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Other => Off-Topic => The Werewolf Game => Topic started by: Nakah on July 14, 2008, 03:41:00 PM

Title: The Werewolf Game: Basic Guide and Official Rules
Post by: Nakah on July 14, 2008, 03:41:00 PM
The Werewolf Game is a fun forum game that anyone can play.

This thread is an exhaustive explanation of what The Werewolf Game is, as well as how to play it. The original thread by Nakah (rather than this one which was edited here by Bird) can be found here (http://pastebin.com/udjpMbzi). You don't necessarily need to read anything but the Procedure section to learn how to play, but I recommend it! It won't take more than 10 minutes anyway.

And all my players must follow and obey the rules listed below!


     Concept

The Werewolf Game (often abbreviated TWG) is a bluffing and detection game which pits a small team of wolves against a large team of humans. The game is played in a single thread which cycles through day and night "phases", with each phase lasting a day or two of real time. People who play the game are assigned a "role" at the beginning which determines which team they are on. If they are a wolf, they will know the identity of the other wolves and the team will privately agree on whom to kill each night phase. They're trying to kill as many humans as possible. And if you're assigned to the human team, you're trying to eliminate the wolves. This is done through a public voting process each day phase. Whoever has the most votes at the end of that day phase is "lynched".

The catch is that the wolves will be voting also, and the humans will have to determine whether somebody is a friend or a foe. They may successfully lynch a wolf, but they could also end up lynching an innocent human. They'll have to try and find players who are suspicious and interrogate them, pressing them on their behavior, examining every tiny move for a trace of guilt. And at the same time, the wolves will be lying, conniving and manipulating the humans into voting for other humans. They'll kill threats at night, and try and frame other humans for it.

It's all very exciting.

The game ends when the humans have lynched all the wolves (human victory), or when the number of wolves equals the number of humans (wolf victory). It can be exhilerating and very fun, but it demands a lot of attention.


     Procedure

Each TWG has a host who creates and runs a game. Hosts are decided through a democratic vote, but you can read this page (http://www.ninsheetm.us/smf/index.php?topic=3724.0) if you want to learn about it more in depth.

After the host is chosen, that person will create a sign-up thread, where players who want to participate in that TWG express their interest. This is usually done by people just posting "in" in the thread, like this (http://www.ninsheetm.us/smf/index.php?topic=4950.msg176049#msg176049). Once all of the slots in that host's game have been filled, he'll create the game topic where the actual game is played, and you'll receive a personal message containing your role and possibly your allies.

Once the game topic is up, the game has begun. The Werewolf Game usually begins with a Night Phase. What phase it is will be announced by the host, who will also mention how long that phase will last (although Night Phases generally last about 24 hours and Day Phases last about 48 hours). During the Night Phase, the wolves will privately confer and decide on a human player to kill. Once they come to a decision, they PM that they are killing whatever player to the host. The wolves typically get one wolfing per night phase, so they should try and choose wisely.

Depending on the game, there may be other roles who have special abilities which activate at night. But more on those in the "Other Mechanics and Vocabulary" section. Beyond the wolves making a kill, there isn't usually a lot of thread activity at night. When the night phase ends, the host will reveal who the wolves killed, and that player will no longer be able to post in the thread (except for a token death post, where he says "well this sucks" or something). And then it's the day phase.

Day Phases are much more action packed than Night Phases, since everybody is voting and discussing who they think the wolves might be. The wolves, trying to look human, will be voting and discussing things as well. And although much of the discussion happens through posts, players are also encouraged to use PMs and our discord server.

If a player believes that another player was likely responsible for the wolfing (or is just acting suspicious and doesn't strike them as very human) they can vote for them by bolding their name in the thread, like this (http://www.ninsheetm.us/smf/index.php?topic=4813.msg167661#msg167661). Usually, this vote is accompanied by an explanation of why you think that player is a wolf. You are free to change your vote as many times as you'd like before the phase ends. But when the phase does end, the person with the most votes will be killed, and night falls once again.

If the phase ends when two players have the same number of votes, a "knife in the box" (kitb) situation occurs, and one of them will randomly die while the other survives.

If at any point in the day phase, a player receives more than half of the total votes in the game, the day phase instantly ends and that player is lynched. This is known as an "insta".

The game continues alternating between these day and night phases until one of the win conditions is met. To reiterate, the wolves win once the number of wolves equals the number of humans, and the humans win when all the wolves have been eliminated. When the game ends, a post-game thread will be created by the host, where he reveals the roles and players are free to discuss the game there.


     Other Mechanics and Vocabulary

Knife in the Box - A situation that occurs when a day phase ends with two or more players in a tie for receiving the most votes. One player is randomly chosen to be the lynch's victim.

Insta - If a player gets more than half of the game's votes in a single day phase, the phase isntantly ends and that player is killed. No phantoms are given out if somebody fails to vote in a day phase ended by an insta-lynch.

Special Roles - Many games feature special roles outside of typical "human" and "wolf". Here are some of the most common ones, with explanations.

Terms like "vigi'd and "seer'd" or "seer'd" refer to the actions of these roles. Unless stated otherwise, such actions can only target living players.

Safety Vote - A safety vote is a vote made if you don't believe you'll have time that phase to make an actual vote. They're made on players who are not likely to be lynched, and are highly discouraged as they do not help anyone.

Claims - Claiming is when somebody says that they have a certain role. It might be beneficial for a Guardian to claim, since they can have other special roles claim to them, while guarding themselves at night so they aren't wolfed. This would form a powerful human alliance. False claiming involves saying that you're one role when you're actually a completely different role.

Counterclaims - If somebody false claims, the person who really has that role is encouarged to counterclaim. If a wolf false claimed guardian, hoping for other special humans to claim to him, the real guardian should counterclaim so that nobody believes the wolf.

Bandwagon or Bandwagoning - Bandwagoning is when somebody votes for a player who everyone else is voting for. He or she doesn't provide a reason for the vote, they just go with the crowd. This is a common strategy employed by wolves, and a common mistake made by humans.

Mystery Games - A mystery game is one where the roles are not known by the players. To get one of these games approved, it must be sent privately to the TWC who will then not be able to play it (as he'll know the roles). These play out a lot differently than regular games, since players will be very cautious. These also are generally capable of featuring many special roles.

Manhunts - A manhunt is a special kind of TWG with just one wolf, and little to no special roles on the human side. Here (http://forum.ninsheetmusic.org/index.php?topic=5125.0) is an example.

Menhunts - A game with multiple wolves and no special roles on the human side. Here (http://forum.ninsheetmusic.org/index.php?topic=5555.0) is an example.

