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Messages - Arc of the Half-Moon

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Okay. The new version is up. Honestly, I'm really hoping this can be declared finished soon. It's taken such a long time, and the Metal Gear series page desperately needs more signature songs like this one.

Okay, so I think I've got three possible fixes here. I can't be too careful, because I still have a lot to learn about music theory terminology.

Anyway, which of these looks best to you?:

This one was easy. Good for keeping my submissions coming while I flesh out the harder stuff.

It's Christmas every day in Zanzibarland!

You could write composition by Konami Kukeiha Club. I think that's the best solution, by writing so you don't exclude anyone.

*You need to show beat 3 in a 4/4 song. Dotted quarter, dotted quarter, quarter (like in m. 1) violates this principle. Instead, write that rhythm as dotted quarter, 8th-tied-quarter, quarter. Apply similarly to the rest of the piece.

*An extension of the above, you don't write two consecutive dotted note values, as this obscures the clarity of the syncopated rhythms. For example, in m. 6, you have a dotted 8th, dotted 8th, 8th, when instead it should be dotted 8th, 16th-tied-8th, 8th. Apply similarly to the rest of the piece.

Done, done, and done. Glad to see you guys are as helpful as ever, and thanks. I'll make sure to stop my overuse of dotted notes, by the way.

Here's another arrangement that I've been holding onto for a lot longer than I should have, and here's the actual song for comparison:

One thing I want noted is that I have no idea who actually composed the song. Looking it up gives a list of 7 composers, and nowhere does it specify who is responsible for each individual track.

Given such a huge lack of info, I decided it would be safest to just credit the guy who was always listed first, because I assumed that meant he was the most prolific of the team.

That's what I chose to do, but I need to know whether or not that is acceptable here. Should I give credit to the entire composition team instead, or is the submission doomed without a confirmed composer?

JEEEEEEEEE-ZUS, it's been a while. I am incredibly sorry that the original submission for this had to be deleted in my absence, but it has been months of absolute stupidity for me.

But now I'm back, and I've grown creatively. This submission doesn't mean much in that regard, because it's something I should have posted months ago, but I plan on staying for a while, and that means turning out more, better arrangements.

Anyway, here's the actual song for comparison:

Remember that the midi file is the best representation of how the arrangement is supposed to sound.

While I pride myself on being the king of nitpick in sheet cosmetics, I don't think that's an issue here (quite pretty actually).

Why, thank you! I happen to pride myself on making my sheets as clean, clear, and consistent as possible, mainly because it screws with my head when something looks out of place.

For example, the beginnings of m. 1, 3, 5, 7, etc. are not dyads -- they are triads.

I have no idea why I couldn't hear that until just now.

So, back to the grinding board!


Music / Re: What are you listening to right now?
« on: May 21, 2015, 06:22:06 PM »
Nuclear is already such a great song tho

Yeah, but considering the fact that it literally says "Diamond Dogs" 4 times in the second scene alone makes it seem like kind of an injustice that this song, or any other Bowie song for that matter, hasn't yet been used for a trailer. They have one more chance in the coming weeks, so they better get it right lest I call shenanigans.

Music / Re: What are you listening to right now?
« on: May 20, 2015, 10:15:54 PM »
So I was listening to some Bowie when I was reminded of The Phantom Pain, and then I made this:"

It took almost no effort to sync the music to the video, which makes me wonder why no one thought of this before, especially with all the parallels to the Diamond Dogs album.

*The Db's need to be C#'s (raised 6th of E minor)
*The Eb's need to D#'s (raised 7th of E minor; also the 3rd of the dominant 7th in the last two measures)
*Pick-up measures (aka anacrusis) do not count as measures in terms of measure numbers

Okay, done. Also, would you mind checking out my other arrangement, "Theme of Tara," to see if I made any similar mistakes? In particular, I'm worried about the part that changes to F minor.

Actually, I think I'll just put it here so you can take a look:

Ignore the rests above the ghost notes.

Help! / Re: Avatar Size Limit?
« on: May 05, 2015, 05:48:25 AM »
Well anyhow, it's done now. Unfurl if you dare, but beware:

Actual Size: 128 x 62px

I'm so proud of this God-damned waste of time.

Help! / Re: Avatar Size Limit?
« on: May 05, 2015, 12:43:43 AM »
If you wanted to, you could just cut it up in to lots of little tidbits and use to play a random one each time someone views your avatar.

Noted. I'll keep that link saved.

or put it in your sig under a spoiler tag

I was actually thinking the exact same thing.

Help! / Re: Avatar Size Limit?
« on: May 04, 2015, 09:54:34 PM »
Point taken, but I'm still making this thing. I'll just have to figure out something else to do with it if it ends up being as bad as you say.

Help! / Avatar Size Limit?
« on: May 04, 2015, 06:33:25 PM »
What's the size limit for image files that I want to use as an avatar? The reason I ask is because I just started this big, stupid, amazing project where I pretty much condense the entirety of Metal Gear Solid 3 into an avatar sized gif.

Here's a quick sample:

I think I can manage 1:18 without exceeding 10MB (the above is 0:24 and 3MB), but I'm worried even that might be too much. I really need to know when I can stop.

Now were onto draft #2.1. It's pretty much just cosmetic adjustments and cleaning up with no real changes to the song itself. I also tried making it easier to read in some places. Now, unless someone comes at me with a drastic change that makes a lot of sense, I think it's pretty close to finished.

By the way, thanks for all the feedback, Tobbeh. I definitely feel like I know a bit more of what I'm doing now.

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