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Messages - Greg

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1
Gotcha, files updated.


EDIT: Almost forgot to mention that I updated the composer credit as well.

2
Submissions / Re: [PC] CrossCode - "Valse d'Ahoge" by Greg
« on: June 18, 2019, 02:28:53 AM »
Done, done, done, and done. Thanks for looking over it again!

3
Submissions / Re: [PC] CrossCode - "Valse d'Ahoge" by Greg
« on: June 17, 2019, 07:27:49 AM »
I changed most of the stuff, but some I listened to again and still hear things as I wrote them, hopefully that's alright:

-m40 - I'm hearing no change between the 1st and 2nd cord. Just move that C down to a Bb and it'll be fine.
-m45 - I'm hearing the exact same chords here as b3 from m44. There's no change in them between the two measures (I did invert the chords here to be more in line with m.44 but kept the C#)
-m47-49 - all chords except for b3 of m49 should be identical to the chord on b3 of m48. Also b2 of m50 (these chords still sound different to me, especially in measure 48)
Thanks for the feedback, glad you're also enjoying the game.

4
Upon another listen I think I caught the chords you're referring to. Also removed the m.69 dynamic below the staff.

5
No problem, thanks for taking the time to look it over!
  • Done.
  • Sure, I think there's only one dynamic left outside the middle of a staff at m.69.
  • Yeah, I did away with all the smaller differences: they're pretty obvious implicitly anyway, I think, mostly just made playback sound better.
  • Done.
  • I think I did a better job, although it's admittedly difficult for me to distinguish the different instruments here...
  • Done. (Wow, now that I see the misalignment it's really ugly, oof.)
  • The most recent two piano arrangement onsite does have repeated bar numbers: personally I don't really care that much.
  • Sure, that's fine by me.
  • Done.
  • Makes sense to me.
  • What I actually hear for those 3 sixteenths is the D an octave lower, then the other two as I wrote them: that doesn't really sound right on piano, though, hence why I grouped them together. I think I prefer it the way it's written now to transposing them down, since it keeps that part within a narrower range (transposed down, they kind of sound like they're doing their own thing).
  • I mean, there's definitely something happening there starting at m.101 (similar to piano I m.69), but I gave up on actually figuring out what's happening since it's really hard to separate. Maybe I'll take another crack at it but no promises, and I'm not sure what else would go there really.
  • oops how did that happen
  • Nice catch.
  • I listened to it again and did find some stuff: m.96 is different (it's similar to the ones before it) and I had a few wrong notes in m.100+4n which I took care of. Pretty sure it's mostly repeating the same thing, though.

6
I think the LH in beat 3 of m7 should be a G minor chord instead (similar to RH beat 2 of that measure).

7
Submissions / Re: [PC] CrossCode - "Valse d'Ahoge" by Greg
« on: May 20, 2019, 01:20:13 AM »
Updated, sorry about the delay. I had some trouble reconciling Libera and Maelstrom's feedback with the LH, hopefully I struck a reasonable balance. The voice leading should be smoother now, instead of sticking closely to the original and abruptly jumping when it becomes impossible to do that.

Some specific comments:
And that brings me to my final point: I'm honestly not sure how much the 2nd layer adds to the song. It's distorted where it has to change octaves at seemingly random times and cuts in and out. In addition, it makes the song exponentially harder to play. It's up to you if you want to keep it, but I'm not sure it's worth it.
I'd like to keep it if at all possible, the piece sounds pretty flat and boring without it. Maybe mark it as optional somehow? I did change m.13 to reduce the amount of screwy jumping in that part.

I believe the top note of beat one in measure 45 should be a C, not an Eb (the echo does go up to Eb in the following measure); the motif here is a fourth down and a repeated note, which is mirrored in measure 38 with a perfect fourth up and a repeated note.
I still hear an Eb there, although after listening again it might be coming from a different instrument? I think it's still prominent enough to leave in though. Honestly it works fine anyway like this, since it matches the echo immediately afterwards.

