't know. I guess 100+ out of my 100+ arrangements love to say otherwise.

But seriously, was it designed like this on purpose or something? Sometimes I feel like that's the case.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: E. Gadd Industries on August 08, 2016, 04:30:06 AM
A running theory is that they made it to tick you off so much that you just give in and buy the full thing.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Sebastian on August 08, 2016, 07:51:04 AM
Quote from: WaluigiTime64 on August 08, 2016, 04:12:45 AMBut seriously, was it designed like this on purpose or something? Sometimes I feel like that's the case.
Basically what E. Gadd said. It's made to not work so you buy the real version.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Sebastian on August 08, 2016, 08:21:08 AM
Eh, heck. I said I wouldn't do more xD
I'll take Crystal Caves (Earthquake) and Army Dillo Rematch.
AAND Rocket Barrel Boost.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: WaluigiTime64 on August 08, 2016, 01:44:18 PM
Quote from: E. Gadd Industries on August 08, 2016, 04:30:06 AMA running theory is that they made it to tick you off so much that you just give in and buy the full thing.

They may try, but I am not forking over $600 for it. There's no way.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Sebastian on August 08, 2016, 01:46:39 PM
Quote from: WaluigiTime64 on August 08, 2016, 01:44:18 PMThey may try, but I am not forking over $600 for it. There's no way.
600?
That's quite a bit. I think you can get it for like $200 some places.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: WaluigiTime64 on August 08, 2016, 01:49:21 PM
Quote from: Sebastian on August 08, 2016, 01:46:39 PM600?
That's quite a bit. I think you can get it for like $200 some places.

You mean, a physical copy or something? I'll look into it.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: E. Gadd Industries on August 08, 2016, 03:44:32 PM
One way is to get a previous version for (I don't remember the price) and wait to upgrade when they run a sale.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Sebastian on August 08, 2016, 05:39:22 PM
Quote from: E. Gadd Industries on August 08, 2016, 03:44:32 PMOne way is to get a previous version for (I don't remember the price) and wait to upgrade when they run a sale.
I thought I saw it at a music store once for like...$100. I may be wrong though...


And WOW. Excluding Zeila's and the ones I claimed, we are at an entire soundtrack.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Maelstrom on August 08, 2016, 06:02:07 PM
http://www.ebay.com/itm/FINALE-2014-5-MUSIC-NOTATION-SOFTWARE-DOWNLOAD-LOW-EDU-PRICE-2014-5-NEW-/321465996477?hash=item4ad8ddd4bd:g:5PoAAOSwd4tTySZP
Here's a pretty good price.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Sebastian on August 08, 2016, 07:30:32 PM
Quote from: Maelstrom on August 08, 2016, 06:02:07 PMhttp://www.ebay.com/itm/FINALE-2014-5-MUSIC-NOTATION-SOFTWARE-DOWNLOAD-LOW-EDU-PRICE-2014-5-NEW-/321465996477?hash=item4ad8ddd4bd:g:5PoAAOSwd4tTySZP
Here's a pretty good price.
Nice. Free shipping too!

"Main Menu" fixed and added to the DB folder.

Also, I finished "Crystal Caves (Earthquake)." About half way done with "Army Dillo Rematch."
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: E. Gadd Industries on August 08, 2016, 07:33:12 PM
Quote from: Sebastian on August 08, 2016, 05:39:22 PMAnd WOW. Excluding Zeila's and the ones I claimed, we are at an entire soundtrack.
:O great job!
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Sebastian on August 08, 2016, 08:06:07 PM
"Jungle Japes (Underground) fixed and added to the DB folder. I do have some comments about this one, Waluigi.

First of all, other than formatting (I know it's because of your Finale Notepad limitation), you did an excellent job. Your ear has improved immensely ever since I've started working with you. You nailed just about every chord. I think there was just one that I had to edit. Great job!

For the future, don't forget to do C/Eb/F# instead of C/Eb/Gb in the key of C Minor. I had to edit that in quite a few of yours, including this one.