Manti Rule - Once upon a time, there was a TWG player who went by the name Manti. He was soooooo good at TWG, everybody died. Well, something like that. But he was really quite good, and ended up being wolfed on night 1 whenever he was human. And if he wasn't wolfed night 1, players reasoned that he must be a wolf that game and killed him. The Manti Rule refers to cases where players seem suspicious by the fact that they weren't wolfed early in the game.




     Rules

1. Players are not allowed to share their role PMs or conversations with the host. If all the humans just screenshotted their role PMs and put them in the thread, it would be obvious who the wolves were and the game would fall apart. This also includes copying and pasting conversations or PMs with the host, or sharing any information contained in your role PM, such as the time it was sent.

2. Players are not allowed to edit/delete their posts for ANY reason. Moderators are not allowed to edit/delete anyone's posts without host consent. Moderators are allowed to delete posts by users not in the current TWG who post in the thread. A player who edits a post without receiving explicit permission from the host/TWC will receive a warning. Further offenses will result in game bans.

3. Only living players are permitted to post in a TWG game thread. Dead players are not permitted to post or discuss the game with surviving players. Living players are not allowed to send private messages to dead players. People not in the current TWG are prohibited from posting in the game thread.

4. Players are allowed to share PMs and chat logs sent from other players. They are allowed to forge fake PMs and chat logs sent from other players. But they are not allowed to impersonate other players or the host, fake logs or PMs from the host or anything of that nature. If you have a question about any part of this rule, ask the host or the TWC before making a mistake.

5. Unless stated otherwise, at latest at the start of player sign-ups, player sign-ups are first-come, first-serve.

6. The Host reserves the right to admit or kick any player prior to or during a game, so long as he has sufficient reason to do so.

7. Playing in a single TWG with two accounts is cheating. Punishments for offenders will be severe.

8. A topic related to a current game may only be posted by the host of that game.

9.  Players who submit games to host sign-up topics are prohibited from submitting games to the next two host sign-up topics. This does not apply to games that get second place in those sign-ups, which get a free do-over. Furthermore, after your game has won the hosting poll, you have 7 days to get your game up and running before permission to host is given to the player who got second place in the poll. This rule is currently not in effect.

10. The host is allowed to replace inactive players with players on the substitute list.

11. The moderators of The Werewolf Game, known as The Werewolf Council, reserve the right to change/add rules or deal punishments as appropriate. Do not abuse loopholes or attempt to break games because certain mechanics are not specifically prohibited by the rules. If you are curious about whether something is allowed, send a PM to any member of the TWC, or the game's host.

12. Read this for the rules regarding the new anonymous accounts. Otherwise, ignore it.
Spoiler

The following accounts have been created for anonymous games:

1. TWG Mario
2. TWG Luigi
3. TWG Bowser
4. TWG Yoshi
5. TWG Waluigi
6. TWG Link
7. TWG Kirby
8. TWG Pikachu
9. TWG Samus
10. TWG Fox
11. TWG DK
12. TWG Falcon
13. TWG Pit
14. TWG Snake
15. TWG Sonic
16. TWG Master Chief
17. TWG Ness
18. TWG Tingle
19. TWG Haruhi Suzumiya
20. TWG VermillionDollars

This thread will detail how these accounts will be used as well as what rules are associated with them. These will eventually be added to the rules topic, but I feel an announcement like this is necessary for such a radical change.

Once your game wins, you can put up a sign-up topic. At this point, if you want to utilize the special accounts, send davy a PM specifying which of the 20 accounts you would like to use. You'll get the passwords to those accounts. You are encouraged to change the passwords before the game starts (and make sure to update the google docs before the game ends if you do so) and you can distribute those passwords to the players whenever you want (either at the beginning for an anonymous game or in the middle if you just want an anonymous phase). You can give players multiple anonymous accounts as well, or give multiple players one anonymous account. After the post-game goes up, the passwords of the accounts will be changed, and the users will be locked out.

1. Under no circumstances is a player or host permitted to modify the email address associated with any of the anonymous accounts. This will result in a permanent ban.
2. The anonymous accounts are not permitted to post in any topic besides the game one for which they were distributed.
3. Hosts will be given the passwords to each anonymous account, but they are not allowed to log into those accounts to gather information.
4. Hosts are allowed to change the avatars and signatures of these accounts prior to the game thread going up. If he or she elects to do so, players are disallowed from modifying the accounts or signatures. It is the host's responsibility to return the accounts to normal.
5. Players may change the avatars of each account as long as the avatar is still clearly representative of the account name. They are not permitted to change the signatures.
6. Hosts may place additional restrictions on each of these accounts regarding changes or posting styles, but it is up to him to enforce these rules.
[close]

15. Unless explicitly permitted by the host of a game, posting screenshots is now against the rules. A player who post a screenshot without receiving explicit permission from the host/TWC will receive a warning. Further offenses will result in game bans.


16. Be nice. Have fun. Be a good sport.



Use this thread for asking questions about the rules, or complaining about the rules. For instance, why can't we edit posts at night??????????
Title: Re: under construction :O
Post by: Bird on January 03, 2013, 06:44:28 PM
Under Construction
Title: Re: under construction :O
Post by: Yugi on January 03, 2013, 07:07:52 PM
Quote from: Nakah on July 14, 2008, 03:41:00 PM6. Don't post in game threads unless you are in that game.
I was wondering when that loophole would be found out.

Title: Re: under construction :O
Post by: Toby on January 03, 2013, 07:41:21 PM
Are you allowed to fake chat usernames?

Eg. Could I go into Mibbit and make my username BDS and try frame him?
Title: Re: under construction :O
Post by: Bubbles on January 03, 2013, 07:43:33 PM
Quote from: Nakah on July 14, 2008, 03:41:00 PM7. Players are allowed to share PMs and chat logs sent from other players. They are allowed to forge fake PMs and chat logs sent from other players. But they are not allowed to impersonate other players or the host, fake logs or PMs from the host or anything of that nature. If you have a question about any part of this rule, ask the host or the TWC before making a mistake.
Title: Re: under construction :O
Post by: Bird on January 03, 2013, 07:45:04 PM
its TWC + bubbles now
Title: Re: under construction :O
Post by: Bubbles on January 03, 2013, 07:46:35 PM
Quote from: Bird on January 03, 2013, 07:45:04 PMits TWC + bubbles now
:D
Title: Re: under construction :O
Post by: Yugi on January 03, 2013, 07:46:58 PM
Quote from: The Boy Who Cried Wolf on January 03, 2013, 07:41:21 PMAre you allowed to fake chat usernames?

Eg. Could I go into Mibbit and make my username BDS and try frame him?
I doubt it.

Also I'm pretty sure IP or something like that would ruin it.

