Finals are imminent, and I'm beginning to lose a lot of sleep...
437th[SNES] Kirby Super Star - "Flying Through Outer Space"[TOPIC]Hi just here to say what the frick, kirby?
Well said, my friend. As Cash has already pointed out in the thread, this is a rather unusual song for a
Kirby game. It's in everybody's favorite meter, 7/8, and there's no clear tonal center—it just settles on a chord for a brief moment, then moves on to the next. Did I mention it took forever to put together? Err, maybe that's an exaggeration, but it definitely took me longer than anticipated; figuring out the right hand was a pain and a half. But now we're one step closer to finishing
Kirby Super Star.
438th[MUL] Mega Man 8 - "Astro Man Stage"[TOPIC]Ugh.
Mega Man 8. Have you ever heard me talk about this game before? Probably not, because I'm not a huge fan. This here is the game that almost killed the classic series, leaving it to the many
Mega Man spinoffs to keep the franchise alive.
Mega Man 9, which released
twelve years later, was arguably the only reason this franchise is still thriving today. What exactly don't I like about this game? Almost everything:
- the cutesy, saccharine visuals make me want to vomit; it's as if
Mega Man X being edgy meant this game had to be the polar opposite
- the difficulty is watered down, and yet the developers thought that was good enough of a reason to get rid of E-Tanks, a staple of the series
- they not only brought back the scrolling shooter concept from
Mega Man 5, but also introduced these god-awful snowboard sections
- the voice acting in the English version of the game is horrendous, and made me skip every cutscene I possibly could; it's like nobody cared
- most importantly, it's just not fun to me. I'm not sure where they went wrong with this factor, but I don't enjoy playing this game at all
Why is this all relevant here? Because, as you know, no matter how bad of a game I'm confronted with, I'll always find a way to defend its music. But
this game's music? I just don't enjoy most of it. The transition into the next console generation brought about such a tonal shift, and for the first time in the series, I can't hum any of the game's tracks off the top of my head. Does not being catchy automatically make music bad? Certainly not, but it was the last straw with this game for me. I can't believe I was anxious to play this game when I got
Mega Man Legacy Collection 2.
"Astro Man Stage", like many of the other tracks from this game, has very little to say. The melody is boring, strangely dissonant, and drops out for eight bars at a time on every loop, so these syncopated chords can take the spotlight. My opinion of the track wouldn't change if it worked better as a piano solo; that's just another downside. But I'm aiming to represent every game in the classic series on-site, and
Mega Man 8 was just another hurdle.
Phew. That took a while to type out. Maybe updating my PA wouldn't take so long if I didn't spend so much time typing out long-winded rants...
Eh, who am I kidding? The rants are what make these updates exciting! So enjoy, and I'll see you next time.