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Topics - BlackDragonSlayer

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1
The Werewolf Game / Mafia Championship: Season 6
« on: March 30, 2019, 10:20:19 PM »
INVITATION TO THE MAFIA CHAMPIONSHIP (SEASON 6)

Ahoy there! :)

I’m very excited to invite your community to participate in Season 6 of the Mafia Championship.

The Mafia Championship is an annual forum-based tournament series that pits representatives from various online Mafia (aka Werewolf) communities against one another as they compete to determine the Internet’s greatest forum Mafia player. Each participating community democratically elects one person to represent them and be their “Champion”.

The tournament first started back in 2013. Since then, 270+ different communities and 50+ different nationalities have been represented.

It’s a super fun event that has created many new friendships and close bonds between communities. I hope that you would be interested in taking part :)

1. DO YOU ACCEPT THE INVITATION?

If your community wishes to participate, please confirm your participation to Thingyman as soon as you can to ensure yourselves a spot. Currently, the plan is to accommodate 187 communities this season (last season featured 170 communities), and if interest is high enough we will expand even further to 204.

If your community agrees to participate, the deadline for selecting your representative is April 26, but the sooner the better.

The games will take place on Mafia Universe. If it’s okay, I can link directly to the general discussion thread regarding this topic on Mafia Universe.

Important notes
  • You may decide yourselves how you want to elect your representative, but we highly recommend some sort of democratic process (public nominations followed by a poll usually works out well).
  • In addition to electing a representative, you should also name an alternate who will be asked to step in if the first choice needs to back out.
  • Your representative should be prepared for having to read upwards of 600 posts per 24 hours during the early stages of the game. Additionally, there’s a requirement that each player must make at least 10 posts per Game Day. Only active players should apply/participate. I repeat: Your chosen player needs to be able to promise a good amount of activity on a daily basis.
2. SEASON 6 FORMAT

The tournament structure
  • 187 communities will participate, each sending one representative.
  • QUALIFIERS: 11 Qualifying Games will be played, consisting of 17 players each. I.e. every representative plays in one Qualifying Game. The players themselves vote post-game to determine who is deserving of advancement. 1st place will advance directly to the Finale Game (i.e. 11 of the 17 finalists are found this way), while the 2nd place finishers will advance directly to one of the two Wildcard Games.
  • WILDCARDS: A Jury consisting of finalists from Season 5 will discuss and vote to determine 23 players in total deserving of a second chance. They will play in 2 Wildcard Games along with the aforementioned 2nd place finishers that advanced directly to these games. From each game, three players will advance to the Finale Game based on a post-game player vote, just like in the qualifying phase.
  • THE FINALE: The Finale Game is played. Once it has completed, the players vote to determine who shall receive the title of Season 6 Champion and a winner’s certificate signed by Dmitry Davidoff, the creator of mafia.
This year’s setup: Mad17
The setup is called Mad17 and features 17 players.

13x Town
4x Mafia


Each of the following 17 roles will be assigned at random to one player in the game without regard for the player's alignment. Each role is restricted to using its action only on the nights listed on the chart.



Relevant mechanics info
- Day start
- Role reveals at death are alignment only. You will not learn a player's exact role when they die.
- Majority is not in effect.
- Votes are automatically locked in at LYLO.
- Mafia factional kills are assigned. They can be tracked, watched, or roleblocked.
- Mafia share a factional Night Kill, which is a single standard shot for their faction.
- Mafia members may perform the faction kill in addition to their regular action at the same time.
- Mafia may communicate at any time.
- Tied votes will result in a player being lynched at random from among the tied players.
- Each individual player may make a maximum of 200 posts per day phase (this restriction is lifted 2 hours before day end).
- The game will have a host to oversee everything and make sure everyone’s following the code of conduct, but otherwise the game is completely automated (automatic votecounts, thread locks and reveals roles automatically, the bot receives and processes actions, etc.).

3. SEASON 6 TIMELINE

There will be 11 Qualifying Games, and your representative plays in just one of these. They will have start dates during the months of April, May and June. So in other words, as long as your representative can play sometime during that period, they should be good and I’ll make sure they get scheduled into a game that suits their schedule well. I.e. if your rep is busy until June, that isn’t a problem.

Wildcard games will be played in July, and the Finale Game sometime in August/September (whenever we can work out something that suits everyone).

If you want to get in contact with me ASAP, you can find me on Discord (Thingyman#6075).

Kind regards,
Thingyman

2
Role Reveal:

Wolves:
1. King Sammetor: AwesomeYears
2. Evil-Bot: mikey

Humans:
3. Dude-Man: Toby
4. Olimar-At-Arms: ThatHiddenCharacter
5. Tob-Orko: Nana1Popo2
6. Arranger: antherid
7. Arranger: BrainyLucario
8. Arranger: Olimar12345

Actions List:
Spoiler
Night 1:
Toby: Seer Mikey.
Mikey: Roleblock antherid.
AwesomeYears: Forgo seering. No wolfing.
THC: Guard Mikey.

Day 1:
Mikey insta'd.

Night 2:
THC: Guard Toby.
AwesomeYears: Forgo seering. Wolf THC.
Toby: antherid AwesomeYears

Day 2:
Toby: Brainy Unvote Brainy
AY: Brainy
antherid: Olimar
Brainy: Brainy Unvote Olimar
Olimar: Brainy
Nana1Popop2: Brainy

Night 3:
AwesomeYears: Forgo seering. Wolf Toby.
Toby: Seer Olimar.