Consider moving all the echo lines up an octave here, to give it a distinct timbre that sets it apart from the melody; they're somewhat confounded here. (Similarly, I think you could have the line in measure 49 at its original height for colour.)
Really like this idea, thanks for suggesting it.

8
Submissions / Re: [PC] CrossCode - "Valse d'Ahoge" by Greg
« on: May 06, 2019, 04:28:38 AM »
-The triplet semiquavers in bar 23 might be better as grace notes (like the ones in bar 3).  Also I think slurring the grace notes onto the following note would be a good idea throughout the sheet.
I think I'd actually prefer to change bar 3 here and convert the grace notes into actual notes, since they take up a pretty well-defined amount of rhythmic space. I agree they should be consistent, though! For now I left them as-is in case people have dissenting opinions.

Took care of the other stuff you mentioned.

9
I'm struggling to find the exact track that this is a remix of.  Certainly compared to the other B-sides it's much less directly taking elements of the A-side level tracks.  However, Lena Raine says on the youtube description of the this video that this track is a remix and as such I think we should give her composer credits as well.
Sounds reasonable to me!

the text is currently outside the page margins, and the left margin needs to be increased to allow space for the staff braces and names
So the problem I've found with putting all the text inside the margins is that it mucks with the "Space Systems Evenly" tool (it makes the music go to the margin and overlap the text). I've resolved that in the past by just using larger top and bottom margins (I arbitrarily chose 0.7 here). If that's an issue I'm fine with changing it, and I'm curious to hear how you normally deal with this.

I made the other changes (except for slurring grace notes cause I'm lazy haha).

10
The B-sides are just remixes of the original soundtrack, used for more difficult variants of the associated levels.

And don't worry about the wait, I am indeed well aware of how much of a pain it'll be for you guys to check this... I'll fix the stuff you mentioned tomorrow hopefully.

11
Gotcha. (Looks like my template needs updating...)

12
CrossCode
First Scholars (two pianos) MUSX MUS PDF

It's been a while! This one was surprisingly difficult considering it's already mostly piano...

13
Submissions / Re: [PC] CrossCode - "Valse d'Ahoge" by Greg
« on: April 25, 2019, 06:54:40 AM »
Thanks for looking it over.
  • whoops I totally missed that... I think I got all of it this time? Maybe? It's kinda hard to tell, honestly.
  • Sure.
  • It does sound better this way (I was prioritizing getting the upper notes correct before). There's one incorrect inversion left in m.30 which I left intentionally to get a bassier sound.
  • I did... stuff. It's still a bit weird but it's better than before at least. If you've got any suggestions I'd love to hear 'em.
  • Sure.
  • oops
  • I'm not clear on the best way to notate this either. It's basically an echo so maybe using that word? (Although I'd have to stick it above each occurrence of the mp anyway so that's not much of an improvement.) As for the bar 37 mp that was intentionally placed since the piano drops out for that note leaving the mp backing only. I'd be fine with moving it in line with the other dynamics for simplicity's sake, though.
  • Good call, pretty sure I just added the bass note last and that's why I bracketed it.

14
I personally think it sounds closer to G minor than F sharp minor, but the majority of transcriptions of Rude Buster seem to disagree with me.
Well, that makes two of us! I actually measured it a while back and it's almost exactly halfway, though.

It was interesting for me to compare this with my two-piano arrangement, you did an amazing job compressing everything into one part.
I had a quick look, just a few comments:
  • At m. 7 I don't think there's a B there (the first note in the RH).
  • For the parallel fifths in m. 13-15, one way to make those more playable might be to remove the fifths from all but the first two notes in those runs. I think that's a bit more interesting than just doing the same thing as m. 9-11, and honestly I doubt those runs are playable at full speed as written.

15
Submissions / Re: [PC] CrossCode - "Valse d'Ahoge" by Greg
« on: April 19, 2019, 04:07:04 AM »
Thanks for catching those!

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