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Topics - mikey

Pages: [1] 2 3 ... 5
1
The Werewolf Game / NSMTWG Halloween Special
« on: October 09, 2019, 08:11:25 PM »
I've wanted to host a specific kind of game for a while.  This game isn't for the faint of heart, however.

We're pulling out all the stops.

To sign up, message me privately, either on forums or discord (Join the server here: https://discord.gg/ymgHvsn ).  This game will be extremely bastard, and there are no rules on what to expect or not to expect, other than the following:
1. There will be a human faction and a wolf faction.
2. The human and wolf wincons will be standard.
3. Any host communication can be counted on as literally truthful, no more, no less.

Anything can happen!  The game will be available for any number of players, and phases will try to accommodate as many lifestyles as possible.  When signing up, if you're concerned about IRL issues getting in the way, just tell me things like what times you prefer phase ends to be, or how long you want the phases to be if that's something you think could be a problem.  If you have to out later, don't sweat it.  You're not obligated to stick it out if you decide you don't want to.

Game should start around October 18th give or take a day.

Are you ready to play?

Players:

1. ??????????
2. ??????????
3. ??????????
4. ??????????
5.
6.
...


Subs:
1.
2.
...

2
Creativity Corner / 2019 Annual NSM Jack-O-Lantern contest
« on: October 04, 2019, 04:23:02 AM »
It's once again the most wonderful time of the year, and once again I'm trying to host a jack-o-lantern carving contest.  Simply post a picture, and vote for the pumpkin you like best.  You're welcome to change your vote as much as you like as entries come in, so don't wait till the last minute!  And, the winner of this contest will receive a $10 gift card to something of their choice (like the eShop or something, just not Amazon).

Bonne chance!

3
The Werewolf Game / TWG CXIII Host Sign Ups
« on: May 21, 2019, 04:39:41 PM »
if you want to host, post your setups here!

Games should be balanced for 7 players, but 8 or 9 might work too.

4
The Werewolf Game / TWG CXII Player Postgame
« on: April 27, 2019, 12:11:21 AM »
3d3, TWeGpocalypse Edition- Game Over, WOLF VICTORY

START PHASE: Night
CARDFLIPPING: Off
INSTA-LYNCH: On
LYNCH ABSTENTION: Off

Setup

ABC
Wolf Power SeerWolf RevokerNormal Wolf
1GuardianTrackerAlignment Seer
2Power SeerRevokerWizard


Players:

1. ShyYoshiGuy- Vanilla Human
2. Voozio- Vanilla Human
3. davy- Normal Wolf
4. BlackDragonSlayer- Vanilla Human
5. Kaiveran- Normal Wolf
6. FireArrow- Vanilla Human
7. Nana1Popo2- Revoker
8. leetic- Guardian
9. blinky- Vanilla Human
10. funnygurl555- Vanilla Human


Overall, this game was pretty lukewarm and I think we all acknowledge this.  I know a noticeable portion of our new playerbase is still starting to get into things and I'm super happy to see you all playing your best.  I'm not going to do the normal size analysis for postgame, but would like to make a few notes.
-This was Kaiveran's game in every sense of the phrase and as such is the clear MVP.  You certainly deserved your win with the effort you put in.
-BDS, davy, and FireArrow, you guys have been around for a while and you know how this game works.  Please keep playing!
-SYG and N1P2, I want to see you guys making more mistakes.  Get mislynched constantly.  You're allowed to get better.  I sure did.
-Voozio, Blinky, FG, and leetic, thanks for joining the game, and you are more than welcome to host or play in any games you so desire here.  This invitation extends to everyone, so don't be shy.  Unless you are ShyYoshiGuy, in which case you can be shy.

5
Movies & TV / Avengers: Endgame
« on: April 26, 2019, 09:10:31 AM »
How has nobody made this thread?  I just saw it and seeing it once was inconclusive.  I need to watch it again to make sure.

