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Messages - Libera

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Just dropping in to ask, surely we can find something better than 'Composed by Sound Team'?

Kricketune already suggested this:

-Instead of just Sound Team make it Toho Sound Team.

though maybe better can be done.  I'm not an expert on this game.

Projects / Re: Static's Halloween Sheet
« on: October 02, 2022, 08:13:59 PM »
No embed? :(

Anyway, here's the feedback:

-I feel like there should be some dynamic change going into bar 6, it definitely feels a lot less intense than the previous 5 bars, and although a lot of that is achieved through the voicings on the organ, it doesn't have nearly as drastic an effect on piano.
-I think there is a Bb in the RH on beat 3 of bar 9.  The minor 2nd sound is pretty distinctive.  I hear it as resolving up to the Cn on beat 4.
-Also I think there is a G# missing in the RH in bar 10, but it's always a bit tricky with organs haha.
-I think the Bn in the RH of bar 17 beat 3 is actually a Cn.  It's easier to hear on the repeat where the melody disappears.

As you are aware, I am a big fan of this pick for Halloween!

This is too much.  You can have the one 3-page sheet or the two short ones, not both.  The 3-page sheet is a perfectly good length for a single submission, whereas the other two sheets are short, and so we would allow both of them.

I hope that clears it up for you.

Submission Center / Re: Replacement Initiative
« on: September 29, 2022, 10:17:46 AM »
The following sheet has been added to the initiative:

Arkangelsk Dam - Goldeneye 007 (N64)

We are begging you to make Goldeneye replacements.

Looks good, I mainly have some comments about articulations and rhythms:
  • m4, etc. RH beat 4: The quarter note part of the triplet sounds distinctly shorter than other notes in the melody of this section. Maybe a staccato, or just writing it as 8th note+rest would be better. I can add those staccatos in, sounds good!
  • m9 LH beat 4: I'm not hearing a triplet rhythm here, although it works fine. A tenuto quarter note is another option though Did you mean bar 10?  I changed it to a tremolo.
  • m15 RH beat 1: There's an E in the lower voice on the last 8th of the first triplet, under the Bn. I'd rather leave out these lower notes that aren't on the beat just to make it a little easier to play/to focus on the melody.
  • m17 RH beat 4: There's some notes missing in the lower voice, I hear G# and An leading to a G# in m18 beat 1 which is missing currently (A#m7b5). I initially left out the G#s in 17/18 but now that I hear the bit on beat 4 of bar 17 I guess it makes sense to include them.
  • m45-46 LH: I was thinking this might look better written with sharps but I guess not. Maybe spell the F#s in the LH as Gbs instead. Yeah the F#s against Gbs is a bit bad.  I think it's just how much the left hand here looks like G harmonic minor that makes me want to write them as F#s, but I can't really find any way to justify it with the right hand also.  I changed them to Gbs but I'm still a little uneasy about the spelling in that section...

Thanks for checking, files updated!

Looks great, just a few things from me:

-I hear a C# as well in bar 3.  You could change the top D for it or maybe put it in the RH as well?
-The second Ab in the left hand of bar 25 sound like it should be a semitone higher (i.e. An) just like the following two notes are, which would make sense.
-The 8va in bar 31 should end just after the Gb, not lingering on to the start of the next bar.
-If you want to use a cautionary clef in the final bar, I think it could do with a little more space.

Submissions / Re: [PS4] Bloodborne - "Lullaby for Mergo" by Zunawe
« on: September 27, 2022, 11:24:26 PM »
Bump for arranger.

Yes that sounds right to me, fixed!

Sure, I'll approve.

- Don't forget to put the quotation marks in the title in the NSM Panel


- Think m. 4 beat 1 RH might be better as Fb (and with Db in m. 12)? It'd fit with the left hand better, mirror the previous measure's descent of F to D by going Fb to Db, and remove the need for accidentals on beat 1.5.

True, but Ens are used elsewhere in the sheet a lot more than Fbs, and this way it matches the ascending phrase in bars 2/6 etc.  I guess we could change those as well but I think that would look really bad.  I think I'd prefer to leave them as is.

Thanks for having a look.

Submission Archive / Re: [Wii] The Last Story - "Castle Ruri" by Static
« on: September 24, 2022, 06:30:52 PM »
I clearly hear the flute rearticulating on beat 3.5, as well as the piano playing F on beat 3.

I still don't hear it.  I guess the next updater can double-check it for me.  Otherwise, I'll approve.

Looks good to me!

I somehow never realized, until this very day, that it's spelled Vaike and not Valke. I'm going to have a mental breakdown.


-m17-m24 RH - The most prominent harmonizing woodwind I hear is playing notes a bit different than what you've got now, seems to be mostly in major 3rd harmonies (e.g. D in m18). I might just not be hearing what you are, however.

So the harmony notes are not necessarily consistent in what parts they are portraying, I was just trying to get all of the harmony in and voiced reasonably on the piano.  For example, in bar 18 the woodwind does move to a D, but the bass is already on a D and it's a Bb that needs to be filled in, so that's what harmony note the RH gets.  I think everything should be there, but let me know if you hear anything off.

-m18 and similar LH - I'm not 100% sure what both

I'm not sure either.

-m22 LH - Since the hand is now following the bass, I'm not sure why it'd restrike on b3.5

Whoops, fixed!

-While this isn't ninmidimusic, you can copy+modify an existing articulation to lower key velocity and essentially mute the RH in the final measure.


-m33-34 is such a headache in the original and while I don't think what you have is exactly the original, it's good enough and gets the point across.

I tried my best but it is a bit of a nightmare to make out.  Let me know if you have any better ideas.

ahahaha I never noticed the derpy fake level up in m35-36, that's amazing

Haha yeah, pretty derpy piece in general.

Thanks for checking, files updated!

-Up to you if you want to include this, but I kinda like how b1 of m2 and m21 drops out before coming in stronger on b2. Up to you if you want to have tremolo there, but it feels distinct from the other measures.

I like this idea.  The playback makes it sound pretty bad but on my piano it sounds fine.  Added!

-Seperate dynamic for LH in m25-40? I don't think it and the RH are equal in strength here

Hmmm, I think the presentation makes it pretty clear that this is the melody and so I think the performer will naturally bring it out.  The playback might need it but I don't think the performer will.

-I could be mistaken on this, but I'm hearing b4 of m24 as a G#, not An

Sounds like an An to me.

-m27 -Hearing layer 2 movement on b4 from the An to a G#. It also restrikes in m18b4

I honestly ... don't know what this means, sorry.  There are no Ans in this section, and I don't know what you mean by a missing restrike (and it presumably isn't in bar 18?).

I'm not 100% positive on this, especially on the final chord, but here's what I'm hearing for 37-38.

Ignoring the enharmonic respelling, I'm not sure I hear this, particularly the A# on top in bar 37.  I do however hear the F# move to a G#, which seems like something you were also hearing?  Anyway, I added that in (for bar 38).

I don't remember ever hearing this song in the bit I played of FE12, but it's really great and your arrangement is fantastic, as always. And the notes are also quite a bit easier to hear than your other sheet currently in submissions.....

edit: it took me too long to notice that the bassline part is just the divine dragon motif, what a cool integration of that

Thanks!  And it plays for the maps towards the end of the game.  Also yes the divine dragon motif in the bass is a very nice touch!

Thanks for checking!

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