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Messages - mastersuperfan

Pages: [1] 2 3 ... 174
1
Forum Games / Re: The NSM Guess-That-Melody Quiz!
« on: November 27, 2021, 10:50:52 PM »
Guess-That-Melody Quiz: MSF Round 38 – Answers and Results!

Guess-That-Melody Quiz - MSF Round 38



#1 (4/16)
"Outset Island" – [GCN] The Legend of Zelda: The Wind Waker

Timestamp: 0:46

Quote from: Cashwarrior1
kay so mnuumerb 1
sounds a lot like a pokemon one
but me being gamer
knows that it is outset island from wind waker

Guessed by:
  • Cashwarrior1
  • Latios212
  • Radiak488417
  • Static
[close]

#2 (5/16)
"Corneria" – [SNES] Star Fox

Timestamp: 1:00

Quote
[9:21 PM] Cashwarrior1: numebr 2
[9:21 PM] Cashwarrior1: so this one
[9:22 PM] Cashwarrior1: sounds a lot like a f-zero one
[9:22 PM] Cashwarrior1: but me being gamer
[9:22 PM] Cashwarrior1: knows that it is venom from star fox 64
[9:22 PM] Cashwarrior1: inb4 I'm wrong
[9:23 PM] mastersuperfan: you are
[9:24 PM] Cashwarrior1: okay I wanna say it's corneria from star fox, but I'm listening to it and it doesn't seem like that's it 😩
[9:24 PM] Cashwarrior1: bruh I know this one too urgh
[9:25 PM] mastersuperfan: …
[9:25 PM] Cashwarrior1: 😐

Guessed by:
  • BlueKirby
  • Cashwarrior1
  • Dekkadeci
  • Kricketune54
  • Radiak488417
[close]

#3 (11/16)
"Volcano (Outside)" – [Wii] New Super Mario Bros. Wii

Timestamp: 0:07

Guessed by:
  • Cashwarrior1
  • DaBluePipe
  • Jake Luigi
  • Kricketune54
  • Latios212
  • LeviR.star
  • Maelstrom
  • Radiak488417
  • Static
  • Weakforced
  • Whoppybones
[close]

#4 (11/16)
"Jogging" – [NES] Punch-Out!!

Timestamp: 0:00

Guessed by:
  • Atcero
  • BlueKirby
  • Cashwarrior1
  • Jake Luigi
  • Kricketune54
  • LeviR.star
  • Maelstrom
  • Radiak488417
  • Static
  • Weakforced
  • Whoppybones
[close]

#5 (8/16)
"Temmie Village" – [PC] Undertale

Timestamp: 0:11

Quote from: Radiak488417
oh my god
what is 5
i've just heard this recently
it sounds like dogsong but there's no way it's UT/DR
unless its one of the ones not in the ost

Guessed by:
  • Beenya
  • BlueKirby
  • braix
  • Jake Luigi
  • Latios212
  • LeviR.star
  • Maelstrom
  • Radiak488417
[close]

#6 (5/16)
"Frozen Hillside" – [GCN] Kirby Air Ride

Timestamp: 0:31

Quote from: Cashwarrior1
frick I know 6 too it's an earthbound
bruh I can't find it rip

Guessed by:
  • BlueKirby
  • Kricketune54
  • Latios212
  • Radiak488417
  • Static
[close]

#7 (9/16)
"Mario Kart Stadium" – [WiiU] Mario Kart 8

Timestamp: 0:43

Quote from: Maelstrom
probably some rainbow road

Guessed by:
  • BlueKirby
  • Cashwarrior1
  • DaBluePipe
  • Jake Luigi
  • Latios212
  • LeviR.star
  • Radiak488417
  • Static
  • Weakforced
[close]

#8 (2/16)
"Lost in Thoughts All Alone" – [3DS] Fire Emblem Fates

Timestamp: 3:31

Guessed by:
  • Latios212
  • Radiak488417
[close]

#9 (5/16)
"An Obstacle in Our Path" – [Wii] Xenoblade Chronicles

Timestamp: 0:33

Quote from: Maelstrom
(ez 1st measure guess)

Guessed by:
  • Beenya
  • BlueKirby
  • Cashwarrior1
  • Maelstrom
  • Radiak488417
[close]

#10 (8/16)
"Big Blue" – [SNES] F-Zero

Timestamp: 0:47

Guessed by:
  • Atcero
  • Cashwarrior1
  • Dekkadeci
  • Kricketune54
  • Latios212
  • LeviR.star
  • Radiak488417
  • Static
[close]