6
The Werewolf Game / TWG CXII Game Thread
« on: April 09, 2019, 07:54:56 AM »
3d3, TWeGpocalypse Edition (10p)

START PHASE: Night
CARDFLIPPING: Off
INSTA-LYNCH: On
LYNCH ABSTENTION: Off

Setup

ABC
Wolf Power SeerWolf RevokerNormal Wolf
1GuardianTrackerAlignment Seer
2Power SeerRevokerWizard

The setup is generated by the following procedure:There are 12 possible setups in total:
  • Wolf Power Seer x1, Normal Wolf x1, Tracker x1, Alignment Seer x1, Normal Human x6 (A11)
  • Wolf Power Seer x1, Normal Wolf x1, Tracker x1, Wizard x1, Normal Human x6 (A12)
  • Wolf Power Seer x1, Normal Wolf x1, Revoker x1, Alignment Seer x1, Normal Human x6 (A21)
  • Wolf Power Seer x1, Normal Wolf x1, Revoker x1, Wizard x1, Normal Human x6 (A22)
  • Wolf Revoker x1, Normal Wolf x1, Guardian x1, Alignment Seer x1, Normal Human x6 (1B1)
  • Wolf Revoker x1, Normal Wolf x1, Guardian x1, Wizard x1, Normal Human x6 (1B2)
  • Wolf Revoker x1, Normal Wolf x1, Power Seer x1, Alignment Seer x1, Normal Human x6 (2B1)
  • Wolf Revoker x1, Normal Wolf x1, Power Seer x1, Wizard x1, Normal Human x6 (2B2)
  • Normal Wolf x2, Guardian x1, Tracker x1, Normal Human x6 (11C)
  • Normal Wolf x2, Guardian x1, Revoker x1, Normal Human x6 (12C)
  • Normal Wolf x2, Power Seer x1, Tracker x1, Normal Human x6 (21C)
  • Normal Wolf x2, Power Seer x1, Revoker x1, Normal Human x6 (22C)
Mechanics:
  • Role Details
    • Revoker: Cancels any role actions that the target has.
    • Power Seer: Learns the target's role power, but not their alignment; both Normal Humans and Normal Wolves give a No Power result.
    • Guardian: Protects a player from the wolf kill.
    • Tracker: Learns the name of anyone a player targeted with a role action.
    • Alignment Seer: Gets HUMAN/NOT HUMAN results.
    • Wizard: Both protects and revokes their target.
  • Mechanics
    • Wolf kill is assigned – a single wolf must be selected to carry out the kill, which can be stopped by Revokers and Wizards.
    • The Wolf Revoker or Role Seer is allowed to both use their personal powers and carry out the kill. A Tracker will see them visiting two players.
    • Wolf Revoker > Human Revoker > Wizard, in terms of action priority.


Typically I roll dice IRL to determine off-the-grid but since a specific method is noted in the setup that's the one I'll be using

Players:

1. ShyYoshiGuy
2. Voozio
3. davy
4. BlackDragonSlayer
5. Kaiveran
6. FireArrow
7. Nana1Popo2
8. leetic
9. blinky
10. funnygurl555

It is now pregame.  Roles are being randed and PMs are being sent out.  Please do not post at this time.

7
Off-Topic / This is not funny
« on: April 01, 2019, 06:23:32 AM »
for april fools this year Discord deleted Light Theme
I take threats against the state seriously

I will not go down without a fight

DISCORD, THIS IS WAR.

8
The Werewolf Game / TWG CXII Player Sign-Ups
« on: March 13, 2019, 10:16:58 PM »
I'll just host the 10 player game and if anyone wants to do ultimate werewolf @ me on the discord and we can do a live thing


3d3, TWeGpocalypse Edition (10p)

START PHASE: Night
CARDFLIPPING: Off
INSTA-LYNCH: On
LYNCH ABSTENTION: Off

Setup

ABC
Wolf Power SeerWolf RevokerNormal Wolf
1GuardianTrackerAlignment Seer
2Power SeerRevokerWizard