Day 3:
No lynch.

Night 4:
AwesomeYears: Forgo seering. Wolf Antherid.

Day 4:
AwesomeYears: Olimar
Olimar: AwesomeYears
N1P2: AwesomeYears
[close]

Final Story:
Spoiler

[close]

Player Analysis:
Spoiler

[close]

Game Comments/Analysis:
Spoiler

[close]

3
TWG CVIII: Dude-Man and the Masters of NinSheetMusic

One day, Dudeman found a magic sword just lying around on the ground. He decided to pick it up and hold it up high for everyone to see his new sword. Coincidentally, at the same time he just felt like shouting out the words "BY THE POWER OF NINTENDO!" Doing this triggered a marvelous transformation in Dudeman. He grew a couple inches taller, got a little more muscular, and also felt a lot colder because most of his clothes vanished for some reason. He also got some fabulous secret powers to go along with his new form... he became... DUDE-MAN, THE PROTECTOR OF NINSHEETMUSIC. Among his enemies include the evil King Sammetor, whose sole wish is to pry open the glorious bastion of NSM Forums and seize its power for himself, and his minions. The only people aware of his secret identity as Dude-Man are Olimar-At-Arms and Tob-orko, but Tob-orko hit his head pretty hard this morning getting out of bed and doesn't even remember who he is right now.

Wolves:
1. King Sammetor: Wolf Shaman. Can choose to forgo this power each night in order to be seered green for that night only.
2. Evil-Bot: Using their evil powers of magic and spamming, they can attempt to roleblock a player each night, preventing any actions they have from going through.

Humans:
3. Dude-Man: Each night, he can use his magic sword to find out the color of one player. What? You thought he was going to kill people with it? This is a children's show!
4. Olimar-At-Arms: Each night, he can utilize his mastery of weapons to protect one player other than himself. Still no killing, sorry. Cannot protect the same player twice in a row.
5. Tob-orko: Herring, is told they're an arranger.
6. Arranger
7. Arranger
8. Arranger

----------

Players
1. mikey
2. Toby
3. AwesomeYears
4. Olimar12345
5. ThatHiddenCharacter
6. BrainyLucario
7. Nana1Popo2
8. antherid

----------

It is now Night 1. Night 1 ends in two days, on Monday, July 2 at 7:00 PM Pacific Time (10:00 PM Eastern Time).

4
TWG CVIII: Dude-Man and the Masters of NinSheetMusic

One day, Dudeman found a magic sword just lying around on the ground. He decided to pick it up and hold it up high for everyone to see his new sword. Coincidentally, at the same time he just felt like shouting out the words "BY THE POWER OF NINTENDO!" Doing this triggered a marvelous transformation in Dudeman. He grew a couple inches taller, got a little more muscular, and also felt a lot colder because most of his clothes vanished for some reason. He also got some fabulous secret powers to go along with his new form... he became... DUDE-MAN, THE PROTECTOR OF NINSHEETMUSIC. Among his enemies include the evil King Sammetor, whose sole wish is to pry open the glorious bastion of NSM Forums and seize its power for himself, and his minions. The only people aware of his secret identity as Dude-Man are Olimar-At-Arms and Tob-orko, but Tob-orko hit his head pretty hard this morning getting out of bed and doesn't even remember who he is right now.

Wolves:
1. King Sammetor: Wolf Shaman. Can choose to forgo this power each night in order to be seered green for that night only.
2. Evil-Bot: Using their evil powers of magic and spamming, they can attempt to roleblock a player each night, preventing any actions they have from going through.

Humans:
3. Dude-Man: Each night, he can use his magic sword to find out the color of one player. What? You thought he was going to kill people with it? This is a children's show!
4. Olimar-At-Arms: Each night, he can utilize his mastery of weapons to protect one player other than himself. Still no killing, sorry. Cannot protect the same player twice in a row.
5. Tob-orko: Herring, is told they're an arranger.
6. Arranger
7. Arranger
8. Arranger

----------

Players
1. mikey
2. Toby
3. AwesomeYears
4. Olimar12345
5. ThatHiddenCharacter
6. BrainyLucario
7. Nana1Popo2
8. antherid

Sub
1.

5
The Werewolf Game / TWG CIII: Seerious Moonlight Postgame
« on: April 09, 2018, 04:12:39 AM »
Role Reveal:

Wolves:
1. David Bowie: Dudeman
2. Duncan Jones: BrainyLucario

Humans:
3. David Bowie Fan: Davy
4. David Bowie Fan: Trasdegi
5. David Bowie Fan: Mikey
6. David Bowie Fan: Toby
7. Newbie: Olimar12345
8. Addict: ThatHiddenCharacter

Third Party:
9. The Ghost of Andy Warhol: Maelstrom

Actions List:
Spoiler
Night 1:
THC: Seer THC, Seer Dudeman, Seer mikey, Seer Brainy (red result because Addict)
mikey: Seer THC, Seer Brainy
Davy: Seer Toby (result blue)
Olimar: Seer Brainy
Toby: Seer mikey
Trasdegi: Seer mikey

Maelstrom: Paint Maelstrom Blue, Paint THC Blue, Paint Olimar Blue, Paint Brainy Blue, Paint Toby Blue

Wolfing: Toby, mikey
Dudeman: Paint Dudeman Blue, Seer Trasdegi, Seer Davy
BrainyLucario: Seer Maelstrom


Day 1:
Maelstrom: Brainy
Trasdegi: Brainy
Dudeman: Brainy
Brainy: Brainy


Night 2:
davy: Seer Olimar
Olimar: Seer Toby
Trasdegi: Seer Olimar
Toby: Seer Maelstrom

Maelstrom: Paint Davy Orange, Paint THC Orange, Paint Trasdegi Orange

Dudeman: Wolf Maelstrom, Paint Dudeman Blue, Seer Olimar
[close]

Final Story:
Spoiler
David Bowie: *sniff sniff* Does something smell a bit... rotten to you, Duncan?

