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Topics - XiaoMigros

Site News / Update, Saturday 6th of January 2024
January 06, 2024, 03:51:57 AM
Thank you for confirming your participation in the "NinSheetMusic Performance Competition™".
You have 2 weeks to learn the following repetoire of never-before seen sheets:

[SNES] ActRaiser
"Fillmore (Act-1)" by Atcero

[GB] Castlevania II: Belmont's Revenge
"New Messiah (Crystal Castle)" by Atcero

[NES] Final Fantasy
"Flying Fortress" by Fantastic Ike

[MUL] Genshin Impact
"Fragile Fantasy" by Latios212
"Lustrous Stars" by Latios212

[N64] GoldenEye 007
"Settle the Score with 006" (Replacement) by Fantastic Ike

[PS3] Gran Turismo 5
"spin your own wheels" by Static

[SNES] Kirby Super Star
"Hilltop Chase" by

[NES] Mega Man 2
"Metal Man" (Replacement) by

[WiiU] NES Remix
"Title Screen" by & XiaoMigros

[PC] OneShot
"My Burden Is Light" by Francesca Minasi

[SW] Pikmin 4
"Title Theme" by XiaoMigros

[SNES] Shin Megami Tensei if...
"Title Demo" by Static

[SNES] Star Fox
"Title Medley" by Nine Lives

[N64] Star Fox 64
"All Clear" by Fernman

[ARCADE] Street Fighter II: The World Warrior
"Ryu's Theme" by Fantastic Ike

[Wii] Super Paper Mario
"Fort Francis" by Bloop

[3DS] The Great Ace Attorney: Adventures
"The Defendants' Antechamber" by Metamyrrh

[MUL] The Legend of Zelda: Breath of the Wild
"Kakariko Village (Day)" by Bloop

[NDS] The Legend of Zelda: Spirit Tracks
"Before the Final Battle" by Cashwarrior1

"Memories of Memories" by PlayfulPiano

Remember that making one or more mistakes in your performance will mean that your sheet-downloading license will be revoked. Best of luck!
#1: Super Mario Odyssey - Poolside Rest
What better to do in all this heat than take a breath by the poolside?

Second sheet to come sometime later, since I will be busy/away most of the submission period!

#2: New Super Mario Bros. Wii - World 8

Site News / Update, Thursday 20th of July 2023
July 20, 2023, 05:31:52 AM
Summer is in full swing, you know what that means: Time to stay inside and play this fine collection of sheets!

[PC] Deltarune
"Darkness Falls" by Francesca Minasi

[NES] Digital Devil Story: Megami Tensei
"Last Battle" by Static

[NES] Dragon Buster
"Game Over" by Jacopo Tore & Federico Mariane

[SW] Fire Emblem Engage
"Silver-White Heart" by Libera

[SNES] Fire Emblem: Thracia 776
"Sara" by Libera

[MUL] Genshin Impact
"For Riddles, for Wonders" by Latios212

[NES] Godzilla 2: War of the Monsters
"Stage Clear" by Jacopo Tore & Matteo Bianchi

[e-Reader] Kirby Slide
"In-Game & Puzzle Cleared" by

[NES] Mega Man 2
"Bubble Man Stage" (Replacement) by

[PC] OneShot
"Niko and the World Machine" by Francesca Minasi

[WiiU] Paper Mario: Color Splash
"Wii U Loading Screen" by ThatHiddenCharacter

[MUL] Soul Hackers 2
"Shinsando" by Static

[SNES] Star Fox
"Closing Medley" by Nine Lives
"Out of This Dimension" by Kricketune54
"Venom Base (Level 2)" by Fantastic Ike

[Wii] Super Mario Galaxy
"Super Mario Galaxy" by XiaoMigros

[MUL] The Legend of Heroes: Trails of Cold Steel II
"To the Irreplaceable People" by SlimyWyvern

