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Topics - SuMa

#1
Request / [NDS] Phoenix Wright Series - Multiple Songs
December 07, 2008, 06:25:26 AM
*Table Slam*

Come on NSM! Show us your amazing arrangement skills =)!
Ive found the MIDI Files for these two Songs :

Phoenix Wright : Ace Attorney - Justice for All
Link :
http://www.vgmusic.com/music/console/nintendo/ds/Phoenix_Wright_JFA-Objection_2002.mid

and

Phoenix Wright : Ace Attorney - Trials and Tribulations
Link :
http://www.vgmusic.com/music/console/nintendo/ds/gyakutensaiban3-Objection2004.mid

IMPORTANT!
The Links dont work directly, click on the link, and then click on the ''here'' button, right in the first possible reason that is shown. You'll see^^


It only needs slight modification and its done :D! Please make it happen^^
#2
Gaming / Who plays competetive?
September 15, 2008, 07:49:25 AM
Thread Title.
IM NOT SAYING CASUAL GAMERS ARE BAD OR STUPID PEOPLE!!!!! KEEP THIS IN MIND PLEASE!!!!!!

Basically what I mean with Casual is :
Someone who plays the game the way the maker wanted it (not including adventure games because thats what I do also with Zelda for example^^)
Someone who thinks he is good even though the community or many players find ways to play efficiently (kinda stereotypical there, sry)
Someone who isnt intergrated with the discoveries of other gamers, finding new ways to play

A good example is Pokemon (actually its the best)

Casual gamer :
-looking for all pokemon
-thinks hes good because he has a ''strategie'' by putting two or three combining attacks in one pokemon, thinking its good
-thinks hes good because he beat the elite 4
-thinks his team is unbeatable
-by beating random friends in a battle, overrating himself

thats mostly what a casual gamer in pokemon looks like. srsly ive seen these people many times^^

In pokemon, there is an invisible value that influences the values such as (attack, special attack, defense, special defense, speed)
these invisible values are called EVs and the gamers found it out by trying and experimenting with pokemon via hack or emulators
also, there have been constructive rules formed by those who find it out such as :
• when a pokemon is born it starts with 0 EVs
• a pokemon can have 512 EVs and for each value (like attack for instance) it can have 255
• wild pokemon who get caught have a random amount of EVs on random values

EVs are gained by fighting against specific WILD pokemon, every single pokemon has a definite EV Value that is given when its defeated

a PIKACHU
Gives 2 EVs for SPECIAL ATTACK

that means (because you can only have 255 maximum for each value, from the 512 you can get) if you have a new born pokemon and fight against a pikachu ONLY until it has 255 EVs from the wild pikachus, its special attack will rise ENORMOUSLY!!!!
Like this :
after a level up (lets say level 25, thats when mostly EVs are done gained) this will be shown :

• Health Points 1+
• Attack 2+
• Defense 1+
• Special Attack 8+
• Special Defense 2+
• Speed 2+

Ever wonder why sometimes some values are higher than others? well this is why. when you train as a CASUAL GAMER you obviously dont know about Hacks of this sort and play against random pokemon and that way you do not know why or how you influence the EVs

NOW!!!!!!!!
EVERYONE KNOWS WHAT A VITAMIN IS IN POKEMON
such as ''Protein''
well guess what, it doesnt raise youre values by 10 or something, it just gives your pokemon 10 EVS!!! now thats a suprise right?^^

By this specific Training, gamers have found out new tactics by combining these specificly trained pokemon so they can do their job for example an ONIX has lots of defense points, a good Idea would be giving it alot of defense EVs so that it is like a physical WALL against pokemon like Kicklee, but thats TOO basic its much more complicated







Now it seems as though its tough learing ''all of this stuff''
but its not, its very very simple and much more fun
personally I could rant about these stuff days long and on and on and on but lets stop here

Who here knows what im talking about?^^
#3
Fulfilled requests / [SNES] Mega Man X - "Boomer Kuwanger"
September 12, 2008, 12:21:18 PM
Completed by Dudeman

MIDI File :
http://www.file-upload.net/download-1107765/boomer-kuwanga.mid.html

Seriously...
I need to be able to play this on piano^^
With the Midi, its not hard to convert it as much as it is when doing it by ear, so please, PLEASE arrange it!

All you have to do really is just erase some note bars that arent relevant for piano!
THANK YOU!!!
 ;D
#4
Fulfilled requests / [NES] Dr. Mario - "Chill"
June 07, 2008, 07:06:49 AM
#5
Completed and on site

MIDI Link (to Download, Right-click and click on Save As...) :
http://gh.ffshrine.org/files/snes/Zelda%203:%20A%20Link%20to%20the%20Past/intro.mid

This would make a pretty fine addition, and its not hard to arrange, though I dont know how to do so. And therfore I BEGG OF YOU PEOPLE to arrange this please^^
Its a very good song

!!!IMPORTANT!!!
Make sure you listen to the WHOLE song to understand what its like because the start of it is quite different
#6
Art / My new Video - Marios Apache
May 04, 2008, 07:19:53 AM
http://www.youtube.com/watch?v=QFu_N4GYTNo&watch_response

I just thought Id post this here.
It was pretty hard making it because i had to fit the animations and movements of mario to the Music but Im pretty satisfied.
Whatever enjoy

Im not even sure if Im allowed to post my Video here