NinSheetMusic Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

NinSheetMusic is the LARGEST video game sheet music archive on the entire internet worldwide!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Static

Pages: [1] 2 3 ... 45
1
I edited m35-42 to include the kick drum part. I still wanted that section to be lighter and emptier than other sections, but I think the added rhythm gives it a little more drive.

2
Forgot the C there, oops. Everything has been fixed.

3
Fixed the slurs (also in m59-62). Also added a missing ff in m51. I think I'm going to keep the m27 section as it is because it doesn't really stay in one particular key for long. Like you said, it's more of just a really long transition.

For the title, I thought it was weird too, but if you look at all the official soundtrack releases and official remix albums, they all remove the spaces there (like Stage3 or LastBoss). I figured it's more of a weird stylistic choice than a mistake, so I left it.

4
I fixed all the things.

For m36, I just left the Bn, and in m106, I'm just gonna leave that voice out. I'd rather have a more bare/simplified bassline in that section.

5
This is a pretty great arrangement, both from a visual and player's perspective. With that said, there are a few changes that should be made and some suggestions I have:
  • Title, subtitle, composer info, instrument name, etc. (basically any text) should be in Times New Roman.
  • The copyright info is missing, as well as the arranger info and 3 of the composers.
  • The song title should be "The Doomsday Zone", and the game title should just be "Sonic & Knuckles" (where the song originated from).
  • Measure numbers, page numbers, and 2nd page title are missing from the entire sheet.
  • The chromatic spellings are inconsistent. When writing big chromatic runs, the general rule is to have sharps when going up and flats going down. For example, the very last 16th note in m1 should be a G#, and the C# on beat 2 of m2 should be a Db.
I made all of these changes for you, and the files above have been updated with them.

Some suggestions for you to think about:
  • You have all the correct notes for each part you included, which is great. But I'm not so sure that you chose the right parts. The original is clearly in D minor, as you have indicated, but it's hard to figure this out from the sheet alone because the bassline isn't there. You chose a different moving line above it.
  • m33-38: I would probably include the lower chords here instead.

6
I edited some things, like the measure distribution, adding slurs to some of the grace notes, general spacing/formatting stuff, and notes are all good as well. I've updated the files accordingly. I just have a few general arrangement comments, but not much that wasn't already stated:
  • m9-16: Already mentioned by Libera, but I would strongly consider adding in the upper voice here. If you're concerned about keeping the voicing, maybe get rid of the repeat to have the upper layer on the 2nd time through only to give the piece some more contrast and variety.
  • m45-52 LH: You might want to consider thinning out the LH here since both hands are in the low register. Maybe get rid of the upper octave notes on beats 2 and 3.5.

If you still don't have access to Finale, just give me the word on what changes you want to see implemented and I'll go ahead and edit the files further.

7
Submissions / Re: [PS1] R4: Ridge Racer Type 4 - "Quiet Curves" by Static
« on: February 18, 2019, 06:37:24 AM »

I approximated the last section, so there's some room left for the performer to decide some things.

8
Yes, it will be done soon (within the next couple weeks).
I've been busy with other projects and auditions and whatnot.

9

Title taken from here.

10
Site News / Update, Monday 4th of February 2019
« on: February 04, 2019, 01:46:43 AM »
What better way to take a break from beating all your opponents with Piranha Plant than by playing 26 brand new sheets!


[N64] Banjo-Tooie
"Mayahem Temple (Aquatic)" by Sebastian

[PC] CrossCode
"Boss Battle" by Greg

[PC] Deltarune
"THE WORLD REVOLVING" by ThatHiddenCharacter

[GBA] Dragon Ball Z: The Legacy of Goku II
"Goku's Home" by Onionleaf

[NES] Final Fantasy II
"Chocobo Theme" by Th3Gavst3r

[SNES] Final Fantasy IV
"Kingdom of Baron" (Replacement) by Tobbeh99

[SNES] Final Fantasy VI
"Town 2 (Unreleased Track)" by Static

[3DS] Fire Emblem Fates
"As All Stars Fall" by Libera
"Desire Below" by Libera

[NDS] Golden Sun: Dark Dawn
"Konpa Gate" by Onionleaf

[SNES] Kirby Super Star
"Gladiator Kirby" by LeviR.star
"Marx's Theme" (Replacement) by Latios212

[NDS] Kirby: Squeak Squad
"File Select" by Static

[ARCADE] Mamorokun Curse!
"YO-KAI Disco (Hell's Entrance World)" by Maelstrom

[NDS] Mario & Luigi: Bowser's Inside Story
"Dimble Wood (Inside Bowser)" by ThatHiddenCharacter

[SNES] Mario Paint
"Creative Exercise" by Th3Gavst3r

[NES] Ninja Gaiden (NES)
"The Amazing Ryu (4-2)" by LeviR.star

[GEN] Sonic the Hedgehog
"Labyrinth Zone" (Replacement) by Yug Guy
"Scrap Brain Zone" (Replacement) by Yug Guy

[GCN] Super Mario Sunshine
"Event & Goal" by E. Gadd Industries
"The Manta Storm" (Replacement) by E. Gadd Industries

[SWITCH] Super Smash Bros. Ultimate
"Spectate" by FiveNineSquared
"The Light Realm: Prologue" by FiveNineSquared

[GB] The Legend of Zelda: Link's Awakening
"Tal Tal Heights" (Replacement) by Tobbeh99

[SWITCH] Xenoblade Chronicles 2: Torna ~ The Golden Country
"The Beginning of Our Memory" by Latios212

[NES] Zombie Hunter
"BGM 1" by Jacopo Cat & Jacopo Tore

11
I apologize for the double-post, but with these changes (which have been reviewed by Latios and Libera), this sheet is now approved by me.

12
At the end of the day, the arranger should decide how (stylistically) to arrange their sheet. While I have many of the same reasons as Lat for a time signature, the sheet works without one just as well. I approve.

13
Some things:
  • m3 RH: Is there a reason why you decided to use 32nds instead of a downward-rolled chord?
  • m8 LH Beat 4.5: There should be 2 16th notes here (2nd space C and then the C an octave below that).
  • m9, 11, 16 Beat 4.5: Make these 8th notes staccato.
  • m13 LH Beat 4: The D should be a C#.
  • m16 LH: You can make the 8th-tie-quarter into a dotted quarter if you want to, since it's done later in the measure.
  • The pickup measure shouldn't be part of the measure count. (All of the feedback above is using the current measure numbers.)

Edit: I went ahead and replaced the files with these changes (and some additional articulations in m7).

14
Notes, formatting, etc. all good, just one quick question: Is there a reason why you decided to make the very last note just a half note as opposed to a dotted half? I don't disagree necessarily (I think it would be fine either way), but I'm curious.

Edit: In addition to this, I second Latios's timesig suggestion for the reasons he gave. If you made it 4/4, the half note at the end could be made into a dotted half (with no fermata) to keep everything in time like in the original.

15
I think I'm still gonna keep the notes/timesig like I have it currently.

I actually originally had this on 3 pages, but it seemed like there was enough space to squish everything down to 2. I re-stretched the sheet though, so there's a lot more room for the ties.

Pages: [1] 2 3 ... 45

Page created in 0.071 seconds with 21 queries.