[MUL] The Legend of Zelda: Breath of the Wild
"Kara Kara Bazaar" by Bloop

[SW] The Legend of Zelda: Tears of the Kingdom
"Main Theme" by XiaoMigros

[WiiU] Tokyo Mirage Sessions ♯FE
"SESSION!!! (Normal Battle)" by Latios212

[GCN] Wario World
"Greenhorn Forest" by Nine Lives
Site News / Update, Friday 7th of April 2023
April 07, 2023, 01:49:39 PM
At long last NinSheetMusic has been liberated from the hostile A.I. takeover!
In their guarded vault lay only a pile of sheets..

[NES] Castlevania III: Dracula's Curse
"Dead Beat" by Atcero

[MUL] Celeste
"Spirit of Hospitality" by Greybird

[PS1] Final Fantasy VII
"The Planet's Crisis" by Whoppybones

[PC] Hollow Knight
"White Palace" by PlayfulPiano

[NES] Ice Hockey
"Music from Ice Hockey" by Nine Lives

[3DS] Kid Icarus: Uprising
"In the Space Pirate Ship" by Cashwarrior1
"Ruins of the Temple" by Cashwarrior1

[GB] Kirby's Star Stacker
"Opening & Title Screen" by

[NDS] Mario Kart DS
"Race Loser" by Kricketune54

[Wii] Mario Kart Wii
"Moo Moo Meadows" (Replacement) by Bloop

[MUL] Mega Man 10
"Absolute Chill (Chill Man Stage)" by

[NES] Ninja Gaiden
"Mysterious Woman" by Jacopo Tore & Gabriele Loi

[NDS] Pokémon Diamond Version & Pokémon Pearl Version
"Lake" by Zeila

[NDS] Pokémon HeartGold Version & Pokémon SoulSilver Version
"National Park" by Olimar12345

[3DS] Pokémon Omega Ruby & Pokémon Alpha Sapphire
"A Path We All Must Walk" by Latios212

[SW] Pokémon Scarlet & Violet
"Making a Sandwich" by XiaoMigros

[NES] Shadowgate
"Hall of Mirrors" by Atcero

[SNES] Star Fox
"Sector Y" by Nine Lives

[PC] Summer Pockets
"Twinkle of Alcor" by Libera

[PS1] Tekken
"King George Island, Antarctica" by Fantastic Ike

[PC] The Legend of Heroes: Trails in the Sky
"Confession" by cacabish

[MUL] The Legend of Zelda: Breath of the Wild
"Divine Beast Vah Medoh (Dungeon)" by Bloop
"Urbosa and the Divine Beast" by gu
Help Guides / Replicating Finale with MuseScore 3 & 4
December 18, 2022, 05:25:11 PM
Replicating Finale with MuseScore 3 & 4

Disclaimer: The goal of this guide is to get your MuseScore sheets to look like Finale-made sheets that are on the site.
To submit sheets to NinSheetMusic, you will still need sheets made in Finale/Notepad, for help with that see cacabish's work.

This guide will help you make your MuseScore sheets look as close as possible to regular NinSheetMusic sheets (made in Finale).
I will be focusing on MuseScore 4, as it is the newer MuseScore version, has more advanced engraving settings, and most importantly it has Finale's Maestro music font. However, I also compare to MuseScore 3 when there's a noticeable difference between the two.
I explain my steps in creating sheets that look like Finale, and talk about the limitations of MuseScore in this regard. At the end of the guide are resources for you to use: Score templates, style files, and plugins.

For archival's sake, here's the link to my previous findings on MU4. In it, I mostly explain the different features of MU4 and Finale, comparing them side by side and explaining what's possible, what's not, and what can be worked around. This was more a proof of concept, released around the time of the MU4 beta.