#11 (3/16)
"Splattack!" – [WiiU] Splatoon

Timestamp: 1:11

Quote from: Cashwarrior1
11 is splatoon but I forget which one
bruh int's just splattack

Guessed by:
  • Cashwarrior1
  • Dekkadeci
  • Radiak488417
[close]

#12 (8/16)
"Welcome Horizons (Main Theme)" – [SW] Animal Crossing: New Horizons

Timestamp: 0:31

Quote from: Static
12: one of those acnh hourly themes I forgot which one
Quote
Static: is 12 just the title theme
mastersuperfan: yeah lol
Static: wow

Guessed by:
  • BlueKirby
  • braix
  • Cashwarrior1
  • Kricketune54
  • Latios212
  • Radiak488417
  • Static
  • Whoppybones
[close]

#13 (10/16)
"Course Select" – [Wii] Super Mario Galaxy

Timestamp: 0:01

Quote from: Maelstrom
OoT House theme? It's zelda.

Guessed by:
  • Beenya
  • Cashwarrior1
  • DaBluePipe
  • Jake Luigi
  • Kricketune54
  • Latios212
  • LeviR.star
  • Radiak488417
  • Static
  • Whoppybones
[close]

#14 (10/16)
"Main Theme" – [MUL] The Legend of Zelda: Breath of the Wild

Timestamp: 1:35

Quote from: Static
14: one of those botw songs I forgot which one
Quote
Static: is 14 also the title theme
mastersuperfan: also yeah lol
Static: wow

Quote
Cashwarrior1: 14 is beast ganon phase 3
Cashwarrior1: though it also shows up in other parts of botw
mastersuperfan: uhhhhh
mastersuperfan: okay I mean I guess
mastersuperfan: if you say so

Guessed by:
  • BlueKirby
  • braix
  • Cashwarrior1
  • Jake Luigi
  • Kricketune54
  • Latios212
  • Maelstrom
  • Radiak488417
  • Static
  • Whoppybones
[close]

#15 (4/16)
"Rainbow Falls" – [Wii] Kirby's Epic Yarn

Timestamp: 0:56

Guessed by:
  • Latios212
  • LeviR.star
  • Radiak488417
  • Static
[close]

#16 (5/16)
"Battle! Champion" – [GBA] Pokémon Ruby & Sapphire Versions

Timestamp: 0:50

Guessed by:
  • Cashwarrior1
  • Kricketune54
  • Latios212
  • Radiak488417
  • Weakforced
[close]

#17 (9/16)
"Menu" – [MUL] Super Smash Bros. for 3DS / Wii U

Timestamp: 0:56

Guessed by:
  • Atcero
  • Cashwarrior1
  • Dekkadeci
  • Jake Luigi
  • Kricketune54
  • LeviR.star
  • Radiak488417
  • Weakforced
  • Whoppybones
[close]

#18 (10/16)
"Let the Battles Begin!" – [PS1] Final Fantasy VII

Timestamp: 0:54

Quote from: braix
something from a fighting game i also haven't played

Guessed by:
  • Beenya
  • BlueKirby
  • Cashwarrior1
  • Dekkadeci
  • Jake Luigi
  • Kricketune54
  • Latios212
  • LeviR.star
  • Radiak488417
  • Static
[close]

#19 (3/16)
"Route 209" – [NDS] Pokémon Diamond & Pearl Versions

Timestamp: 0:40

Guessed by:
  • Kricketune54
  • Latios212
  • Radiak488417
[close]

#20 (4/16)
"Battle Theme" – [GCN] Paper Mario: The Thousand-Year Door

Timestamp: 0:18

Quote from: Cashwarrior1
I have never heard 20 in my life
why does this exist

Quote from: Jake Luigi
ugh it sounds like Mario but distorted
and I can't recall any new Mario memes...

Quote from: Radiak488417
OH
ITS
MARIO
uhhh
idk what it is but it's the overworld theme in minor
sort of
Quote from: Radiak488417
ok it must be origami king then
paper mario loves quoting that theme

Guessed by:
  • DaBluePipe
  • Latios212
  • LeviR.star
  • Static
[close]



And the winner is...
Radiak488417!



With a bedazzling score of 19 points out of 20!



