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Messages - BlackDragonSlayer

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Art / Re: Onion can draw (I think?)
« on: June 16, 2019, 09:45:59 PM »
Dang, that's pretty amazing.

Off-Topic / Re: What are you reading?
« on: June 16, 2019, 09:45:09 PM »
just be prepared to never get the chance to read the ending

Off-Topic / Re: What are you reading?
« on: June 16, 2019, 08:55:54 AM »
I'm almost finished a book called Station Eleven. It's about a world where most of the population has been wiped out by a superflu, and follows a traveling Shakespeare troupe.

Off-Topic / Re: Made mah day.
« on: June 16, 2019, 07:47:53 AM »
It's p cute


Off-Topic / Re: The Introduction Thread
« on: June 15, 2019, 10:52:23 PM »
I really like your avatar! Welcome to the forum!

Story Telling / Re: BlackDragonSlayer's Short Stories
« on: June 08, 2019, 08:06:38 AM »
Assorted Poetry
Scents of Life

     Three of my favorite scents:
     Clothes straight out of the dryer, new books, and the bread aisle.
     Maybe add cinnamon to that list.
     But when it comes to bread I prefer raisin bread.
     Despite that, my mom would always get cinnamon bread.

     That's the thing about people:
     They say they care but they always seem to forget the little things,
     Like what type of bread you said you liked,
     Or what size shirt you are, even though you've told them a million times.
     Why do they not remember when I try so hard?

     Though that's where it gets messy:
     Do I try too hard?
     Maybe I'm just too much a tryhard; people see right through me.
     I think I'm just like anybody else around me,
     Trying to get a sense of life.

     And now we're back to scents:
     Sense, scents, what's the difference?
     Homophones aren't synonyms, but they confuse people just the same.
     Homographs, homophones, grammar's a kicker ain't it?
     Here I am trying to make sense of it all.

     Poetry, what it's good for:
     Expressing yourself, when you think a paragraph is too short,
     It looks better spread out in lines.
     Showing off you're good at rhymes, but I'm not.
     So now you know why this poem is free verse.

     Freedom, it's quite the thing:
     You feel you have the power to take the world by storm,
     Next moment you feel entrapped by all the endless possibilities.
     A lot of words you can pick,
     Even so you keep going back to the same words over and over again.

     What is sense really:
     How we perceive the world, or how we want to see the world?
     People can see things that aren't there,
     Think they smell things that aren't there;
     C'est la vie, now I smell cinnamon.

The Werewolf Game / Re: TWG CXIII Player Sign Ups
« on: May 31, 2019, 09:16:54 PM »

Gaming / Re: BDS Wastes Your Time With Silly Game Reviews!
« on: May 28, 2019, 12:26:18 AM »
VG Rankings and Top 10s (4)

Or, "Borderlands DLC"

DLC is a significant part of any modern game, for better or for worse, but some franchises make better use of their DLC than others. I feel like the Borderlands franchise has always used their DLC as a vehicle for experimentation and adding new content that actually matters, as well as delivering entertaining—and sometimes emotionally investing—stories. However, there's no doubt that some of the games' DLCs are better than others. So here's to ranking them. This only includes main DLC campaigns, and not characters or any additional DLC like the Headhunter Packs or Digistruct Peak.


BL2 DLC4 - Tiny Tina's Assault on Dragon Keep

The final main DLC campaign from BL2 is also by far its best. Its story, led by the eccentric Tiny Tina, starts off lighthearted, but slowly works in aspects of grief over the loss of Roland. The way that this DLC deals with grief and loss is incredibly moving and well-done and makes you feel even more attached to the characters. In terms of gear and weapons, this DLC introduced a lot of good things, especially the Magic Missile and the Grog Nozzle, which is by far one of the most-used guns in the game for its healing and Slag attributes, and the raid boss, the Ancient Dragons of Destruction, is both challenging and rewarding at the same time.


TPS DLC1 - Claptastic Voyage

Unfortunately the only DLC campaign for TPS, but it's a good one. Not only did it have a fantastic storyline (and great side missions as well), but it introduced a ton of great weapons (the Flayer, Laser Disker, and Luck Cannon are three of my favorites) and gear, including the Glitch rarity weapons. Although the final bosses can seem a bit cheap it's overall a great experience that adds much-needed content to TPS. The only downside to this DLC is that there isn't a true raid boss.


BL1 DLC3 - The Secret Armory of General Knoxx

Perhaps the most fleshed-out of the DLCs, and definitely the best story. It actually makes the Crimson Lance feel like the villains, instead of just some force you have to fight through because the story requires it. Odd because most of the maps in the DLC are just really long roads. However, this DLC introduces not one, not two, but three brand new vehicles for you to make use of on these roads. This DLC introduced the first raid boss, Cramerax, and Pearlescent weapons. To top it all off, for completing the DLC, you get a loot room (the titular armory) to farm (albeit on a timer), which is technically farmable a total of three times, but you can easily use glitches to farm it over and over again (and fortunately, without the timer).


