NinSheetMusic Forums

Please login or register.

Login with username, password and session length
Advanced search  


We seem to have trapped one of the mods within the forum's code... and we're not sure how to get him out. Oh well, he'll figure it out!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Libera

Pages: [1] 2 3 ... 177
Submission Center / Re: Replacement Initiative
« on: March 18, 2023, 05:34:16 PM »
I've posted those two now, sorry for the wait!  Feel free to poke me on the discord or here if you think I've forgotten.

I spent more time on this than I'm willing to admit lol "Easy" maybe wasn't the category for this one

Yeah sorry if the difficulty categories don't quite match up.  We did say that it might not in advance, since it's sometimes difficult to tell how hard something is to arrange without actually attempting it properly, but we felt that they would still be useful to have regardless.  Anyway, thank you for the work!

Submissions / Re: [PC] Summer Pockets - "Twinkle of Alcor" by Libera
« on: March 04, 2023, 06:22:26 PM »

Site News / Update, Tuesday 28th of February 2023
« on: February 28, 2023, 10:58:32 PM »
...and that concludes our special NinSheetMusic drying-paint-watching workshop, which we will probably never do again.

We now return to your regularly scheduled updates.  Enjoy!

[SW] Animal Crossing: New Horizons
"Group Stretching" by cacabish

[NES] Castlevania III: Dracula's Curse
"Prologue" by Atcero

[GBA] Castlevania: Aria of Sorrow
"Phantom Palace (Inner Quarters)" (Replacement) by Atcero

[PC] Deltarune
"It's Pronounced "Rules"" by Kuppa

[SAT] Devil Summoner: Soul Hackers
"2D Field" by Static

[N64] GoldenEye 007
"Frigate (Remix)" (Replacement) by Whoppybones

[GCN] Harvest Moon: A Wonderful Life
"Quiet Winter (Song of Silence)" by Code_Name_Geek

[GBA] Kirby: Nightmare in Dream Land
"Main Menu" by

[N64] Mario Kart 64
"Banshee Boardwalk" by Bloop

[SNES] Mega Man X3
"Gravity Beetle Stage" by

[MUL] Millie's Math House
"Main Theme" by Jacopo Tore

[ARCADE] Mushihimesama
"Requiem of the Sky" by Libera

[NDS] Rhythm Heaven
"Café" by Latios212

[SNES] The Legend of Zelda: A Link to the Past
"Death Mountain" (Replacement) by PiranhaPlant

[MUL] The Legend of Zelda: Breath of the Wild
"Link's Memories: "Resolve & Grief"" by gu

[NDS] The Legend of Zelda: Phantom Hourglass
"The Great Sea" by Cashwarrior1

[3DS] Tomodachi Life
"Letter" by Code_Name_Geek

[PC] Witch on the Holy Night
"Manifestation / The Great Three" by Libera

Submission Archive / Re: [N64] Mario Kart 64 - "Banshee Boardwalk" by Bloop
« on: February 28, 2023, 10:43:18 PM »
Bloop asked me if I could make these edits since they aren't able to use Finale at the moment.

I also fixed a few other miscellaneous formatting things while I was there, like fixing some collisions, wording etc.

Files updated!

For what it's worth, I also think it'd be nicer lowered. It's pretty sparse so it's easy to focus on enunciating the melody with the RH while playing the chords softly with the LH, and I think the dissonance of the C there is a good thing, since the original has that clash readily apparent to the ear. Still, your choice!

I had another play around with it on my piano and actually I think I've changed my mind.  For some reason I was struggling to get it to sound good before but it's not actually that hard.  Thank you both for the suggestion!

- Personally, I think the Ab in m. 4 would be easier to play with the right hand as stretching to hit G-Ab with 2-1 in the LH is a bit of an awkward stretch.
- I think I hear the Bb in m. 10 either rearticulated or struck in another voice on beat 3. It might also help pad the sound of the exposed octave a bit.
- How about moving the F's in m. 15-16 down an octave to the LH (or just adding F's there) to help it sound a bit more bottom-heavy? Right now those measures sound a bit light coming after a few measures with more harmony in the left hand. You might also want to consider power chords in m. 23+ as the music climaxes.

