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Messages - Code_Name_Geek

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Submissions / Re: [N64] Harvest Moon 64 - "Title Theme" by Code_Name_Geek
« on: February 18, 2021, 06:28:03 PM »

Submissions / Re: [PS2] Persona 4 - "Game" by Code_Name_Geek
« on: January 25, 2021, 12:52:11 AM »

hey look, I remembered to centre the staccatos right this time

Ok, last edits are done!

I agree with this... not necessarily because it's a practice I've seen in other places but simply because I think it's the least ambiguous way to write it. That said, I think it's fine if you want to keep it although measures 9 and 13 are particularly confusing.
Alright, that's logical enough so I suppose there's no harm in doing it that way. These places should be fixed now.

Got most of the note and formatting fixes as well, thank you! (I could have sworn there was a D on those beat 2s, but I listened to it again and you're totally right - I've been hearing that wrong for years lol.)

- The ascent in m. 9/13 sounds like it starts on D and ascends to D (no C#)
This is the only one I was unsure about - is this what you meant by no C#.

Thanks again for the help, and sorry on the wait!

Sorry for the wait!

We tried that out and liked the suggestion, so we decided to go with it! We also modified the section immediately before to be similar.

Project Archive / Re: Code_Name_Geek's Replacements
« on: December 16, 2020, 01:07:55 AM »
Whew, made all the suggested edits on both of those. The ones I was unsure about are below:

m1-2/19-20 - b2.75-b3 G should be an F
Did you mean b3.75-b4 here? If so, that's been fixed as well.

Gustafa's Yurt
-m18 - why isn't this chord the same structure as m17? It sounds like it's exactly the same voices playing in the same harmonies, just slightly higher
I wasn't exactly sure what you meant here, but I added an A in the upper octave. If anything else should be changed just let me know.

Thanks for all the help, I'm not the best at picking out exact harmonies.

- Who's the composer? Wikipedia's telling me it's Shoji Meguro for Persona 5.
Shoji Meguro is the main composer for the game/series, but a lot of the "side" tracks are done by other people. According to VGMDB, this one was composed by Atsushi Kitajoh.

- Hmm, I wouldn't really say "sempre staccato" is the best fit here. The original accentuates the bass note playing on every beat and the arrangement already sounds even lighter when raised an octave. I would recommend putting staccatos on the offbeats and then using "simile", or something of the sort.
We listened to this again and that does seem like a better way to do it, thanks for the suggestion!

- You may want to put a courtesy sharp on the first RH C# in m. 26 as it's above Cn in the LH
Also done.

I don't think you need the staccatos at the end of the two-note slurs since it's generally implied that the second note of a two-note slur is staccato, plus you already have sempre staccato at the beginning.
I think those slurs are now redundant with Latios's suggested articulation changes, since the established pattern is now long-short. If there's another reason to have them in there we're open to hearing it, though.

The "= 170" in the tempo marking is also still bolded for some reason. Not sure if you can change it, although it's probably not a big deal if you can't.
Oops we must have missed this one, it should be fixed now.

Very nice. Last couple things:
- m10 LH beats 3 and 4 should be Cn's, not Bn's.
- I would move the mf in m19 down a little so it's not so close to the slur.
- For m26 LH beats 3 and 4, I would suggest using two-note slurs instead of tenutos.
Done! I did two-note slurs instead of tenutos in m. 10 as well to keep it consistent.

Solid. Some last things:
- In m10 LH, the A#'s should be written as Bb's, and the notes on beats 3 and 4 should be Cn's instead of B's. Also, I would suggest changing beats 3.5 and 4.5 to G's instead of E's (I think the fifths sound better). I like this way, but if you also want to maintain the dyad offbeat pattern, you could just have both E and G together on beats 3.5 and 4.5 instead.
- In m34 LH, change the A's on beats 3.5 and 4.5 to G's, and in m41 LH, change the F# on beat 3.5 to Fn and the C#'s on beat 4 to Cn's. Similar to m10, I think it sounds good if you just have single notes (i.e. C-G-C-G in m34, Bb-Fn-Cn-G in m42), but if you want to keep the offbeat dyad pattern, you can include both notes on beats 3.5 and 4.5 as well.
- IMO the crescendo in m26 looks kinda weird to be just slightly crossing over into the previous measure. I would just limit it to m26 instead of extending it into m25 since I think it looks cleaner and it doesn't really change anything.
All done - I think the single notes sound better in those spots too.

You're in luck because the track actually has some faint harmonies under there, and I slowed the audio down to take a listen. I'm not 100% sure about the exact harmony notes, but compared to what you have now, I would suggest the following changes:
Awesome, thanks so much for this! All the changes you suggested have been done.

Persona 4 - Game

This is one of my favourite dungeon themes from Persona 4, and you can probably guess what the theme of the dungeon is based on the track alone. I think it turned out pretty good, though I'm still not sure about the chords at the end. Hope you enjoy!