And congratulations to our runner-up, Latios212, with a score of 15 points out of 20!
[close]

Score List (out of 20 points)
Radiak488417 [19]: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19
Latios212 [15]: 1, 3, 5, 6, 7, 8, 10, 12, 13, 14, 15, 16, 18, 19, 20
Cashwarrior1 [14]: 1, 2, 3, 4, 7, 9, 10, 11, 12, 13, 14, 16, 17, 18
Kricketune54 [12]: 2, 3, 4, 6, 10, 12, 13, 14, 16, 17, 18, 19
Static [12]: 1, 3, 4, 6, 7, 10, 12, 13, 14, 15, 18, 20
LeviR.star [10]: 3, 4, 5, 7, 10, 13, 15, 17, 18, 20
BlueKirby [9]: 2, 4, 5, 6, 7, 9, 12, 14, 18
Jake Luigi [8]: 3, 4, 5, 7, 13, 14, 17, 18
Whoppybones [6]: 3, 4, 12, 13, 14, 17
Dekkadeci [5]: 2, 10, 11, 17, 18
Maelstrom [5]: 3, 4, 5, 9, 14
Weakforced [5]: 3, 4, 7, 16, 17
Beenya [4]: 5, 9, 13, 18
DaBluePipe [4]: 3, 7, 13, 20
Atcero [3]: 4, 10, 17
braix [3]: 5, 12, 14

Average Score: 8.38
[close]

Final Scoreboard
[close]

2
Updated the files for braix on this one—will be accepting now!

3

4
Submissions / Re: [PC] Deltarune - "Berdly" by mastersuperfan
« on: November 23, 2021, 08:17:00 AM »

5
Looks really good! Last few minor comments...
- m5 RH beat 3, m8 RH beat 2, and m16 LH beat 2 have 16th-16th-16th rest-16th, whereas everywhere else you have the pattern as 16th-staccato 8th-16th. It'd be best to make them all consistent, whichever one that is. (You also use the first pattern in m22 but the second note is staccato so I suppose you intend for that one to be different?)
- The top of the first page is a bit scrunched, and there's some white space at the bottom. I'd recommend moving the systems down from the top of page 1 and also increasing the space between the systems on the first page.

RH rest positioning looks better, although there are a number of places I think minor adjustments would make it look cleaner:
- moving rests a little bit up in m2 (around so that the tops of the quarter and dotted eighth rest touch the third staff line)
- maybe beat 1 rest down in m5 (level with the 16th rest on beat 3)
- maybe m13 beat 1 rest one notch down
- m15 layer 1 eighth rests up one notch so the bottoms rest on top of the staff
- m21 layer 1 eighth rests so that the bottoms also rest on top of the staff
- m22 layer 1 16th note up one notch
- m23 layer 1 eighth note up one notch
- m23 layer 2 eighth rest down to center staff because it looks weird in the ledger lines
- m26 quarter rest up one or two notches so it's not colliding with layer 2

6
Forum Games / Re: The NSM Guess-That-Melody Quiz!
« on: November 20, 2021, 11:57:02 PM »

7
Project Archive / Re: mastersuperfan's Halloween Sheet
« on: October 25, 2021, 01:20:26 AM »
-m5: Maybe you could rewrite the D#'s in this bar to Eb's (except for the one on beat 2), so they resolve more nicely to the Dn in m6.
-m9: I hear the C# on beat 2.75 as a B.
-m17: The trumpet soli here are written in the same octave as the original, but in m2-8 you have written it an octave lower. Maybe it's better to transpose this last bar down an octave too, so this bar is in the same range as the beginning.
Updated!

-m13-14: Maybe you could add a few accents on the solo during the scale runs:

Other than the first note, I'm not hearing any of the notes as accented compared to the others, so I think I'm just going to keep this as is.

8
Edited the files with a couple of spacing/formatting fixes... and I think it looks good!

9
Project Archive / Re: mastersuperfan's Halloween Sheet
« on: October 21, 2021, 05:04:49 AM »
- I'm not sure I hear a Cn>D motion between the chords in each pair at the beginning? Would it do to just write both in the RH for all the chords or do you hear that movement in one of the voices?
I'm still hearing this, but it's pretty buried in all the horns (I hear it in the left ear, if that helps). I didn't notice it until Radiak pointed it out to me. That said, looking at it again, it might be pretty hard to play the Cn>D so quickly in between the ninth, so I'd be open to changing it to just D for playability's sake.

- m. 4 plays F#m7 throughout the whole measure, so not sure if the B in the last chord really fits
Some of the horns do play the same chord throughout, but there's also a voice higher up that harmonizes the melody in thirds and plays a B on the last chord.