And what if we play with an alt account, but not with our original Account?
Ninja'd.
Ninja'd again.
Title: Re: under construction :O
Post by: Toby on January 03, 2013, 07:47:18 PM
Missed that.
Title: Re: under construction :O
Post by: BlackDragonSlayer on January 03, 2013, 07:51:56 PM
Quote from: The Boy Who Cried Wolf on January 03, 2013, 07:41:21 PMAre you allowed to fake chat usernames?

Eg. Could I go into Mibbit and make my username BDS and try frame him?
U_U

Then I'd know that you were a wolf. :P
Title: Re: under construction :O
Post by: Toby on January 03, 2013, 07:58:03 PM
Obviously I'd tie you up and stick a sock in your mouth first!
Title: Re: under construction :O
Post by: spitllama on January 03, 2013, 08:46:43 PM
Quote from: Nakah on July 14, 2008, 03:41:00 PMIt's all very exciting.

Thank you for that. I did need some last-minute convincing.
Title: Re: under construction :O
Post by: Waddle Bro on January 04, 2013, 03:46:09 AM
Quote from: Nakah on July 14, 2008, 03:41:00 PMthis one (http://www.llforum.net/viewtopic.php?f=51&t=2020) found on another forum.
SHIT I was going to make a game exactly like that. :(
Title: Re: under construction :O
Post by: Bird on January 04, 2013, 02:50:26 PM
Bomb games are fun, and there's plenty of room for variation. Don't let his game dissuade you from making your own!
Title: Re: under construction :O
Post by: Yugi on January 04, 2013, 02:54:47 PM
Quote from: Bird on January 04, 2013, 02:50:26 PMBomb games are fun, and there's plenty of room for variation. Don't let his game dissuade you from making your own!
Or just bribe him to make him host it over here.
Title: Re: under construction :O
Post by: Waddle Bro on January 04, 2013, 03:01:10 PM
Quote from: SocialFox on January 04, 2013, 02:54:47 PMOr just bribe him to make him host it over here.

I get this feeling that you're bitter to me, since I've hosted already one game and another one is right around corner. ( ;) ) Also some of my suggestions has shown interest in people.
Title: Re: under construction :O
Post by: Yugi on January 04, 2013, 03:01:57 PM
Quote from: Waddle Bro on January 04, 2013, 03:01:10 PMI get this feeling that you're bitter to me, since I've hosted already one game and another one is right around corner. ( ;) ) Also some of my suggestions has shown interest in people.
I wasn't intending to be bitter to you  :(
Title: Re: under construction :O
Post by: blueflower999 on January 04, 2013, 03:04:00 PM
Quote from: Waddle Bro on January 04, 2013, 03:01:10 PMI get this feeling that you're bitter to me, since I've hosted already one game and another one is right around corner. ( ;) ) Also some of my suggestions has shown interest in people.
You can't blame him for being bitter to you. You and FSM are often more than bitter to him.
Title: Re: under construction :O
Post by: Bird on January 04, 2013, 04:07:39 PM
youve all been banned from twg under the new "be nice have fun" rule
Title: Re: under construction :O
Post by: Toby on January 04, 2013, 04:09:11 PM
Quote from: Bird on January 04, 2013, 04:07:39 PMyouve all been banned from twg under the new "be nice have fun" rule

If there was a like button, I would click it.
Title: Re: under construction :O
Post by: Waddle Bro on January 04, 2013, 04:14:22 PM
Quote from: blueflower999 on January 04, 2013, 03:04:00 PMYou can't blame him for being bitter to you. You and FSM are often more than bitter to him.
That is no reason to be mean at someone. Also I'm putting an end to this "Finland hates Fox and vice-versa"

SocialFox, I'm so sorry if I have ever hurt your feelings by saying something that I shouldn't have said. Let's be friends and have a fun time playing!!! :D

Also I'll take care that FSM will remove all of your bans.
Title: Re: under construction :O
Post by: Yugi on January 04, 2013, 05:09:42 PM
Quote from: Waddle Bro on January 04, 2013, 04:14:22 PMFinland hates Fox
Why am I laughing at this so hard.

And yeah I accept your apology.
Title: Re: under construction :O
Post by: Bird on January 04, 2013, 05:19:18 PM
New rule added.

Quote from: Nakah on July 14, 2008, 03:41:00 PM12. [NEW!] Players who submit games to host sign-up topics are prohibited from submitting games to the next two host sign-up topics. This does not apply to games that get second place in those sign-ups, which get a free do-over.
Title: Re: under construction :O
Post by: Waddle Bro on January 04, 2013, 05:21:28 PM
Best rule.
Title: Re: under construction :O
Post by: BlackDragonSlayer on January 04, 2013, 05:37:46 PM
Quote from: Bird on January 04, 2013, 05:19:18 PMNew rule added.
The disadvantage of that is that some people who don't get a chance to host one time may never get a chance to host, at least for that particular game. Although their game may be balanced, if people don't like the premise (or, perhaps, there are "better" games), I doubt they'd vote for it. Having a comparably limited selection of games will make people more "careful" of what they vote for, meaning that the game wouldn't get any votes whatsoever, unless the competition it faces are absolutely terrible (:P).

If you run out of people who WANT to host, there will quickly be even more of a lack of hosts with that system.
Title: Re: under construction :O
Post by: Bird on January 04, 2013, 05:40:28 PM
Maybe running out of people who want to host was our goal all along?

#plutocracyswag
Title: Re: under construction :O
Post by: MaestroUGC on January 04, 2013, 05:53:13 PM
Oh, so you did go through with it then?
Title: Re: under construction :O
Post by: Bird on January 04, 2013, 06:38:00 PM
Yup. We're discussing a few other changes as well. Namely:

Whether we should have a running list of players qualified to host or people not qualified to host, or just modifying the guidelines for how you get approved to some other system.

and

Whether we should require that games get approval from a TWC before they are posted.

Feel free to give input on either!
Title: Re: under construction :O
Post by: Yugi on January 04, 2013, 06:45:14 PM
You never answered my question bird.
Title: Re: under construction :O
Post by: Bird on January 04, 2013, 07:02:08 PM
Quote from: SocialFox on January 03, 2013, 07:46:58 PMAnd what if we play with an alt account, but not with our original Account?
I don't think anyone's stopping you.

