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NinSheetMusic => Submission Center => Submission Archive => Topic started by: Zeta on April 28, 2017, 01:41:36 AM

Title: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
Post by: Zeta on April 28, 2017, 01:41:36 AM
Submission Information:

Series: Mega Man
Game: Mega Man 9
Console: Multiplatform
Title: Flash in the Dark (Wily Stage 1)
Instrumentation Solo Piano
Arranger: LeviR.star (http://forum.ninsheetmusic.org/index.php?action=profile;u=5007)

[attachment deleted by admin]
Title: Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
Post by: LeviR.star on April 28, 2017, 01:43:03 AM

I'm not sure about some of these dyads; some of them I need advice on whether or not the bottom note should be raised and octave. And I fiddled around with the time signature to make it loop better.
Title: Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
Post by: WaluigiTime64 on April 28, 2017, 01:55:09 AM
Quote from: LeviR.star on April 28, 2017, 01:43:03 AMI'm not sure about some of these dyads; some of them I need advice on whether or not the bottom note should be raised and octave.
General thing to go by: Fast tenths are a no-no.

Quote from: LeviR.star on April 28, 2017, 01:43:03 AMAnd I fiddled around with the time signature to make it loop better.
Unnecessary. I get the point, but it's a bit confusing.

From what I'm hearing though, it's transcriptionally accurate. Nice job with that.
Title: Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
Post by: LeviR.star on April 28, 2017, 05:16:48 AM
Quote from: WaluigiTime64 on April 28, 2017, 01:55:09 AMGeneral thing to go by: Fast tenths are a no-no.
Unnecessary. I get the point, but it's a bit confusing.

Right, then. I'll fix those

Hmm... I wonder if Dudeman's Mega Man senses are tingling right now...
Title: Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
Post by: Dudeman on April 28, 2017, 09:50:40 AM
Okay, ew, don't ever screw around with time signatures like that for the sake of a loop. Use pickup measures.
Title: Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
Post by: LeviR.star on April 28, 2017, 11:29:18 AM
Quote from: Dudeman on April 28, 2017, 09:50:40 AMOkay, ew, don't ever screw around with time signatures like that for the sake of a loop. Use pickup measures.

Two problems:

1. There already is one
2. The ties don't transfer over repeat signs
Title: Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
Post by: WaluigiTime64 on April 28, 2017, 11:33:22 AM
Quote from: LeviR.star on April 28, 2017, 11:29:18 AMThe ties don't transfer over repeat signs
For future reference, this doesn't matter that much, if at all.
Title: Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
Post by: LeviR.star on April 28, 2017, 11:51:58 AM
Quote from: WaluigiTime64 on April 28, 2017, 11:33:22 AMFor future reference, this doesn't matter that much, if at all.

Ok, then. Should I just make all measures 4/4 and delete the pickup, and then tie over the last RH dyad and LH note to the beginning, even if it won't agree with the midi?
Title: Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
Post by: Dudeman on April 28, 2017, 12:05:28 PM
Yes yes yes. MIDI is the least important file of the three. The presentation of the sheet itself should come first and foremost.
Title: Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
Post by: Zeila on April 28, 2017, 01:49:39 PM
^^ There are two more options you could do though

1. Start with a pickup anyways (while keeping everything in 4/4)
2. Put the forward repeat sign on m2 and copy over m1 to the end

Otherwise, leaving it alone seems fine. Also, your layering needs work. All of those rests look odd imo and almost make the second layer in the LH and RH seem like two different voices. Try experimenting a bit. You could also try putting most of the harmonies into it's own separate layer instead of only distinguishing them when the rhythms are different so it'll connect better

test
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FA15K3sR.png&hash=8b85f2c081abb888848e97bd61e0b309c28b9884)
[close]
If it seems unnecessarily complicated, then feel free to change it up. There's likely a better way so someone else can offer their opinion too
Title: Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
Post by: Latios212 on April 28, 2017, 01:58:47 PM
Exactly what I was going to comment on with the layers, Zeila.

You're gotten quite good at transcription, Levi, and that's terrific. Now you need to really focus on performer friendliness. Repeated 16th notes are impractical at 180 BPM even without other layers on top of them. I would cut those. Don't be afraid to move around or omit notes that cause unwieldy intervals, or to ask for suggestions on how to do so. Remember, any interval more than an octave, generally speaking, is pushing it, and at this speed, you really don't want any of those at all.
Title: Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
Post by: LeviR.star on May 01, 2017, 06:09:22 AM
Quote from: Latios212 on April 28, 2017, 01:58:47 PMRepeated 16th notes are impractical at 180 BPM even without other layers on top of them. I would cut those. Don't be afraid to move around or omit notes that cause unwieldy intervals, or to ask for suggestions on how to do so. Remember, any interval more than an octave, generally speaking, is pushing it, and at this speed, you really don't want any of those at all.

I'll make sure to follow that general rule. :)

Say, Zeila, how do I do what you have pictured?
Title: Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
Post by: Zeila on May 01, 2017, 05:11:07 PM
Here's a guide that includes other stuff too
http://usermanuals.finalemusic.com/Finale2014Win/Content/Finale/Cross_staff_notes.htm
Google is your friend

The advanced tools palette/special tools tool has other stuff that's useful such as the accidental mover which you can use to hide any accidentals that appear in a second layer. And there are other shortcuts in general that you can use such as L, P, F, and '/' for flipping stems, putting cautionary accidentals, flipping slurs/bends, and splitting/combining stems. Here's a link to a guide with a bunch of other keyboard shortcuts you may be unaware of
http://usermanuals.finalemusic.com/Finale2014Win/Content/Finale/Keyboard_Shortcuts_and_Special_Mouse_Clicks.htm
Title: Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
Post by: LeviR.star on May 18, 2017, 08:06:55 PM
This has not been abandoned. Playability has been taken care of; I also had to fix some counting when I added the pickup. In EVERY measure. I'll be going over stem work with Zeila.
Title: Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
Post by: LeviR.star on July 10, 2017, 08:06:14 AM
Updated the files with some Skype help from Zeila, mastersuperfan and Static. I wasn't sure about the slurs, so I did the best I could. No repeated 16ths remain. They only exist now in a midi file on my computer.
Title: Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
Post by: Maelstrom on July 11, 2017, 09:04:28 AM
If you need to stick a 2nd layer rest in the middle of the staff to get it out of the way, it's probably a good idea to just hide it.
Also condense the rests in m35 into a single layer like you have earlier.

