NinSheetMusic Forums

NinSheetMusic => Submission Center => Submission Archive => Topic started by: Zeta on March 18, 2017, 08:26:13 PM

Title: [BS-X] BS The Legend of Zelda - "Overworld (Unused)" by LeviR.star
Post by: Zeta on March 18, 2017, 08:26:13 PM
Submission Information:

Series: The Legend of Zelda
Game: BS The Legend of Zelda
Console: Satellaview
Title: Overworld (Unused)
Instrumentation Solo Piano
Arranger: LeviR.star (http://forum.ninsheetmusic.org/index.php?action=profile;u=5007)

[attachment deleted by admin]

[attachment deleted by admin]
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld" by LeviR.star
Post by: LeviR.star on March 18, 2017, 08:26:56 PM

Main differences:

- 12/8 instead of 4/4
- no 16th notes
- occasionally different notes

If anyone thinks that this version is not necessary, please speak up or forever hold your peace.
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld" by LeviR.star
Post by: Latios212 on March 18, 2017, 08:44:19 PM
Quote from: LeviR.star on March 18, 2017, 08:26:56 PMIf anyone thinks that this version is not necessary, please speak up or forever hold your peace.
It's fine. Haha this is almost like what'd you get if you tried to simplify the rhythms of the original, interesting.

Check the regular version on site for accidental help. Your spellings are kind of all over the place.
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld" by LeviR.star
Post by: LeviR.star on March 19, 2017, 10:20:18 AM
There we go, I think it fixed it. However, since there are different notes at m17 and m19, I had to guess.

Latios, could you give me a firm explanation on when it is appropriate to use naturals, flats, or sharps? I still don't understand.
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld" by LeviR.star
Post by: Olimar12345 on March 19, 2017, 10:28:14 AM
This could be a good place to start (for accidentals):

http://forum.ninsheetmusic.org/index.php?topic=2223.msg350370#msg350370
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld" by LeviR.star
Post by: Latios212 on March 19, 2017, 10:49:34 AM
^Yep, read that post.

Here, I can point out a couple things - let's peek at m. 7. Before you were using C#'s, but look at the notes that the music spells - Gb, Bb, Db, which is a G flat major chord. This way, the intervals are consistent for the last 3 notes in the layers of the RH at the end of the measure - another important thing to keep in mind when voices are moving in parallel.

It definitely takes some getting used to, but it's not too bad. After arranging a while you'll start to get a feel for it.
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld" by LeviR.star
Post by: Altissimo on March 19, 2017, 10:54:13 AM
i got this fam

as a general rule if you have a chromatic lower or upper neighbor note (defined as a pattern like A-B-A or A-G-A, where B/G is the neighbor note; basically a three-note pattern where the notes on the outside are the same and the note in the middle is related to it by step), then you're going to want it to be written as, for instance, A-Bb-A or A-G#-A instead of A-A#-A or A-Ab-A.
this can also apply to situations where there's just a chromatic half step but the first note of the neighbor figure isn't present. it's something you see a lot with grace notes - stuff like C#-D where C# is the grace note. basically, it's a safe bet that chromatic half steps that don't go in a linear direction are probably named with 2 different note names, as in the neighbor figures above and the C#-D mentioned earlier.

examples from my own arrangements: Fun Land (http://www.ninsheetmusic.org/download/pdf/2775), measure 9 and also 25, Hamour (http://www.ninsheetmusic.org/download/pdf/2504) measure 6 and 26, Spat's Theme (http://www.ninsheetmusic.org/download/pdf/2486) most instances of E-natural, Aquarium (http://www.ninsheetmusic.org/download/pdf/3485) most chromatics in the piece

sometimes, looking at chords helps. most chords can be stacked into groups of 3rds. so, for instance, in m. 3, we have Gb in the bass and a Bb against Db dyad in the RH. Bb has to be Bb because that's in the key signature and it's not a chromatic pitch. So, our options for how to write the Db and Gb are:
Bb, Gb, Db
Bb, F#, Db
Bb, F#, C#
Bb, Gb, C#

only one of these allows a verticality that stacks into 3rds, and that's the first one: Bb, Gb, Db stacks to Gb, Bb, Db which is a series of thirds

examples: Hamour (http://www.ninsheetmusic.org/download/pdf/2504), the first half of m. 7 implies a chord using D, A, C, and either F# and Gb, and only F# allows this to stack into thirds (D F# A C), Sunny Peak (http://www.ninsheetmusic.org/download/pdf/2697) m. 16, E# allows a third with G# as opposed to a 2nd with Fnat, Credits (http://www.ninsheetmusic.org/download/pdf/3308) m. 3, the first beat's A-C#-E is a stack of thirds as opposed to A-Db-E

in minor keys, you'll see the pitch one half step below tonic represented often. Make sure this does not have the same letter name as tonic. in A minor you'll often see G# and it is G# and not A-flat. in C# minor you'll often see B# and it is B# and not Cnat even though Cnat is a nicer "note".
also it's common to see the sixth scale degree raised in minor but this isn't as common as raised 7th.