And that's Bird to you.
Title: Re: under construction :O
Post by: MaestroUGC on January 04, 2013, 07:49:26 PM
Quote from: Bird on January 04, 2013, 06:38:00 PMWhether we should require that games get approval from a TWC before they are posted.
I think we should, because it would at least mean that the submitted games got screened for major issues, and they don't need to edit the game during voting, potentially losing votes due to a faulty mechanic.
Title: Re: under construction :O
Post by: BlackDragonSlayer on January 04, 2013, 08:32:36 PM
Quote from: MaestroUGC on January 04, 2013, 07:49:26 PMI think we should, because it would at least mean that the submitted games got screened for major issues, and they don't need to edit the game during voting, potentially losing votes due to a faulty mechanic.
I agree, but there still should be a little fine tuning after voting.
Title: Re: under construction :O
Post by: MaestroUGC on January 04, 2013, 09:22:30 PM
There will be, no doubt, but at least some glaring issues will be dealt with before hand.
Title: Re: under construction :O
Post by: Wolf on January 07, 2013, 04:31:24 AM
How can I find this sign-up?????
Because I want to do this game!!!!!!!!!
Title: Re: under construction :O
Post by: Waddle Bro on January 07, 2013, 05:33:13 AM
You're a bit too late, the game started yesterday.
Title: Re: under construction :O
Post by: blueflower999 on January 07, 2013, 01:48:44 PM
Quote from: wolf on January 07, 2013, 04:31:24 AMHow can I find this sign-up?????
Because I want to do this game!!!!!!!!!
Don't worry. When we finish this game that we're currently in, we'll make a host sign ups thread in this sub-form to decide what game to play next. After one is decided, a new player signups will be opened.

In other words, you can watch this TWG currently going on until it's over. That might give you some ideas for how to play the following game.

http://www.ninsheetm.us/smf/index.php?topic=5214.0
Title: Re: under construction :O
Post by: Wolf on January 08, 2013, 01:25:28 AM
Can you tell me when the next game starts??????
Title: Re: under construction :O
Post by: Yugi on January 08, 2013, 01:32:13 AM
We have no Idea. It might take 2 weeks, depending on wether or not wolves make it easy.
Title: Re: under construction :O
Post by: Wolf on January 08, 2013, 02:32:59 AM
OKAY.
Title: Re: The Werewolf Game Rules and Guide (Updated 1/17/2013)
Post by: Yugi on February 19, 2013, 07:12:46 PM
Should we make it a rule that you can't delebratly screw up your team for fun, like boy did last game?

Discuss.
Title: Re: The Werewolf Game Rules and Guide (Updated 1/17/2013)
Post by: blueflower999 on February 19, 2013, 07:13:57 PM
How does one enforce that rule? It's easy to lie to defend yourself.
Title: Re: The Werewolf Game Rules and Guide (Updated 1/17/2013)
Post by: Yugi on February 19, 2013, 07:15:05 PM
Maybe if a TWC or a non-important peasant catches wind of it or suspects it, a punishment may happen?
Title: Re: The Werewolf Game Rules and Guide (Updated 1/17/2013)
Post by: vermilionvermin on February 19, 2013, 09:41:28 PM
That should be covered under the "Be nice and have fun" rule.

TBWCW's instance isn't deliberately hurting his team for fun because he legitimately thought Bubbles was suspicious.  He should have checked with Jub before making the call to vigi her, but that's just bad human play, not deliberately hurting his team.  If he vigi'd Bubbles because he thought she was a human, that would be a different story.  I also think there's something to be said for never wasting a vigi because at some point you're taking a kill away from the wolves and putting it in the hands of a human, which will always have a better chance of hitting a wolf.  If we all looked at the game with that mindset, we'd say that anyone who didn't vigi should be banned!
Title: Re: The Werewolf Game Rules and Guide (Updated 1/17/2013)
Post by: Bird on May 01, 2013, 04:02:50 AM
All anonymous account rules have been added to the guide under number 15. We sure are getting a lot of rules! Maybe I'll have to simplify them one of these days.

Additionally, I highly suggest looking over the adjusted phantom rules. It's easy to forget, but phantoms and their corresponding rules have been completely changed and are definitely worth relearning how those rules work! I know I totally forgot about them, anyway.
Title: Re: The Werewolf Game Rules and Guide (Updated 5/1/2013)
Post by: Bird on May 11, 2013, 12:06:54 AM
Rule changes/ideas to discuss:
Title: Re: The Werewolf Game Rules and Guide (Updated 5/1/2013)
Post by: BlackDragonSlayer on May 11, 2013, 12:30:44 AM
In response to Bird:
1: Within reason; if it's just a few days, I think it should be allowed, but if it's a few weeks...?

2: It should be up to the host to decide. As TWG Link stated in one of his recent posts, though, screenshots aren't exactly the best evidence if you can easily edit them!!! :P It depends on the situation (e.g. in manhunts, screenshots sometimes don't prove much).

3: Again, it depends on the situation.
Title: Re: The Werewolf Game Rules and Guide (Updated 5/1/2013)
Post by: MaestroUGC on May 11, 2013, 12:31:12 AM
1. I think a game should start within 5 days of any ongoing game's completion. Since there's no consistency between game length, especially with the end-game, a number of variables can extend the game "expected" end date.

2. I think screenshots are valuable pieces of evidence, however not every player will know how (for lack of a Google search) to edit photos, twisting evidence in their favor. It should ultimately be up to the host, since he's the one who controls the flow of the game and will have their own ideas of what counts as "cheating" for their given game. Maybe pics should be screened before being allowed to be posted, but this would only work for hosts who are literally online all the time, constantly checking their inbox.

3. Phase extensions are never beneficial to the wolves, because a wolf would never have a need for longer day phases, since that's when they're most at risk of dying. Night phase extensions just aren't a thing, so they're not an issue. Usually whenever a Host suggest a phase extension (or just outright does it) it's because they won't be available to end the phase in a timely fashion. Players should never have a reason to ask for phase extensions, barring extreme cases where most of the players will not be able to play for X amount of time. Asking for phase extensions is rather unfair to the wolves as it not only gives the humans a free pass for not being active enough to get things done within 48 hours, but it also throws off the timing and rhythm of the game. Phase extensions should only be allowed whenever a large amount of the players will be inactive for a large portion of the phase. Otherwise play should continue as normal.

If a Host knows he's going to miss a phase update then he should alert players of the change in Update time, but not change the phase Ending time. This way players aren't left in the lurch with no idea as to what's going on, and effectively bringing the game to a halt.
Title: Re: The Werewolf Game Rules and Guide (Updated 5/1/2013)
Post by: Yugi on May 11, 2013, 12:33:19 AM
3. Maybe make a cost to the phase extension? Like making the night phase longer as well?
Title: Re: The Werewolf Game Rules and Guide (Updated 5/1/2013)
Post by: MaestroUGC on May 11, 2013, 12:35:57 AM
Quote from: Yugi on May 11, 2013, 12:33:19 AM3. Maybe make a cost to the phase extension? Like making the night phase longer as well?
Extending the night phase isn't really useful, since the only things that happen are wolfings/guardings/etc. And most of that is dealt within the first half of the phase, with little to no action in the thread. In the end it'd just serve to make the game longer for no reason.