Do you want to use the measure tool to move the pickup measure notes a tad closer to the actual music? It looks quite off right now.

Otherwise, it's great!
Title: Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
Post by: LeviR.star on July 11, 2017, 09:47:01 AM
Quote from: Maelstrom on July 11, 2017, 09:04:28 AMIf you need to stick a 2nd layer rest in the middle of the staff to get it out of the way, it's probably a good idea to just hide it.
Also condense the rests in m35 into a single layer like you have earlier.

Do you want to use the measure tool to move the pickup measure notes a tad closer to the actual music? It looks quite off right now.

Otherwise, it's great!

Thanks, Maelstrom; that does look better! I hope I made the changes you meant.
Title: Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
Post by: Latios212 on July 11, 2017, 12:39:41 PM
LH first two beats are flipped in m. 22 - please fix.

Before we go ahead and accept, a note -

This is a great transcription, but it's very impractical as an arrangement. The tempo is fast and the middle voice creates awkward combinations of voices to play with your two hands - often having to jump large intervals and such. When arranging it's important to not only get the notes right, but to try to make it a good experience to play. Be friendly to people without large hands, and try to cut down on difficulty wherever possible. I know you mentioned your piano experience is limited, but just listen to the song at full speed and try tapping out the arrangement on air-piano. It doesn't work so well.

The arrangement is borderline passable, but I don't really like it. I know it's tough to make good arrangement changes when dealing with retro tracks, but it's something to keep in mind as you grow as an arranger.
Title: Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
Post by: mastersuperfan on July 11, 2017, 01:30:32 PM
Woah what happened here

Is it just me or is the whole thing half a beat off

Quote from: Zeila on April 28, 2017, 01:49:39 PM
test
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FA15K3sR.png&hash=8b85f2c081abb888848e97bd61e0b309c28b9884)
[close]

Is this not how it should be

(Also get rid of the tie on beat 1 of the RH in m26)
Title: Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
Post by: Dudeman on July 11, 2017, 01:38:05 PM
Woah okay yeah, I agree. Everything needs to be a half-beat forward.
Title: Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
Post by: LeviR.star on July 11, 2017, 02:31:57 PM
But... I was told to include a pickup... it took forever to change... ok, I'll change it back.
Title: Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
Post by: Dudeman on July 11, 2017, 02:39:35 PM
I don't believe that was what was meant by adding a pickup...if I'm reading this right, the whole point of any sort of pickup measure was to make the piece loop smoothly. In that case, I'd go with what Zeila suggested and copy measure 1 at the end of the piece and put the repeats around ms. 2 through the end.
Title: Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
Post by: Static on July 11, 2017, 02:49:55 PM
You shouldn't need an extra measure or pickup or anything for it to loop smoothly. In all my experiences with Finale, having a tie through a repeat didn't affect anything (some of my own sheets are good examples of this). I use Finale 2014 as well as Levi, so the version isn't the issue.

With that said, I don't really know why the ties aren't playing over the repeat, and if it continues to be a problem, then I would follow Dudeman's/Zeila's advice.
Title: Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
Post by: WaluigiTime64 on July 11, 2017, 03:01:25 PM
You probably shouldn't bother with the pick up, because that's only about MIDI playback, which doesn't concern the sheet itself. Go with what MSF said.
Title: Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
Post by: Static on July 11, 2017, 03:12:10 PM
Oh, yeah, oops. Looking through the sheet, I'm noticing there isn't really anywhere to add a forward repeat or anything to make the piece loop smoothly in playback anyway (which was Zeila's second suggestion), so it doesn't matter. As long as the sheet is realigned the way msf had it, then it should be good, appearance-wise.
Title: Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
Post by: LeviR.star on July 11, 2017, 07:04:29 PM
Thanks to the help of Static while I was gone, the files are once again updated!
Title: Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
Post by: mastersuperfan on July 11, 2017, 07:33:30 PM
Why use a D.C. instead of a repeat sign?

And you'd need some really big hands to play m21, m27, and m30-31. Too big.

Measures 22-23 in the left hand don't look very feasible to play, either...

tl;dr what Lat said about playability
Title: Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
Post by: LeviR.star on July 11, 2017, 08:31:31 PM
Updated again. I'm going to bed; any suggestions given in the middle of the night will not be able to be edited by me until probably 10 hours from now.
Title: Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
Post by: Maelstrom on August 31, 2017, 02:45:43 PM
I hate to be that guy, but m33 RH b3 has a misaligned 2nd layer. I can fix it if you'd like.
Title: Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
Post by: Maelstrom on August 31, 2017, 03:43:10 PM
I was contacted and it was fixed and updated
Title: Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
Post by: Maelstrom on August 31, 2017, 06:02:14 PM
and accepted
Title: Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
Post by: Zeta on August 31, 2017, 06:02:18 PM
This submission has been accepted by Maelstrom (http://forum.ninsheetmusic.org/index.php?action=profile;u=4119).

~Zeta, your friendly NSM-Bot