Project Archive / Re: Code_Name_Geek's Replacements
« on: November 26, 2020, 10:08:24 PM »
-Why not include the steel string guitar (F#) on m2 b3.5 LH? It shows up other places throughout the piece (A on b3 of m4) and I think it'd be a welcome addition.
Went through again and added it where I thought it fit, let me know if I missed anything.

-m17-end - not sure why the steel string guitar is always staccato? Almost all the notes are played to ring out and connect, not to be disconnected from each other.
Hm I think my intention with the staccatos was to emulate the sharp attack of the guitar, but sustained makes more sense. I redid the articulations for this section accordingly.

-m20 - Again, the staccato. Not sure what the RH is doing on b2. Why not have a 2nd layer chord here hit on beat 1 instead? Or combine the chorus and the guitar to have a chord in a single layer?
I'm hearing the soprano voice coming in on beat 2 here while the bass in on beat 1, but maybe I'm hearing that wrong? I'll change it if so.

-1st layer in m21 RH would be better suited as a D below the G to highlight the guitar here, imo.
-m22 RH - Chord here is a Em. I'd recommend raising the C# to a D here for the 4th.
-This is what I'd recommend for m24-26:

- I'd recommend seperating the steel string guitar from the plucked strings more in the last 6 measures. They're really hard to differentiate right now, especially with the staccatos for the guitar
Fixed all this as well, and ended up putting the plucked strings in a different octave in those last few bars to separate the parts better.

Thanks for the feedback!

EDIT: Whoops, I forgot to mention that I wasn't happy with the dynamics I had earlier so I changed those as well.

I've never played Persona 5 before, but this track makes me want to.
That's the intention... ;)

- According to Apple Music and the Persona Wiki, the official translated title for this track is "Welcome Home, Master!" Unfortunately, there is no heart in the official English name.
That is indeed a shame, but yeah that should probably be changed for consistency's sake.

- I think it would help if you could fill in the rests on beats 2 and 4 in m9/24 LH. Even if the bass doesn't play there, you could add something in to mimic the percussion. I just think it feels a bit abrupt/empty there.
- I would also try to add eighth notes on beats 3.5 and 4.5 of m10/25/34/42 LH, so that you have an eighth note pattern there rather than just quarter notes. This also mimics the percussion and leads better into the next section, IMO.
Added some notes in those spots, but sometimes we weren't sure which notes to put so let us know if anything sounds weird.

- m19-26 sounds like a really good place to add some harmonies under the RH melody, since it feels a bit empty as is (especially since you changed the LH to just octaves). It's hard to tell whether there are distinct notes under the melody in the original, but if there aren't, you could try adding your own.
We added a harmony line here, but same as above applies (the last two bars were especially tricky?).

All the other changes should be done as well, sorry for the delay!

Submission Archive / Re: [MUL] Persona 5 - "Layer Cake" by Code_Name_Geek
« on: November 22, 2020, 07:22:26 PM »
Yeah - I would suggest "sempre 8vb" with a dotted line that goes on for a little bit with no ending bracket, implying it continues. Can't think of a sheet with that off the top of my head, but I think you can probably picture it.

Aside from that, I think the slur on the grace note in m. 14 may be better extended to the last tied E so it doesn't look like a tie before the tie. (I was thinking about the same thing for m. 12/18 but that'd look a bit more awkward so I think it's fine as is)

Great work! :D

Submission Archive / Re: [MUL] Persona 5 - "Layer Cake" by Code_Name_Geek
« on: November 22, 2020, 03:48:02 AM »
- In measures 10 and 18 it sounds like the RH guitar bends down to a B (instead of sustaining D) around beat 1.25. It's a bit subtle so I think it's fine to leave out if it makes the piano sound a bit awkward, but I think it's there.
You're right about that being there, but I tried it a few ways and it did sound awkward so I left it out.

- Is there a way we can give the triplet in m. 36 a bit more space? :P
I personally couldn't figure out how best to do this. I was able to adjust the notes with speedy entry but it was misaligned with the left hand - is there a better way to do it?

Lastly, I think you may want to consider an 8vb for the left hand from m. 9 onwards. The bassline doesn't sound quite as funky at this octave and there's no pedal or anything that would make it sound worse at a lower octave, so I think that's probably the way to go, at least from my playtesting.
Good suggestion! Is simply writing 8vb at m. 9 enough or should I say "sempre 8vb" (or something like that)?

Everything else has been fixed!

Submission Archive / Re: [MUL] Persona 5 - "Layer Cake" by Code_Name_Geek
« on: November 21, 2020, 01:51:33 AM »
Looks great!  Apart from the weird grace notes going on in 36 which is presumably an accident.

Also the mini-titles and page numbers aren't aligned to the top margin.  I only just noticed that, sorry.  Will approve afterwards.
That was very much an accident...

Got the titles too!

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