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Messages - Latios212

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Apart from that, notes look good, but... shouldn't the whole thing have swing 16ths?
- I originally thought so too because of the drums at the beginning, but everything after that sounds like normal 16ths to me. The rhythm on beat 2 of each LH measure I think is what solidified that feel to me at least. Any other opinions on this?
It sure sounds like the percussion is swung, but the notes... don't quite, I'm not really sure. I'm not the best at detecting swing rhythms, so take my opinion here with a grain of salt - but I think it's fine as Static wrote it.

Sorry for the wait! The notes look pretty good overall, but some parts on the first page look a bit awkward to play. I think it's fine as you have it though, the RH can take the top parts of those chords when needed and the timing is pretty loose

- I think in the first few measures it would be good to notate the chords as a separate sustained layer similar to the rest of the first page. It looks oddly empty aside from the "con pedale" marking.
- Last note of m. 4 should be a Bb.
- I think you might want a bit more performance direction to differentiate the first and second pages. You just have "freely" at the beginning but it's not super clear what it applies to, and we could probably clarify that the B section is in strict time. I don't have any specific suggestions right now, but can probably come up with some if you need.
- m. 20 LH beat 3 sounds like a C and RH sounds like it's missing a Bb under the Eb.
- m. 28 RH beat 3 missing an Ab underneath the Eb
- I'm hearing Dn on m. 32 beat 3 (LH)
- Not too sure about the Bb in the chord in m. 33. I think it may sound better with an Ab on bottom instead? Maybe...
- m. 34 LH is Eb Bb C in all quarters

Thanks! Good catches, files have been updated ;D

Submission Archive / Re: [NES] Duck Hunt - "Round Start" by Th3Gavst3r
« on: September 26, 2020, 01:32:00 AM »
Yeah you're totally right, that F# is just raised an octave away from the chromatic scale out of nowhere. I think I like it better musically lowered an octave, but with these straightforward NES transcriptions I like accuracy so I changed it :p
Yeah, thought that was a bit weird but I think it's fine as in the original :P

I agree with Gav about the held-over G after slowing it down. I approve!

Submission Archive / Re: [NES] Duck Hunt - "Round Clear" by Th3Gavst3r
« on: September 26, 2020, 01:29:27 AM »
Approved B)

Welcome back!

For reference, the old submission topic:

It looks like what I had to say last there was addressed, so I'll approve.

Static, I'll leave it up to you to accept if this still looks okay to you (I see you approved the old version).

I don't necessarily consider this "my job" since I'm not an active member in this community. From my past experiences here, people would often apply changes to my sheet and update it without me doing anything. I personally don't think that adding slurs to the arpeggios is really necessary here, so I thought that if they were preferred/required then someone would fix it or at the very least tell me how I'd go about it.
Sometimes people can if they want to help, but it's absolutely your responsibility to put in work, seek out help, and make sure your sheet is the best it can be. Think of it this way - it's your arrangement, as the sheet says, and it's discourteous to simply other ask people to do work for you if you're not willing to put in the effort yourself :P

Awesome! I approve of this sheet :)

Site News / Re: Console information while browsing
« on: September 21, 2020, 12:55:04 AM »
This then begs the question:
Will the GBC version of Forest Frenzy from Donkey Kong Country finally get its own section?
(I mean... probably not. It's still just DKC. ¯\_(ツ)_/¯)
Oh yes it should! Just made that change now, thanks for pointing that out. Never noticed that one :)

Seriously though, love the updated system.
Awesome, glad to hear! ;D

Submission Center / Console abbreviations
« on: September 21, 2020, 12:41:28 AM »
Note: Games are generally listed according to their initial release, regardless of region. Multiplatform [MUL] is only used when a game is launched on multiple consoles simultaneously (ex. The Legend of Zelda: Breath of the Wild on Wii U and Switch), not when a game is ported (ex. Super Mario Bros).

  • Nintendo Entertainment System = [NES]
  • Game Boy = [GB]
  • Super Nintendo Entertainment System = [SNES]
  • Satellaview = [BS-X]
  • Virtual Boy = [VB]
  • Nintendo 64 = [N64]
  • Game Boy Color = [GBC]
  • Game Boy Advance = [GBA]
  • Nintendo GameCube = [GCN]
  • Nintendo DS = [NDS]
  • Nintendo Wii = [Wii]
  • Nintendo 3DS = [3DS]
  • Nintendo Wii U= [WiiU]
  • Nintendo Switch= [SWITCH]
  • Sega Master System = [SMS]
  • Sega Genesis = [GEN]
  • Sega Game Gear = [GG]
  • Sega CD = [SCD]
  • Sega 32X = [S32X]
  • Sega Saturn = [SAT]
  • Dreamcast = [DC]
  • PlayStation = [PS1]
  • PlayStation 2 = [PS2]
  • PlayStation 3 = [PS3]
  • PlayStation 4 = [PS4]
  • PlayStation Portable = [PSP]
  • PlayStation Vita = [PSVita]
  • Xbox = [XBOX]
  • Xbox 360 = [XBOX360]
  • Xbox Live Arcade = [XBLA]
  • Xbox One = [XBONE]
  • PC = [PC]
  • 3DO Interactive Multiplayer = [3DO]
  • Arcade = [ARCADE]
  • Atari 2600 = [A2600]
  • Atari 5200 = [A5200]
  • Atari 7800 = [A7800]
  • Atari Jaguar = [AJ]
  • Atari Lynx = [AL]
  • Mobile = [MOB]
  • Neo Geo = [NEO]
  • Philips CD-i = [CD-i]
  • TurboGrafx-16 = [TG16]
  • Multiplatform = [MUL]

