Quote from: gu on March 01, 2025, 07:17:36 AMI'm not sure if that's what you meant as to "restructure" the piece, but I don't think it's necessary to split the sheet into little phrases (as say: BotW's "Field (Day)", up in the main site) since the cutscene plays linearly, and all the 12 individual tracks serve mostly as to tell the game where to cut to the next section of the pieceTotally agree haha--that would not be an accurate representation either, and I see why what I said made you think that. All I meant was to show which sections repeat in which order, and arranging them in order to represent how the piece comes across in game. For example, in the video you linked above, the first eight measures of the piece repeat, until Cece starts talking about her trends being built on tradition, at which point it proceeds to measure 9. I think adding a repeat bar after measure 8 would be an appropriate way to indicate that.
Quote from: gu on March 01, 2025, 07:17:36 AMI belive this happens so players aren't left on mute while reading the dialog, and repeating the climax of the piece wouldn't feel quite right. When the cutscene finishes, it plays the last two measures (m27, 28) and completes the track.To use this example as well, what I think you could do is to write out the section with the strings entirely, and then the section without the strings, which is the section that repeats until the last two bars. And I agree with you that it should jump from measure 18 to 21! You could also take out the fermatas in the first section of the track, since they're not reflected in the game itself or the official soundtrack.
Since you asked about the official soundtrack, KHInsider has that too. Disc 6, track 29. But I'm pretty sure it's just going to reflect what we're already talking about with the cutscene progression. Thanks for taking the time to go over this! I think it'll make for a more accurate sheet, and it's one that I'll be printing off whenever you're done with it!