1) Display and Page Sizes
Unit Conversion
Finale displays sizes in your preferred units system™, whereas MuseScore uses a mix of both units systems and 'spatiums', i.e. the distance between two staff lines. The latter system is often more helpful in a notational context, but makes converting sizes and standardising them less simple.
To help compare both softwares, the length of MU4's spatium, so its staff size, have to be calculated:
  • In the NSM 2019 Template file, a staff is 0.25694 inches or 6.5264 milimetres tall. Dividing by 4 gives us a MuseScore staff space of 1.6316mm, or 0.0642 inches.
  • Additionally, most elements on the sheet are affected by Finale's system scaling settings, so additionally we multiply by a factor of 77% (or 37/48, to be precise).
    Exempt from this factor are any elements not placed on, between, or around staves (such as title text, or layout options like page margins or spacers).
  • Interestingly, the math cancels out on the most part, leaving us with a much nicer factor of Finale units x 12 = MuseScore units.
    Worth noting for the exceptions listed above you may need to multiply by 48/37, and for MuseScore's spacers and similar layout-based elements you might need to divide everything by 2 (no clue why). Text is only affected by the system scaling factor, so if 'Fixed size' is unchecked in Finale you will have to slightly reduce the size of the text in MuseScore.

Page Margins
The generally recommended page margin sizes are 0.5 inches (12.7mm) on all sides, and to account for the piano brace if needed.
While these values are unenforced by the updating team, they are the ones present in the NSM template file and thus used most often.

MuseScore 4, like Finale, places the piano brace outside of the margins. Therefore we can base our values here off the template directly (0.5in=12.7mm everywhere except the left margin, which is 0.59in=14.99mm).
MuseScore 4 also has the option to place the piano brace inside of the page margins, like MuseScore 3, so it makes most sense to use 0.5in=12.7mm in this case. My templates use this option for both MuseScore 3 and 4, as it's easier to work with.

2) Engraving settings
To get the Finale look and feel in MuseScore, we need more than just Finale's music font. We also need the engraving rules and presets Finale uses, things such as text styles, object sizes, or placement/positioning options. Most of these engraving rules can be found in Finale's Document Options window, but some are scattered around various other places as well. Fortunately, MuseScore stores them all in one place, its style window. A lot of these values can be directly copied and converted from Finale to MuseScore, but due to the programs being different in certain ways I had to make certain adjustments.

MuseScore's style options are improving every update, but still are slightly less advanced than their Finale counterparts. Thankfully, almost all of the options needed for making NinSheets are near identical, so this barely affects us :)
Below I talk about some of these options, but this is by far not all of them! Anything not mentioned here should work without any noticeable difference in behavior.