Yeah all this is good as well and I've made the corresponding edits.  Thanks again!

Files updated!

- Not sure if this is just my ears, but all the RH dyads in the intro I hear inverted downwards. I suppose it sounds fine as is though.

Yeah it plays the top line an octave lower as well but it gets a little in the way of the LH so I omitted it.  I still think the line I wrote in is there though, if a little quieter than the one starting on the Bb.  I'd prefer to keep it as-is.

- Thoughts about replacing the A in the last chord of m. 50 with a lower harmony note (like D or Eb)? I think the minor second it forms with the Bb in the main melody is a bit distracting.

Yeah sure that works for me!

Files updated.  Thanks for checking!

I'm not the biggest fan of the combination of parts in bars 17-20, but given that you're not around anymore to make edits and it was already brought up and you decided you wanted to keep it rather than swapping to something similar, I'll leave it.

Everything else checks out to me notes/presentation-wise.  I will accept!

That all sounds fine.  I'll approve!

Looks great, accepted!

This looks great.  The only thing I noticed is in bar 20.  I'm not sure I hear the low G rearticulated on beat 4.  It just sounds like the B-D there and the G held over with the pedal.  I think it sounds a bit too heavy with the G as well compared to the original.

Otherwise, will happily accept!

Submission Archive / Re: [N64] Mario Kart 64 - "Banshee Boardwalk" by Bloop
« on: February 25, 2023, 06:22:03 PM »
I thought this was just off in the musx because of finale, but the hairpin in the final bar ends awfully close to the pedal marking.

I won't hold off my approval for that though, everything else looks good!

-m1-3: If you want, you could move the melody down an octave like in the original. It's in the same register as the other voices, but not too difficult to bring out.

In bars 1-2 that's alright but bar 3 is a bit gruesome with the C in the middle there.  I could move some of the other voicings around to accommodate but I think I prefer just having the melody raised an octave.

-m11: You could move the L.H. C to the R.H., so the L.H. doesn't have to stretch as much (you could even move the same C in m10 too, for some consistency)
-m28: I think the G might be the harmony line in beat 1 instead of the F, but it's hard to hear the difference. It'd make sense to have the melody harmonized in fifths

Sure for both of these.  I agree it makes more sense to have the melody in fifths in 28.

-m21: I feel like the melody should be a quarter triplet for consistency, but it does seem to be closer to the tresillo you have now. You have my permission to write it as a quarter triplet if you feel the same way, haha.

Yeah for some reason I do feel like that one in particular is timed a little differently and I wanted to emphasise that I suppose (although they're all a little loose).  The inconsistency doesn't really bother me because it stands out to me in the original.

Anyway, files updated.  Thanks for checking!

Overall this looks good, I just have some comments, mostly about bass notes.

-I hear bar 1 starting with an open G-D sound rather than a B.
-The bass in bar 4/6 sounds like it plays C->D at the end both times rather than G->A or G->F#.  Is there some other reason for these voicings?  (This also goes for bars 16/18).
-I hear the bass playing E->C->G->D rather than E->C->G->F# in bars 7-10 and 19+ etc.
-The bass sounds like a its playing an E mostly rather than a G in bars 11-14.
-Have you considered adding a note (or two) under the A on beat 3 of bar 26?  It might make that statement a little more strongly and it's also pretty much the only sustained melody note in the whole piece.

This is supposed to be a replacement sheet, but I can't select this music in the replacement submission form ¯\_(ツ)_/¯

Sorry we're having a little issue with the search function at the moment.  In the meantime I've fixed this for you!

Pages: [1] 2 3 ... 177

Page created in 0.243 seconds with 22 queries.