There are some games where this might be a good compromise if there is heavy night activity, but games like these are far from the norm.
Title: Re: The Werewolf Game Rules and Guide (Updated 5/1/2013)
Post by: davy on May 11, 2013, 04:30:04 AM
1. There should definately be rules for it, so that potential hosts know what to expect. I think the maximum amount of time a game should have to fill up is two weeks.

2. Technical skills are already part of TWG, because you have an advantage if you know how to use the BCC, private chat or who's online. Of course, screenshot editing is of a different level, but I don't think it should be forbidden unless the host says it in player sign-ups.

3. I disagree that phase extensions only benefit humans. In TWG XL I asked a phase extension so that I could discuss things with my alliance and my infiltrated alliance. In other games I was also troubled by the 24 hours night phase as a wolf. Okay, that could just be because I live in a different time zone, but I think due to the quite high number of non-American TWG players, that should be excuse enough why nightly phase extensions would be quite benificial for the wolves. Day extensions on the other hand, probably don't benefit the wolves at all (or at least, I can't think of an example). However, day extensions are usually requested when humans have no clue at all and that it would benefit the game if the extension is granted. I think that in such cases, having a fun game should be more important than wanting to give no advantages to a team, not in the last place because the game might be unballanced. I think it should be the hosts decision if he wants to grant the phase extension or not.

4. Something I want to bring up myself is changing the defenition of manhunts or at least add menhunts in the Other Mechanics and Vocabulary section. The purpose of that section should be that players that are new to TWG understeand the terms used by the players. If the term does not match the explanation in the Other Mechanics and Vocabulary section, it will only become more confusing for them.
Title: Re: The Werewolf Game Rules and Guide (Updated 5/1/2013)
Post by: Yugi on May 11, 2013, 04:39:38 AM
Quote from: davy on May 11, 2013, 04:30:04 AM4. Something I want to bring up myself is changing the defenition of manhunts or at least add menhunts in the Other Mechanics and Vocabulary section. The purpose of that section should be that players that are new to TWG understeand the terms used by the players. If the term does not match the explanation in the Other Mechanics and Vocabulary section, it will only become more confusing for them.
Title: Re: The Werewolf Game Rules and Guide (Updated 5/1/2013)
Post by: Toby on May 11, 2013, 05:02:57 AM
1. If a host is going to be busy then he/she should have waited till the next host signups. A week should be the maximum time.

2. Just ban screenshots. They can be used to prove you were part of the human alliance and they can used to prove your role too.

3. As Davy said phase extentions can help wolves too. What if you're a wolf and getting lynched randomly in the last hour of the game, so you fake claim this powerful role but not man people will see your claim because there is only an hour left?
Same would go with humans in the same sinario but with obvious changes.
Despite that, I'd say no to phase extentions unless a wolf and 1/3 of humans asked for one. (Wolf being through pm of course).
Title: Re: The Werewolf Game Rules and Guide (Updated 5/1/2013)
Post by: Yugi on May 11, 2013, 05:10:38 AM
But there are rules against screenshoting your Role PM?
Title: Re: The Werewolf Game Rules and Guide (Updated 5/1/2013)
Post by: Toby on May 11, 2013, 05:50:31 AM
Yeah but say I was alliance leader and you claimed to me seer and no one else claimed seer. If you died and wanted to take over from me you could screenshot our whole conversation with me saying, "could you seer [username]" or with you saying "yeah, okay, I'll seer [username].
Title: Re: The Werewolf Game Rules and Guide (Updated 5/1/2013)
Post by: Bird on May 11, 2013, 09:58:01 AM
1. Yeah, I think a rule is necessary, just so we don't have to arbitrate things on a case-by-case basis (which could make somebody mad if they feel they're being treated unfairly). And I think the simplest rule we could put in place would be the one Maestro suggested (start within 5 days of the last game ending). I can't see any major problems with it, and five days is plenty of time for a host to fill his game, especially since he'll probably have much more than that as the sign-ups go up before the previous game ended a lot of the time.

2. I used to be kind of in favor of screenshots, but I've been changing my mind recently. verm challenged me to name an instance where screenshots would add value to the game, and I couldn't really think of anything! @Yugi: Yeah, but this new rule would eliminate other sorts of screenshots. @Davy: The difference between screenshot forgeries and things like BCC and who's online is that we can't stop people from using those features. Maybe it should fall to the host, but I think it might be best if the default were changed to "no screenshots at all."

3. I honestly don't think any changes need to be implemented regarding the phase extensions, I just wanted to call attention to the problems of trying to determine whether one should be implemented by asking the players. Since most of the players will say yes. Besides, phase extensions really annoy me!

4. I think this is a good idea. I'll add it in a few minutes.
Title: Re: The Werewolf Game Rules and Guide (Updated 5/1/2013)
Post by: vermilionvermin on May 12, 2013, 10:51:16 PM
1.  5 days after the end of the last game sounds fine so long as there's something provided in the rule if the host isn't selected until after the previous game ends.

2.  I'm against screenshots.  They seem really abusable.  Examples of this include:
      a.  Telling people to screenshot their PM inbox immediately to prove they haven't been having wolf conversations.  This means that wolves have to delete all their PM's automatically (which detracts from the game) or not join chats (also detracts from the game).
      b.  Telling people to screenshot or post a picture of anything they've been doing that isn't TWG-related.
      c.  Telling people to screenshot chatlogs in order to prove they haven't been edited.  (Only works for people who have chat clients that automatically save chats, but it still hurts the game).
      d.  People screenshotting a claim PM they sent to prove they sent it.

And much more I couldn't think of off the top of my head.  All of the above examples take TWG away from what it's all about--deceit and discussion.  Wolves should absolutely be able to lie about any part of their game should they choose to.  It's impossible to forge screenshots given a small timeframe, so even if you allow forgeries, there are going to be situations in which the screenshots are indisputable evidence.  And do you really want to play a game where you look at screenshots to find inconsistencies in them?  tl;dr:  Screenshots allow for ticky-tack ways for humans to find wolves and prevent people from actually playing the game.  It's like Who's Online Stalking but with pictures.

