TWG CXVII: The Lantern Keeper ReduxOn a dark and stormy October night, 10 friends found themselves in a small, lantern-lit village. The village was strangely dark; entering it seemed to drown out all the light from the moon, rendering it difficult to see anything clearly. The only things making anything visible at all? Three old, rusty lanterns hanging from poles lining the street.
Wolves1.
Master Wolf2.
Wolf3.
WolfHumans4.
Seer5.
Human6.
Human7.
Human8.
Human9.
Human??10.
The Strange ManA man who DOES NOT WANT to be seen. Every night phase he will privately guess the identities of the lanterns holders, and upon correctly guessing their identities, the lanterns are lost to the night, and their holders are killed, along with one normal
wolf. He cannot be wolfed; if an attempt to do so is made, the public will not be informed.
Items3
Lanterns of the Night: at the start of the game, 3 randomly chosen players will become Lantern Holders and receive a
Lantern of the Night. Each night, the 3 lanterns holders will privately vote to seer one of the holders. That holder's color is then privately disclosed to the other two holders. A lantern may be passed to another player who does not hold a lantern once per NIGHT PHASE ONLY. The recipient of the lantern will be randomly selected from the pool of those who do not hold lanterns, and he will be informed both that he received a lantern and of the identities of the other holders at the start of the following night phase.
Misc.-The Strange Man will never hold a lantern.
-If someone is killed while in possession of a lantern, it will be publicly announced that a lantern has been put out, and the Strange Man will only have to guess the holders of the remaining lanterns. However, if all three lantern holders are killed before the Strange Man guesses their identities, the Strange Man will die as well.
-The Strange Man's lantern guess applies to the players who held lanterns at the start of the night phase, not the players who received the lanterns at the end of it.
-No cardflips, instas are on. Classic rules, natch.
Victory ConditionsWolves win when their numbers are at parity with humans & The Strange Man combined.
Humans win when the wolves are dead.
The Strange Man wins upon successfully guessing the lantern holders, but the game does not necessarily have to end at that point. Either of the other two teams may win with the Strange Man.
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The Players1. SpecsFlyer17
2. A# Minor
3. davy
4. threalmathguy
5. BlackDragonSlayer
6. XiaoMigros
7. ThatHiddenCharacter
8.
Robbie89 Toby
9. Oricorio
10. The Musical Poet
Remember...the Strange Man does not want to be seen. Proceed with caution.
Role PMs:
Master Wolf
You are the Master Wolf, fearsome leader of the wolves. Your partners are ___ and ___. The night is yours…unless something else is out there.
Wolf
You are a Wolf. Your partners are ___ and ___. The night is yours…unless something else is out there.
Seer
You are the Seer, the humans’ best hope for survival. Send me a PM once a night with the name of a player and I’ll tell you their color.
Human
You are a Human. It’s dark out here. Stay safe.
The Strange Man
You are The Strange Man. Happy hunting.
if you receive a Lantern of the Night
What’s this? You found a Lantern of the Night! The other Lantern Holders are ___ and ___. Send me a PM this night phase to cast your vote for which Holder you would like to Seer.
It is now Night 1. Night 1 ends in 48 hours, on Saturday, October 21 at 20:00 Central Daylight Time.