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Messages - RustyJustice

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Thanks Latios!

  • Simplified the left hand in the intro
  • Reduced chord texture in m. 17
  • Reduced chord texture in m. 35
  • Changed texture in m. 43 - 44
  • Added accents to the top notes in m. 59 to bring out the melody
  • Updated layout to correct misplaced text blocks, fit systems to 4 pages

  • m. 37 - The first chord intentionally uses the upward stem to illustrate that the left hand must jump to the first staff briefly. I added lines to show this more explicitly.
  • m. 44 - Removed triplet number for grace notes. It's present, but hidden in the Finale file because I don't like the way Human Playback phrases these as regular 16th grace notes.
  • m. 50 - Reduced the texture and dynamics of the buildup here - m. 51 of the original recording has only a string melody, a french horn counter melody (applied in the texture of the left hand accompaniment), and the orchestral bass line. I didn't want to deviate from the original just to make the texture more complex.
  • m. 64 - Added chord tones to thicken the texture in the triplets in the right hand.
  • Page 1 - Updated the url to https

@latios, here's what I didn't do and why: I thought the goal of this site is to transcribe as accurately as possible the recordings used in the game. When I'm using a lighter texture, it's because there aren't any other instruments in the recording playing more notes. I probably would've arranged the whole piece very differently if I were doing an artistic arrangement for publication, but my understanding is we aren't supposed to do that unless we're posting to the "Piano Arrangements" section of the forum.

As for the notation, I didn't change m. 42 because I felt both suggestions you posed would make less clear notation and clutter the right hand. I realize there's an additional C in the melody, but since it was already included in the accompaniment texture, I felt it was unnecessary to confuse the reader for the sake of phrasing. If this were an arrangement and not a take-down, I probably would've used a different texture to begin with.

Regarding your suggestion to flip the stems in the left hand, I'd rather make sure the stems clearly indicated that the player should pound the bass note, then immediately engage the pedal during the accompaniment. I could rewrite it as a simple arpeggio and use pedal markings, but in my view that creates too many extra markings. Instead, as written, the player knows the bass line is important and must be held, yet they are given license to pedal however they feel appropriate - it also gives more consistent playback for folks who just want to download the piece and listen. I can back this up with a couple notation texts if you'd like, but if you think of Elaine Gould as an authority on notation, she recommends doing this in p. 72 (open ties and Laissez Vibre) and p. 337 (keyboard pedal markings) of her Behind Bars book.

Based on this version - There's an 8-bit version I'm working on as well, but my job can often take over my entire life for huge amounts of time soooooooooooooooooooo hopefully it will be submitted soon  ;)

There were a lot of instruments crossing voices over at a fast tempo, so I tried to pick the harmonies and countermelodies that stood out the most and were (somewhat) playable on a piano.

Request / Re: [Switch] SMO - Fossil Falls
« on: September 24, 2018, 11:51:32 PM »
Thank you! Good point about the sequentiality. I'll take your advice - besides, why write one sheet when I can take credit for two?!

I'll update my in-progress thread too, I wrote that up quite a while back.

Request / [Switch] SMO - Fossil Falls
« on: September 19, 2018, 11:25:51 PM »
This isn't a request for the song so much as a question for people who want it.

I HAVE FINALLY RETURNED and am super excited to get a few fun pieces out. (See my WIP thread for more info on that...)

I'm working on the sheet for this song and I'm almost done, but I can't decide what to do about the 8-bit sections. In my view, they are different enough arrangements of the song to warrant a separate section, but here's what I can't decide...

I could either:
  • Include the 8-bit version as an attacca section of the main theme, so the sheet starts with the full orchestra version, then musically jumps into the 8-bit version (as if you were Mario and went 2d right at the end of the orchestra loop)
  • Have two separate sheets - one for Fossil Falls (Main Theme) and one for Fossil Falls (8-Bit Theme) or something similar.

I was planning on doing the first option but I see that Nintendo considers both to be separate songs in their CD tracklist. Anyone have an opinion one way or the other? I'd rather decide now than after submitting. Thank you!

Project Archive / Re: The Official Wind Waker Project
« on: April 04, 2018, 02:08:33 AM »
This link seems broken :(


Just because it's true doesn't mean it isn't still preposterous. Anyway, here are my UPDATED WORKING LINKS for both the files I promised I would do, heh sorry about that!

Zelda's Theme:
Fairy Spring:

If those don't work for some reason I'll keep an eye out and try posting it another way if necessary.

Piano Arrangements / Re: The In-Progress Topic II
« on: February 22, 2018, 03:03:51 AM »
On Deck:

TLOZ Breath of the Wild
  • Lurelin Village (Day)

Super Mario Odyssey
  • Fossil Falls (submitted, awaiting feedback)

Back Burner:

Mario Kart 8
  • Rainbow Road
  • Big Blue
  • Mute City
  • Staff Credits Theme

Super Mario Odyssey
  • Fossil Falls - 8 bit
  • Lake Kingdom (Lake Lamode 1)
  • New Donk City - Day
  • New Donk City - Cafe
  • Peach's Castle
  • Requests? PM me. No guarantees...

Project Archive / Re: The Official Wind Waker Project
« on: February 22, 2018, 02:47:02 AM »
Welp I forgot to do this. Here is Zelda's theme, and I should have Fairy Spring ready either tomorrow or Friday.

Off-Topic / Re: The Introduction Thread
« on: February 09, 2018, 12:48:58 AM »
Guys it's really simple I'm just a secret agent don't worry about it... I appreciate that some veterans figured it all out though 8)

Project Archive / Re: The Official Wind Waker Project
« on: February 08, 2018, 12:19:07 PM »
Awesome! In that case I'll start with a couple from disc two:

  • 17 Princess Zelda's Theme
  • 20 Fairy Spring

Should I post them here first when I'm finished? Or should I start the submission process first? Sorry for all the questions heh I promise I did read the forum posts about this...

Project Archive / Re: The Official Wind Waker Project
« on: February 08, 2018, 11:06:50 AM »
If the titles are colored with black text, does that mean they're still available to do? If so, I could totally do some of these!

Off-Topic / Re: The Introduction Thread
« on: February 08, 2018, 10:29:43 AM »
Who is Rusty Justice?

Hi everyOne, my name is rusty justice and i've been pLaying piano since i was four years oLd. i Also play guitar and violiN. During my time in cOllege, i studied jazz And baroque composiTion, as wEll aS audio production... 89.

Anyway, another fun fact about me is that I happen to be a freelance professional engraver! I would say I have some expertise in all the big notation programs, but Finale is what I know best. I also have taught engraving and worked with some fancy people in the industry, but I want to keep my profile kind of anonymous so no details on that, sorry. I don't care if you don't believe me. Maybe I'm a dog!

No, hopefully I'll be able to come up with enough good arrangements to prove that I am, in fact, a dog.

I can't wait to start doing these sheets, I did it a long time ago and have a couple arrangements lying around. I always meant to put some of my transcriptions up but then I bought a switch and that was the end of my productivity. Now that work has slowed down and I'm getting faster with my ear, I hopefully will be able to submit a LOT of arrangements, particularly any music branching from Koji - I've actually been studying his compositions for years! But I'm a dork I like all sorts of stuff, and I LOVE good arrangements of videogame music.

I promise not to rant about music notation unless I'm asked to do so.

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