3.  I think phase extensions should be used sparingly.  If it's during a widely-recognized holiday, there absolutely should be a phase extension.  Inactivity isn't a good reason to extend the phase.  If the host sets a phase end time, the phase should end then, and anything that occurs after then shouldn't be counted.  The game should not be affected at all by the host's ability to update on time.
Title: Re: The Werewolf Game Rules and Guide (Updated 5/1/2013)
Post by: Bird on May 27, 2013, 01:06:15 PM
Another change we need to discuss is the punishment for editing a post. With phantoms changed, we don't have a small penalty anymore for editing posts. I think we should have a 3-strikes system, where the first two edits are warnings (which we'll have to keep track of (ugh)) and the final one as well as any infraction after that being a 3-game ban. 3 games sounds kind of harsh, but single game ban isn't really a punishment, since they may have wanted to sit out of the next game anyway!
Title: Re: The Werewolf Game Rules and Guide (Updated 5/1/2013)
Post by: Toby on May 27, 2013, 01:12:53 PM
Hmm. Also maybe make it if you are going to edit a post you have to screenshot the original and send it to the host?
Title: Re: The Werewolf Game Rules and Guide (Updated 5/1/2013)
Post by: Bird on May 27, 2013, 01:16:08 PM
Actually that reminds me... There's a bunch of stuff I want to talk about when it comes to editing posts!


Man, so many rules to make and discuss. It's a bureaucratic wonderland!!!
Title: Re: The Werewolf Game Rules and Guide (Updated 5/1/2013)
Post by: MaestroUGC on May 27, 2013, 01:25:18 PM
No edits, period, even if it is to fix a typo.

People would abuse the power and there's no way to guarantee that people would screen-shot their posts before editing.

If a player makes a mistake they have to deal with it, it's all part of the game.
Title: Re: The Werewolf Game Rules and Guide (Updated 5/1/2013)
Post by: Toby on May 27, 2013, 02:15:10 PM
As a wolf in your game maestro Verm told me to directly say something and what I had to say had a quote in it. I directly copied it, pasted it, posted it and it was completely messed up because the quote tag wasn't copied over. If I hadn't edited it people would have found out I copied the post and I was working with someone else :|.

If you don't provide a screenshot you should be punished in some form.
Title: Re: The Werewolf Game Rules and Guide (Updated 5/1/2013)
Post by: Dude on May 28, 2013, 06:44:58 PM
Quote from: Nakah on July 14, 2008, 03:41:00 PMRules

1. Players are not allowed to share their role PMs or conversations with the host. If all the humans just screenshotted their role PMs and put them in the thread, it would be obvious who the wolves were and the game would fall apart. This also includes copying and pasting conversations or PMs with the host, or sharing any information contained in your role PM, such as the time it was sent.
   
2. The host will not tell you anything about who the other player's roles are, don't bother him for this information, doing such is cheating, game ban ensues.

3. Players are not allowed to edit/delete their posts for ANY reason. Moderators are not allowed to edit/delete anyone's posts, without host consent. Moderators are allowed to delete posts by users not in the current TWG who post in the thread. A player who edits a post without receiving explicit permission from the host/TWC will receive a penalty of one phantom vote.

4. Dead men tell no tales. If you have died in the werewolf game, do not post for any reason, even if that post does not contain game-relevant information. One death post may be allowed by the person killed during the Night phase, but that post may not contain any information about the game or your role.

5. The dead are prohibited from talking to living players about the game. Information may not flow into the game from the grave. If someone is found giving information to a living player, they are subject to a game or more ban.

6. Don't post in game threads unless you are in that game.

7. Players are allowed to share PMs and chat logs sent from other players. They are allowed to forge fake PMs and chat logs sent from other players. But they are not allowed to impersonate other players or the host, fake logs or PMs from the host or anything of that nature. If you have a question about any part of this rule, ask the host or the TWC before making a mistake.

8. No player, under ANY circumstances, is allowed a free passage into a future TWG. Not if they are killed night 1, not if they are the MVP of the previous game, not if they hosted the previous game. You must sign up in the Game Signups as everyone else. Hosts are allowed to set specific times when the players are able to sign up.

9. The Host reserves the right to admit or kick any player he sees fit before the game begins. If the player is unequipped to play during the game, it is the hosts descretion whether or not the player will be removed from this game.

10. Playing in a single TWG with two accounts is cheating. Punishments for offenders will be severe.

11. A topic related to a current game may only be posted by the host of that game.

12. Players who submit games to host sign-up topics are prohibited from submitting games to the next two host sign-up topics. This does not apply to games that get second place in those sign-ups, which get a free do-over.

13. As mentioned in the "Other Mechanics and Vocabulary" section, phantom penalties have been modified. As of January 17th, 2013, following TWG XLVI: Have it Your Way, hosts are allowed to replace players who receive phantom votes, at their discretion. Any player who receives two phantom votes in one game will given a single game ban, but will not be ejected from the current game. If a player has a really, really good excuse for why they weren't able to come online for 2 minutes and make a safety vote, the phantom penalty may be waived.

14. The moderators of The Werewolf Game, known as The Werewolf Council, reserve the right to change/add rules or deal punishments as appropriate. Do not abuse loopholes or attempt to break games because certain mechanics are not specifically prohibited by the rules. If you are curious about whether something is allowed, send a PM to any member of the TWC, or the game's host.

15. [New!]
Spoiler
Read this for the rules regarding the new anonymous accounts. Otherwise, ignore it.

The following accounts have been created for anonymous games:

1. TWG Mario
2. TWG Luigi
3. TWG Bowser
4. TWG Yoshi
5. TWG Waluigi
6. TWG Link
7. TWG Kirby
8. TWG Pikachu
9. TWG Samus
10. TWG Fox
11. TWG DK
12. TWG Falcon
13. TWG Pit
14. TWG Snake
15. TWG Sonic
16. TWG Master Chief
17. TWG Ness
18. TWG Tingle
19. TWG Haruhi Suzumiya
20. TWG VermillionDollars

This thread will detail how these accounts will be used as well as what rules are associated with them. These will eventually be added to the rules topic, but I feel an announcement like this is necessary for such a radical change.

Once your game wins, you can put up a sign-up topic. At this point, if you want to utilize the special accounts, send Bird a PM specifying which of the 20 accounts you would like to use. You'll get the passwords to those accounts, and you can distribute those passwords to the players whenever you want (either at the beginning for an anonymous game or in the middle if you just want an anonymous phase). You can give players multiple anonymous accounts as well. After the post-game goes up, the passwords of the accounts will be changed, and the users will be locked out.