Great work.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: WaluigiTime64 on August 09, 2016, 12:07:09 AM
Quote from: Sebastian on August 08, 2016, 08:06:07 PMOther than formatting (I know it's because of your Finale Notepad limitation), you did an excellent job. Your ear has improved immensely ever since I've started working with you. You nailed just about every chord. I think there was just one that I had to edit. Great job!
It really makes me happy to see that what I'm doing isn't all for naught, and that I'm actually getting somewhere. Thank you so much for helping me improve!

Quote from: Sebastian on August 08, 2016, 08:06:07 PMFor the future, don't forget to do C/Eb/F# instead of C/Eb/Gb in the key of C Minor. I had to edit that in quite a few of yours, including this one.
Ok!... Wait, this contradicts what you've told me before! You told me to use C/Eb/Gb because of the triad it created. Now you're telling me to use F# instead? I'm so confused. '

About the Finale thing: Those don't seem like bad prices! Now I just need to get a freaking job.

About the "Complete Soundtrack" thing: So, does that mean we're blatantly ignoring "Introduction"? I would, because that thing probably needs a 7 arranger collaboration or something. So many tempo changes...
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Sebastian on August 09, 2016, 07:11:53 AM
Quote from: WaluigiTime64 on August 09, 2016, 12:07:09 AMIt really makes me happy to see that what I'm doing isn't all for naught, and that I'm actually getting somewhere. Thank you so much for helping me improve!
Makes me happy too!

Quote from: WaluigiTime64 on August 09, 2016, 12:07:09 AMOk!... Wait, this contradicts what you've told me before! You told me to use C/Eb/Gb because of the triad it created. Now you're telling me to use F# instead? I'm so confused. '
I thought it was C/Eb/Gb because of the C diminished chord, but I was corrected by BespinBen. He showed me a helpful quote about it too. I'll see if I can have him post it...

Quote from: WaluigiTime64 on August 09, 2016, 12:07:09 AMAbout the "Complete Soundtrack" thing: So, does that mean we're blatantly ignoring "Introduction"? I would, because that thing probably needs a 7 arranger collaboration or something. So many tempo changes...
Whoops, I wasn't very thorough...
Looks like we have "Introduction" and "Weapons Upgrade." I'll see about doing "Weapons Upgrade."
Anyone wanna do "Introduction?"
LAST CHANCE.

EDIT: "Crystal Caves (Igloo)" fixed up and added to the DB folder.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Sebastian on August 09, 2016, 10:15:07 AM
"Crystal Caves (Board Game)" fixed and added to the DB folder.

Comments:
Again, you did a great job. I love how your getting better at notating the fast upbeats in these type of songs. Remember, we'd rather have playable dyads than impossible triads :P
Great work with taking that to heart!

One criticism (other than formatting), don't be scared of ledger lines. I've noticed that you've been using 8va/8vbs where they aren't really necessary. I generally don't go above an E (right hand), but it really depends on the circumstances. It mostly depends on speed. If it's a fast song, I may use an 8va sooner than I normally would. For example, if it's a slow song, I may go the whole way up to G, but if it's a fast song, I probably will only go up to a C. It depends on the speed and style of the song...and on how comfortable the arranger with it.

Good job!

Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Sebastian on August 09, 2016, 10:30:49 AM
"Creepy Castle (Dungeon 4)" fixed and added to the DB folder.

Comments:
Now this is an example of the correct usage of "incorrect" usage for 8va/8vb. You used them correctly everywhere except M. 25-32. They aren't needed there, but by using them there, you only need to use one throughout the entire piece. Now we can just put a "Play left hand an octave lower." Nice work.

I would also like to point out that you didn't include the bass echo from M. 1-16. You could include that and I would recommend it, but I didn't edit it in. I believe the sheet is fine as it is if you that is what you so desire.

Something else I noticed in this one (and others). You put triads (right hand; first page) when the original is only dyads. I wouldn't recommend doing that since that is just adding notes that aren't there and could take away from the piece.

Nice job, again.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Sebastian on August 09, 2016, 11:17:50 AM
"Minecart Mayhem" fixed and added to the DB folder.

Comments:
Either have all triads or all dyads for the upbeats (LH). Having both sporadically placed is very inconsistent. For playability reasons and consistency reasons, I changed them all to dyads.