examples: Go Ham Rangers (http://www.ninsheetmusic.org/download/pdf/3034), all F#s are F# and not Gb and Eb is raised to Enat, Moonlight, (http://www.ninsheetmusic.org/download/pdf/2862) it is in C# minor and so B# is the raised 7th as opposed to Cnat, Spat's Theme (http://www.ninsheetmusic.org/download/pdf/2486) is in Bb minor and so the raised 7th is Anat

in general if you're moving in a linear direction up with chromatics, use sharps or naturals (naturals if you need them to cancel out a flat key sig). if you're moving down, use flats or naturals (naturals if you need them to cancel out a sharp key sig).

examples: Fun Land (http://www.ninsheetmusic.org/download/pdf/2775), measure 15, Condor's Wings, (http://www.ninsheetmusic.org/download/pdf/3033) Harmony's Theme (http://www.ninsheetmusic.org/download/pdf/2843), measure 7


DAMMIT NINJA'D whatever I'm leaving this here
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld" by LeviR.star
Post by: Latios212 on March 19, 2017, 10:55:29 AM
Hey you wrote a lot more detailed stuff which is very appreciated
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld" by LeviR.star
Post by: Olimar12345 on March 19, 2017, 10:58:00 AM
^^Someone go quote this in the resources topic.
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld" by LeviR.star
Post by: Maelstrom on March 19, 2017, 11:01:06 AM
On it.
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld" by LeviR.star
Post by: Latios212 on March 19, 2017, 01:18:09 PM
Some other small things:
- Compound time here, so keep in mine each beat is a dotted quarter. So don't use whole notes tied to eighth notes. Instead use a dotted half tied to a dotted quarter.
- Condense rests to a dotted quarter rest in m. 6 and 14.
- Superimpose the eighth rests in m. 9 just like  you did in m. 10 for consistency.
- Your courtesy accidentals are different in m. 18 and 20. Would recommend notating both the Cn and Fn for both.
- Keeping in mind everything said about accidentals above, fix m. 21 without referring to JDMEK5's version. (This is a test!)
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld" by LeviR.star
Post by: LeviR.star on March 19, 2017, 02:11:28 PM
Quote from: Latios212 on March 19, 2017, 01:18:09 PM- Superimpose the eighth rests in m. 9 just like  you did in m. 10 for consistency.

Huh. I didn't even notice that I did that.

All fixed. I'm pretty sure that even though the bass notes in m17 and m19 are different than the original, they are accurate to this version.
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld" by LeviR.star
Post by: mikey on March 19, 2017, 04:26:14 PM
yours is a fraction slower than the youtube video, try 140
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld" by LeviR.star
Post by: LeviR.star on March 21, 2017, 04:36:52 PM
I don't know how you got the tempo figured out so accurately, but there we go. Files updated again.
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld" by LeviR.star
Post by: Dudeman on March 21, 2017, 04:42:47 PM
In all likelihood, he used a tool such as this one (http://www.all8.com/tools/bpm.htm) to determine the BPM. If you haven't been using one, I highly recommend it.
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld" by LeviR.star
Post by: mikey on March 21, 2017, 07:37:34 PM
Uh... I listened to it and one was faster.
Also, Zelda music has a habit of being set to 140, which is significant because dubstep music by definition is set to 140 bpm according to a friend of mine

I don't use any additional software when arranging, just the music source and finale
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld" by LeviR.star
Post by: LeviR.star on March 21, 2017, 09:16:24 PM
Wait, which one sounded faster?
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld" by LeviR.star
Post by: mikey on March 22, 2017, 05:57:17 AM
The YouTube video sounded faster

I was replying to Dudeman, it doesn't still sound faster if that's what you thought
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld" by LeviR.star
Post by: Latios212 on March 24, 2017, 09:50:32 PM
The low Eb in measure 15-  should be an Fb. Double checked it against measure 7, and they are indeed different.
- m. 17 - the second LH note should be a Bb not Cb. Same in m. 19.
- You forgot to fix the rhythm in m. 21.
- Not really sure why you have a courtesy flat on the Bb in m. 22. Get rid of it?