Color Code
Not a problem, I just wanted to bring it up
Possible to achieve with a little work
There is a workaround/option available, however it is either annoying to do or not 100% accurate
There is no workaround available. We have a problem.
  • (Sub-) Beam Distance
    In MU4, there is no way to precisely change the distance between a beam's primary and secondary/tertiary components. Not to worry, the program does offer a 'regular' and 'wide' setting, with the regular setting coinciding with Finale's default.
    MU3 has the precise option to do this, so no differences between Finale there either.
  • Grace Note Placement
    MuseScore 4 has a customisable default setting for this, MU3 doesn't.
  • Page Numbers
    In MuseScore it's possible to set a 14pt font size for page numbers and 12pt for the mini-title (in a slightly hacky way), as per the Formatting Guidelines. However, many sheets submitted use 12pt for both instead (probably due to a change in Finale standard).
  • Repeat Dots
    MuseScore 4.0 displays the repeat dots a little too low when using Finale Maestro, which means you'll need to adjust then (or run my plugin for it) each time you add a repeat barline. MuseScore 4.1 (and MuseScore 3) uses the correct placement.
  • Beaming Over Rests
    MuseScore doesn't have an option to automatically beam over rests. This may change in a future release. For now, manually changing the beams works fine, and if you're interested I wrote a plugin to do it automatically.
  • Staccatos on stem side
    Since MuseScore 4.1 (and templates version 2.3) staccatos on the stem side center over the notehead, as is desired. For older MuseScore versions, you can either adjust each staccato marking manually, or run my staccato aligner plugin over them.
  • Rest placement
    Rests in multi-layered measures are placed closer together in MuseScore than in Finale. However, you will probably want to reposition these rests anyway (and the MuseScore defaults actually save a lot of work here).
  • Courtesy Clefs
    Finale likes placing courtesy clefs on the left side of a repeat barline, while MuseScore's engraving system places them to the right. With a few adjustments this can be changed, but you'll need to do so every time.
  • Tempo Markings
    By default, MuseScore's tempo markings look a little different to those of Finale, but it's possible to get the right look: Notehead, equals sign and number should be 9.25pt/regular, and everything else (parentheses, expressions) should be 10.8pt/bold.
    To save yourself the hassle of setting this every time, you can hold ctrl+shift and drag the finished marking into a pallette, saving it for future uses, or you can use my Tempo Creator plugin.
  • Voltas (1. and 2. Endings)
    MuseScore doesn't automatically break voltas over multiple measures. MU3 has an easy workaround for this, and since 4.1, so does MU4.
  • Slurs & Ties
    MU4 has a completely redone system for automatically placing slurs and ties, producing clean-looking results almost indistinguishable from Finale. However, slurs are still less curved than in Finale and will frequently need to be adjusted.
    MuseScore doesn't yet support having different thicknesses for slurs and ties, so ties may look a little thicker than in Finale.
  • Piano Brace
    Finale allows you to shape and customise the piano brace, whereas MuseScore, in most cases, does not. Unfortunately, the shape of the brace stored in the Finale Maestro font is different to what Finale itself actually uses, meaning the brace in MuseScore is slightly too wide.

3) Side by Side Comparison: Finale (left) vs. Template v2.0 (right)
You cannot view this attachment.

4) The Templates

Using the information from above, I've created Template Files (regular MuseScore files you can load) and Style Files (engraving-rules-only files you can apply to existing scores).

Installing the template files for future access
To use the template file as a template, save it under './MuseScore X/Templates', where it will then show up under 'Create from Template/My Templates' (or, in MU3, on the second page of the score creation wizard). After you've worked through the creation settings, you'll have a sheet that is ready to go and follows the NSM Formatting Guidelines!
Alternatively, you can make a new copy of the template file every time you make a new sheet. This is the most accurate way of creating sheets, as no settings will be missed (such as customised bpm marking, instrument names, etc).

To use the style file, save it under './MuseScore X/Styles'. After that, you can load it by right clicking on a sheet's page/Load Style, or from 'Format/Load Style'.
You can apply the style file to an existing score at any time, making it a great option to convert non-finale looking sheets or to apply updates to them.

It's worth noting that both template files are set to US-Letter page size, but loading an A4 style file over them will change it :)

How to use the Templates
After loading the template or style file, you can pretty much continue using MuseScore as you already were. However, in order to get the most out of the templates' default settings, here are a few things worth remembering:

To add title text in a new score, right click on the title frame -> 'add title/subtitle/composer' (for arranger, use 'lyricist')

To add copyright text, you can either manually add copyright info to the score properties tab (project properties in MU4), or use my copyright plugin (makes including the NSM URL much easier) which is linked with the templates below.

If you haven't created a new score, you might need to make sure that the mini-title on pages 2+ sets itself to the title itself, and not to "Title". To do this, go to File/Score Properties (MU3) or File/Project Properties (MU4) and enter the desired title in the 'workTitle' field.

If you're creating a sheet using the style file, you may have to remove the 'Pno.' abbreviation from the instrument. To do this, head to staff/part properties (MU3) by rightclicking on a note /staff part properties, or by clicking the settings icon in the instruments panel (MU4). From there you can delete it.