But Duncan Jones was out retching on the lawn.

Duncan Jones: I CAN'T TAKE THIS ANY MORE!!!!

From out the window, Bowie caught a glimpse of his son sprinting off into the distance.

David Bowie: Huh, wonder what's up with him.

He got up to get a drink. Just before he got into the kitchen, he felt a couple loose floorboards. He tried hitting them with his foot to put them back into place.

David Bowie: Stupid boards nev...

CRASH! He fell through the floor. The smell that had been spreading throughout the house was suddenly amplified. All around him were dead bodies! Well, two bodies, actually: the bodies of Mikey and Maelstrom had been buried under the floorboards!!!

David Bowie: *retch* WAIT! Wait for meeeee!

**********

Later, elsewhere...

David Bowie: Huff huff. I'm tired of running. This here warehouse looks like a good place to stop and rest, don't you think son?

So the two went inside.

THC: !

Trasdegi: !

Davy: !

Toby: !

Olimar12345: ?

Toby: It's David Bowie, and the director of Moon, Duncan Jones!

All: GET THEEEMMMMMMMM!!!

They all piled on top of David and Duncan, and pretty soon they had tied both of them up.

Toby: Hahaha, we did it guys. And we didn't even have to leave the building to do it!

THC: So what do we do now?

Toby: idk

Davy: idk

Trasdegi: idk

idk: Olimar12345

David Bowie: Wait guys, don't leave!

Duncan Jones: Don't leave us here please! Untie us, please!!!!

David Bowie: Please, come baaaaaccckk!

Ending Theme:

THE END
[close]

Player Analysis:
Spoiler
Despite the game thread itself being only 5 pages, there was a ridiculous amount of chat in Discord, especially through private group chats, which I'm guessing would've easily quadrupled the amount of pages the game occupied. Had the two wolves not been caught quickly, it would've been interesting to see how the behind-the-scenes-vs-public activity would have developed.

BrainyLucario gets the With Great Risk Comes... No Reward award for his shenanigans that quickly ousted himself as a wolf.
Maelstrom gets the War-hair, Don't Care award for being The Ghost of Andy Warhol and claiming (leading to one of the wolves being caught) despite the possible risk to himself.
ThatHiddenCharacter gets the It's Not the Side Effects of the Cocaine award because you were the Addict, and also because Noc kept chewing you out in the deadchat for not posting logs which he claims could have solved the game a lot faster... which didn't really change much anyway, to be honest! :P
Dudeman gets the FUG DAVE BOWE award for doing his best under the circumstances.
Trasdegi gets the idk what award to give him, does that make me a bad host award because, um, i'm out of ideas, sorry
Mikey gets the I Knew Everything All Along award for, well, knowing everything... or so he claims. ;)
Davy get the Anti-Manti award because, surprisingly, this game a lot of people seemed to ignore you: the wolves didn't plan on wolfing you and pretty much everyone ignored your (rather logical, IMO) plan to seer the person below you rather than just randomly seering people (which led to multiple people picking the same person to seer).
Toby gets Overall MVP, as promised in deadchat. Although I would describe his early performance as a tad rocky and suspicious-seeming, his reaction test in the chat is one of the most logical and well-thought-out reactions tests I've seen in a while, and the pressure he put on Dudeman helped the game end so quickly.
Olimar12345 gets the We Trust This Guy? award for this post, which, for me as a normal human, would have had my radar buzzing. Yet, somehow, people somehow still trusted him for his seering plan (except Davy, who seered Olimar himself, and THC, who figured out he was the addict).
[close]

Game comments/analysis:
Spoiler
Thoughts for improving this format in the future:
- Make both wolves red.
- If there are more players, add another wolf and a human megaseer who always gets the default color results.
- Make Andy Warhol's painting not go through if they're wolfed, giving them incentive to either not betray the wolves, or be more careful about how they claim and who they claim to. Also, force them to paint every color at least once in order to win.
[close]

6
The Werewolf Game / TWG CIII: Seerious Moonlight
« on: April 04, 2018, 01:58:42 AM »
TWG CIII: Seerious Moonlight

The year is 200_. Famed musician David Bowie is reminiscing about the Serious Moonlight Tour, which, while not as good as the Isolar II Tour, was still a pretty good tour. Meanwhile, a group of obsessive superfans are plotting to kidnap David Bowie and... well, they don't actually know what they'll do once they have him.

Wolves:
1. David Bowie: Famous musician who is unknowingly at the center of a kidnapping plot. Each night, he may paint one player of his choosing either blue, red, or orange, and seer another player of his choosing.
2. Duncan Jones: Director of Moon and son of David Bowie. While the superfans aren't looking for him particularly, he's still an obstacle to their mission. Can seer one player of his choosing each night.