1. Under no circumstances is a player or host permitted to modify the email address associated with any of the anonymous accounts. This will result in a permanent ban.
2. The anonymous accounts are not permitted to post in any topic besides the game one for which they were distributed.
3. Hosts will be given the passwords to each anonymous account, but they are not allowed to log into those accounts to gather information.
4. Hosts are allowed to change the avatars and signatures of these accounts prior to the game thread going up. If he or she elects to do so, players are disallowed from modifying the accounts or signatures. It is the host's responsibility to return the accounts to normal.
5. Players may change the avatars of each account as long as the avatar is still clearly representative of the account name. They are not permitted to change the signatures.
6. Hosts may place additional restrictions on each of these accounts regarding changes or posting styles, but it is up to him to enforce these rules.
[close]

16. Be nice. Have fun.
where is "revealing everyone's roles" appear in that because i dun see it
Title: Re: The Werewolf Game Rules and Guide (Updated 5/1/2013)
Post by: Bird on June 02, 2013, 04:46:37 PM
3 rule changes have been made which will go into effect following the completion of TWG 54: Game of Wolves:

- Editing will result in a warning, additional editing will result in game bans (unless permission is given by the host to edit). We're serious about this!
- Screenshots are now illegal unless hosts specifically state that they are allowed.
- Hosts will have one week to get their game up and running after they win the hosting poll. Additionally, and this isn't necessarily a rule change, host polls will start at the end of the previous game, with the sign-up topics going up near the middle of the previous game.
Title: Re: The Werewolf Game Rules and Guide
Post by: mikey on September 27, 2013, 07:03:00 PM
Oh man this seems super fun but super hard... I doubt I have the brain capacity to play it... :(
Title: Re: The Werewolf Game Rules and Guide
Post by: Mashi on September 28, 2013, 07:38:15 AM
Everyone struggles to play initially.  It's the type of game that looks hard on paper but is easy to immerse into.  We'll likely have a nice game next Host Sign Ups that may help you ease into the game if you're interested in joining.  We could always use more Players; the more the merrier after all!

Also, don't believe that about yourself.  You're a Human being, you have the brain capacity to do anything!  But it's a lot harder if you don't believe yourself.  So if you don't believe in yourself, believe in me who believes in you believing in me who believes in you!!!
Title: Re: The Werewolf Game Rules and Guide
Post by: mikey on September 28, 2013, 08:42:55 AM
Hooray for positive affirmations...  ::)
Title: Re: The Werewolf Game Rules and Guide
Post by: mikey on September 28, 2013, 03:12:52 PM
Hey when is the next one after melee?
Title: Re: The Werewolf Game Rules and Guide
Post by: MaestroUGC on September 28, 2013, 03:14:58 PM
New games usually start within a week of the current game's ending.

Host sign-ups will go up near the end.
Title: Re: The Werewolf Game Rules and Guide
Post by: Waddle Bro on September 29, 2013, 12:08:53 AM
Night 4 is the time when the sign-ups go up, if I recall.
Title: Re: The Werewolf Game Rules and Guide
Post by: mikey on September 29, 2013, 02:29:49 PM
sweet.


When's that?  Like specific day??? :?
Title: Re: The Werewolf Game Rules and Guide
Post by: MaestroUGC on September 29, 2013, 06:13:01 PM
Night 4 in-game.
Title: Re: The Werewolf Game Rules and Guide
Post by: Bird on September 29, 2013, 06:24:32 PM
Quote from: NocturneOfShadow on September 29, 2013, 02:29:49 PMsweet.


When's that?  Like specific day??? :?
Day phases last 2 days, night phases last 1 day, so I'd say about two weeks from now, or shorter.
Title: Re: The Werewolf Game Rules and Guide
Post by: mikey on October 02, 2013, 05:34:16 AM
Okay seriously how does this game even work?
Like is the goal to convince people that you are human, and werewolves that you're a wolf?  Or at least make them unsure?
What if you never posted anything but "Hi".?
Title: Re: The Werewolf Game Rules and Guide
Post by: mikey on October 02, 2013, 05:35:08 AM
Never mind the wolves would know if I'm a wolf.  So it's just "act human"?
Title: Re: The Werewolf Game Rules and Guide
Post by: fank009 on October 02, 2013, 05:47:40 AM
Quote from: NocturneOfShadow on October 02, 2013, 05:34:16 AMOkay seriously how does this game even work?
Like is the goal to convince people that you are human, and werewolves that you're a wolf?  Or at least make them unsure?
What if you never posted anything but "Hi".?
Wolves goal: kill the humans... without getting caught
Humans goal: Kill the wolves....

(I think this breaks it down enough)
Title: Re: The Werewolf Game Rules and Guide
Post by: Toby on October 02, 2013, 08:38:02 AM
Quote from: NocturneOfShadow on October 02, 2013, 05:35:08 AMNever mind the wolves would know if I'm a wolf.  So it's just "act human"?

You need to want to catch wolves. Good players play the same as wolf or human, but everyone usually slips up somewhere.
Title: Re: The Werewolf Game Rules and Guide
Post by: BlackDragonSlayer on October 02, 2013, 08:45:30 AM
Quote from: NocturneOfShadow on October 02, 2013, 05:34:16 AMWhat if you never posted anything but "Hi".?
You'd likely be replaced for inactivity (if you said "hi" only once), or lynched for it, if you KEPT saying "hi" over and over. :P
Title: Re: The Werewolf Game Rules and Guide
Post by: mikey on October 02, 2013, 11:59:50 AM
But death by lynching sounds so...

Brutal.  :(

Hi.
Title: Re: The Werewolf Game Rules and Guide
Post by: MaestroUGC on October 02, 2013, 12:24:16 PM
Then don't get lynched.
Title: Re: The Werewolf Game Rules and Guide
Post by: BlackDragonSlayer on October 02, 2013, 03:45:52 PM
Quote from: NocturneOfShadow on October 02, 2013, 11:59:50 AMBut death by lynching sounds so...

Brutal.  :(

Hi.
NocturneOfShadow

No mercy.
Title: Re: The Werewolf Game: Basic Guide and Official Rules
Post by: The_Subjective_Thought on February 21, 2014, 10:39:37 PM
EDIT: Whoops, ignore this post.
Title: Re: The Werewolf Game: Basic Guide and Official Rules
Post by: AwesomeYears on February 04, 2015, 10:22:28 PM
Quote14. Unless If you want to learn more about TWG, the best thing to do is to read old games. I recommend this one (http://www.ninsheetm.us/smf/index.php?topic=4025.0) and this one (http://www.llforum.net/viewtopic.php?f=51&t=2020) found on another forum.
Uhh, this link (http://www.llforum.net/viewtopic.php?f=51&t=2020) is useless, it's for a Japanese hotel website :P
Title: Re: The Werewolf Game: Basic Guide and Official Rules
Post by: BlackDragonSlayer on February 05, 2015, 01:29:27 AM
Quote from: AwesomeYears on February 04, 2015, 10:22:28 PMUhh, this link (http://www.llforum.net/viewtopic.php?f=51&t=2020) is useless, it's for a Japanese hotel website :P
It used to go to LLF. But they changed domains, so now it doesn't.
Title: Re: The Werewolf Game: Basic Guide and Official Rules
Post by: Dude on February 07, 2015, 06:11:36 PM
http://www.last-life.net/forums/viewtopic.php?f=51&t=2020

