NinSheetMusic Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

Want to request some new sheets? Head on over here first!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Greg

Pages: [1] 2 3 ... 95
1
You got it.

2
gonna go ahead and blame the tuplet tool for the slur

I really should have noticed the parallel between 45-46 and 49-50. Anyway, fixed. Thanks again for checking!

3
god I hate Finale's tuplet tool

Anyway, think that takes care of stuff. Hopefully it looks less cramped now!

- Any reason why that last note is tied over instead of having a rest on the last beat?

That's what I hear? There's definitely a moment where that's the only note being sustained.

4
Thanks as always for the polish. Just one thing, re: your last comment, I cannot for the life of me hear the D that you're referring to there.

6
Request / Re: [Wii] Mario Kart Wii - "Coconut Mall"
« on: August 17, 2019, 05:37:30 PM »
Hah, I also tried to arrange this piece 8 years ago now and I have the exact same thoughts as you. I still can't really imagine doing justice to it in a solo piano arrangement. Maybe 2 pianos would be workable, though.

7
Submission Archive / Re: [PC] CrossCode - "Battle 1" by Greg
« on: August 09, 2019, 06:12:37 AM »
Sure thing.

8
Submission Archive / Re: [PC] CrossCode - "Battle 1" by Greg
« on: August 07, 2019, 01:27:47 AM »
Ah, that makes way more sense. (And is also obviously what you meant, I'm not sure how I misread it so badly lmao.)

For the measure distribution I decided to move down one measure from the previous system, so the last two systems both have 3 measures: that looks alright to me.

9
Submission Archive / Re: [PC] CrossCode - "Battle 1" by Greg
« on: August 06, 2019, 03:42:12 PM »
every time oof

Fixed.

10
Submission Archive / Re: [PC] CrossCode - "Battle 1" by Greg
« on: August 06, 2019, 07:18:25 AM »
Sure thing. Just one comment: I moved out the key change from m.14 to m.16 but I'd prefer not to remove it entirely, so that m.9-12 looks similar to the passages in m.25-28 and m.29-32. (I could instead change all of them, but I feel like it makes more sense the way it's currently written?)

11
Submission Archive / Re: [PC] CrossCode - "Valse d'Ahoge" by Greg
« on: August 04, 2019, 01:58:40 AM »
You got it.

12
Submission Archive / Re: [PC] CrossCode - "Battle 1" by Greg
« on: August 04, 2019, 12:11:46 AM »
Good call on the barlines, updated!

I tried out slurs on the grace notes, but it ended up looking cluttered since the following notes are also slurred so I opted to omit them.

13
Submission Archive / Re: [PC] CrossCode - "Battle 1" by Greg
« on: July 31, 2019, 06:51:24 AM »

14
Submission Archive / Re: [PC] CrossCode - "Valse d'Ahoge" by Greg
« on: July 31, 2019, 06:10:36 AM »
Finally got back to this: you're absolutely right, so I cut most of that part out. Also made some improvements to m.29-30 to improve playability.

15
Gotcha, files updated.


EDIT: Almost forgot to mention that I updated the composer credit as well.

Pages: [1] 2 3 ... 95

Page created in 0.182 seconds with 21 queries.