Again, marvelous work with note hearing. Also, I'm glad you took my courtesy accidental placing to heart! : )

Excellent work with your system and coda placement. Because of this, there are exactly 3 measures per system.

Great work!
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Sebastian on August 09, 2016, 12:02:45 PM
"Boss Key Acquisition" fixed and added to the DB folder.
Good job. I just added two accents and fixed the formatting.

"K. Rool Defeated" fixed and added to the DB folder.
I changed a few clefs around. Also, don't forget to put double bar lines at key changes.
I added a few dynamics.

"Boss Room Opened!" fixed and added to the DB folder.
I rearranged the dynamics a little to better represent the original.

"Hideout Helm 2" fixed and added to the DB folder.
Don't forget to center all dynamics in your pieces.
Just did some odds and ends with this piece. Added some left out notes and took out some unnecessary notes.
Fun fact: This piece reminds me a lot of "Cauldron Keep" from Banjo-Tooie.


Great job with all these!!
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: WaluigiTime64 on August 09, 2016, 12:19:23 PM
Quote from: Sebastian on August 09, 2016, 12:02:45 PM"K. Rool Defeated" fixed and added to the DB folder.
I changed a few clefs around. Also, don't forget to put double bar lines at key changes.
I added a few dynamics.
Finale NotePad thing again... I can't have a double barline if there's a repeat barline. Even when MuseScore allows it, NotePad will not.

Thanks for making all of these comments! I'm finding them really useful!
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Sebastian on August 09, 2016, 12:21:51 PM
Quote from: WaluigiTime64 on August 09, 2016, 12:19:23 PMThanks for making all of these comments! I'm finding them really useful!
I'm glad!

Also, "Before Boss" has been fixed and added to the DB folder. Great work. Just formatting with that one.

Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: WaluigiTime64 on August 09, 2016, 12:25:57 PM
Quote from: Sebastian on August 09, 2016, 12:21:51 PMAlso, "Before Boss" has been fixed and added to the DB folder. Great work. Just formatting with that one.
Wait, what really? I swear I made a mistake with the flutes/piccolos. I guess they were just arpeggios...
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Sebastian on August 09, 2016, 12:28:14 PM
Yep. All the notes are good!

Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: PetrifiedLasagna on August 09, 2016, 09:55:15 PM
This is pretty awesome you two. DK64 was probably the first game that I tried to master/collect everything in the game. Although, when I first got to K.Rool (K.Rool, krool, cruel, ahh...) I thought he was saying something a little more abbrassive than "Thank You"  ;)

I don't know if you would be interested in incorporating the duet version of "funky's armory" that I made. Although, I would have to go back and fix a lot of things since it is an old sheet and has some unorthodox notation.

Maybe, I could try my hand at "rocket barrel boost" definitely one of my favorites xD
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Sebastian on August 10, 2016, 10:10:30 AM
Quote from: PetrifiedLasagna on August 09, 2016, 09:55:15 PMI don't know if you would be interested in incorporating the duet version of "funky's armory" that I made. Although, I would have to go back and fix a lot of things since it is an old sheet and has some unorthodox notation.
We'd love to incorporate it!


Quote from: PetrifiedLasagna on August 09, 2016, 09:55:15 PMMaybe, I could try my hand at "rocket barrel boost" definitely one of my favorites xD
Sure! That'd be great!
Luckily, I didn't start it yet, so it's all yours!
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: PetrifiedLasagna on August 11, 2016, 07:02:13 AM
okay, I have a pretty decent arrangement of "rocket barrel boost" going. I just have one measure worth of bass line to try and figure out.

I wanted to get your guy's opinions on using Acciaccaturas, crushed notes, or whatever you want to call them. There is a section at the end of the arrangement after the repeat that simulates it pretty well.

mus (https://www.dropbox.com/s/tv4o4k7pftrjyxu/Donkey%20Kong%2064%20-%20Rocketbarrel%20Boost.mus?dl=0)
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Olimar12345 on August 11, 2016, 09:49:32 AM
Why are there tracks listed as "Impossible and/or not needed?" I just listened to all of the tracks under this label and a lot of them seem quite doable. I don't understand what makes these tracks either impossible to arrange or unnecessary:

I've arranged track 2. Not sure how that one is impossible to do or why the rap would be "unnecessary."