The setup is generated by the following procedure:There are 12 possible setups in total:
  • Wolf Power Seer x1, Normal Wolf x1, Tracker x1, Alignment Seer x1, Normal Human x6 (A11)
  • Wolf Power Seer x1, Normal Wolf x1, Tracker x1, Wizard x1, Normal Human x6 (A12)
  • Wolf Power Seer x1, Normal Wolf x1, Revoker x1, Alignment Seer x1, Normal Human x6 (A21)
  • Wolf Power Seer x1, Normal Wolf x1, Revoker x1, Wizard x1, Normal Human x6 (A22)
  • Wolf Revoker x1, Normal Wolf x1, Guardian x1, Alignment Seer x1, Normal Human x6 (1B1)
  • Wolf Revoker x1, Normal Wolf x1, Guardian x1, Wizard x1, Normal Human x6 (1B2)
  • Wolf Revoker x1, Normal Wolf x1, Power Seer x1, Alignment Seer x1, Normal Human x6 (2B1)
  • Wolf Revoker x1, Normal Wolf x1, Power Seer x1, Wizard x1, Normal Human x6 (2B2)
  • Normal Wolf x2, Guardian x1, Tracker x1, Normal Human x6 (11C)
  • Normal Wolf x2, Guardian x1, Revoker x1, Normal Human x6 (12C)
  • Normal Wolf x2, Power Seer x1, Tracker x1, Normal Human x6 (21C)
  • Normal Wolf x2, Power Seer x1, Revoker x1, Normal Human x6 (22C)
Mechanics:
  • Role Details
    • Revoker: Cancels any role actions that the target has.
    • Power Seer: Learns the target's role power, but not their alignment; both Normal Humans and Normal Wolves give a No Power result.
    • Guardian: Protects a player from the wolf kill.
    • Tracker: Learns the name of anyone a player targeted with a role action.
    • Alignment Seer: Gets HUMAN/NOT HUMAN results.
    • Wizard: Both protects and revokes their target.
  • Mechanics
    • Wolf kill is assigned – a single wolf must be selected to carry out the kill, which can be stopped by Revokers and Wizards.
    • The Wolf Revoker or Role Seer is allowed to both use their personal powers and carry out the kill. A Tracker will see them visiting two players.
    • Wolf Revoker > Human Revoker > Wizard, in terms of action priority.


Typically I roll dice IRL to determine off-the-grid but since a specific method is noted in the setup that's the one I'll be using

Players:

1. ShyYoshiGuy
2. Voozio
3. davy
4. BlackDragonSlayer
5. Kaiveran
6. FireArrow
7. Nana1Popo2
8. leetic
9. blinky
10. funnygurl555

9
Creativity Corner / Mikey's Friday-Night-Sprite-Fight Contest/Sweepstakes
« on: February 26, 2019, 06:35:08 AM »
As some of you may or may not know, I've been at work creating a game (which I now realize I just deleted all my files for when I upgraded my computer to Windows 10...) and as I'm no good at creating sprites I've been using dummy sprites for everything.

Now, I've got the core concept down, but in order to make any more progress on creating my game, I need to purchase the full version of gamemaker.  Before I make that investment though, I want to make sure I've got the resources necessary to complete it.  That's where this contest comes in.

You, the reader and sprite creator, will be participating in a series of sprite creation challenges!  The goal is to create a single image late-SNES-era to GBA-era style sprite that matches the given requirements for each challenge.  The sprites will be judged by both a small panel as well as myself, and points will be earned on various topics.  The winner of the competition at the last will receive the code for a gift card of their choice worth approximately $10 USD.  In addition, I will be selecting one contestant to handle the sprite creation for my game (if it's something they want to do).  Once the contest ends, I'll be getting in touch with the chosen contestant to provide more details on that.

Interested?  Sign up here!  The contest begins next Monday, so sign up quickly!

1. Bobbythekid21

10
The Werewolf Game / host sign ups sry noc
« on: December 22, 2018, 10:24:46 AM »
Submit your games in this thread!


Mikey's Ultimate Werewolf Grab Bag
For 5+ players

I will select cards at random from my box of ultimate werewolf equal to the number of players and then replace cards as necessary to balance it!
[close]

Kaiveran's Off the Grid/3d3
Okay, so I have a cool 10 player game to maybe get things rolling. There are two problems, though:
  • I have lots of experience playing and hosting, but when my main TWG forum got nuked, all hard evidence of such went with it. (There's still a bit of a record in this though)
  • I would actually like to play this game!
So if someone could step up and host this, that'd be fantastic. Otherwise, maybe the requirements could be waived or somesuch.