There you go.
Title: Re: The Werewolf Game: Basic Guide and Official Rules
Post by: Dude on April 08, 2015, 08:28:28 PM
I just noticed there's no number 3
Title: Re: The Werewolf Game: Basic Guide and Official Rules
Post by: Maelstrom on April 08, 2015, 09:23:47 PM
Great. Now it's bothering me too.
Title: Re: The Werewolf Game: Basic Guide and Official Rules
Post by: AwesomeYears on April 08, 2015, 09:24:59 PM
Is it just me or is Maelstrom's profile pic all buggy?
Title: Re: The Werewolf Game: Basic Guide and Official Rules
Post by: Maelstrom on April 08, 2015, 09:27:00 PM
Yeah. I've noticed it too. It seems to be off and on, though.
Title: Re: The Werewolf Game: Basic Guide and Official Rules
Post by: Dude on March 01, 2018, 02:20:57 PM
monica broke rule 2 she needs banned
Title: Re: The Werewolf Game: Basic Guide and Official Rules
Post by: Olimar12345 on March 01, 2018, 02:53:09 PM
Monika isn't a player though, they're the host or something.
Title: Re: The Werewolf Game: Basic Guide and Official Rules
Post by: Dude on March 01, 2018, 06:12:54 PM
Still needs banned

No exceptions
Title: Re: The Werewolf Game: Basic Guide and Official Rules
Post by: Brawler4Ever on March 10, 2018, 05:50:02 PM
Quote from:  The Rules2. Players are not allowed to edit/delete their posts for ANY reason.
Technically, no player edited their own post. Monika did.

Quote from: The RulesModerators are not allowed to edit/delete anyone's posts without host consent.
The moderator, Monika, had permission of the host, mikey.

Quote from: The RulesModerators are allowed to delete posts by users not in the current TWG who post in the thread.
This was never an issue, since Monika was the host for a little while.

Quote from: The RulesA player who edits a post without receiving explicit permission from the host/TWC will receive a warning. Further offenses will result in game bans.
Monika had explicit permission from both TWC and the host to edit player's posts.

I really don't see where Monika broke the rules. ;)
Title: Re: The Werewolf Game: Basic Guide and Official Rules
Post by: mikey on March 10, 2018, 05:57:22 PM
I would have said as much but I was ded
Title: Re: The Werewolf Game: Basic Guide and Official Rules (Updated 4/14/2018)
Post by: davy on April 14, 2018, 10:31:56 AM
So, I updated the rules. There is a couple of changes, mainly adding more special role discriptions, removing references to phantoms and putting rules restricting hosting on non-active.

Additionally there are some rules I want to discuss with the community:

For starters, our hosting procedure hasn't followed the procedure mentioned in the OP for some time.
Currently, we have players sign up first, and then have hosts balance their game based on the number of players. This causes problems because it forces players to decide wether to sign up or not before they have seen the game.
What I propose is that during post game, players state if they are interested in playing the next game. We can then do host sign-ups immediately afterwards, where potential games have a number of players similar to the player interest in the post game.
Does anyone else have an idea about this?

Standard wolf win conditions. A couple years ago we changed the wolf win condition from equaling the human numbers at the end of a day phase to equaling the number of humans at any point.
I'm personally not a fan of this change and I would like to revert it, so I would like to know your input about this matter.

And finally, are there rules that you want to see added, removed or changed? I'm open to suggestions.
Title: Re: The Werewolf Game: Basic Guide and Official Rules
Post by: mikey on April 14, 2018, 10:53:03 AM
Typically the game should be designed to always hit parity after a lynch, forcing the wolves to no-kill if they want to end the game
That's why my games sometimes start with a day phase, and I think that practice should be implemented rather than changing the rules in a way that could cause confusion
Busy rn but I'll actually read through and suggest changes in a while
Title: Re: The Werewolf Game: Basic Guide and Official Rules
Post by: mikey on April 15, 2018, 09:50:03 AM
include a link to the discord server- https://discord.gg/fcZdp

roles look ok though maybe just include a link to the mafiauniverse dictionary?

remove "common mistake from humans" in the Bandwagon description, since bandwagoning isn't a "mistake" (this isn't a huge deal)

get rid of the manti rule, it hasn't been a thing since I started playing TWG and nobody on NSM is good enough to be a "must-kill" night one, seriously.  There's no argument for having it.

the rest of the rules look good I think?
Title: Re: The Werewolf Game: Basic Guide and Official Rules
Post by: Olimar12345 on April 15, 2018, 11:19:59 AM
Um excuse you, do not get rid of the manti rule you swine.
Title: Re: The Werewolf Game: Basic Guide and Official Rules
Post by: Brawler4Ever on April 16, 2018, 03:59:28 PM
Quote from: Nakah on July 14, 2008, 03:41:00 PMManhunts - A manhunt is a special kind of TWG with just one wolf, and little to no special roles on the human side. Here (http://www.ninsheetm.us/smf/index.php?topic=5125.0) is an example.

Menhunts - A game with multiple wolves and no special roles on the human side. Here (http://www.ninsheetm.us/smf/index.php?topic=5555.0) is an example.

These links are broken.
Title: Re: The Werewolf Game: Basic Guide and Official Rules
Post by: Dudeman on April 16, 2018, 04:12:48 PM
Fixed.
Title: Re: The Werewolf Game: Basic Guide and Official Rules
Post by: mikey on April 22, 2018, 07:32:58 PM
a few things-

there is no rule 13 and 14 I think

add a section on angleshooting and not doing it
Title: Re: The Werewolf Game: Basic Guide and Official Rules
Post by: BlackDragonSlayer on April 22, 2018, 07:34:07 PM
Quote from: mikey on April 22, 2018, 07:32:58 PMthere is no rule 13 and 14 I think
There used to be, though...?
Title: Re: The Werewolf Game: Basic Guide and Official Rules
Post by: Dude on June 15, 2018, 08:22:31 PM
@brawler
Sarcasm is hard, huh?
Title: Re: The Werewolf Game: Basic Guide and Official Rules
Post by: Brawler4Ever on June 15, 2018, 08:43:27 PM
Yes
Title: Re: The Werewolf Game: Basic Guide and Official Rules
Post by: Dude on June 15, 2018, 11:33:29 PM
It's ok, I forgive you.