Humans:
3. David Bowie Fan: Each night, they can choose to seer one player.
4. David Bowie Fan
5. David Bowie Fan
6. David Bowie Fan
7. Newbie: While they're still an obsessive fan of David Bowie, they don't own a copy of Santa Monica '72, so they're looked down upon by the other fans. Is told they're a David Bowie Fan.
8. Addict: Takes inspiration from David Bowie a bit too seriously. When they seer a player, they get a random color result. Is told they're a normal David Bowie Fan.

Third Party:
9. The Ghost of Andy Warhol: Can paint up to three players each night either blue, red, or orange. If they forgo one painting, they get an extra lynching vote. If they forgo another one, they get another vote. If they do not paint anyone, then they are immune to the wolfing for that night. Wins, non-overriding, when all players alive at the end of the game have been painted at least once. Can win when dead.

Cardflips show apparent color.

----------

Players
1. BrainyLucario
2. Maelstrom
3. ThatHiddenCharacter
4. Dudeman
5. Trasdegi
6. Mikey
7. Davy
8. Toby
9. Olimar12345

Sub
1. Blueflower

----------

It is now Night 1. Night 1 ends in two days, on Thursday, April 5 at 6:00 PM Pacific Time (9:00 PM Eastern Time).

7
Music / BDS Presents You With Unsolicited Musical Opinions!
« on: August 06, 2017, 10:03:26 AM »
Reviews of soundtracks, albums, EPs, standalone pieces; top 10 lists, bottom 10 lists, and just plain unordered lists. You don't want it? We have it all!

Chuck by Chuck Berry




Chuck is the twentieth and final studio album by Chuck Berry, released in 2017. Of course, going into this, there's a lot of emotion and certainly high expectations behind it, being an album that was so hyped from such a legendary artist—and the final album nonetheless.

The album's three singles, "Wonderful Woman," "Big Boys," and "Lady B. Goode," are the epitome of Berry's classic style found in songs like "Johnny B. Goode," "Roll Over Beethoven," "Sweet Little Sixteen," "Around and Around," and many more. However, unlike the other three, the "intro" to "Lady B. Goode" feels somewhat tacked on and like it could have been given some more, if only a little more, variation, which is only a slight blemish on an otherwise fine song. On the other hand, most of the other songs, especially the two covers ("You Go To My Head" and "3/4 Time (Enchiladas)"), diversify the sound of the album, though not entirely in a bad way. The only song on this album I actively dislike is "Dutchman," which does absolutely nothing for me, isn't very compelling to listen to (and is, in fact, quite confusing), and doesn't have good enough instrumentation to, in my mind, justify the entirely spoken—not sung—lyrics. Though the fact that "Wonderful Woman," the very first song on the album, is also the one I consider its best is a tad disappointing for the consistency of quality of the album, as I mentioned before, it is most definitely not the only good one.

Overall, it feels and sounds almost entirely like I expect a modern Chuck Berry album to sound, and that only makes Berry's timeless sound and groove all the more wonderful. It leaves us with several songs I feel are worthy to be among the artist's best, and that's saying something for someone consider to be one of the pioneers of rock and roll.


Track List Overview:
1. "Wonderful Woman" – 5:19
2. "Big Boys" – 3:05
3. "You Go to My Head" (Haven Gillespie, J. Fred Coots) – 3:21
4. "3/4 Time (Enchiladas)" (Tony Joe White) – 3:47
5. "Darlin" – 3:20
6. "Lady B. Goode" – 3:00
7. "She Still Loves You" – 2:55
8. "Jamaica Moon" – 3:50
9. "Dutchman" – 3:47
10. "Eyes of Man" – 2:27
Total Length: 34:51
Track listing information from here.

Tracks in Platinum are the one I consider to be the absolute best of the album.
Tracks in Gold are ones I consider to be among the artist's best.
Tracks in Red are ones I consider to be standout tracks on the album.


Consistency: 7/10
While tracks like "Wonderful Woman," "Big Boys," and "Lady B. Goode" certainly represent the work that Chuck Berry is most known for, a few other tracks stray from the overall "sound" of the album, which is not entirely a bad thing.

Quality: 9/10
"Dutchman" is the only real blotch in this album, but only because it's not much of a song. Even the two covers on the album are great.

Overall Rating: 8.5/10
Any fan of Chuck Berry's works, or fans of oldies in general, will be sure to enjoy this album, a final note from the legendary Chuck Berry.



Reviews by score
David Bowie (1967) - David Bowie - 6.0
David Bowie (1969) - David Bowie - 7.0
The Man Who Sold the World - David Bowie - 7.2
Chuck - Chuck Berry - 8.5
The Dark Side of the Moon - Pink Floyd - 8.9
Electric Warrior - T. Rex - 9.2
Imaginary Friends - Freezepop - 9.5
★ - David Bowie - 9.8
[close]


8
Off-Topic / The NSM Ultimate Ranking Topic
« on: August 04, 2017, 05:24:19 AM »
Due to NSM's list-organizing tendencies, this topic is where you can rank whatever you want. Whenever you want. Go wild.

Shameless ripoff of LLF's Ultimate Ranking Topic.

9
Creativity Corner / The NSM Heroes III Adventure
« on: September 08, 2015, 01:58:15 AM »
Inspired by the NSM RPG... Jub said that such a project would probably be quite a complex thing to do, so I thought, why not try something a bit easier and more up my alley?