Tracks 11-13 are doable similar to other fanfare collection sheets that have been done before.

Track 35's reason eludes me, and in fact I'll arrange that one.

Track 43 is again doable, just fast.

Track 45 same as 43, totally doable.

Tracks 46 and 47 would easily make another fanfare collection, like 11-13.

Track 55 just seems quick; again, totally doable. Am I spotting a trend?

Track 111 same thing

Track 137 short but totally possible (even the other four are arranged)

All of these tracks are possible to arrange, so are they listed as unnecessary because of their difficulty/length? If so, that's dumb.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Sebastian on August 11, 2016, 10:22:11 AM
Quote from: PetrifiedLasagna on August 11, 2016, 07:02:13 AMokay, I have a pretty decent arrangement of "rocket barrel boost" going. I just have one measure worth of bass line to try and figure out.

I wanted to get your guy's opinions on using Acciaccaturas, crushed notes, or whatever you want to call them. There is a section at the end of the arrangement after the repeat that simulates it pretty well.

mus (https://www.dropbox.com/s/tv4o4k7pftrjyxu/Donkey%20Kong%2064%20-%20Rocketbarrel%20Boost.mus?dl=1)

Hey, this is pretty good! I would totally go for some acciaccaturas. Personally, I would notate them as grace notes, rather than sixteenths.

Here is some feedback:

- Don't forget to put in a BPM marking/metronome marking. It's set at QN = 240, but I'd put HN = 120 for the performer's sake. 
- Hmmm, the intro is a bit odd. How about a simple A minor scale?
- You seemed to have left the M. 19 bass line out. I added it in for ya.
- What do you think of the grace notes I added in?
- Dynamics ok for ya?
- You had just a couple wrong notes in the bass line on the second page. Should be good now.
- I updated the formatting.

Please tell me what you think! You did a wonderful job with the notes, especially with the speed of this song :P

https://www.dropbox.com/sh/9sfmdibps7nmmm6/AACqL_26j3ANvKEskTnvL5iDa?dl=1

Quote from: Olimar12345 on August 11, 2016, 09:49:32 AMI've arranged track 2. Not sure how that one is impossible to do or why the rap would be "unnecessary."
I believe this song is quite needed, actually. This is the only song I crossed out because of "arranger permission." Every song in the OP is there because I asked the arrangers if they wanted them included in this project. I didn't get around to asking you if you wanted your "DK Rap" included and I assumed you didn't want it included. This one is on me. My bad.

Quote from: Olimar12345 on August 11, 2016, 09:49:32 AMTracks 11-13 are doable similar to other fanfare collection sheets that have been done before.
I believe Waluigi and I decided to not do these (unless someone else would like to do them). I could pull some logs off skype about it, but I would need Waluigi's permission before sharing private logs. I don't believe it is right to share logs without permission from both parties.

Quote from: Olimar12345 on August 11, 2016, 09:49:32 AMTrack 35's reason eludes me, and in fact I'll arrange that one.
Thank you very much! Can't wait to see it. I'm sure it will be great.
Also:
Quote from: WaluigiTime64 on August 06, 2016, 03:24:10 PM- Jungle Japes (Minecart) is debateable when playability and arrangeability is concerned.

Quote from: Olimar12345 on August 11, 2016, 09:49:32 AMTrack 43 is again doable, just fast.
More "unnecessary" than "undoable." We have plenty of Aztec themes already and there are one or two similar to this one. Also, Waluigi had this one already arranged, he just decided not to include it iirc.

Quote from: Olimar12345 on August 11, 2016, 09:49:32 AMTrack 45 same as 43, totally doable.
Same as above reason. It's also super fast and would be extremely difficult on piano.

Quote from: Olimar12345 on August 11, 2016, 09:49:32 AMTrack 55 just seems quick; again, totally doable. Am I spotting a trend?
Reason:
Quote from: WaluigiTime64 on August 06, 2016, 03:24:10 PM- Frantic Factory (Conveyor Belt) is just (Production Room) sped up, as you have stated in the past. If I am wrong, then leave it.

