Town Wins!
A# Minor (Normal Townie, axed Day 1)
BlackDragonSlayer (Red Assassin, fission mailed Night 2)
ThatHiddenCharacter (Red Ward, stabbed Night 2)
XiaoMigros (Red Cold Target, stabbed Night 1)
TheZeldaPianist275 (Blue Ward, axed Day 2)
SpecsFlyer17 (Blue Assassin, fission mailed Day 2)
The Musical Poet (Blue Hot Target, survived to the win)
threalmathguy (Normal Townie, stabbed Night 1)
davy (Blue Cold Target, axed Day 0)
Toby (Red Hot Target, stabbed Night 2)
The "Hot Sheet" for this game is now available to view.
The Assassins may reveal their private communications with me at their own discretion.
–
So how'd you like the setup?
It worked out to be balanced in theory, and it felt like every side fought hard for the win; it was just a matter of who edged out who in the end. Sure there was a bit of prisoner's dilemma on that last Night, which is always an unfortunate position to be in, but given the amount of strategizing and information trade that information every move, it's definitely an improvement on most previous ideas within the "Royal Setup" concept – that is, where the Wolf-like faction(s) have to hunt for hidden information that the Human-like faction has. A lot of previous such setups have bad breaking strategies, and the original "Assassin in the Palace" optimal play is literally to just shut up axe someone randomly every Day to avoid leaking info – which, like, might as well shoot craps at that point!
Still, I think there are some weird incentives it could do without. A change I've been thinking of is to have Color-only flips, but have the Assassins themselves learn the full identity of whoever they kill. That way, the Human/Town team can focus more on Assassin-hunting and have the Wards act as more of a bonus, without locking the Assassins out of the loop wrt. what they actually need to do to win.
A# Minor (Normal Townie, axed Day 1)
BlackDragonSlayer (Red Assassin, fission mailed Night 2)
ThatHiddenCharacter (Red Ward, stabbed Night 2)
XiaoMigros (Red Cold Target, stabbed Night 1)
TheZeldaPianist275 (Blue Ward, axed Day 2)
SpecsFlyer17 (Blue Assassin, fission mailed Day 2)
The Musical Poet (Blue Hot Target, survived to the win)
threalmathguy (Normal Townie, stabbed Night 1)
davy (Blue Cold Target, axed Day 0)
Toby (Red Hot Target, stabbed Night 2)
The "Hot Sheet" for this game is now available to view.
The Assassins may reveal their private communications with me at their own discretion.
–
So how'd you like the setup?
It worked out to be balanced in theory, and it felt like every side fought hard for the win; it was just a matter of who edged out who in the end. Sure there was a bit of prisoner's dilemma on that last Night, which is always an unfortunate position to be in, but given the amount of strategizing and information trade that information every move, it's definitely an improvement on most previous ideas within the "Royal Setup" concept – that is, where the Wolf-like faction(s) have to hunt for hidden information that the Human-like faction has. A lot of previous such setups have bad breaking strategies, and the original "Assassin in the Palace" optimal play is literally to just shut up axe someone randomly every Day to avoid leaking info – which, like, might as well shoot craps at that point!
Still, I think there are some weird incentives it could do without. A change I've been thinking of is to have Color-only flips, but have the Assassins themselves learn the full identity of whoever they kill. That way, the Human/Town team can focus more on Assassin-hunting and have the Wards act as more of a bonus, without locking the Assassins out of the loop wrt. what they actually need to do to win.