I've also created various MuseScore plugins to make working with the templates faster, they can be found in the 'NSM Tools' folder in the GitHub repo.
You can check out my profile for other non-related (but definitely time-saving) plugins.

  • v2.3 (09/12/23):
    • Incorporation of MuseScore 4.1 style settings: Staccatos now align over the notehead
    • Rehearsal marks now match the look of Finale
    • Improved pedal sizes
    • Margins in the Mu4 templates match the new Finale templates
  • v2.2 (06/07/23):
    • Page margins have further been improved, content is now centered on the page
    • Positioning of accidentals has been adjusted
    • Improved sizes for text items such as dynamics, codas/segnos, measure numbers & volta numbers
    • Parentheses on 8va markings now 'hug' the symbol more nicely
    • (MU4 only) The dashes on 8va lines now match Finale's settings
    • (MU3 only) Fixed spacing issues concerning thick and repeat barlines
    • Other minor improvements
  • Staccato Aligner Plugin v2.0 (05/07/23):
    • The plugin now works in MuseScore 4 (and requires at least MuseScore 3.5)
    • The plugin is much less intrusive, both visually and behind the scenes
  • v2.1 (05/07/23):
    • Minor fixes to the v2.0 changes
  • Repeat Dot Aligner Plugin (05/04/23):
    • This plugin adjusts the position of repeat dots to match the desired height, as they appear too low down when using Finale Maestro/Broadway music fonts.
    • Select one or more barlines, repeats or not, and run the plugin!
    • MuseScore 4 only.
  • Staccato Aligner Plugin (04/07/23):
    • This new plugin centers stem-side staccatos over the notehead rather than the stem, as is customary in older Finale versions.
    • The plugin applies itself to a selection
    • It doesn't yet work in MuseScore 4
  • 8va Aligner Plugin (04/03/23):
    • This new plugin neatly repositions ottavas' text and line to be closer in line with Finale's standard. Select individual 8va markings or a range of measures and run the plugin!
    • The plugin detects whether va or vb is being used and adjusts the positions accordingly
    • Compatible with MuseScore 3.3 and later
    • MuseScore 4 users will need to make sure that one the template files is applied first
  • Tempo Generator v1.1 (04/03/23):
    • Editing the BPM marking after creation now affects the in-score tempo
    • Fixed mistakes in non-q BPM values
    • Improved visuals for dots in MuseScore 3
    • Minor code improvements
  • Tempo Generator Plugin (03/30/23)
    • This new plugin allows for tempo expressions, metric modulations, and BPM indications to be added in the correct format with relative ease
      (MuseScore 4 doesn't yet allow for precise enough input to do this regularly)
    • The plugin detects and replaces existing tempo markings if necessary
    • For correct formatting please to make sure that one the template files is applied first
    • The copyright plugin was updated as well so both plugins are nested in MuseScore 3
  • v2.0 (03/28/23):
    • Rescaled almost all text and engraving options to match Finale's system scaling
    • further improved tuplet settings
    • (MU4 only) added default positioning to grace notes
    • Improved default settings for composer/arranger text
    • Repositioned text on first page
    • No more text on glissandos
    • New default system spacing options
    • Improved default positions for most score-based elements, less manual adjusting required
    • Improved slur/tie thickness
    • Various other improvements
  • v1.7 (03/15/23):
    • Improved compatibility with multiple instruments
    • Improved tuplet settings
    • Other minor fixes
    • MU3 files received some changes I had previously missed
  • Copyright Plugin (02/26/23):
    • Generates copyright text in the NSM format
  • v1.6 (02/16/23):
    • Readjusted stave size
  • v1.5 (02/04/23):
    • Improved first system indent
    • Complete replacement of musescore-only text fonts
    • Automatic ottava bassa hooks
    • Tempo markings now include a pre-formatted expression option
    • Volta text now works in the MU3 templates
  • MU3 (02/03/23):
    • Added templates for MuseScore 3
  • v1.4 (12/23/22):
    • Overhauled text positioning system
    • Various other engraving adjustments
  • v1.3 (12/22/22):
    • Page numbers are now automatically the correct size
  • v1.2 (12/20/22):
    • Improved page margins + accompanying text positions
    • Cleaned up the sheet's metadata to allow for a smoother import
  • v1.1 (12/19/22):
    • Incorporation of staff size, page settings & engraving settings
  • v1.0 (10/25/22):
    • Basic formatting adjustments and use of Finale Maestro music font
Almost done arranging the missing Undertale stuff- here's one that fits the theme!