Hmm I think I hear this pretty softly. I would suggest writing it in as a grace note or just leaving it out.
I added it as a grace note.

File updated!

10
Project Archive / mastersuperfan's Halloween Sheet
« on: October 11, 2021, 04:09:36 AM »
[3DS] Paper Mario: Sticker Star - "Boo Night Fever"


[MUSX]

11
Submission Archive / Re: [PC] Deltarune - "Lost Girl" by mastersuperfan
« on: October 10, 2021, 03:28:31 PM »
- m10 RH beat 1.5: Should be B instead of G.
I initially wrote it this way to avoid re-striking the B, but I changed it anyway (also in m14).

- m13 LH beat 1.25: F# should be G.
- m14 LH beat 1.25-1.5: sounds like F#-D instead of D-G.
- m10-12 RH sounds like it should have two 16ths as well (on beats 1.25-1.5), like in m13-14.
I didn't transcribe those notes to specifically match the echo notes in the original, but rather for the rhythm. I used one sixteenth note for m10-12 and two sixteenth notes for m13-14 as a way to distinguish the two phrases and give the section some progression.

I would also strongly suggest adding the LH part that Radiak showed, particularly that downwards line in m10/12/14. It doesn't get in the way of anything and adds to the vibe here, at least imo.
We discussed this at length already—I'll be keeping it as is.

Files updated!

12
Submission Archive / Re: [PC] Deltarune - "Queen" by mastersuperfan
« on: October 10, 2021, 03:10:27 PM »
- m1-8 LH beat 1: The bass part adds a lower octave on the repeat. While it would be tricky to play, it's definitely not that hard (you have similar jumps on page 2). You could add the notes with smaller noteheads and say "2nd time only" or something.
- m9-10 LH beat 4: I would still recommend adding the C because it changes the quality of the chord - those are not Eb major chords, they're Cm7b5 chords. The voice leading still makes sense because the C moves to F in the original (the F chords have the F doubled on top which you didn't include). There's 4 voices all moving at once there.
- m28 LH beat 3: It might be cool to add the bass here in some way. Probably not a glissando, but maybe just An in octaves. It sounds fine without it too though.
Done!

Edit: Also consider spreading out the last systems on page 1 with 5-measure systems. You could have four 5-measure systems across pages 1-2 instead of two 6-measure systems, for example.
I'd like to preserve the hypermeter going into page 2. The six-measure systems at the bottom of page 1 don't look too cramped to me.

13
Submission Archive / Re: [PC] Deltarune - "My Castle Town" by Th3Gavst3r
« on: October 09, 2021, 07:25:39 PM »
I'm hearing the way Gav has it pretty clearly; the piano seems to articulate the An and Bb on beat 2 in quick succession.

14
Submission Archive / Re: [PC] Deltarune - "Lost Girl" by mastersuperfan
« on: October 07, 2021, 02:35:14 AM »
- In each measure from 9-14, there's another dyad on beat 4.75 that matches the one on beat 4. It's a bit quieter so maybe you're thinking of it more as an echo to omit, but it is a pretty noticeable strike to me. Up to you on whether you want to include it.
Yeah, I had this earlier but removed it with the other sixteenth notes. I added them back, but only as single notes to avoid too many restrikes and to prevent them from being too noticeable.

- In m. 15, the E could easily be taken by the left hand. This would also prevent the need to force the top layer to stem upwards when there's empty space below it.
Having practiced this one a lot, I actually find it substantially easier to play the E with the RH, even (especially?) with the sixteenth note on beat 4.75 added back in. The RH is just in prime position to play both notes, whereas I find it a bit awkward to position the LH ready to play that note when it's so close to the RH. But... it is fine to play either way, and I agree that moving it to the LH does make it look cleaner (and consistent with m7), so I changed it.

