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Messages - Static

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Projects / Re: Bloop's Halloween Sheet
« on: October 03, 2022, 12:12:39 PM »

Projects / Re: Static's Halloween Sheet
« on: October 03, 2022, 02:16:42 AM »
No embed? :(
ask and you shall receive

-I feel like there should be some dynamic change going into bar 6, it definitely feels a lot less intense than the previous 5 bars, and although a lot of that is achieved through the voicings on the organ, it doesn't have nearly as drastic an effect on piano.
-I think there is a Bb in the RH on beat 3 of bar 9.  The minor 2nd sound is pretty distinctive.  I hear it as resolving up to the Cn on beat 4.
-Also I think there is a G# missing in the RH in bar 10, but it's always a bit tricky with organs haha.
-I think the Bn in the RH of bar 17 beat 3 is actually a Cn.  It's easier to hear on the repeat where the melody disappears.
Made all the changes. I had those extra notes in m9-10 there originally but I removed them thinking it was just echoing from before, but it definitely sounds correct/better with them added. I also added As to m11.

As you are aware, I am a big fan of this pick for Halloween!
Glad you like it! I could've sworn we had a Demon's Souls sheet on here already, but I guess it was only Dark Souls. This also means we'll be getting some more of that PS triple representation...

Projects / Re: Bloop's Halloween Sheet
« on: October 03, 2022, 01:42:03 AM »
The Giant's Lair
Looks good! Nothing to say here, everything checks out for me.

Since the RH chords are all the same, it might be nice to keep the intervals the same as well. It would also cut down on the amount of annoying intervals and accidental combinations like augmented 3rds.

Very nice to see more Forgotten Land
  • Marcato markings always go above the staff, or if there's multiple layers, on the stem side.
  • m6 LH beat 3.5: There's an additional note here in the bass.
  • m7/51 RH: Maybe spelling this as B major instead of Cb major would look nicer, although it's not much of a difference either way.
  • m9 LH beats 1-2: Maybe a courtesy natural here?
  • m9 beats 3-4: This lick I think would be more effective an octave down as in the original; the RH would still have time to jump back up to m10. You can use the note mover tool, split stem tool, or just add a 2nd layer. 2nd layer would probably be the easiest.
  • m10-29 RH: Most of the melody doesn't sound legato to me. If anything, it sounds like there's a rest between notes on beat 1/3 and the notes after. For simplicity I would probably just remove the slurs rather than change the rhythms.
  • m12 LH beat 4.25: There's a D here (same rhythm as m10 beat 4).
  • m16 RH: Chords are correct but the voicings sound more like this to me:
  • m36 LH: I hear the rhythm a bit differently here. Also, I think it's fine to include the repeated 16ths here since the RH doesn't have much going on and it's not too hard to play at this tempo. Leave them out if you prefer, though.
  • m39/43 LH beat 1: This rhythm should be 16th-8th-16th instead of 8th-16th-16th.
  • m40 LH beat 3.5: This should just be an 8th note, there's no 16th note on beat 3.75.
  • m41 RH: This measure sounds quite a bit different to me. I'm not entirely sure on what's going on there but I'm hearing something more like this:
  • m46 LH beat 3.5: Missing 16th note here.
  • m50 LH should look just like m46 LH, once you've made the change to m46.
  • m51 RH beats 3-4: The articulation is varied here, it's not just legato. Also, you can hide the rest in layer 2 and flip layer 1 down if you want.
  • m52 RH: The upper voice continues here, but I suppose it isn't as important as the previous couple bars.

Submissions / Re: [MUL] Soul Hackers 2 - "Shinsando" by Static
« on: September 30, 2022, 10:16:51 PM »

Unfortunately there's no non-extended version I could find, so I made my own here

The soundtrack hasn't been released yet, there are no official titles yet. This is just the most common name I've seen

Submissions / Re: [SAT] Devil Summoner: Soul Hackers - "2D Field" by Static
« on: September 30, 2022, 10:10:06 PM »
Audio link (gamerip)

When this was first localized in the west on 3DS, it was called "Shin Megami Tensei: Devil Summoner: Soul Hackers", but that SMT marketing label is no longer used for similar games like Persona 3-4 so I decided to drop it here as well. This is consistent with what we have on site.

Projects / Static's Halloween Sheet
« on: September 30, 2022, 09:31:30 PM »
[PS3] Demon's Souls - "Old King Allant"
[MID] [MUS] [MUSX] [PDF] [Original]

Projects / Halloween 2022
« on: September 29, 2022, 12:23:50 PM »
It's almost Halloween, and you know what that means? Midterm exams. But also a new project:

Here's the usual rundown:
  • Create a new thread in the Projects Board with a title similar to "[Arranger]'s Halloween Sheet". We'll discuss your sheet in the threads as before (and for those new here, it works just like the normal Submissions process).
  • Upload your sheet to the DropBox folder, and maintain it when you need to make edits. If you need access, message one of the updaters on the Forums or Discord.
  • Only 1 (one) sheet per person. We may allow more than that if the pieces are very short, and we may not allow pieces that are extremely long.
  • Pick something spooky to arrange! We're pretty flexible on what counts as Halloween-themed, but don't pick something like Main Menu - Bee Movie Game.

As with other recent projects, we have a strict deadline at Saturday, October 15th at the end of the day (11:59pm GMT (UTC+0)), so get your sheet in before then! Any sheets uploaded to the DropBox folder after then will not be reviewed for this project. As before, we cannot guarantee your sheet will make it in, so please try and respond to feedback promptly!

That's all I've got, time to make those sheets!

Everything looks good to me, accepted

Looks good, I mainly have some comments about articulations and rhythms:
  • m4, etc. RH beat 4: The quarter note part of the triplet sounds distinctly shorter than other notes in the melody of this section. Maybe a staccato, or just writing it as 8th note+rest would be better.
  • m9 LH beat 4: I'm not hearing a triplet rhythm here, although it works fine. A tenuto quarter note is another option though
  • m15 RH beat 1: There's an E in the lower voice on the last 8th of the first triplet, under the Bn.
  • m17 RH beat 4: There's some notes missing in the lower voice, I hear G# and An leading to a G# in m18 beat 1 which is missing currently (A#m7b5).
  • m45-46 LH: I was thinking this might look better written with sharps but I guess not. Maybe spell the F#s in the LH as Gbs instead.

Nice, I shall accept

I don't think I hear any of these actually, audiostretched or at speed I don't hear any of the parallel fifths, and the minor seconds are a bit too crunchy and random that they don't seem intentional and more of a byproduct of the sound/mix. The A in beat 2 in the R.H. is part of a string line that's another octave up from the L.H., but including that in the R.H. is uncomfortable and not that necessary.
Maybe it's not exactly what I wrote down in the screenshot above (I wrote that pretty hastily), but it sounds much more dissonant to me in the original. I think m1 beat 4 is the most noticeable difference, I definitely hear an E below the F there.

Submission Archive / Re: [3DS] Picross 3D: Round 2 - "Title" by Latios212
« on: September 27, 2022, 05:22:09 AM »
Looks good to me!

Both of those things have been fixed. I also changed m16 to be more accurate as well

Submissions / Re: [Wii] Xenoblade Chronicles - "Memories" by Zanza
« on: September 26, 2022, 08:51:18 PM »
I know I shouldn't really care, but I don't get why the 2 layers m32 LH should stay like that
Oh I misread and thought you meant m33 (i.e. what is currently m33 in the most recent revision).
You're right that m32 should be flipped as I had mentioned previously. If you check that link I posted above, new files are up now with that fix

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