Quote from: Olimar12345 on August 11, 2016, 09:49:32 AMTrack 137 short but totally possible (even the other four are arranged)
Drums, yeah.

Quote from: Olimar12345 on August 11, 2016, 09:49:32 AMAll of these tracks are possible to arrange, so are they listed as unnecessary because of their difficulty/length?
We were only planning on doing 85 sheets tops, not an entire soundtrack. I guess we had to cut back somewhere. Also, if anyone wants to do the songs that are crossed out, by all means, go ahead.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Olimar12345 on August 11, 2016, 10:32:07 AM
Quote from: Sebastian on August 11, 2016, 10:22:11 AMI believe this song is quite needed, actually. This is the only song I crossed out because of "arranger permission." Every song in the OP is there because I asked the arrangers if they wanted them included in this project. I didn't get around to asking you if you wanted your "DK Rap" included and I assumed you didn't want it included. This one is on me. My bad.

...but you marked it (and the others) as "impossible/unnecessary," rather than just leaving them blank until they were claimed or done or something. If someone came along and saw it crossed out, their first impression wouldn't be to consider those tracks as possible options, they would skip over them.

Quote from: Sebastian on August 11, 2016, 10:22:11 AMWe were only planning on doing 85 sheets tops, not an entire soundtrack. I guess we had to cut back somewhere. Also, if anyone wants to do the songs that are crossed out, by all means, go ahead.

Isn't is highly irrelevant what the two of you want to do when you've posted it here for the community to also do? Like I said above, it's more of discouraging other arrangers from trying because of what you want/don't want to arrange.

Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: PetrifiedLasagna on August 11, 2016, 11:16:25 AM
Quote from: Sebastian on August 11, 2016, 10:22:11 AMHey, this is pretty good! I would totally go for some acciaccaturas. Personally, I would notate them as grace notes, rather than sixteenths.

Here is some feedback:

- Don't forget to put in a BPM marking/metronome marking. It's set at QN = 240, but I'd put HN = 120 for the performer's sake. 
- Hmmm, the intro is a bit odd. How about a simple A minor scale?
- You seemed to have left the M. 19 bass line out. I added it in for ya.
- What do you think of the grace notes I added in?
- Dynamics ok for ya?
- You had just a couple wrong notes in the bass line on the second page. Should be good now.
- I updated the formatting.

I'm typing fast so sloppy quoting.

Tempo: Ah, I see what you mean. I'll have to keep that in mind next time I encounter fast tempos.
Intro: I thought it added dramatic effect, but yeah that works too.
Missing Bass:
Quote from: PetrifiedLasagna on August 11, 2016, 07:02:13 AMI just have one measure worth of bass line to try and figure out.
Contd: haha, you definitely saved me some time there. I swear, sometimes it's like I am tone deaf, and others it is like near perfect pitch. Probably has to do with the timbre of the instrument.
Everything else: Thanks!

Well, it seems pretty good to me. Unless you can think of any other things that could be fixed. I want to play it so badly, but that bridge  :o
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Sebastian on August 11, 2016, 11:26:18 AM
Quote from: PetrifiedLasagna on August 11, 2016, 11:16:25 AMIntro: I thought it added dramatic effect, but yeah that works too.
It's up to you really!

Quote from: PetrifiedLasagna on August 11, 2016, 11:16:25 AMI want to play it so badly, but that bridge  :o
Haha, you'll have a time with this piece ;)
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: PetrifiedLasagna on August 11, 2016, 05:42:17 PM
Quote from: Sebastian on August 11, 2016, 11:26:18 AMIt's up to you really!