Playability obviously may be an issue here but I tried to omit stuff when it didn't compromise the overall sound too much, but if anyone has some improvement suggestions I am open to hearing them :)
Here's 2 sheets I thought would be fitting for the project:

Sheet 1
Super Mario Galaxy
The Galaxy Reactor

Considering the game and track name it should be pretty self-explanatory why this would work. The track plays at the height of the game, where Mario journeys to the center of the universe to save people and stuff.
The sheet itself is relatively straightforward, I don't think it will need all too much work.

Sheet 2
Kirby and the Forgotten Land
From Those who Departed for Space

While I haven't made it this far in the game yet, I was told it would be fitting, and i mean the title literally has space travel in it.
This sheet isn't perfect yet, I'd probably still be looking for general pointers/tips before tackling the nit-picky things (as there's not really a point to doing that yet).


While I think I'd be able to bring these sheets up to an acceptance level fairly fast, I don't think it's fair yet for me to submit a 3rd one too. But if there is, I can just throw in literally anything from Super Mario Galaxy lol

 Sheet 3 (if time)
Super Mario Galaxy 2
The Starship Sails

If there's time I think this sheet is also fitting for the project.
Some things that might need checking over on it:
  • Articulation in the LH
  • Arranging choices in ms. 22-30
  • Stem directions in m39
  • Added notes in m8 b4 and m18 b4.5

Sorry I haven't been responding to feedback as fast as usual, finals have been killing me but I should have time tomorrow.

XiaoMigros' Transcriptions/Arrangements

Here's a list of all the VGM Transcriptions and not-piano Arrangements I've produced. Most of these have been done by ear (no additional software was used), and some are ripped from their game's audio files.
Please feel free to point out mistakes, I want my sheets to be as good as possible!
Also the EQ might be pretty terrible on the older stuff, I only recently got a functioning pair of headphones.
You can find all my Piano arrangements here, and my on-site arrangements here.
Total Sheets here: 184

Mario Kart

3D Mario

2D Mario

2D Mario

New Super Mario Bros.
Toad House

New Super Mario Bros. Wii
Castle Theme
Final Bowser
Title Theme
Toad House
Toad House (Minigame)
World 3
World 7

New Super Mario Bros. 2
Coin Rush - DLC Shop

New Super Mario Bros. U
Getting Ready
World 8


Paper Mario



Kirby and the Forgotten Land


The Legend of Zelda

The Legend of Zelda

The Legend of Zelda
Complete Soundtrack

The Legend of Zelda: Link's Awakening (2019)
Face Shrine
Mabe Village

The Legend of Zelda: Tears of the Kingdom
Lookout Landing
Main Theme
Prince Sidon
Shrine Battle




Xenoblade Chronicles 3
Keves Battle


Final Fantasy

Smash Bros.

Smash Bros.

Super Smash Bros. Ultimate
Menu Theme


Toby Fox Stuff

Toby Fox Stuff

Spider Dance
Spider Dance (string quartet)

Don't Forget

Chill Jailbreak Alarm to Study and Relax To




XiaoMigros' Piano Arrangements

Hi! I'm XiaoMigros and I'm an amateur arranger, transcriber, and sometimes composer. I've been arranging for around 3 years, and heres what I've done in that time!
Most things here are available on my MuseScore page, assuming they havent been copystruck.
Please note the difference in quality depending on when the sheet was created

Total (VGM) sheets published: 515
Of which are on site: 25
Total non-piano (VGM) sheets: 184
Total (VGM) sheets not yet published: ~200
Sheets of mine appearing on the main site are marked green. You can find all of them here, and an overview of my transcriptions/other arrangements here.