Very aesthetically pleasing, very clean sheet you have here. Good work.
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld" by LeviR.star
Post by: Yug_Guy on March 25, 2017, 11:57:31 AM
I guess it's time for technicalities that nobody cares about except for me:

So here's the thing: the overworld theme that you posted was never actually used in BS Zelda. You see, the Satellaview has a neat feature called SoundLink that could broadcast radio-quality music & voice acting via satellite to be played during gameplay. As such, the limitation was that you had to play the game during regularly scheduled intervals, so that the satellite could broadcast the data to everyone at the same time. (Link (https://en.wikipedia.org/wiki/Satellaview#SoundLink)) BS Zelda was one of those titles. (Link (https://en.wikipedia.org/wiki/Satellaview_games_from_The_Legend_of_Zelda_series#BS_Zelda_no_Densetsu))

As such, BS Zelda ended up using prerecorded orchestrated music for the soundtrack. If you wanna see what I'm talking about, here's a video from one of the original broadcasts (https://www.youtube.com/watch?v=z1bi6VGDq0A). You'll also see examples of the voice acting as well.

The version of the overworld theme you're using was actually discovered much later when hackers were uploading the ROMs to the Internet. These were leftover themes that were left on the cartridge by Nintendo for whatever reason. These hackers decided to put two and two together, and used these tracks when they made the ROMs available to the public.

This doesn't necessarily mean that your arrangement is bad or anything, but it probably needs to be renamed. If I were you, I'd probably change the title to "Unused Overworld Theme". But hey, that's just like, my opinion maaaaan. And yes, even I'm surprised I know this obscure information nobody cares about
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld" by LeviR.star
Post by: mikey on March 25, 2017, 02:48:47 PM
HOW did you know that
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld" by LeviR.star
Post by: LeviR.star on March 25, 2017, 07:01:59 PM
Quote from: Yug_Guy on March 25, 2017, 11:57:31 AMI guess it's time for technicalities that nobody cares about except for me:

So here's the thing: the overworld theme that you posted was never actually used in BS Zelda. You see, the Satellaview has a neat feature called SoundLink that could broadcast radio-quality music & voice acting via satellite to be played during gameplay. As such, the limitation was that you had to play the game during regularly scheduled intervals, so that the satellite could broadcast the data to everyone at the same time. (Link (https://en.wikipedia.org/wiki/Satellaview#SoundLink)) BS Zelda was one of those titles. (Link (https://en.wikipedia.org/wiki/Satellaview_games_from_The_Legend_of_Zelda_series#BS_Zelda_no_Densetsu))

As such, BS Zelda ended up using prerecorded orchestrated music for the soundtrack. If you wanna see what I'm talking about, here's a video from one of the original broadcasts (https://www.youtube.com/watch?v=z1bi6VGDq0A). You'll also see examples of the voice acting as well.

The version of the overworld theme you're using was actually discovered much later when hackers were uploading the ROMs to the Internet. These were leftover themes that were left on the cartridge by Nintendo for whatever reason. These hackers decided to put two and two together, and used these tracks when they made the ROMs available to the public.

This doesn't necessarily mean that your arrangement is bad or anything, but it probably needs to be renamed. If I were you, I'd probably change the title to "Unused Overworld Theme". But hey, that's just like, my opinion maaaaan. And yes, even I'm surprised I know this obscure information nobody cares about

I wondered about that. Thanks, Yug_Guy, for telling me, and proving that I'm not the only one who knew anything about this console. I'll get right to the fixing.
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld" by LeviR.star
Post by: Yug_Guy on March 25, 2017, 07:05:05 PM
Quote from: NocturneOfShadow on March 25, 2017, 02:48:47 PMHOW did you know that
This video (https://www.youtube.com/watch?v=BDVxSm-_iM4)

Quote from: LeviR.star on March 25, 2017, 07:01:59 PMI wondered about that. Thanks, Yug_Guy, for telling me, and proving that I'm not the only one who knew anything about this console. I'll get right to the fixing.
Np. (Also, I feel like you'd appreciate the above mentioned video)

EDIT: Top comment on the video apparently says that the original broadcast audio was restored & put on the Internet. I'm probably not going to go looking for it, but it's certainly something you could do if you've got time on your hands!
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld (Unused)" by LeviR.star
Post by: LeviR.star on March 25, 2017, 07:18:19 PM
There we go! Files fixed and name changed!
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld" by LeviR.star
Post by: Latios212 on March 25, 2017, 07:27:19 PM
Quote from: Latios212 on March 24, 2017, 09:50:32 PMThe low Eb in measure 15-  should be an Fb. Double checked it against measure 7, and they are indeed different.
You misread this. It's the same as m. 7 but with an Fb instead of Eb.
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld (Unused)" by LeviR.star
Post by: LeviR.star on March 25, 2017, 07:46:49 PM
Oop, my bad. Files fixed again.
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld (Unused)" by LeviR.star
Post by: Latios212 on March 31, 2017, 09:12:21 PM
Just leaving this here (for the other updaters, but also anyone else) before I forget:

Everything's fine with this sheet except I'm not sure about the spelling of m. 17, particularly that A natural. The pitch is correct, I've checked, but unlike the original LoZ Overworld theme which has a Bb there I don't see how the A fits into the chord.
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld (Unused)" by LeviR.star
Post by: LeviR.star on April 18, 2017, 09:16:15 AM
Aside from the change in the time signature, isn't the point of this arrangement to show one of the renditions of the most recognizable theme from the entire franchise? It's little notes like the m.17 A natural that spice things up a bit. I think it could be interesting, and if that's the note that plays in the OST, and the performer is perfectly capable of playing it, I don't see why it can't be there, no matter if it sounds odd or not.

(Also, I noticed a staccato on the 5th G flat in the LH of m. 3, and I will edit it out *ASAIC)

*As Soon As I Can
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld (Unused)" by LeviR.star
Post by: Latios212 on April 18, 2017, 09:24:57 AM
I was questioning how that measure should be spelled using accidentals, not whether the note should be there or not.
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld (Unused)" by LeviR.star
Post by: LeviR.star on April 18, 2017, 09:28:56 AM
Quote from: Latios212 on April 18, 2017, 09:24:57 AMI was questioning how that measure should be spelled using accidentals, not whether the note should be there or not.

Oop, sorry, Latios. My mistake. :-[
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld (Unused)" by LeviR.star
Post by: ThatHiddenCharacter on April 18, 2017, 09:30:37 AM
Quote from: Latios212 on April 18, 2017, 09:24:57 AMI was questioning how that measure should be spelled using accidentals, not whether the note should be there or not.
The An should probably be a Bbb, but what do I know?
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld (Unused)" by LeviR.star
Post by: Static on April 18, 2017, 11:55:35 AM
From the looks of it, that measure seems to be outlining a BbM7b5b9 chord, which sounds weird, but I'm pretty sure that's what it is just from looking at the notes (Bb, Db, Fb, A, Cb). It's strange but I don't see any other viable option, especially since having a Bb and a Bbb in the same chord shouldn't happen.

Long story short, keep it as an A.
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld (Unused)" by LeviR.star
Post by: Latios212 on April 19, 2017, 10:51:38 AM
Alrighty! Thanks, Static.

I guess just get that aforementioned staccato and we're good.
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld (Unused)" by LeviR.star
Post by: LeviR.star on April 19, 2017, 10:56:56 AM
Quote from: Latios212 on April 19, 2017, 10:51:38 AMI guess just get that aforementioned staccato and we're good.

I'll get right to it. As soon as my computer gets back from repairs after getting that Trojan and I can use it again...
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld (Unused)" by LeviR.star
Post by: LeviR.star on April 20, 2017, 07:57:37 PM
Whoopsies, it was just the .pdf that was screwed up... :-[

We're good to go now. Files updated.
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld (Unused)" by LeviR.star
Post by: Latios212 on April 20, 2017, 07:59:43 PM
It's still there... (in all the files?)
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld (Unused)" by LeviR.star
Post by: LeviR.star on April 20, 2017, 08:01:39 PM
Quote from: Latios212 on April 20, 2017, 07:59:43 PMIt's still there... (in all the files?)

Really? Huh, I guess I'm not seeing it... must be the reset on my computer...

Could you get that for me, Latios?
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld (Unused)" by LeviR.star
Post by: Latios212 on April 20, 2017, 08:04:01 PM
Yep, no problem. It's done.
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld (Unused)" by LeviR.star
Post by: Latios212 on April 20, 2017, 08:08:51 PM
Wait actually hang on - while looking this over one last time, the F on the third beat of measures 6 and 14 should be in the bottom layer, not the top. I can get that for you too as well.
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld (Unused)" by LeviR.star
Post by: LeviR.star on April 20, 2017, 08:11:37 PM
Quote from: Latios212 on April 20, 2017, 08:08:51 PMWait actually hang on - while looking this over one last time, the F on the third beat of measures 6 and 14 should be in the bottom layer, not the top. I can get that for you too as well.

Yes, please do.
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld (Unused)" by LeviR.star
Post by: Latios212 on April 20, 2017, 08:20:04 PM
aaaand done!
Title: Re: [BS-X] BS The Legend of Zelda - "Overworld (Unused)" by LeviR.star
Post by: Zeta on April 20, 2017, 08:20:09 PM
This submission has been accepted by Latios212 (http://forum.ninsheetmusic.org/index.php?action=profile;u=4344).

~Zeta, your friendly NSM-Bot