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Messages - Maelstrom

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That's fine then.

This is a matter of notation preference, but I think I have previously said what i think about beaming 8ths over rests and letting finale group 3 8ths. However, there's a lot of beaming over rests in this piece where there's a beam between two notes over a rest and it looks unnatural. Say, for example, b23+4 of m1. If you break that beam, not only does it look cleaner, but it is easier to sight read. I'm not insisting you break up all the auto-8th-beaming, but at least consider breaking up some of them.

m110+11 RH
I hear this

all these sets of 3 eighth notes being beamed together makes me uncomfortable as they look like triplets at a passing glance. Also beaming over rests with 8th notes like in the first 3 systems. If you want to keep it, thats fine. I just can't not mention it.

Visual stuff
Can you align the cresc+piano in m11?
m64 - cresc is coliding with the tie. it's mostly aligned with the FF in m 65 so don't ruin that in the process

Great arrangement btw

Submission Center / Re: Halloween 2k19 Update
« on: October 18, 2019, 05:21:24 AM »


Submission Center / Re: Halloween 2k19 Update
« on: October 18, 2019, 03:45:27 AM »
Yeah, I wasn't too sure about what to do with that part. Mostly I think it's the strike on beat 3.25 that's missing, but I wanted to make sure the bass notes were clear and not demand a jump up so quickly. Hopefully it doesn't sound too empty, let me know if you think otherwise.
nah it's fine

Submission Center / Re: Halloween 2k19 Update
« on: October 18, 2019, 03:43:55 AM »
Static - Digital Devil Story: Megami Tensei II - Death Match
- I hear the 2nd/3rd notes of each sextuplet in m. 17-18 as swapped, so each has the contour of two descending triplets.
I don't hear m17-18 like that, but I'm fine writing it either way. I'm just gonna leave it as is for now.
I'm with latios on this one.

edit: well I screwed up that quote but you get the idea

Submission Center / Re: Halloween 2k19 Update
« on: October 18, 2019, 03:04:05 AM »
My turn


Vim Factory
looks fantastic

Death Match
This is a fantastic song and I'm sad I've never heard it before. It's also a great arrangement, but I've got one little thing - I get why the FFF in m22 is higher, but it looks really weird because its not in line with the crescendo right before it. Do you mind tweaking this a bit to appear more natural?

3D: virtual battler


The rhythm in b3-4 of m21-28 isn't as complex as the original sounds. Is there intention behind this? Not against the simplification, but you wrote out all the other pattern so I'm just curious.
I'll approve otherwise.


Pokegear Radio: Unown
but what is unown really

Submission Center / Re: Halloween 2k19 Update
« on: October 18, 2019, 02:19:25 AM »
Maelstrom - Umineko: When they Cry Chiru
- m17-20: The 2nd layer in m21-23 goes just as low as the middle voice in m17-20, so you should just move that part to the RH.
- m17-32 RH: This section would probably look a lot nicer if the 2nd layer was in front of the 1st instead of behind, or if you just moved the 2nd layer further right. Flags and stems seem to get in the way everywhere.
- m38 RH: C# should be a Db (it's a diminished chord, which I think should be spelled using notes in the key preferentially).
- m50 RH: Bn should be Cb.
- m51-52 RH: F#s should be Gbs.
- m53, 62 RH: Bns should be Cbs.
- m54-63 RH: The 2nd layer quarter rests should be moved down to align with m53.
- m83, 85, 87, 89, 91, 93 RH & LH: All F#s should be Gbs, all Bns should be Cbs.
- m85, 89 LH: Ens should be Fbs in this case only; the chord structure is different and serves a different function.
- m94-104 LH: The 16th rests on beat 1 should all be moved up so they don't clash with the 2nd layer.
- m109 LH beat 3.5: Bn should be spelled Cb, and the Dn is actually an Eb.
- https
I'm not quite sure I understand what you're saying with the first comment. The bracket around the first note in m17 is meant to imply it should be played by the RH.
Everything else has been fixed.

edit: discussed over discord, layer moved to other staff as suggested and files were updated.

Submission Center / Re: Halloween 2k19 Update
« on: October 18, 2019, 01:50:22 AM »
Maelstrom - Cave Story - Running Hell
-In the left hand of bars 18 and 22.  The note that changes is A -> G (compared to the previous bar) rather than D -> C, which is what you've written in.
I am aware. This was actually done intentionally. The real way it should be written is

In this, the top note is lowered, making the chord sound more compressed than before. If you simply invert it, and write it in the same way, the top note stays the same and the bottom note lowers, which makes a larger chord and changes the texture of the progression. I thought long and hard about this. First, I decided against writing it verbatim because that's not not feasible to play. It was hard to decide, but I went with what I wrote because it more accurately captures the original texture even if the notes aren't exact. It's a fudge that I think emulates the original better than writing a pure inversion would.

-I'm struggling to follow the left hand that well in 33 onwards.  I'm guessing the first note in each half bar is a bass note followed by something like the middle voice?  I think there's definitely some inconsistencies going on, like bar 33 should look like bar 37 I think and bar 35 should look like 39.  Also in the final bar, it might make more sense to continue the arpeggio on beat 2 rather than swapping to the bass there.
What I did here was play the bass note to establish the root of the chord being built, and then followed the "middle voice." however ,calling that doesn't feel good because there's 4 voices: the bass line, the melody and the other voice right next to it, and then, finally, the voice I picked out which is exactly in the register I put it in. I relistened and yeah, those inconsistencies were caused by me writing what I heard but once I knew what to look for (referencing what I wrote later) I realized I had misheard it. That has been fixed.

-I think perhaps the layers could be used more consistently to bring across the melody in bars 33-37.  Bars like 34 work well, but 33, 36 and 37 are kind of confusing.
It just gets really messy when both layers are written separately when only one of them plays at once.  Fixed m37 though, as it helps that one.

file updated

Umineko When They Cry Chiru
the executioner
[midi] [.mus] [.musx] [PDF]

I've been working on this sheet on and off (mostly off) for months before finally finishing it up.

Submission Center / Re: Halloween 2k19 Update
« on: October 10, 2019, 12:56:14 AM »
Umineko When They Cry Chiru
the executioner [midi] [.mus] [.musx] [PDF]

hot off the presses

Submission Center / Re: Halloween 2k19 Update
« on: October 08, 2019, 11:21:05 PM »
Maelstrom - Castlevania: Symphony of the Night - Dracula's Castle
- Pretty much all of those dotted 8th-dotted 8th-8th rhythms should be quarter note triplets.
- m22 RH beat 3: That C should be a B natural, so probably put a courtesy flat on the Bb.
- m46 RH: If any chord in this piece needs the 3rd written, it's this one. That D natural is super distinctive and completely changes the cadence of that section.
All fixed
[New File]

Submission Center / Re: Halloween 2k19 Update
« on: October 08, 2019, 11:00:37 PM »
Maelstrom - Cave Story - Running Hell
- m10, 26 RH beat 2.5: The 8th note A sounds like two 16th notes to me, but it's up to you whether or not you want to change that, considering the tempo.
- m16 RH: The way you wrote this rhythm hides beat 3.
- m43 RH: Any reason why beat 3 is just an 8th note? Sounds like a held quarter note to me in the original, and it'll have to sound that way too because of the pedal.
- m48 RH: You don't need to use Fb in the run since En is already in the key.
m10 was not changed because that would be rather hard to play
m16 and 48 are fixed
for m43, the original reason it was a quarter rest is because it plays the E above middle C some note that muddies up the RH. I'll change it to a quarter.
[New File]

Cave Story
Running Hell
[midi] [.mus] [.musx] [PDF]

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