Here's how I plan to do it: users can sign up as a character under a faction (I'd prefer to limit it to six four people per faction at most; also, choose whether you want to be a might hero or magic hero). After a number of people have signed up, we can decide on which factions will represent the "good" side, and which will not (depending on how many people sign up, I'd like 2-3 "good" factions, with the rest, possible 4+, being hostile to the good faction, and any others remaining being "neutral" or otherwise self-serving for story purposes). After this, we can suggest and vote for a number of broad story options (for example, a story suggestion would be "Quest to retrieve the MacGuffin that will enable the hero to do X," or "Venture through the unexplored lands to find X that will make your country rich" :P).

Along the way, as I'm writing the story and other events that take place, I'll ask the users how they want the story to progress (e.g. Let's say there's a certain mountain pass you have to cross. I would then ask users what should happen here, for example, would there be an ambush, would there need to be a particular item or other obstacle your need to clear before you can, or would the mountain be in the vicinity of an enemy faction who controls the area, etc.). Other decisions could be stuff like "Who will be a boss-like character/powerful hero/main protagonist?" "What terrain is the town on?" or "Is the area mountainous, forested, etc.?" Again, while this project will be much easier than a full RPG (and will likely be completed much quicker), it will be less available to the users (however, if we want, it could be posted elsewhere for others).

This project will be made for the fan expansion to Heroes 3, called Horn of the Abyss, because of the additional tools and resources it offers. To read about the game and factions, go here. To read about HoTA, go here.


Castle:
Dude (Magic)

Conflux:

Dungeon:
AwesomeYears (Magic)

Fortress:
Dudeman (Magic)
davy (Magic)

Inferno:
K-NiGhT (Might)
mariolegofan (Might)

Necropolis:
BDS (Might)

Rampart:

Stronghold:
Yugi (Might)

Tower:

Cove:
braixen1264 (Magic)
NocturneOfShadow (Might)



Story Thus Far:
Basic premise: An important diplomat is captured by villains. The hero has to travel across the land, defeating the villains and retrieving artifacts that open the way to the heavily-guarded mountain prison. If the hero doesn't rescue the diplomat in time, war will break out with another country.

Good factions are Stronghold and Cove.

Evil factions are Castle (boss: Dude), Inferno (boss: K-NiGhT), and Fortress (boss: Dudeman).

Neutral factions are Dungeon and Necropolis (boss: AwesomeYears).

braixen1264 is the protagonist of the story.

Progress (Screenshots, etc.):

12/1/15



[close]

10
Request / [NES] The Guardian Legend - Multiple Songs
« on: August 30, 2015, 02:01:27 AM »
Title Screen -

Corridor 0: Approaching Naju -

Corridors 1, 2, 11 & 12 -

Areas 3, 4 & 8 (Forest Labyrinth)

11
Role reveal:

Wolves:
1: Miju-maron: Greg
2: Ryu-jin: Mr. Tanooki Suit

Humans:
3: Tour Guide 1 (Seer): davy
4: Tour Guide 2 (Psychic): Boo Guy
5: Tourist: zoroark1264
6: Tourist: FireArrow
7: Tourist: NocturneOfShadow
8: Tourist (Herring): Toby
9: Tourist (Miller): Bird
10: Tourist (Miller/Wolfsbane): The_Subjective_Thought

Actions list:
Spoiler
Night 1:
Seer - Bird and Greg
Shaman - Bird
Wolfing (Greg) - Boo Guy

Day 1:
Lynch - FireArrow

Night 2:
Wolfing (Mr. Tanooki Suit) - Nocturne
Wolfing (Greg) - TST Overruled by previous wolfing.
Seer - Mr. Tanooki Suit

Day 2:
Lynch - Mr. Tanooki Suit

Night 3:
Seer - zoroark1264

Day 3:
Lynch - zoroark1264

Night 4:
Wolfing - davy
Seer - Toby

Day 4:
Lynch - Toby

Night 5:
Wolfing - TST (technically Bird)
[close]

Final story:
Spoiler
     Bird, T.S.T., and Greg ran all the way back to the ship. They stumbled over rocks, vines, creatures, and everything else you could think of. They were so close to the surface, when they were overtaken by a strange fog. Terrible screaming noises could be heard all around them, as if the very planet was in pain from every single one of their steps.

"Over here! Grab onto me!" Greg offered the others.

     Bird stumbled forward and grabbed onto Greg. Together, they made it through the fog, and collapsed on the elevator as it made its way up to the surface of the planet.

"Wait a minute... where's T.S.T.?" Bird asked.

"I... I guess he didn't make it."

     Finally, the elevator reached the top. Bird ran off as fast as he could towards the ship. It was gone.

"But... but... it's... not here..." he began twitching violently. "WHERE DID THE SHIP GO!" He turned around and grabbed Greg's shoulders.

"WHERE IS IT!?!? IT'S GONE!"

"Yes, I know Bird."

     Greg's form dissolved, as if it were made of nothing but mist. Around Bird, terrible things began to take form. Plant tentacles erupted from the ground around him, and a horrible thing approached him, its blade-like arms swinging back and forth to a soundless rhythm. As it reached him, with one hand, it picked him up.

"Your nightmare is only beginning."

     Bird fell to the ground, clutching his head and shaking it back and forth.

"NO! NO!"

********************

"We found the ship, sir. It was floating derelict in space. When we went to the planet, we found absolutely no trace of them."

     M. Z. Micro sat at his desk, his fingers nervously tapping the desk.

"Not a single one of them? No logs as to what happened?"