hmm, I listened to both and I think we should stick with the scale. It fits better melodically. I also listened to the song a few times and realized that it was the drums in the background (at the repeat) that probably influenced me xP
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: E. Gadd Industries on August 12, 2016, 03:10:44 PM
Dang! So, how far are you from this project closing?
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: WaluigiTime64 on August 12, 2016, 03:52:33 PM
I think once Zeila posts the last sheets we'll pretty much be ready to go!
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Maelstrom on August 13, 2016, 09:37:48 AM
????????????
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: E. Gadd Industries on August 13, 2016, 10:03:19 AM
¿¿¿¿
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Maelstrom on August 13, 2016, 10:03:53 AM
If you don't know I'm not going to tell you.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: E. Gadd Industries on August 13, 2016, 10:06:20 AM
Quote from: Latios212I appear confused because I always am confused.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Maelstrom on August 13, 2016, 10:45:54 AM
Yes
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Sebastian on August 13, 2016, 07:03:31 PM
Spoiler
(https://s-media-cache-ak0.pinimg.com/564x/ae/c2/8f/aec28f0b31f6f5bbf6c6b4321eed2186.jpg)
[close]
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Olimar12345 on August 14, 2016, 07:55:22 PM
Not quite:

http://forum.ninsheetmusic.org/index.php?topic=6181.msg351002#msg351002

Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Olimar12345 on August 16, 2016, 08:49:17 PM
Checklist of arrangements that have been repaired:

3 - Main Menu - WaluigiTime64
4 - Monkey Smash - WaluigiTime64
5 - Battle Arena - WaluigiTime64
7 - DK's Treehouse - WaluigiTime64
9/10 - Bonus Barrel Introduction/Bonus Barrel - WaluigiTime64 & Sebastian
14 - DK Isle - Nacho2420
15/16 - Pause Menu - WaluigiTime64
17/18/19/20/21 - Tag Barrel (All Variations) - Sebastian
22 - K. Lumsy - Sebastian
24 - DK Isle (Jungle Japes) - WaluigiTime64
26/27 - Jungle Japes (Caves) - Sebastian
28 - Jungle Japes 2 - Arranged by Nacho2420
29 - Funky's Armoury - WaluigiTime64 & Sebastian
31 - Jungle Japes (Storm) - Sebastian
32 - Rambi's Theme - WaluigiTime64
33 - Jungle Japes (Barrel Course) - Sebastian
34 - Jungle Japes (Underground) - WaluigiTime64
36 - Army Dillo Battle - Bloop
37 - DK Isle (Angry Aztec) - WaluigiTime64
38 - Angry Aztec (Caves) - WaluigiTime64
39 - Angry Aztec - WaluigiTime64
40 - Candy's Music Store - WaluigiTime64
41 - Angry Aztec (Underground) - WaluigiTime64
42 - Angry Aztec (Barrel Course) - WaluigiTime64
49 - Banana Fairy Island - Sebastian
50 - Krem Isle - Sebastian
51 - DK Isle (Snide's HQ) - E. Gadd Industries
52 - DK Isle (Frantic Factory) - WaluigiTime64
53 - Frantic Factory - Sebastian
54 - Frantic Factory (Production Room) - Sebastian
56 - Frantic Factory (Research and Development) - Sebastian
57 - Frantic Factory Car Race - WaluigiTime64
58 - Mad Jack Battle - Sonic130
59 - DK Isle (Gloomy Galleon) - WaluigiTime64
60 - Gloomy Galleon (Caves) - WaluigiTime64
61 - Gloomy Galleon - WaluigiTime64
62 - Gloomy Galleon (Barrel Course) - WaluigiTime64
63 - Enguarde's Theme - WaluigiTime64
65 - Gloomy Galleon (Pearl Treasure) - WaluigiTime64
66 - Collect Pearl - E. Gadd Industries
67 - Gloomy Galleon (Mechanical Fish) - WaluigiTime64
69 - Gloomy Galleon (Ship Ruins) - WaluigiTime64
70 - Gloomy Galleon (Lighthouse/Submarine) - WaluigiTime64
71 - Gloomy Galleon Boat Race - WaluigiTime64
72 - Pufftoss Battle - Bloop
73 - DK Isle (Fungi Forest) - WaluigiTime64
75 - Fungi Forest (Indoors) - Sebastian
76 - Fungi Forest (Night) - Nacho2420
77 - Fungi Forest (Indoors 2) - Sebastian
78 - Fungi Forest (Spider) - WaluigiTime64
79 - Fungi Forest (Giant Mushroom) - Sebastian
80 - Fungi Forest (Barrel Course) - Sebastian
81 - Fungi Forest (Bonus Room) - Sebastian
82 - Fungi Forest (Tree Trunk) - WaluigiTime64
85 - Dogadon Rematch - Bloop
86 - DK Isle (Crystal Caves) - WaluigiTime64
87 - Crystal Caves - Sebastian
88 - Crystal Caves (Earthquake) - Sebastian
89 - Crystal Caves (Barrel Course) - Sebastian
90 - Crystal Caves (Igloo) - WaluigiTime64
91 - Crystal Caves (Board Game) - WaluigiTime64
92 - Crystal Caves (Rotating Room) - Sebastian
93 - Crystal Caves (Indoors) - Sebastian
95 - Army Dillo Rematch - Sebastian
96 - DK Isle (Creepy Castle) - WaluigiTime64
97 - Creepy Castle - WaluigiTime64
98 - Creepy Castle (Barrel Course) - WaluigiTime64
99 - Creepy Castle (Tree Trunk) - WaluigiTime64
100 - Creepy Castle (Dungeon 1) - WaluigiTime64
101 - Creepy Castle (Caves) - WaluigiTime64
102 - Creepy Castle (Greenhouse) - WaluigiTime64
103 - Creepy Castle (Rubbish Bin) - WaluigiTime64
104 - Creepy Castle (Museum) - WaluigiTime64
105/106 - Creepy Castle (Library/Dungeon 2) - WaluigiTime64
107 - Creepy Castle (Ballroom) - WaluigiTime64
108 - Creepy Castle (Wind Tower) - WaluigiTime64
109 - Creepy Castle (Dungeon 3) - WaluigiTime64
110 - Creepy Castle (Dungeon 4) - WaluigiTime64
113 - Boss Room Opened! - WaluigiTime64
114 - Before Boss - WaluigiTime64
115 - Boss Introduction - Dimentio
116 - King Kut Out Battle - WaluigiTime64
117 - Boss Key Acquisition! - WaluigiTime64
119 - DK Isle (Hideout Helm) - WaluigiTime64
120 - K. Rool - WaluigiTime64
122 - Hideout Helm - WaluigiTime64
123 - Hideout Helm Bonus Barrel - WaluigiTime64
125 - Hideout Helm 2 - WaluigiTime64
126 - Happy K. Lumsy - WaluigiTime64
128 - K. Rool Battle Introduction - WaluigiTime64
129 - K. Rool Duel - WaluigiTime64& Sebastian
130 - K. Rool Defeated - WaluigiTime64
131b - Ending - WaluigiTime64
132 - Strong Kong - WaluigiTime64
133 - Rocket Barrel Boost - PetrifiedLasagna
134 - Baboon Balloon - WaluigiTime64
135 - Mini Monkey - Nintendude73
136 - Hunky Chunky - WaluigiTime64
138 - Guitar Gazump! (Diddy Kong) - E. Gadd Industries
139 - Trombone Tremor! (Lanky Kong) - E. Gadd Industries
140 - Saxophone Slam! (Tiny Kong) - E. Gadd Industries
141 - Triangle Trample! (Chunky Kong) - E. Gadd Industries
142 - Minecart Mayhem - WaluigiTime64
144 - Mad Maze Maul - WaluigiTime64

Key:
Strikethrough means that it has been repaired and is on the site.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: E. Gadd Industries on August 17, 2016, 04:34:40 AM
Question: what needs fixing of #51, 66, & 138-141?
I'll try & get to them when I can catch a break from schoolwork
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Sebastian on August 17, 2016, 06:00:37 AM
12/8? Uh, ok.
Seems unnecessary, but whatever.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Olimar12345 on August 17, 2016, 07:55:22 AM
Unnecessary? It damn well isn't in a swing feel, and there is a huge difference between the two. There were also (and more importantly) incorrect note lengths and use of articulations, as well as wrong notes.

Anyway, this project will be re-organized in a bit.
Title: Re: The Donkey Kong 64 Unofficial Arrangement Project
Post by: Olimar12345 on August 17, 2016, 10:24:49 AM
Archiving this. See the new topic:

http://forum.ninsheetmusic.org/index.php?topic=8729.0