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Messages - Olimar12345

Pages: [1] 2 3 ... 716
1
Projects / Re: Olimar12345's "Too Hot To Handle" Project Sheet
« on: September 03, 2023, 01:40:43 AM »
Then alternatively I'd suggest going keyless starting at m19. That way you can write out the Gbm as an F#m chord: since it's planing chords, it'll likely be easier to read the chords as F#m with sharps and naturals rather than Gbm with flats and double flats. You could also similarly show the chord planing with Em and Ebm in m23 and m25. m32 in F#m is also a bit easier visually as well, and looks much nicer ascending to m33 beat 1.

Changing the key signature to remove all accidentals is still a change in key signature, which is what my original point was intentionally avoiding...

2
The Werewolf Game / Re: TWG CXV: Just a Numbers Game Postgame
« on: September 01, 2023, 09:55:39 PM »
Dang, well played, TZP! Thanks for hosting, BDS! I had fun!

3
Projects / Re: Olimar12345's "Too Hot To Handle" Project Sheet
« on: August 30, 2023, 11:43:19 PM »
Could you please upload a copy of this sheet's .musx file to the project folder? Is helpful for our own project tracking
I don't have perms

My biggest question I have is the second page key signature choice - it seems like after m18 the song should switch to F sharp minor; it would be much easier to read compared to staying in C minor.
The second half of the piece doesn't function tonally for the most part. Unlike the first half, it mostly planes chromatically until setting up the turn around. It'd have lots of accidentals no matter where you put the key signature, and I'd rather keep it the same so the performer doesn't have to worry about that as well as all of the written accidentals.

• m6 Correct me if I'm wrong, but single grace notes are usually 8th notes as opposed to 16ths
I'm not understanding the issue here. Could you elaborate what your concern is?

• m13 RH 2.0 could add C#/Db grace note to this Dn
Thank you, I've added a C# there.

• Whare are the hidden coda symbols at m14?
They're used to facilitate the first and second endings' playback. This is an older arrangement and I used to do that before realizing I could create an empty symbol to use, which is what I do now. It's not visually present when printing so it shouldn't be an issue.

• m15 for your endings couldn't you make m15 be outside the first ending, and then delete current m17? It looks a little weird currently the way the tie is split off from m14 (note all measure numbers in this post are for the current numbers)
I had excess space to work with, and this made the page turn cleaner and more visually appealing.

• m16 and 18 maybe you could move the middle tie a little; very small detail
Spoiler
[close]
Moved, thanks.

• m22 RH first triplet hearing G#/Ab not a rest
That's carried over from the idea in the previous measure which I did not include (the flute was playing the accents). Sounds like the horn chords play on beat one also, which might add to what you're hearing. Since it isn't what the flute is actually playing, I'd prefer it as I've written it.

• m26 LH 3.5 this sounds like Fn/E#
You might have gotten the wrong measure numbers? That's what I have written in 26...

The files have been updated.

4
Ten new arrangements:

[GCN] - Pikmin
-The Impact Site
-The Forest of Hope
-The Forest Navel
-The Final Trial

[GCN] - Pikmin 2
-2-Player Battle Mode
-Area Overview
-Debt Repayment Cinema
-Results Prior to Repaying Debt
-Treasure Completion Cinema

[SW] - Pikmin 4
-Title Screen

Download them here: https://vgmsheetmusicbyolimar12345.com/

5
The Werewolf Game / Re: TWG CXV: Just a Numbers Game
« on: August 24, 2023, 08:44:56 PM »
I’m assuming you haven’t won already ?

 ;)

6
The Werewolf Game / Re: TWG CXV: Just a Numbers Game
« on: August 24, 2023, 06:48:35 PM »
Olimar is literally going to try and suicide again tonight so he can win what is the benefit in lynching him

You don knoooow me!

7
The Werewolf Game / Re: TWG CXV: Just a Numbers Game
« on: August 24, 2023, 04:15:11 PM »
You don’t know what I want!!

8
Projects / Olimar12345's "Too Hot To Handle" Project Sheet
« on: August 24, 2023, 12:58:25 AM »
I made it just in time to be later than Jake:

[NDS] Super Princess Peach - "Fury Volcano 2"
[MUS] [MUSX] [MIDI] [PDF]

9
The Werewolf Game / Re: TWG CXV: Just a Numbers Game
« on: August 23, 2023, 11:37:22 PM »
Let the chaos ensue! It is all for my beloved wolf-senpai!!

10
The Werewolf Game / Re: TWG CXV: Just a Numbers Game
« on: August 22, 2023, 03:47:44 AM »
 
Insert GTA meme:
Ah, s***, here we go again.

I gotchu
[close]

11
The Werewolf Game / Re: TWG CXV: Just a Numbers Game
« on: August 22, 2023, 02:45:03 AM »
Aight, now that it's night time foos I may comence my plan to aid my beloved wolf-senpai.

for I... am the REAL Phantom Number Swapper!

Wolf-senpai: I offer you this option: if you select number 50 tonight I will guarantee you a double-kill of both myself and either A#/Toby (I will pick randomly to keep things spicy). If you object to this in anyway or would like to pick a specific player to off, shoot me a dm and we can make this wolfing really spicy!


12
The Werewolf Game / Re: TWG CXV: Just a Numbers Game
« on: August 22, 2023, 01:46:39 AM »
Sorry to hear, E. Gadd. Take care of yourself!

I'll help you out here with a insta E. Gadd bc why not

I have some reading to dooooo

13
The Werewolf Game / Re: TWG CXV: Just a Numbers Game
« on: August 20, 2023, 05:09:12 AM »
Still here Olimar

sry I meant THC accronyms are hard yo

14
The Werewolf Game / Re: TWG CXV: Just a Numbers Game
« on: August 20, 2023, 04:20:57 AM »
Rip TZP :c

Idm telling that I just picked the number 1 without rhyme or reason.

Um, no. I am the Phantom Number Swapper.

Was this a serious claim, A#?

15
The Werewolf Game / Re: TWG CXV: Just a Numbers Game
« on: August 18, 2023, 11:34:34 PM »
I'm not sure if it really matters too much if we organize our numbers. Leaning on random picking unless I'm convinced before then ig

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