Mario Kart

Mario Kart

[SNES] Super Mario Kart
Complete Soundtrack
Bowser's Castle
Choco Island
Choose Your Driver
Donut Plains
Final Lap Notice
Ghost Valley
Koopa Beach
Luigi's Ranks
Mario Circuit
Mario's Ranks
No Record
New Record
Race Fanfare
Rainbow Road
Ranked Out
Staff Roll
Time Trial Start
Title Screen
Vanilla Lake

[N64] Mario Kart 64
Choco Mountain
DK's Junge Park
Frappe Snowland/Sherbet Land
Kalimari Desert
Koopa Castle
Koopa Troopa Beach
Moo Moo Farm/Yoshi Valley
Setup and Kart Select

[GBA] Mario Kart Super Circuit
Cheese Land
Cheep Cheep Island/Shy Guy Beach
Rainbow Road

[GCN] Mario Kart: Double Dash!!
Baby Park
Bowser's Castle
Chain Chomp
Dino Dino Jungle/DK Mountain
Daisy Cruiser/Peach Beach
Circuit Theme
Main Menu
Mushroom Bridge/Mushroom City
Rainbow Road
Sherbet Land
Staff Roll
Waluigi Stadium/Wario Colosseum

[DS] Mario Kart DS
Airship Fortress
Bowser's Castle
Cheep Cheep Beach
Delfino Square
Desert Hills
DK Pass
Figure-8 Circuit/Mario Circuit
Luigi's Mansion
Peach Gardens
Race Winner
Rainbow Road
Shroom Ridge
Single Player Menu
Tick Tock Clock
Title Theme
Waluigi Pinball/Wario Stadium
Yoshi Falls

[Wii] Mario Kart Wii
Bowser's Castle (Two Pianos)
Chain Chomp Roulette
Daisy Circuit
DK Summit
Dry Dry Ruins
Grumble Volcano
Koope Cape
Losing Results
Luigi Circuit/Mario Circuit
Maple Treeway
Mega Mushroom
Moo Moo Meadows
Moonview Highway
Mushroom Gorge
No Trophy For You!
Rainbow Road
Rainbow Road (in a different style)
Staff Credits Part 2
Title Theme
Toad's Factory
Wario's Gold Mine
Winning Results (Battle)
Winning Results (Race)

[3DS] Mario Kart 7
Daisy Hills
Main Menu
Rainbow Road
Rosalina's Ice World
Title Theme
Toad Circuit

[MUL] Mario Kart 8/Deluxe
Bone Dry Dunes
Bowser's Castle
Cloudtop Cruise
Cloudtop Cruise (Thundercloud)
Dolphin Shoals (Leadsheet)
GBA Mario Circuit
Hyrule Circuit
Main Menu
Mario Kart Stadium
Mount Wario
Rainbow Road
Results (Animal Crossing)
Results (Yoshi's Island)
Shy Guy Falls
Sweet Sweet Canyon
Thwomp Ruins
Title Theme
Twisted Mansion
Water Park
Wireless Play

[MOB] Mario Kart Tour
Course Intro
Mission Start
Opponents Rankings / Friends Menu
Piranha Plant Cove


3D Mario

3D Mario

[N64] Super Mario 64
Bob-omb Battlefield
Dire Dire Docks (Above Water)