BL2 DLC1 - Captain Scarlett and Her Pirate's Booty

The first DLC of Borderlands 2 is a real good one. It introduced some of the best weapons in the game, including the Sand Hawk and the Pimpernel, as well as introducing Seraph weapons, and the pirate theming and new enemies are really great. As a reward for completing the campaign, you get access to a loot room, which is unfortunately only farmable twice. It's kind of a shame that they didn't have some sort of perpetually-repeatable task or mission you could do in order to farm the room over and over again, but it's a fun reward nonetheless.


BL2 DLC2 - Mr. Torgue's Campaign of Carnage

I started off not really liking this campaign much, but the more I play it, the more I enjoy it. More of Mr. Torgue and Tiny Tina are rarely bad things, and both of them are present in significant amounts in this DLC. This DLC fittingly has parallels to the Underdome, as they both feature missions that take place in an arena, but unlike the earlier DLC, this one doesn't make those missions a focal point of its story, as most of the missions take place outside the arena. The bosses are pretty fun, with maybe the exception of Badassasaurus, and although I can't recall any significant weapons this DLC added, it made the Unkempt Harold and other Torgue legendaries a lot more readily farmable at the Torgue Vending Machines. Pyro Pete is a fairly fun raid boss, although you could argue that it's lame that he's just a recycled boss from the DLC's main quest.


BL1 DLC1 - The Zombie Island of Dr. Ned

The first DLC of Borderlands 1 starts off on a really solid note. It adds the critical feature of having quest-giving NPCs actually talk to you while giving you their missions, which makes the game feel that much more alive. In addition, the zombie enemies feel unique and fitting, as their main tactics are to slowly swarm you and take you down by doing bits of damage, unlike any enemy in the main game. Unlike the other DLCs, you don't get either a skill point or a farmable location for beating it, so you're pretty much doing this DLC for the fun of it (although you do get a Jakobs vending machine from one of the side missions which is newly farmable in the remaster), which isn't entirely a bad thing.


BL1 DLC4 - Claptrap's New Robot Revolution

The first thing that struck me upon entering this DLC is how massive the maps are. It's definitely intimidating, and it feels like there's a lot of empty space and pointless running around you have to do in order to reach your objectives. The new Claptrap and Hyperion enemies are nice additions, although the excess of Claptrap-assimilated enemies that you've already fought (I'm pretty sure they're not any different than their main-game counterparts) makes things a bit stale. Having to fight bosses you've already fought before (with the exception of Steele, and the two final bosses) is a bit lazy, but it works, except for the fact that you have to fight each boss twice. Overall, this DLC is redeemed by the fact that you get a skill point from it in each playthrough (much less painful to achieve than the Underdome) and a farmable Hyperion Gift Shop which has a pretty good chance of spawning legendaries (to the point where legendaries feel a lot less special than in BL2, but I'll save that complaint for another time).


BL2 DLC3 - Sir Hammerlock’s Big Game Hunt

I'll start with the good. This DLC introduced some great weapons and gear, like the Interfacer and the Twister, which are two of the best shotguns in the game, and the oft-used Rough Rider shield. There's a giant loot room at the end of this DLC, which is unfortunately only farmable once. They introduce a new vehicle, the fan boat, which is always fun. The story is fairly funny and entertaining, but unfortunately, that's where the good ends. The story missions feel kind of tedious, and the enemies are repetitive and unfun to fight. The two raid bosses introduced in this DLC are very hit and miss, with one of them being perhaps by far the most difficult raid boss in the game, and the other one being very expensive to fight and not very worthwhile either.


BL1 DLC2 - Mad Moxxi's Underdome Riot

I talked about this a bit in Discord, but this DLC is absolutely miserable. For the main story mission, you have to withstand five rounds consisting of five waves each, in three different arenas. If you get defeated during a wave, you get sent not to the beginning of the current round, but to the beginning of the LAST round. There's a bit of random chance involved with certain modifiers popping up at random (some of which are genuinely fun an exciting, emphasis on "some"), but there's absolutely zero customisability to how any of the arenas work, unlike the future Mutator Arena in the Claptastic Voyage DLC (which, IMO, is the best execution of a "Circle of Slaughter" in a Borderlands game thus far). Beating the story mission unlocks arenas that have 20 rounds, but there's no reason to do any of those unless you like to torture yourself or you actually have friends. Aside from the 5 round and 20 round variants, there's nothing in-between, so you can't go in just for a single round to try our your gear, for example. The arena design is pretty spread out too, which works if you're cooperating/competing with friends, but makes things even more tedious if you're playing alone.

To make things short, if this DLC didn't hold not one, but two skill points hostage (one per playthrough), I would never touch it for my life.

you look really young levi lol

Off-Topic / Re: The Introduction Thread
« on: May 26, 2019, 03:43:55 AM »
Anyone can be an arranger, you just have to arrange.

The Werewolf Game / Re: TWG CXIII Host Sign Ups
« on: May 25, 2019, 08:23:42 AM »

I approve of that title.

5/17/19 Smellifungus (n.)- a fungus especially given to putrid odor

5/16/19 Interlard (v.)- to insert lard between; mix with fat; mingle, also with fat

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