"No sir."

     He sighed and sat up straight in his chair. He knew that his company would surely never recover from this.

"What now?"
[close]

Player analysis:
Spoiler
Greg:
You were seered green Night 1, which was certainly helpful, but your actions only enhanced the humans' view of you (to the point where the seer had claimed to you), allowing you to make it through the game and to victory. Specifically, towards the end, the way you behaved allowed suspicion to be directed away from you and towards Toby. Also, you got lucky Night 1 and wolfed the Psychic. Wolf MVP

Mr. Tanooki Suit:
You were doing pretty well at the beginning of the game, but unfortunately, a combination of a red seering, Bird's actions, and your reaction, led to you getting lynched. It's a shame that Ryu-jin wasn't a conversion wolf...
Day 1, however, I was a little bit surprised that you openly defended Bird instead of reminding people that they were in the place where the red wolf got two votes, and suggesting to keep an eye on Bird because of that. That seems to have come back to bite you.
You also wolfed Nocturne, the mouthpiece for the alliance, which is a point in your favor (and later allowed Greg to take over for Nocturne), although I'm not sure whether that was luck or an educated guess? :P

davy:
Other than seering the Master Wolf and Miller Night 1 (which you couldn't have known of beforehand due to it being Night 1), you were a great special, especially evident rather early on from those two huge posts on the 18th, where you analyzed a few players in depth. Most unfortunately for you though, since there was no permanent guardian due to the size of the game, you were especially liable to be wolfed, which is, of course, what happened. You also seered Mr. Tanooki as well. Honorable Mention

Boo Guy:
You died Night 1... yeh... :-\

zoroark1264:
Due to a green seering that "tied" you to Mr. Tanooki Suit (I think this is one of the few times when somebody is lynched because of a green seering), you were lynched, but before you went, you voted for Greg. A little bit on the weak side in terms of reasoning, though. :P However, I think that if you had been a little more active/contributive/expressing knowledge of the game (to quote Bird, he didn't "even know if Zoroark understands the mechanism for wolfing"), you might not have been lynched, which is something you might want to learn for future games.

FireArrow:
Although you were lynched Day 1, you managed to contribute a bit, with one big post (granted, in it, you mostly suspected Davy :P). Your lynch was semi-random, as it was Day 1, but I felt you could have at least tried just a little bit more to defense yourself and make bold accusations against other players (if even just to show that you could be helpful to the humans later in the game)! ;)

NocturneOfShadow:
You did quite well, I do say. You were able to demonstrate your humanity, which led to the seer having somebody to claim to. It's too bad that the Psychic had been wolfed, and wasn't around to save you.

Toby:
You did pretty well during the game. By Day 3, you had pieced together a possible wolf team of Bird and Greg, noticing how quick Greg was to agree with Bird's vote on Zoroark, but in the end, being overly suspicious of Bird (and less suspicious of Greg) is one of the things that got you lynched in favor of Greg (combined with Greg's convincing actions, and the fact that Davy died before you were seered).

Bird:
You were usual Bird throughout the entire game (which is a very good thing), and you even managed to get through a red seering! Though, unfortunately, in the end, due to a number of circumstances, you ended up siding with Greg. Human MVP

The_Subjective_Thought:
Earlier in the game, you were one of the first (or the first?) to vote for Mr. Tanooki Suit, although your main reasoning relied on his knowledge of LLF's TWG rules (where you can't vote for youself); it was still a step in the right direction, though, saying in the same post that "He seems too quick to tell everyone of his 'humanity'." At the end, however, you went along with the Toby suspicion (makes me wonder what would've happened had Greg not been seered, and thus, not become the mouthpiece for the alliance, which seems to have been one of the reasons for him not being lynched later, along with the seering).
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Game comments/analysis:
Spoiler
At first, I was worried when the Psychic was wolfed Night 1 and both the Master Wolf and Miller were seered. However, the humans actually recovered from that blow fairly well, Bird managing to convince the others that he was human after all (although the seering of the Master Wolf so early was pretty bad luck for the humans).

Overall, it's unfortunate how the game couldn't have more players (and I think it would be interesting to see how different the game would be if it had more players), but I think it went fairly well as it was. Now that I look back, I probably could've kept the two other locations, and adjusted their effects, but the smaller amount allowed all the locations to be visited (as well as the next result being easily determined by a simple internet coin toss). :P

Coincidentally, on the night Nocturne was wolfed by Tanooki, Greg also submitted a wolfing for TST. Just for curiosity, I checked to see who would've been wolfed. Yep. Nocturne. :-\
[close]


Thank you everybody for a wonderful game!

12
The Werewolf Game / TWG LXIV: The Dangerous Flora and Fauna of Umbra
« on: February 13, 2014, 10:59:53 PM »
TWG LXIV: The Dangerous Flora and Fauna of Umbra



Backstory: Many years ago, the war on the planet Umbra ended. The war hero Agent 819, who single-handedly took out the dark leader UMBRA, went back to the galactic capital planet, never to return to Umbra until the year of his death... but his story is another story, not to be told here...

Umbra is quickly becoming a point of interest for tourists. The super-company Micro Budget Ships Inc. is funding a new, experimental program to safely guide boatloads of these tourists through the planet on a predetermined route, highlighting the planet's natural wonders.

Unfortunately for the company, the illusions still remain on Umbra, even after the evil left the planet: the local flora and fauna have gotten hungry, and weak-minded tourists are on the menu...