[Wii] Super Mario Galaxy
Complete Soundtrack
A Chance to Grab a Star!
A Tense Moment
A Wish
Airship Armada
Aquatic Race
Attack of the Airships
Battlerock Galaxy
Beach Bowl Galaxy
Beach Bowl Galaxy - Undersea
Big Bad Bugaboom
Blue Sky Athletic
Boo Race
Bowser Appears
Bowser Battle (Choir)
Bowser Jr. Appears
Bowser Jr. (Fast)
Buoy Base Galaxy
Buoy Base Galaxy - Undersea
Chase the Bunnies!
Course Select
Cosmic Comet
Daybreak - A New Dawn
Deep Dark Galaxy
Dino Piranha
Dino Piranha (Fast)
Drip Drop Galaxy
Dusty Dune Galaxy
Enter Bowser Jr.!
Enter the Galaxy
File Select
Final Battle with Bowser
Fire Mario
Flying Mario
Gateway Galaxy
Good Egg Galaxy
Gusty Garden Galaxy
Heavy Metal Mecha-Bowser
Hungry Luma
Ice Mario
Ice Mountain
King Bowser
King Kaliente
King Kaliente (Fast)
Kingfin (Fast)
Lava Path
Major Burrows
Major Burrows (Fast)
Megaleg (Fast)
Melty Molten Galaxy
Miscellaneous Short Themes
Observation Dome
Observation Dome (Enemy Base Detected)
Peach's Castle Stolen
Pipe Interior
Purple Comet
Rainbow Mario
Rosalina in the Observatory 1
Rosalina in the Observatory 2
Rosalina in the Observatory 3
Sad Girl
Space Athletic
Space Fantasy
Space Junk Road
Speedy Comet
Star Ball 1
Star Ball 2
Star Child
Stolen Grand Star
Super Mario 2007
Super Mario Galaxy (Staff Roll)
The Big Staircase
The Fiery Stronghold
The Galaxy Reactor
The Honeyhive
The Star Festival (Duet)
The Star Festival (Solo)
The Toad Brigade
To the Observatory Grounds 1
To the Observatory Grounds 2
Waltz of the Boos
Wii Channel

[Wii] Super Mario Galaxy 2
Sky Station Galaxy
Throwback Galaxy
The Lost Luma
The Starship Sails
World 3
Yoshi Star Galaxy

[3DS] Super Mario 3D Land
Retro Mario
Title Theme
Victory March

[Wii U] Super Mario 3D World

Captain Toad Goes Forth
Chainlink Charge
Final Curtain for Meowser
Fuzzy Time Mine
Getting Ready
Sprixie Princess
Staff Roll
Super Bell Hill
Title Theme
World 1
World 3

[SW] Super Mario Odyssey

Jaxi Ride
Jump Up, Super Star! Music Box Version
Lake Lamode
Lost Kingdom
New Donk City
Peronza Plaza
Shiveria Town
Taking a Breath by the Poolside


2D Mario

Paper Mario

Luigi's Mansion

Luigi's Mansion

[GCN] Luigi's Mansion
Main Theme

[3DS] Luigi's Mansion: Dark Moon
Library Piano
Main Theme

[SW] Luigi's Mansion 3
Amadeus Wolfgeist Medley (All Performances)
Title Theme
The Great Hall



The Legend of Zelda



[Wii] Xenoblade Chronicles

[SW] Xenoblade Chronicles 2
Where We Used To Be

[SW] Xenoblade Chronicles 3
Title Screen
The Bereaved and Those Left Behind


Final Fantasy

Final Fantasy

[NES] Final Fantasy II
Chocobo Theme

[NES] Final Fantasy III
Big Chocobo!
Chocobo Forest
Chocobo Theme
Crystal Room
Return of the Warrior
Sailing Enterprise
Time Remains

[PSX] Final Fantasy IX
The Place I'll Return To Someday

[PS2] Final Fantasy X
To Zanarkand

[PS2] Final Fantasy X-2
1000 Words (Piano Version)


Smash Bros.

Smash Bros.

[SW] Super Smash Bros. Ultimate
Classic Mode: Defeat


Toby Fox Stuff

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