3d3, TWeGpocalypse Edition (10p)

START PHASE: Night
CARDFLIPPING: Off
INSTA-LYNCH: On
LYNCH ABSTENTION: Off

Setup

ABC
Wolf Power SeerWolf RevokerNormal Wolf
1GuardianTrackerAlignment Seer
2Power SeerRevokerWizard

The setup is generated by the following procedure:There are 12 possible setups in total:
  • Wolf Power Seer x1, Normal Wolf x1, Tracker x1, Alignment Seer x1, Normal Human x6 (A11)
  • Wolf Power Seer x1, Normal Wolf x1, Tracker x1, Wizard x1, Normal Human x6 (A12)
  • Wolf Power Seer x1, Normal Wolf x1, Revoker x1, Alignment Seer x1, Normal Human x6 (A21)
  • Wolf Power Seer x1, Normal Wolf x1, Revoker x1, Wizard x1, Normal Human x6 (A22)
  • Wolf Revoker x1, Normal Wolf x1, Guardian x1, Alignment Seer x1, Normal Human x6 (1B1)
  • Wolf Revoker x1, Normal Wolf x1, Guardian x1, Wizard x1, Normal Human x6 (1B2)
  • Wolf Revoker x1, Normal Wolf x1, Power Seer x1, Alignment Seer x1, Normal Human x6 (2B1)
  • Wolf Revoker x1, Normal Wolf x1, Power Seer x1, Wizard x1, Normal Human x6 (2B2)
  • Normal Wolf x2, Guardian x1, Tracker x1, Normal Human x6 (11C)
  • Normal Wolf x2, Guardian x1, Revoker x1, Normal Human x6 (12C)
  • Normal Wolf x2, Power Seer x1, Tracker x1, Normal Human x6 (21C)
  • Normal Wolf x2, Power Seer x1, Revoker x1, Normal Human x6 (22C)
Mechanics:
  • Role Details
    • Revoker: Cancels any role actions that the target has.
    • Power Seer: Learns the target's role power, but not their alignment; both Normal Humans and Normal Wolves give a No Power result.
    • Guardian: Protects a player from the wolf kill.
    • Tracker: Learns the name of anyone a player targeted with a role action.
    • Alignment Seer: Gets HUMAN/NOT HUMAN results.
    • Wizard: Both protects and revokes their target.
  • Mechanics
    • Wolf kill is assigned – a single wolf must be selected to carry out the kill, which can be stopped by Revokers and Wizards.
    • The Wolf Revoker or Role Seer is allowed to both use their personal powers and carry out the kill. A Tracker will see them visiting two players.
    • Wolf Revoker > Human Revoker > Wizard, in terms of action priority.
[close]

11
The Werewolf Game / [Player Sign-Ups] TWG CXII: The NSMTWG Holiday Special
« on: December 11, 2018, 10:05:02 PM »
Hopefully we can nab everyone after finals finish up.

 1. Santa Claus (Sleigh Driver)- each night, targets two players. If these players do not share a color, their actions from that night will be redirected to each other.
2. Mall Santa (Wolf seer)- each night, targets a player. Is told that player's color.
3. Santa's Elf- a vanilla wolf.
4. Mall Cop (One-shot vigilante)- once per game, during a night phase, may target a player. That player dies at the end of that night phase.
5. Michael Jackson (Seer)- once each night, may target a player. Is told the color of that player.
6. Rudolph the Red-Nosed Reindeer- once each night, may spin the dreidel.
7. Buddy the Elf- once each night, may spin the dreidel.
8. Olive, the Other Reindeer- once each night, may spin the dreidel.
9. Joseph the Carpenter- once each night, may spin the dreidel.
10. Judas Maccabeus- once each night, may spin the dreidel.
11. The Grinch- once each night, may spin the dreidel.
12. Ebenezer Scrooge- once each night, may spin the dreidel.
13. The Bumble- once each night, may spin the dreidel.

The Dreidel
Each night, all vanilla humans get to play dreidel.  Each side of the dreidel- Nun, Gimel, Hey, and Peh-  have a 25% chance of occurring.
Nun- Nothing happens.
Gimel- The player gains a one-shot role seering.
Hey- The player gains a one-shot color seering.
Peh- The player loses all seering powers they’ve gained so far.
The Dreidel powers cannot be used until the kinara is fully lit.

The Kinara
At the beginning of the game and each additional phase afterwards, a candle on the kinara will be lit.  Once all seven candles are lit, the dreidel powers become useable at any time.  Additionally, the wolf team gains powers.
Special Delivery- Santa Claus can deliver a bomb to any player, killing them and obliterating any chances of a cardflip.
Segue- The Mall Santa’s seering power turns into a Role Seer.
Call Me Elf One More Time- Santa’s Elf gains a roleblock power. (Once each night, may target a player.  That player’s actions fail and they are notified of the roleblock.)

game notes
I went over this with sunfan and due to the nature of dreidel spinning it simply can't be "balanced" as the game is inherently swingy.  That said, it should be fair.  Game starts on a night phase, ootc is on, cardflips are on.  Humans have unique roles but are just told they're human.
[close]

Players:
1. ShyYoshiGuy
2. BlackDragonSlayer
3. Nana1Popo2
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.