The Flora and Fauna; Wolves
1: Miju-maron: Master Wolf (as the Miju-marons are giant, carnivorous plants, they can't do much unless people walk right into their lairs, though this doesn't affect the role any)
2: Ryu-jin: Wolf shaman.

Micro Budget Ships Tour; Humans
3: Tour Guide 1: Seer; is told results at end of night phase.
4: Tour Guide 2: Psychic; is told the number of wolves and if the red humans are left in the game (not how many red humans, however) at the end of every day phase (after lynching).
5: Tourist: Human.
6: Tourist: Human.
7: Tourist: Human.
8: Tourist: Herring. Is told he's a human.
9: Tourist: Regular miller. Will be told he's a human.
10: Tourist: Acts like a wolfsbane, except that the wolfing is redirected to another human player. Will be told he's a normal human.

Because wolves do not know each other, only the first wolfing vote is accepted. Wolves cannot be wolfed- if they are, it is considered that there is no wolfing.
There are no special victory conditions.

This game will have a story, revealed between phases (both day and night), in average-sized paragraphs (so hopefully there won't be any delays with the story).

Special Gimmick: Navigation; throughout the game (changing every day and night phase), the tour moves across various parts of the planet Umbra, on a course determined randomly (though areas cannot repeat until at least one other location has been visited).
Each area gives special, temporary effects to certain roles; the expedition always starts on the Overworld, as that is where is ship lands, but might not return there.

Night Phase Only:
Overworld: Two players can be seered.
Sacred Catacombs: Psychic can guard one person, excluding self.
In Specus Caverna (cave inside a cavern underneath the volcano): Ryu-Jin is seered as blue. Can find out the exact role of player seered, at the cost of being seered blue.

Day Phase Only:
Palus Magna (swamp): Miju-maron gets two lynching votes.
Ignis Parva (inside of a volcano): Ryu-jin gets two lynching votes.
Ruins of Ultima Fini (mechanical core of the planet): No effects.

---

1: Bird
2: FireArrow
3: Boo Guy
4: Mr. Tanooki Suit
5: NocturneOfShadow
6: davy
7: Toby
8: Greg
9: zoroark1264
10: The_Subjective_Thought

Subs:
1: Dude

---
It is now Night 1. Night 1 ends in two days, on Saturday, February 15 at 3:00 PM PST (6:00 PM EST).

The Expedition is currently at The Overworld. Two players can be seered.

13
Request / [GEN] Mega Turrican - Multiple Songs
« on: February 07, 2014, 12:36:33 AM »
Opening Theme

Stage 1-1

Stage 1-2

Stage 1 Boss

I'm not sure if this is exactly the best time to post this, but it's better to have a peaceful request topic, right?

14
TWG LXIV: The Dangerous Flora and Fauna of Umbra



Backstory: Many years ago, the war on the planet Umbra ended. The war hero Agent 819, who single-handedly took out the dark leader UMBRA, went back to the galactic capital planet, never to return to Umbra until the year of his death... but his story is another story, not to be told here...

Umbra is quickly becoming a point of interest for tourists. The super-company Micro Budget Ships Inc. is funding a new, experimental program to safely guide boatloads of these tourists through the planet on a predetermined route, highlighting the planet's natural wonders.

Unfortunately for the company, the illusions still remain on Umbra, even after the evil left the planet: the local flora and fauna have gotten hungry, and weak-minded tourists are on the menu...

The Flora and Fauna; Wolves
1: Miju-maron: Master Wolf (as the Miju-marons are giant, carnivorous plants, they can't do much unless people walk right into their lairs, though this doesn't affect the role any)
2: Gialux: Wolf
3: Gi-Jinado: Wolf
4: Ryu-jin: Infective "oni" wolf. In the case that Ryu-jin is lynched, the player sends a PM to the host, "passing" the role on to another player (player is turned red). If the player is a wolf or tour guide, the power does not take effect. Is the only wolf who does not know his teammates.

Micro Budget Ships Tour; Humans
5: Tour Guide 1: Guardian; can guard one player per night, excluding self.
6: Tour Guide 2: Seer; is told results at end of night phase.
7: Tour Guide 3: Psychic; is told the number of wolves and if the red human is left in the game at the end of every day phase (after lynching). This excludes the "revived" Ryu-jin.
8: Tourist: Human.
9: Tourist: Human.
10: Tourist: Human.
11: Tourist: Human.
12: Tourist: Human.
13: Tourist: Human.
14: Tourist: Human.
15: Tourist: Human.
16: Tourist: Acts like a wolfsbane, except that the wolfing is redirected to another human player. Will be told he's a normal human.

Because Ryu-jin does not know who the other wolves are, and visa versa, only the first wolfing vote is accepted.
There are no special victory conditions.

This game will have a story, revealed between phases (both day and night), in average-sized paragraphs (so hopefully there won't be any delays with the story).

Special Gimmick: Navigation; throughout the game (changing every day and night phase), the tour moves across various parts of the planet Umbra, on a course determined randomly (though areas cannot repeat until two other locations have been visited).
Each area gives special, temporary effects to certain roles; the expedition always starts on the Overworld, as that is where is ship lands, but might not return there.

Night Phase Only:
Overworld: Seer is told exact role of seered player; on subsequent visits, only allows two players to be seered normally.
Dire ad Aqua (underwater ocean): Gialux is seered as green.
Sacred Catacombs: Guard can guard two people.
In Specus Caverna (cave inside a cavern underneath the volcano): Ryu-Jin can seer.