Site News / Console information while browsing
« on: September 21, 2020, 12:31:05 AM »
Hi everyone :)

Small change to the main site today! At the request of fellow arrangers Static and, game titles displayed when browsing will display the console abbreviation next to them. This will allow users to verify they're looking at the right game (or jog their memory if they don't remember what console a game was on) as well as make it easy for us to check that everything is listed under the correct console. It also matches 1-1 what we write in our update posts.

To see the change, simply navigate to a page that lists sheets (ex. and perform a hard refresh if your browser still has old page cached. For a list of what each console abbreviation stands for, you can refer to this topic.

If you notice anything wrong (i.e. incorrect or missing console) please let me know. Thanks and happy browsing!

2020 Week 38

One of the most pure, serene, relaxing songs from Chrono Cross...

Chrono Cross
NEW!   Dimensional Breach[MUS] [MIDI] [PDF] [Original] 

Hey, thanks for looking at this one! Sorry there's a lot to correct... and for taking a while to fix it

- I think the LH dyads in m17-23 would be better written with all the notes in the same way that they are in the original, especially since it's a keyboard playing those parts in the original. Chords are Ab-Bb-Db in m17-20, Ab-C-Eb in m17-21, Ab-Db-F in m21-22, and Gb-Bb-Db-F in m23. I also think the chords in m24 LH would be better inverted up to like they are in the original track (Db-Eb-Ab and Eb-Ab-C; the Ab could be omitted on the first one since the RH plays it).
My concern here (and for the LH throughout the whole piece) was difficulty really, the dyads I have written in are a subset of the harmonies that highlighted the notes not already present in some form. But looking at it again I don't really mind writing these in. It does sound better that way and it's not toooooo bad to play although the jumps are quite quick. For the last chord in m. 24 I'd like to keep the C on the bottom to prevent the chord from getting too high and so that the suspended 4th (Db) can resolve downwards to C.

- In m23 LH, the chord should be repeated on beat 4.5.
- In m25 LH, I would suggest adding a Db at the bottom of the chords to give it the 7th chord sound from the original that's currently missing. (You might also consider inverting it up so that the F is on top, like in the original, but that's harder to play.)
I wanted to prioritize the bass (not have it get lost under the chords). The major 7th sound is pretty apparent right now in m. 25 as written at the speed it's played.

- Was the Ab on beat 3 of m27 RH omitted intentionally?
Nope, I kinda just barely notice it's there... wrote it in

Everything else sounds good and I think I got all of it. Let me know if I missed anything :)

Submissions / Re: [ARCADE] Galaga - "Music from Galaga" by
« on: September 19, 2020, 05:52:03 PM »
I gotcha!

Game Start
- I think m. 4 sounds like it should have an Eb in it? Other than that looks good.

Fighter Rescued
- I'd suggest using an actual text asterisk instead of a pedal release marking.

Challenging Stage Perfect Score
- Use 4/4 instead of C in m. 5

That's all from me :)

This is a pretty cool remix, the parts flow together nicely (though that's probably just a testament to the compositional style of Pokémon battle themes haha). Title sounds okay to me, but does this actually play when battling these three? Just curious. Also is there a reason to the order?

Anyway, feedback:
- Credit the original composer (Jun'ichi Masuda for all three)
- If you want, you can label the respective sections. I think it'd be neat, although I guess you could forego them if there isn't enough space.
  - m. 1: Cynthia
  - m. 3: Steven
  - m. 11: Cynthia
  - m. 27: Lance
  - m. 39: Steven
  - m. 57: Lance
- Stem-centered staccatos!
- Not sure if it's just something funny on my end, but the tempo of the playback gets messed up on the repeat
- Hearing last LH note of m. 2 as an An (higher) rather than E
- m. 12/20 - beats 2 and 4 in RH should both be Fx
- m. 34 - I think the 16th run at the end begins E-E# instead of D#-E?
- m. 35-38 - spell the first triad as Fm instead - keeps the intervals consistent with the rest of the chords
- m. 49-54 RH is super high, and also is an octave jump up from the original contour. I would recommend lowering them. Also for this section I would suggest adding the lower octaves. You can also lower the LH an octave in m. 49-50 to accommodate.
- Move the key change back to G#m to m. 55 instead of m. 47?

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