12
The Werewolf Game / TWG CX? Postgame
« on: August 19, 2018, 07:16:37 PM »
I really wanted a computer for this.

Anyhoo, here it is.

1. ShyYoshiGuy- Vanilla Human
2. Toby- Vanilla Human
3. Nana1Popo2- Jailkeeper
4. BlackDragonSlayer- Godfather
5. BrainyLucario- Strongman
6. Trasdegi- Vanilla Human

Action list should be completely public
This game suffered from having only 6 players for sure, as most of the players in the game hadn't really played with such a small sample size before.  Wolves simply outplayed the town in this case and got a little lucky hitting the jailkeeper with a blackmail, cause it could've messed with parity otherwise.
Wolf mvp goes to bds for posting more.
Human mvp goes to uh
Let's go with tras
You got town read
Gj

We need a hiatus
Where are all the twgers :/

Not a lot really went on this game but I think it's an important one in the context of Toby
Reminds me a bit of myself sometimes
That early game

13
The Werewolf Game / TWG CX: Jailhouse Rock Game Thread
« on: August 12, 2018, 01:52:13 AM »
TWG Numerals: Jailhouse Rock


6+ Player setup.
Game begins on a day phase, but unique to this game is players do not get lynched.  Each day, players choose someone to throw in jail.  If a human is jailed, they stay the night in jail and then is released at the beginning of the next day phase.  If a mafia member is successfully jailed, they are not released.  While a player is in jail, they may only communicate via forum PM.  Out of thread communication is not allowed during this game otherwise.

The humans win when both mafia members have successfully been jailed.  The mafia win when all humans have been blackmailed or thrown in jail.

1. Mafia Godfather- When thrown in jail, gets released as though he is a Vanilla Human.  If the Mafia Strongman is already in jail, the Humans win instead.
2. Mafia Strongman- Each night, can choose up to one non-Mafia player to Blackmail.  The blackmailed player is unable to vote for the remainder of the game.  The blackmailed player will be revealed publicly.
3. Jailkeeper- The jailkeeper does not know who he is and cannot be thrown in jail.  If he would be thrown in jail, instead nobody is thrown in jail.
4. Vanilla Human
5. Vanilla Human
6. Vanilla Human



Players:
1. ShyYoshiGuy
2. Toby
3. Nana1Popo2
4. BlackDragonSlayer
5. BrainyLucario
6. Trasdegi


Role PMs are going out.  At 6:00 PM CST, it will be Day 1.  Day 1 ends in 48 hours, at 6:00 PM CST on Monday, August 13.

14
The Werewolf Game / TWG CX: Jailhouse Rock Player Sign Ups
« on: August 08, 2018, 01:03:14 AM »
TWG Numerals: Jailhouse Rock


6+ Player setup.
Game begins on a day phase, but unique to this game is players do not get lynched.  Each day, players choose someone to throw in jail.  If a human is jailed, they stay the night in jail and then is released at the beginning of the next day phase.  If a mafia member is successfully jailed, they are not released.  While a player is in jail, they may only communicate via forum PM.  Out of thread communication is not allowed during this game otherwise.

The humans win when both mafia members have successfully been jailed.  The mafia win when all humans have been blackmailed or thrown in jail.

1. Mafia Godfather- When thrown in jail, gets released as though he is a Vanilla Human.  If the Mafia Strongman is already in jail, the Humans win instead.
2. Mafia Strongman- Each night, can choose up to one non-Mafia player to Blackmail.  The blackmailed player is unable to vote for the remainder of the game.  The blackmailed player will be revealed publicly.
3. Jailkeeper- The jailkeeper does not know who he is and cannot be thrown in jail.  If he would be thrown in jail, instead nobody is thrown in jail.
4. Vanilla Human
5. Vanilla Human
6. Vanilla Human



Players:
1. ShyYoshiGuy
2. Toby
3. Nana1Popo2
4. BlackDragonSlayer
5. BrainyLucario

15
The Werewolf Game / TWG CIX Host Host Ups
« on: July 12, 2018, 06:54:43 PM »
Games are best at 7 to 9 players

1. Mikey
2. Antherid
3. BrainyLucario

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