15
All right, one more check for the road. This should be everything, barring any minor issues that pop up as a result of the edits you make now.
- Maybe raise m5-8 RH up an octave? That sounds more accurate to the original to me.
- The half note m24 RH beat 1 would probably look better with the stem upwards, to be consistent with beat 3.
- Courtesy F natural on m27 RH beat 1?
- On m29 RH beat 1, the F in the chord sounds like it should be an E instead (A minor chord in RH, F in the bass).
- Any reason why m32 LH beat 4 is different from LH beat 2? The B makes more sense to me on beat 4 because the F# is already in the RH, and the third is pretty muddy down that low.
- m32 RH beat 3 should be flipped up. After you do that, make sure to move the crescendo up too.
- m39 LH beat 2 sounds to me like there's a C# on top instead of an F# in the middle. The F# sounds fine though if you want to keep it that way though.
- For m43 LH, it might be better to use Bb instead of G to avoid having a dissonant tritone in the LH.
- IMO the end of m44 LH (beats 3-4) is abruptly too thick compared to previous beats; I wouldn't include a fifth on every single note. Up to you though.
- There should be an 8va over the RH from the end of m44 to m52.
- On m46/50 LH beat 2, I would suggest using F# instead of B. The B is already held by the RH, and the B feels too high to me, i.e. it sounds like the low register is lost. (Might also apply to m62 LH beat 2 if you want to use D instead of G, but I think this one is also fine as is because it's lower than m46/50.)
- Courtesy natural on m47 LH beat 1?
- m47 LH beat 4 seems like it should use G instead of F#; F# isn't part of the chord here.
- On m55 RH beat 1, I would strongly suggest changing the F# to a D#, or including a D# in addition to the F#. The D# is really important to the chord here (more important than the F#). I would also suggest including D# on beats 2 and 3 too.
- m56 RH beat 1 should use D# instead of D.
- For m54-58 RH, I think it would make sense to fill out of the chords since this is a pretty powerful-sounding part of the track and the LH is only playing single notes most of the time. This would mean adding F# to m54 beat 3, A to m54 beat 4, the aforementioned changes to m55, B to m56 beats 2-3, G to m56 beat 4, F# to m58 beat 1, and B to m58 beat 3.
- m59 would look cleaner condensed into one layer, which wouldn't sacrifice anything because it's not possible to hold that half note during the chromatic scale anyway.
- For m60 beats 1-2, it would look better and more consistent with beats 3-4 if Layer 1 were flipped up and Layer 2 were flipped down (and the Layer 1 rests were placed above the staff).
- Crescendo in m67 could be lowered a bit.
- The crescendo/decrescendo should extend all the way to the barline in m59 and m67 since they continue into the next system.
- Forte in m61 should be moved up a bit so that it's aligned with the crescendo in m60.
- Dynamics in m69 and m73 should be moved a bit right; right now they're really close to the barline.
- On second thought, I think m69 would look clearer with the half rest shown... that's what I'll suggest now, but either way is okay.
- Courtesy flats for m63 LH?
- It sounds very abrupt for the octave to jump so suddenly from m62 LH beat 4 to m63 LH beat 1. I would suggest either raising m62 LH beats 4-4.5 an octave or lowering m63 LH an octave, i.e. pick an octave and stick with it.
- m64 RH beats 1-2 should use An instead of Ab.
- If you wanted to give m64 LH some more punch, you could add an F to LH beat 2.
- Just like m62 beat 4 to m63 beat 1, same note about being consistent with the LH octave from m64 LH beat 4 to m65. I would move m64 LH beats 4-4.5 down an octave; right now it sounds much higher than m65.
- Seems like m65 LH beat 2 bottom note should be Ab instead of G? Not sure where G comes from anywhere.
- m65-67 LH would be a looot easier if you transposed down the top notes on beats 2/4 down an octave...
- Any reason why m67 LH beat 4 doesn't have a D on top?
- m69 LH is inconsistent with the LH pattern in the surrounding measures... is there a reason for that? The low register sounds like it plays the same pattern throughout in the original, so it would make sense for these places to be like the other measures (e.g. single notes except for beats 2 and 4 which have octaves + fifth).
- m70/74 LH beat 4 sounds like it should use D instead of C; I think G is the root of the chord here, instead of it being an inversion of C minor.

With all that said, let me address this:
HOWEVER: If this song does need too much work for this sub period or if I shouldn't attempt something this higher of a skill level than what I got, please let me know.
Ultimately, I think this ended up being the case. This one is on us for not recognizing and acknowledging this at the start when you mentioned it in your post, but in general I think it would be better to focus on sheets that are less complex (especially ones with less hard-to-identify chords and more well defined accompaniment patterns, since chords and improvised accompaniment patterns are challenging in general). Sometimes your sheets have received a lot of feedback close to an update deadline, and it's true that it is on us to provide feedback in a timely manner, but it's also important to be cognizant of how much work some sheets might require if you attempt something above your skill level (and to be honest, a lot of tracks in general are above almost everyone's skill level). Looking back at the volume of feedback that Static and I gave on this sheet, I think it would be healthier and more productive for both you and us if you arrange tracks that are more accessible and can provide a better learning experience for you.

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