Day Phase Only:
Palus Magna (swamp): Miju-maron gets two lynching votes.
Stone Causeway: No effects.
Ignis Parva (inside of a volcano): Gi-Jinado gets two lynching votes.
Ruins of Ultima Fini (mechanical core of the planet): No effects.


1: Bird
2: FireArrow
3: Boo Guy
4: Mr. Tanooki Suit
5: NocturneOfShadow
6: davy
7: Toby
8: Greg
9: zoroark1264
10: The_Subjective_Thought

Subs:
1: Dude



If possible, I can rebalance this game for 14 players (or at least try to), but only if we're not able to get enough players (as I'm unsure of how negatively it will affect the Navigation if we remove one option from each phase).

15
Gaming / BDS Wastes Your Time With Silly Game Reviews!
« on: December 04, 2013, 03:53:58 AM »
Title says it all.


King's Bounty (Sega Genesis)

"I want YOU for U.S. Army!" - Uncle Sam

Today, we shall begin our time-killing sessions with a review of an instant classic: King's Bounty, first released in 1990, for multiple systems; for the purposes of complete accuracy, I shall be reviewing the Sega Genesis version.

Now, many old video games captivate the player's sense of wonder and imagination. Doom, for example, provokes many questions: What is that demon doing behind those bars? What is that wall made out of? Who put that biohazard suit behind the acid? Why does it only protect me for a limited time? King's Bounty is another game that can give rise to many wondrous questions. Why can I only recruit 10 sprites if there are 110 at the creature dwelling? How am I supposed to build up my armies to fight the overpowered rogues that hide in castles? How the hell do enemy creatures counterattack you after you've already killed them? Why do I feel as if the interface if fighting against me more than the game's enemies? What's wrong with the day system? What kind of king leaves his scepter right outside his castle and then hires somebody to find it!?

The objective of this game is to hunt down villains and find the King's scepter within a limited time period, because apparently he'll die if you don't. You'd think he'd want to protect his scepter more. However, the villains put up quite a fight- I never beat a single one of them. The first one I fought, some pirate dude, had these insane berserker-like warriors who carved through my troops. Then the king proceeded to lecture me on strategy after I miserably failed due to a lack of troops. WHY DON'T YOU GIVE ME SOME MORE TROOPS INSTEAD!?!? ISSUE A DRAFT OR SOMETHING! HIRE MORE HEROES!!!!! NAEUIAERUGHAYUEEWEEE!!!!1!!!!1

I fondly remember two things about this game when I was young:
1: I couldn't get very far.
2: I couldn't recruit any creatures.

Playing the game now, I don't have any clue why I remembered those two things in specific.

According to Wikipedia, a reviewer from Computer Gaming World magazine said that he "finished it in six hours." One must wonder what kind of wizard he was to finish the game at all, let alone in six hours. He also called the battles "exciting." Tense, more like it. What, is the computer version that different from the Genesis version?

Pros:
+ Cool fantasy setting.
+ It was the predecessor to Heroes of Might and Magic, I guess.
+ There was a boardgame version too?

Cons:
- Confusing user interface and controls.
- Confusing battles.
- Confusing objectives and day system.
- What? You can't buy a boat?

Final Score: 7/10

Reviewer notes:
  • Play Heroes of Might and Magic instead. Or even Might and Magic.
  • GUIDE DANG IT!



Games by Score
Shrek Smash n' Crash Racing (DS) - 2
Lode Runner (SG-1000) - 2.5
Anticipation (NES) - 3.0
Congo Bongo (SG-1000) - 3.5
DOOM (SNES) - 3.6
Dragon Wang (SG-1000) - 3.7
Family Dog (SNES) - 3.8
Sonic the Hedgehog (NES) - 4
H.E.R.O. (SG-1000) - 4.1
Super Rub 'a' Dub (PS3) - 4.2
The Monkey King: The Legend Begins (Wii) - 6.2
Alien Hominid (GBA) - 6.5
King's Bounty (Sega Genesis) - 7
RollerCoaster Tycoon (PC) - 7.2
Heroes of Might and Magic: A Strategic Quest (PC) - 7.4
Fez (PS3) - 7.4
Fat Princess (PS3) - 7.5
Zoom 909 (SG-1000) - 7.6
Alien Soldier (Sega Mega Drive) - 7.8
Heroes of Might and Magic III: In the Wake of Gods (PC) - 7.9
Rocket Knight (PS3) - 8
Metroid: Zero Mission (GBA) - 8.2
Gain Ground (Sega Genesis) - 8.2
Heroes of Might and Magic III: Horn of the Abyss (PC) - 8.4
Heroes of Might and Magic II: The Succession Wars (PC) - 8.6
Undertale (PC) - 8.6
Need for Speed: Most Wanted (PS3) - 8.8
Castle Crashers (PS3) - 9
Pokemon Alpha Sapphire (3DS) - 9.2
Pokemon Omega Ruby (3DS) - 9.2
Sonic Mania (PS4) - 9.2
Sonic 3 & Knuckles (Sega Genesis) - 9.4
Perfect Dark (Xbox 360) - 9.5
Mega Turrican (Sega Genesis) - 9.6
Gunstar Heroes (Sega Genesis) - 9.8
Metroid Prime Trilogy (Wii) - 10
Heroes of Might and Magic III: The Restoration of Erathia (PC) - 10
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